Having made its proclamation, the damaged Prog in the middle of the island began to crackle with erratic electricity, its remaining arm lifting high as its face lifted upwards. Powering up or not, however, the amount of acrid smoke that accompanied the overload of energy didn't seem like it was doing the program any favours. HangMan wasn't waiting around to find out. He cloaked himself and began to move, as his decoy self took the spotlight, moving towards the viruses. The swordy was the first to react, warping across the poison field to slice at the image and bisect it cleanly. It seemed pleased, but the MonoSword nearby gave a small warning sound, seeming to guess that that hadn't been their real target, and looking around for their actual foe.
HangMan was already working his way around the pool towards what he hoped could be a surprise attack on the cloud-type virus; with the way the swords-wielders were moving, it might be hard to keep a solid bead on them both from the shadows, but the Cloudy, at least, seemed unaware of his presence. It was looking at the poison pool from behind its rock and cautiously turned over on itself, forming a heavy rain cloud which began to pour fresh water onto the sludge. It didn't seem to help, and the cloud rocked back and forth as it watched, frowning slightly.
A moment later, the echoing boom of HangMan's shotgun resounded across the small pond, the shot piercing through the rock and ripping into the distracted Cloudy in an instant. It twisted in the air, falling back, then turned to lock at the rock, from which the shot had seemingly come, in confusion.
The Monosword, however, perked up at the sound, turned and warped to a spot worrisomely close to HangMan's exact location. It swung its weapon blindly, and HangMan himself was able to avoid the blade, though the broad sweep also cut into the rock and demolished it completely in a shower of shattering rock chunks. The MonoSword looked around, trying to work out if it had hit its target or not.
While all this was going on, the Melody virus, over the other side, bounced around between the cracks, then hopped up to the top of the other remaining rock and bounded there in oblivious contentment, achieving little.
-=Viruses=-DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.: 60Hp. Center of Holy Island. [Holy]
Swordy-NSwordy-N (Swordy-N)
Area: ACDC, Kotobuki Town, Netopia
HP: 60
Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.: 60Hp. Near Rock A, close to where HangMan started [Cracked]
MonoSwordMonoSword (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.: 120Hp. Next to HangMan [Cracked]
CloudyCloudy (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 80
Attack: 40 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): LilCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.: 30Hp. Close to HangMan [Cracked]
MelodyMelody (Melody)
Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.
Area: ACDC, Kotobuki Town, Netopia, Dentech
HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.: 75Hp. On Rock A [Normal]
-=Navis=-HangMan.EXE: 100Hp. Next to remains of Rock B [Cracked][Invis Expiring!]
-=Terrain=-30%
Poison- -10 HP/action standing, -20 HP/action submerged.
- Zombie nullifies damage, heals 10 HP/action on contact.
- Cannot be in Sigs.
- PanelShot: Poison(20).
40%
Cracked- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
5%
Normal15%
Holy- Halves Final Damage.
- Cannot be in Sigs.
- PanelShot: Converts attack to Life Drain.
10%
Broken- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
[Spaces where the Melody bounced, which have fallen in, as well as a space or two behind HangMan, when he moved]
-=Objects=-Giant Rock A: 38Hp [Stonebody] Front of poison pool. Standing on top of a rock counts as normal terrain.
Giant Rock A: DESTROYED
Rain Cloud: ??? Near HangMan, Over Poison, 1 Turn Remaining