Friday night stroll

HangMan's toothy grin shined and his glasses flickered in the light of the Dark Prog's electrical outburst, and he took a drag off his cigar. Now that he was visible, he didn't bother sending a private message to Holly, instead he again graced the battlefield with his smug southern-Netopian drawl. "While this has been fun, let's wrap this up. MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D
if ya please,"
he requested as wispy trails of smoke hissed out from the impossibly small gaps in his teeth.

As the Swordy was being devoured by the loyal Dominerd, HangMan's right arm reformatted into what looked like a CannonDumb's gun turret, but with a gimballed laser-targeting attachment mounted to its frame. The laser seemed to calibrate itself by gimballing in the four cardinal directions before shining towards the heavily damaged DarkProg. As soon as the targeting beam "painted" the virus, HangMan's then outstretched arm swung towards the virus with oddly mechanical swiftness, then stopped with its rifled barrel pointing dead-center on his target. Not a second later, the cannon went off with a loud boom and a flash of light, causing HangMan's wide-brimmed hat along with his clothing to slightly flutter from the recoil. The solid projectile blasted straight towards the virus, the faint orange glow of the heated projectile traced a perfectly level path in the air.

After firing the shot, HangMan bent his elbow and brought the cannon pointing vertically against his check, so he could breathe in the gun smoke that lazily wafted up from the still-hot barrel. "Ah, what ah lovely fragrance..." he mused to himself then deactivated the chip. He flexed his gloved fingers after the cannon fragmented and disappeared, and the Navi gazed towards the hole in which the Melody virus fell.

"Git on outta theah nah, or are ya content with that hole bein' yoah final restin' place?" HangMan called out to the virus as he casually, yet carefully, walked around the cracked and broken terrain. If the virus was still in its hole, it would likely hear the clicking of HangMan's ominous footfalls get closer and closer. The tarnished brass rope that looped around his right cuff loosened and slipped down from his wrist, and spooled out around a foot from the trapezoidal channel in his sleeve, then held in place by HangMan's gloved hand.

If the Melody hopped out of its hole, whether it be to attack or flee, HangMan's reaction would be the same: he briefly drew his arm back, causing the rope to spool out an additional foot, then swung his arm and hand around in a small circle then cast forward. The noose at the end of the rope whipped around in the air before HangMan sent it careening towards the virus in a gentle arc. The noose didn't widen at all, HangMan elected to use the tightly wrapped "neck" of the noose to bash the virus, instead of attempting to ensnare.

If the virus remained in its hole. HangMan carefully approached, half-expecting the virus to leap out either out of fear or in an attempt to catch him off guard. After getting his eyes on the virus, he chuckled, then let the noose continue to spool out and hit the floor with a heavy thud. He then swiped his arm up, causing the noose to briefly drag and whip up from the ground, then he drove his arm down in an attempt to send the noose hurtling down towards the virus like the unholy mix of a whip and a chain flail.

ACTIONS
1. MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D
DarkProg
2. Movement: Move to get a clear shot at Melody
3. Buster Attack: Melody (10dmg)
Across the inhospitable terrain, the deranged and damaged prog continued to spark and emit gouts of black smoke, before it raised its arm up high and vanished. A moment later it appeared directly in front of HangMan, crackling with energy.

"DIE... INFIDEL SHEPHERD... DIE" It screeched at high volume, the sparks growing brighter and brighter, just as HangMan, in his own time, casually unloaded the point blank shot into it and blasted the unfortunate entity from the net.

Elsewhere the sound of distressed cords emanated from the broken hole as the Melody attempted to bounce its way out. On the third bounce it managed to clear the hole, only to be met with HangMan's quite relaxed timing. He was, in short order, left along in the damaged net space, free to collect what loot he could find from the battlefield.


-=Viruses=-
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
: DELETED
Swordy-NSwordy-N (Swordy-N)

Area: ACDC, Kotobuki Town, Netopia

HP: 60
Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
: DELETED
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: DELETED
CloudyCloudy (Cloudy)

Area: Yoka, Netopia, Sharo

HP: 80
Attack: 40 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): LilCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.
: DELETED
MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
: DELETED

-=Navis=-
HangMan.EXE: 100Hp

-=Terrain=-
30% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).

35% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.

10% Normal
  • No effects.

15% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.

10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Spaces where the Melody bounced, which have fallen in, as well as a space or two behind HangMan, when he moved]

-=Objects=-
Giant Rock A: 37Hp [Stonebody] Front of poison pool. Standing on top of a rock counts as normal terrain.
Giant Rock A: DESTROYED

-=Battle 3, Victory!=-
Spoils: 800z, BreakKnifeDamage: 80 + Break + Slashing
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: D


HangMan's toothy grin became even wider at the sight of the DarkProg, now up close and personal. All the better view of its demise as it was promptly obliterated by thr point-blank cannon shot. After he dispatched the apparently suicidal prog, he looked himself over before he brushed off any viral remains that splattered his sharp attire.

The Melody proved equally easy to deal with, and he was left alone on the then still battlefield. "Heh, nothin' to it. Nah what do we have heah?" he remarked before his glasses-obscured eyes caught caught sight of the glowing datapacket nearby.

He casually walked towards it and gathered up any zenny data in his path. After he picked up and examined the chip, he gave a pleased hum before he flicked the chip into the air with his thumb like a coin. It tumbled and fell back down, only to be swiped out of the air by his other hand.

Not quite satisfied, HangMan started to walk further into the net, leaving a wispy trail of smoke in his wake.

((Ready for Battle #4))
Moving on from the destroyed scene, Hangman make his way through the increasingly industrial-seeming side of the Netopis networks. Between the frequent patches of protective terrain and the equally common flows of hazardous toxic mess it didn't seem the most hospitable place for a stroll, but then, HangMan wasn't the most hospitable stroller, at times.

More viruses caught his attention as he passed by a large piece of machinery to his right. It looked like it might be some kind of refinery, perched as it was upon the edge of another flow of poisonous waste, stable on a solid metal foundation even through the ground all around it was cracked and compromised. On the peak of the structure, an animate paintbrush seemed to be trying to best capture a scene as it noted HangMan's approach, while down below a pair of fire-trailing fishy — blazers, he might know — careened back and forth along the edge of the poisoned stream.

Also on the metal platform, another Volgear looked like it was actually connected in somehow, and it wasn't moving as regular bursts of steam rose from vents on its body, though it seemed to be eyeing off a pair of cragger, out in the poisoned muck, that, as was often the wont of such viruses, seemed to be more interested in smashing things that looked highly smashable. One of them looked past the machine structure and seemed to mentally add HangMan to that short-list as well.

-=Viruses=-
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: 80Hp[Over Cracked][North East]
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: 80Hp[Over Cracked][South East]
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: 80Hp [Metal][Central East, on Refinery]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: 120Hp [Poison][Central East, a little over a movement away][Hardbody]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: 120Hp [Poison][Central East, a little over a movement away][Hardbody]
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
: 100Hp [Metal][Central East, on Refinery]

-=Navis=-
HangMan.EXE: 100Hp [Normal]

-=Terrain=-
50% Normal
  • No effects.
[Most of the area]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Shoreline along the poison]
20% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Broad stream/lake on the eastern side]
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Rectangle in the central eastern area, edges on the poison and extends back a short distance across the normal terrain]

-=Objects=-
Refinery(?): 80Hp [HardBody][Large enough for several targets to climb on, variously, and counts as metal if perched on]

-=Battle 4, Start!=-


HangMan's eyebrows raised as he happened upon the industrial scene, and couldn't help but tilt his head up slightly as his eyes traced up the large refinery. He noted the Volgear seemingly attached to the structure and the BrushMan at its peak, then focused back on the viruses at ground level. "Looks like this'n will take some time, how about the Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
and Invis1Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null
Trader Rank: D
to staht out?"
HangMan commented before blowing an ashy gray plume of smoke from between his teeth.

If Holly was a more experienced NetBattler, she would've realized her Navi's arsenal, while significant, wasn't packing quite enough firepower to mow down these hardened viruses with ease. Regardless, she uploaded the Dynamite the chip. ["Fine, just don't dawdle,"] Holly commented as she moved to upload the second chip.

A cylindrical trip bomb materialized in HangMan's black-gloved hand, which he briefly inspected. "Of course..." he responded before he placed the bomb on the ground, with the laser emitter and shaped charge facing towards the Blazers. He glanced back up to confirm the Blazer's paths, and adjusted the bomb's angle before he activated the trip beam. He tried to aim the beam in the middle of the Blazers' back-and-forth patrol route with the intent of causing one or both to fall victim to the explosive device.

As he eyed the viruses, several had eyed him back, so he expected his arrival to bring some violent responses. He stood back up to full height and stepped back to give the trip bomb a wide berth, then started to dash parallel to the poisonous river and marginally closer to the refinery. He didn't expect precision strikes from the feiry and craggy-looking viruses, and he didn't want his trip bomb to end up getting destroyed without taking one or several viruses along with it. His eyes looked for any tell-tale signs of the viruses readying attacks, and tried to skirt away as he inhaled deeply and caused the end of his lit cigar to glow brightly.

He forcefully exhaled as he activated the Invis chip, in an attempt to briefly shroud his entire body in smoke while it faded into the background. The smoke cleared, but HangMan appeared to still be visible. That; however, was in fact a decoy. HangMan fell back and stopped short while his doppelganger continued to dash along the side of the caustic river. It went about a half dozen paces forward, then made a sharp right turn before attempting to leap over the river. If it made the jump, the faux Navi continued to make a bee-line towards the refinery, especially if there were any ladders or ramps nearby for it to climb.


ACTIONS
1. Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
in path of Blazer A & B
2. Feint: move North
3. Invis1Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null
Trader Rank: D
HangMan
-Clone Technique-
Decoy: Move towards refinery, and attempt to climb
Eyeing the scene and contemplating his arsenal, HangMan began the battle subtly, carefully lining up a trip laser between himself and the two Blazers. While he was doing this, the brush virus, perched on the refinery structure, made a small dabbing motion and the panel that the Volgear seemed installed to glowed more brightly, beginning to shine with a protective aura. The Volgear, in turn seemed to inhale, then exhale, as much as such a virus could, before a group of fire columns erupted from the poison around the Cragger viruses. Unfortunately, nothing seemed to actually connect with them.

As Hangman began to move away from his explosive, the two Blazers rushed him. They were slightly staggered, but he had managed to set his explosive blast up well enough that they both crossed the line in pursuit of him more or less at the same time. This meant, conveniently, they both exploded into chunks at more or less the same time as well.

A puff on his drug of choice later, and HangMan faded from sight in a cloud of smoke, observing as the two Craggers raised their fists, making efforts to smash the structure in front of them to pieces. One wasn't quite well-placed enough to hit what it was aiming for, but the other crashed a powerful stone fist down and ruptured the refinery, destroying a majority half of it in one traumatic blow. The pair had noted HangMan, he knew, but it didn't seem like it would take them very long to break the more smashable things, and then come for him.

-=Viruses=-
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: 80Hp [Holy][Central East, on Refinery]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: 110Hp [Poison][Central East, a little over a movement away][Hardbody]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: 110Hp [Poison][Central East, a little over a movement away][Hardbody]
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
: 100Hp [Metal][Central East, on Refinery]

-=Navis=-
HangMan.EXE: 100Hp [Normal][Invisible]

-=Terrain=-
50% Normal
  • No effects.
[Most of the area]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Shoreline along the poison]
20% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Broad stream/lake on the eastern side]
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Rectangle in the central eastern area, edges on the poison and extends back a short distance across the normal terrain]
[One panel on the Refinery is Holy, Where the Volgear is]

-=Objects=-
Refinery(?): 20Hp [HardBody][Large enough for several targets to climb on, variously, and counts as metal if perched on]

[[color=darkred]Two down, four to go,[/color]] HangMan thought to himself after his trip bomb successfully wiped out the blazers. He initially planned to work his way towards the refinery, killing off the Craggers first, but their assault on the refinery caused the invisible Navi to change his mind. To keep himself from being detected for now, HangMan sent a message directly to Holly.

Quote (HangMan)

Mind if I get the MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D
, ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
, and Invis1Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null
Trader Rank: D
if ya please?
Since the Volgear and Craggers seemed to be focused on eachother, he decided to let the stony viruses do all the heavy lifting; he'll deal with them later.

The first chip came in soon enough, which he activated immediately. If he weren't invisible, one could see his right forearm and hand had transformed into a CannonDumb-style gun, with a cylindrical targeting laser mounted near the barrel. Picking out the Volgear was easy enough, it's not like it was going anywhere, so the weapon theoretically would've locked very easily and pointed its barrel directly towards the fire breather.

His trusty shotgun materialized in his left hand while he confirmed his aim, then fired. The cannon went off with a loud boom, but with nary a flicker of muzzle flash nor wisp of smoke before it started to fragment and disappear. HangMan lowered his right arm and raised his left, to point the shotgun up and towards the Brushman. He didn't have any fancy targeting hardware on this weapon, but the BrushMan wasn't doing much to keep itself from being in HangMan's crosshairs.

After "drawing a bead" on the BrushMan, he fired his shotgun and sent a spray of energy shot in the BrushMan's direction. He activated another Invis chip shortly afterwards, to keep himself out of sight for a while longer and to let the Craggers finish their work. He lowered his left arm and let the equally invisible shotgun fragment into nothing and continued to watch the violence unfold.


ACTIONS
1. MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D
: Volgear [+ Assassin Bonus]
2. ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: BrushMan [+ Assassin Bonus]
3. Invis1Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null
Trader Rank: D
: HangMan
Right after he had disappeared from sight, HangMan tossed out another hit towards the Volgear, aiming to pick off the threats one by one. It took the hit, and was surprised as it looked around in abject confusion. Meanwhile, the Brushman danced about a bit more, and one of the Craggers was spared from the poison bog's corrosion as a shining panel appeared beneath it. Unfortunately, the golems didn't really seem so grateful, and lifted their arms once more, smashing the refinery into smithereens and landing its two occupants into the poison. The destruction of the refinery caused HangMan's second shot of a Shotgun shell to miss, unfortunately, but he managed to keep himself out of sight still.

-=Viruses=-
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: 38Hp [Poison][Central East]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: 110Hp [Holy][Central East, a little over a movement away][Hardbody]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: 100Hp [Poison][Central East, a little over a movement away][Hardbody]
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
: 100Hp [Poison][Central East]

-=Navis=-
HangMan.EXE: 100Hp [Normal][Invisible]

-=Terrain=-
50% Normal
  • No effects.
[Most of the area]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Shoreline along the poison]
15% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Broad stream/lake on the eastern side]
5% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
[Underneath Cragger A]
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Rectangle in the central eastern area, edges on the poison and extends back a short distance across the normal terrain]

-=Objects=-
Refinery(?): SMASHED
"Tsk," HangMan remarked after his shotgun didn't hit its mark, but to his credit, his target was actively tumbling to the ground due to its perch's destruction. However, now everything was on ground level, which opened up a few more attack opportunities. He sent a message to Holly, while he was still under the veil of invisibility.

Quote (HangMan)

Let's try the MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D
and CurseShield1Damage: (1 Hit Shield) + (Counter(160): On-Hit)
Accuracy: A
Description: Blocks one attack, teleports to face the attacker, and then charges the target to deliver a crushing bite attack. Break attacks will pierce the defense, but only Impact will stop the Dominerd's Counter.
Duration: Once
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
next.
After the first chip was uploaded, a trio of Molokos materialized seemingly out of nowhere. They briefly looked around to find their targets, then bleated out a battle cry and began to charge in a flurry of hoofs, fluff, and horns. One galloped directly towards the injured Volgear, then lept from the side of the shore like a down-covered missile in an attempt to collide with the virus horns-first. The second and third, who trailed slightly behind, adopted their comrade's tactics and hurled themselves from the shoreline in shallow arcs towards their targets, instead of trying to wade/swim through the river. One attempted to careen into the Cragger atop the holy terrain, while the other tried to run down the Brushman that created said terrain.

HangMan followed behind his first attack wave, but didn't follow the sheep to the point of jumping into the river. Instead, he stopped just short of the cracked panels that made up the shoreline. Knowing his invisibility was likely going to time out soon, he summoned his next loyal virus. This time, a dark gray, tombstone-like Dominerd rose from the ground in front of him. The virus's arms were crossed in front of its closed Maw and appeared to be laying dormant, but a mere tap from the enemy would be countered with a sudden, crushing bite.

ACTIONS
1. MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D
: Volgear, Cragger A, BrushMan [+ Assassin Bonus]
2. Movement: Get within movement range of Craggers
3. CurseShield1Damage: (1 Hit Shield) + (Counter(160): On-Hit)
Accuracy: A
Description: Blocks one attack, teleports to face the attacker, and then charges the target to deliver a crushing bite attack. Break attacks will pierce the defense, but only Impact will stop the Dominerd's Counter.
Duration: Once
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
: HangMan
Hidden under his smoky technique, HangMan summoned up a herd of Moloko that began to charge madly towards the viruses, with varying success. The Volgear, having lost its higher ground, was immediately trampled, and the nearby Brushman also suffered the same fate, albeit not quite enough to delete it entirely. Unfortunately, the third Moloko missed its target on the enormous Cragger by some streak of luck. The Brushman immediately set about protecting itself from the poison by converting it into a gleaming Holy panel, while the Craggers set their sights on the source of the Moloko rush--only to find that their target had moved in the confusion.

Their fists rose in response, and crashed into the Dominerd shield he had set up, piercing through the defense and dealing him a significant bit of damage. (-30) (-30) The Dominerd vanished into the ether, only to show up, half of its face completely shattered, and sank its teeth into one of the Cragger, leaving it teetering on the edge. With most of the combatants now at critical levels, it seems that it could be anyone's fight.

-=Viruses=-
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: 110Hp [Holy][Central East][Hardbody]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: 10Hp [Poison][Central East][Hardbody]
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
: 18Hp [Holy][Central East]

-=Navis=-
HangMan.EXE: 40Hp [East, Cracked][CurseShield Broken!]

-=Terrain=-
40% Normal
  • No effects.
[Most of the area]
20% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Shoreline along the poison]
10% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Broad stream/lake on the eastern side]
10% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
[Underneath Cragger A and Brushman]
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Rectangle in the central eastern area, edges on the poison and extends back a short distance across the normal terrain]

-=Objects=-
Refinery(?): SMASHED
HangMan's normally toothy grin changed to an equally toothy grimace after he took the brunt of the Cragger's stony fists. They've outlived their use, and now have earned the Navi's ire. However, instead of throwing a fit of rage, HangMan took a long drag from his cigar, and held the smoke in his lungs for a second or so. He then exhaled while somehow directing the smoke downwards, which seemed impossible due to the fact his jaws were still tightly shut. Regardless, the smoke cascaded downwards like a slow-motion waterfall, and rolled over the floor as the very ground started to change beneath his feet.

Soon the field changed from a combination of caustic poison and divine protection to what looked like a windswept plain, with sickly tan and brown grass and weeds. Though it looked desolate and lifeless, HangMan felt oddly "at home" in his new surroundings; his grimace reverted back to a manic smile as he rocked his neck to the side with a few stiff *pop* sounds. "Nah let's try that new Break Knife, if you would be so kind," he requested of his NetOp before his eyes glared through his highly reflective sunglasses towards the BrushMan.

The noose around his right cuff loosened and extended to the floor, and HangMan set his sights on the thin BrushMan virus. He brought his right forearm horizontally against his chest, then swiped forward to whip the tarnished brass noose out on its rapidly extending lead in an attempt to lasso the virus or get a "ringer" as if he were playing a game of horseshoes. If the loop of his noose surrounded the virus, he pulled his arm straight back and quickly removed all the slack in his rope to cinch it down before several of its threads began to glow red and siphon energy from its victim.

A few moments later, a heavy, cleaver-like blade materialized in HangMan's left hand. Even if his noose was still vampirically feeding on his first target, he quickly moved in to attack the healthiest-looking Cragger; he'd effectively created a plain in the middle of a river, so it was only a matter of time until the poison seeped back in. He left a wispy trail of smoke from his cigar as he moved in, then delivered a simple, yet hopefully effective, vertical chop towards the rocky virus in an attempt to smash it to pieces.

After swinging at the first, his head snapped towards its more injured counterpart. He continued to brandish the heavy-looking cleaver, but he'd rather expertly flipped the handle in his fingers so the blade was pointing straight down in his hand. He tried to descend upon the virus like a murderer, leading with a vertical stab aimed towards the virus's boulder-like skull.

ACTIONS
-SetGrass-
1. Leeching Loop: BrushMan (15dmg Wood LifeDrain + Stun + 2TCD) [+ Assassin]
2. BreakKnifeDamage: 80 + Break + Slashing
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: D
: CraggerA
3. BreakKnifeDamage: 80 + Break + Slashing
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: D
: CraggerB
Changing the landscape to a rather dead-looking, but comparably more hospitable environment, HangMan was more in his element. Starting with a strike against the nearby Brushman, he eliminated it before it could revert his changes to the field, as well as restoring some of his vitality. (+15) (+5) He then summoned up a heavy-looking cleaver to strike against the Cragger viruses and defeat them handily. However, the weight of the cleaver threw his strikes off balance, as he was not quite used to the weapon yet. (+5) Luckily, it somewhat worked in his favor, as the first Cragger's downward smash missed him by a hair, though the team-up between the two Craggers caused him to be unable to evade the second hit. (-30) The ground underneath him cracked, but there was a silver lining--his proximity with the two golems caused the second strike to also damage the golem's ally for a not-insignificant amount of damage.

-=Viruses=-
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: 50Hp [Cracked][Central East][Hardbody]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: 10Hp [Grass][Central East][Hardbody]
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
: DELETED

-=Navis=-
HangMan.EXE: 35Hp [East, Cracked][BreakKnife: 1/3]

-=Terrain=-
40% Normal
  • No effects.
[Most of the area]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Shoreline along the poison, and under HangMan/Cragger A]
35% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Around HangMan]
15% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Rectangle in the central eastern area, edges on the poison and extends back a short distance across the normal terrain]

-=Objects=-
Refinery(?): SMASHED
"Hrm," the Navi grumbled as attacks went embarassingly off-target, while he himself was hit with a crushing response from one of the craggers. A quick glance down would've revealed he was no longer on solid footing, so he first prioritized getting himself out of a potentially bad spot. He tried to maneuver and slink around the closest cragger, and whatever stone fists thrown his direction, to the nearest patch of brownish grass while he called out to his NetOp. "I'll need thaht RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
next, please,"
he asked with a notable urgency in his voice.

After slipping away to hopefully more solid ground, HangMan made a point to wrap both hands around the heavy cleaver's handle, brandishing it like a broken long sword as he lined up his target. This time, he brought the cleaver up above his head with both hands, then tried his best to deliver a perfectly vertical downward swipe towards the Cragger. He aimed to cleave the virus in half, even if the weapon shattered in the process. In fact, he planned on it.

After his weapon eventually broke off in the Cragger's corpse or the ground below, he let go of the handle and splayed the fingers of his right hand outwards. That was the cue for the RageClaw1's activation, which caused his already spindly fingers to further elongate and stretch into a set of nightmarish-looking black claws. This weapon was much lighter and more familiar to the Navi, so he simple turned on his heel to face the more wounded Cragger and brought his clawed hand and arm back.

With the Cragger in his sights, HangMan took a step forward as he swung his arm in a diagonal diving slash in an attempt to rake his claws across the Cragger's hardened body. If he managed to hit, the shrieking scrapes of metal-on-rock and accompanying sparks would suggest the claw had an unsurprisingly difficult time digging into his target, but all he needed was just that little extra push to send the Cragger proverbially tumbling into oblivion.


ACTIONS
1. Feint: Move off Cracked terrain to Grass
2. BreakKnifeDamage: 80 + Break + Slashing
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: D
: CraggerA
3. RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: CraggerB
Maneuvering around the Craggers was no small feat, as due to his proximity with them, he was pretty much trying to evade giant lumps of rock being hurled at him. His first attempt ended in abject failure, with the less injured of the Craggers taking a swing at him and crushing his side with the rocky attack. (-30) Getting onto the grass helped mitigate the damage (+5) as he brought down his cleaver onto the golem in retaliation, smashing it and his weapon into pieces at long last. The second Cragger smashed down on him just as he got in a tick of recovery from the grass (+5), which negated pretty much all of it (-30), though he was saved by a hair thanks to his Undershirt program kicking in and saving him from EJO. Clawed fingers raked through the heavily damaged golem, finally giving him reprieve from the tough fight at long last.

-=Viruses=-
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: DELETED
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
: DELETED

-=Navis=-
HangMan.EXE: 1Hp [East, Cracked]

-=Terrain=-
40% Normal
  • No effects.
[Most of the area]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Shoreline along the poison, and under HangMan/Cragger A]
35% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Around HangMan]
15% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Rectangle in the central eastern area, edges on the poison and extends back a short distance across the normal terrain]

-=Objects=-
Refinery(?): SMASHED

-=Battle 4, Victory!!=-
Rewards: 1260z
HangMan was left with more than just a bruised ego, but the battle was finally over. "Tch, nah that was just plain embarrassin'." HangMan muttered from behind his broken cigar, then started to gather up the rewards from the battle.

Back in the real world, Holly's icy gaze combed over the PET, not happy with the flashing "WARNING" screens that appeared due to HangMan's critical HP state. ["That was sloppy; replacement Navis aren't cheap, be more careful next time."] HangMan briefly paused as he was hunched over picking up a zenny data packet. "Of course, my mistake," he replied and got back to work. HangMan was obviously disappointed in how the battle turned out, but at least it sounded like he wasn't as disposable as he'd initially feared.

While the thought was mentally comforting, it didn't do much for his body. He picked up the last zenny packet, then looked towards Holly's POV. "If it's alright with you, I think this is quite enough foah tonight. It's gettin' late, so I can tie up some quick odds 'n ends in the NetSquare, with yoah permission of course." Holly looked at the PET's clock, she was a bit surprised her parents hadn't already called her down for dinner; they were probably still at work. [Ugh, I hate cold leftovers] she thought to herself before addressing her Navi. ["Fine, I'll send you in."]

A couple moments later, HangMan disappeared in an inky black streak that shot up into the air, almost like a spout of oil.
((To Navi Net-Shop))