Fishing for Zennies

Jacking in, Nightshade observed the vast network. It looked like the right place. Just like his operator said, considering his typing, this zone would be the best for him. He would be most effective. Now that he knew how to move around and fight he would have no problem in tackling other viruses. He did need funding to improve his programs, so hopefully he'd be able to earn more than a handful of zenny.

Looking for battle 1, 100hp.
As Nightshade began to traverse into the networks, he would be quick to find himself knee deep in a warm and calming water. Steam whisping about his face as he splashed on forwards, finding a trio of viruses half-submerged in the onsen, a dual-wielding armor wearing virus, a five fingered bomb layer...and a fish's fins poking out of the top of the water. Noticing the navi, the viruses were quick to call to battle, the armor wearing virus wielding it's two swords and flourishing them forwards at Nightshade's direction...and the Handy proceeding to flip the bird at the virus destroying navi.

-- Viruses --
HandyHandy (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: 80 HP (On the right of the Coals)
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: 120 HP (To the left of the Coals)
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
: 60 HP (Submerged) (Off towards the north-east)

-- Navis --
Nightshade.EXE: 100 HP (At the southern end of the field but still in melee range of viruses)

-- Terrain --
95% Onsen
  • Aqua Elementals gain 3 HP/action partially or fully submerged, Non-Aqua Elementals only when partially submerged.
  • If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain, except in Yoka (Sea will convert to Onsen).
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua + Blast1 Blind.
(Literally everywhere else)
5% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
(Middle of the field)

-- Battle 1 Ready? Start!! --
"Oh you little-" Nightshade growled as he was flipped off. That was really uncalled for! How rude. However, it looked like he was right. With all that water around bim, his elec attacks would prove quite effective. Reeling inself in before springing into action, the agile cat navi swiftly moved across the wet arena. He took note of the water soaking his boots almost completely. It looked like his rubber armor would not be enough to keep himself dry. He would need to find a program or something.

Bringing his knee down, sliding to the right out of the blue, Nightshade's movement became erratic as soon as he neared into melee range with the Handy. He would move in such a way to purposely throw off the guy's aim and avoid getting him, while getting close enough to deliver his attack. His claws sparkled with electricity as he pounced high in the air, rolling once, and pouncing back down on the handy with clear intent of sinking his claws into its body.

As soon as water splashed at his feet paws, Nightshade purposely slipped backwards. Turning the motion into a backflip, the cat navi swiftly got out of the way just in case the sword virus tried something funny on him.
==============
Action1: Dodge
Action2: Swift Strike [40 Elec]
Action3: Dodge
There came a booming voice. "Consider the battle joined!" Nightshade, the viruses, all of them could hear it as a middle-aged man strode confidently onto the battlefield, water splashing at his boots. He wore chainmail across most of his body, making him stick out like a sore thumb compared to the average navi design, and his gait was proud and dignified, despite the ball-ended cane he used to walk. A cape billowed behind him, clasped around his shoulders, and the lightning-bolt design shimmered and glowed. In Regalia's green eyes there shone purpose and clarity, and his gaze caught on Nightshade.

"Be you buoyed against our enemies!" Regalia yelled, thrusting a hand toward Nightshade. A helmet fell upon the elder knight's head, and a green visor crackled into existence, covering Regalia's eyes. The hum of a Barrier filled the air as it came into existence around the old man, a shimmering, transparent sphere, and when Nightshade felt a tugging on his own body. A thick, armored breastplate clad the navi's chest, adorned with an image of the same helmet the old knight was wearing; thick shoulderpads clapped down onto each of his shoulders, and metal gauntlets formed over Nightshade's hands, armoring his fingers and bathing his claws in steel. The navi could feel code trying to flow into him from the breastplate, a constant steady stream that would repair any damage, and instinct held the right gauntlet before Nightshade as a tower shield unfolded before him, complete with a slit for him to look through.

Thunder cracked the air around them both as Regalia's cape vaporized; in its place lightning bolts danced through the air, leaping from the older knight. They made a forward arc from him, buzzing as they tried to strike the panel the Piranha was submerged into. Regalia's cape reformed itself as the buzzing faded, but the pattern on it no longer glowed.

Regalia held up his cane; still gripped by the orb on the pommel, the wooden part of the cane bulged outward into a cone; metal gleamed in the light as the material changed, and a spiral pattern carved itself into the metal as it fused to Regalia's arm. The drill whirred loudly as Regalia gave it an experimental use, and then the older knight charged. His feet splashed in the water beneath him, hidden air-pockets within his helmet venting to push him forward, and Regalia raised the drill as it lengthened, forming a jousting spear. The drill whined and spun as he struck out at the Monosword with it, attempting to break the breaker blade, and then the kickback from the drill forced Regalia to retreat a few paces.

The elder navi's stance widened; his boots sought purchase in the onsen's wet terrain, and his body tensed as he readied himself to leap out of the way of danger.

1: Equip Helmet sig on Regalia [20 HP Object + Light + Equipable + Passive: Barrier 20][3 TCD] (Grants Regalia a 20hp barrier every turn.)
*: Masterwork (Type ability): Add +36 MAX HP to Helmet object
*: Mobilize: Helmet('s wearer) has a one-use free Movement action.

2: Equip Breastplate sig on Nightshade [20 HP Object + Equipable + Light + Passive: Heal 20][3 TCD] (Heals Nightshade for 20hp every turn.)
*Mobilize: Breastplate('s wearer) has a one-use free Movement action.

3: Equip Gauntlets sig on Nightshade [20 HP Object + Equipable + Light + Passive: 1-hit Shield][3 TCD] (Grants Nightshade a 1-hit shield every turn.)
*Mobilize: Gauntlets(' wearer) has a one-use free Movement action.

Passive: Cape: 20 Elec damage @ Piranha.

Free: Movement action (Move Regalia toward MonoSword)

4: DrillArm1 [60 + Break + Knockback + Long Attack; B] @ Monosword; if attack connects, it hits twice due to melee range.

5: Dodge!
Nightshade tilted his head as a new voice echoed not too far away from his current position. Turning his head towards the origin of the sound, the little cat navi noticed someone else had just popped in. It was a navi like him...well...kinda. He looked way older than Nightshade and had a very confident stance. As soon as he got close, the cat navi could feel tye incredible gap in power between the two. The guy was amazingly strong.

"Oh? And who might that be?" Shane chimed in from the other side. "I don't know." Nightshade replied. "I haven't seen him ever." He added, now really curious at the guy. Then, suddenly, the guy's theatrical appereance turned into...an odd yet amazingly cool happening. Nightshade saw the guy plunge his hand inside Nightshade's own chest! Then, his own breastplate melted into nothing before the liquefied metal reforming into a much...much defensive looking garment. Nightshade silently observed as the thing tighty clad and tightened around his lithe form. Despite looking heavy with all that plating, Nightshade wasn't slowed down at all.

"Nightshade? Nightshade! Are you ok?" Shane asked, looking rather worried. "Yeah. This feels...actually nice." The navi mused, allowing the foreign coding to link itself with his own. "This is...pretty awesome!"

Raising his hands up, Nightshade simply obserbed as the liquid metal kept on travelling on his arms, his fingers encased in a pair of gauntlets and his claws strengthened. Apparently, that kind of handwear came with his own shield. He never really used such a thing...proficiency might become an issue. He wondered just what kind of power this mysterious navi had. "I...uuh...thanks?" He blabbed.

"I have as many questions as you do. Let's focus on the fight for now. We will ask him everything we want when we're safe." Nightshade's operator concluded.

"Right!" The little navi took that moment to position himself in a spot where he could get the Piranha as soon as he jumped out of the water.
=============
Free Movement: Hop closer to Piranha.
Nightshade had found some new foes and made to repay them for their rudeness. His rushing slash connected will with the Handy, tearing open parts of tits mechanical form, and it jerked back, seeming to look about, judging by the direction of its fingers. The sword-wielding virus warped across to attack Nightshade as he came in, but its heavy weapon only splashed into the onsen behind where the cat had been moments before, too slow.

Just as Nightshade as getting into the swing of the fight, an unexpected new figure arrived on the scene, as Regalia came splashing through the Yoka net seeking an ally to aid. Verily one was found, and before he knew it, Nightshade found himself armoured up and protected from harm. The piranha virus witnessed this, and after a brief course back and forth locked its sights on the feline navi and his new defences... but it seemed that Regalia was having none of that nonsense and promptly shocked the aquatic critter into junk with a flare of his cape.

Moving with surprising alacrity for an older gentleman, he continued his introduction by way of giving the unfortunate monosword a solid drilling; still recovering from its failed, over-extended strike, the virus was caught in the brunt of it and shattered apart like so much scrap metal. The Handy, stripped of allies in less than a moment or two and suddenly outnumbered, dropped into a portal and emerged to set a large, dangerous-seeming bomb on the coals in front of itself, before cowering away behind the explosive as though it were viable cover. The bomb had a large red 'X' on the front counter; who knew when it was going to go off?

-=Viruses=-
HandyHandy (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: 40Hp [Onsen at the edge of the coal, behind its bomb][Burn(5)]
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
: DELETED

-=Navis=-
Nightshade.Rx: 100Hp [Onsen near Handy][Equipped: Gauntlets (20Hp), Breastplate (20Hp)][1-Hit Shield]
Regalia.Exe: 180Hp [Onsen, just behind Nightshade][Equipped: Helmet (56Hp][Barrier (20Hp)]

-=Terrain=-
95% Onsen
  • Aqua Elementals gain 3 HP/action partially or fully submerged, Non-Aqua Elementals only when partially submerged.
  • If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain, except in Yoka (Sea will convert to Onsen).
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua + Blast1 Blind.
(Literally everywhere else)
5% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
(Middle of the field)

-=Objects=-

Gauntlets: 20Hp [Equipped to Nightshade]
Breastplate: 20hp [Equipped to Nightshade]
Helmet: 56Hp [Equipped to Regalia]
Bomb: ??? [On the coal patch]

Nightshade, quick on his paws at usual, wouldn't let the Handy get away from him. Now that he got help, this was going to be a much easier fight. Seeing the handy hide behind the bomb, his mind came up with a pretty devious idea. Hopping over to the ticking explosive, Nightshade asked his NetOp for a RageClaw chip. Once his wish had been granted, he casually picked up the bomb and lobbed it over at the handy. Seeing as the strange new guy gave him a shield to use, the little cat like navi moved his right hand forward to shield himself from the blast.
=================
Action1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at Handy (Throwing bomb.)
Action2: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at Handy
Action3: Shield
"You are quite welcome." Regalia nodded. His mouth opened as though he was going to speak again, but then a shudder ran through him-- and his cane shifted into a long powder rifle, the first kind of firearm ever made. He clicked his tongue. "The chips are appreciated, but you could at least say something, Thomas."

"I could, or I could keep doing homework." Thomas said.

Regalia rolled his eyes. It was a little out of place for a knight to be using a firearm-- but he leveled it with the Handy all the same. His finger brushed the trigger, and the barrel of the carbine broadened into a cannon-barrel with a lipped end. He tilted the rifle up a few degrees, and then held himself ready. He was only going to fire if his ally failed to dispatch the Handy, and even then he was going to prioritize not hitting him.

If such a shot never presented itself, well, Regalia would just wait.

The lightning on the navi's cape lit up again as he sat in firing posture, but the old man was unfazed when it lurched out past him, bouncing repeatedly off the Onsen tiles as it arced toward the Handy of its own accord.

1: Take Aim @ Handy
2: Minibomb @ Handy (if Regalia can get a clear shot without hitting Nightshade). [90 + Blast1; C]
Passive: 20 Elec @ Handy
3: Wait (Dodge!)
4-5: Turn splice for if the Handy lives.
With the unexpected assistance of the elder Navi, Nightshade took the chance to heft the bomb that the Handy had placed in front of him, and threw it back at its originator. However, as soon as the bomb connected with the Handy's body, it detonated in a very strange fashion--the explosion seemed to originate right on the hand that had touched it! The explosion was large enough to encompass both him and his newfound benefactor behind him, but they were both thankfully shielded from the blast with the defensive strength of Regalia's equipment. The Handy stood unharmed--until Regalia stepped in with a cane-turned-rifle, and shot the Handy with a light pull on the trigger, dispatching it swiftly.

-=Viruses=-
HandyHandy (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: DELETED
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
: DELETED

-=Navis=-
Nightshade.Rx: 100Hp [Onsen near Handy][Equipped: Gauntlets Broken!, Breastplate Broken!][Shield Broken!]
Regalia.Exe: 180Hp [Onsen, just behind Nightshade][Equipped: Helmet (56Hp][Barrier Broken!]

-=Terrain=-
95% Onsen
  • Aqua Elementals gain 3 HP/action partially or fully submerged, Non-Aqua Elementals only when partially submerged.
  • If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain, except in Yoka (Sea will convert to Onsen).
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua + Blast1 Blind.
(Literally everywhere else)
5% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
(Middle of the field)

-=Objects=-

Gauntlets: DESTROYED
Breastplate: DESTROYED
Helmet: 56Hp [Equipped to Regalia]
Bomb: ??? [On the coal patch]

-=Battle 1, Victory!!=-
Rewards:
Nightshade: BreakKnifeDamage: 80 + Break + Slashing
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: D
Battlechip, 150z, 2 Regalia FXP
Regalia: 300z, 13 BugFrags, 2 Nightshade FXP
Nightshade shook his head around, now on the floor. "Uuhgn...note to self. Throwing that thing ant this thing does not work as expected." the little navi blabbed about. Rocking back and forth a couple of times before meing able to stand back up, the navi turned over to the unespected ally.

"Nighty, are you ok?" His operator chimed in the navi's ear. "Yeah. I'm all right...the stuff he gave me is amazing." Nightshade replied, patting the chestplate he was wearing. "Looks like this guy can modify people's armors or something. Maybe he's a blacksmith or something?"

Shane shrugged. "I have no idea. Why don't you go say hi? You should thank him for helping you out."

The little cat looking navi slowly tip tapped his way over to the slightly taller yet much older looking Navigator Program, his feet lightly scraping the ground beneath his paws. Turning to a complete stop right in front of the rifle holding knight, Nightshade timidly waved his hand, his tail pronounced into some kind of slow friendly wag. "H-hi...I'm Nightshade. Nightshade.Rx" H awkwardly introduced himself. "Thank you for helping me with those viruses and the armor. Wearing it feels...good."

In all honesty, he was kinda grasping at straws. It was the first time he ever interacted with anyone other than his NetOp. Studying the knight's appereance further and tilting his head to the side in confusion, Nightshade quickly added a "what's your name." to his last sentence. With a twitch of his tail, the cat navi remembered that you're supposed to shake your hand when you wish to make a good first impression. The youngling would then extend his right hand for Regalia to shake, albeit still with that whole timid demeanor.
"Regalia.EXE." The elder knight said, answering Nightshade's question. With a finger he tapped the visor of his helmet, dispelling the glowing green eyeshield, and then he extended his hand, shaking Nightshade's... paw-hand. "You're quite welcome for the assistance. Are you new to this area? The Handy viruses like to fake you out-- their real bombs have numbers on them." Regalia let go of the handshake, and his other arm gave his rifle a little shake, turning it back into his ball-topped cane. He stabbed the bottom end of the cane into the ground with a small splash, and then Regalia leaned his weight on it.

"Rx... an unusual extension. Might I ask why you possess it?" Regalia tilted his head slightly.
"It stands for Reflex...I think..." Nightshade replied, before Shane would cut in. ".Rx file extension is pretty rare, but has been used for Database Driver programs in the past and in Navigator Programs with different functions than common Navis. Nightshade's programming is very basic in terms of actual process count and customization. However, he makes up for it through sheer processing speeds...and it looks like he is very likely to benefit from the CrossNavi system. That's all we know, honestly. He's fast, he's got lots of free space and he's more likely to develop affinity to a vast array of powers. He was up for sale and kinda abandoned. I decided to give this little guy a chance...and he grew on me in just the few days we have been together."

Nightshade curiously hopped all around Regalia, studying the navi intently. "And you? That armor thing you can do to people is cool! Are you a Blacksmith?"
"Of sorts, yes." Regalia nodded. "Thomas's homepage is customized to resemble a smithy, and I use it to maintain and alter my armor-producing capabilities."

"By which he means making a huge racket while I edit his programming." A viewscreen appeared in the air next to Regalia, showing a live feed of Thomas's face. "Name's Thomas. I'm his operator. I'd shake your hand too, but ah..." he chuckled.

"That's an interesting story about your Navi, there." Thomas nodded, looking the catlike navi over. "Regalia here is a custom job, though not entirely by my hand. He inherited some code from a friend of mine named Trenn. You might've noticed how loud and clear his voice was when he cut into your battle? The navi his codebase is adopted from was an audio specialist."

"It's only a partial adoption, however." Regalia murmured. "Originally Thomas was building me to be a maintenance program, but then one of his assignments for his college programming class was to code a Navi. The teacher had expected the students to use tutorials and provided software, but Thomas--"

"Well, I wanted extra credit." Thomas laughed. "Some favors and frustrations later, I built a navi good enough I had basically no reason to keep using my old one."

Regalia notably gave no acknowledgement of the glowing praise Thomas continued to lay upon him., but his operator continued speaking anyway. "We could team up for a while, if you're keen. You seem like you're new to this area? We can help you out."
"Aw that's so cool! I loved wearing that armor thing you made for me. It's amazing how fast you can create all of this stuff!" Nightshade gleefully squeaked, now visibly excited at the thought of knowing someone able to create such cool armor pieces just by touching people. Shane would take that moment to greet the other operator. "Nice to meet you too, Thomas. I am Shane Kahnnigan. I run a pub in Electown, Newlight's Hour. Feel free to come by anytime. I owe you one for helping Nightshade out."

The man would have said something else but his hyperactive's navi's excited squeals drowned him out. Now that the two new faces had been introduced and proved to be friendly, Nighthshade would seem more comfy in talking with them. "I'm here because of Aqua viruses. I am not that strong, but my elec attacks are super strong around here! Oooh, ooh! If we battle together, can I wear that cool armor again? Please Please Please!"

Shane chuckled. "Sorry there, Regalia. This lil guy is always full of energy. Don't let him grow on you or you'll never shake him off. But I also do wonder, how are you able to change Nightshade's armor into somenthing way more advanced just by mere touch?" On cue, Nightshade also chimed in. "It rooted itself into my own code. I could feel it power me up. I have never seen stuff like that."
"It's still Signature Attack code." Thomas said, explaining. "It can be used at range too, so long as your systems ping Regalia as an ally, which is why he yelled so loud before he joined you. If you don't want the armor to equip, his signature ability just... summons a piece of armor near you."

"Interfacing requires access to your code that could be considered an attack if it came from an untrusted source." Regalia added. "Though as you can see, my intent is far from attacking you."

The elder navi watched as Nightshade rather childishly begged to wear the armor again, and the knight sighed and shook his head. "So long as we are in battle, I will bulwark my allies as best I can. Of course you will be armored." The navi chuckled, then he raised his cane and began to walk. "But come, lad. If it's protection you seek, battle is the place to adorn it."

Regalia began to stroll further into the network, keeping a wary eye out. His posture might have been mistaken for being feeble, at first glance; leaning on a cane, taking slow steps... but they were slow, measured steps, and his gait was sure, his hunched body less clinging for dear life and more a coiled spring, ready to lash out. While Regalia may have certainly looked older, closely watching him did much to dispel the idea that he was feeble.

((Ready for Battle 2.))
Nightshade hopped to the old man's side, tip tapping his way around the network on Regalia's left. He was mostly quiet and looking ahead, only turning to look at the old navi from time to time. With both of them quiet, the only sound was produced by Nightshade's paws splashing about in the aquatic network.
((Ready for battle 2))
+3 FXP

As the duo splashed deeper into the network they found an island made out of smoldering coal further north. Between them and the island of coal were many viruses splashing in the heated spring waters. A large mosquito flew this way and that above the steam coming from the water. Strangely, parts of the steam solidified into two amorphous forms with glowing eyes. Two cackling ghosts also rose out of the water, their long tongues rolling out of their mouths to lap at the spring like an animal. And a grasshopper-like virus skimmed across the surface.

On the island of coal a large red pufferfish, all bloated up, floated above the warm coals. A cannon turret popped out of the ground, and a Zamboni machine also occupied the island. The emerald glint of a diamond-like mineral also poked out of the ground near the turret, perhaps a byproduct of all the heated pressure on the island of coal.

-- Viruses --
Lake Viruses
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: 30 HP [Onsen]
MistyMisty (Misty)

Misty are essentially blobs of scalding hot steam, with no true form. They use this to their advantage, employing as many ways to cover their victims as the imagination can dream up...and maybe more. Though they are Aqua type viruses, their bodies are so hot they can burn virtually anything just by touching it.

Area: Yoka

HP: 100
Attack Damage/Effect: 20 Aqua + Impact + Burn(5)
Attack Accuracy: B
Attack Description: Attempts to touch and scald an enemy in any one of a myriad of ways.
Element: Aqua
Possible Rewards (Per Virus): MistConvergence1, Zenny
Special: MistBody: Immune to Aqua attacks. If anyone besides another Misty touches this virus without some form of protection (active chip attack, shield, etc.), they are inflicted with Burn(5) status.
Special: Burn(5): Deals 5 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
A: 100 HP [Onsen]
MistyMisty (Misty)

Misty are essentially blobs of scalding hot steam, with no true form. They use this to their advantage, employing as many ways to cover their victims as the imagination can dream up...and maybe more. Though they are Aqua type viruses, their bodies are so hot they can burn virtually anything just by touching it.

Area: Yoka

HP: 100
Attack Damage/Effect: 20 Aqua + Impact + Burn(5)
Attack Accuracy: B
Attack Description: Attempts to touch and scald an enemy in any one of a myriad of ways.
Element: Aqua
Possible Rewards (Per Virus): MistConvergence1, Zenny
Special: MistBody: Immune to Aqua attacks. If anyone besides another Misty touches this virus without some form of protection (active chip attack, shield, etc.), they are inflicted with Burn(5) status.
Special: Burn(5): Deals 5 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
B: 100 HP [Onsen]
SpookySpooky (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP
A: 30 HP [Onsen]
SpookySpooky (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP
B: 30 HP [Onsen]
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
: 70 HP [Onsen]

Island of Coal in the North
Puffy-FPuffy-F (Puffy-F)

Area: Yoka, Netfrica, Hades Isle, Kotobuki Town

HP: 100
Attack Damage/Effect: 10 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader1, HeatSpreader1 (Rare), Zenny
Special: Immobile.
: 100 HP [Coal]
CannonDumbCannonDumb (CannonDumb)

CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.

Area: ACDC, SciLab, Electown, Yoka

HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
: 50 HP [Coal]
DharmaDharma (Dharma)

Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.

Area: Yoka, Netopia, Sharo, NetVegas

HP: 90
Attack Damage/Effect: 15 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey1, Zenny
: 90 HP [Coal]

-- Navis --
Nightshade.EXE: 100 HP [Onsen]
Regalia.EXE: 180 HP [Onsen]

-- Terrain --
70% Onsen
  • Aqua Elementals gain 3 HP/action partially or fully submerged, Non-Aqua Elementals only when partially submerged.
  • If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain, except in Yoka (Sea will convert to Onsen).
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua + Blast1 Blind.

30% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.


-- Objects --
GMD: 45 HP [Coal] [Partially buried; Next to CannonDumb]

-- Battle 2 Ready? Start!! --
((My helmet from the previous battle should still be there. Sig objects have no set duration, and it was on his head.))

"Ah, yes, this phenomenon." Thomas hummed to himself, thinking. "It's weird that viruses start clustering when navis start clustering, isn't it? I wonder if it's because of survival instincts, or if they're just programmed to try to use more force in order to increase their odds of-"

"Thomas." Regalia said. He raised a hand, tapping the space in front of his eyes, and the knight's visor hummed back into existence attached to his helmet. Regalia clapped Nightshade on the shoulder, smiling beneath his visor, and from his point of contact armor began to summon onto the cat-boy. Just like before the familiar gloves sheathed the cat's hands and claws in metal-- but unlike before, he did not gain a breastplate; instead Nightshade's helmet seemed to reinforce, growing sturdier and shinier. A green energy visor covered Nightshade's vision, and immediately it began to display a tactical readout to the cat, showing him the viruses' health, marking their relative locations, even suggesting possible patterns of attack using Regalia's knowledge.

Barriers hummed to life around both knight and squire alike, and with a second pat of Nightshade's shoulder, Regalia disappeared. The lightning trapped in his cloak was suddenly freed, filling the space he'd left behind, and it leapt forward, striking an Onsen panel and filling it briefly with arcs of electricity. After a moment the lightning fled the panel, bouncing free of it to strike another, and another, and then finally it leapt toward the Skeeter virus, a raw bundle of electricity bright enough to light the Skeeter's face as it approached.

Thunder boomed across the entire battlefield, and in the same moment Regalia touched down upon the island of coal. Heavy, reinforced boots clad his feet, and armor covered his legs and hips, cladding him all the way up to his waist. Beneath him the coals sizzled and burned, flecks of heat threatening to damage him-- and yet the Electric navi seemed to be fine.

"Don't be afraid of their numbers!" Regalia called. His voice filled Nightshade's head from the helmet. "They cannot strike you down if you are swift and sure!" Vents opened up on the Navi's armored leggings and boots, and they began to glow, distorting the air around them with heat as hidden, buried engines roared to life. Regalia stood resolute in the center of the cluster of viruses, cape billowing in the wind the heat generated, and with a yell he launched his attack.

Fire erupted from the vents on Regalia's armor; it struck the ground all around him in a broad circle, and then it began to rise, and rise, swirling together until it formed a pillar of flames. That pillar, too, began to swirl, and soon it was a flaming vortex that surrounded Regalia, hot and deadly enough to vaporize any of the viruses on the field, and hopefully broad enough to leave the knight as king of his little Coal island. After a short time the flames receded, and instead of belching fire, the vents on Regalia's leggings belched air, launching the Knight in a short arc off the ground that ended with him splashing down into the Onsen terrain nearby. He sturdied his stance as he landed, re-centering himself, and then the elder knight held his cane before him, ready for whatever might come.

0: My helmet from the previous battle should still be equipped to Regalia

1: Gauntlets @ Nightshade [20 HP Object + Equipable + Light + Passive: 1-hit Shield] (3TCD)
*Gauntlets grant Nightshade a 1-hit shield every turn
*Mobilize: Equipped object grants Nightshade a single free Movement

2: Helmet @ Nightshade [20 HP Object + Light + Equipable + Passive: Barrier 20] (3TCD)
*Helmet grants Nightshade a 20-HP barrier every turn
*Mobilize: Equipped object grants Nightshade a single free Movement

3: Leggings @ Regalia [20 HP Object + Equipable + Light + Passive: Status Cure] (4TCD)
*Leggings passively cure 1 status every turn
*Mobilize: Equipped object grants Regalia a single free Movement
*MASTERWORK: Grants Leggings +36 current and max HP, 56 total

PASSIVE: Cape: 20 Elec @ Skeeter

4: Areagrab To middle of Coal island viruses [Teleport + 10% Accuracy increase for next attack]

5: Burner2 @ Coal Island Viruses [130 + Nova 2; B acc][+10% Accuracy]

**Free: Movement to get off of Coal terrain (+Slight dodge chance)
Nightshade giggled happily as he saw his hands covered in that awesome looking armor again. This time though, his helmet changed. It took him by surprise. From the way the visor activated to the HUD popping up. He didn't know Regalia could share information between them. He guessed it was because the armor was technically functioning as a bridge for the two navi's codes to interact with eachother. He had to wonder if his own speed had been boosted again.

True enough, Nightshade's muscles lightly buffed up. He didn't need much effort to fly past Regalia at mach 3 towards the two Spooky viruses. While Regalia was taking care of things elsewere he would begin taking out the lesser evils to better focus onto the bigger threats later on. His claws sparkled with green lightnings as he furiously swiped at the closest ghost, bouncing back and forth all over the place even faster than what he would normally be able to do. Shane would remain quiet for now, observing the two navis at work. Nightshade was oddly trying harder than usual. Was it to impress Regalia? Maybe. Maybe. Perhaps he wanted to be as cool as the knight in shining armor?

"Too slow old man!" the little black cat chirped as he hopped in front of the knight only to shoot off somewhere else to deliver a swift kick to the second Spooky with his clawed feet. "This one's getting pawed in the face!"

A minute he was here, the other he was there. Nightshade was literally all over the place. Maybe giving the cat navi even more mobility wasn't a great idea. Or maybe it was. With his kicking feet paw planted in the ground Nightshade had a point of leverage to sim around himself and jump way high up in the air as to avoid any kind of threatening attack. But it would not end there. Oh no. Not at all. The hyperactive cat would squeeze every last ounce of his enhanced mobility to perform a series of fips in quick succession to skid to a complete stop right in front of the very Regalia he passed by just a few seconds ago.

Sticking a graceful landing on all fours, Nightshade looked up at his ally with a very cheerful demeanor. "This is fun! with this kind of superlight armor thinghy I can move way faster!" He would then tap the helmet on his head."And with this thing telling me all the stuff there is no way I can get caught!"

Shane chuckled. "Uhm, please excuse me, Thomas" he caled for Regalia's NetOp's attention. "Was it your intention to make Regalia such a charismatic leader figure? I have...never seen Nighty so interested in making a good impression on others. He's usually rather introverted."
==============
Action1: Cross Cut at Spooky1 [40 Elec (Signature)]
Action2: Swift Strike at Spooky2 [40 Elec (Signature)]
Action3: Dodge!
"Well, he was meant to be a bit of a knight in shining armor, but he's usually a bit more of a sour knight than this." Thomas laughed. "Oh, you should probably tell your Navi, though--"

"You are aware each piece of armor grants you only one burst of mobility?" Regalia asked. "You've spent them both, and they don't come back unless I refresh the armor signature."

"It seems he's spent them well enough, though. He's almost managing to keep up with you." Thomas noted. Regalia let out a hmm in thought.