Kemix Swap and Stop

I'm going to shelve Freya for the time being. And in her place...

Net Navi

Name: Jazz.exe
Gender: Male
Element: Wood
Type: Break (Mass Destruction/Smash)

Appearance: Jazz takes the appearance of an anthropomorphic White Mountain Hare, two pairs of hands with four fingers and a thumb on each, while keeping the general appearance of a rabbit's feet, while having three large toes as well as keeping the pink paw pads of each foot (three smaller ones under where his toes would be at, and one larger one to cushion his heels) as well as the curved, dull black nails (that don't go longer than a few inches, at most when fully out) to go along with the toes as well as his own more human fingers, though those tend to be trimmed to much less lengthy and look more like a human's nails, as well as ears that stick up to half a foot long with a curved design that flows inwards to the inner ear and beyond.

To go into details, the white rabbit stands at an above average six feet tall when flat footed with his body structure leaning to be a bit more feminine than most navis of his structure. There is some errant fat on his body to add to his fluff, making him weigh in at a slightly above average 177 pounds, leaving him for the most part slimmer in the upper body than most navis out there, granting him greater flexibility and speed in battle when it comes down to that. Though his body might be generally slim and compact, a bit of his weight comes from his larger thighs. Much like the animal he is based upon he has large thighs to allow him to hop and jump around better than the more human navis that walk around the net, he is generally quick to move and even quicker to jump out of a situation.

His eyes are a deep ruby red color due to the color of his snow-white fur, the bunny navi's arms a little on the shorter side than most, but his legs help make up for that as he uses them to smash into his enemies. Wearing an aqua colored navi suit to keep decent and covered, the animal-based navi's face looks more like the animal he is based upon, a muzzle that juts from his face forming his little black nose at the end with two small slits for nostrils and a small set of buck teeth that hang down from his upper lip to about three and a half centimeters downwards and to top things off, a small cottonball tail that comes out from his tailbone and a navi emblem with a simple yellow musical note as well as a small brown staff crossing over the top of it.

Personality: Jazz is simply put, a brash individual with ulterior motives behind his actions. He has a tendency to take advantage of a person as much as he can, however he can, when they have something that he wants. Be it money, chips or what have you, if he thinks it might be a bigger help to him than to you, he will try to get it from you. He however DOES have a sweeter side to him, but he very rarely shows this to strangers, very rarely allows himself to be "passive" or "submissive" to another person...though if said person has a big rack and a bigger bank account, then he -might- be persuaded to take the submissive "cute" role to get to his ends meets. He is also a big fan of many musical types, from classical to the newest thing (within reason) and this is something he wishes to practice making one day, a thing that soothes him to his core.

Custom Weapon: Jazz uses his legs to attack foes up close, be it jumping on them or giving them a kick in the chest. For a long range attack, Jazz attacks with a musical note that hits like a ball of steel.

Signature Attacks

Max caps: 140 (210) Active, 25 Passive

Signature points: 460

Passive
------------
Rabbit Barrier: Willing a barrier around himself, Jazz keeps himself safe for a scant moment. (25 HP Barrier) (100)

Active
------------
Soily Ballad: Jazz touches down on the ground in front of him and sings a little song that causes soil panels to start forming around the area in a generous quantity. (Large Terrain Change to Soil. 1TCD) (40)

Healing Melody: Jazz sings a song that can soothe weary hearts and the physical wounds of himself or someone else. (Heal 60, 2TCD) (80)

Bunny Pound: Acting like a wild beast, Jazz jumps onto one of his opponents for damage to a single target. (Drop-Attribute, 100 Wood to one target, 3TCD) (100)

Explosive Note: Jazz belts out a little tune as a note is summoned over his target, before it promptly drops down to the ground, creating a small-ish explosion of energy. (70 Wood+Blast2, 4TCD) (140)

Navi Stats
Wood/Cursor (+1 accuracy rank with shot type attacks/Add Seeking to one attack)
Same Element Boost:+10 (multiple)/+15 (Single)
Level:10
Buster Stats (Attack/Rapid/Charge): 2/1/1
speed:1/3
HP:140
Buster Element: NONE
Buster Effect: NONE

Navicust stats
Navicust points: 10/40 Used Parts: undershirt(10) Unused parts: NONE

Upgrades Obtained
PU ups:9/10 HP ups:2 NC ups:0 Speed ups:1/3 sub up:0/4 Buster UP: 1/12

Freya's Signature Attacks
Points:460/460
Passives -------------
Magic Armor (Passive 20 HP Casing)[80p]
Wooden Exterior (Passive 20 HP Barrier)[80p]
Scope Attachment1 (Passive Take Aim1)[40p]
Scope Attachment2 (Passive Take Aim1)[40p]
Actives -------------
Greater Heal (90 Heal, 3TCD)[120p]
Puppet Teleportation (Teleport, 3TCD)[80p]

FXP
None

Crosses
None

[/spoiler]
For transfer of stats into a new character pair, please Rebirth instead, and provide justification for the stat transfer.
Remaking an old pair, but will be shelving them afterwards since I have no open slots and do not wish to shelve either Jazz or Asymptote for the moment. Also retconning Timmy/Timothy's last name if it ever was spoken/mentioned.

Operator
Name: Timothy Ilyich
Age: 18
Gender: Male

Appearance:
Timmothy Ilyich, even after everything that had happened, has not changed a lot since the incident and having a backup navi, Siren.exe, he had not really wanted to change his original outward appearance as far things had gone. Wearing a black coat with many deep pockets, a white button down work-like shirt and pants that are baggy on him even now, the ends of the legs barely hanging up off the ground on most days and a pair of boots on most days with a belt holding his pants up. He stands at around 6'1 and 185 pounds, white pasty skin, a pair of green framed glasses hanging from his ears and nose, a pair of grass green eyes behind them and a bushel full of brown hair that hang behind his head, going down towards the middle of his neck, and hanging a little above his eyes.

Personality: Timothy, after his original navi had been nearly deleted in the rogue nets, had begun to develop a more...condescending and, well, distrusting attitude towards most people. On the surface he seems to be a kind, caring, eighteen year old. But under this, his distrusting and cynical attitude take a head past anything else, despite making more selfless acts on others behalves. He has more growing to do as a working member of society, preferring to be surrounded by what seemed to be books about animals and anatomy. Towards animals, he is a lot more open and caring, but also more naive and trusting, despite knowing better.

PET Modifications: A brownish PET with a pink paw-print on the back, with the chip reader having a decal of an animal mouth on it.

NetNavi
Name: Nikko.EXE (V2/Restored)
Gender: Female
Element: Fire
Subtype: Bug (Floating Point Error/Glitch Eater)

Appearance: After her busting in a hidden network that nobody had seen (read: Rogue Net), Nikko had been ejected from it by great force by a grey colored Metool (that she had later learned was a Metool Omega, amazingly enough) and was almost deleted in an instant from the sheer force her body had been hit with. Afterwards, she remained in a catatonic and chaoticly critical state, body trying to self repair the damage sustained. Her repair operator, a man by the name of Jay, that her netop had befriended years prior, managed to fix up the beaten and very much broken navi. However at great cost to her internal programming that Jay had no way to repair. Replacing it, however, was a different story. By removing the singular cross the navi had obtained with a one Majinman Junior, he would splice that into her original data and repair her from the outside in. This was not without drawbacks however. The process would change her entire elemental structure (From Normal into Fire) and even with a successful repair, her original typing would become far more chaotic, eventually "evolving" into the now known and recognized Bug.

Her appearance had also been given a fairly hefty overhaul to boot, to say the least of this. Her appearance now taking on that of a young 20-somethings woman with animalistic features that pertained to her original self. Full red lips colored a deep purple with lipstick, a cute little black colored cat nose with six whiskers coming from near it, three on each side that she can control within reason. Big aqua blue feline eyes, a head of thick and soft blonde hair to accentuate her head with two large pointed cat ears coming from the top, white fur with black tips and on the inside of them a full dullish pink. Her body standing at around 5 and a half feet tall, with around 190 pounds distributed around her form, some of it being pure fat, other being toned muscle that can be seen at a glance. Her skin a full tone of a white woman, wearing a purple navi body suit that clings firmly against her body to show off her every contour and curve with her feet, ankles, wrists and hands being fully free.

With an above-average bust size of around a D cup, her bust sticks out just a bit thanks to her tight fitting Navi Suit that Jay designed for her. Nikko does not wear shoes or gloves with her design, opting for her feet and hands to remain bare, and for good reason. Her toes and fingers are adorned with cat-like nails that curve downwards, though when not fighting they look like painted, oversized human nails with a glossy pink finish. And to finish, her behind is rather flat, but does have a slight curve to it; as well as having a long, fluffy white tail that sticks out from where her tailbone would be at, drooping down behind her and hangs around at the ankle level. Nikko is able to use this to grab onto things, albeit loosely outside of battle or signature attacks.

Personality: Nikko, despite her brush with death from a well placed pickaxe to the entire body, her personality has not exactly -changed- per-say. Her mind has undergone a bit of reconstruction due to the cross now quite literally installed inside her core data, having a far more flirtatious and...well, lets say, promiscuous personality. She does not think much about her physical well-being without someone there to tell her to straighten up her act, without such words (or baring that, physical restraining) she is quite known to go off the handle, and even so far as to physically attack whoever she is with. Even then, her personality has become quite erratic, nobody knows the -how-, but some have blamed her forced cross, others blame the Bug subtype.

Custom Weapon: Even after the incident, Nikko opts in to fight at close range with her claws and feet, opting in for more acrobatic maneuvers as she fights. But also summoning weapons of blood, much like Majinman Junior before her, if she wishes to fight at range
Signature Attack

Smashing Blood Tentacle: Exhibiting her control over the now defunct cross and remembering a rather..."trying" busting run with Majinman Junior, Nikko summons up a blood tentacle that, instead of healing, smashes into the enemy with great force in defiance of what had happened previously. Though she is still...inexperienced with this kind of thing, requiring a chance to catch her breath afterwards lest she become lightheaded. (60 Fire+Break, Recovery Time (30 points towards cap), 3TCD) (60 points+30 Nerf)

Taking a Recover30 and HP+50 with their starting pack
Everything looks fine, approved.
Putting bunbun on the shelf to unpackage crazed kitty girl with a tier 2 sword from the chip trade event

Stephine Magi and Jazz.exe 192z, 128 BF, 10 Viruses Deleted

Stephine Magi
Jazz.exe
Stephine and Jazz's stuff

Key Items
key Items: PET

Sub Chips
Mini energyx4, smallEnergypackx4, Sneakrunx0 escapex0, untrapx4, unlockerx0, Process Editx0


Jazz Folder 23 chips, +4 levels

Normal Element
DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D

DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D

DrillArm1Damage: 60 + Break + Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
Trader Rank: D

DoubleNeedleDamage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: D

Hi-CannonDamage: 120 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: C

MachineGun1Damage: (30 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
Trader Rank: D

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

SideGunDamage: 110 + Spread 2
Accuracy: A
Description: A gun whose shot penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
Duration: Once
Element: Null
Trader Rank: B

Wood
Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D

Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D

CornShot1Damage: 50 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: D

NeedleCannon2Damage: 15 x 8 Shots
Accuracy: B
Description: Shoots eight wooden needles at an enemy.
Duration: Once
Element: Wood
Trader Rank: C

RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D

RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D

WhiteWeb1Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
Trader Rank: D


Fire
BurnSquare1Damage: 60 + Blast 2 + Ground Attack
Accuracy: B
Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
Duration: Once
Element: Fire
Trader Rank: D

FireBomb1Damage: 60 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: D

FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D

FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

HeatSpreader1Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Trader Rank: D


Water
Bubble-VDamage: 70 + Spread 2
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Duration: Once
Element: Aqua
Trader Rank: C


Electric
Arsenal1Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: D

SolarShield3Effect: (1 Hit Shield) + (Counter Fire/Elec (90 Fire Shot + Piercing + Solar Terrain Boost 90): On-Hit)
Accuracy: A
Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
Duration: Once
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: B


Support/Recovery

Object
None

Navi Stats
Wood/Break
Active: Smash (Add Break to next action)
Passive: Mass Destruction (Blast, Spread, Nova and Splash get +1 to their coverage)
Same Element Boost:+5 (multiple)/+10 (Single)
Level:11 (+4 from chips, +3 from HPUs, +1 from BUs, +2 from SUs, +1 from Buster Effect)
Buster Stats (Attack/Rapid/Charge): 2/1/1 (Buster: 15, Half: 30, Full: 60) (Elemental Shot installed, Current Element: Wood)
speed:1/3 (4 Actions)
HP:160
Buster Element: Elemental Shot (Navi Element=Wood Element shots)
Buster Effect: Glitch Shot

Navicust stats
Navicust points: 10/40 Used Parts: undershirt(10) Unused parts: NONE

Upgrades Obtained
PUs:10/Level HPUs:3 NC ups:0 Speed ups:1/3 sub up:0/4 Buster UP: 1/12

Jazz's Signature Attacks
Points:480/480
Actives -----------
Rabbit's Flash Step: (Teleport, 2TCD) (80)
Hamstring Shot: (1 instance of Hold, 1 turn duration, Shot-Type Slashing, 2TCD) (50)
High Note: (90 Wood, 1 instance of Slow; 1 turn duration, 4TCD) (130)
Passives -------------
Bunny Barrier: (20 HP Barrier) (80)
Bunny Casing: (20 HP Casing) (80)
Throwing Knife: (15 Shot-Type Slashing Passive damage once a turn) (60)

Actives -------------

FXP
Dare: 9
Prosopopoeia.LAPIN: 30

Crosses
ProseCross V1 (Null/Speed, Scramble/Overclock, +10 to Null chips)

Jazz Bounties
Jazz's Bounty Thread
Current Bounty: Puffy-F



Timothy Ilyich and Nikko.exe 0z 0 BF, 0 Viruses Deleted

Timothy Ilyich
Nikko.exe V2
Timothy and Nikko's stuff

Key Items
PET

Sub Chips
Mini energyx2, smallEnergypackx0, Sneakrunx0 escapex0, untrapx0, unlockerx0, Process Editx0


Nikko.exe Folder (4 Chips, 0 levels)

Normal Chips
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

Fire Chips
None
Elec Chips
None
Wood Chips
GaiaSwordDamage: 180 + Slashing
Accuracy: B
Description: Creates a sword of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: C

Support/Healing chips
Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D


Nikko.exe Stats

Fire/Bug
Active: Glitch Eater (Take one glitch from any target with one, gain Strengthen 20 once per turn)
Passive: Floating Point Error (Every glitch on a target reduces accuracy by 2%, max of 10 glitches/20%)
STAB: +5 to same element
Level: 0 (+0 from chips, +0 from HP, 0 from other sources)
Speed: 0/3 (3 Actions per turn)
HP: 100 (150 with HP+50)
Buster Stats: 1/1/1
Buster Element: None
Buster Effect: None

Upgrades Gained

Processor Increases: 3/Level, HP: 0, Speed: 0, Sub Chip Capacity:0/4, Buster Upgrade: 0/12

Nikko.exe Navicustom
20/40 Points
Used: Undershirt (10, Survive with 1 HP on Lethal Hit), HP+50 (10, +50 Max HP)

Nikko Sig Attacks

Signature Points: 60/60
Active
Smashing Blood Tentacle (60 Fire+Break, Recovery Time 1 (30 points towards cap), 3TCD) (60 points+30 Nerf)

Nikko FXP
None

Nikko Crosses
None

Nikko GMOs
None

Nikko Bounties
None

Please do not give your cats legendary swords.

Approved.
Gonna shelve a pussy to get a horny bunny back out onto the field.

Timothy Ilyich and Nikko.exe 0z 0 BF, 0 Viruses Deleted

Timothy Ilyich
Nikko.exe V2
Timothy and Nikko's stuff

Key Items
PET

Sub Chips
Mini energyx2, smallEnergypackx0, Sneakrunx0 escapex0, untrapx0, unlockerx0, Process Editx0


Nikko.exe Folder (4 Chips, 0 levels)

Normal Chips
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

Fire Chips
None
Elec Chips
None
Wood Chips
GaiaSwordDamage: 180 + Slashing
Accuracy: B
Description: Creates a sword of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: C

Support/Healing chips
Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D


Nikko.exe Stats

Fire/Bug
Active: Glitch Eater (Take one glitch from any target with one, gain Strengthen 20 once per turn)
Passive: Floating Point Error (Every glitch on a target reduces accuracy by 2%, max of 10 glitches/20%)
STAB: +5 to same element
Level: 0 (+0 from chips, +0 from HP, 0 from other sources)
Speed: 0/3 (3 Actions per turn)
HP: 100 (150 with HP+50)
Buster Stats: 1/1/1
Buster Element: None
Buster Effect: None

Upgrades Gained

Processor Increases: 3/Level, HP: 0, Speed: 0, Sub Chip Capacity:0/4, Buster Upgrade: 0/12

Nikko.exe Navicustom
20/40 Points
Used: Undershirt (10, Survive with 1 HP on Lethal Hit), HP+50 (10, +50 Max HP)

Nikko Sig Attacks

Signature Points: 80/80
Actives
Infusion (20 Fire Life Steal, Shot, 1TCD)

Passives
Flaming Knives (10 passive Fire Slashing damage, Shot)

Nikko FXP
None

Nikko Crosses
None

Nikko GMOs
None

Nikko Bounties
Neo-Metool Bounty Thread

Approved.
Shelving Rule 63 Zootopia Fox for now.

Penny Kiade and Fenixia.exe 2130z, 0BF, 0 Viruses deleted

Penny Kiade
Key Items
key Items: PET

Sub Chips
Mini energyx4, smallEnergypackx0, Sneakrunx0 escapex0, untrapx3, unlockerx0, Process Editx0

12 chips, +2 levels

Normal Chips
DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

TankCannon1Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D

Wood Chips
Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D

Elec Chips
RemotePlug1Damage: 80 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
Trader Rank: D

Fire Chips
None
Aqua Chips
AquaUpper1Damage: 110 + To-All (Others) (Sea/Onsen)
Accuracy: A
Description: Causes geysers to erupt from all water panels, and drown everyone besides the user...even their allies.
Duration: Once
Element: Aqua
Special: Hits any enemies in Submerged status, so long as it's within a Sea panel.
Trader Rank: D

WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D

Support/Healing chips
Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
[x3]
IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

Fenixia.exe
Navi Stats

Elec/Cursor Launcher/Reload (Turn 1 direct damage chip into a A-accuracy shot-type chip/reuse gun-type chips once per battle, once per turn, Launched chips can't be Reloaded)
Same Element Boost:+5/+0
Level:1
Buster Stats (Attack/Rapid/Charge): 1/1/1
speed:0/3
HP:100
Buster Element: NONE
Buster Effect: NONE

Navicust stats
Navicust points: 25/40 Used Parts: undershirt(10), Set Grass(15) Unused parts: NONE

Upgrades Obtained
PU ups:1
HP ups:0
NC ups:0
Speed ups:0/3
sub up:0/4
Buster UP: 0/12

Fenixia's Signature Attacks
Points:120/120
Passives -------------
None
Actives -------------
Plasma Grenade (Multi-Stage: Deal 10 Elec contact damage to target, then, Time-Delay(1 of Fenixia's actions later) deal 50 Elec damage to same target, 2TCD, 60 points)
Medigel (Heal 30 HP+Strengthen20, 2 TCD, 60 points)

FXP
None

Crosses
None

Virus Bounties
Fenixia's Bounties
Current Bounty: Lark

Approved. Note: this leaves 1/3 available team slots open at your current level.