DragonierMan CrossSplosion
last edited by Azureink
From:
Quote (LeeCross(LVL2))
2. Wildfire Spin: Melee-Type Attack - Acc C; 20 Fire Damage + Nova2 + Slashing x 2 Hits. [2 TCD]. ((20+20+0)x2=80)
To:
2. Wildfire Spin: Passive Melee-Type Attack - Acc C; 10 Fire Damage + Nova2 + Slashing. ((10x2=20)x4=80)
last edited by Azureink
Quote
Level 2
Bonuses: +15 to same-element chips, +20 HP while crossed, a Speed upgrade (caps at 6 unless otherwise mentioned), and 160 total cross points which can be used toward making cross signature attack(s).
NightshadeCross(LVL2)
Element: Elec
Subtype: Speed
Bonuses: +15 to all chips of the Elec element. +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 320 HP and Speed 6.]
Signatures:
1. Felis Capacitance: Passive Imbue Element: Elec. (20x4=80)
2. Electrodynamic Entry: Passive Melee-Type Attack - Acc: B; 20 Elec Damage. (20x4=80)
Cosmetic Changes: Hair changes from Gray to Black. Eye-color changes from Gray to Sapphire-Blue. He removes his armor down to his undersuit, including his helmet, gauntlets, and boots. His cloak also disappears. This makes it appear that he is wearing a full-body steamer wetsuit. The hood of the steamer wetsuit contains a breather mask that covers up his face from his neck to just over the nose, and the hood itself has two 'cat-ear' protrusions sticking out of the top. The entire suit is outlined in neon-green stripes similar to those of a Bengal Tiger. And like a Bengal Tiger, the suit's hands and feet are clawed.
His navi symbol bears the normal stone tower, but adds a neon-green stylized dragon head with a spiky crest. The claws on his hands and feet crackle and electrically spark with he uses chips or buster shots.
last edited by Azureink
TrentCross(LVL1)
1. Sharpen Knives: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).
ArchCross(LVL1)
1. Bolstering Ribbon: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Dee(Myst)Cross(LVL2)
1. Glamour of Frost 1: Imbue Element: Aqua + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Glamour of Frost 2: Imbue Element: Aqua + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
LeeCross(LVL2)
1. Wildfire Spin 1: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Wildfire Spin 2: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
LuciaCross(LVL2)
1. Flaming Arrows 1: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Flaming Arrows 2: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
MachCross(LVL1)
1. Core Afterburner: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).
NightshadeCross(LVL2)
1. Felis Capacitance 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Felis Capacitance 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
SparksCross(LVL3)
1. Zap Slash Wave 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Zap Slash Wave 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
3. Zap Slash Wave 3: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
SylkCross(LVL1)
1. Volt Venom: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
VeeCross(LVL1)
1. Static Shock: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
YasuCross(LVL2)
1. Sky Severing Blade 1: Imbue Element: Wood + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Sky Severing Blade 2: Imbue Element: Wood + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
last edited by
Oops, ArchCross is Null. The signature is invalid and needs to be changed.
Changes to:
ArchCross(LVL1)
1. Bolstering Ribbon: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).
Quote
ArchCross(LVL1)
1. Bolstering Ribbon: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Changes to:
ArchCross(LVL1)
1. Bolstering Ribbon: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).
last edited by Azureink
LyntaelCross(LVL2)
Element: Elec
Subtype: Speed
Bonuses: +15 to all chips of the Elec element. +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 420 HP and Speed 6.]
Signatures:
1. Emotional Overcharge 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Emotional Overcharge 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Blonde. Eye-color changes from Gray to Emerald-Green. He removes the plate armour, helmet, gauntlets and boots. His cloak also disappears. His vest and pants are as yellow as a sunflower on a sunny day.
His navi symbol bears the normal stone tower, but adds a yellow sunburst in the background. The claws on his hands and feet crackle and electrically spark with he uses chips or buster shots.
Element: Elec
Subtype: Speed
Bonuses: +15 to all chips of the Elec element. +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 420 HP and Speed 6.]
Signatures:
1. Emotional Overcharge 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Emotional Overcharge 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Blonde. Eye-color changes from Gray to Emerald-Green. He removes the plate armour, helmet, gauntlets and boots. His cloak also disappears. His vest and pants are as yellow as a sunflower on a sunny day.
His navi symbol bears the normal stone tower, but adds a yellow sunburst in the background. The claws on his hands and feet crackle and electrically spark with he uses chips or buster shots.