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Wind
Pros:
-Using an action, the navi can activate/deactivate flying. While flying, their dodges are improved.
-Only wind types may have flying navis. The navi doesn't have to fly to be a wind type, however.
-Charged attacks can push target out of melee range and/or into obstacles.
Cons:
-If hit while in flying mode, they suffer additional damage and a stun effect.
-While flying, all non-melee chips suffer -5 damage.
-While flying, all attacks suffer a slight accuracy penalty.
Hmm... Leon's suggestion seems pretty balanced at first glance. My only qualm is that Wind type is basically a normal type with a knockback buster and a "super mode" that allows for wind-type abilities at the cost of penalties.
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By this I mean, all of Wind's disadvantages seem to originate from their flying mode, which doesn't have to be active. Therefore, no player in their right mind would choose "normal" over "wind" because wind allows for all the abilities of normal, plus a knockback buster and an active flight mode.