Good to see the place is still kickin' around. Hope you've all had swell times since I was last active :MrProg:
posted in General-la-de-da •
1727
Posts
1208
Profile views
0
Followers
0
Following
"Operator: Leon"
Leon's Story
E-mail Me
My Homepage
[Items]
Chip Pocket
- Current Folder: Default
Link PET
- Navi Installed: Miyu
- Ocarina Mod
- Native 6.1 Audio Mod
Subchips
- 2x MiniEnergyPack
- 2x EnergyPack
- 2x Escape
Miscellaneous
- Spotted Gray Mongoose
"Net Navigator: Miyu"
Celeste's Story
Miyu's Story
Level: 13
Element: Elec
Type: Wind
[Stats]
HP: 200
Speed: [---4-]
Attack: [-2---]
Rapid: [-2---]
Charge: [-2---]
[Navi Cust] [10/40]
Installed:
- Undershirt (10)
Not Installed:
None
[Upgrades]
HP Memory: 5
NC Expansion: 0
Speed Upgrade: 1
PowerUP: 3
Process Upgrades: 10
"BattleChips(16/30)"
[+3 Level]
Bubbler [50 + Spread 1] (1)
Cannon [40] (1)
Heatshot [40 + Spread 1] (2)
Fireburn1 [50 3 Targets] (1)
Flameline1 [70 3 Targets] (1)
LilBomb [50 + Blast2] (1)
RageClaw [40 + Slashing / 20 + Impacting] (1)
Kunai1 [30x3 + Slashing] (1)
Shotgun [50 + Spread1] (1)
Thunder1 [40 + Stun 1 + Homing] (1)
Zapring1 [40 + Stun 1] (1)
Recov10 [Heal 10] (1)
Areagrab [Teleport] (1)
MachineSword [60 + Slashing + Wide Attack] x2 Hits to each Stunned Target {Look it up in the virus chip list for more info} (1)
Aurhead1 [Damage: 90 + Break + Line Attack + Aura Boost] (1)
"Signature Attacks"
Hell's Gate
After years of fighting in the undernet, Miyu noticed something: terrain makes all the difference. So, she's decided to put that knowledge to good use, and make a nice, hospitable place for her to call home.
Mechanics: Large-area Terrain Effect - Magnet
Cool Down: 1
Cost: 40
Devil's Charm
Miyu does something so amazingly sexy/silly/infuriating that the enemy is stunned into submission. Or if she's lazy she just zaps 'em with some electricity.
Mechanics: Elec + Stun
Cool Down: 1
Cost: 30
Surreal Reaping
Miyu's weapon morphs into a full fledged ethereal scythe, which she uses to attack the very essence of her foes.
Mechanics: Melee + Electric + Slashing + Phasing (20) + 40 Life Drain (80)
Cool Down: 3 Turns
Cost: 100
Arc Lightning-Bomb
A generous amount of electricity if formed into a volatile ball, which is then thrown at the enemy.
Mechanics: Thrown + Elec + 25 Damage + Blast4
Cool Down: 3
Cost: 100
Piercing Thunder
A powerful attack that takes a good deal of concentration to execute. It has two parts: one in which vines spring from the ground and grab the target, holding them in place; and a second that has a spear of lightning pierce them from the heavens.
Mechanics: Self Slow(+40)
Multihit 2
First hit: Ground + Wood(20) + Hold(50) + 20 Damage
Second Hit: Drop + Elec + Phasing (20) + 30 Damage
Cool Down: 3
Cost: 100
Hammer Rush (Mk II)
Miyu morphs her weapon into a full fledged hammer, and smacks the crap out of the enemy with it.
Mechanics: Melee + Elec + 3 Multihit for 30 Damage Each
Cool Down: 3
Cost: 90
"Friendship"
Junior : 34
DNR: 13
Capuchin: 13
"Currently Wearing"
Black and Brown jacket.
Dark blue Hawaiian shirt with white flower pattern.
Dark blue carpenter-style jeans, slightly faded on the front of the legs.
Sneakers
BugFrags: 0
Faction Points: 0
Zenny: 5181
Posts made by Leon
GENTLEMEN.
RE: SigTabs
I suppose that's true, but that's more of a global derp than one specifically with your code.
Regarding ZB/etc: that's a sound reason, heh.
And now I vanish until the next time I have something remotely interesting to say o:
posted in Suggestions and Questions •
Quote (Drakim)
To be honest allowing users to run JavaScript in their signature isn't really the wisest of decisions either. It could very easily be used to steal account passwords by messing with the login box.
I suppose that's true, but that's more of a global derp than one specifically with your code.
Regarding ZB/etc: that's a sound reason, heh.
And now I vanish until the next time I have something remotely interesting to say o:
SigTabs
While I'm well aware that Java is a buggy piece of crap and not to be relied on, what exactly does that have to do with the JavaScript that Drakim came up with? Javascript only used the name Java to get a popularity boost back in the day, it has no relation to Java VM execution wise.
The age old cross site problem it's always had aside, I don't see anything particularly wrong with it.
posted in Suggestions and Questions •
The age old cross site problem it's always had aside, I don't see anything particularly wrong with it.
RE: Cross/Multi-Navi suggestion/idea
Meh. Guess it's just me then. Whatever I suppose, just going by how it was when I actually hung around though I honestly can't imagine it changed that much.
posted in Suggestions and Questions •
RE: Cross/Multi-Navi suggestion/idea
The "unsmart" feeling of busting is pretty boring, yes. However, team busting does suck. It takes every drawback of the medium and makes it far more noticeable.
But first, to counter your counter.
I don't know of many mmo's that arbitrarily increase a world mob's power just because you are in a group. Almost all of them have areas, usually instances, that are designed for small groups or raids. These are not the "open world" as the net would be synonymous to. The raids and instances of most mmo's would be more like the events that were once held around here, designed for larger groups of people to get together and work to coop an insurmountable force.
However, some Tower Defense games I have played do scale enemies based on amount of players, but I would consider this a far cry from a tower defense game.
1. Turn-turn around.
In a solo round you post, mod posts, you post again, etc. If you're lucky, you may get a couple posts a day. If you aren't, you may get a few a week due to busy/conflicting schedules.
In a team fight, you need to wait for two (or more) people to post before the mod goes. Sure, if memory serves there's still the 3 day rule, but by that time who cares? You might all have incredible timing and get a few posts a week, or you could all have horrible timing conflicts and get 1 or 2 a week. Even with the slight increase from throwing extra enemies at people that 2 posts a week (assuming the three day rule was called 2 times a week) still won't keep up with the several posts a week most solo busters enjoy because they have more to kill to start with.
2. Risk v Rewards
As loosely demonstrated above, solo busting is the "less risky" route to take for trying to get posts made. Which means you end up getting more faster.
Team busts take longer, having a higher risk of your battle stalling and taking forever, and you get a few fxp as compensation. Your battles are scaled "to difficulty" so that rewards can be kept the same as if you were solo busting.
I'd propose simply increasing the rewards you get for solo busting. Make rarer chips drop easier. Extra bugfrags if one of you has a pet. Maybe make harder enemies spawn in group fights with a chance to get their chip at a place unavailable to solo busters. Make team busting look as good as solo.
Crosses are nice and all, but they aren't something you can rely on all the time like 20 extra HP or one extra heal chip or enough room to slot that last piece of your ultimate defense program setup.
And lastly, the simple fact is this - if team busting was worthwhile compared to soloing, people would choose to do it. Since only 4? people choose to do it out of everyone here, I'm fairly sure the numbers would say that it's missing something.
posted in Suggestions and Questions •
But first, to counter your counter.
I don't know of many mmo's that arbitrarily increase a world mob's power just because you are in a group. Almost all of them have areas, usually instances, that are designed for small groups or raids. These are not the "open world" as the net would be synonymous to. The raids and instances of most mmo's would be more like the events that were once held around here, designed for larger groups of people to get together and work to coop an insurmountable force.
However, some Tower Defense games I have played do scale enemies based on amount of players, but I would consider this a far cry from a tower defense game.
1. Turn-turn around.
In a solo round you post, mod posts, you post again, etc. If you're lucky, you may get a couple posts a day. If you aren't, you may get a few a week due to busy/conflicting schedules.
In a team fight, you need to wait for two (or more) people to post before the mod goes. Sure, if memory serves there's still the 3 day rule, but by that time who cares? You might all have incredible timing and get a few posts a week, or you could all have horrible timing conflicts and get 1 or 2 a week. Even with the slight increase from throwing extra enemies at people that 2 posts a week (assuming the three day rule was called 2 times a week) still won't keep up with the several posts a week most solo busters enjoy because they have more to kill to start with.
2. Risk v Rewards
As loosely demonstrated above, solo busting is the "less risky" route to take for trying to get posts made. Which means you end up getting more faster.
Team busts take longer, having a higher risk of your battle stalling and taking forever, and you get a few fxp as compensation. Your battles are scaled "to difficulty" so that rewards can be kept the same as if you were solo busting.
I'd propose simply increasing the rewards you get for solo busting. Make rarer chips drop easier. Extra bugfrags if one of you has a pet. Maybe make harder enemies spawn in group fights with a chance to get their chip at a place unavailable to solo busters. Make team busting look as good as solo.
Crosses are nice and all, but they aren't something you can rely on all the time like 20 extra HP or one extra heal chip or enough room to slot that last piece of your ultimate defense program setup.
And lastly, the simple fact is this - if team busting was worthwhile compared to soloing, people would choose to do it. Since only 4? people choose to do it out of everyone here, I'm fairly sure the numbers would say that it's missing something.
RE: Cross/Multi-Navi suggestion/idea
The problem, as you've stated yourself, is that there is really only one incentive to team bust, and that is to get a cross. If we you guys ever went about making teaming worthwhile for any other reason then perhaps this idea wouldn't have met as much opposition.
The problem with this idea isn't the idea- it's fairly solid and not so horribly easy to use that it negates team busting. The problem is team busting sucks balls, just like it always has. Maybe think of a rework to how team busting works to make it more engaging, interesting, or challenging. And not just "We'll send out 12 mens instead of 6!", but actual challenges that may require teamwork or some thought to overcome with the best results.
I never actually understood why people immediately scaled up the battles with a team anyways. Do they automatically scale up the bad guys numbers/strength in mmo's if you team up and try to kill something a few levels higher? DnD? LoL? I realize that we're a bit limited here to what we can do in such a situation, but making the enemies smarter with more people seems like a far better option than just sending out endless hordes. Then again, I believe most enemy encounters are pretty dumb to start with... but yeah.
I could probably think of more, but I have a sore throat and my dinner is done. So I'm going to go torture myself with delicious pain.
posted in Suggestions and Questions •
The problem with this idea isn't the idea- it's fairly solid and not so horribly easy to use that it negates team busting. The problem is team busting sucks balls, just like it always has. Maybe think of a rework to how team busting works to make it more engaging, interesting, or challenging. And not just "We'll send out 12 mens instead of 6!", but actual challenges that may require teamwork or some thought to overcome with the best results.
I never actually understood why people immediately scaled up the battles with a team anyways. Do they automatically scale up the bad guys numbers/strength in mmo's if you team up and try to kill something a few levels higher? DnD? LoL? I realize that we're a bit limited here to what we can do in such a situation, but making the enemies smarter with more people seems like a far better option than just sending out endless hordes. Then again, I believe most enemy encounters are pretty dumb to start with... but yeah.
I could probably think of more, but I have a sore throat and my dinner is done. So I'm going to go torture myself with delicious pain.
RE: Pokemon Black & White
I'd dig one. I can trade you an Oshawott with nightslash, brine, or air slash in return as well.
Totally got a female Oshawott as my starter. U gais jelly.
Edit: It occurs to me that I would like it to have a beneficial nature for special attack. Sacrifice attack if you can :3
posted in General-la-de-da •
Quote (SpaceMonkeySteve)
Steve 3825 7851 5398
White
I also lucked out and got a female Snivy as my starter, so I could breed some up for you guys if you want.
I'd dig one. I can trade you an Oshawott with nightslash, brine, or air slash in return as well.
Totally got a female Oshawott as my starter. U gais jelly.
Edit: It occurs to me that I would like it to have a beneficial nature for special attack. Sacrifice attack if you can :3
RE: Wanted: Answerman.EXE
Miyu walked to collect the zenny, plopping down on the ground as she did. "This mission sucks, Leon. Why'd you have to go and get the hardest mission ever for our first one?"
"Hey. I didn't think we'd have this much trouble, especially not against someone called Answerman. I mean seriously, he sounds like someone who'd host a quiz show. I figured he'd just ask you how much you thought an item cost without going over."
"They don't really have game shows like that, do they? It sounds stupid."
"O-of course not! Who would spend free time watching others guess how much a new stove is worth? I mean... ehehehe... that's just a waste of time..." Leon's voice trailed off as he tried to play off ever watching such a show. "Anyways... let's see if we can finish this. One way or the other, I guess."
Miyu let out a sigh as she stood, the effort taxing her sore frame. She walked slowly along, keeping an eye out for more virii or some possible trail to follow to her target. "You owe me a nice long soak in Yoka after this..."
((Batter up, I suppose.))
posted in Dentech Net •
"Hey. I didn't think we'd have this much trouble, especially not against someone called Answerman. I mean seriously, he sounds like someone who'd host a quiz show. I figured he'd just ask you how much you thought an item cost without going over."
"They don't really have game shows like that, do they? It sounds stupid."
"O-of course not! Who would spend free time watching others guess how much a new stove is worth? I mean... ehehehe... that's just a waste of time..." Leon's voice trailed off as he tried to play off ever watching such a show. "Anyways... let's see if we can finish this. One way or the other, I guess."
Miyu let out a sigh as she stood, the effort taxing her sore frame. She walked slowly along, keeping an eye out for more virii or some possible trail to follow to her target. "You owe me a nice long soak in Yoka after this..."
((Batter up, I suppose.))
RE: Wanted: Answerman.EXE
"Well, I guess that could have worked better." Leon slotted in what he planned to be the finishing blow.
Miyu formed a small military looking handset in her hand, mumbled something about Charlies and Foxtrots into it, tossed it over her shoulder as it disappeared. A few seconds later a squad of short, squat mechs teleported down in front of her. They only came to her waist, but each was carrying a menacing looking butcher knife. The looked around the field, spotting the two stunned virii, and immediately charged at them as two separate groups. Their knives raised high and their battle shouts sounding like from odd chiptune from yester years, they sliced and stabbed the two enemies left on the field. Or at least that's what it looked like from where Miyu was, there we so many of them in each group she had a hard time telling just what exactly was going on. She hopped around, trying to get a better look, but nothing helped much.
----------
1. MachineSword [60 + Slashing + Wide Attack] x2 Hits to each Stunned Target
2-4 +Ex. Dodges while trying to see.
posted in Dentech Net •
Miyu formed a small military looking handset in her hand, mumbled something about Charlies and Foxtrots into it, tossed it over her shoulder as it disappeared. A few seconds later a squad of short, squat mechs teleported down in front of her. They only came to her waist, but each was carrying a menacing looking butcher knife. The looked around the field, spotting the two stunned virii, and immediately charged at them as two separate groups. Their knives raised high and their battle shouts sounding like from odd chiptune from yester years, they sliced and stabbed the two enemies left on the field. Or at least that's what it looked like from where Miyu was, there we so many of them in each group she had a hard time telling just what exactly was going on. She hopped around, trying to get a better look, but nothing helped much.
----------
1. MachineSword [60 + Slashing + Wide Attack] x2 Hits to each Stunned Target
2-4 +Ex. Dodges while trying to see.