Terra's Signatures

Upgrade from 11 to 19 Process Upgrades: 600 total to 840. Removing Carbide's Reflex Guard 1 to gain 80 points. Total remaining points: 320/840. Also renaming all the "1" numerical suffixes from the signatures, so they all just read "Earthen Barrier", "Earthen Armor", "Reflex Armor", etc.

Quote (New Terra Signatures)

Active: Terraforce: Force of Nature
| Microburst | 1 TCD | 40 SP |
Using her terraforming abilities on the air generally results in a rejection signal, as the network sends back a cancellation for any invalid input. This ability concentrates these invalid requests into a single point as a Denial of Service-style attack, resulting in the network forcefully de-allocating the airspace and creating a brief vacuum. This tends to propel most anything for a fair distance -- basically, an air cannon.

Active: Terraforce: Savior of Nature
| Heal 60 | 2 TCD | 80 SP |
Drawing upon restorative data from the network's self-maintenance processes, Terra patches up a moderate amount of damage from any target she chooses.


Quote (New Carbide Signatures)

Passive: Terraskill: Reflex Armor
| 20 HP Casing | 20 PP/80 SP |
Carbide's rocky perforations can extend themselves in the blink of an eye to intercept attacks from any direction. Unlike her rocky shields, however, these only work up to a certain point, after which they shatter.

Active: Terraforce: Knight of Nature
| 3-Hit Shield + 3-Hit Planar Shield | 3 TCD | 120 SP |
Inspired by the IronShield Battlechip, Carbide goes above and beyond to produce an impressive set of rocky shields, drawing both from the chip as well as her innate ability. The result is a pair of twin shields, one of regular quality, and another that takes on the property of the ground that she drew it from, both of which are much stronger than her previous shields.


Total remaining points: 0/840.
That all looks correct to me. Don't forget that using the signature will displace any hand-requiring chips Carbide might actively have at the time.
Reducing Savior of Nature's cost to supply Protector of Nature to comply with StoneBody changes.

Quote (Old)

Active: Terraforce: Savior of Nature
| Heal 60 | 2 TCD | 80 SP |
Drawing upon restorative data from the network's self-maintenance processes, Terra patches up a moderate amount of damage from any target she chooses.

Active: Terraforce: Protector of Nature
| StoneBody: 1 Turn | 2 TCD | 60 SP |
Directing her Terraforming ability into herself, Terra allows her skin to be infused with the strength of the earth, turning her skin into a near-impenetrable rocky defense. The ability is extremely taxing for her, causing her movement to be severely hampered, as well as only lasting for a short time. Breaking through the defense through sheer force will hurt her more than usual, as the infusion works against her.


Quote (New)

Active: Terraforce: Savior of Nature
| Heal 45 | 2 TCD | 60 SP |
Drawing upon restorative data from the network's self-maintenance processes, Terra patches up a moderate amount of damage from any target she chooses.

Active: Terraforce: Protector of Nature
| StoneBody: 1 Turn | 2 TCD | 80 SP |
Directing her Terraforming ability into herself, Terra allows her skin to be infused with the strength of the earth, turning her skin into a near-impenetrable rocky defense. The ability is extremely taxing for her, causing her movement to be severely hampered, as well as only lasting for a short time. Breaking through the defense through sheer force will hurt her more than usual, as the infusion works against her.
RIP IronBody. Approved
Hopefully the last of these changes.

Quote (Old)

Active: Terraforce: Protector of Nature
| StoneBody: 1 Turn | 2 TCD | 80 SP |
Directing her Terraforming ability into herself, Terra allows her skin to be infused with the strength of the earth, turning her skin into a near-impenetrable rocky defense. The ability is extremely taxing for her, causing her movement to be severely hampered, as well as only lasting for a short time. Breaking through the defense through sheer force will hurt her more than usual, as the infusion works against her.


Quote (New)

Active: Terraforce: Protector of Nature
| SteelBody: 1 Turn | 2 TCD | 80 SP |
Directing her Terraforming ability into herself, Terra allows her skin to be infused with a thin layer of extremely tough metal alloy. The alloy's silver shine only shows itself upon taking damage, but the ability is extremely taxing for her, causing her movements to be severely hampered, as well as only lasting for a short time. Breaking through the defense through sheer force will hurt her more than usual, as the infusion works against her.
Old: 840/1040

Active: Terraforce: Savior of Nature
| Heal 45 | 2 TCD | 60 SP |
Drawing upon restorative data from the network's self-maintenance processes, Terra patches up a moderate amount of damage from any target she chooses.

New: 1040/1040

Active: Terraforce: Savior of Nature
| Heal 60 | 2 TCD | 80 SP |
Drawing upon restorative data from the network's self-maintenance processes, Terra patches up a moderate amount of damage from any target she chooses.
Active: Terrascape: Radiant Planet
| Stage Change: Grass + Sig Chill 2 | 5 TCD | 180 SP |
Overcharging her Terraform processes, Terra unleashes an all-encompassing change towards the landscape, covering it entirely in rapidly-growing greenery. The surge of energy gained from the mass conversion restores one of her previous abilities.
Approved!
Reworking all signatures, using the passive removal free change.
Total points: 1040/1040

-- Terra.EXE --
Terrascape (Archiver): Raging Landslide
| Stage Change: Mud + Strengthen 20 | 3 TCD | 120 SP |
Overcharging her Terraform processes, Terra unleashes an all-encompassing change towards the landscape, summoning a cascade of thick mud to devour the entire field. The surge of energy gained from the mass conversion enhances her strength.

Terraforce (Archiver): Spirit of Disaster
| Teleport | 2 TCD | 80 SP |
One of the many interesting facets of the terrain that spans every network is the embedded data transfer lines within the CyberPanels. An ingenious method of dramatically increasing throughput of small data packets, these ultra high speed lines are usually only traversable by those packets, as they follow a specific format. Through this signature, Terra converts her form into compatible packet data, warps through the data lines, and reappears somewhere else in the blink of an eye.

Terraforce (Archiver): Force of Disaster
| Microburst | 1 TCD | 40 SP |
Using her terraforming abilities on the air generally results in a rejection signal, as the network sends back a cancellation for any invalid input. This ability concentrates these invalid requests into a single point as a Denial of Service-style attack, resulting in the network forcefully de-allocating the airspace and creating a brief vacuum. This tends to propel most anything for a fair distance -- basically, an air cannon.

Terraforce (Archiver): Restoration of Disaster
| Heal 60 | 2 TCD | 80 SP |
Drawing upon restorative data from the network's self-maintenance processes, Terra patches up a moderate amount of damage from any target she chooses.

Terraskill (Archiver): Persistence of Will (3 Instances)
| 30 HP Planar Barrier + 30 HP Planar Casing + 1-Hit Planar Shield | 2 TCD | 240 SP |
Forcefully assimilating Carbide's abilities into herself, Terra grows out a protective blue-grey rocky carapace from her body. The main source of this growth is a single spire that extends out from her back between her shoulder blades, which also projects an invisible energy barrier around her.

Terraskill (Archiver): Vigilance of Will (4 Instances)
| Haste 2 + Dodge | 3 TCD | 480 SP |
A unique aspect of Terra's senses is that she is able to patch herself into the network's ground-based data lines to parse the network's unending datastreams as sensory data, in addition to her normal senses. Since her venture into a Zero-Access Low-Level Area, this ability has expanded greatly, granting her uncanny evasion abilities.

-- Carbide.SP --
All signatures removed.
Approved, show those rock monsters who's boss!