DragonierMan was indeed pleased to see another target of his hunt. However, he was dealing with a ton of extra enemies as well. Time to thin the herd.
he began as the various passive signatures activated, prepping them for battle.
Four large pots rose out of the ground in front of each of the dragoniers. Drago nodded before placing his right foot on the pot lid. Magistrate, Suzume, and Aya put one foot on each of their pots. He raised three fingers, and counted down on them. As he counted down, Suzume and Aya painted the targets in front of them with multi-colored light, before the count reached its conclusion. As one, the four tipped their pots forward to spill the contents towards the mass of viruses. Four roaring, screaming dragons leapt from the pots and charged across the battlefield. A watery blue dragon, a fiery red dragon, a grassy green dragon, and a crackling yellow dragon left a path of destruction in their wake as they all charged down the Furnace strip, through the Coal, and into the Lava pools. Salty water puddles, boiling Lava, patches of Grass, and magnetized panels were among the many terrain changes that would be strewn haphazardly all over the place after the rampage ended. It was just a mess.
Then as one, they opened their wings, and ascended to the sky. As the women dodged and weaved around each other in a coordinated ballet, Drago sent a meteoric fist smashing down upon the Cragger from above. The Cragger was probably unphased by the earlier onslaught, protected by its rock hard body. So Drago, dripping in irony, sent the Cragger's stronger bretheren's own attack to crush it. The huge rocky fist fell upon the Cragger, potentially crushing not only it, but any nearby viruses.
Finally reaching the sky above, the three women continued their aerial ballet among the ashen clouds. Drago, however, having pushed his processes over the hill once more, was in a good spot to rain down destruction from above. And he did that with a pair of explosive tankcannon shells. The crack and boom of each shot echoed as he sent one explosive shell after another into what remained of the Lava pools below. Each shelling of the enemy created little mushroom clouds as the energy pulsed out from each explosion.
He evaded into a position that gave him a good view of the battlefield, before he put his hands up, and released a flood of light energy. The wave swept across the sky and the ground as he blinded everything within sight.
~Actions Summary~*
Dragon's Barrier [Signature]: Passive 20HP Barrier.
*
Dragon's Scales [Signature]: Passive 20HP Casing.
*
Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*
Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*
Sphere of Light [Signature]: Passive 20HP Barrier.
*
Scales of Light [Signature]: Passive 20HP Casing.
*
Sphere of Darkness [Signature]: Passive 20HP Barrier.
*
Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1D1:
AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc:
B (C+AccEnh); 150
Aqua Damage + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer. Target: Mettank V1, Metrid, FirePhoenix B, Volcano B, Scutz-, and anything else caught in the middle to right path.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M1:
HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: C; 150
Fire Damage + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer. Target: Mettank V1, Metrid, FirePhoenix B, Volcano B, Scutz-, and anything else caught in the middle to right path.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*
Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S1:
WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc:
B (C+Take Aim); 150
Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer. Target: Mettank V1, Metrid, FirePhoenix A, Volcano A, Cragger, MagmaDragon, and anything else caught in the middle to left path.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*
Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A1:
ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc:
B (C+Take Aim); 150
Elec Damage + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer. Target: Mettank V1, Metrid, FirePhoenix A, Volcano A, Cragger, MagmaDragon, and anything else caught in the middle to left path.
Action Count 2Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
*
Dragon's Wings [Signature]: Passive Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Move to High Altitude.
D2:
GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C [Battlechip]: Acc:
B (C+AccEnh); 190
Null Damage + Break + Panel Crack + Wide Attack. Target: Cragger, and anything else in Wide Attack range from the Cragger.
*
Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
M2: Dodge (Eva: 50%).
*
Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
S2: Dodge (Eva: 50%).
*
Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
A2: Dodge (Eva: 50%).
Action Count 3D3:
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #1 [Battlechip]: Acc:
B (C+AccEnh); 120 Null Damage + Blast2. Target: Scutz-, FirePhoenix B, Volcano B, and anything within Blast2 of Right Lava Pool.
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
Action Count 4D4:
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #2 [Battlechip]: Acc:
B (C+AccEnh); 120 Null Damage + Blast2. Target: FirePhoenixA, Volcano A, MagmaDragon, and anything within Blast2 of Left Lava Pool.
Action Count 5D5: Dodge: (50%+High Gear+Haste; 70%)
Action Count 6D6:
BlinderEffect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C [Battlechip]: Acc: S; Blind1 + To-All-Clause.
~Other Effects Summary~DragonierManNull/Speed
HP: 300/300
1.
Dragon's Barrier [Signature]: 20HP Barrier.
2.
Dragon's Scales [Signature]: 20HP Casing.
3.
Blind1 at beginning of Turn 2
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
MagistrateNull/Team
HP: 100/100
1.
Blind1 at beginning of Turn 2
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
SuzumeNull/Team
HP: 100/100
1.
Sphere of Light [Signature]: 20HP Barrier.
2.
Scales of Light [Signature]: 20HP Casing.
3.
Blind1 at beginning of Turn 2
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AyaNull/Team
HP: 100/100
1.
Sphere of Darkness [Signature]: 20HP Barrier.
2.
Scales of Darkness [Signature]: 20HP Casing.
3.
Blind1 at beginning of Turn 2
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.