Lucky meets Magistrate!

This is where Joseph is.

Sparks thunderbolt slammed into the ground, releasing a small pillow of smoke. Once it cleared the electric samurai and his faithful companion appeared. "Hades Net! We have returned, Come taste defeat and deletion.

Lucky howled, summoning up his strength in an attempt to hype himself up for the incoming battles. "Yea, what he said."

((Requesting battle 1, going to do a battle 1 first, and then meet up with Azure's team.))
((Metrid Bounty))
Refreshed and ready to tackle more foes, Sparks returned to hades with Lucky healed up and ready to go again. This time when they arrived, the pair touched down in a small circle of hot metal plating, that soon became furnace, before ending at a ring of coal. Beyond their arrival pad, such as it was, an expanse of blisteringly hot sand stretched away from them in all directions. Heat rose off it and it almost seemed to glow; it looked almost like walking on the sand would be every bit as uncomfortable as walking on the near glowing metal panel, for someone not aligned to it, but it probably wasn't enough to actually do him nay harm.

Not far off, a little to Sparks' left, a solitary figure with a staff had seen them arrive and was beginning to move towards them. The staff burned with fire and its cloak hid the rest of its feature,s but it was surely one of the rampant Metrids that sparks was here to hunt. Around it, however, more shapes faded into sight. Two of them were ghostly shadows, a little to either side, while as the trio began to approach, two thick, melty-looking candles rose up from the sand to either side of the platform ,sprouting spirits of their own that positioned themselves menacingly between sparks and the objects that had spawned them. The Metrid raised its staff, and brandished it towards Sparks and Lucky in silence.

-=Viruses=-
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
: 120Hp [Sand][A little over a movement away, ahead]
ShadowShadow (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
A: 80Hp [Sand][Just within one movement, left of Metrid]
ShadowShadow (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
B: 80 Hp [Sand][Just within one movement, right of Metrid]
CanDevilCanDevil (CanDevil)

CanDevils will always try to position themselves to block direct attacks made against their candles.

Area: Yumland, Hades Isle, NetVegas

HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.
A: 120Hp [Coal][Left of Sparks]
CanDevilCanDevil (CanDevil)

CanDevils will always try to position themselves to block direct attacks made against their candles.

Area: Yumland, Hades Isle, NetVegas

HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.
B: 120Hp [Coal][Right of sparks]

-=Navis=-
Sparks.EXE: 210Hp [Metal]
Lucky.SP: 90Hp [Metal]

-=Terrain=-
50% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Most of the area]
20% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
[Ring between Sand and Furnace]
20% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Ring between Coal and Metal]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Small circle where Sparks and Lucky arrived]

-=Objects=-

Candle A: 60Hp [Sand][HeatBody][Behind/Belongs to CanDevil A]
Candle B: 60Hp [Sand][HeatBody][Behind/Belongs to CanDevil B]

-=Battle 1, Start!=-
Joseph started out by quickly slotting in some chips for his team, starting with the ElecSword, and SideBubble1. Sparks felt the power inside him, and was well prepared to use them for his cause. Almost Immidatley he activated the defensive SideBubble and directed them towards the Metrid that stood confident to the north. The bubble trapped anchors slowly floated in the direction ahead, while a SparksClone split and dashed towards the CanDevil to the samurai's left.

Lucky's jaw grew hot, and his mouth swelled with a blazing breath of flame that he spewed towards the metal below him. A wall of towering flame burst from underneath the metal, then fell to the ground. Then suddenly another firery tower exploded from the Furnace, also dissapearing into nothingness, then finally a third blazing inferno sprang from the Coal area, aimed directly at the CanDevil to his right. Not only hoping to deal a significant amount of damage to the devilish virus, the FireTower kept moving targeting the enemies presious little candle that stood behind it.

Sparks used a quick feint to get himself closer to to the two Shadow viruses ahead of him. This speedy movment carried him on to a sandy footing, but he did his best to step carefully. The Navi stood facing the gap inbetween the two ominous shapes, but he didn't fear. In fact, he unleashed a dual slash combo from left to right, and the right to left, hoping to double-delete the enemies with the first one, but following up with the second just in case. The double slash wouldn't leave him open, because the footwork he had gained from his swordsmanship carried him just a few steps behind him with the hope of avoiding a shadowy counter, or a falling meteor from above. He continued his fluid dodge with a second one, stepping back even further, hoping to get a more sturdy footing, even if it meant toasting the bottom of his foot for a moment to do so.

"PickPocket, battlechip, download!" Joseph slotted in the chip that summoned their tame Bandcoon. "Send him at the CanDevil that the clone is playing with, and let's see if we can get something good."

Sparks obeyed. With a tightening of the senses he brought the critter to life. With a pet to it's head he whispered, "Go get me some data buddy." The command was absolute, the pet virus always obeyed, and enjoyed the mission it was sent out on. Scurrying across the battlefield it hoped to see the CanDevil still busy messing with the loose clone from earlier. With a passonate leap, the Bandcoon attempted to make a grab at the CanDevil's face and pull out any type of data it could, before once again moving on the hide out the battles entirity.

Lucky was finished with his flaming tower of doom, and turned his attention to a more defensive focus. A thin transparent bubble surrounded him from all angels strong enough to provide him with just a bit of protection from enemy retaliation.
————————————————————-
Summary

S1: SideBubble1Damage: (60 x2 bubbles / 60 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles, one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
Trader Rank: C
: (60 x2 bubbles / 60 + Break x2 anchors) (Acc: E / A) floating towards Metrid
Sparks passive: [Elec clone] - [Decoy type] [Passive] at CanDevil A. Summons one decoy that will appear to be the same as Sparks.exe every turn.
L1: FireTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Pillars of fire march across the field.
Duration: Once
Element: Fire
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
: 100 + Piercing + Ground Attack + Line-Chain (Acc: D) +Acc with Pathfinder, +10 Dmg type bonus, at CanDevil B, Candle B.
S2: Feint towards the Shadows
S3: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) +Acc with Sword Mastery, +10 Dmg type bonus, at Shadow A, Shadow B.
S4: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) +Acc with Sword Mastery, +10 Dmg type bonus, at Shadow A, Shadow B.
-Free Dodge with Swordplay-
S5: Dodge backwards
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at PickPocket. Sparks tenses all his senses allowing him to focus in on his next attack
S6: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
: Pickpocket (Acc: B) at CanDevil A
L2: [Puppy Protection] - [30 HP barrier] [1 TCD] A thin clear bubble of protection surrounds Lucky's body protecting him from attacks.
Having directed its presumed allies, the metrid virus darted off to one side, attempting to block Sparks' line of sight to it with one of the shadow viruses, while Sparks sent his slowly moving aqua projectile in its general direction. The direction was, alas, only general. Lucky's fire-filled offence had a bit of better luck, marching across the metal and coal to scorch up the candle-spirit to the very brink of destruction, though as it washed over the candle behind, the fire seemed to have no tangible effect.

Worse luck, while Lucky harried one, and sparks' clone assaulted the other, the two candevils inhaled, then blew persistent jets of flame across the platform, trying to scorch all of them. As they did, the one that Lucky had burned seemed to draw power from the candle behind it, its damaged edges regenerating rapidly. Sparks managed to dart forward, away from the jets of fire, but Luck was less fortunate, and took several scorches from either side before he was able to get his barrier up.

Darting ahead through the sand, Sparks reached the two shadows and struck quickly. He managed to cut one of them in two before it could respond, but the other evaded his blade as it teleported behind him, aiming to make a slice of its own. Sparks was quicker, and ducked away from the blow, then retaliated with his second swing, bisecting the other shadow before it could warp back. A short way off, the Metrid squeaked in surprise.

Amidst this brief melee, Sparks sent his light-fingered ally to frisk one of the remaining viruses, an though it seemed to find its target easily enough, he couldn't see yet what the small critter had managed to get its hands on.

-=Viruses=-
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
: 120Hp [Sand][ahead of Sparks]
ShadowShadow (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
A: DELETED
ShadowShadow (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
B: DELETED
CanDevilCanDevil (CanDevil)

CanDevils will always try to position themselves to block direct attacks made against their candles.

Area: Yumland, Hades Isle, NetVegas

HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.
A: 120Hp [Coal][Strengthen 20][Left of Lucky]
CanDevilCanDevil (CanDevil)

CanDevils will always try to position themselves to block direct attacks made against their candles.

Area: Yumland, Hades Isle, NetVegas

HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.
B: 70Hp [Lava][Right of Lucky]

-=Navis=-
Sparks.EXE: 210Hp [Sand]
Lucky.SP: 30Hp [Metal][30hp Barrier]

-=Terrain=-
45% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Most of the area]
15% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
[Ring between Sand and Furnace]
20% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Ring between Coal and Metal]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Small circle where Sparks and Lucky arrived]
5% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Former coal, under Candevil B]
5% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Former Sand, under Candle B]

-=Objects=-
Candle A: 60Hp [Sand][HeatBody][Behind/Belongs to CanDevil A]
Candle B: 60Hp [Glass][HeatBody][Behind/Belongs to CanDevil B]

SideBubble x 2: Just past Metrid, over Sand
Lucky howled in pain as he took a crucial amount of damage before he was able to summon his barrier. The dog's breathing was fast and heavy as they had only just managed to enter the net. "Lucky hang tight, we will regroup at your position. Sparks carefully made his way back to his pup with a quick dash, keeping his eyes open for more falling embers, or incoming attacks from the candle lovers. "What do you say we use our fall back plan and hopefully clean up this mess? Master, the Gaia1 please."

"As you wish." Joseph slotted in the Gaia1. Just as Sparks made his way back to the .SP, he lashed out with his blade of electricity one last time. The blade made a many crackling pops as it whizzed through the air looking to cleave the virus in half if it made contact. While Sparks slashed, Lucky ducked out of the way hoping to avoid getting mixed up in another onslaught of fire.

Right after he finished the slash, the blade dispersed into junk data, leaving nothing but the katana handle left. Sparks attached it to the sheath, and hoped on Lucky's back, summoning another clone in the process. The clone sprinted towards the opposite CanDevil. A metallic silvery glow illuminated from the chow chow's open mouth, once it swelled big enough, he released it at the ground below them, changing a large chunk of the field to their new metal playground.

A large Gaia hammer appeared in the samurai's right hand. It only took a moment for him to focus in on his new weapon. The hammer's head emitted sparks as an electrical surge overtook the weapon as Sparks held it above his head. With one solid motion, he slammed the hammer down onto the ground beside them, releasing a massive shockwave the surged with the power of thunder as it crawled across the metal looking to claim the lives of any unfortunate Virus that couldn't avoid the vicious attack.

In case that wasn't enough to end the battle, Sparks kept his composure. Being atop Lucky he would have to rely on ducks and weaves to hopefully avoid being caught up in return fire from his enemies.
-----------------------------------------------------------------------
Summary
S1: Feint back towards Lucky.
S2: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) +Acc with Sword Mastery, +10 Dmg Type Bonus, at CanDevilB.
L1: Dodge
S3: Equip to Lucky.
Sparks passive: [Elec clone] - [Decoy type] [Passive] at CanDevil A. Summons one decoy that will appear to be the same as Sparks.exe every turn.
L2: [Metalic Flame Burst] - [Large Metal Terrain Change] Shot in their general area. Lucky shoots a silver colered ball of fire that magically changes the terrain to metal spreading out to 2/3's of the battlefield. [1 TCD]
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at Gaia1. Sparks tenses all his senses allowing him to focus in on his next attack.
Sparks Passive: [Sparking Delicacy] - [Imbue Element] [Passive] at Gaia1. Sparks adds electricity to his next null typed battle chip.
S4: Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C
: 100 + Ground Attack + To-All-Others (Acc: C) +Acc with take aim, and Lucky's Pathfinder, Elec Imbued. To all
S5: Dodge
S6: Dodge
with his ally taking unexpected damage, Sparks regrouped quickly with Lucky, darting back towards him now that the shadows were dealt with. The Metrid, behind, backed up further, wildly flailing its staff around now that it had nowhere to hide at all, and a scattering of small burning meteors began to rain down from above. Falling all around them, the chunks of flaming rock had very little accuracy; one came fairly close to hitting Sparks, but he was able to step out of the way, while the rest impacted the ground without success.

As the navi and his support reunited, Sparks was quick to cut the damaged devil from the net before it could regenerate further; behind, its candle began to melt away. The other one, opposite, saw this and ignored the harassing sparks clone, in favour of unleashing a dangerously potent roar of blazing hellfire directly at sparks. He dodged it by a hair, feeling the heat scorch past him in what would have been a severely damaging, coal-charged strike, before Lucky converted the area around the into something that was less beneficial to the haunting virus.

Moments later, the duo's faithful gaia attack struck down, sending out its crackling wave across the metal. the candle spirit was rapidly destroyed by the arcing wave, and the Metrid, much further off, took the hit as well, although it had backed off far enough that there still remained sand beneath its feet, and this left the virus itself still standing, and waving its staff in a frenetic fashion. Unfortunately, luck wasn't quite with the duo enough; though the Metrid backed off, it didn't manage to blunder into either of the drifting bubbles that sparks had released earlier, and by now the two attacks meandered their way out of sight.

-=Viruses=-
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
: 20Hp [Sand][over a movement ahead of Sparks]
ShadowShadow (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
A: DELETED
ShadowShadow (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
B: DELETED
CanDevilCanDevil (CanDevil)

CanDevils will always try to position themselves to block direct attacks made against their candles.

Area: Yumland, Hades Isle, NetVegas

HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.
A: DELETED
CanDevilCanDevil (CanDevil)

CanDevils will always try to position themselves to block direct attacks made against their candles.

Area: Yumland, Hades Isle, NetVegas

HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.
B: DELETED

-=Navis=-
Sparks.EXE: 210Hp [On Lucky]
Lucky.SP: 30Hp [Metal][30hp Barrier]

-=Terrain=-
45% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Most of the area]
55% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Large area directly around spars and Lucky]

-=Objects=-
Candle A: MELTED
Candle B: MELTED

Joseph had slotted in another chip just as he seen the Metrid escape the metal beneath it's feet, and Sparks didn't take anytime before activating it's power. One by one, three flying fist magically burst from his open left palm that now faced his enemy. Right after each other the rocket fist gained ground as they chased down the meteor throwing virus. Sparks felt his odds to at least hit one of them was in his favor, but Lucky spat a fire attack of his own to hopefully add in a little insurance had his master's attacks failed.
---------------------------------------------------------------
Summary

S1: MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: D
: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) all three at Metrid,
L1: [Flame Burst] - [Shot Type] 30 Fire Damage + Break. [1 TCD] Accuracy: A, at Metrid. Lucky shoots a ball of fire at an enemy that is strong enough to break through most defenses.
-Turn Splice-
Opening up a portal to the fisting dimension, Sparks and his compatriot were quick to wreak vengeance across the Metrid virus. It quickly dodged the first of the flying fists, the second was unable to connect, but the third fist and Lucky's great ball of fire connected, quickly deleting the virus and leaving zenny scattered around...as well as what looked like some sort of black cloak...might it be chip data from one of the Shadow viruses?

-=Viruses=-
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
: BARF
ShadowShadow (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
A: DELETED
ShadowShadow (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
B: DELETED
CanDevilCanDevil (CanDevil)

CanDevils will always try to position themselves to block direct attacks made against their candles.

Area: Yumland, Hades Isle, NetVegas

HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.
A: DELETED
CanDevilCanDevil (CanDevil)

CanDevils will always try to position themselves to block direct attacks made against their candles.

Area: Yumland, Hades Isle, NetVegas

HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.
B: DELETED

-=Navis=-
Sparks.EXE: 210Hp [On Lucky]
Lucky.SP: 30Hp [Metal][30hp Barrier]

-=Terrain=-
45% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Most of the area]
55% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Large area directly around spars and Lucky]

-=Objects=-
Candle A: MELTED
Candle B: MELTED

Battle 1 victory!
Rewards: 840z, 26 Bugfragments, Shadow1Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: One turn
Element: Null
Trader Rank: D
"Good job." Sparks hopped off his pet and collected their winnings, when Lucky tackled him in a playful manner. Then just laid there from exhaustion after the battle. "Get off, you're quite heavy you know." The samurai laughed.

"Blame our master, he created me this way licking the Navi's exposed cheek with his purplish black tongue.

"Well we do need to power you up a bit so let's continue." Sparks finally managed to get Lucky to stand, and the two continued their second journey through the Hades Net.
It was then that a storm blew through this area of Hades Net. Thunder boomed and lightning crashed as big clouds of soot and ash from the many active volcanoes rolled across the sky. Out of the clouds came four winged humanoids in stained armor. They dived down upon the two navis and passed close overhead, pulling up at the last moment before they collided, and kicking up their own clouds of dust and debris. As they winged around for another pass, and the dust began to settle, the four figures came into focus. It was DragonierMan, Suzume, and Aya... and one additional person Sparks had probably not met before.

A moment later, the four had landed nearby, and walked over to meet Sparks and Lucky. The newer member of Drago's party looked remarkably like Suzume and Aya, but older. She had the golden hair, gray eyes, and a fair Netopian skin tone with just the hint of a tan that the twins possessed. Her nose however was a bit more pronounced and hawkish. She was also more broad-shouldered than Suzume and Aya, with matching strong musculature, and a larger c-cup bust. Long, toned limbs with small, sharp nails at their ends rounded out the package. Like the others she was wearing full scaled plate with chain mail underneath. Her armor combined aspects of all three of the other dragoniers, but tended toward the more ostentatious display, being more ornate looking. She wore her hair up in a bun with large, ornamental-looking, sharp steel needles that looked viable as weapons of their own. She also had DragonierMan's stone tower Navi symbol emblazoned on her chestplate.

"Sir Sparks!" Suzume said laughing and waving as she ran towards Sparks to give him a big hug. "Did ya miss me?" But before he could answer the newer woman coughed into her armored gauntlet. Suzume blushed and pointed back to the woman. "Oh, I don't know if you met, but this is big sister Magi."

"Magistrate," the woman corrected as she stood poised nearby. "I do not remember if we had been formally introduced yet. My name is Magistrate and I serve as the chief administrator for my operator, Destin Obscura." She extended one hand out in front of her face and inspected the gauntlets upon it for a moment. "Though recently he has seen fit to arm me as another battle program in service to DragonierMan and his mission. You will find me almost as capable as my 'little sisters'," she said before dropping her hand and looking at the dog, Lucky. "Oh and who is that?" she said pointing towards Lucky. "You did not have a canine companion before. I will update my records," she said before pulling up a small holographic screen on her right forearm and typing something into it with her left hand.

"Oh it's so cuuute!" Suzume said as she tried to tackle-hug the big doggy. "What's it's name?"


Sparks was surprised to see the four Dragoneirs land, while Lucky kept his guard up. The pip didn't know much of anything about events that transpired before his programming. "Oh hey guys!" The samurai said cheerfully, "What brings you to Hades?"

"It's nice to meet you Magistrate." He bowed to greet Drago's new .SP. "This is my friend Luc...." he went to introduce the armor clad Chow chow, but before he could, Suzume rushed Lucky with harmless intent, but the dog hopped backwards quickly, showing his sharpened fangs as a growl was released from inside his throat. "LUCKY! calm down, these are good friends of mine. Fellow comrades off and on the battlefield."

"Grrrrr". The growl continued as Lucky sat Downs's a normal dog would, and eyed the new comers. Sparks stepped between them and the pip, hoping to help relax the tense situation. "Grrrrrr. The big one smells like a virus."

"Lucky, stop. He is basically a brother to me, and deserves your respect." His voice came stern, as if it was a command for Lucky to relax. "I'm sorry Suzume, I guess he's a little rough when it comes to meeting new people... but I'm sure he will warm up to you."
Aya raised an eyebrow, "He can talk?" she mused. DragonierMan laughed as Suzume moved back, "Hahaha! Well, he isn't wrong." Magistrate looked up from her holographic keyboard. "You are correct. DragonierMan contains an unknown, yet high, percentage of viral data blended within his programming. In the fight against viruses, he contracted enough viral damage to his core to terminally poison him. Our operator's solution was to interweave the coding, saving him and giving him a protection against further fragmenting, but mutating him into what he is now. As the support program cores came after, we have also inherited both the resilience, and also the viral bloodlust."

"Aww don't be angry doggy. Doggy want a treat?" Suzume said as she crouched down and offered her open hand, stretching it out towards Lucky. In her open palm was a MiniEnergyPack [+50 HP Healing Subchip] shaped like a dog biscuit. Why Suzume was carrying around battery biscuits was anyone's guess. Though it could be that she just morphed the appearance of the data with Net Magic.

"So what brings you to Hades?" Drago asked. "We are hunting MagmaDragons for Wrangler."


Lucky hesitantly sniffed the odd shaped MiniEnergy. After a few moments he gently took it out her hand and swallowed it whole returning the favor with a lick to her hand. He would now allow her to pet him if she so wished. "Yes I can talk, we are all just glorified data are we not?" He looked at Aya with a humorous expression with his black tongue hanging out as it did so often.

"We also have a bounty in Hades. We're hunting Metrid."

"Damn meteor throwers more like it." Lucky walked over to the group to sniff each of them one by one, and to hopefully receive more pets as he lowered his head.
Suzume petted Lucky with her licked hand when offered the chance. She hummed along very happily as she scratched behind the ears, enjoying the soft coat of fur. "Then we'll join you," DragonierMan said as everyone gave a few more head pats to Lucky as they walked by. "We'll make a day of it. Maybe get some frozen yogurt after... It is my cheat day."

Status
DragonierMan.EXE: 300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Magistrate.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Suzume.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]

[Bounty: MagmaDragon: 1 Kills.]



[Requesting Battle 1.]


Luckiies tail wagged back and forth as he soaked in the various strokes to his fur in their entirety. "It would be our pleasure to fight along side you again." Sparks said as he gave Lucky one final pet when the dog returned to his side. "Let's see how much stronger we have gotten."

"Pet time is over already?" Lucky looked sad, but was ready for battle never be less.

((Requesting Battle 1, Metrid Bounty))
((+3 FXP for pre-battle interactions))

About ready to move on, sparks and Lucky found themselves suddenly encountering not ore enemies, but rather a familiar ally, with at least one slightly less familiar face. what may have been an brief tension at the sudden arrival relaxed into a friendly reunion while the group introduced their new members to each other and got reacquainted.

Their catch up quickly got to the point of their various hunting expeditions, Hades net currently crawling with an over-abundance of several viral strains, as it was. They didn't have a great deal of time for further pleasantries, however, as the temporary calm of the baking sands was once more interrupted by a fresh effusion of viruses. It seemed that their work here was indeed needful, if they could barely secure a minute or two peace to talk.

A trio of blazers spun and coasted across the desert sands from the west, leading the way ahead of another staff-wielding metrid, behind them. While, to the east, a scuffed and ancient Tromby virus pulled itself up from the sand, blasted a few dusty, sandy sounds, then began a note that worked to summon more allies within moments. A patch of sand near the Tromby became a small whirlpool, sliding inwards until it revealed a deep, black hole, from which a dark spectre rose, while a little further to the north, more directly ahead of the group, a rumble in the sands announced the rising of an artfully decorated dragon pot, though there was no sign of the resident just yet. Above it, flying in and downward, a flame-aligned megalian was also gliding in towards the group, its passive features expressionless.

-=Viral Hordes=-
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
: 130Hp [10Hp Fire Aura][North][High Altitude]
TrombyTromby (Tromby)

Area: Hades Isle

HP: 90
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Super Rare), Zenny
Special: Attacks every other turn.
: 90Hp [East of the group][Sand]
NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: 100HP [Shadow][North-East][Missing]
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: 80Hp [West][Sand]
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: 80Hp [West, closer than Blazer A and C][Sand]
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
C: 80Hp [West][Sand]
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
: 120Hp [West, behind the blazer group — over 1 movement away][Sand]
MagmaDragonMagmaDragon (MagmaDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Hades Isle

HP: 200
Primary Attack Damage/Effect: 30 Fire + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Lava in its wake.
Secondary Attack Damage/Effect: 30 Fire + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Fire
Possible Rewards (Per Virus): HeatDragon1, Zenny
: 200Hp [North][Sand]

-=Reunited Allies=-
Sparks.Exe: 210Hp [Metal]
Lucky.SP: 80Hp [Metal]

DragonierMan.Exe: 300Hp [Metal]
Magistrate.SP: 100Hp [Metal]
Suzume.SP: 100Hp [Metal]
Aya.SP: 100Hp [Metal]

-=Soon-to-be Battlefield=-
40% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Most of the area]
55% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Large area directly around the party]
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Small hole where the Nightmare arose]

-=Battle Re-1, Start!=-
Combat subroutines activated as the enemies arrayed themselves before the six navis, encasing DragonierMan, Suzume, and Aya in protective coating. "Magistrate with me, we're going for the Megalian. Suzume and Aya: take the Blazers. Break!" Drago commanded. The four dragoniers spread their wings and took to the sky, splitting up into pairs. Drago and Magi headed North, going after the Megalian-F. Suzume and Aya went West, flying over the Blazers below. They all twisted evasively through the air like serpents swimming over sand.

Drago and Magi criss-crossed each other as they came at the Megalian-F, forming mighty hammers in their hands. Drago struck first, bringing his hammer up in an underhanded swing to uppercut the underbelly of the virus. With a few heavy beats of her wings, Magi sailed over the virus for a moment, before folding them and diving down upon the Megalian-F from above. She brought her hammer down in an overhand swing to strike at the virus' body from above. Caught in a pincer of two heavy hammer blows, the virus could be crushed. Meanwhile, the twins launched successive exploding blasts at the Blazer group from above, raining down cannon blasts. Their targeting lights swept across the enemy wing and tried to best land their shots in their center, to best catch all three in the explosions. The women knew from experience how fast they could go, so getting a good bead on them would need a little luck.

Having completed their attack runs, Magi, Suzume, and Aya broke off and evaded away. Drago waved his hand and opened a portal, allowing a P-47D Thunderbolt with a dragon-mouth insignia nose art (similar to the popular shark-face insignia, but dragon themed) to roar through. Its engine purred and its propeller spun rapidly as came through. The little humanoid inside took stock of the situation before picking the largest target. Adjusting its goggles, it pitched the plane's nose downward, and drove on the MagmaDragon. Drago directed it from above, feeding the pilot target information. The pilot brought the creature into its gunsights and unloaded upon it. The DAKKA-DAKKA-DAKKA of its machine guns filled the air as it shot at the virus from above, bullets plinking into the sand around the dragon virus. After its strafing run the plane pitched back up, returning to High Altitude, ready for another run.

Drago tried to wing over the Megalian-F and point down at the MagmaDragon. A sonic boom thundered through the sky as Drago plowed through the space around the Megalian-F and streaked down to smash the MagmaDragon below. The kinetic energy from this powerful combination wouldn't be enough to delete either of his opponents if he hit them, but they would be wounded from the onslaught. To finish them off, he energized his fists with the same kinetic energy and began punching at them. It was like his hands flew off at the wrists, as three fists rocketed at the viruses, one at the Megalian in the air, and two at the MagmaDragon on the ground.

He then whirled around above the sand and punched at the Metrid. A torrent of water gushed out from his fist and partially-solidified into a charging AquaDragon2, that tore down the field towards the staff-wielding Metrid. The dragon transformed the dry and parched volcanic land into a river of salt-water as it went straight for the Metrid. Its toothy maw opened wide to eat the meteor-raining virus, and any Blazers in the way, drooling saliva and more salt-water. It was a scary and disturbing sight.

Summary (Turn 1)
Actions:
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Fly to High Altitude, towards Megalian-F.
D1: Dodge (Eva: 50%+High Gear+Haste; 70%).
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Fly to High Altitude, towards Megalian-F.
M1: Dodge (Eva: 50%).
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Fly to High Altitude, towards the West.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Fly to High Altitude, towards the West.
A1: Dodge (Eva: 50%).

D2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
#1 Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
#2 Acc: B (60%); 160 Null Damage + Impact + Break. Target: Megalian-F.
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
S2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
#1 Acc: B (C+Take Aim; 60%); 120 Null Damage + Blast2. Target: Blazer A, Blazer B, Blazer C.
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
A2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
#2 Acc: B (C+Take Aim; 60%); 120 Null Damage + Blast2. Target: Blazer A, Blazer B, Blazer C.

D3: AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D
[HP: 100; Duration: 3 Turns or until destroyed]: Acc: A (A+AccEnh; 70%); 10 Null Damage x 10 Shots. Target: MagmaDragon.
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D4: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
[Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: Megalian-F, MagmaDragon.

D5: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: 1 Fist at Megalian-F, 2 Fists at MagmaDragon.

D6: AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh; 60%); 150 Aqua Damage + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer. Target: Metrid, and any Blazers in the way.

Other Effects:
DragonierMan
Null/Speed
HP: 300/300
1. 20HP Barrier.
2. 20HP Casing.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

Null
HP: 100/100
1. Duration: 2/3 Turns or until destroyed. Will leave at the end of Turn 3.
Omnishoes: AirRaid1 has the combined benefits of AirShoes and FloatShoes and can also fly freely.

Magistrate
Null/Team
HP: 100/100
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Suzume
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
Null/Team
HP: 100/100
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.


"lucky go handle that damn trumpet for us, before it freezes us again." Sparks directed his pup to advance on their familiar enemy. He did as he was told, with an evasive leap forward he hoped to evade any early attacks the many different enemies might send his way. Once he was as close to the Tromby as he could get a fierce tower of flame exploded from the ground in front of him, then another in front of that one, and another in front of that one. The hungry flames made their way towards the musical virus looking to consume it's metallic frame.

Sparks split into two, and sent his clone in the opposite direction. The fake sparks moved towards the the trio of Blazer's. Hoping to draw their attention while their teammates targeted them with their cannons. The real samurai dashed in the same direction as his puppy partner, though he had a different target in mind. A quick feint, followed by a dash towards the missing that the Nightmare hid above. Nearly face to face with his enemy, Sparks activated one of the chips his operator chose to slot in. His right hand unsheathed the blade at his hip revealing a sharpened steel katana blade. Four speedy combo slashes, two wide and two long looked to end the shadowy viruses life. Sparks followed up with some fancy foot work as he took a few steps back from the hole that would keep him out of harm's way.

Sparks tapped into the second chip that was sent his way. His right hand caught a blaze as he sheathed the katana as it lost it's power. Pointing the flaming hand towards the Tromby if it was still alive, and fired off two flaming fist back to back. Aside from missing, the fist would crash into the the virus bringing it down once and for all.
------------------------------------------------------------------------------------
Summary

L1: Dodge
L2: FireTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Pillars of fire march across the field.
Duration: Once
Element: Fire
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
: 100 + Piercing + Ground Attack + Line-Chain (Acc: D) +acc with Pathfinder at Tromby
Sparks Passive: [Elec clone] - [Decoy type] [Passive] Summons one decoy that will appear to be the same as Sparks.exe every turn. Towards Blazers.
S1: Feint
S2: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) +acc with Sword Mastery, at Nightmare
S3: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) +acc with Sword Mastery, at Nightmare
-Free dodge with Swordplay-
S4: Dodge
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at FireHit2, Sparks tenses all his senses allowing him to focus in on his next attack.
S5: FireHit2Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: C
: 90 + Impact + Double Attack (Acc: A) +acc with take aim, at Tromby
S6: FireHit2Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: C
: 90 + Impact + Double Attack (Acc: A) at Tromby
With the social pleasantries over, and the arrival of hostile elements, Drago, Sparks and their allies set to more or less like a well-oiled and practiced machine. There wasn't really any need for words between them as they selected their targets and engaged with a sudden savagery that, truthfully, caught the incoming viruses a little bit off guard. Drago took Magistrate skyward while sending the elder twins to deal with the ground-borne foes. The duo rushed up, hammers coming out; re-calculating, the Megalian made sudden evasive motion, sliding in an arc away from Magistrate's attack, but it had barely finished the manoeuvre before Drago's hammer crashed into it, perfectly predicting where the virus would dodge to.

A screaming meteor rushed between the airborne pair, but both were more than nimble enough to let it pass them by without striking. Down below, the Metrid squeaked, then tried to hide behind the nearest Blazer without much luck.

While this was happening, Lucky attempted to blast the dangerous instrumental virus before it could hammer them all with its debilitating music. The marching column of fire was still proving harder for the support to control than his smaller fireballs, however, and the line of flame roared by to one side of the virus, missing it by a hair. The virus, as they'd feared, responded with a long inhale of the hot desert air, and a blasting of discordant clamour that began to edge its way into all of their senses. Just a moment after the racket started, however, Aya and Suzume released both of their concussive cannon rounds and drowned out the noise again beneath the twin explosions.

The trio of Blazers were just gearing up to begin their signature spin dash charges, but before any of them could get moving properly the two shells exploded in their midst, leaving only scorched sand and two craters behind. Backed by the explosions, Sparks had already crossed the sand to come face to eye with the nightmare virus, sword sparking and flashing as he moved to the edge of its pit and cut. the virus had nowhere to move to and tried to strike back, but the samurai was far too quick, spinning around the blade and striking a second time to cleanly destroy the dark shadow.

As though the group's all point attack wasn't enough to set the viral forces on their figurative heels, another ally joined them a moment later, in the form of Drago's favoured fighter plan, making a dive run to strafe the MagamaDragon; until this point, the virus had been watching the fray from its pot, trying to pick where to attack, but the sudden peppering from the plane above got its attention and it roared up from the pot to take a bite out of the summoned plane.

With the dragon's emergence, Drago turned to make a charge at it while it was exposed in the air, but his dash went a little low and to one side, missing the body of the creature as it arced back and dropped back into its pot. He followed the first dash up with a trio of energised fist strikes which chased the virus back down, hammering into the creature and its pot one after another. The third fist elicited a pained growl of defeat as the pot cracked and splintered into fragments.

Almost in perfect sync to this, Sparks was unleashing a pair of long ranged burning strikes of his own, which finally served to shut the trumpeting virus up with a crumpling metallic squeak. There was a brief moment of silence; only a couple of seconds had passed, and the roar of Aya and Suzume's explosive attacks was still fading away, but amidst the clearing sand and dust, the Metrid managed to glance around and see the decimation of the entire field. It turned as though to begin fleeing, but a last terrible sight bore down on it in the form of Drago's own water dragon, crashing to the sand and coursing along to engulf and devour the final virus in a rush of waves before fading away into the out-of-place river it had created behind itself.

-=Viral Hordes=-
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
: DELETED
TrombyTromby (Tromby)

Area: Hades Isle

HP: 90
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Super Rare), Zenny
Special: Attacks every other turn.
: DELETED
NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
C: DELETED
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
: DELETED
MagmaDragonMagmaDragon (MagmaDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Hades Isle

HP: 200
Primary Attack Damage/Effect: 30 Fire + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Lava in its wake.
Secondary Attack Damage/Effect: 30 Fire + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Fire
Possible Rewards (Per Virus): HeatDragon1, Zenny
: DELETED

-=Reunited Allies=-
Sparks.Exe: 210Hp [Sand]
Lucky.SP: 80Hp [Metal]

DragonierMan.Exe: 300Hp [High Altitude]
Magistrate.SP: 100Hp [High Altitude]
Suzume.SP: 100Hp [Metal]
Aya.SP: 100Hp [Metal]

-=Soon-to-be Battlefield=-
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Large strip focused around the western area]
20% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Most of the area]
50% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Large area directly around the party]
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Small hole where the Nightmare arose]
5% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Where the Tromby was]

-=Battle Re-1, Victory!=-
Drago: TimpaniHP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Hold + To-All-Clause(Enemies)
Accuracy: S
Description: Stops all enemies from moving with a powerful sonic wave.
Duration: 1 turn or until destroyed.
Element: Null
Trader Rank: C
, 840z, 23 BugFrags, MagmaDragon Bounty +!
Sparks: AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: D
, 860z, 22 BugFrags, Metrid Bounty +1

Both Gain: 4 Mutual FXP

Having cleared the field so handily, the four dragoniers swooped back down to land amongst the debris, and began looting. The fighter pilot waved as it exited the battlefield by flying through another portal. "Hey Sparks there is some chip data for you over here!" Aya smiled and waved him over. She huffed a bit as she dug in her heels and lifted up the damaged, but intact head of the Megalian-F. "Doggy want another treat?" Suzume said as she held up a handful of bugfrags she was snacking on. "Mmm, delicious," she said as fragment crumbs spilled out between her lips. "I have gathered together most of the zenny into two mostly equal piles and placed them into these sacks," pointing to the money bag for Sparks to take.