Lucky meets Magistrate!

After the blinding light faded, everything was blinded. "CURE!" the four dragoniers shouted as they activated their healing and status curing signatures. DragonierMan and Magistrate cured themselves, while Suzume and Aya cured Sparks and Lucky. The twins also gave their protections to the man and dog. "We got the birds, you get the dragon," Drago told Sparks and Lucky before the four dragoniers took off after the FirePhoenixes.

"You can't escape us!" Drago shouted at the fleeing FirePhoenixes as the four navis sped towards the two weakened firebirds. They all flapped their wings hard in an effort to overtake the birds before they managed to get too far away. A wave of water shot out of Drago's form and sliced across the air, chasing after the FirePhoenixes, and trying to douse them. A wave of fire shot out from Magi's form and sliced across the air, also chasing after the FirePhoenixes, and trying to burn them back into ash. Suzu and Aya shot guided cannon shots toward the FirePhoenixes, trying to tag them even while blinded.

Shots rang out afterwards as Drago, Magi, Suzu, and Aya pelted at the FirePhoenixes with a barrage of buster shots. Saturating the space around the firebirds in flak. Drago then pushed his speed to the limit and smashing through the sound barrier as he dashed after the two birds. He probably passed right through them and ended up in front of them. Regardless, he sent a crescent of wood energy arcing into the viruses' path. The boomerang sliced through the air, curving along its path, and tried to hit both of them. This was followed by a barrage of rocket fists. A trio that punched through the wind resistance, as they flew towards the two FirePhoenixes, and attempted to punch the birds out of the sky.

Summary (Turn 2)
~Actions Summary~

*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).

*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Sparks.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sparks.

*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Lucky.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Lucky.



Action Count 1

D1: Dragon's Resilience [Signature]: 30 Healing + Status Cure [2 TCD]. HP: 300/300 --> 300/300. Status Cure: Blind1.

M1: Command Word - Refresh [Signature]: 30 Healing + Status Cure [2 TCD]. HP: 100/100 --> 100/100. Status Cure: Blind1.

S1: Renewal of Light [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Sparks. HP: 210/210 --> 210/210. Status Cure: Blind1.

A1: Renewal of Darkness [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Lucky. HP: 80/90 --> 90/90. Status Cure: Blind1.



Action Count 2

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Give chase after the FirePhoenixes.
D2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Battlechip]: Acc: A (A+AccEnh; 70%); 90 Aqua Damage + Wide Attack. Target: FirePhoenix A, FirePhoenix B.

*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: PhoenixShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Battlechip]: Acc: A (70%); 90 Fire Damage + Wide Attack. Target: FirePhoenix A, FirePhoenix B.

*Wings of Light [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
S2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
[Battlechip]: Acc: E (A+Lock-On-Blind1; 30%) 100 Null Damage + Seeking + Lock-on. Target: FirePhoenix A.

*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
A2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
[Battlechip]: Acc: E (A+Lock-On-Blind1; 30%) 100 Null Damage + Seeking + Lock-on. Target: FirePhoenix B.



Action Count 3

D3: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: FirePhoenix A. OR FirePhoenix B if FirePhoenix A is deleted.

M3: Attack [SP]: Acc: A (70%); 30 Null Damage. Target: FirePhoenix B. OR FirePhoenix A if FirePhoenix B is deleted.

*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S3: Attack [SP]: Acc: E (A+Take Aim-Blind1; 30%); 30 Null Damage + Disarm. Target: FirePhoenix A. OR FirePhoenix B if FirePhoenix A is deleted.

*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A3: Attack [SP]: Acc: E (A+Take Aim-Blind1; 30%); 30 Null Damage + Disarm. Target: FirePhoenix B. OR FirePhoenix A if FirePhoenix B is deleted.



Action Count 4

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D4: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
[Battlechip]: Acc: B (C+AccEnh); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: FirePhoenix A, FirePhoenix B.



Action Count 5

D5: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: FirePhoenix A, FirePhoenix B.



Action Count 6

D6: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: 1 Fist to FirePhoenix A, 1 Fist to FirePhoenix B, and 1 Fist to etiher A or B (whichever is still alive). If one of them is deleted either before this chip, or at any point within this chip, all (other) fists go to the remaining one.



~Other Effects Summary~

DragonierMan
Null/Speed
HP: 300/300 --> 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Blind1 until beginning of Turn 3. Status Cured.
4. Dragon's Resilience [Signature]: 2 TCD.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 100/100 --> 100/100
1. Blind1 until beginning of Turn 3. Status Cured.
2. Command Word - Refresh [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Suzume
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 until beginning of Turn 3.
4. Renewal of Light [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
Null/Team
HP: 100/100
1. 20HP Casing.
2. Blind1 until beginning of Turn 3.
3. Renewal of Darkness [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.


Hopefully shaking off their blindness, Sparks said, "Thannks for the support, now let's end this."

Lucky's body began to hover ever so lightly above the sand he was sitting on after the activation of his planeswalking ability. This would help him evade at a moments notice, without disruption of the unsettling footing. He hopped to the right this time with the chance of avoiding an attack from one of the few remaining foes. He fired a streak of flame towards the ground, sending a rising and falling tower of fire in the MagmaDragon's direction. The fire would continue passed the dragon and look to destroy the first Phoenix, before altering its path to catch the third bird if possible.

Sparks began tapping into the power of more chips. First holding his left hand outstretched towards the PotDragon. He fired a quick almost invisible blast of energy towards the foe, if it connected, it would run the dragon through, and continue to hopefully hit the Phoenix behind it.

Right after he attacked with his Shotgun, the familiar Bandcoon critter appeared, and the samurai sent him on another wild mission to get extra spoils from the battle. The rodent's target was also the MagmaDragon if it was still standing at the time. Sparks stepped off of Lucky, feinted to the MagmaDragon's leftside hoping to take it by suprise in a blind spot, unsheathed his blade once again with expert skill, a majestic energy blade of fire revealed itself as he sliced at the dragon'a neck area. The flames were replaced with a crackling blade of lighting that he attacked with two more times, hoping to finish off the MagmaDragon should it still be standing. Following up with a quick sidestep just in case they had failed to bring the battle to an end.

Summary

Lucky Flight: Planeswalker active.
L1: Dodge
L2: Preset Chip: FireTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Pillars of fire march across the field.
Duration: Once
Element: Fire
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
: 100 + Piercing + Ground Attack + Line-Chain (Acc: D) +Acc D -> C with Pathfinder, +10 Dmg type bonus at MagmaDragon, FirePhoneix A, and FirePhoneix B if possible.
S1: ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) at MagmaDragon, and FirePhoneix A.
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at PickPocket.
S2: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
: Pickpocket (Acc: B) +Acc B -> A, with take aim, at MagmaDragon.
S3: Unequip from Lucky.
S4: [Fire Doju Slash] - [Melee Type] 30 Fire Damage + Slashing + Feint [2 TCD] Accuracy: B(C + Sword Mastery) at MagmaDragom.
S5: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A, with Sword Mastery, at MagmaDragon.
S6: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A, with Sword Mastery, at MagmaDragon.
-Free dodge with Swordplay-
With the remaining viruses in rather poor form, and two-thirds of them preparing to flee, the Hades hunters weren't about to let their prey escape--though first, DragonierMan delegated curative and defensive measures to most of the fighting force, allowing them to fight once more. The flying force gave chase to the birds, while the ground crew focused on the remaining MagmaDragon. However, the latter wasn't quite in the mood to go down without a fight, and lunged out at its two attackers. Unfortunately, it was warded off by their collective barriers, and Lucky retaliated with a fiery breath. Unfortunately, this fell slightly short of it while it retreated back to its pot, leaving it only slightly wounded by Sparks's subsequent shotgun shell. This left the Bandcoon summoned shortly afterwards to easily be able to scrounge the PotDragon's home for loose change, and then some, before having its master slice its pilfering target in twain.

DragonierMan's airborne chase scene with the fleeing Phoenixes was quite a bit more overwhelming, as he and Magistrate flanked both of them with twin shots, destroying them in an instant while Suzume and Aya's blindly fired MarkCannons did little more than fly over their comrades' heads to explode in a bit of post-celebratory fireworks.

-=Viruses=-
Mettank V1Mettank V1 (Mettank)

A Mettank is a combination of the Metool, Catack, and Armadillo viruses. It looks a lot like a regular Catack, with several notable differences. The main body of the tank is slightly smaller, and the tank's driver is very clearly an actual Metool, though it doesn't bear its signature weapon. The vehicle itself is colored to match the Metool-driver's Helmet; thus the most basic version is gold with green trim, while more powerful versions will be colored differently to follow suit. The tank itself retains the same basic design as a Catack, except that its triangular treads have been replaced with four almost comically over-sized monster-truck style armored wheels, and its main gun now sports two long, narrow tines jutting out vertically up and down from a point close to the muzzle. These make it look rather like a giant version of a Metool's pickaxe, and the cannon is also now housed in a vertical pivot that allows it to adjust up and down, or even swing with enough force to strike the lower tine to the ground.

Most of the time, the Mettank moves very slowly, and it has been seen to activate a defensive mode wherein the Metool-driver's helmet expands to a jumbo size large enough to cover the entire tank in its protective dome. This does, of course, render the virus utterly blind, and when specifically guarding like this it can no longer attack or move.

It has also been seen, occasionally, to display sudden feats of unexpected speed, where it will rev up, then suddenly ram a target. At these times, its helmet defense covers the tank, though it recedes again as soon as the attack run loses momentum.

Area: All

HP: 260
Element: Null

Primary Attack Damage/Effect: 20 Null + Stun 1 + Blast 2
Primary Attack Accuracy: B
Primary Attack Description: The Mettank blasts a target with an explosive shell from its main gun, which stuns targets.

Secondary Attack Damage/Effect: 20 Null + Piercing + Ground Attack + Wide Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Slams the pick-tine of its main gun to the ground, causing a large shockwave.

Tertiary Attack Damage/Effect: 20 Null + Group Attack + Breaking + Impact + Movement
Tertiary Attack Accuracy: B
Tertiary Attack Description: The Mettank revs up and rushes one target with sudden speed. It activates its MetGuard when it begins to rush, and deactivates it again as soon as the attack run ends. The Mettank does not return to its original position at the end of the attack run, but remains where it stopped.

Special: MetGuard: The Metool's Helmet expands rapidly to cover the entire tank in a protective dome. Assumes MetalBody and can hold this guard for any number of actions. Activating the guard takes an action, but deactivating it to attack does not. Mettank cannot move or attack while MetGuard is active, however its tertiary attack ignores this. Attacks from below bypass MetGuard for normal damage.
Special: Slow to move, but can move and dodge while attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.

Possible Rewards (Per Virus): TankCannon1, Guard1, ShockWave, IronShell1, LilBomb, WhiteCapsule
: DELETED
Scutz-Scutz- (Scutz-)

Scutz- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is orange instead of red. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 410
Element: Fire

Primary Attack Damage/Effect: 40 Fire + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a fireball at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 50 Fire + Impact
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a fiery tackle an enemy.

Tertiary Attack Damage/Effect: 20 Fire + Small Lava Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses scorching hot breath to slag the enemy and the ground.

Special: FireAura: Begins each battle with a 10 HP FireAura, which is pierced and instantly destroyed by Aqua attacks. This reforms at the end of each turn.
Special: FireProof: Cannot be inflicted with Burn. Takes half damage from Fire attacks.

Possible Rewards (Per Virus): HeatBreath1, AuraHead1, FireAura1, Fire+20, StandOut (Rare), Zenny
: DELETED

FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
A: DELETED
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
B: DELETED
VolcanoVolcano (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
A: DELETED
VolcanoVolcano (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
B: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
: DELETED
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
: DELETED
MagmaDragonMagmaDragon (MagmaDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Hades Isle

HP: 200
Primary Attack Damage/Effect: 30 Fire + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Lava in its wake.
Secondary Attack Damage/Effect: 30 Fire + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Fire
Possible Rewards (Per Virus): HeatDragon1, Zenny
: DELETED

-=Allies=-
Sparks.EXE: 210Hp [Equipped to Lucky][Barrier Broken][20Hp Casing]
Lucky.SP: 90Hp [Lava][Barrier Broken][20Hp Casing]

DragonierMan.ExE: 300Hp [High Altitude][20Hp Barrier][20Hp Casing]
Magistrate.SP: 100Hp [High Altitude]
Suzume.SP: 100Hp [High Altitude][20Hp Barrier][20Hp Casing]
Aya.SP: 100Hp [High Altitude][20Hp Casing]

-=Terrain=-
15% Sand [Around where the party have come from]
15% Coal [Sand becomes heated coals further ahead]
40% Metal [Most of the central and forward battlefield]
15% Lava [Around where MagmaDragon was]
10% Magnet [curling strip through the sand, where the Cragger was]
5% Cracked [More precisely where the Cragger was]

-=Battle 3, Victory!!=-
Rewards:
DragonierMan: Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D
Battlechip, 1560z, 40 BugFrags, +1 MagmaDragon Bounty, 8 FXP
Sparks: ShootingStar1Damage: 40 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
Battlechip, 1560z, 40 BugFrags, +1 Metrid Bounty, 8 FXP (Pickpocket: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
Battlechip)
Suzume and Aya wiped their eyes clear as their cannon shots created fireworks in the sky. DragonierMan and Magistrate readjusted their armor from the ruffling flight as they waited for Suzume and Aya to become more presentable. The four then descended to collect their rewards. Aya went over to the Scutz- and carved out its flame sack with help from Suzu. Magi began counting the money and bugfrags they acquired, sorting them into piles, while Drago scooped up handfuls and dumped them at Magi's feet. It was just as efficient an operation as they tended to have after every battle.

"Man, we are definitely cleaning house with this run," Drago finally said as he finished his errand and took a breather. "This Network is just crawling with viruses of all shapes and sizes isn't it? Thankfully, you got me on your side," he said as he flexed an arm. He then removed his helmet and brushed his sweat-soaked hair back. "Even though they are putting up a hell of a fight, we are putting them down just as hard. It shouldn't be long until we put a significant dent in their population to warrant all the rewards we could ask for."


"Each one is a fair contest indeed." Sparks smiled accepting his portion of the rewards. He rewarded the Bandcoon's successful mission with a few pets to the bead before it vanished in a poof of smoke only to return in a future battle upon it's chips activation. Lucky had collapsed in a puddle of Lava, where he was relaxing, waiting for the party to continue even further into Hades. "Looks like I have my on Pot Dragon chip." He smiled sending the data back to his operator.

"Another Fire chip." Joseph chuckled. "We will need to go hunt some wood viruses after this, it should be a breeze with all the fire power we have."

"Can we rest first." Lucky panted, hoping he could get some more pets before they moved on.

"Come on Luck Luck." Sparks clapped his hand, the dog popped up swiftly in a obedient response. In turn led to Sparks giving him the pets he was longing for. "Let's find us another fun challenge." He motioned for them to continue, and led the way to their next fierce confrontation.

((Requesting Battle 4))
The four dragoniers hefted their sacks over their shoulders, causing them to disappear into the PET. "Onward!" DragonierMan sounded out as the three women raised their fists and repeated, "Onward!" The four took to the air again, being the lead scouts for the two that galloped behind.

Status
DragonierMan.EXE: 300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Magistrate.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Suzume.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]

[Bounty: MagmaDragon: 4 Kills.]



[Requesting Battle 4.]


((+1FXP))
((Fixed because my brain was not working right. Set up for one, not two... Better now))

Once the group began to move on, they found the broad lava pool stretching out and joining together, until more of the landscape around them seemed to be magma than was solid. It was little difficulty for the group to traverse even so, with Drago and his girls easily able to fly where needed and Sparks quite capable of riding Lucky's lava-proof support. In only a few minutes they were passing over a section of the net that was almost entirely a boiling lava sea. Rather than flat ground, uneven spires and shelves of land jutted up from roiling surface, crating varied ledges and platforms in a scattered arrangement as they passed by.

The journey was interrupted the the sound of a crack-shot being fired, and a super-heated magma ball rocketing past the group to one side. Far off still, on a thin spire of stone above the lava, a single HotHead virus steamed and smoked, facing the approaching group. More viruses seemed to be present on the nearby ledges jutting up from the lava as well; close, a Drixol had been digging at the rock of its platform before turning to see the new group of arrivals, while another Metrid, on the opposite side, and a Cragger a little further off, wavered slightly, their images distorted by the heat haze rising from the massive chunks of furnace-metal they were perched on.

Down in the lava far below them, a pot bobbed slowly, home to another of the dragons that Drago was here to eliminate, while closer tothe centre, at the level of the lava, a trio of oddly out of place Spikey, chasing each other in circles along the outer edge of a small mound of blistering coal that protruded from the magma. they all stopped and turned, at the sound of canon fire, and then began barking furiously up at the new arrivals. Further back, there looked to be a second staff-wielding virus, hesitantly looking about for something to hide behind, yet finding nothing besides a second HotHead nearby. As the group drew up to see this collection, a pair of Megalian that had been flying past perpendicular to the team's exploration both glanced down impassively, then altered their course, curving to fly down closer and engage as well.

-=Viruses=-
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: 60Hp [Normal][Back of the area]
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: 60Hp [Furnace][In front of Metrid B]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
: 120Hp [Furnace][Near left ledge][HardBody]
DrixolDrixol (Drixol)

Area: Electown, Kotobuki Town, Hades Isle

HP: 90
Primary Attack Damage/Effect: 20 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
: 90Hp [Normal][Mid right ledge]
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
A: 130Hp [High Altitude][Mid-field][10hp Fire Aura]
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
B: 130Hp [High Altitude][Mid-field][10hp Fire Aura]
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
A: 120Hp [Furnace][Near right ledge]
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
B: 120Hp [Furnace][Back left ledge]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
A: 90Hp [Coal][Central, but down at lava level]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
B: 90Hp [Coal][Central, but down at lava level]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
C: 90Hp [Coal][Central, but down at lava level]
MagmaDragonMagmaDragon (MagmaDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Hades Isle

HP: 200
Primary Attack Damage/Effect: 30 Fire + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Lava in its wake.
Secondary Attack Damage/Effect: 30 Fire + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Fire
Possible Rewards (Per Virus): HeatDragon1, Zenny
: 200Hp [Lava][Roughly middle right]

-=Allies=-
Sparks.Exe: 210Hp [Normal]
Lucky.SP: 90Hp [Normal]

DragonierMan.Exe: 300Hp [High Altitude above Sparks]
Magistrate.SP: 100Hp [High Altitude]
Suzume.SP: 100Hp [High Altitude]
Aya.SP: 100Hp [High Altitude]

-=Terrain=-
60% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Most of the field; lava level is a small but moderate distance below the level of most ledges]
20% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Several large lumps of metal protruding form the lava]
10% Normal
  • No effects.
[Ledge Sparks is on, plus an additional one, with the Drixol]
10% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
[Small mound emerging from the lava, mid field]

-=Battle 4, Start!=-
"I assume y'all will take flight as usual, do us a favor and handle those Megalian's for us" Sparks said, his hand resting on the hilt at his side. Looking down he continued, "Looks like I will need to rely on you once again" He mounted Lucky's back as had become somewhat a battle tradition lately. A clone duplicate of the samurai split of and jumped towards the lava, and ran towards the trio of Spikey's on the coal island.

"This is indeed, a powerful weapon. Magnum1, Battlechip, slot in, download!" Joseph enthusiastically slotted in the chip, followed by a few more so that Sparks could fight at his leisure, unless Joe was needed for somehing.

The three barrel cannon materialized this time in the shape of a rocket launcher, and Sparks equipped it over his left shoulder again. "KLUNK, KLUNK". The sound echoed around the ledge they were positioned on, as two Magnum rockets were launched back to back. Each were headed towards different HotHeads aiming to shatter through their iron defenses and delete them early on. A third "KLUNK" sounded off when the third missle flew angled right towards the Cragger. A trail of smoke followed the projectile as it also looked to slam into the the Viruses hard shell.

The Dragoneirs would have had time to take flight by now, so it was time to attack with their favorite combos. A giant wave of fire began splashing all around the samurai and his pup, before bursting in each direction. The wave going forward would hit the lava below, creating a larger more powerful liquidized flame that would consume most everything in its path, before sputtering out at the end of the battlefield.

Lucky hopped to the right, while Sparks ducked one time. There were many opponents to be weary of, so they could not ignore evasive options. Sparks ducked a second time, just in case there was a multitude of attacks that came his way. Lucky however fired a sliver colored fireball towards the coal, that served as a center point of the battle. A metallic surface spread across the coal and a large portion of the lava below.

Then he drew the hilt at his side and pointed it downwards. Like an upside down bottle of water, it poured a current of electricity to the ledge below. As usual the crackeling shockwave was also launched in each direction, at a faster pace then a regular Gaia wave would usually travel, making it harder for the enemies to evade said attack.

Summary

Sparks Passive: [Elec clone] - [Decoy type], single clone sent running towards the coal island.
S1: Equip to Lucky.
S2: Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
: 120 + Break + Panel Break x 3 Targets (Acc: A) at HotHead A, HotHead B, and Cragger.
L1: Dodge
S3: Dodge
S4: Dodge
L2: [Metalic Flame Burst] - [Large Metal Terrain Change] at Coal Island.
S5: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D
: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) +Terrain boost, +Acc boost B -> A with Lucky'a Pathfinder, To all.
Sparks Passive: [Samurai's Focus] - [Take Aim] at Gaia1.
Sparks Passive: [Sparking Delicacy] - [Imbue Element] at Gaia1
S6: Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C
: 100 + Ground Attack + To-All-Others (Acc: C) Inbued element, +Acc boost C -> A with take aim, and Lucky's pathfinder, To all.
"I got the Megalians, you three deal with the others," DragonierMan said as he took off towards the Megalian-Fs. He rocketed up into the sky like a missile, Overclocking his speed processors, and sporting a steam trail due to the heat. He broke the sound barrier with a BOOM before smashing into the airspace of the two Megalian-Fs that were diving at the navis below. His mach cone battering kinetic ripples throughout the sky. "Suzume, target the Spikey group with a HeatBreath. Aya, use the HeatDragon on the Furnace and Coal," Magistrate commanded her younger sisters. Not wanting to debate with their strict and scary older sister, the twins executed their attacks in tandem with her. Suzume flapped her wings and raced down towards the Spikies to belch a cone of Lava all over them, washing away the Coal under a wave of Lava. As Suzume flew towards the Spikies, painting them in her aurora of light, Magi unleashed a firebird from her hands. The Phoenix flames swept down upon the Spikies and bathed across them in a fiery light. Aya meanwhile had conjured up her own MagmaDragon from the aether and directed it to consume all the Furnace and Coal Terrain it could reach, and any tasty morsels that stood upon them. If all went according to Magi's plan, almost nothing but Lava would remain in this battlefield.

"Suzume, Aya, withdraw to the sky," Magi commanded afterward, as she too flapped her wings and took to the sky. The three of them shot up like rockets as they left their earthen brethern behind. They dodged and spun and serpentined through the air as they ascended away from the melee. Drago beat his wings and maintained his attack upon the Megalian-Fs, breathing a cone of icy cold across their bows as he tried to circle them. Drenching and freezing the ashen clouds around them.

The three women warriors continued to evade attacks from above and below, flying this way and that, and generally being mobile targets. Drago broke off from his attack on the Megalian-Fs, to send a large rock plumeting towards the Cragger below. Like a meteor from above, the giant rocky fist fell with tremendous force, intent on crushing the slow-moving golem into gravel. The wide meteor could also probably catch any other viruses nearby. Woe be they who were close enough.

As the giant rocky fist crashed into the ground, it exploded into three smaller rocky fists. They shot out to battered the Cragger if it had survived the initial meteor strike. If the Cragger had been smashed to pieces, they instead rocketed off in various directions toward the scattered HotHead cannons. If the HotHeads were guarding themselves, the meteor's knuckles could punch right through their toughened shells.

Drago winged over towards the MagmaDragon, watching Sparks and Lucky attack the whole field with various powerful chips. Just after Sparks brought down a huge elecrified hammer, Drago dropped an AquaDragon from above, right onto the MagmaDragon's head. Or at least, he tried to hit the slithering serpent with another slithering serpent. The AquaDragon roared as it plummeted down to the Lava below, sharp maw open wide to bite through the neck of the MagmaDragon as it fell upon it. After it made its attack on the MagmaDragon it looked around and saw all this evil, disgusting, Lava Terrain. It rampaged across the sea of Lava, causing massive explosions and gouts of steam to erupt wherever it went. It bite and clawed at everything in its chaotic path as it swam, trying to consume all of its fire-based foes. Converting wherever it went into Normal or watery Sea.

Summary (Turn 1)
~Actions Summary~

*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).

*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.

*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.



Action Count 1

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D1: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
[Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: Megalian-F A, Megalian-F B.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M1: PhoenixShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Battlechip]: Acc: A (70%); 90 Fire Damage + Wide Attack. Target: Spikey A, Spikey B, Spikey C.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S1: HeatBreath2Damage: 110 + Medium Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%); 110 Fire Damage + Lava Panel Change + Cone Attack. Target: Spikey A, Spikey B, Spikey C.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A1: HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%); 150 Fire Damage + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer. Target: Any viruses on Furnace or Coal Terrain.



Action Count 2

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Continue pursuit of Megalian-Fs in High Altitude.
D2: Blizzard2Damage: 100 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh; 60%); 100 Aqua Damage + Ice Panel Change + Cone Attack. Target: Megalian-F A, Megalian-F B.

*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
M2: Dodge (Eva: 50%).

*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
S2: Dodge (Eva: 50%).

*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
A2: Dodge (Eva: 50%).



Action Count 3

D3: GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh); 190 Null Damage + Break + Panel Crack + Wide Attack. Target: Cragger, any viruses within Wide Attack of Cragger.

M3: Dodge (Eva: 50%).

S3: Dodge (Eva: 50%).

A3: Dodge (Eva: 50%).



Action Count 4

D4: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: All 3 Fists to Cragger OR any amount of Fists to HotHead A, HotHead B IF Cragger is deleted.



Action Count 5

D5: Dodge: (50%+High Gear+Haste; 70%).



Action Count 6

D6: Wait until Sparks uses Gaia1, then AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh); 150 Aqua Damage + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer. Target: MagmaDragon, any viruses on Lava Terrain.



~Other Effects Summary~

DragonierMan
Null/Speed
HP: 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 100/100
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Suzume
Null/Team
HP: 100/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
Null/Team
HP: 100/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.


The fight started off well, with the two doing their usual divide-and-conquer tactics. Sending off his decoy clone towards the Spikey turned out to be the correct method, as all of them turned towards it, launching triple fireballs at it, only to watch it fizzle against the false duplicate. Mounted upon his trusty steed, he fired off towards three of the hardiest viruses on the field with his most recent acquisition, hitting true with two of his attacks and causing the terrain itself to shake and crumble from its firepower.

The Megalians were quick to engage on the airborne crew, with one of the floating heads quickly charging towards DragonierMan. He was quick to dash past, but due to a mistiming, he was only able to hit the attacking Megalian, while he barely skirted past the second one. Magistrate and Suzume were assigned the task of eliminating the Spikey dogs, while Aya had the pleasure of eliminating the terrain itself. The former two executed their canine corralling perfectly, while Aya's MagmaDragon melted anything it could find into molten rock. Unfortunately, this also included the empty space that former viruses occupied, leaving only one poor Metrid to succumb to its wrath before the dragon's rage mellowed out. One HotHead was also caught in its path, but it managed to clamp its mouth shut to survive the heated assault. DragonierMan also followed up his Megalian attack with some frosty breath, but only managed to catch one in its wake--the one that had recently attacked him, while the other circled around the area of effect with impunity.

Back on the ground, the lone Drixol took it upon itself to dash forward at Sparks and Lucky, though unfortunately its advance was too slow to matter to the duo's fast footwork. The Metrid had other priorities, having seen the devils in the sky and targeted Suzume with a barrage of meteors. Only one of the meteors really hit, and it merely bounced off of Suzume's barrier, not even canceling it out immediately either. Lucky transformed a large portion of the ground beneath them to a shining metal, causing the MagmaDragon to come back to land. It seemed to take offense to the transformation for some reason, charging out from its pot at high velocity to scorch him and his companion quite thoroughly. (-30) (-30)

In the skies, DragonierMan provided air support with some fists of fury from the heavens, taking out the remaining HotHead with his MeteorKnuckle while the GolemHit simply sank into the lava without much effect. With the lava so prevalent around the field, it was on Sparks to utilize it as best as he could, with the combination of the RedWave and the Gaia wiping out all of the adversaries on the field as it was coupled with the AquaDragon from far above... The result were two solitary viruses floating out in the middle of the lava fields, with one Megalian high up and one Drixol reconsidering its attack and seeming like it would rather just leave again, but it was already almost into its wormhole for a second attack.

-=Viruses=-
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
: DELETED
DrixolDrixol (Drixol)

Area: Electown, Kotobuki Town, Hades Isle

HP: 90
Primary Attack Damage/Effect: 20 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
: 90Hp [Flying above Lava][Middle]
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
A: DELETED
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
B: 130Hp [High Altitude][Mid-field][10hp Fire Aura]
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
A: DELETED
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
B: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
A: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
B: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
C: DELETED
MagmaDragonMagmaDragon (MagmaDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Hades Isle

HP: 200
Primary Attack Damage/Effect: 30 Fire + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Lava in its wake.
Secondary Attack Damage/Effect: 30 Fire + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Fire
Possible Rewards (Per Virus): HeatDragon1, Zenny
: DELETED

-=Allies=-
Sparks.Exe: 180Hp [Lava]
Lucky.SP: 60Hp [Lava]

DragonierMan.Exe: 300Hp [High Altitude above Sparks] [Barrier20/Casing20]
Magistrate.SP: 100Hp [High Altitude]
Suzume.SP: 100Hp [High Altitude] [Barrier5/Casing20]
Aya.SP: 100Hp [High Altitude] [Barrier20/Casing20]

-=Terrain=-
55% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Most of the field; lava level is a small but moderate distance below the level of most ledges]
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Middle of the field around where Sparks is]
5% Normal
  • No effects.
[Ledge Sparks used to be on]
5% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Tiny remaining ledge on the right]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Rear ledge where HotHeadA was, and near left ledge where Cragger was]
DragonierMan, Suzume, and Aya put protections on Magistrate, Sparks, and Lucky before giving chase after the remaining Megalian-F B. They flapped their wings and soared along through the sky at a great clip. Just as quickly they fell upon the virus. Magi flung a wave of water out of her hand to drench it, while Suzume and Aya came at it with giant hammers. They played wack-a-mole with the virus as they slammed their hammers down upon it. Finally, Drago rushed forward to grab at the virus with his claws and fling the virus down to the ground below, hopefully striking the Drixol in the process.

As three of the four dragoniers turned away, the fourth streaked down from above (assuming the Megalian-F B fell to the ground) and began to pummel at the virus with a powerful fist. Once, then twice, then three times Drago punched at the guts of the Megalian-F. The ground reverberated and groaned from the impact of each punch.

Summary (Turn 2)
~Actions Summary~

*Dragon's Barrier [Signature]: Passive 20HP Barrier. Target: Magistrate.
*Dragon's Scales [Signature]: Passive 20HP Casing. Target: Magistrate.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).

*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Sparks.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sparks.

*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Lucky.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Lucky.



Action Count 1

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Chase Megalian-F B.
D1: Dodge (50%+High Gear+Haste; 70%).

*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
M1: Dodge (Eva: 50%).

*Wings of Light [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
S1: Dodge (Eva: 50%).

*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
A1: Dodge (Eva: 50%).



Action Count 2

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Battlechip]: Acc: A (70%); 90 Aqua Damage + Wide Attack. Target: Megalian-F B.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
#1 [Battlechip]: Acc: A (B+Take Aim; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F B.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
#2 [Battlechip]: Acc: A (B+Take Aim; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F B.

D2: RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 35 Null Damage + Impact (Throw). Until Overridden/Broken. Breaks after 6 uses. Target: Megalian-F B, Throw down to the ground at Drixol. (5/6 Uses Remaining).



Action Count 3

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D3: Movement (5% --> 50%+High Gear+Haste; 70%). Move toward Megalian-F B (leaving High Altitude if Megalian-F B is on the ground level).

M3: Dodge (Eva: 50%).

S3: Dodge (Eva: 50%).

A3: Dodge (Eva: 50%).



Action Count 4

D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: Megalian-F B. (2/3 Uses Remaining).



Action Count 5

D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Megalian-F B. (1/3 Uses Remaining).



Action Count 6

D6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Megalian-F B. (0/3 Uses Remaining; Broken!).



~Other Effects Summary~

DragonierMan
Null/Speed
HP: 300/300
1. 20HP Barrier.
2. 20HP Casing.
3. RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C
: 5/6 Uses Remaining.
4. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 100/100
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Suzume
Null/Team
HP: 100/100
1. 5HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.


The duo of Sparks and Lucky chose to start this next series of moves with their pilfering friend the Bandcoon. A tame virus appeared on the lava just in front of the .SP. Sparks pointed at the Drixol up ahead, and nodded. The bandit dashed across the field, towards the target of it's theft. Once it was in range, he stretched out a tiny hand, attempting to latch onto one of the drill's many spirals and come away with yet another battlechip. Failure or success would not be determined until the group of adventures had finished cleaning up their mess, so the Bandcoon made his way to the other ledge to hide until the battle came to an end.

Joseph had slotted in his MeteorKnuckle chip. One by one, three rocket fist flew from his left palm that he held facing the grounded Drixol. The flying punches closed the distance between them and the target as they looked to punch their through the virus's drillbit shapes head hoping to finish it off. After the third projectile had left his hand, He lowered brought his body down as low as he could, touching his chest to the back of Lucky's armored head.

Sparks was still gripping the handle with his left hand. Another chip was activated. An expertly crafted katana blade faded into existience from the hilt. He gave it a few practice strokes testing out the weapon before Lucky charged towards the Drixol. Once he was a little closer the pup feinted to the left, attempting to take advantage of the virus and pop up on it's left side. Sparks attacked with four quick and precise slashes from his new weapon. First a wide slash, the a long slash, then a wide, followed by one more long stroke of the sword. The blade danced as if it was an extension of Sparks hand, putting on an elegant show for anybody who might be watching from above. He ducked once, then weaved just in case he failed to delete his drill like opponent.

Summary

Sparks Passive: [Samurai's Focus] - [Take Aim] at PickPocket.
S1: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
: Pickpocket (Acc: B) +Acc B -> A with Take Aim, at Drixol.
S2: MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: D
: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) All three fist at Drixol.
S3: Dodge
L1: Feint towards Drixol.
L2: Feint to Drixol's left side.
S4: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) +Acc B -> A with Sword Mastery, at Drixol. (1/2 uses)
S5: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) +Acc B -> A with Sword Mastery, at Drixol. (0/2 uses, Broken)
-Free Dodge with Swordplay-
S6: Dodge

With only a couple of targets left to deal with, Drago and sparks focused on one each and set about removing the last of the viral threats from the area. Up above, the Megalian shifted once quickly, then launched its head to attack Drago; the dragonier was well beyond such efforts though, and rather than get away from it, he managed to simply grab and catch the head of the virus; it pushed at his defences, but not nearly enough to do him harm, and he held it still long enough for his support programs to smash it into oblivious a moment later.

Down below, The drixol was attempting its second ill-fated attack run. As it emerged, however, it was met by a flying bundle of fur that latched onto its front section with grabbing paws. The bandcoon was swiftly caught up in the movement of the drill, becoming a spinning blue of brown that obscured everything else as the drill dashed forward towards Sparks and Lucky. Already a little bit off aim from the extra passenger, each successive fist that struck it as it drew in bashed it further off course, until sparks was able to shift gracefully aside and deliver a final bisecting slash as it passed by him, to crash into one of the metallic protrusions that poked up above the surface.

The bandcoon disentangled itself from the viral wreckage and stumbled, forward, dizzy. Just before it stepped out into the lava, though, a metal periscope emerged from the magma and caught its foot, lifting the small creature up as the rest of a small submersible surfaced beneath it. It squeaked, holding its prize carefully but stumbled forward all the same as the hatch opened, to reveal a small, equally furred creature standing at the top of the ladder. Aside from a simple red chest band, she seemed to be dressed light for the extreme heat of the area; white fur and long, laid back ears, with ornaments tied into the back of her hair were the most immediately visible features.

"Whew... I swear, the places they send me... who've we got here... let's Oh—!" The small rabbit-like creature was just wiping her brow and looking about the scene as the bandcoon tumbled down onto her head and was quickly caught in a pair of delicate hands that snapped up to support it with deceptive speed. "Easy there little guy, come on, let's get you home!"

Sparks would have the clearest view as she climbed out of the submarine; a red denim skirt protected her lower body, though she seemed to be bare-foot as she darted along the top of the submarine, carrying the fluffy critter in one hand and holding a wicker basket in the crook of her other elbow. She was mostly moving towards Sparks, but the impromptu pool of water was between her submarine and his location, and she dived off them end with a splash, then surfaced quickly and began waving to Sparks and Lucky. The bandcoon, somehow, had managed to move in such a way that he didn't end up dunked, and was now sitting on top of her head holding a package that looked rather like the head of the drill virus.

"That's refreshing, come on, quick, I'm behind time already!" As she kicked back on the surface of the small sea patch, she caught sight of Drago and the others above, and frantically started to wave up to them as well, drawing her hands in to usher them down as well.

"Thought I had two signatures... ok, so, here we are you two! Seasonal gifts for everyone I can get to, and you're on the list today! It's all safe already!" She fished in her basket and pulled out a miniature green crystal, before flicking it up and forward sot hat it grew to full size. After it stopped she reached out one small hand and tapped it. The crystal stopped spinning and rapidly decoded itself sending a stream of zenny to both Sparks and Drago. The bunny girl sighed then lay back in the water, looking up at the sky while the bandcoon jumped back to sparks and handed him its own gift. At some point after she'd jumped into the water, her red denim skirt had replaced itself with something that looked more like a bikini bottom swim wear, and she splashed in the water lazily.

"Well, I think that's me done for the rounds this season. I think I'm going to take a breather here. Enjoy your present boys, don't worry about me, I'm just going to relax for a bit. Have fun wherever you're headed!"

-=Viruses=-
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
: DELETED
DrixolDrixol (Drixol)

Area: Electown, Kotobuki Town, Hades Isle

HP: 90
Primary Attack Damage/Effect: 20 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
: DELETED
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
A: DELETED
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
B: DELETED
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
A: DELETED
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
B: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
A: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
B: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
C: DELETED
MagmaDragonMagmaDragon (MagmaDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Hades Isle

HP: 200
Primary Attack Damage/Effect: 30 Fire + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Lava in its wake.
Secondary Attack Damage/Effect: 30 Fire + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Fire
Possible Rewards (Per Virus): HeatDragon1, Zenny
: DELETED

-=Allies=-
Sparks.Exe: 180Hp [Mounted on Lucky]
Lucky.SP: 60Hp [Lava]

DragonierMan.Exe: 300Hp [High Altitude above Sparks]
Magistrate.SP: 100Hp [High Altitude]
Suzume.SP: 100Hp [High Altitude]
Aya.SP: 100Hp [High Altitude]

Prosopopoeia.lapin: ??? [Sea]

-=Terrain=-
55% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Most of the field; lava level is a small but moderate distance below the level of most ledges]
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Middle of the field around where Sparks is]
5% Normal
  • No effects.
[Ledge Sparks used to be on]
5% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Tiny remaining ledge on the right]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Rear ledge where HotHeadA was, and near left ledge where Cragger was]

-=Battle 4, Victory!=-
Sparks: 1680z, 34 BugFrags, Metrid Bounty +2, PickPocket: DrillArm1Damage: 60 + Break + Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
Trader Rank: D

Drago: 1460z, LavaBall1Damage: 120 + Break + Small Lava Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Lava
Duration: Once
Element: Fire
Trader Rank: D
, 34 BugFrags, MagMaDragon Bounty +1
Both get: 8 Mutual FXP (6 Base +2 for interactions)

GMD: 2400z Each

The battle came to an usual fashion, it wasn't everyday that a Navi randomly shows up and gifted them free rewards. Sparks sheathed his weapon, and remained on Lucky's back due to the amount of lava around them. The Bandcoon returned with a drillbit clenched between its teeth. The bit was almost as big as the Virus was. "Thanks buddy." Sparks patted him on the head before dismissing the Bandcoon. The dog showed little interest in the new comer, but the samurai chose to to give thanks. "We really appreciate the extra zenny, but what are you doing way out here in Hades Net?"

"Drago!" He yelled to the sky above, "There's a some rewards down here for you. Looks like a big ball of lava." He looked down, only to see Lucky pushing the LavaBall weapon around with his snout as if it was a dog toy.

"Hey Sparks, I'm going to handle some shopping while yall wrap up here." Joseph's voice rang across the area. "Good job today everybody."

"Yes master." Sparks replied.

((OCC: We are not planning on taking a battle 5, so I'm just trying to get a head start on my shopping before we start a new thread.))
[Battle thread over! This is just an RP thread now. No further battles will occur here.]

A combination of a heartbeat pulse and a tingling sensation ran through DragonierMan as he heard his ally's cry from below. Drago stopped suddenly in the air and floated there for a moment with languid wingbeats as he looked at his hands. He felt stronger somehow, but why? He looked down, past his hands, and towards Sparks. Was it because of him? Drago's core roared in his chest, and his eyes and hair flickered a different color for just a second, before returning to their usual dark gray. Did he just obtain a higher level?

Magistrate's keen eye noticed a change in the demeanor of the dragonier. She looked between Drago and Sparks for just a moment before putting two and two together. Suzume and Aya had flew down to gather the rewards of their fourth battle. It was likely they would return home soon to celebrate a successful hunt. It was at that point they noticed the submersible, and the new navi that had appeared out of it. They flew over to where the lapin girl was swimming and received their gift.

"Thank you... miss? Aya thanked the bunny woman, stowing the money away in her sack, and inquired as to name of the new arrival. "Eeeeee! So adorable!" Suzume squealed and tried to rub her hands over the woman's ears without permission. Drago had returned to float above the lava near Sparks and Lucky, with Magi. She collected the ball from Lucky and stored it in her own fire-proof sack, before giving a half-hearted scritch between the ears as payment. "Well, I think this has been a very successful hunt so far," Drago said with a grin. "I believe we both got our bounty's worth of hunting out of the way and acquired enough funds to give us a strengthening."

He turned to Magi, "Will you see as to that other navi and leave us alone for a moment." Magi looked between Sparks and Drago for a moment, before nodding and floating over to where Suzume and Aya were with the rabbit girl. Drago turned to Sparks, his demeanor more serious than usual, his voice lowered in volume. "Do you feel that?" he asked as he placed a hand on his own chest. "Something inside me is calling out to you." He took his hand off his chest and tired to place it on Sparks' shoulder. "Is this the calling of one's heart when he finds true friendship? When a man finds another whose connection runs deeper than the average man? Who knows what the other person is thinking and feeling without a word spoken." Drago gave Sparks' shoulder a pat, his smile returning. "We shall continue to grow stronger together, you and I, just like we promised. Ha! Maybe strong enough to shake the NET. Wouldn't that be something?" Drago laughed heartily.


"Go follow them Lucky, be nice to the new Navi okay." Sparks directed his .SP to follow Magistrate, Aya, and Suzume. The pup stayed behind them, as he wasn't too keen on making new friends, and would only plop down right behind them once any conversation started.

As soon as Drago touched Spark's shoulder he felt a similar tingle run through his body. It was like a static jolt rushed through his body. The feeling was familiar, it was an energy. The same energy that surrounded him upon activating his DragoCross. Except it wasn't surrounding him this time, it was glowing from with in. The tingle began to subside, as the samurai Navi continued listening to his friend. "We have become strong in deed my friend. This is a friends bong... better yet... A warrior's bond. I'm glad we are comrades, it's been a pleasure honing my skills along side you." He paused. "I look forward to taking on even greater challenges by your side." He presented his right hand offering a hand shake, "To growing even stronger!"
Down in the small, rapidly warming up water pool, the strange bunny-woman seemed resignedly patient over Suzume's attention and grinned at her with a raised eyebrow.
"Those are sensitive you know..." Her amusement turned across to the politer of the two and she nodded back, still lazily treading water as she did. "Giving gifts is fun, don't worry about it, hehe... besides, it's good to see navis focusing on the imbalances and helping keep things smooth. That new bounty hunter has really been helping with that." She chatted in mostly quiet tones while the navis began to have their own conversation above and further off, absently splashing the water in front of her. "I mean, Magma Dragons don't even belong in this area of the net. There's too many of them, and all in the wrong places. Balance is all out of joint here, and now that my rounds are done I've got to go look into why, and fix it... but knowing that there's folks on this end cleaning up the excess is reassuring, so it's a present well earned, you know? Prosopopoeia, by the way, but call me Prose." She shrugged, then dived under the surface, refreshing her self again, but the small pocket of water in the lava was getting quite hot now. Instead of staying in, the woman kicked hard in the water a couple of times and jump out, back onto the deck of her tiny submersible, pulling a beach towel out of nowhere and lying out on it to let herself dry.

"Hehe... looks like they're having a real bro moment up there, don't you think? Hope they keep training, net could use a few more strong hands to keep things in balance... and it only gets nastier further down. Haven't seen a navi trying to keep things in check down at chaos layer for... I dunno... months. It's a mess down there." Prose shook her head then rested back with her hands behind her head and one knee up while she relaxed in the less than beach-like conditions, closing her eyes and sighing to herself.

((Prose will remain and be generally polite and laid back, but don't feel the need to wait for her responses if you wish to play amongst yourselves))
DragonierMan rested on the surface of the water, holding Sparks above the Sea with his strong arms while the samurai was dismounted from Lucky. He floated Sparks over and set him down on the spot of Normal terrain, before returning the handshake. "Indeed. Let us finish up here and head on out. We need to turn in these bounties of ours and get ourselves supplied for the next run.

Magistrate, Suzume, Aya, and Lucky listened to Prose as she talked. Suzume let go of the rabbit's ears with a blush, having overstepped her bounds in her hurry to touch fluffy ears. Aya cleared her throat with a cough. "Ah, so you work for the GNA," she surmised from Prose's words, whether correctly or not. If she did work for the GNA, it would explain the present. Unless Prose was doing this out of pocket. Magi then chimed in, "We have cleared the area of threats, for the moment. However, I would advise against staying in this area for any great length of time. I do not know of your combat potential, but the concentration of viruses here has been unusually populated as of late.

"If you need an escort out of here, we can provide one!" Suzume offered, trying to make up for the earlier transgression. "We are about to head home for the day anyways." Whether or not Prose took their offer, the four dragoniers began to finish packing away their spoils and started to return the way they came. It wasn't more than an hour or so before they had found a portal leading out of Hades Isle Net to a transfer hub to Internet City. The women began to head through it one by one while Drago turned to Sparks. Grasping his arm again in a brotherly manner, he said his goodbyes and discussed meeting again in the Rogue Nets soon. He then stepped through the portal and was gone.

[DRAGONIERMAN JACKED OUT!]


lucky laid on his belly with his hind legs tucked in, while splashing the lava around with his front paws while the three Dragoneirs went back and forth with Prose. His head darting back and forth as he tried to catch the splashing droplets of lava before they fell back to the puddle below.

"Rouge Net you say.... I do believe it's time to test my strength against a whole new layer of the net. I will meet you for sure. I'll have Joseph send Destin an email when we are ready." A hint of excitement buzzed with his words as they flowed from his mouth. He waved good bye as the group took their leave for the time being.

Sparks walked over to Luxky. "We appreciate it again Prose" He waves to her, showing thanks again, then in humorous fashion said, "Hopefully we meet again and you bring us more goodies." Then he and Lucky bowed their heads, turned, and took their leave, heading for Netfrica to turn in their latest bounty.
((+4 FXP))