"You can't escape us!" Drago shouted at the fleeing FirePhoenixes as the four navis sped towards the two weakened firebirds. They all flapped their wings hard in an effort to overtake the birds before they managed to get too far away. A wave of water shot out of Drago's form and sliced across the air, chasing after the FirePhoenixes, and trying to douse them. A wave of fire shot out from Magi's form and sliced across the air, also chasing after the FirePhoenixes, and trying to burn them back into ash. Suzu and Aya shot guided cannon shots toward the FirePhoenixes, trying to tag them even while blinded.
Shots rang out afterwards as Drago, Magi, Suzu, and Aya pelted at the FirePhoenixes with a barrage of buster shots. Saturating the space around the firebirds in flak. Drago then pushed his speed to the limit and smashing through the sound barrier as he dashed after the two birds. He probably passed right through them and ended up in front of them. Regardless, he sent a crescent of wood energy arcing into the viruses' path. The boomerang sliced through the air, curving along its path, and tried to hit both of them. This was followed by a barrage of rocket fists. A trio that punched through the wind resistance, as they flew towards the two FirePhoenixes, and attempted to punch the birds out of the sky.
Summary (Turn 2)
~Actions Summary~
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Sparks.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sparks.
*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Lucky.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Lucky.
Action Count 1
D1: Dragon's Resilience [Signature]: 30 Healing + Status Cure [2 TCD]. HP: 300/300 --> 300/300. Status Cure: Blind1.
M1: Command Word - Refresh [Signature]: 30 Healing + Status Cure [2 TCD]. HP: 100/100 --> 100/100. Status Cure: Blind1.
S1: Renewal of Light [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Sparks. HP: 210/210 --> 210/210. Status Cure: Blind1.
A1: Renewal of Darkness [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Lucky. HP: 80/90 --> 90/90. Status Cure: Blind1.
Action Count 2
*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Give chase after the FirePhoenixes.
D2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C [Battlechip]: Acc: A (A+AccEnh; 70%); 90 Aqua Damage + Wide Attack. Target: FirePhoenix A, FirePhoenix B.
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: PhoenixShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C [Battlechip]: Acc: A (70%); 90 Fire Damage + Wide Attack. Target: FirePhoenix A, FirePhoenix B.
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
S2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C [Battlechip]: Acc: E (A+Lock-On-Blind1; 30%) 100 Null Damage + Seeking + Lock-on. Target: FirePhoenix A.
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
A2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C [Battlechip]: Acc: E (A+Lock-On-Blind1; 30%) 100 Null Damage + Seeking + Lock-on. Target: FirePhoenix B.
Action Count 3
D3: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: FirePhoenix A. OR FirePhoenix B if FirePhoenix A is deleted.
M3: Attack [SP]: Acc: A (70%); 30 Null Damage. Target: FirePhoenix B. OR FirePhoenix A if FirePhoenix B is deleted.
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S3: Attack [SP]: Acc: E (A+Take Aim-Blind1; 30%); 30 Null Damage + Disarm. Target: FirePhoenix A. OR FirePhoenix B if FirePhoenix A is deleted.
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A3: Attack [SP]: Acc: E (A+Take Aim-Blind1; 30%); 30 Null Damage + Disarm. Target: FirePhoenix B. OR FirePhoenix A if FirePhoenix B is deleted.
Action Count 4
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D4: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D [Battlechip]: Acc: B (C+AccEnh); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: FirePhoenix A, FirePhoenix B.
Action Count 5
D5: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: FirePhoenix A, FirePhoenix B.
Action Count 6
D6: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: 1 Fist to FirePhoenix A, 1 Fist to FirePhoenix B, and 1 Fist to etiher A or B (whichever is still alive). If one of them is deleted either before this chip, or at any point within this chip, all (other) fists go to the remaining one.
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 300/300 --> 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3.Blind1 until beginning of Turn 3. Status Cured.
4. Dragon's Resilience [Signature]: 2 TCD.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 100/100 --> 100/100
1.Blind1 until beginning of Turn 3. Status Cured.
2. Command Word - Refresh [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 until beginning of Turn 3.
4. Renewal of Light [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 100/100
1. 20HP Casing.
2. Blind1 until beginning of Turn 3.
3. Renewal of Darkness [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Sparks.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sparks.
*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Lucky.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Lucky.
Action Count 1
D1: Dragon's Resilience [Signature]: 30 Healing + Status Cure [2 TCD]. HP: 300/300 --> 300/300. Status Cure: Blind1.
M1: Command Word - Refresh [Signature]: 30 Healing + Status Cure [2 TCD]. HP: 100/100 --> 100/100. Status Cure: Blind1.
S1: Renewal of Light [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Sparks. HP: 210/210 --> 210/210. Status Cure: Blind1.
A1: Renewal of Darkness [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Lucky. HP: 80/90 --> 90/90. Status Cure: Blind1.
Action Count 2
*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Give chase after the FirePhoenixes.
D2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C [Battlechip]: Acc: A (A+AccEnh; 70%); 90 Aqua Damage + Wide Attack. Target: FirePhoenix A, FirePhoenix B.
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: PhoenixShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C [Battlechip]: Acc: A (70%); 90 Fire Damage + Wide Attack. Target: FirePhoenix A, FirePhoenix B.
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
S2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C [Battlechip]: Acc: E (A+Lock-On-Blind1; 30%) 100 Null Damage + Seeking + Lock-on. Target: FirePhoenix A.
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Give chase after the FirePhoenixes.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
A2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C [Battlechip]: Acc: E (A+Lock-On-Blind1; 30%) 100 Null Damage + Seeking + Lock-on. Target: FirePhoenix B.
Action Count 3
D3: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: FirePhoenix A. OR FirePhoenix B if FirePhoenix A is deleted.
M3: Attack [SP]: Acc: A (70%); 30 Null Damage. Target: FirePhoenix B. OR FirePhoenix A if FirePhoenix B is deleted.
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S3: Attack [SP]: Acc: E (A+Take Aim-Blind1; 30%); 30 Null Damage + Disarm. Target: FirePhoenix A. OR FirePhoenix B if FirePhoenix A is deleted.
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A3: Attack [SP]: Acc: E (A+Take Aim-Blind1; 30%); 30 Null Damage + Disarm. Target: FirePhoenix B. OR FirePhoenix A if FirePhoenix B is deleted.
Action Count 4
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D4: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D [Battlechip]: Acc: B (C+AccEnh); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: FirePhoenix A, FirePhoenix B.
Action Count 5
D5: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: FirePhoenix A, FirePhoenix B.
Action Count 6
D6: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: 1 Fist to FirePhoenix A, 1 Fist to FirePhoenix B, and 1 Fist to etiher A or B (whichever is still alive). If one of them is deleted either before this chip, or at any point within this chip, all (other) fists go to the remaining one.
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 300/300 --> 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3.
4. Dragon's Resilience [Signature]: 2 TCD.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 100/100 --> 100/100
1.
2. Command Word - Refresh [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 until beginning of Turn 3.
4. Renewal of Light [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 100/100
1. 20HP Casing.
2. Blind1 until beginning of Turn 3.
3. Renewal of Darkness [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.