KaijuMan in YokaNet

Near a rather clear area of the Yoka Network, right next to the portal leading to the NetSquare, a jagged crack started to form on the ground. With a somewhat cheesy cracking/rumbling sound effect, the crack ripped itself open, revealing the orange-red glow of lava below.

The lava started to bubble violently before KaijuMan's spines started to protrude from the surface, glowing with heat. With a sudden burst of movement, KaijuMan's body hurled itself up from the lava as he belted out a deep roar. He stomped out of the large gash in the ground just as it started to close behind him, leaving him alone in this new Network.


((Ready for Battle #1))
With his burning, exuberant entrance, KaijuMan was already faced with a group of viruses that almost looked like it was waiting for a navi to come by. With the nice, cool beach on the side, the viruses looked rather pumped up to finish this battle quickly to enjoy it!

RaingearA: 80 HP
RaingearB: 80 HP
MagneakerA: 70 HP
MagneakerB: 70 HP

Terrain: 30% Sea, 70% Sand

KaijuMan: 190 HP

-BATTLE ONE, START!-
When KaijuMan stepped out of his lava pit, he noticed the terrain beneath his feet had a lot of give, and his claws seemed to sink into the sand as he moved along. He scraped his foot over the sand, seeing how little traction it seemed to give him. He wasn't alone either, several viruses seemed to have been disturbed by his appearance, and were ready for battle.

KaijuMan lowered his head and snarled at the viruses, his tail swishing restlessly to the side as his cranial spines twitched in excitement. These viruses were new to him, but he was more interested in what kind of sounds they would make underfoot, than what their abilities were. John started to slot in several chips, and spoke to his Navi.
[Uploading battlechips now! Use this new RollingLog chip against those Magneaker viruses, then zap one of those Raingears!]

Though he wasn't one to follow orders, he agreed with a huff as a long, wooden log materialized just behind his back. As it quickly formed, the spines on his back lay flat, and he curved his long scaly tail in smooth curve, leaving the tip of his tail pointing towards the magneakers. The log started to roll down his back and over his tail, and he lifted his muscular tail to help guide the log down, and to make it pick up speed. It quickly reached the end of his tail, and with a flick of the bladed sleeve near the tip of his tail, he sent the log tumbling towards the pair of bug-like viruses.
[If it bounces back, hit it towards them again to finish them off!]

If the log didn't simply crush the viruses and did in fact bounce back towards KaijuMan, he would have simply taken a diagonal step forward with his right leg as he turned his entire body to the left, causing his tail to snap forward and bash the log back towards his targets. After doing so, he glared at the rightmost Raingear, and opened his mouth slowly, revealing the electrical discharges arcing amongst his razor-sharp teeth.

A hoop of brightly glowing electricity started to form and spin between his upper and lower jaws, and though KaijuMan didn't notice, a RemoteBit and its control unit started to form as well, but several feet behind him. As soon as the hoop charged up, he snapped his jaws shut, causing the ring of electricity to leap from his mouth as it made a beeline towards the Raingear. Following KaijuMan's queue, the green and silver RemoteBit flew overhead before pausing above the left-most Raingear, buzzing with electrical power. After only a second or so, a bright flash and a loud crack burst through the network, signaling the arrival of a powerful bolt of lightning that surged down from the polished silver lightning rod of the RemoteBit.



ACTIONS:
1. Rollinglog1: MagneakerA,B (50dmg Wood + Ground Attack + Wide Attack(3) + Double Attack)
2. Rollinglog1: MagneakerA,B (50dmg Wood + Ground Attack + Wide Attack(3) + Double Attack)
3. ZapRing1: RaingearA (40dmg Elec Stun1)
4. RemoteBit1: Summon 100HP Remote and Bit
--RemoteBit: Attack RaingearB (80dmg Elec + Panel Break)
(no u)

If anyone was capable of producing sizable logs, it was KaijuMan, as he starting rolling a pair of them at the...grasshopper looking things. As it turned out, only one was necessary, as both were smacked by the circular wood. One managed to get off a magnetic bomb before being deleted, but it missed by a mile. The Navi was free to laugh at that one.

The deletion of their allies didn't please the RainGear, however, and one immediately fired off a powerful AquaTower...though it somehow managed to miss the large opponent. It was immediately rewarded with a ring of electricity, which instantly destroyed it. As a RemoteBit formed behind the enormous reptile, the remaining Aqua virus attempted to launch a line of water at both, yet somehow the latter escaped damage AGAIN. One had to wonder if these viruses were visually impaired. However, no one could think about that for long, as a bolt of lightning rained onto the final foe, giving the battle a rather shockingly quick end.

RaingearA: DELETED
RaingearB: DELETED
MagneakerA: DELETED
MagneakerB: DELETED

Terrain: 30% Sea, 70% Sand

KaijuMan: 190 HP

---BATTLE ONE, COMPLETE
---NO, SERIOUSLY, THE RNG LOVED YOU THAT MUCH

Rewards: 500z
In what seemed to last only a few seconds, the battle reached an expedient end; with KaijuMan completely unscathed. The reptile made a satisfied huff as he scoured over his rewards, sweeping them up with his tail and having the Zenny data directly downloaded to the PET. This was only a warm up for him, so of course he was ready for more. KaijuMan eyed the scenery as he lumbered forward with the shoreline, hoping to find more viruses to smash.

((Ready for Battle #2))
And so did KaijuMan attempt further conquering of his weakness. And as a result, he encountered some viruses more than willing to give him acupuncture with sharp spears and probosces. And there was some water on either side of him, as he was on some kind of land bar. And since that water was nice and steamy, it probably wouldn't harm the Navi if he stepped on it. And that's how his battle began.

-----SHARPMINDED VIRUSES-----
PiranhaA: 60 HP (Normal)
PiranhaB: 60 HP (Normal)
PiranhaC: 60 HP (Normal)
SkeeterA: 30 HP (Onsen, to left of KaijuMan)
SkeeterB: 30 HP (Onsen, to left of KaijuMan)

-----ABRIDGED TERRAIN-----
40% Normal (straight line through center of battlefield)
60% Onsen (30% to either side of main line)

-----HEATED NAVI-----
KaijuMan: 190 HP

- BATTLE TWO, READY
= CAN KAIJUMAN BE AS LUCKY THIS TIME?
+ GO
Unsurprisingly, more viruses lay ahead before the reptilian Navi; most of them were situated on a bridge of normal panels, while others hovered to the left over the steaming onsen surrounding the bridge. KaijuMan's cranial spines twitched excitedly and started to glow as his body heated up in anticipation. Without any commands at all, KaijuMan had already started to well up a hunk of molten rock in his mouth, causing even his nostrils to glow a bright crimson.
[Try to take out those fish-like viruses first, they are likely aqua types, and they'll probably hurt a lot more than the others! After that, use this Shotgun chip to take out the others!]

KaijuMan was indeed aiming towards the trio of Piranha viruses, but simply because they were directly in front of him, not due to the threat they posed to him. With his target set in the dead center of the trio, KaijuMan tilted his head slightly skyward to give the fiery, molten projectile the proper trajectory to hit his target. The reptile opened his mouth as he launched the glowing slag towards the viruses. Leaving a black smoke trail in its wake, it arced through the air before it hit the ground with a loud bang and exploded in a respectably large fireball. With any luck, his targets would be reduced to fried fish-sticks, thanks to the shower of sparks and lava that blossomed out from the explosion.

KaijuMan's body continued to heat up even after the shot was away, so much so the terrain beneath him started to flicker and glow as embers started to form. Like a chain reaction, the embers started to advance outwards like a glowing ripple, burning the area to a crisp and eventually leaving a large circle of charred black, glowing coals around the Navi.

The heat of the coals would be stifling to normal programs, but to KaijuMan, it was remarkably comfortable. His muscles felt loose and flexible, and his body almost felt lighter as his energy peaked. Designed like his real-world counterparts, his activity level is directly proportionate to his body temperature. His pitch black, sliver-like pupils contracted as he searched for his other targets. Upon seeing the buzzing skeeters, he opened his mouth wide, revealing a growing orb of energy that was forming between his jaws. Within moments of revealing the pulsating orb, it shot from his mouth before it fragmented like a spray of glowing needles, ready to skewer the mosquito-like viruses or at least perforate them like wet paper.

Though the chances of his targets surviving were low, his body was still brimming with energy, and he still wanted to cause even more chaos and destruction. His eyes moved back towards the bridge, and would have locked on to any of the surviving Piranha viruses before he dug his claws in and lunged forward. His jaws were slightly agape as he stomped forward at an inhuman pace, kicking up coals as his claws raked through them. He closed his jaws as he raised his head, drawing back before he thrust his head forward and threw open his jaws, belting out a booming, blood-chilling roar. KaijuMan's eyes were practically aglow as he charged the viruses like a crazed berserker. He skidded to a stop and snapped both of his vambrace claws out as his tail swished to his side, the armored sleeve near its tip slid across the ground and kicked up sparks as it went. The sheer sight of the beast standing nearby had a paralyzing effect, overloading any sort of fight-or-flight reflex programming and causing the enemy to freeze up for at least a moment; that is all KaijuMan would need to dispatch anything that survived his fiery assault.


ACTIONS:
1. Lava Mortar: Piranha A,B,C (70dmg Fire Blast2 + Self Slow + 2TCD)
2. Scorched Earth: KaijuMan.EXE (Medium Coal Terrain (centered on self) + Take Aim + 1TCD)
3. Shotgun: SkeeterA,B (50dmg Spread2) [+ Accuracy Up]
4. Crushing Terror: Charge Piranha group (Movement + Stun Nova3 + Self Slow + 3TCD)

Cooldowns

Lava Mortar: 2 turns remaining
Scorched Earth: 1 turn remaining
Crushing Terror: 3 turns remaining
---WARNING: SLOW MAXED--- [Drain Crunch, Lava Mortar, and Crushing Terror sigs are now locked]

KaijuMan started off by launching some magma at the fish, managing to fry two of them, though one escaped the blast and turned to face the Navi...but did nothing. Yet. One of the Skeeter panicked at the sight, and the mosquito swarm dashed at the large Navi. Unfortunately, it ended up nose first in the reptile's skin, and drained some...whatever it was inside the Navi (30), as he whipped up some Coal terrain. At least the attack made it a piece of cake to wreck it with Shotgun, though there was no way the spread could reach the other virus.

Upset that its partner in crime was deleted, the other Skeeter raced at KaijuMan, having similar success with its life draining (30). Man, he was gonna itch after this battle something fierce.

-----SHARPMINDED VIRUSES-----
PiranhaA: 60 HP (Normal)
PiranhaB: DELETED
PiranhaC: DELETED
SkeeterA: DELETED
SkeeterB: 30 HP (Onsen, to left of KaijuMan)

-----ABRIDGED TERRAIN-----
20% Normal (formerly straight line through center of battlefield)
20% Coal (centered on KaijuMan, breaks Normal terrain into two sections)
60% Onsen (30% to either side of main line)

-----HEATED NAVI-----
KaijuMan: 130 HP (Self Slow x 2)
KaijuMan growled at the slightly painful sensation coming from the skeeter's bite, and whipped his body around to face the annoying, flying virus. KaijuMan's teeth started to buzz and chatter with electricity as moments after John slotted in a ZapRing chip. A hoop of electricity started to form between his jaws as he glared at the virus, before he snapped his jaws open and fired the ring of electricity towards it.

The electricity faded away from his teeth and mouth, but then it started to re-appear in his eyes, indicating the MagBolt chip had been uploaded. After firing the electrified ring towards the Skeeter, his glare shifted towards the lone Piranha virus. At that moment, a pair of beams shot forth from his eyes in an attempt to snare the virus and draw it in close enough to deliver a powerful jolt of electricity.

Behind the hulking Navi, a puck-like remote transmitter materialized behind him, as the lightning rod-brandishing bit appeared overhead. It flew over towards the skeeter virus, if it continued to survive, before it briefly charged up and fired a bright, powerful bolt of electricity down upon the virus's location.

Though the electrical assault should have been more than enough to take down the two viruses that remained, KaijuMan's claws swung into position, ready to swipe down anything that attempted to counterattack.



ACTIONS:
1. ZapRing1: SkeeterB (40dmg Elec + Stun)
2. MagBolt1: PiranhaA (90dmg Elec + Stun + Magnet Pull)
3. RemoteBit1: Summon 100HP Remotebit
-[Bit: Attack SkeeterB (80dmg Elec + Panel Break)]-
4. RageClaw1: PiranhaA (40dmg Null + Slashing)
Immediately whipping around to meet the Skeeter, KaijuMan quickly ended its life by firing a ZapRing at it from his mouth. The Piranha shot a few tridents at KaijuMan, but strangely enough, its aim was quite off, with only one of them hitting him in the chest. (5x2Aqua) It was killed off later by the RemoteBit, as the MagBolt eyebeams he fired missed the fish.

-----SHARPMINDED VIRUSES-----
PiranhaA: DELETED
PiranhaB: DELETED
PiranhaC: DELETED
SkeeterA: DELETED
SkeeterB: DELETED

-----ABRIDGED TERRAIN-----
20% Normal (formerly straight line through center of battlefield)
20% Coal (centered on KaijuMan, breaks Normal terrain into two sections)
60% Onsen (30% to either side of main line)

-----HEATED NAVI-----
KaijuMan: 130 HP

-- BATTLE 02, VICTORY!! --

-- REWARDS --

650z
((all hail the ubermod))

KaijuMan looked down at the single spear only barely still embedded in his chest. He looked down, annoyed at the spear as he brushed it off with his clawed hand. He rolled his shoulders and cracked his neck, making a relieved huff and causing a bit of smoke to come from his nostrils.

The reptilian navi swiped his tail over the data packet laying nearby before he started to wade into the Onsen, splashing along as he did so.
[Taking a break, Kai?]
Hmph. Just washing off my scales, they're dusty.

"Dusty? From the coal?" John thought, but he didn't think much of it as his Navi continued to wade deeper into the water, before he actually pitched forward and quazi-dove into the water. It was still only around hip depth for him, but he brought his arms to his sides and his legs against his tail as he curved his spine and tail, causing him to rather smoothly slide through the water. John was rather surprised to see his navi's rather adept swimming ability, and couldn't help but be amused by the sight of nothing but spines, the occasional tail blade, and KaijuMan's eyes and nostrils above the surface of the water.

((Ready for Battle #3))
Swimming through the warmth, Kaiju found himself on a slow-moving stream of hot spring water, finally ending up at a rather large circular pool. Inside it were some more watery foes to defeat. In front of him, some Cloudy fed the pool of water with their rain, accompanied by Nautilus viruses underneath it. At the middle, where a small island was, some rolling weights made their way towards the edge of the water.

-- ENEMIES --
Heavy A: 75 HP (Normal)
Heavy B: 75 HP (Normal)
Nautilus A: 60 HP (Onsen) (10 HP BubbleWrap)
Nautilus B: 60 HP (Onsen) (10 HP BubbleWrap)
Cloudy A: 80 HP (Onsen)
Cloudy B: 80 HP (Onsen)

-- NAVIGATOR --
KaijuMan.EXE: 130 HP (Partial Submerge/Onsen)

-- TERRAIN --
70% Onsen (Pool)
30% Normal (Middle)

-- BATTLE 03, READY? START!! --
((Not certain if Mass Destruction's AoE boost applies to object attacks. If not, Totem's attack is only Spread2))
The reptilian Navi slid through the soothingly warm water with little difficulty, especially due to the slight current leading to the large basin ahead. However, the viruses waiting for him did pose a bit of an obstacle for KaijuMan. Two puffs of mist rose from his nostrils as he exhaled, showing his alertness to the foes ahead. Though there was an island with a pair of viruses chilling out, the majority of them were over or in the water, and appeared to be Aqua types. John knew these viruses were capable of putting some serious hurt on his Fire navi, but luckily they had more than enough Elec chips to deep-fry them.

John pulled a ZapRing and MagBolt chip from his pocket and slotted them into his PET, somewhat assuming KaijuMan would know what to do with them. His assumption was correct as he saw and heard electrical discharges crackle and buzz from KaijuMan's partially open mouth and the surrounding water. Though almost entirely obscured by KaijuMan's mouth and the bubbling water, a hoop of electricity was forming between his jaws, heating the water in the immediate area and thus creating the aforementioned bubbles.

KaijuMan's nostrils closed and his head sunk down beneath the surface of the water, so he could get a good look at the shadowy viral forms in the water. The viruses appeared to be surrounded in a large bubble, but it likely wouldn't hold up to a powerful electrical jolt. KaijuMan aimed his head towards the closest Nautilus virus before he opened his jaws slightly wider to launch the electrical hoop forward and towards the bubble-encased virus. The bright ring of electricity left a trail of bubbles as it made its seemingly hastened path towards its target. Unsurprisingly the water conducted electricity rather easily, but it seemed the ring could hopefully retain its potency and not fizzle out before reaching his target.

KaijuMan's mouth actually felt slightly numb from the current given off by the ZapRing, but he focused less on the odd tingling sensation and more on his next target. The reptile's eyes started to flicker and glow as he glared at the second Nautilus, sending a magnetic tether towards it in an attempt to draw it closer to deliver a hide-rending blast of electricity. The watery environment may give the attack a slightly longer range due to the high conductivity of the water, but then again it may be shorter as a result of the energy being dispersed too quickly. It was his first time attempting such an attack while underwater, so he'd just have to wait and see.

In the meantime, John retrieved another pair of chips, a Totem and a Shotgun, and slotted them into the PET as well. As soon as the Totem was uploaded, a circular outline of data materialized on the small island. The data started to stack upwards like a pillar, and the appearance layer came online. Within a couple seconds, the ring of data grew into a dark green cylindrical totem, complete with reptilian maws and claws on each side, one with teeth bared and a small flame between its jaws, and the other with glowing green eyes. The totem's open maw faced towards the Heavy viruses before the tiny flame erupted into a very broad stream of fire, hopefully bathing the viruses in heat and flames and burning them to a crisp.

The flames flickered over the ripples in the onsen water, just as KaijuMan's head surfaced. The water instantly beaded on his scaly exterior or simply dripped from his eyebrows and nostrils. Picking out the closest floating Cloudy virus, KaijuMan angled his mouth towards the virus and revealing the orange glow rapidly rising from his gullet. With a loud pop, he coughed up/launched a bright orange projectile towards the virus like a cannon. The projectile exploded quickly, sending a wide spray of shrapnel over the area, hopefully pelting both of the raining viruses and dealing some serious damage.


ACTIONS:
1. ZapRing: Nautilus A (40dmg Elec + Stun)
2. MagBolt1: Nautilus B (90dmg Elec + Stun + Magnet Pull)
3. Totem1: Summon 100HP object on small island
-[Totem: Attack Heavy A, B (100dmg Fire Spread3)]-
4. Shotgun: Cloudy A,B (50dmg Spread2)
Launching an electrical ZapRing to start off the battle, Kaiju electrocuted one of the Nautilus into deletion handily. Unfortunately, the electricity conducted to more than just the virus, as the dispersed energy also shocked him for quite a bit of damage. (50) The subsequent MagBolt also dragged the other Nautilus down, and shocked them both. (50) Ow, ow. Anyway, a Kaiju-Totem popped up on the island up above, but didn't quite get to roast the Heavy as its flamethrower attack missed. The Shotgun energy burst later did connect, though, damaging a couple of Cloudy quite heavily. The Cloudy sent their needle-sharp rain his way, but missed their target, and the Heavy teleported over to him, rolling over his head. One of them managed to hit him. (15) The warm waters healed Kaiju for a bit, but not much. (+4)

-- ENEMIES --
Heavy A: 75 HP (Onsen)
Heavy B: 75 HP (Onsen)
Nautilus A: DELETED
Nautilus B: DELETED
Cloudy A: 30 HP (Onsen)
Cloudy B: 30 HP (Onsen)

-- OBJECTS --
Totem1: 100 HP [Damage Mode/2 Turns Remaining]

-- NAVIGATOR --
KaijuMan.EXE: 19 HP (Partial Submerge/Onsen)

-- TERRAIN --
70% Onsen (Pool)
30% Normal (Middle)
John furrowed his brow as he saw his Navi's HP start to plummet as he attacked.
[What the... no way.]
The NetOp started to put 2 and 2 together, guessing the electric attacks were not just slightly buzzing his navi, but actually delivering a powerful jolt. Neither Navi nor Operator expected that to happen, but it seemed to make sense. Though the reptilian Navi was getting self-tased under the water, he didn't seem to be showing his discomfort. However, he was well aware of the situation he was getting into, and devised a simple, yet hopefully effective plan to cut down the enemy forces and obtain some severely needed energy.

KaijuMan's body temperature started to rise rapidly, causing the spines on his back to sit upright as he too took a more upright body position. Due to his height, he could touch bottom rather easily with his head above water. The water started to boil around him as his eyes, nostrils, and spines started to glow a deep crimson before becoming lighter and lighter shades of orange. He crouched down, setting his body deeper in the water, but also coiling his powerful leg muscles like a pair of springs. Using his tail to keep steady, and the claws on his feet to get proper traction, he leaned forward at almost a 30 degree angle towards the island for a split moment before bursting from the water. With a powerful kick he rocketed into the air with a loud splash, leaving a trail of rapidly vaporizing water in his path as he made a shallow arc to the island ahead.

He hit the panels with a colossal thump, but the resulting hissing and popping indicated he didn't just transfer a lot of kinetic energy and pressure into the ground, but also a very large amount of heat. In a pattern similar to shattering glass, jagged black marks surged from the impact zone before rapidly spreading over nearly the entire island, covering the area in a layer of ash and glowing embers. Thanks to the ground beneath his feet slowly burning around him, KaijuMan's body heat rose even higher and brought his jagged teeth to a white-hot glow. In less than a couple seconds, the reptilian navi was bearing down on the dumbbell-shaped viruses. He lurched towards the closest Heavy virus, mouth agape before he clamped down with his superheated jaws. If his teeth managed to sink in, his prey would have very quickly started to 'melt' as its code was broken down. The released energy from the eroding program would have been absorbed by KaijuMan, leaving the Navi a bit sluggish, but much more refreshed.

Though he hopefully put himself in a much better position, there were still several more viruses left on the field. However, the Totem was still active and prepared to bring its flamethrower to bear. The totem rotated towards the damaged Cloudy viruses before it launched a wide stream of flames towards them, hopefully burning the viruses to a crisp and keeping them off KaijuMan's back. As the Cloudys were hopefully being flash-roasted, John slotted in a RemoteBit chip, causing the green, puck-like remote to materialize behind the reptilian Navi, and the lightning rod-equipped bit to appear overhead. With hopefully only one target left to attack, the bit silently floated over the final Heavy virus before it started to buzz and crackle with electricity. That very brief warning was cut short by the rending lightning bolt that rocketed down from the sharpened metal lightning rod towards the virus below.


ACTIONS:
1. Crushing Terror: Leap to Island (Movement + Stun Nova3 + Self-Slow + 3TCD)
2. Scorched Earth: KaijuMan.EXE (Medium Coal Terrain + Take Aim + 1TCD)
3. Drain Crunch: HeavyA (70dmg Fire Drain + Self-Slow + 4TCD) [+20 non-drain damage coal boost]
4. RemoteBit1: Summon 100HP remote on island
-[Totem: Attack Cloudy A,B (100dmg Fire + Spread3)]-
-[Bit: Attack HeavyB (80dmg Elec + Panel Break)]-

Cooldowns

Crushing Terror: 3 turns remaining
Scorched Earth: 1 turn remaining
Drain Crunch: 4 turns remaining
Self-Slow Stack: 2

Exploding from the water gave KaijuMan the cover he needed, as most of the enemies around him were stunned into immobility. Searing coals formed around him as he landed on the island, and ravaged one of the Heavy within his teeth, restoring much of his health. (+70) The RemoteBit summoned later, along with the Totem, deleted the remaining viruses with ease.

-- ENEMIES --
Heavy A: DELETED
Heavy B: DELETED
Nautilus A: DELETED
Nautilus B: DELETED
Cloudy A: DELETED
Cloudy B: DELETED

-- OBJECTS --
Totem1: 100 HP [Damage Mode/2 Turns Remaining]

-- NAVIGATOR --
KaijuMan.EXE: 90 HP (Coal)

-- TERRAIN --
70% Onsen (Pool)
30% Coal (Middle)

-- BATTLE 03, VICTORY!! --

-- REWARDS --

[BubbleWrap] Battlechip, 800z
KaijuMan stood alone and victorious on his immolated island. He belted out a satisfied roar, causing the area around his mouth to become distorted from the super-heated air. John was equally satisfied, but didn't parrot the Navi; he was still sitting at the bar of the small ramen restaurant, and didn't want to piss off Mr. Nagano. [[color=darkblue]"Good work, Kai! Want to keep going?"[/color]] He asked just as Mr. Nagano placed the large bowl of piping-hot pork ramen next to the PET.

"Yes! I'm just getting warmed up!" KaijuMan grumbled between picking up some of his spoils. Though he liked his little isle of embers, it looked like there weren't any more viruses to eat, so he stomped off into the water. Depending on the depth, he continued to wade through or actually began to swim; he placed his arms against his sides and his legs almost straight back against his tail, then began to "slither" through the water in a fashion very similar to real-life lizards.

((Ready for Battle #4))
Moving through the water like a lizard would, KaijuMan waded through the heated waters, and ended up on the opposite shore. However, the shore seemed to hold a small gathering of viruses, with a line of hot coals dividing them. In front of him, a pair of Piranhas flanked a Whirly crustacean, with a Shellgeek between them a little further back. Beyond the coals, a pair of Magneaker lizards hid behind a tall pile of hot coals, while a Typhoon machine stood between them in waiting.

-- Viruses --
TyphoonTyphoon (Typhoon)

This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.

Area: SciLab, Yoka, Sharo, Netfrica

HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
: 100 HP (Between Magneakers, Normal)
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
A: 70 HP (Behind Coal Pile A, Normal)
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
B: 70 HP (Behind Coal Pile B, Normal)

WhirlyWhirly (Whirly)

Area: Yoka, Beach, Sharo

HP: 90
Attack Damage/Effect: 20 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl1, Zenny
Special: Omnishoes. Cannot fly into high altitude.
: 90 HP
ShellgeekShellgeek (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 100
Primary Attack Damage/Effects: 10 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 20 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 100 HP
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: 60 HP
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: 60 HP

-- Navis --
KaijuMan.EXE: 90 HP (Onsen)

-- Terrain --
70% Onsen
  • Aqua Elementals gain 3 HP/action partially or fully submerged, Non-Aqua Elementals only when partially submerged.
  • If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain, except in Yoka (Sea will convert to Onsen).
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua + Blast1 Blind.
(Majority of the field)
15% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
(Bordering the area between Onsen and Normal)
15% Normal
  • No effects.
(Land)

-- Objects --
Coal Pile A: 40 HP (Left, Coal)
Coal Pile B: 40 HP (Right, Coal)

-- Battle 4 Ready? Start!! --
KaijuMan's yellow, reptilian eyes peered hungrily at the shoreline and the spines on his head twitched in anticipation. He slowed his approach and let some of his body sink below the surface of the water, leaving mostly just his head and neck exposed, like a crocodile stalking its prey. However, instead of diving and steathily moving within biting distance, a familiar orange glow started to burn inside his mouth, and the water started to bubble and boil from the rapidly increasing heat.

He focused on the Whirly and its allies, then snapped open his mouth as his body twisted and recoiled to "hock up" a red-hot chunk of molten data. The lava bomb sailed through the air in a fairly shallow arc and left behind a trail of mist from the vaporized onsen water, and careened towards the Whirly and its ilk. Regardless of it hitting the Whirly as intended or not, the molten projectile exploded on impact and bathed the area in a shower of sparks and shards of superheated rock. Any bits that tumbled into the onsen left angrily boiling trails in the water before sputtering out.

John whistled in approval of the fireworks show, then looked at the pile of chips he'd placed next to his chopsticks. The "naval bombardment" gave him an idea, so he slotted in their MiniBomb chip. Meanwhile, KaijuMan's eyes combed the shoreline for additional activity, almost daring the viruses to fire back. If they did, KaijuMan tried to use the terrain to the best of his ability by slithering away or using his powerful body and tail to charge ahead to avoid any attacks being lobbed his way. [[color=darkblue]"Try this one on the other group,"[/color]] John suggested after he uploaded the chip.

KaijuMan pointed his reptilian head towards the Typhoon and the twin Magneakers, then opened his mouth a second time. This time; however, the projectile that launched from his gullet looked more akin to a grenade than a meteor or lava bomb. He aimed the spherical explosive's intended point of impact directly on top of the Typhoon, with the intent of catching its Magneaker compadres in the bomb's surprisingly large and percussive explosion.

The fireball and loud *ka-boom!* seemed to be KaijuMan's cue to press his advance; he felt the two bombs were enough to soften up his prey, it was then time to get up close and personal. He used his entire body like a massive fin and thrashed forward to explode up and out of the water. He hurtled through the air and towards the coal terrain, leaving a trail of water in his wake before his large, dinosaur-like feet crashed down upon the coals with a heavy thud. He further announced his arrival with a deep, howling roar, showing off his still-glowing daggers for teeth. The sudden introduction of a 10' tall, literal ton of prehistoric fury to the viruses' immediate vicinity would be obviously alarming, but KaijuMan aimed to leave them literally paralyzed by shock or fear. The spines on his head and back were starting to glow at their bases, and a mist started to rise from his dark green scales, indicating the Navi was truly turning up the heat.


ACTIONS
1. Lava Mortar: Whirly, Shellgeek, Piranha A, Piranha B (70dmg Fire Blast2 + Shot Type + Self-Slow + 4TCD) [+ Smash]
2. Dodge
3. MiniBombDamage: 90 + Blast1
Accuracy: C
Description: A Multi-use bomb.
Duration: Once
Element: Null
Trader Rank: E
: Typhoon, Magneaker A, Magneaker B [+ Mass Destruction]
4. Crushing Terror: Leap to coal area, between Coal Piles A & B (Movement + Stun Nova3 + Self Slow + 3TCD)
The first order of business as KaijuMan lurked the Yoka waters was to spit out some explosive napalm phlegm, erupting in the water in a brilliant display that roasted the pair of Piranhas. The nearby Shellgeek managed to shutter itself inside of its shell, but the intense temperatures of the molten projectile's explosion simply melted through the hard shell until it was little more than junk data. In return, the Typhoon spat out a whirlwind at him, but he managed to avoid it easily enough by quickly slithering away from the localized wind phenomenon. He retaliated by spitting out another explosive at it, this time looking much more manmade than the previous one. The explosion racked the Typhoon, as well as a nearby Magneaker. Unfortunately, in the event of launching the grenade out of his mouth, another one found its way into it, courtesy of the surviving Magneaker. The EMP bomb went off inside his mouth, its damage amplified by the waters that he resided in, though it was mitigated a little by the waters' healing properties. (-15x2Onsen) (+3x3) Before the electricity could take hold, he leapt onto dry land and roared impactfully, causing the Magneaker to short itself out in fear. The nearby Whirly wasn't as affected, as it spun into his path, only to lose its bearings and crash into one of the coal piles instead.

-- Viruses --
TyphoonTyphoon (Typhoon)

This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.

Area: SciLab, Yoka, Sharo, Netfrica

HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
: 10 HP (Between Magneakers, Normal)
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
A: 70 HP (Behind Coal Pile A, Normal) (Stunned!)
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
B: DELETED

WhirlyWhirly (Whirly)

Area: Yoka, Beach, Sharo

HP: 90
Attack Damage/Effect: 20 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl1, Zenny
Special: Omnishoes. Cannot fly into high altitude.
: 90 HP (Coal, where Coal Pile B was)
ShellgeekShellgeek (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 100
Primary Attack Damage/Effects: 10 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 20 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: DELETED

-- Navis --
KaijuMan.EXE: 69 HP (Coal, between Coal Piles) (Stun1) (SelfSlow2) (Coal Strengthen: 20)

-- Terrain --
70% Onsen
  • Aqua Elementals gain 3 HP/action partially or fully submerged, Non-Aqua Elementals only when partially submerged.
  • If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain, except in Yoka (Sea will convert to Onsen).
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua + Blast1 Blind.
(Majority of the field)
15% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
(Bordering the area between Onsen and Normal)
15% Normal
  • No effects.
(Land)

-- Objects --
Coal Pile A: 40 HP (Left, Coal)
Coal Pile B: DESTROYED