A satisfied grunt was all John needed to know, so he slotted it in, to give his rapidly remobilizing Navi some more firepower. As soon as the chip was uploaded, his claws and hands rapidly started to glow red, to orange, to nearly white-hot before literally catching fire. He briefly noted the fact his hands were actively burning, but focused more on the Magneaker near by. With his targets in his sights, he punched his left arm towards the roughly locust-shaped virus, which caused the flames to leap off his hand and sear towards his target like a fireball. If the pile of coals were in his way, he'd try to simply punch through it with his entire arm if need be.
After hopefully drowining the Magneaker in flame and coals, KaijuMan turned towards where the other coal pile once stood, and the virus that had crashed into it. He brought his right arm back, then swiped it forward in a hook-like motion, and sent the fiery afterimage of his clawed fist careening towards the virus. While the movement of him swiping was more pronounced than his left jab, the fireball was noticeably bigger, thanks to the extra heat from the glowing embers at KaijuMan's feet. With that extra "oomph," KaijuMan intended to reduce the virus to ash and fragmented data.
Even if his feiry attacks hit their marks with enough strength to take them down, he still had one foe left. He inhaled deeply through his nostrils before he craned his neck towards the wheeled Typhoon virus. While KaijuMan preferred to fight figher literally with fire, this time he planned to fight air with air. His neck swelled slightly as he trapped the air he exhaled in his gullet, and clenched his jaws tightly to allow him to further pressurize the air. Then once he felt he had a clear shot, he snapped his jaws open to fire off a percussive blast of oven-hot air in an attempt to finish the virus off.
ACTIONS
1. Stunned
2. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: Magneaker A [+10 Fire Bonus]
3. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: Whirly [+10 Fire Bonus][+10 Coal Strengthen]
4. Buster Attack: Typhoon (10dmg Null) [+10 Coal Strengthen]
2. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: Magneaker A [+10 Fire Bonus]
3. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: Whirly [+10 Fire Bonus][+10 Coal Strengthen]
4. Buster Attack: Typhoon (10dmg Null) [+10 Coal Strengthen]