Much to WarriorMan's surprise, by the time he was ready to take down the Swordy, it was already gone. That he could deal with. The subsequent mocking, however, made him angrily sheathe his sword. "Yeah, congratulations. You actually deleted more than one virus. Maybe if you did that more often, I wouldn't keep getting hit picking up your slack!" He folded his arms as he glowed pink from the other Navi's recovery chip, restoring him to peak shape. "Likewise. Like me actually being able to defeat our opponents, so you don't die horribly."
As Lion Boy started his assault, the swordsman Navi elected to pull out his blade again, bringing it up in front of him once more to block against potential bombings. The problem was, his moves were so weak, even one miss meant things were going to drag out even longer. That wasn't an option. But he had an idea on that front, albeit a risky one due to the mines. Since it was probably focused on the one attacking it, and just as importantly, keeping its shield focused on him, he quickly moved over towards its back, though stopping short of where the attacks would emerge from it. From that angle, the Floshell shouldn't be able to see him due to, well, its own bulk and small head. He then gave the virus a quick yet effective slash, his weapon still possessing earlier chip data. If his fellow busting partner couldn't finish the job, he sure could, at least.
[Order of Turn:
1-Shield NCP on WarriorMan (1-hit shield)
2-Move, preferably undetected, into IronShield's blind spot (Movement)
3- SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D (+1 accuracy rank - Sword Mastery)]
The frosty lion and the mighty warrior!
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The attack on the remaining IronShield would be relatively simple, as both WarriorMan and Frio threw out their attacks at it and applied a bit of overkill to the situation, while the former also received a bit of healing from the latter. The battlefield would be quiet once again, with only the planet-like virus underneath their feet revolving its debris around it. It wasn't exactly affecting them in any way, so whether they would do something about it remained to be seen as the spoils of battle were available for them to collect.
-- Viruses --
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: DELETED
MinerMiner (Miner)
Area: SciLab, Hades Isle
HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range. A: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range. B: DELETED
EleballEleball (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 80
Attack Damage/Effect: (10 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.: DELETED
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny: DELETED
BigBangBigBang (BigBang)
A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.
Area: Dentech, NAXA
HP: 120
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force1, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.: 120 HP (Normal, middle)
-- Navis --
WarriorMan.EXE: 100 HP (Solar, North exit)
Frio.EXE: 120 HP (Solar, North exit)
-- Terrain --
40% Solar (Circular roadway, and all four roads leading into it)
30% Glass (Island in the middle of circular roadway)
30% Normal (Area directly underneath glass terrain)
-- 10% of the terrain is Mined.
(All road exits are about 1 Feint away from its adjacent direction road, moving through the roadway. For example, South->East is 1 Feint, South->North is 1 Movement. Skipping through the middle island halves these distances.)
-- Battle 1, Victory? --
WarriorMan GET: ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D Battlechip, 300z, 4 FXP
Frio GET: ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D Battlechip, 250z, 4 FXP
-- Viruses --
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: DELETED
MinerMiner (Miner)
Area: SciLab, Hades Isle
HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range. A: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range. B: DELETED
EleballEleball (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 80
Attack Damage/Effect: (10 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.: DELETED
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny: DELETED
BigBangBigBang (BigBang)
A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.
Area: Dentech, NAXA
HP: 120
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force1, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.: 120 HP (Normal, middle)
-- Navis --
WarriorMan.EXE: 100 HP (Solar, North exit)
Frio.EXE: 120 HP (Solar, North exit)
-- Terrain --
40% Solar (Circular roadway, and all four roads leading into it)
30% Glass (Island in the middle of circular roadway)
30% Normal (Area directly underneath glass terrain)
-- 10% of the terrain is Mined.
(All road exits are about 1 Feint away from its adjacent direction road, moving through the roadway. For example, South->East is 1 Feint, South->North is 1 Movement. Skipping through the middle island halves these distances.)
-- Battle 1, Victory? --
WarriorMan GET: ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D Battlechip, 300z, 4 FXP
Frio GET: ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D Battlechip, 250z, 4 FXP
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"Well... I'm fine leaving that thing behind, and moving forward if you are.." Frio went ahead and uploaded the rewards to his operator. "Hey look I got a knife chip, now I can go around slicing things up like WarriorGuy over here."
Layla's PET spit out the chip, and she took a moment to admire it, gazing st it like it was a piece of jewelry that had been gifted to her. "Hmm we can use this for a while, but I might put it up for trade or sell later." The Sharo native added the chip to her folder and tired to Gary, "Our navi's make an oddly fun team don't you think? Competition drives them forward, but each battle can only bring them closer."
She wasn't lying, it was weird but Frio found himself appreciating WarriorMan a little more then he had prior, must mean that the hologram from earlier wasn't lying. "Well, shall we continue?"
Layla's PET spit out the chip, and she took a moment to admire it, gazing st it like it was a piece of jewelry that had been gifted to her. "Hmm we can use this for a while, but I might put it up for trade or sell later." The Sharo native added the chip to her folder and tired to Gary, "Our navi's make an oddly fun team don't you think? Competition drives them forward, but each battle can only bring them closer."
She wasn't lying, it was weird but Frio found himself appreciating WarriorMan a little more then he had prior, must mean that the hologram from earlier wasn't lying. "Well, shall we continue?"
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It wasn't clear who delivered the final strike to the Floshell, but it was gone, and WarriorMan was satisfied with that outcome. He returned his sword to its spot behind his shoulder, and noted that the reward data was forming, despite the BigBang down there still existing. "Wait, how can the battle be over if there's still an enemy here?"
"My guess is, it can't really hurt you, or even affect you beyond a supper weak pull, so it's ignored in the algorithm that determines when Navis get reward data? That's my guess."
"Well, don't you sound smart all of a sudden...at any rate, we can just leave it. It won't hurt anyone unless they try to go after it. And if SciLab has any problems with it, they can handle one virus." Looked like Lion Boy didn't have any issues with that, so, time to gather up the data...he got a knife? That was weird, nothing in that battle wielded a knife. Unless..."...ElecKnife? I've heard of ElecSword, and ElecBlade, but ElecKnife?"
"Yeah, we've been covering sword chips in Virus Busting class. You know how there's Sword, WideSword, and LongSword?"
"Obviously. I'm not so old that I remember when those chips didn't exist."
"Well, each element has a Knife, Sword, and Blade chip that corresponds to them. So, despite the name, ElecKnife is basically an Elec-elemental Sword chip. ...Uh, that's Sword as in, the chip Sword, not the chip type! Swordy exist in each element, including Null, and they drop them. So, a Swordy-E would drop ElecKnife."
"Guess that's what I get for doing other things while you attend class. It makes sense when you put it like that." At any rate, he had one too. A nice change of pace from all the fire and light he'd been using. "Not a bad addition to my arsenal."
"And don't forget the cash drop!"
"I think we can all agree that in this case, the chip is a little bit more valuable to me."
"Hey, I don't say no to some extra cash..." Gary would've gone on, but Layla was speaking. Instant shut up until she finished time. "Honestly, I dunno if fun's really the word I'd use...odd, definitely, though..."
"Definitely not the word I'd use." But at least Lion Boy was showing signs of improvement. And now that he had a proper sword-based chip, he certainly knew how to properly wield it after a couple of battles with him, and that would only make him less dead weight and more actually useful in a fight. "Let's go. I'm starting to get bored already." WarriorMan turned away from the BigBang under glass, and starting walking. They'd come from the south, so this should lead them to something new, and vulnerable to sword strikes.
(Searching for Battle #2)
"My guess is, it can't really hurt you, or even affect you beyond a supper weak pull, so it's ignored in the algorithm that determines when Navis get reward data? That's my guess."
"Well, don't you sound smart all of a sudden...at any rate, we can just leave it. It won't hurt anyone unless they try to go after it. And if SciLab has any problems with it, they can handle one virus." Looked like Lion Boy didn't have any issues with that, so, time to gather up the data...he got a knife? That was weird, nothing in that battle wielded a knife. Unless..."...ElecKnife? I've heard of ElecSword, and ElecBlade, but ElecKnife?"
"Yeah, we've been covering sword chips in Virus Busting class. You know how there's Sword, WideSword, and LongSword?"
"Obviously. I'm not so old that I remember when those chips didn't exist."
"Well, each element has a Knife, Sword, and Blade chip that corresponds to them. So, despite the name, ElecKnife is basically an Elec-elemental Sword chip. ...Uh, that's Sword as in, the chip Sword, not the chip type! Swordy exist in each element, including Null, and they drop them. So, a Swordy-E would drop ElecKnife."
"Guess that's what I get for doing other things while you attend class. It makes sense when you put it like that." At any rate, he had one too. A nice change of pace from all the fire and light he'd been using. "Not a bad addition to my arsenal."
"And don't forget the cash drop!"
"I think we can all agree that in this case, the chip is a little bit more valuable to me."
"Hey, I don't say no to some extra cash..." Gary would've gone on, but Layla was speaking. Instant shut up until she finished time. "Honestly, I dunno if fun's really the word I'd use...odd, definitely, though..."
"Definitely not the word I'd use." But at least Lion Boy was showing signs of improvement. And now that he had a proper sword-based chip, he certainly knew how to properly wield it after a couple of battles with him, and that would only make him less dead weight and more actually useful in a fight. "Let's go. I'm starting to get bored already." WarriorMan turned away from the BigBang under glass, and starting walking. They'd come from the south, so this should lead them to something new, and vulnerable to sword strikes.
(Searching for Battle #2)
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Frio stepped in line behind WarriorMan, ready to embrace the next set of enemies to come their way. "How long do you think it'll take us to activate that armor power the hologram spoke about?" He attempted a little bit of small talk before they reached a suitable battleground. The idea of taking on a new sword wielding form intrigued his curiosity, which wasn't hard since you know... curiously kills the cat, hopefully not literally in the sense. They probably wouldn't have much time to really discuss it but maybe WarriorMan could multitask once the fight started.
((Requesting Battle 2))
((Requesting Battle 2))
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(+1 FXP)
Making some small talk between operators and Navis, the group proceeded to move forward through the area, leaving the "harmless" virus behind, as they didn't really have any means to touch it, or vice versa. Picking one of the roads leading away from the roundabout, they found themselves on a rather dull stretch of road. Signs along the side of the road indicated that they were walking to some "Science Expo Area", though for the moment that still was some ways away. Along the way, they happened upon a rather wide, but relatively short ramp leading to a higher area.
Unfortunately, what was waiting for them there was far from a warm welcome -- an array of viruses had taken over the area! On the upper level, an imposing DBLCUBE revolved about, flanked on three sides by rotund Kabutanks. Slightly in front were Catack-type tank viruses, running down the ramp to meet the two Navis, and far off to the left and right, some Boomers stood at the ready with their metallic boomerang-heads, ready to provide pincer-attack support.
-- Viruses --
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: 60 HP (Top of ramp, far left, Normal)
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 60 HP (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: 100 HP (Top of ramp, flying above Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: 90 HP (Top of ramp, left of DBLCUBE, Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: 90 HP (Top of ramp, right of DBLCUBE, Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90 HP (Top of ramp, behind DBLCUBE, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: 120 HP (Middle of ramp, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: 120 HP (Middle of ramp, Metal)
-- Navis --
WarriorMan.EXE: 100 HP (Metal, bottom of ramp)
Frio.EXE: 120 HP (Metal, bottom of ramp)
-- Terrain --
40% Normal (Sidewalks next to road)
60% Metal (Road itself)
-- Battle 2 Ready? Start!! --
Making some small talk between operators and Navis, the group proceeded to move forward through the area, leaving the "harmless" virus behind, as they didn't really have any means to touch it, or vice versa. Picking one of the roads leading away from the roundabout, they found themselves on a rather dull stretch of road. Signs along the side of the road indicated that they were walking to some "Science Expo Area", though for the moment that still was some ways away. Along the way, they happened upon a rather wide, but relatively short ramp leading to a higher area.
Unfortunately, what was waiting for them there was far from a warm welcome -- an array of viruses had taken over the area! On the upper level, an imposing DBLCUBE revolved about, flanked on three sides by rotund Kabutanks. Slightly in front were Catack-type tank viruses, running down the ramp to meet the two Navis, and far off to the left and right, some Boomers stood at the ready with their metallic boomerang-heads, ready to provide pincer-attack support.
-- Viruses --
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: 60 HP (Top of ramp, far left, Normal)
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 60 HP (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: 100 HP (Top of ramp, flying above Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: 90 HP (Top of ramp, left of DBLCUBE, Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: 90 HP (Top of ramp, right of DBLCUBE, Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90 HP (Top of ramp, behind DBLCUBE, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: 120 HP (Middle of ramp, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: 120 HP (Middle of ramp, Metal)
-- Navis --
WarriorMan.EXE: 100 HP (Metal, bottom of ramp)
Frio.EXE: 120 HP (Metal, bottom of ramp)
-- Terrain --
40% Normal (Sidewalks next to road)
60% Metal (Road itself)
-- Battle 2 Ready? Start!! --
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It was one thing to make small talk. It was another entirely to be a complete idiot while doing so. WarriorMan facepalmed, before glaring back at Lion Boy. "You DO realize that hologram was specifically for me? Not you. You're just a regular Navi!"
"That's...kinda harsh."
"And true." Hmm? There was something over there...a sign? Couldn't hurt to take a look. "...Science Expo Area. Not exactly close by, though."
"I dunno, it sounds like it might be fun! You're headed that way anyway, right?"
"No promises we make it that far, but if we do, it wouldn't hurt to take a look." By himself, sure. With his, ahem, 'busting partner', it got a lot dicier as to whether they could cover that sort of distance. And speaking of which, there was something over there, in the distance. "A ramp...get ready." He punctuated this by removing his sword. "Viruses love to ambush Navis from places like this...and as you can see, this time is no different."
"Not exactly the red carpet, but at least there aren't any WindBoxes, or Satellas, or really anything that was in that first battle. Nothing we can't handle! ...Though, they've got a lot of HP..."
"Way to act like a novice. Take a good look at the ramp. What's special about it?"
"Well, uh...it's just a regular metal ramp to me-"
"Exactly. It's made of metal. And what does metal do better than most solids?"
"I didn't realize this was science class!"
"Fine, I'll spell it out. Metal is an excellent conductor of electricity. So, if you use a chip with that attribute..." C'mon, even Lion Boy could figure it out now. Surely his operator was brighter than that.
"......OHHHHH!!! I gotcha!" There wasn't much choice for them to take advantage of it, but they had one, and it was all his Navi would really need. "BattleChip, ElecKnife! Slot in!"
"See? You're learning." Despite its previous elemental interactions, WarriorMan's sword was perfectly content to remain the same color as usual. However, the chip data made it start to crackle with electricity. And if used well, it'd be the only weapon he needed the whole battle...assuming certain other parties could at least somewhat keep up. "See you at the top, Lion Boy. Try not to embarrass yourself too much...it'd actually be a pleasant change of pace if you held your own." With those words of...wisdom?...the swordsman raced forward, his blade held high and crossing his body. As he neared the closest virus, he swung at it, allowing his body to spin from the momentum. If timed right, the Catack would be electrocuted and cut in two at once, and he'd hardly lose any speed as his feet hit the floor again, and he kept going.
It wouldn't be long before he reached the top at that rate, giving him a variety of potential targets. He was content to again take the closest virus, to strike as quickly as possible without giving them much time to react. And that would be...that Beetle, by the looks of it. This time, he kept his sword low, and as he approached the bug-tank...thing, performed an uppercut slash, to try and deliver the shock and awe deal once more. It wasn't so strong that he left the ground, but it did kill his forward momentum enough that it was easy for him to come to a complete stop afterward. Now, as he recalled, Beetles had a high rate of fire that would render attempts to block nearly useless. So, if he wanted to cut down on his damage taken, he'd have to adopt a different strategy. And he only had one other strategy for that...the oldest tactic in the book. He eyed his foes, keeping an eye out for attacks headed his way. But if they did...he'd be ready to avoid it. So ready, in fact, that he'd be able to launch a quick counterattack, if they were close enough to his sword's reach. But who knew, maybe Lion Boy would look more threatening to them and draw their fire...ha. He cracked himself up. Like that would happen.
[Order of Turn:
1- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on CatackA (+1 accuracy rank - Sword Mastery)
2- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on KabutankA (+1 accuracy rank - Sword Mastery)
3-Dodge (Riposte activated: 41 + Slashing, B accuracy) (+1 accuracy rank - Sword Mastery)]
"That's...kinda harsh."
"And true." Hmm? There was something over there...a sign? Couldn't hurt to take a look. "...Science Expo Area. Not exactly close by, though."
"I dunno, it sounds like it might be fun! You're headed that way anyway, right?"
"No promises we make it that far, but if we do, it wouldn't hurt to take a look." By himself, sure. With his, ahem, 'busting partner', it got a lot dicier as to whether they could cover that sort of distance. And speaking of which, there was something over there, in the distance. "A ramp...get ready." He punctuated this by removing his sword. "Viruses love to ambush Navis from places like this...and as you can see, this time is no different."
"Not exactly the red carpet, but at least there aren't any WindBoxes, or Satellas, or really anything that was in that first battle. Nothing we can't handle! ...Though, they've got a lot of HP..."
"Way to act like a novice. Take a good look at the ramp. What's special about it?"
"Well, uh...it's just a regular metal ramp to me-"
"Exactly. It's made of metal. And what does metal do better than most solids?"
"I didn't realize this was science class!"
"Fine, I'll spell it out. Metal is an excellent conductor of electricity. So, if you use a chip with that attribute..." C'mon, even Lion Boy could figure it out now. Surely his operator was brighter than that.
"......OHHHHH!!! I gotcha!" There wasn't much choice for them to take advantage of it, but they had one, and it was all his Navi would really need. "BattleChip, ElecKnife! Slot in!"
"See? You're learning." Despite its previous elemental interactions, WarriorMan's sword was perfectly content to remain the same color as usual. However, the chip data made it start to crackle with electricity. And if used well, it'd be the only weapon he needed the whole battle...assuming certain other parties could at least somewhat keep up. "See you at the top, Lion Boy. Try not to embarrass yourself too much...it'd actually be a pleasant change of pace if you held your own." With those words of...wisdom?...the swordsman raced forward, his blade held high and crossing his body. As he neared the closest virus, he swung at it, allowing his body to spin from the momentum. If timed right, the Catack would be electrocuted and cut in two at once, and he'd hardly lose any speed as his feet hit the floor again, and he kept going.
It wouldn't be long before he reached the top at that rate, giving him a variety of potential targets. He was content to again take the closest virus, to strike as quickly as possible without giving them much time to react. And that would be...that Beetle, by the looks of it. This time, he kept his sword low, and as he approached the bug-tank...thing, performed an uppercut slash, to try and deliver the shock and awe deal once more. It wasn't so strong that he left the ground, but it did kill his forward momentum enough that it was easy for him to come to a complete stop afterward. Now, as he recalled, Beetles had a high rate of fire that would render attempts to block nearly useless. So, if he wanted to cut down on his damage taken, he'd have to adopt a different strategy. And he only had one other strategy for that...the oldest tactic in the book. He eyed his foes, keeping an eye out for attacks headed his way. But if they did...he'd be ready to avoid it. So ready, in fact, that he'd be able to launch a quick counterattack, if they were close enough to his sword's reach. But who knew, maybe Lion Boy would look more threatening to them and draw their fire...ha. He cracked himself up. Like that would happen.
[Order of Turn:
1- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on CatackA (+1 accuracy rank - Sword Mastery)
2- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on KabutankA (+1 accuracy rank - Sword Mastery)
3-Dodge (Riposte activated: 41 + Slashing, B accuracy) (+1 accuracy rank - Sword Mastery)]
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"I wasn't even asking you about the hologram, I was asking about the new special friendship armor that he spoke of." When Frio spoke the words friendship, he used his fingers to make air quotes producing a very sarcastic approach to his response.
The two navis made their way over to the ramp to be greeting by eight new enemies. Frio had never faced them, but he and Layla had studied most of them in the past back in Sharo. The only one they didn't recognize was the DBLCUBE. Frio listened as WarriorMan educated his operator on the extra damage they could gain by using elec chips in this battle. "Yea we knew that, so were gonna follow your lead this time. Elecknife! Battlechip in, download!." Layla replied quickly sending her navi the new chip they gained from the last battle.
Before accessing the data, Frio first covered himself in his trusty frosty ice armor, giving him a little bit of defense to add to his not so great swordplay. In now way was it as smooth and fluid as his partner's, but Frio rushed the opposite Catack and unleashed a quick overhead slash with the knife that glowed yellow electric energy. Assuming WarriorMan was able to fell the first Catack, Frio was hoping to mimic that success as the blade finished coming down.
"Hmmm I'm gonna go after that Boomer up there." Frio took an evasive movement towards the boomerang slinging virus. From his studies before he knew that the enemy would be able to protect itself from attacks until it launched its own attack, so getting close enough to strike it was the goal. Frio would come to a stop directly beside the Boomer, and be ready to strike when he could.
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Summary
1. [Ice body] - [40 HP Casing] [1 TCD] Accuracy: S
2. ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D: 60 + Slashing (Acc: B) at CatackB
3. Feint
The two navis made their way over to the ramp to be greeting by eight new enemies. Frio had never faced them, but he and Layla had studied most of them in the past back in Sharo. The only one they didn't recognize was the DBLCUBE. Frio listened as WarriorMan educated his operator on the extra damage they could gain by using elec chips in this battle. "Yea we knew that, so were gonna follow your lead this time. Elecknife! Battlechip in, download!." Layla replied quickly sending her navi the new chip they gained from the last battle.
Before accessing the data, Frio first covered himself in his trusty frosty ice armor, giving him a little bit of defense to add to his not so great swordplay. In now way was it as smooth and fluid as his partner's, but Frio rushed the opposite Catack and unleashed a quick overhead slash with the knife that glowed yellow electric energy. Assuming WarriorMan was able to fell the first Catack, Frio was hoping to mimic that success as the blade finished coming down.
"Hmmm I'm gonna go after that Boomer up there." Frio took an evasive movement towards the boomerang slinging virus. From his studies before he knew that the enemy would be able to protect itself from attacks until it launched its own attack, so getting close enough to strike it was the goal. Frio would come to a stop directly beside the Boomer, and be ready to strike when he could.
------------------------------------------------------------------------------------------------------------
Summary
1. [Ice body] - [40 HP Casing] [1 TCD] Accuracy: S
2. ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D: 60 + Slashing (Acc: B) at CatackB
3. Feint
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Receiving a roundabout lesson from his operator, WarriorMan charged in first, electrifying his sword to gain an advantage as he bisected the first Catack with a spin before it could get an attack off. Meanwhile, Frio took his time to armor up first, which netted him a shot from the second Catack, cracking it slightly. The remaining tank virus met its death as well with an overhead slash from the lion-like warrior as he advanced up the ramp to meet his comrade, who was already up at the top, striking at one of the Kabutank. The Boomers, further to the sides, spat their large metal boomerangs from their mouths at high speed towards the two, leaving afterimages behind them that connected directly on their limbs, tripling the hurt as the afterimages appeared to damage them physically as well. (-5x3) Frio's armor protected him further, but it would only take a little more punishment before breaking. Behind them, the boomerangs hung briefly in the air, leaving the Boomers with their faces open, before they deftly caught their weapons to protect their front ends once more.
Having attempted to avoid the Boomers' attacks to no avail, the fantasy swordsman Navi had rushed in for a counterattack. Unfortunately, his sword merely glanced slightly to the side of the virus, as the wounds from earlier had caused him to stumble on the approach. The Kabutanks took this as a cue to dash off to gain some distance, before firing a hail of bombs towards the two, along with some support from the floating cube in the form of red lasers. WarriorMan only took the cube's laser (-20) as the bombs flew overhead, their explosions fortunately clipping the Boomer he had been fighting slightly. On the less fortunate end of the field, Frio took all three of the combined attacks head-on, with the laser from the cube busting through his armor and allowing the bombs to deal damage to him, (-10x2) along with some collateral damage on the Boomer as well.
-- Viruses --
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: 50 HP (Top of ramp, far left, Normal)
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 50 HP (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: 100 HP (Top of ramp, flying above Metal) (Mode: Red)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: 90 HP (Further back from top of ramp, Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90 HP (Further back from top of ramp, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: DELETED
-- Navis --
WarriorMan.EXE: 65 HP (Metal, top of ramp, far left)
Frio.EXE: 100 HP (Metal, top of ramp, far right) (Casing Broken!)
-- Terrain --
40% Normal (Sidewalks next to road)
60% Metal (Road itself)
Having attempted to avoid the Boomers' attacks to no avail, the fantasy swordsman Navi had rushed in for a counterattack. Unfortunately, his sword merely glanced slightly to the side of the virus, as the wounds from earlier had caused him to stumble on the approach. The Kabutanks took this as a cue to dash off to gain some distance, before firing a hail of bombs towards the two, along with some support from the floating cube in the form of red lasers. WarriorMan only took the cube's laser (-20) as the bombs flew overhead, their explosions fortunately clipping the Boomer he had been fighting slightly. On the less fortunate end of the field, Frio took all three of the combined attacks head-on, with the laser from the cube busting through his armor and allowing the bombs to deal damage to him, (-10x2) along with some collateral damage on the Boomer as well.
-- Viruses --
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: 50 HP (Top of ramp, far left, Normal)
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 50 HP (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: 100 HP (Top of ramp, flying above Metal) (Mode: Red)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: 90 HP (Further back from top of ramp, Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90 HP (Further back from top of ramp, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: DELETED
-- Navis --
WarriorMan.EXE: 65 HP (Metal, top of ramp, far left)
Frio.EXE: 100 HP (Metal, top of ramp, far right) (Casing Broken!)
-- Terrain --
40% Normal (Sidewalks next to road)
60% Metal (Road itself)
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...Okay, that was new. WarriorMan recalled Boomer not launching their boomerangs in a typical arc, but the multiple hits? Definitely not ringing any bells. Also, the beam wasn't something he'd experienced before, either. And he'd really like to not do so again. And yet, based on the looks of things, he'd gotten off fairly easy compared to Lion Boy. "Great, we're really getting hammered..." ...Hmm, hammered...
"I know! Maybe we should think about getting a recovery chip..."
"..." Okay, if that cube thing was in the air like that, it wouldn't be easy to hit it with swords. So if they could somehow send it crashing back to earth...aha, he had an idea. "Hey. Lion Boy." The swordsman Navi made a 'come here' motion with his free hand, signaling the other Navi to come closer. He then placed his sword down, blade parallel to the ground, and with the very tip touching the ground. "That jackhammer thing you used in the last battle...it knocks things back, right? If you use it from above...well, I imagine you can figure it out from there." He might be giving him too much credit...this was a good chance to see if he was or not, at least. "Of course, I don't expect you to be able to just jump up above it, but I've got that covered. I can't believe I'm saying this, but...step up on my sword." One good thing about having a sword made of a mystical, unknown material was that it was perfectly capable of supporting a Navi with no ill effect. "Ready? ...Yargh!!!" As though he were an overeager pancake chef, he flipped his blade up, to send his buster partner skyward. It wouldn't be super high, but he had faith he could send him high enough to end up directly above the DBLCUBE. Upon being hit, by his reasoning, one of two things would happen. One, and more desirably, as he went down with the virus, Lion Boy's attack landed its second, stronger hit, getting rid of a threat in one fell swoop. Failing that, however, he'd be in prime position for a finishing blow. Still, it wasn't the only virus left...he'd need to remain alert to the others while waiting to see what happened. Luckily, since they were all decently crammed into the same part of the battlefield, he could take a moment to counterattack anything that got cocky and tried to harm him while he was 'distracted'. But he didn't do distracted. He was feared in the past for a reason, after all.
[Order of Turn:
1-Send Frio upward (context sensitive action)
2-Dodge (Riposte activated: 41 + Slashing, B accuracy) (+1 accuracy rank - Sword Mastery)
---TURN SPLICE---
"I know! Maybe we should think about getting a recovery chip..."
"..." Okay, if that cube thing was in the air like that, it wouldn't be easy to hit it with swords. So if they could somehow send it crashing back to earth...aha, he had an idea. "Hey. Lion Boy." The swordsman Navi made a 'come here' motion with his free hand, signaling the other Navi to come closer. He then placed his sword down, blade parallel to the ground, and with the very tip touching the ground. "That jackhammer thing you used in the last battle...it knocks things back, right? If you use it from above...well, I imagine you can figure it out from there." He might be giving him too much credit...this was a good chance to see if he was or not, at least. "Of course, I don't expect you to be able to just jump up above it, but I've got that covered. I can't believe I'm saying this, but...step up on my sword." One good thing about having a sword made of a mystical, unknown material was that it was perfectly capable of supporting a Navi with no ill effect. "Ready? ...Yargh!!!" As though he were an overeager pancake chef, he flipped his blade up, to send his buster partner skyward. It wouldn't be super high, but he had faith he could send him high enough to end up directly above the DBLCUBE. Upon being hit, by his reasoning, one of two things would happen. One, and more desirably, as he went down with the virus, Lion Boy's attack landed its second, stronger hit, getting rid of a threat in one fell swoop. Failing that, however, he'd be in prime position for a finishing blow. Still, it wasn't the only virus left...he'd need to remain alert to the others while waiting to see what happened. Luckily, since they were all decently crammed into the same part of the battlefield, he could take a moment to counterattack anything that got cocky and tried to harm him while he was 'distracted'. But he didn't do distracted. He was feared in the past for a reason, after all.
[Order of Turn:
1-Send Frio upward (context sensitive action)
2-Dodge (Riposte activated: 41 + Slashing, B accuracy) (+1 accuracy rank - Sword Mastery)
---TURN SPLICE---
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The enemies managed to crack Frio's shield easily this battle, luckily it held up long enough to protect him a little bit. Compared to the damage WarriorMan took, the lion was walking on clouds. His partner's plan sounded crazy... like really crazy, but crazy might just work in this situation. With little to no hesitation Frio pounced nimbly over to the ready to launch swordsman, making sure to stay aware of his surroundings so he could attempt a quick little dodge if he needed. "Well here goes nothing!" Frio's right foot hit the blade, and he was instantly launched into the air, being the child like navi he was, it was fun for him. "Weeeeeeeeeeeeeeeeewwwwww!"
While her navi was going through with the plan, Layla was doing her part by slotting in the chip. In the air Frio used his left hand to activate the PileDriver1 chip summoning the jackhammer. As he fell towards the giant floating cube virus the wind cut around his body giving him an exhilarating movement before finally gripping the the powerful weapon tightly. Once he was close enough the navi squeezed the trigger plunging the hammer towards the enemy. If everything went according to the plan, then his momentum towards the ground could allow him to land the second attack unless luck wasn't on his side.
---------------------------------------------------------------------------------------------
Summary
1. Feint over to WarriorMan to get launced upward.
2. PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver (Acc: B)] at DBLCUBE
-Turn Splice-
[Ice Body] - Ready next turn.
While her navi was going through with the plan, Layla was doing her part by slotting in the chip. In the air Frio used his left hand to activate the PileDriver1 chip summoning the jackhammer. As he fell towards the giant floating cube virus the wind cut around his body giving him an exhilarating movement before finally gripping the the powerful weapon tightly. Once he was close enough the navi squeezed the trigger plunging the hammer towards the enemy. If everything went according to the plan, then his momentum towards the ground could allow him to land the second attack unless luck wasn't on his side.
---------------------------------------------------------------------------------------------
Summary
1. Feint over to WarriorMan to get launced upward.
2. PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver (Acc: B)] at DBLCUBE
-Turn Splice-
[Ice Body] - Ready next turn.
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Identifying the cube as a troublesome target, the busting duo opted to display what had to be remarked as a very unexpected level of mutual teamwork, previous attitudes considered. With the other viruses encroaching about them, WarriorMan set up the throw and Frio took it, launching skyward.
As they executed this manoeuvre, the two remaining Kabutanks identified the clustered up proximity of the two and launched a spread of cluster bombs that exploded all around them. they each fired two bombs, both of which exploded with enough blast radius to hit both navis while they were together. As smoke filled the space, however, Frio shot upwards on his way to his target without having taken any of the blasts. In the same instant, WarriorMan zipped out of the smoke cloud in a lightning quick effort to smite the tank that had thought to hit him with his guard down; he'd taken a small scuff (-10), but dodged most of the rest, and now countered with sharp precision. Or he would have, if the offending tank hadn't shunted itself to the side at the last moment, causing the blade to slice by just a hair from its body, without connecting. The other one hadn't moved after firing either, and seemed to be waiting for the smoke to clear to see the results of its blast.
Up above, Frio reached the peak of WarriorMan's fastball, brought out his weapon of choice and slammed it down into the top of the floating cube. The shuddering impact drove both of them back to the ground with a heavy, satisfying crash. The light from the cube shifted to blue and it looked as though it was building up, but Frio's pile-driver was still hammering hard and it sent a crack through the virus, then split it clean in half before any of the light could escape.
-=Viruses=-
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: 50Hp (Top of ramp, far left, Normal)
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 50Hp (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: 90Hp (Further back from top of ramp, Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90Hp (Further back from top of ramp, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: DELETED
-=Navis=-
WarriorMan.EXE: 55Hp (Metal, top of ramp, Near Kabutank B)
Frio.EXE: 100Hp (Metal, top of ramp, centre)
-=Terrain=-
40% Normal (Sidewalks next to road)
60% Metal (Road itself)
-=Frio and WarriorMan have 1 Action Remaining Each=-
As they executed this manoeuvre, the two remaining Kabutanks identified the clustered up proximity of the two and launched a spread of cluster bombs that exploded all around them. they each fired two bombs, both of which exploded with enough blast radius to hit both navis while they were together. As smoke filled the space, however, Frio shot upwards on his way to his target without having taken any of the blasts. In the same instant, WarriorMan zipped out of the smoke cloud in a lightning quick effort to smite the tank that had thought to hit him with his guard down; he'd taken a small scuff (-10), but dodged most of the rest, and now countered with sharp precision. Or he would have, if the offending tank hadn't shunted itself to the side at the last moment, causing the blade to slice by just a hair from its body, without connecting. The other one hadn't moved after firing either, and seemed to be waiting for the smoke to clear to see the results of its blast.
Up above, Frio reached the peak of WarriorMan's fastball, brought out his weapon of choice and slammed it down into the top of the floating cube. The shuddering impact drove both of them back to the ground with a heavy, satisfying crash. The light from the cube shifted to blue and it looked as though it was building up, but Frio's pile-driver was still hammering hard and it sent a crack through the virus, then split it clean in half before any of the light could escape.
-=Viruses=-
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: 50Hp (Top of ramp, far left, Normal)
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 50Hp (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: 90Hp (Further back from top of ramp, Metal)
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90Hp (Further back from top of ramp, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: DELETED
-=Navis=-
WarriorMan.EXE: 55Hp (Metal, top of ramp, Near Kabutank B)
Frio.EXE: 100Hp (Metal, top of ramp, centre)
-=Terrain=-
40% Normal (Sidewalks next to road)
60% Metal (Road itself)
-=Frio and WarriorMan have 1 Action Remaining Each=-
last edited by
It was rather bittersweet at this point...he'd taken some more damage in the process, but managed to avoid any real crisis, and his plan had worked flawlessly. WarriorMan turned to his busting partner, and nodded. "Not bad, Lion Boy. I think you're actually starting to improve."
"Wow. A compliment that didn't have to be begged for? Can you repeat that? No one's going to believe this story without audio."
"Cute. As long as he continues to prove himself, I'm not going to endlessly give him garbage. He's picked up some of his slack since we began." Of course, that was only as long as he continued to do that. "Now, if you'll excuse me, I have a matter of revenge to settle!" While his sword's electricity had mostly retreated to the interior of the weapon during their little stunt, it returned to maximum voltage as he glared over at the nearby Beetle, and started taking a few steps towards it. And at first, it seemed that he was content to do so. But, a trail of electricity suddenly formed in the air, as he slashed with such speed that the human eye would have trouble telling that he had actually done so. No sense in wasting even a fraction of a second on theatrics when it was right next to him and essentially a sitting duck.
---TURN SPLICE---
3- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on KabutankB (+1 accuracy rank - Sword Mastery)]
"Wow. A compliment that didn't have to be begged for? Can you repeat that? No one's going to believe this story without audio."
"Cute. As long as he continues to prove himself, I'm not going to endlessly give him garbage. He's picked up some of his slack since we began." Of course, that was only as long as he continued to do that. "Now, if you'll excuse me, I have a matter of revenge to settle!" While his sword's electricity had mostly retreated to the interior of the weapon during their little stunt, it returned to maximum voltage as he glared over at the nearby Beetle, and started taking a few steps towards it. And at first, it seemed that he was content to do so. But, a trail of electricity suddenly formed in the air, as he slashed with such speed that the human eye would have trouble telling that he had actually done so. No sense in wasting even a fraction of a second on theatrics when it was right next to him and essentially a sitting duck.
---TURN SPLICE---
3- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on KabutankB (+1 accuracy rank - Sword Mastery)]
last edited by
"I have always been this good, you just can't see that through all my assist damage and healing." Frio chuckled, taking a moment to admire the trash data of the fallen DBLCUBE. "But that was fun, we need to try it again some time."
Layla clapped her hands in a congratulatory manner. "He can be friendly after all. Recover30, download."
Before the swordsman dashed off towards the next enemy, Frio patted him on his left shoulder. His hand flowed with a bright light that would help WarriorMan gain a little health.
-------------------------------
Summary
3. Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D: Recover 30 HP (Acc: S) at WarriorMan
Layla clapped her hands in a congratulatory manner. "He can be friendly after all. Recover30, download."
Before the swordsman dashed off towards the next enemy, Frio patted him on his left shoulder. His hand flowed with a bright light that would help WarriorMan gain a little health.
-------------------------------
Summary
3. Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D: Recover 30 HP (Acc: S) at WarriorMan
last edited by
Recovering quickly from the first stroke that his target had so disrespectfully dodged, WarriorMan was swift to make a second strike that deleted the virus with ease. Neither of the duo were quite out of the battle yet, however, as the two edge-guarding boomers launched broader, arcing boomerangs that curved in from opposite sides to try to strike each of the in an arc. It wasn't an especially easy shot to make, and each Boomer seemed to have focused on one target a little more than the other; Frio and WarriorMan both took a single hit from one of the boomerangs each as they crossed over and returned to their owners. Despite this, Frio once again put his ally ahead of himself and tossed his healing chip WarriorMan's direction, patching up some of the undignified damage he'd been forced to endure so far.
-=Viruses=-
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: 50Hp (Top of ramp, far left, Normal)
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 50Hp (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90Hp (Further back from top of ramp, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: DELETED
-=Navis=-
WarriorMan.EXE: 70Hp (Metal, top of ramp, Near Kabutank B)
Frio.EXE: 85Hp (Metal, top of ramp, centre)
-=Terrain=-
40% Normal (Sidewalks next to road)
60% Metal (Road itself)
-=Viruses=-
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: 50Hp (Top of ramp, far left, Normal)
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 50Hp (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90Hp (Further back from top of ramp, Metal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: DELETED
-=Navis=-
WarriorMan.EXE: 70Hp (Metal, top of ramp, Near Kabutank B)
Frio.EXE: 85Hp (Metal, top of ramp, centre)
-=Terrain=-
40% Normal (Sidewalks next to road)
60% Metal (Road itself)
last edited by
"Ugh!" Really? Again? Did viruses not try to avoid attacks like they did in the past anymore? Or was he just unlucky? WarriorMan glared at the latest offender, but stopped himself from rushing over there, sword at the ready. He had another approach in mind, and it involved taking advantage of the fact he wasn't alone. "Fine, Lion Boy...let's put your zenny where your mouth is. You handle the Boomers, and I'll go after the Beetle. Any Navi worth their salt should be able to get rid of a pair of Boomers easily enough." He could certainly do so himself...but he had noticed something about the Beetle. Something the other Navi probably hadn't. Actually, make that definitely hadn't.
Without waiting for an answer, he rushed over to the bug-like virus, sword at the ready. He needed to get in quick...if he could get within blast radius of it before it fired, it might hesitate to attack, as it'd be difficult to get a bomb off without hurting itself. Without a moment's hesitation, he swung his blade from the side, to try and cut another virus in half. It'd certainly be unable to fire if it was already deceased...but this was where it got tricky. He'd noticed that a Beetle earlier had both fired and dodged in rapid succession...something many viruses couldn't do. Because of that, it was almost certain that to ensure it was gone, he'd have to deliver a second attack. And that was something he couldn't count on Lion Boy to figure out. He took a moment to discern where it might have gone...and quickly cut over in that direction. It was highly unlikely that it could repeatedly evade attacks in short order, so as long as he was true in his swordsmanship, that ought to put an end to it.
Now, while he was busy outsmarting viruses, could the other actually handle the simple assignment he'd been given? He'd actually be pretty happy if he could, but since he was anything but certain...time to prepare to parry some boomerangs, possibly followed by going over and giving them a nice slash in retaliation. That was always nice, though given his success rate with it, he almost had to wonder why he bothered. Almost.
[Order of Turn:
1- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on KabutankC (+1 accuracy rank - Sword Mastery)
2- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on KabutankC (+1 accuracy rank - Sword Mastery)
3-Dodge (Riposte activated: 41 + Slashing, B accuracy) (+1 accuracy rank - Sword Mastery)]
Without waiting for an answer, he rushed over to the bug-like virus, sword at the ready. He needed to get in quick...if he could get within blast radius of it before it fired, it might hesitate to attack, as it'd be difficult to get a bomb off without hurting itself. Without a moment's hesitation, he swung his blade from the side, to try and cut another virus in half. It'd certainly be unable to fire if it was already deceased...but this was where it got tricky. He'd noticed that a Beetle earlier had both fired and dodged in rapid succession...something many viruses couldn't do. Because of that, it was almost certain that to ensure it was gone, he'd have to deliver a second attack. And that was something he couldn't count on Lion Boy to figure out. He took a moment to discern where it might have gone...and quickly cut over in that direction. It was highly unlikely that it could repeatedly evade attacks in short order, so as long as he was true in his swordsmanship, that ought to put an end to it.
Now, while he was busy outsmarting viruses, could the other actually handle the simple assignment he'd been given? He'd actually be pretty happy if he could, but since he was anything but certain...time to prepare to parry some boomerangs, possibly followed by going over and giving them a nice slash in retaliation. That was always nice, though given his success rate with it, he almost had to wonder why he bothered. Almost.
[Order of Turn:
1- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on KabutankC (+1 accuracy rank - Sword Mastery)
2- ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D on KabutankC (+1 accuracy rank - Sword Mastery)
3-Dodge (Riposte activated: 41 + Slashing, B accuracy) (+1 accuracy rank - Sword Mastery)]
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"We've almost finished them." Frio smirked when the boomerang struck him. It hurt but he was able to shake it off easy, and return to the offensive. Frio brought the sword back up higher so that he would be in better position to strike with it. He decided to rush the Boomer to his right, in attempt to stab it before the virus's weapon returned he lunged the electrified knife forward, hopefully into the virus's open mouth.
The other target, the remaining Boomer was on the other side of the ramp. By now it was more then likely that it's boomerang had returned, so Frio needed to wait for it to be launched again.
While he waited, Layla sent him a long range weapon, "Cannon battlechip, download!"
If he timed it right, then he would wait for the Boomer to launch it's attack, and right before the the wooden flying attack of doom would strike him the lion would do his best do duck under it. If this worked, he would safely pop back up, and hold his right palm open towards the enemy on the other side of the ramp. The cannon blast was fast and powerful as usual, and would be enough to delete the floating weapon thrower, if it made contact.
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Summary
1. ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D: 60 + Slashing (Acc: B) at BoomerB
2. Dodge
3, CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E: 60 + Knockback (Acc: A) at BoomerA
The other target, the remaining Boomer was on the other side of the ramp. By now it was more then likely that it's boomerang had returned, so Frio needed to wait for it to be launched again.
While he waited, Layla sent him a long range weapon, "Cannon battlechip, download!"
If he timed it right, then he would wait for the Boomer to launch it's attack, and right before the the wooden flying attack of doom would strike him the lion would do his best do duck under it. If this worked, he would safely pop back up, and hold his right palm open towards the enemy on the other side of the ramp. The cannon blast was fast and powerful as usual, and would be enough to delete the floating weapon thrower, if it made contact.
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Summary
1. ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D: 60 + Slashing (Acc: B) at BoomerB
2. Dodge
3, CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E: 60 + Knockback (Acc: A) at BoomerA
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Bleagured by multiple attacks from their foes, WarriorMan and Frio split up in their efforts to finish off the remaining targets. WarriorMan called the plan amidst thinking uncharitable things about his busting partner, and casually allocated two of the three to his ally, and only one for himself. He darted off towards his quarry, which gave a series of startled beeps and clicks and, true to his prediction, hesitated rather than firing at him. Also true to his prediction, it skittered back, spinning around once and making alarmed sounds as he struck, hitting nothing but the air where the virus had been. Unfortunately, WarriorMan was, by all accounts, just too intimidating for the virus and it continued to panic and back up as he struck a second time, missing it again and leaving the virus unharmed. It seemed like it was trying to make some manner of distance on him as it backed away along the side-walk now.
Over the far side, Frio dashed in to try closing out one of the Boomers before it could recover, but he wasn't quite fast enough, and his blade stuck the solid rang guard that was already lodged firmly back in place. The Boomer watched his efforts with an impassive gaze. the other took a side-sniping shot at him, sending its dangerously quick, direct shot towards the lion navi, but Frio was already hitting the deck and the boomerang, and its rapid after-images blistered past his head without connecting. As he rose, Frio retaliated and blasted the far virus off the net before it could recover its guard.
The virus that Frio had failed to kill swivelled now and tried to make a shot that would arc through both the feline navi right near it, and also the warrior one, making futile swipes at its ally, across the way. It was an awkward shot, combining a point blank target and a far one, and the result was that it failed to connect with either of them. While he was busy being outsmarted by a virus, WarriorMan felt the larger boomerang fly past him, wide to the side, and he gave up on his failed attempt at slicing his original target open, and instead made a racing attempt to retaliate against the shot and stab the virus he'd previously assigned to Frio. Finally finding success, his blade sank into the core of the undefended virus, but though it wobbled badly, the strike wasn't enough to actually destroy it, and the warrior was forced to withdraw his blade as the large-sized boomerang curved back and the virus reclaimed it.
-=Viruses=-
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: DELETED
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 9Hp (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90Hp (Backing off along the far side-walk, Normal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: DELETED
-=Navis=-
WarriorMan.EXE: 70Hp (Near Boomer B, Normal)
Frio.EXE: 85Hp (Near Boomer B, Normal)
-=Terrain=-
40% Normal (Side-walks next to road)
60% Metal (Road itself)
Over the far side, Frio dashed in to try closing out one of the Boomers before it could recover, but he wasn't quite fast enough, and his blade stuck the solid rang guard that was already lodged firmly back in place. The Boomer watched his efforts with an impassive gaze. the other took a side-sniping shot at him, sending its dangerously quick, direct shot towards the lion navi, but Frio was already hitting the deck and the boomerang, and its rapid after-images blistered past his head without connecting. As he rose, Frio retaliated and blasted the far virus off the net before it could recover its guard.
The virus that Frio had failed to kill swivelled now and tried to make a shot that would arc through both the feline navi right near it, and also the warrior one, making futile swipes at its ally, across the way. It was an awkward shot, combining a point blank target and a far one, and the result was that it failed to connect with either of them. While he was busy being outsmarted by a virus, WarriorMan felt the larger boomerang fly past him, wide to the side, and he gave up on his failed attempt at slicing his original target open, and instead made a racing attempt to retaliate against the shot and stab the virus he'd previously assigned to Frio. Finally finding success, his blade sank into the core of the undefended virus, but though it wobbled badly, the strike wasn't enough to actually destroy it, and the warrior was forced to withdraw his blade as the large-sized boomerang curved back and the virus reclaimed it.
-=Viruses=-
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. A: DELETED
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking. B: 9Hp (Top of ramp, far right, Normal)
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny C: 90Hp (Backing off along the far side-walk, Normal)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow A: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow B: DELETED
-=Navis=-
WarriorMan.EXE: 70Hp (Near Boomer B, Normal)
Frio.EXE: 85Hp (Near Boomer B, Normal)
-=Terrain=-
40% Normal (Side-walks next to road)
60% Metal (Road itself)
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WarriorMan let out an exasperated sigh as he managed to counter the Boomer, but for once, it wasn't only at his busting partner. "...I'll concede that we were both terrible on that one. But this ends now! Concentrate all your fire on the Beetle! We land enough attacks on it, and it won't be able to evade them all!" First of all, though, he had another threat to end. The electricity in his sword faded back to the center, though strangely nothing took its place. Now, since he was so close to his target already, he needed only to get around to the Boomer's back, like so, and unleashed a quick series of sword attacks. Overhead slash! Side slash! Forward stab! If even one struck the core, the virus was a goner, and they could both focus entirely on the single remaining virus.
"Okay, so, just throwing this out there...it's fun just watching you go most of a battle with just one chip and all, but I can send you something else already?"
...Tragic. His operator WAS going to need to send him something else. So much for that.
"Fine. Just...not Sword. I'd rather not get in range of whatever Lion Boy sends that way."
"Um, yeah. Why would I even send you a close range chip against something quick like that?" And back into the folder that chip went...and out came something else. "This should be enough range! BattleChip, FireHit! Slot in!"
The swordsman's blade's edges turned red hot, almost setting the air next to it on fire. He pointed it at the Beetle, and focused. "It's over now!" Not one, but two fireballs shot out from the sword, each cruising towards the surprisingly agile bug-like tank. Even if it evaded them, the other Navi's attacks just might be enough to bring it down, and end things. A very welcome change, should it happen.
[Order of Turn:
1-Blade Combo sig attack on BoomerB (20, Slashing, hits 3 times) (+1 Accuracy rank - Sword Mastery)
2- FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D on Kabutank
3- FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D on Kabutank]
"Okay, so, just throwing this out there...it's fun just watching you go most of a battle with just one chip and all, but I can send you something else already?"
...Tragic. His operator WAS going to need to send him something else. So much for that.
"Fine. Just...not Sword. I'd rather not get in range of whatever Lion Boy sends that way."
"Um, yeah. Why would I even send you a close range chip against something quick like that?" And back into the folder that chip went...and out came something else. "This should be enough range! BattleChip, FireHit! Slot in!"
The swordsman's blade's edges turned red hot, almost setting the air next to it on fire. He pointed it at the Beetle, and focused. "It's over now!" Not one, but two fireballs shot out from the sword, each cruising towards the surprisingly agile bug-like tank. Even if it evaded them, the other Navi's attacks just might be enough to bring it down, and end things. A very welcome change, should it happen.
[Order of Turn:
1-Blade Combo sig attack on BoomerB (20, Slashing, hits 3 times) (+1 Accuracy rank - Sword Mastery)
2- FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D on Kabutank
3- FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D on Kabutank]
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"That's some pretty good swordsmanship." Frio approved of the potential slicing and dicing of the pesky Boomer virus. "With a little training I'd be able to pull of some cool combos as well. This thing has gotten boring for now though... so let's try something else." Frio tossed blade he had been using to the side like a toy he had lost interest in.
"I'm on it. AquaDragon1, Bubbler, slot in, DOWNLOAD." LAyla was quick as always with her battlechip support.
"Thanks! Now let's see what these suckers can do." Frio was confident that WarriorMan would finish off his first target, so in an attempt to finish off the Kabutank before the swordsman could. He once again held out an open right palm. This time he took a moment to brace himself by using his left hand to grip his wrist. Closing one eye to help focus in on the fast scurrying tank, Frio finally unleashed his neeest weapon. A powerful water typed dragon flew from the palm and slid fluidly across the ground towards the Kabutank,
FrUp was unsure of how the dragon chip would handle, so immidatly following the first attack, a fast bubble of water shot from his hand also aimed at the tank. On hopeful impact it would expect into tons of smaller bubbles that would help take do what the virus.
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Summary
1. Take aim at Kabutank
2. AquaDragon1Damage: 100 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Sea Terrain Change + Terrain Changer (Acc: C) + 10 Dmg, B accuracy rank due to Pathfinder At Kabutank
3. BubblerDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Aqua
Trader Rank: D: 40 + Spread 1 (Acc: A) + 10 Dmg At Kabutank
"I'm on it. AquaDragon1, Bubbler, slot in, DOWNLOAD." LAyla was quick as always with her battlechip support.
"Thanks! Now let's see what these suckers can do." Frio was confident that WarriorMan would finish off his first target, so in an attempt to finish off the Kabutank before the swordsman could. He once again held out an open right palm. This time he took a moment to brace himself by using his left hand to grip his wrist. Closing one eye to help focus in on the fast scurrying tank, Frio finally unleashed his neeest weapon. A powerful water typed dragon flew from the palm and slid fluidly across the ground towards the Kabutank,
FrUp was unsure of how the dragon chip would handle, so immidatly following the first attack, a fast bubble of water shot from his hand also aimed at the tank. On hopeful impact it would expect into tons of smaller bubbles that would help take do what the virus.
---------------------------------
Summary
1. Take aim at Kabutank
2. AquaDragon1Damage: 100 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Sea Terrain Change + Terrain Changer (Acc: C) + 10 Dmg, B accuracy rank due to Pathfinder At Kabutank
3. BubblerDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Aqua
Trader Rank: D: 40 + Spread 1 (Acc: A) + 10 Dmg At Kabutank