So, ya wanna make a Ladder Navi?

I'm holding an independent contest to generate a player-made arena, where you, the player, make Navis worthy to fight for the title of strongest in RE:RN. Take the gloves off.

ANY forum members may enter.

My only requirements are that the Navi must follow a theme, and that you follow the player guidelines and the rubric below. The best of the best become Ladder Navis.

When you have completed an entry, PM it to me. Showing it to the entiure forum is not the idea. It's supposed to be a deadly surprise.

EDIT: Also, all Navis should have Net-Ops. I will make exceptions only if you explain the reason why in great detail. The rules we use to create them as they are in the forum are enough for this purpose.

Navi level should be between 20 and 100. Not accepting more than 3 level 100 Navis, total, period.


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Name:
Element(s):
Subtype(s):

Physical Description:
(At least 5 full, descriptive, sentences. Body, Head, Arms, Legs, and Emblem. Be as detailed as you can. This Navi is going to be one of the greats. Make it so.)


Personality Description:
(At least 3 full, descriptive, sentences. BE SPECIFIC. People may have to use this character other than yourself. Also, expand this section to cover new data as the character is used to give other mods more to work with, if needed.)


History:
(Including a background may help other Mods understand your Navi better. This is optional, but highly recommended. Again, this is optional.)


---Base Stats---

Level: (The final tally of your Navi's level. Calculated exactly like a Player Navi's level.)

HP: (100 + 20 per HP Memory)

Actions: (Start with 4, and go up. Do NOT hold back with just one action. These fights should be for real.)

---Buster---

Attack: (You know what to do here. Keep it reasonable.)
Rapid:
Charge:

(Only list 4 buster attacks if you can reasonably do so, AND it follows your Navis theme. Most Navis are either Ranged or Melee, while few are both.)

Melee Buster Attack:

Melee Charged Attack:

Ranged Buster Attack:

Ranged Charge Attack:


--- Sigs ---

1A: Name: (Attack Mechanics)
-- Description:
-- Notes:
Sig Effects List
(list here)

1B: Name: (Attack Mechanics)
-- Description:
-- Notes:
Sig Effects List
(list here)

1C: Name: (Attack Mechanics)
-- Description:
-- Notes:
Sig Effects List
(list here)

2A: Name: (Attack Mechanics)
-- Description:
-- Notes:
Sig Effects List
(list here)

2B: Name: (Attack Mechanics)
-- Description:
-- Notes:
Sig Effects List
(list here)

3: Name: (Attack Mechanics)
-- Description:
-- Notes:
Sig Effects List
(list here)

4: Name: (Attack Mechanics)
-- Description:
-- Notes:
Sig Effects List
(list here)

5: Name: (Attack Mechanics)
-- Description:
-- Notes:
Sig Effects List
(list here)


---Chip Folders---
(Insert folders and their chip lists here. Limit 5 per type of Chip. Max 30 total chips per folder. Try to use them to augment your Navi's combat capabilities, follow an RP theme, or cover weaknesses. Keep it reasonable, but strong.)



---Navi Cust---
(Program Name)
(Program Effect)
(Level or Scenario in/at which program is equipped)


---Crosses and Beast Outs---
(Yep. You heard me. Leave nothing out.)


---Battle Strategy---
(Battle strategy should be added for individual uses of the character. It should include sig-attack, buster, chip, and Cross/BeastOut usage, frequency, pattern, or decision process for making such attacks, complete with conditions in case someone else needs to Mod and use your Navi.)



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Slots Remaining: 48

Bring em on!


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Wait, how do the battles work?
1 on 1, PvP style.
i've got an idea for a navi that is a kind of mexican-esque masked wrestler, so i'll post that as soon as posible.
Swing sent. There's nothing else here.
Aren't you supposed to PM this to Pally? <<;
Um...crap.
XD

I have the awsome design, yarr!
PREPARE FOR THE HAX!

I have a haxxor idea.

and it will pwn...as (well im not gonna tell you my theme).
Will you accept any Navi blindly? <_<;

Quote (Shuryou)

Will you accept any Navi blindly? <_<;

same here

or I need a new theme. Seriously. Because its just a (again, not giving up my theme)
I'll type up sheets for the ones I'd already kind of planned to slip in, anyway.

Great idea, btw. :3

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Personality Description:
(At least 3 full, descriptive, sentences. BE SPECIFIC. People may have to use this character other than yourself. Also, expand this section to cover new data as the character is used to give other mods more to work with, if needed.)


This is what I'm asking about. WHat do you mean by that line about others using your navi? Do we get assigned a navi at random from the list or somthing?

Quote (Zolem)

This is what I'm asking about. WHat do you mean by that line about others using your navi? Do we get assigned a navi at random from the list or somthing?

Are you going to be moderating the fight in which your created Navi participates?

Nope.

You have to be specific in order to make sure that the Moderator who's running the battle in which your created Navi features can accurately describe the Navi.

Quote (English Ninja)

Quote (Zolem)

This is what I'm asking about. WHat do you mean by that line about others using your navi? Do we get assigned a navi at random from the list or somthing?

Are you going to be moderating the fight in which your created Navi participates?

Nope.

You have to be specific in order to make sure that the Moderator who's running the battle in which your created Navi features can accurately describe the Navi.

Wait, so the mods are controling your navi?
Yes
More specifically in this case, Pally and MAYBE Eon.
Myself, Heat (if he'll agree), Sky (if he comes back ;~; ), Eon (maaaybe), as well as a host of other mods (variety, yes!), so long as they're not in the actual fight with their own Navi (of course).

Also, no, Navis aren't blindly accepted. I'm actually going to be reading them, yano. No rubber-stamping. XD

UPDATE:

I forgot to mention this, but your Navis should have Net-Ops. Ladder Navis don't always just sit in the Colosseum.

If your Navi does not have one, and you'd like to keep it that way, you better explain why, or it gets a failing score.

The rules we follow to create our own Net-Ops here on the forum are enough. Just follow them.
Since the sig attack format is kinda vague, here's how it works for clarity... It doesn't have to be in this exact format, but the information shown here MUST be presented, and easy to understand.

[b]Level & Letter: Name[/b]: (attack mechanics) [Attack Mechanics are a shorthand version of what the sig does, no fluff. It should look like this: (Damage Element + Effects + Effects, Nerfs, Special Options; Cooldown or Passive) If you have more than one option for a given sig, such as a multi-use sig, you will have to list the mechanics for EACH variable use in the format provided as if you were talking about a separate sig.]

-- Description: (Simple. Describe the attack as it would be executed in a battle.)

-- Notes: (This is where you place any notes that you feel a moderator should know about the attack, so the attack is executed perfectly. You also explain how nerfs, triggered effects, and conditional statements work here.)

[u]Signature Effect List[/u] (This is where you list everything you put into the sig, including Damage, Element, and Effects. This is so we, that's you and me, know whatkind of balance this sig has. It will also make building your sig easier if you just make this list as you go, since it will keep track of what you put in it, and how much it costs.)
[list][*]Damage
[*]Element
[*]effect
[*]effect
[*]effect...[/list]


An example signature will look like this: (I'm using my own Navi as an example.)

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2A: Cluster Bomb (10 Elec x 9 Bombs + Stun, Optional: 15HP to add Break, 3 TCD)
- Description: An armored panel on Broadside's upper torso opens to reveal a smooth bore mortar. Broadside calculates the attack trajectory, and adjusts the mortar's tilt and charge, then fires a Reaction R.A.P. Canister round. The rocket assisted projectile reaches attack range, then uses reaction thrusters to kick the canister into line with the target. The canister then explodes, sending a shotgun-blast of micro plasma bomblets towards the target. Their warheads have an EMP effect that wreaks havoc on most targets, causing stun.

- Notes: Broadside may opt to use a portion of his data to load the warheads with armor piercing capability. This will cost him 15HP, and cannot be used if he has 16 or less HP remaining. This ability does not function if Broadside still has his AddBreak use for this turn, which is used instead.

Signature Effects List


    [li]90 Damage (90)

    [li]Elec Element (0)

    [li]Stun (30)

  • Optional: Sacrifice 15 HP = AddBreak (+20 / -20)


Deadline? I want to participate, but I am having internet difficulties due to lazy parents.