Insta-Shelf

SHELVING SHURI FOR SPLASHMAN, SHELVING JUGGLE IS A-GO

Shuri - 150/150 HP - 780z
- Shurimpy - 40/40 HP - 32 BugFrags
FOOICIAL TO THE RESCUE. SHELVING APPROVED!
SWITCHING BACK TO SHURI MAD SHELVING JUGGLING SKILLS GO

SplashMan - 470/540 HP - 8860z
- Blub - 60/80 HP - 264 BugFrags

Chips
SplashFolder
WideShot3 (110, Aqua, A, Wide Attack)
WideShot2 (90, Aqua, A, Wide Attack)
WideShot2 (90, Aqua, A, Wide Attack)
AquaDragon2 (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
AquaDragon2 (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
AquaBlade (100, Aqua, B, Slashing, Long Attack, up to 2 uses)
AquaSword (80, Aqua, B, Slashing, Wide Attack, up to 3 uses)
MightyBlizzard (160, Aqua, C, Extended Cone Attack, creates Ice panels) Rare
WaterLine2 (130, Aqua, B, Ground Attack, Wide Attack)
MetaGel1 (90, Aqua, B, Slow, hits up to 3)
GigaWave (160, C, Line Attack, Piercing, Ground Attack) Rare
HeatCross (130, Fire, A, Spread 4)
LilBoiler3 (160+, Aqua, B, Blast 3, adds damage of one attack to itself, 1 HP Wood element object)
GutImpact (160, B, Impact, Knockback, Break, up to 3 uses)
QuadNeedle (50, B, hits 4 times)
TwinFang3 (130, A, hits 2 enemies)
Shake3 (130, C, Break, Wide Attack, can attack on second turn at half accuracy)
BambooSword (80, Wood, B, Slashing, Wide Attack, up to 3 uses)
WoodTower2 (140, Wood, D, Piercing, Group Attack, Line-Chain)
Boomerang2 (90, Wood, B, Group Attack (Arc))
ElecSword (80, Elec, B, Slashing, Wide Attack, up to 3 uses)
Gaia2 (130, C, Ground Attack, hits all enemies) Rare
CircleGun2 (120, A, Seeking, up to 4 uses) Rare
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
Recover150 (150, S, Recovery)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
StoneBody (S, reduces non-Break damage to 1, lasts for 2 turns)
PickPocket (B, steals rewards from one virus)
AreaGrab (S, teleports Navi to another spot)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 34/34
Extra Chips
Blizzard2 (100, Aqua, C, Cone Attack, creates Ice panels)
Bubble-V (70, Aqua, A, Spread 2)
BurnSquare3 (120, Fire, B, Blast 2, Ground Attack)
ClusterShot1 (10, Elec, A, hits 4 times, Variable Targeting)
ElecShock2 (100, Elec, C, Cone Attack, Stun, Solar Terrain Change)
FireBomb1 (60, Fire, C, Burn(10), Blast 2)
FullCustom (S, reduces cooldown of all used active sigs by 2) Rare
Geddon1 (S, turns entire battlefield to Cracked panels)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
HardBody (S, halves non-Break damage for 2 turns)
HeatBreath1 (80, Fire, C, Cone Attack, Lava Terrain Change)
HotBody1 (+20, Fire, C accuracy, Nova 3 to charged buster shots)
IronShield2 (S, blocks up to four attacks)
LilBoiler1 (100+, Aqua, B, Blast 3, adds damage of one attack to itself, 1 HP Wood element object)
NeedleCannon2 (15, Wood, B, hits 8 times)
Panic (S, negates next Confusion effect, then To-All Confusion)
PhoenixShot1 (70, Fire, A, Wide Attack)
Rope2 (70, Wood, A, Hold, Ground Attack)
Satellite1 (60, Elec, B, Impact, can circle around an object for 2 turns)
Sensor2 (130, Elec, S, Beam Attack, Stun, 100 HP Anchored, ElecBody object)
TripleBomb (30, C, Blast 2, hits 3 times)
StarArrow1 (50, B, Carry)
Static (20, RP dependent Accuracy, hits 8 times, Bug Spreader, Wind Type) Rare
Team1 (10, A, Seeking, attacks whenever user is hit, 200 HP Object)
Wave1 (50, Aqua, B, Ground Attack, To-All Clause, +50 if used on Sea terrain)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
SubChips
- MiniEnergyPack: 4/5
- SmallEnergyPack: 5/5
- EnergyPack: 5/5
- LargeEnergyPack: 0/5
- FullEnergyPack: 0/5
- SneakRun: 0/5
- Escape: 1/5
- Untrap: 5/5
- Bookmark: 3/5
- SPRevive: 0/5
Library
Click the link, you silly person
SplashMan
Basic Information
LV 48
Element: Aqua
Subtype: Ground

-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)

-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Break
NaviCust
- UnderShirt (10)
- MegaFolder2 (25)
- MegaFolder2 (25)
- HP+200 (20)
Total: 80/80
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Break
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 3 + Large Area Sea Terrain Change
+ 9 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 150 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 1020/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 3 + 40 = 340
- Aqua Ram: 150 + 20 + 20 + 10 = 200
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 340 + 200 + 160 = 1020/1020
Crosses
VoulgeCross (LV 3) (Fire/Guts)
+20 to Fire Chips
+40 HP
+1 Action
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Break)
Signature Attacks:
- Macula Fervens (Fire, Large Area Lava Terrain where it hits)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2)
- Contego Aestuo (1-hit shield) (Passive)
Total: 240/240
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Break)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Break)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
---
---
---
---
PhotoCross (LV 2) (Normal/Cursor)
+15 to Non-elemental Cursor Chips
+20 HP
Buster Shot: Photo Buster (50)
Charge Shot: Snap Shot (200, Break)
Signature Attacks:
- Range Finder (Take Aim) (Passive)
- Lens Flare (10, Stun, Nullify, Slashing, Self Slow)
- Tri Precision (Accuracy Enhancement, 2 turns)
Total: 160/160
SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Break)
Signature Attacks:
- Summon: Great Wall (120 HP Object, Self Slow)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Break)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
---
---
Friends
Voulge: 150 FXP (LV 3 Cross)
PhotoMan: 87 FXP (LV 2 Cross)
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Armor: 7 FXP
FeilongMan: 6 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Strum: 4 FXP
Jury: 3 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Cuffs: 2 FXP
Washburn: 2 FXP
Exorcist: 1 FXP
Skins: 1 FXP
Upgrade List
HPMemory: 12
PowerUP: 12/12
Speed Upgrade: 3/3
NaviCust Expansion: 8
Process Upgrade: 24/48
SubMemory: 1/4
Support Programs
Blub.SP
Type: Aqua/Guts
LV 18
80/80 HP
Attack: 30
Actions: 3
Special Abilities: (none)
E-Mail
Key Items
- PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
- PhotoKey (A cyberkey that permits access to PhotoMan's homepage.)
- SkarabBone (A finger bone from a Skarab. The exact use for it is unknown.)
- Turban (A turban swiped from an Elemperor2. Why SplashMan kept it is a mystery.)
Comm.
PvP Win/Loss Record: 0-1
Navis Defeated: (none)
Navis Defeated By: MachMan
Save
SKILLS APPROVED.
Shelving LightningMan for SplashMan, since LIBRARY. Also, LightningMan's teamed up with Shur, so it's not like I'll need him right away. :'D

LightningMan - 140/150 HP - 0z

Chips
LightningFolder
ZapRing1 (40, A, Stun 1)
Thunder1 (40, Elec, C, Stun 1, Homing)
ShootingStar1 (40, Fire, E, Drop Attack, hits 5 times)
Cannon (60, A, Knockback)
Shotgun (50, A, Spread 1)
RageClaw1 (40, B, Slashing, up to 6 uses)
Folder Count: 6/30
Extra Chips
(none)
SubChips
- MiniEnergyPack: 2/4
- SmallEnergyPack: 0/4
- EnergyPack: 0/4
- LargeEnergyPack: 0/4
- FullEnergyPack: 0/4
- SneakRun: 0/4
- Escape: 0/4
- Untrap: 0/4
- Bookmark: 0/4
- SPRevive: 0/4
Library
Cannon
RageClaw1
ShootingStar1
Shotgun
Thunder1
ZapRing1
- Total: 6
LightningMan
Basic Information
LV 1
Element: Elec
Subtype: Variable

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 3 (3 actions)

-Buster Damage: 10
-Charge Damage: 40, Elec element
-Buster Effect: None
NaviCust
- UnderShirt (10)
- HP+50 (10)
Total: 40/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Lightning Buster
- LightningMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 10 damage
Charge Shot: Thunder Blast
- LightningMan forms a ball of electricity between his hands, and throws it at an enemy
= 40 Elec Damage
Lightning Bolt
- LightningMan creates a thunderbolt in the sky, and drops it onto a target. The strain temporarily slows him down.
= 60 Elec damage + Stun 1 + Self-Slow
+ 3 TCD
Sig Points
- Total Points Available: 60/60 (points acquired/max points possible)
- Spare Points Available: 0
- Lightning Bolt: 60 + 30 - 30 = 60
= Total: 60/60
Crosses
(none)
Friends
- SoccerGirl: 2 FXP
Upgrade List
HPMemory: 0
PowerUP: 0/12
Speed Upgrade: 0/3
NaviCust Expansion: 0
Process Upgrade: 0/0
SubMemory: 0/4
Support Programs
(none)
E-Mail
Roderick's E-Mail Address
Address Book:
(none)
Key Items
- PET (Roderick's PET. LightningMan is currently installed as its NetNavi.)
Comm.
PvP Win/Loss Record: 0-0
Navis Defeated: (none)
Navis Defeated By: (none)
Save
Unbiased approval.
Time to shelf SplashMan again, after AN ENTIRE TURN OF BATTLE, and bring back LightningMan.

SplashMan - 470/540 HP - 760z
- Blub - 60/80 HP - 264 BugFrags
Chips
SplashFolder
WideShot3 (110, Aqua, A, Wide Attack)
WideShot2 (90, Aqua, A, Wide Attack)
WideShot2 (90, Aqua, A, Wide Attack)
AquaDragon2 (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
AquaDragon2 (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
AquaBlade (100, Aqua, B, Slashing, Long Attack, up to 2 uses)
AquaSword (80, Aqua, B, Slashing, Wide Attack, up to 3 uses)
MightyBlizzard (160, Aqua, C, Extended Cone Attack, creates Ice panels) Rare
WaterLine2 (130, Aqua, B, Ground Attack, Wide Attack)
MetaGel1 (90, Aqua, B, Slow, hits up to 3)
GigaWave (160, C, Line Attack, Piercing, Ground Attack) Rare
HeatCross (130, Fire, A, Spread 4)
LilBoiler3 (160+, Aqua, B, Blast 3, adds damage of one attack to itself, 1 HP Wood element object)
GutImpact (160, B, Impact, Knockback, Break, up to 3 uses)
QuadNeedle (50, B, hits 4 times)
TwinFang3 (130, A, hits 2 enemies)
Shake3 (130, C, Break, Wide Attack, can attack on second turn at half accuracy)
BambooSword (80, Wood, B, Slashing, Wide Attack, up to 3 uses)
WoodTower2 (140, Wood, D, Piercing, Group Attack, Line-Chain)
Boomerang2 (90, Wood, B, Group Attack (Arc))
ElecSword (80, Elec, B, Slashing, Wide Attack, up to 3 uses)
Gaia2 (130, C, Ground Attack, hits all enemies) Rare
CircleGun2 (120, A, Seeking, up to 4 uses) Rare
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
Recover150 (150, S, Recovery)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
StoneBody (S, reduces non-Break damage to 1, lasts for 2 turns)
PickPocket (B, steals rewards from one virus)
AreaGrab (S, teleports Navi to another spot)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 34/34
Extra Chips
AirHockey2 (60, B, Break, Ground Attack, Rebound 3, accuracy falls to F after first hit)
AntiBreak (200, A, Break, negates and counters one attack with Break-type effect)
Avalanche1 (50, Aqua, C, Drop Attack, 10% Freeze chance, auto-Freezes on Snow)
Blizzard2 (100, Aqua, C, Cone Attack, creates Ice panels)
Bubble-V (70, Aqua, A, Spread 2)
BurnSquare3 (120, Fire, B, Blast 2, Ground Attack)
ClusterShot1 (10, Elec, A, hits 4 times, Variable Targeting)
ElecShock2 (100, Elec, C, Cone Attack, Stun, Solar Terrain Change)
FireBomb1 (60, Fire, C, Burn(10), Blast 2)
FireBomb2 (90, Fire, C, Burn(10), Blast 2)
FullCustom (S, reduces cooldown of all used active sigs by 2) Rare
Geddon1 (S, turns entire battlefield to Cracked panels)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
HardBody (S, halves non-Break damage for 2 turns)
HeatBreath1 (80, Fire, C, Cone Attack, Lava Terrain Change)
HotBody1 (+20, Fire, C accuracy, Nova 3 to charged buster shots)
IronShield2 (S, blocks up to four attacks)
LilBoiler1 (100+, Aqua, B, Blast 3, adds damage of one attack to itself, 1 HP Wood element object)
NeedleCannon2 (15, Wood, B, hits 8 times)
Panic (S, negates next Confusion effect, then To-All Confusion)
PhoenixShot1 (70, Fire, A, Wide Attack)
Rope2 (70, Wood, A, Hold, Ground Attack)
Satellite1 (60, Elec, B, Impact, can circle around an object for 2 turns)
SeekerBomb2 (110, C, Seeking, Homing, Blast 1)
Sensor2 (130, Elec, S, Beam Attack, Stun, 100 HP Anchored, ElecBody object)
StarArrow1 (50, B, Carry)
Static (20, RP dependent Accuracy, hits 8 times, Bug Spreader, Wind Type) Rare
Team1 (10, A, Seeking, attacks whenever user is hit, 200 HP Object)
Wave1 (50, Aqua, B, Ground Attack, To-All Clause, +50 if used on Sea terrain)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
SubChips
- MiniEnergyPack: 4/5
- SmallEnergyPack: 5/5
- EnergyPack: 5/5
- LargeEnergyPack: 0/5
- FullEnergyPack: 0/5
- SneakRun: 0/5
- Escape: 1/5
- Untrap: 5/5
- Bookmark: 3/5
- SPRevive: 0/5
Library
Look up, you silly person
SplashMan
Basic Information
LV 48
Element: Aqua
Subtype: Ground

-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)

-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Break
NaviCust
- UnderShirt (10)
- MegaFolder2 (25)
- MegaFolder2 (25)
- HP+200 (20)
Total: 80/80
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Break
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 3 + Large Area Sea Terrain Change
+ 9 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 150 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 1020/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 3 + 40 = 340
- Aqua Ram: 150 + 20 + 20 + 10 = 200
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 340 + 200 + 160 = 1020/1020
Crosses
VoulgeCross (LV 3) (Fire/Guts)
+20 to Fire Chips
+40 HP
+1 Action
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Break)
Signature Attacks:
- Macula Fervens (Fire, Large Area Lava Terrain where it hits)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2)
- Contego Aestuo (1-hit shield) (Passive)
Total: 240/240
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Break)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Break)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
---
---
---
---
PhotoCross (LV 2) (Normal/Cursor)
+15 to Non-elemental Cursor Chips
+20 HP
Buster Shot: Photo Buster (50)
Charge Shot: Snap Shot (200, Break)
Signature Attacks:
- Range Finder (Take Aim) (Passive)
- Lens Flare (10, Stun, Nullify, Slashing, Self Slow)
- Tri Precision (Accuracy Enhancement, 2 turns)
Total: 160/160
SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Break)
Signature Attacks:
- Summon: Great Wall (120 HP Object, Self Slow)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Break)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
---
---
Friends
Voulge: 150 FXP (LV 3 Cross)
PhotoMan: 87 FXP (LV 2 Cross)
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Armor: 7 FXP
FeilongMan: 6 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Strum: 4 FXP
Jury: 3 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Cuffs: 2 FXP
Washburn: 2 FXP
Exorcist: 1 FXP
Skins: 1 FXP
Upgrade List
HPMemory: 12
PowerUP: 12/12
Speed Upgrade: 3/3
NaviCust Expansion: 8
Process Upgrade: 24/48
SubMemory: 1/4
Support Programs
Blub.SP
Type: Aqua/Guts
LV 18
80/80 HP
Attack: 30
Actions: 3
Special Abilities: (none)
E-Mail
Key Items
- PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
- PhotoKey (A cyberkey that permits access to PhotoMan's homepage.)
- SkarabBone (A finger bone from a Skarab. The exact use for it is unknown.)
- Turban (A turban swiped from an Elemperor2. Why SplashMan kept it is a mystery.)
Comm.
PvP Win/Loss Record: 0-1
Navis Defeated: (none)
Navis Defeated By: MachMan
Save
Approved.
I was weak, so I made a new Navi. D: As for who's getting shelved...change of plans. LightningMan's going on the shelf, because Shur is a loser. And with that...ENJOY.

Operator
--------------------
Name: Hikari Takahashi
Age: 29
Gender: Female
Appearance: A rather small woman, at a mere 5'1", with shoulder length black hair and dark brown eyes, and black glasses. Her usual outfit is a dress that resembles an ancient Netopian tunic, extending down to approximately her knees, with tan sandals. Recently, she's added brass shoulderplates, with a purple cape attached that comes to her waist, as a symbol of her...promotion. There is large representation of Divina's emblem across the front of the dress; a staff firing a ray of light.
Personality: A shy, quiet woman, to the point that she sometimes needs Divina's assistance just to speak to someone. That said, Divina has influenced her to the point where, if she believes it will further the Navi's cause, there is absolutely nothing she wouldn't do to accomplish a goal. She also will not accept any flippant remarks about Divina, and will often give the offender an earful whether they like it or not.
PET Modifications: A white Link PET with gold trim and Divina's emblem. Its hologram capabilities have been expanded to allow Divina better contact with the real world.

NetNavi
--------------------
Name: Divina.EXE
Gender: Female
Element: Normal
Subtype: Recovery
Appearance: Stands at about 5'8", with thigh long silver hair and purple eyes. Her outfit is a sort of white toga dress, ultimately covering the front half of her torso up to around the collarbone, and not a whole lot else. While it actually goes down to her ankles, the front half is designed to resemble a loincloth, allowing almost the entirety of her legs to be seen. Or so they would have, but she wears thigh-high white high-heeled boots with gold trim. She also has gloves of a similar appearance, ending half way up her forearm. On her head is a single golden band, with a pair of ear flaps containing her emblem.

Personality: Above all else, Divina wishes to make others happy. Whether this means going to the ends of the earth, or sitting back and letting people worship her as a goddess, she aims to please. Of course, this makes her prone into getting into things that are none of her business. She also has a strong personal preference for the non-violent approach, though if a friend gets into a fight, she will do all in her power to aid them.

Custom Weapon: A golden staff with a purple orb atop it. Divina can use it to channel light energy in a myriad of ways.

Signature Attack: Heavenly Light — Divina eases body and heart with a gentle healing light. (Heal 30, Status Cure, Recovery Time 1) (2 TCD)

Extra Beginning Stuff: Recover30 BattleChip, ResetStage NCP

HISTORY
--------------------
It was a dark and stormy night...but this did nothing to stop a team of SciLab researchers from working on their project: a data entity that could repair and restore any program, up to and including deleted Navis. To ensure that the entity wouldn't simply rebel by creating an army of Navi and virus zombies, they installed a special emotion simulator into it, one that emphasized compassion for all. But the project was ultimately a failure, as they simply were unable to give one program that much power and maintain its stability. Not wanting to waste perfectly good data, one of the researchers converted the entity into a Navi. As the original entity would have essentially had god-like powers over the cyberworld, he gave the Navi an appearance similar to an ancient Netopian goddess in a nod to this, even though her post-conversion abilties were only on par with an ordinary Navi. Her name came from the project's code name, Project Divine Influence, and thus, Divina was born.

Divina was soon given to the researcher's shy daughter, Hikari, to help her make friends. However, one thing he had missed was that the Navi still had all of her original memories as a simple data entity. This caused her to see herself as an actual reincarnation of a goddess. Her compassion data, fortunately, ensured that she saw herself as a benevolent goddess, one tasked with spreading happiness and joy throughout the world.

Over time, Divina's simple, yet positive, message began to take root in various people and Navis. While not particularly large in number, some began to see her as an actual deity, and began to worship her as a goddess, including her own operator. As of now, the Faith of Divina boasts approximately 3000 followers throughout the world. Their goal is simple: to give the world the happiness it so desperately needs and desires. Such is the task that Divina, goddess of happiness, and Hikari Takahashi, her high priestess, have been assigned by fate, and they and the other members of their religion shall perform it to the best of their ability.

=================

LightningMan - 110/150 HP - 460z
Chips
LightningFolder
ZapRing1 (40, A, Stun 1)
ZapRing1 (40, A, Stun 1)
Thunder1 (40, Elec, C, Stun 1, Homing)
ShootingStar1 (40, Fire, E, Drop Attack, hits 5 times)
Cannon (60, A, Knockback)
Shotgun (50, A, Spread 1)
RageClaw1 (40, B, Slashing, up to 6 uses)
Folder Count: 7/30
Extra Chips
(none)
SubChips
- MiniEnergyPack: 2/4
- SmallEnergyPack: 0/4
- EnergyPack: 0/4
- LargeEnergyPack: 0/4
- FullEnergyPack: 0/4
- SneakRun: 0/4
- Escape: 0/4
- Untrap: 0/4
- Bookmark: 0/4
- SPRevive: 0/4
Library
Cannon
RageClaw1
ShootingStar1
Shotgun
Thunder1
ZapRing1
- Total: 6
LightningMan
Basic Information
LV 1
Element: Elec
Subtype: Variable

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 3 (3 actions)

-Buster Damage: 10
-Charge Damage: 40, Elec element
-Buster Effect: None
NaviCust
- UnderShirt (10)
- HP+50 (10)
Total: 40/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Lightning Buster
- LightningMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 10 damage
Charge Shot: Thunder Blast
- LightningMan forms a ball of electricity between his hands, and throws it at an enemy
= 40 Elec Damage
Lightning Bolt
- LightningMan creates a thunderbolt in the sky, and drops it onto a target. The strain temporarily slows him down.
= 60 Elec damage + Stun 1 + Self-Slow
+ 3 TCD
Sig Points
- Total Points Available: 60/60 (points acquired/max points possible)
- Spare Points Available: 0
- Lightning Bolt: 60 + 30 - 30 = 60
= Total: 60/60
Crosses
(none)
Friends
- SoccerGirl: 5 FXP
Upgrade List
HPMemory: 0
PowerUP: 0/12
Speed Upgrade: 0/3
NaviCust Expansion: 0
Process Upgrade: 0/0
SubMemory: 0/4
Support Programs
(none)
E-Mail
Roderick's E-Mail Address
Address Book:
(none)
Key Items
- PET (Roderick's PET. LightningMan is currently installed as its NetNavi.)
Comm.
PvP Win/Loss Record: 0-0
Navis Defeated: (none)
Navis Defeated By: (none)
Save
Approved to create then immediately shelve. I don't get it, but whatever.
I NEED TO SHELVE ZEPHYRMAN FOR SPLASHMAN, WITH ALL HASTE.

ZephyrMan - 150/150 HP - 7940z

Chips
ZephyrFolder
Hurricane (30, Special, Wind Type, hits 5 times; accuracy dependent on RP/battlefield)
Typhoon (30, Special, Wind Type, hits 3 times; accuracy dependent on RP/battlefield)
WindRacket (100, A, Wind Type, hits three enemies, Northwind and Microburst on hit, Gust)
AirShot1 (40, A, Wind Type, Microburst)
Fan (0, 100 HP, S, Wind Type, draws in all enemies)
SideGun (110, A, Spread 2)
Shotgun (50, A, Spread 1)
Shotgun (50, A, Spread 1)
AquaBlade (100, Aqua, B, Slashing, Long Attack, up to 2 uses)
RingZap2 (40, Elec, B, damages anyone within Melee range of user for one turn)
RollingLog2 (70, Wood, C, Wide Attack(2), Ground Attack, Double Attack)
LavaCannon1 (90, Fire, B, +40 on Lava panels)
Burner1 (110, Fire, B, Nova 2)
FireBurner1 (50, Fire, A, Line Attack 3)
CobraEgg1 (110, Elec, C, Ground Attack, Phasing, Homing)
Binder1 (60, D, hits random enemies 4 times)
DoubleNeedle (50, B, hits twice)
HeatShot (40, Fire, A, Spread 1)
Thunder1 (40, Elec, C, Stun 1, Homing)
LilBomb (80, C, Blast 2)
G-Force1 (40, C, Microburst, Blast 1; Gravity, Blast 3 before attacking)
DBLBeam1 (???, A/S, 50% 40 To-All, 50% Recover30 To-All Allies)
IronShield1 (S, 2-hit shield)
Recover50 (50, S, Recovery)
Attack+10 (S, increases all hits of selected chip attack by 10)
Folder Count: 25/30
Extra Chips
(none)
SubChips
-MiniEnergyPack: 1/4
-SmallEnergyPack: 0/4
-EnergyPack: 0/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 0/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
??? / ??? / AquaBlade
Attack+10
Binder1
Burner1
CactusBall1
Cannon / HiCannon
DBLBeam1
DoubleNeedle
DrillArm1
FireBurner1
FireHit1
FlashBomb1 / FlashBomb2
G-Force1
Guard1
HeatShot
IronShield1
LavaCannon1
MagBomb1
??? / LilBomb
RageClaw1
??? / ??? / Recover50
??? / RollingLog2
??? / RingZap2
Shotgun / ??? / SideGun
Thunder1
Typhoon / Hurricane
??? / Fan
WindRacket
- Total: 30
ZephyrMan
Basic Information
LV 7
Element: Normal
Subtype: Wind

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 4 (4 actions)

-Buster Damage: 10
-Charge Damage: 40
-Buster Effect: None
NaviCust
-UnderShirt (10)
-ShadowShoes (5)
-HP+50 (10)
Total: 25/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Zephyr Buster
- SharpMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 10 damage
Charge Shot: Zephyr Blast
- ZephyrMan creates a straight line wind to blow an enemy away.
= 40 damage
Storm Spin
- ZephyrMan whips up a whirlwind that either blows the target farther away, or knocks them close.
= 40 damage + Knockback OR Pull (determined at time of use)
+ 2 TCD
Split Tornado
- ZephyrMan creates a tornado around an enemy, which then splits into smaller tornados that travel to opposite sides.
= 20 damage + Spread 2
+ 1 TCD
Sig Points
- Total Points Available: 100/100 (points acquired/max points possible)
- Spare Points Available: 120
- Storm Spin: 60
- Split Tornado: 40
=Total: 100/220
Crosses
KaijuCross (LV 1) (Fire/Break)
+10 to Fire chips
Buster Shot: Kaiju Buster (10)
Charge Shot: Smashing Cut (40, Fire)
Signature Attacks:
- Monster Slash (100, Fire, Slashing, Break, Self Slow)
Total: 80/80
AnteCross (LV 1) (Normal/Variable)
+10 to Non-elemental chips
Buster Shot: Ante Buster (10)
Charge Shot: Giant Flop (40)
Signature Attacks:
- Turn Card (Strengthen 10) (Passive)
- River Card (10, Stun 1)
Total: 80/80
Friends
KaijuMan: 62 FXP (LV 1 Cross)
Ante: 56 FXP (LV 1 Cross)
Incognito: 26 FXP
Seer: 25 FXP
Warp: 22 FXP
Pilfer: 14 FXP
Jian: 6 FXP
Oath: 6 FXP
IllusionMan: 5 FXP
MindRoot: 4 FXP
- Bunny: 2
- Canodumb: 2
- Spikey: 1
Upgrades
HPMemory: 0
PowerUP: 0
Speed Upgrade: 1
NaviCust Expansion: 0
Process Upgrade: 4
SubMemory: 0
E-Mail
Ariel's E-Mail: ArielAce@KotoMail.net
Address Book:
THOTTA@dentechmail.net (Teruko Hotta)
JohnM@Yoka.net (John Montagliati)
Key Items
- PET: Ariel's PET. ZephyrMan is currently installed.
Comm.
Win-Loss Record: 0-0
Wins: (none)
Losses: (none)
Save
Approved, be sure to update your signature and update your shelved navi topic.
It's time...FOR THE ALMIGHTY FIFTH SLOT TO BE ACTIVATED.

Level Check
===============
SplashMan: 49
Shuri: 10
Martia: 11
ZephyrMan: 7
LightningMan: 1
SmogMan: 2

Total Combined Level: 80
Required Combined Level: 80

(fancy music plays)

And so, I shall unshelf LightningMan. After 172 days, he's free...time to conquer Earth!
https://www.youtube.com/watch?v=oYnzEeIbWjs

Sure thing, approved. Be sure to update your signature before you start using him.
Hey look, I'm making a new Navi. SplashSabrina's off to the bench, since I haven't been posting as her anyway. And now...THE FRUITS OF MY LABOR.

Operator
Name: Diana Hawkins
Age: 24
Gender: Female

Appearance: At 5'7" and 125 lbs., Diana's not going to be an outlier in any medical charts. Physically, anyway.

She keeps her attire fairly simple, wearing a white tank top with an open khaki cargo vest over it, and a pair of white sweatbands over her wrists. She also wears extremely short cutoff khaki shorts, only going an inch or two below the inseam, and white sneakers. Over the left sock is what appears to be a fairly large hunting knife inside its sheath...but if she pulled it out, she'd reveal that it's actually made out of plastic, and is about as sharp as a tire. It's mostly there for fashion.

She has light brown hair, normally tied up in a short ponytail that only goes to the top of her shoulderblades, and green eyes. Unlike most from Creamland, she's managed to work up quite the tan from years of the great outdoors.

Personality: Perhaps she's not the friendliest sort due to her upbringing, but deep down Diana is just a lonely young woman that wants to make friends. Not helping one iota with that is that she tends to come across as cold and snarky to those who don't know her. Surprisingly, despite her normal outfit and extensive knowledge of the subject, she rarely cares to discuss hunting of any kind, and it's often a great way to make her lose her temper.

PET Modifications: A hunter green Progress PET. Due to not having it for overly long, and spending most of that time on her Navi, it has no real modifications.

NetNavi
Name: HunterWoman.EXE
Gender: Female
Element: Wood
Subtype: Guts
Appearance: One look at HunterWoman, and it's clear she's not meant to be a perfectly normal Navi.

- Her head lacks a true helmet, though she does have a sort of headband with earflaps. The earflaps contain her emblem, an animal of nebulous identity in a crosshair. She has long hunter green hair, which is held in a ponytail that extends halfway down her back. To keep it from potentially getting in the way of reaching for her weaponry, it has several other bands as it moves downward. Her face, the one part of her body where her skin is visible, is a warm shade of brown, with green paint-like lines occupying each cheek.

- The remainder of her body is completely encased in a skintight Navi bodysuit, to prevent any undue exposure to the elements. While it appears at a glance to be black, a closer inspection would reveal it's actuall a very, very dark shade of green. Thicker, olive green armor covers her upper torso, from the bottom of the chestbone to the bottom of the neck, giving off the appearance of a cutoff tank top. A large leaf adorns each shoulder, serving as guards of questionable use. Her gloves are mostly standard Navi gloves, but are fingerless...though the bodysuit completely covers her hands anyway.

- Unlike most female Navis with bodysuits, she has no sort of lower armor, and instead her lower regions are covered in large leaves that form a knee-length skirt, though her hips remain mostly exposed. Her boots are standard Navi fare through and through, though attached to the left one is a rather large hunting knife.

- She has a green quiver filled with crossbow bolts over her back, attached to the thicker armor. Attached to it is a crossbow attachment, which she can easily access with her right hand. It completely covers much of her forearm while in use, but is light enough to be wielded with a single hand.

Personality: Due to a small flaw in Diana's programming technique, HunterWoman rarely experiences small emotions, and instead often wears her feelings on her sleeve. Unsurprisingly, this makes her rather boisterous, and generally bad at hiding whatever she's feeling. She has a tendency to act on instinct instead of logic, which can put her at odds with her cooler headed operator.

Custom Weapon: The crossbow attachment HunterWoman carries on her back allows her to shoot arrows at anything or anyone she's hunting, deems a threat, or just really needs an arrow in them for some reason. It can also shift its appearance a bit to accomodate chips.

Signature Attacks:

Carving Knife
- HunterWoman cuts an enemy with her hunting knife.
- 40 damage + Slashing, 1 TCD
- 40/60 points used
- FLUFF EFFECT: If this is an enemy's killing blow, she can acquire various goods from their physical remains before they dissipate. The goods vary based on what was felled with it, but nothing of any value beyond fluff can be acquired in this way.

Elec Hunter
- HunterWoman alters the effects of a chip to add a natural component to it, and make it more effective against Elec elementals.
- Imbue Wood, 1 TCD
- 20/60 points used

Total: 60/60 points used

Starter Extra Chip: RollingLog1
Starter Extra NCP: HP+50

-----------------
OPTIONAL HISTORY
-----------------

Diana Hawkins was doomed to lead an unordinary life from the beginning, being born to poachers. It was a lucaritive process: they killed animals that were illegal to kill, then sold their skin/fur/meat for mind numbingly large sums of cash on the black market. From an early age, she was trained in the art of the hunt, becoming an expert marksman and trapper before she could even legally drive.

But that changed one day, when her parents shot and killed a lioness on the NetFrican savannah. Alerted by a crying sound, she searched the nearby area, to find a litter of lion cubs, most likely having just been orphaned by a hunting rifle. That by itself was heartbreaking enough...until her father came by, and casually ended them one by one. When she asked why, his response was simply that while they could've sold them to a zoo, their pelts were in such demand they were worth more dead than alive. In that one moment, her entire world was completely and utterly shattered. The first chance she got, she alerted the authorities, bringing an end to the Hawkins family business in one fell swoop.

After some negotiations (and a little bribery), Diana ended up being a free woman. But there was a problem. Her entire life up to that point had been in near isolation, engaging in an illegal trade. And as a result of her deal, she was forbidden from using any sort of weaponry, so she couldn't exactly become a professional sharpshooter. Not to mention that her attitude wasn't what employers were looking for. What was she to do?

But an unlikely savior came in the form of well-known conservationalist and TV show host Horatio Wilde. Knowing all that happened, he felt some good old fashioned redemption was in order, and hired her to put her skills to work for good...on the Net, and locate suitable viruses for DNN's Virus Zoo. After all, a skilled tracker in the real world would have little trouble doing the same in the cyberworld. There was just one issue: Diana had no Navi, not having dealt in technology that required one. But having been given a second chance, she had no desire to see it wasted. For several months, she researched Navi design and programming, and created a Navi as skilled at herself at hunting and locating, which she dubbed HunterWoman. Despite her new Navi's erratic behavior, the two got along well, and begun their work.

Diana had another angle, though. The zoo only accepted viruses that lacked malicious intent to Navis...so ones that didn't, were fair game, right? And they just replicated, and didn't have litters of babies, right? Then perhaps putting her old trade to work could yield some interesting results...

---------------

SplashSabrina - 100/100 HP - 4860z
- SplashMan - 540/540 HP
- Blub - 140/140 HP - 70 BugFrags
Approved; be sure to post your profiles in the relevant sections and update your signature before you begin posting.
So yep, the new Navi muse has struck, and I am compelled to obey. Have some DragonMan!

Operator
Name: Ruby Knighton
Age: 24
Gender: Female
Appearance: Ruby has taking her last name to heart, and this is evident in how she looks. She stands at 5'9", and weighs 120 lbs. Based on the amount of metal she wears, most of that is probably muscle...
- She possesses red hair and eyes; the former is done up in a ponytail that extends nearly to her ankles. She also wears a hairband that resembles the visor on a knight's helmet.
- Ruby wears a black dress that extends halfway down the thigh, but whereas most would be content to leave it at that, she also wears a breastplate and faulds over it. Her arms are protected by spaulders (the left one being a fair amount larger than the right one) and fingerless gauntlets; the latter possess DragonMan's emblem on the back of the hand portion. She wears heeled boots, but even these are decorated with metal shin guards.
- Perhaps the accessory that raises the most eyebrows is the scabbard at her left side...but in it is only a plastic replica broadsword. Good for bonking, bad for actually doing more damage than a bump on the head. For what it's worth, she's been trained in the sword arts, so she could wield it as an actual sword...it just wouldn't yield the same results.

Personality: Ruby is highly dedicated to justice and chivalry, almost to a fault. She has the tendency to run headlong into danger without a second thought, regardless of whether she can actually be helpful or not. That said, when not focused on those two things, she can be very easily distracted, especially by cute things. She loves fencing, and will very rarely say no if anyone challenges her to a duel.

PET Modifications: A red and black Advanced PET. It's outer covering has been reinforced to make it more resilient against damage.


NetNavi
Name: DragonMan.EXE
Gender: Male
Element: Fire
Subtype: Break
Appearance: A Navi named DragonMan would be expected to be a humanoid Navi that looked like a dragon...he does not disappoint in this regard. He stands at a rather impressive 8'2", though he usually hunches slightly.
- DragonMan's head appears as very reptilian, somewhat resembling an orange stylized carnivorous dinosaur's head. His mouth is little more than a permanent, openable grin, allowing him to constantly reveal his razor sharp teeth. His eyes are yellow with black, reptilian pupils. On the very back of his, nearly where it meets the neck, are two small flaps resembling some sort of animal ear. One might expect the neck to be extremely long, but it's actually only slightly longer than a normal human's.
- His body is perhaps the most 'man' part about him, not coming across as anything reptilian. Instead, it's a fairly standard Navi torso (though a bit larger to accomodate his larger size) with black armor, including pauldrons. On his chest is his emblem, a stylized dragon's head breathing fire. The most notable things about it actually are what stick out from behind it: a tail which extends approximately 4 feet, and possesses a constantly burning flame at the tip, and a pair of wings that resemble pendulum blades. The wings currently have no actual function, but if augmented by the NaviCust, they would be entirely capable of providing free flight.
- DragonMan's arms are fairly skinny, though otherwise they mostly look as a normal pair of orange, scaly arms. The one exception is the hands, which appear to simply have four footlong claws instead of fingers, arranged as a hand would look with four fingers. They do possess some sort of movement, but it clearly lacks the dexterity of a regular Navi hand.
- His legs, by contrast, are nearly bird-like, as while the thighs do seem to have some muscle, they thin out past the knee. They also possess an extra joint, which bends backwards in comparison to the more typical front bending knee. His feet consist of three front toes and one hind toe to aid in balance, and all possess sharp claws.

Personality: A Navi as beastial as DragonMan would be expected to be of limited sentience and have a destructive bent, but this is only half true at worst. He actually possesses a high degree of intelligence, and while he does enjoy a good razing every now and then, he's perfectly aware that destruction for destruction's sake is, well, destructive. He serves as the voice of reason to the more spacy Ruby.

Custom Weapon: As a fire breathing dragon, DragonMan has all the claws, teeth, and physical weaponry one would expect. Oh, and he can also breathe fire. Because, well, fire breathing dragon.

Signature Attack: Dragon Ball
- DragonMan spits out a fireball that burns not only the target, but the ground beneath them.
- 50 Fire damage (50)
- Small Area Lava Terrain Change (10)
- 60 sig points used
- 60 sig points available
- 0 sig points remaining

History:

From a young age, Ruby Knighton was fascinated by the knights of old. She trained herself in the art of chivalry (mentally rewriting it at parts to make sense in the modern world), and became a skilled fencer. Eventually, she became a police officer, to help fight the scourges of the world, and designed a Navi that could do the same in the cyberworld. She decided to design it so that it would bring terror to the hearts of criminals, eventually choosing a draconic design to contrast with her own knight-like brand of style.

But eventually, she felt a bit choked by the red tape of her job. She quit, and after some research, decided that the GNA didn't match her views of justice, and that the NetPolice suffered both problems. She felt a new force was needed...or, in this case, perhaps an old force. One of the reasons she grew up so dedicated to justice was her grandfather, who often regaled her with tales of his old job as an Official NetBattler. The group has disbanded, but perhaps it was time to bring it back, as a force not bound to neutrality or order, but to doing good. Armed with a FreePass she'd received as a reward for aiding in the foiling of a cyberterrorist plot to blow up an occupied plane (off the clock, to boot), she decided to see if Electopia, the de facto NetBattling capital of the world, had any capable battlers that shared her views...and to get her Navi, DragonMan, to become one of those capable battlers, himself.

----------------

Starting Chip: HeatShot
Starting NCP: SetLava

Divina - 100/100 HP - 2160z
approved, don't forget to add the cooldown to your sig attack
IN THE NAME OF THE HOLY PALADIN, I HEREBY SHELVE LIGHTNINGMAN SUCH THAT SABRINA AND HER SACRED SPARE CHIPS MAY AID HIS NOBLE CAUSE.

LightningMan - 150/150 HP - 60z
Sure, okay. Tag out.