SylkCross/MachCross

((Earned in Yumland))

Name: Machman SylkCross (Level 1)

Element: Fire

Subtype: Melee

Appearance:
Due to Sylk's rather unique program structure, Mach's appearance and overall outline undergo some serious changes while crossed. Mach's normally blue eyes become a darkened purple, and his pupils are slightly harder to see, due to their coloration being quite similar to his magenta irises. He has a series of additional 'eyes' on his forehead, 4 in all, arranged in two angled columns traced towards the center of his head from his eyebrows. These eyes appear quite similar to the crystals on the backs of his hands, and have no actual functions other than looks, for now.

His spiked orange hair remains in it's default style in this cross, but the majority of them change to a light blue on their upper edges and tips, while his front bangs fade to a silvery white. Mach's face mask changes to a very dark blue and a white-trimmed design stretches across the mask, which makes it appear as if the mask could split apart into an upper and lower jaw (though it cannot), complete with a pair of angular fangs. The pylons are a dark blue as well, and the front points make a slight angle downwards and extend almost past his mask, somewhat like a spider's mandibles.

His normally orange body suit is completely black, and the normally navy blue armor is just as dark as his face mask. Each piece of his armor is trimmed with a thin line of indigo, while his gloves and soles of his boots are trimmed in crimson, and the fingers are more pointed.

The most significant change caused is not technically on his body, but floating behind him. Instead of a floating quad of wings, several additional angular, darkened blue plates float behind his back. They organize themselves into four long, 5-segment appendages, each magnetically anchored to his back. They are not physically attached to each other, which allows a superior range of movement, and the arms can actually swing 'through' each other by utilizing the gaps between each segment. All four arms are equipped with small, three-fingered claws that can grasp objects, or fold down when not in use and create a knife-like edge.

Weapons: Segmented arachnid arms

Sig Attack: ((Props to Pocket for the idea))
Plasma Web: Machman uses his extra arms to "weave" a large web of magnetically harnessed plasma and launches it like a net. The web is coursing with magnetic energy, which causes it to not only be very adhesive to foreign objects, but also to itself as it's momentum causes it to wrap around a target. The myriad of magnetic interactions and the occasional plasma leak causes an odd reaction on the ground below, which makes the panel somewhat unstable, and quite flammable. He then uses some of the leftover data from the webbing "net" to bolster his defenses with a coating of electro-magnetic armor. With an attack that not only magnifies his offensive and defensive capabilities, this spider cross is a force to be reckoned with.
(Shot Type + Hold + Small Terrain Change {Grass} + 20HP Casing+ 2TCD)
((Earned in Yumland))

Name: Sylk MachCross (Level 1)

Element: Normal

Subtype: Speed

Appearance:


Since sylk's original structer was more organic then most, The main changes which she adopted from Machman was a more technological aspect then anything else. the biggest difference is that she is now equiped with armor. Shedding her old outfit, Sylk now wheres an emerald green chest plate, segmented (insect like) boots and a waist guard, and 6 gauntlets of a similar color on each of sylk's hands. Each glove is adorned with a red gem on the back of the hand, and the claws on each hand are a metalic grey.

Another major change to Sylk's appearance is the additions of two new flight based mechanics. The first part is a set of 4 white wings, resembling that of a dragonfly's with the patterns and edgings glowing in a light blue, each detached from the body where the base of the wing resembles a mechanical guard which is linked electronically to her armor. The wings respond to her body's movements and thoughts, and is transmitted through her new attire. The second piece is an extension which travels from the back/bottom of the armor, lined up along her back ending just past her waist and resembles the tail of a dragonfly. used in conjunction with the wings, the tail is actually a mini jet propulsion system, allowing her to achieve speeds that Machman is capable of.

The next set of the new additions to Sylk's body are in the face. A large red visor now covers her eyes, with a cros hatch pattern similar to that of the eye's of a dragonfly, which can be moved to be infront of her eyes or resting on her forhead. The visor is attached at the jawline below her ears where a metalic guard starts, which traces her whole jawline from one side to the other. Where the guard and the visor meet on the right side, a single antenna extends diagonally back which aid's in the transmitting of data to her wings.

Lastly are the changes to Sylk's color scheme. Mixing her normal hair color with that of Mach's, her usually blue and white hair is now that of a light green with yellow highlights. Instead of her usually crimson eyes, they have taken on a cross of the two navi's colors and have now become that of an indigo color.

Weapons: Sylk's normal weapon is still using her steel sylk needles to attack, how ever when she charges up she summons a MachBuster in each of her arms to fire a larger scale attack

Sig Attack: Shield Cacoon — ( 20 hp casing + 20 hp barrier + 1 hit shield + 2 tcd — 60 points)

Using the technology of Sylk's new attire, the spider navi developes a three part barrier protecting herself. Each set of gaunlets emits a different form of barrier, harnessed and amplified by the red gem-like objects on the back of each. The first layer of defense covers her body in an energy enhanced spider silk acting like a natural armor, the second layer emits an eletromagnetic barrier around sylk and the third layer forms a shield of plasma to block an incoming attack.
Would approve, but can't. Everything looks good though, from what I can see.
Approved.
MachFighter SylkCross

Appearance: When Mach activates SylkCross while in his MachFighter form, his frame undergoes a drastic transformation. His normally straight-forward, down-to-earth design is thrown out the window for a more alien, sinister airframe. The cockpit is no longer a bubble-style, but the array of visual sensors allow for a complete 360 view inside the projector screen cockpit. The wings have been replaced with two large, fang-like pylons that house one large panel thruster each, which provide more than enough thrust to not only keep himself airborne, and to retain his maximum top speed. There are nearly no large control surfaces, there are very small rows of panels that move slightly to give it maneuverability. When on the ground, a trio of foldaway struts hold the frame off the ground.



Weaponry: Missiles and other weaponry is deployed underneath the diamond-shaped fuselage, and the weapon blisters are normally flush with the bottom surface while not in use. When required, they slide out and into position when needed.
EXCELLENT, but... shouldn't this be in Profile Changes?

Anyway, no problems, Approved.
((Earned in Internet City))

Name: Machman SylkCross Level 2 (Fire/Bug, +15dmg to Fire Chips, + 20HP, 160 sigpoints)

Element: Fire

Subtype: Bug

Appearance:
Due to Sylk's rather unique program structure, Mach's appearance and overall outline undergo some serious changes while crossed. Mach's normally blue eyes become a darkened purple, and his pupils are slightly harder to see, due to their coloration being quite similar to his magenta irises. He has a series of additional 'eyes' on his forehead, 4 in all, arranged in two angled columns traced towards the center of his head from his eyebrows. These eyes appear quite similar to the crystals on the backs of his hands, and have no actual functions other than looks, for now.

His spiked orange hair remains in it's default style in this cross, but the majority of them change to a light blue on their upper edges and tips, while his front bangs fade to a silvery white. Mach's face mask changes to a very dark blue and a white-trimmed design stretches across the mask, which makes it appear as if the mask could split apart into an upper and lower jaw (though it cannot), complete with a pair of angular fangs. The pylons are a dark blue as well, and the front points make a slight angle downwards and extend almost past his mask, somewhat like a spider's mandibles.

His normally orange body suit is black with a tinge of red, and the normally navy blue armor is just as dark as his face mask. Each piece of his armor is trimmed with a thin line of indigo, while his gloves and soles of his boots are trimmed in crimson, and the fingers are more pointed.

The most significant change caused is not technically on his body, but floating behind him. Instead of a floating quad of wings, several additional angular, darkened blue plates float behind his back. They organize themselves into four long, 5-segment appendages, each magnetically anchored to his back. They are not physically attached to each other, which allows a superior range of movement, and the arms can actually swing 'through' each other by utilizing the gaps between each segment. All four arms are equipped with small, three-fingered claws that can grasp objects, or fold down when not in use and create a knife-like edge.

Weapons: Segmented arachnid arms

Sig Attacks:
WebLock: Machman forms a massive amount of electromagnetic energy with the help of his four mechanical arms and channels it into 1 point just above his head. Then as soon as he's ready, he unleashes the energy in one blast that creates an explosion of energy all around him. The magnetic waves causes visual distortions in the air and creates white, tangled web-like pattern in the immediate area. The powerful pulse renders all programs in it's blast radius completely immobile, and likely riddled with bugs; Mach suffers an only slight decrease in motor function, not enough to keep him from remaining effective on the battlefield.
((Hold + Free Glitch[x4])Nova4 + Self Slow + 5TCD) (160pts + 40pt Nerf)


Bug Subtype Sig Changes: 3/7 instances of Glitch Remaining

Superior Glitch Laser: 40dmg x2 + Multi-Hit + MicroBurst + Free Glitch [x2] + 4TCD (120pts) [+ 40pts from glitch]

Bug Barrage: 50dmg x4 + Multi-hit + Breaking + Impact + Knockback + Free Glitch + Movement + Buster Lock + 8TCD (190pts + 80pt Nerf) [+ 20pts from glitch]
((Earned in Net Square))

Name: Sylk MachCross (Level 2) (Normal/Speed, +15dmg to normal Chips, + 20HP, + 1 action, 160 sigpoints)

Element: Normal

Subtype: Speed

Appearance:


Since sylk's original structer was more organic then most, The main changes which she adopted from Machman was a more technological aspect then anything else. the biggest difference is that she is now equiped with armor. Shedding her old outfit, Sylk now wheres an emerald green chest plate, segmented (insect like) boots and a waist guard, and 6 gauntlets of a similar color on each of sylk's hands. Each glove is adorned with a red gem on the back of the hand, and the claws on each hand are a metalic grey.

Another major change to Sylk's appearance is the additions of two new flight based mechanics. The first part is a set of 4 white wings, resembling that of a dragonfly's with the patterns and edgings glowing in a light blue, each detached from the body where the base of the wing resembles a mechanical guard which is linked electronically to her armor. The wings respond to her body's movements and thoughts, and is transmitted through her new attire. The second piece is an extension which travels from the back/bottom of the armor, lined up along her back ending just past her waist and resembles the tail of a dragonfly. used in conjunction with the wings, the tail is actually a mini jet propulsion system, allowing her to achieve speeds that Machman is capable of.

The next set of the new additions to Sylk's body are in the face. A large red visor now covers her eyes, with a cros hatch pattern similar to that of the eye's of a dragonfly, which can be moved to be infront of her eyes or resting on her forhead. The visor is attached at the jawline below her ears where a metalic guard starts, which traces her whole jawline from one side to the other. Where the guard and the visor meet on the right side, a single antenna extends diagonally back which aid's in the transmitting of data to her wings.

Lastly are the changes to Sylk's color scheme. Mixing her normal hair color with that of Mach's, her usually blue and white hair is now that of a light green with yellow highlights. Instead of her usually crimson eyes, they have taken on a cross of the two navi's colors and have now become that of an indigo color.

Weapons: Sylk's normal weapon is still using her steel sylk needles to attack, how ever when she charges up she summons a MachBuster in each of her arms to fire a larger scale attack

SIGNATURE MOVES:

Carapace Defense System - ( 20 hp casing + 20 hp barrier + 1 hit shield + 15 heal + take aim + self slow, 3 tcd — 60 sig points , 30 nerf)

Using the technology of Sylk's new attire, the spider navi developes a three part barrier protecting herself. Each set of gaunlets emits a different form of barrier, harnessed and amplified by the red gem-like objects on the back of each. The first layer of defense covers her body in an energy enhanced spider silk acting like a natural armor, the second layer emits an eletromagnetic barrier around sylk and the third layer forms a shield of plasma to block an incoming attack. Once the defensive measures are set in place, sylk's new armor begins a regeneration phase, restoring both it and her body by a small amount. While in defense mode, Sylk's sensors go on full alert. In doing so, the targeting systems in her visor detect any nearby threats, and locks on for an assault.

Carapace Assault System - Anax Bomber V1 - (90 dmg + Break + homing + Busterlock, 4 tcd - 100 sig points, 50 nerf )

The jet booster that is mounted on ylk's back has now been outfitted with an additional feature, making it capable of storing and launching homing missiles. The missiles themselves look like hand-sized dragonflies, and once fired they lock on to an opponent and chase them at high speed. Dispite it's size, the speed and blast of the missile is strong enough to break most heavy defenses.

Quote ()

[Cross Level Bonuses]

Level 2:

Bonuses: +15 to same-element chips, +20 HP while crossed, a Speed upgrade (caps at 6 unless otherwise mentioned), and 160 total cross points which can be used toward making cross signature attack(s).


I think that Mach doesn't get a bonus action during this cross, due to that cap there.

Other than that stuff looks good. Clear that up and we'll see right to approving this.

((Also SylkCross MachSprite has a red body suit, while SylkCross Machman has a black one. Just thought I'd be silly and point that out))
Noted, with disappointment. I was trying to go with black with a red tinge/hue, but I guess it just looks red...
It does look blackish. But more like a very deep red. It looks very good all the same. I think the reddish color ties in nicely with the other reds on him. They also stand in good opposition to all those blues.

I dunno, I didn't mean to like, insult it or anything.

Anyway, just wanted to make sure you knew you were still at 6 actions. Based off your reply and edit, I now imagine that to be so.

[APPROVED]
Sig Edits required due to subtype change

Sig Attacks:
WebLock: Machman forms a massive amount of electromagnetic energy with the help of his four mechanical arms and channels it into 1 point just above his head. Then as soon as he's ready, he unleashes the energy in one blast that creates an explosion of energy all around him. The magnetic waves causes visual distortions in the air and creates white, tangled web-like pattern in the immediate area. The powerful pulse renders all programs in it's blast radius temporarily immobile, and likely riddled with bugs; Mach suffers an only slight decrease in motor function, not enough to keep him from remaining effective on the battlefield.
((Stun + Glitch)Nova4 + Self Slow + 5TCD) (160pts + 40pt Nerf)
I like big Glitchy explosions. Approved.
((Due to Sylk's Element and Subtype change))

Name: Machman SylkCross Level 2 (Elec/Shadow, +15dmg to Elec Chips, + 20HP, 160 sigpoints)

Element: Elec

Subtype: Shadow

Sig Attacks:
WebLock: Machman forms a massive amount of electromagnetic energy with the help of his four mechanical arms and channels it into 1 point just above his head. Then as soon as he's ready, he unleashes the energy in one blast that creates an explosion of energy all around him. The magnetic waves causes visual distortions in the air and creates white, tangled web-like pattern in the immediate area. The powerful pulse renders all programs in it's blast radius temporarily immobile, and likely riddled with bugs; Mach suffers an only slight decrease in motor function, not enough to keep him from remaining effective on the battlefield.
((Stun + Glitch)Nova4 + Self Slow + 5TCD) (160pts + 40pt Nerf)
Approved.
Sylk FXP: 122, LVL 3 Cross unlocked! ((Faction Bonus))

Name: MachMan SylkCross Lvl3 (+20dmg with chips, +40 HP, +1 Speed Upgrade, 240 Sig Points)
Element/Subtype: / (P: Assassin | A: Substitution Technique)

Description: ((no changes)) In this cross, Mach's dark blue armor is becomes nearly pitch black with a very slight crimson sheen, with major panels of armor trimmed in thin indigo lines. Mach's chest "fuselage" is slightly thinner and longer than usual, while his shoulders extend from his upper torso by thin nacelle stalks. The normally cylindrical engines now curve inward like a pair of pincers, and instead of a jet-style design the banks of thrusters at the flared out back edges of the engines look more akin to rocket boosters. They're just as fast, but burn bright purple instead of orange to blue. The fang-like engine nacelles don't have any fins or wings, he instead uses a myriad of small spoilers that ring half-way down the nacelles to provide any maneuvering required.

His arms are still attached to the nacelles as normal and are just as spindly and thin, but his fingers are armed with crimson hook-like claws. He also has two extra pairs of identical arms that are also attached to the nacelles. They move independently of each other, and are fully capable of wielding battlechips or busters. Thanks to his experience in using fully prosthetic arms, he can mentally control all 6 with relative ease. His legs are mostly unchanged save for the indigo trimmed color scheme and the two-toed skids that make up his feet are equipped with downward-facing claws. They're similar in shape and color to those on his fingers, but significantly larger. Shifting to his head, instead of the standard dark cyan canopy, the cockpit-like helmet over his head is covered in very dark crimson armored plating. Said armor was studded with several glowing purple eye-like lenses, which adds to his alien/arachnid look while still providing the 360-degree visual data Mach has become accustomed to.

Signature Attack:
Chaos Pulse: MachMan charges in, then uses his elemental affinity to rapidly overload his body with electrical energy and unleash every volt in a massive explosion. Blueish purple webs of electricity and magnetism surge around the area like the inside of a plasma globe for several seconds. Anything caught in the blast would be rendered dazed and disoriented, as if they were subjected to multiple venomous bites or hit with an EMP. Mach isn't fully immune to the effects himself, it leaves him with his targeting subroutines temporarily degraded, and crashes his Buster entirely.
(Movement + Confusion Nova4 (320) + Self Slow (40Nerf) + BusterLock (60Nerf) + 9TCD) (240pts + 100pt Nerf)
Holy shit, that's badass. Approved