Name: Machman SylkCross (Level 1)
Element: Fire
Subtype: Melee
Appearance:

Due to Sylk's rather unique program structure, Mach's appearance and overall outline undergo some serious changes while crossed. Mach's normally blue eyes become a darkened purple, and his pupils are slightly harder to see, due to their coloration being quite similar to his magenta irises. He has a series of additional 'eyes' on his forehead, 4 in all, arranged in two angled columns traced towards the center of his head from his eyebrows. These eyes appear quite similar to the crystals on the backs of his hands, and have no actual functions other than looks, for now.
His spiked orange hair remains in it's default style in this cross, but the majority of them change to a light blue on their upper edges and tips, while his front bangs fade to a silvery white. Mach's face mask changes to a very dark blue and a white-trimmed design stretches across the mask, which makes it appear as if the mask could split apart into an upper and lower jaw (though it cannot), complete with a pair of angular fangs. The pylons are a dark blue as well, and the front points make a slight angle downwards and extend almost past his mask, somewhat like a spider's mandibles.
His normally orange body suit is completely black, and the normally navy blue armor is just as dark as his face mask. Each piece of his armor is trimmed with a thin line of indigo, while his gloves and soles of his boots are trimmed in crimson, and the fingers are more pointed.
The most significant change caused is not technically on his body, but floating behind him. Instead of a floating quad of wings, several additional angular, darkened blue plates float behind his back. They organize themselves into four long, 5-segment appendages, each magnetically anchored to his back. They are not physically attached to each other, which allows a superior range of movement, and the arms can actually swing 'through' each other by utilizing the gaps between each segment. All four arms are equipped with small, three-fingered claws that can grasp objects, or fold down when not in use and create a knife-like edge.
Weapons: Segmented arachnid arms
Sig Attack: ((Props to Pocket for the idea))
Plasma Web: Machman uses his extra arms to "weave" a large web of magnetically harnessed plasma and launches it like a net. The web is coursing with magnetic energy, which causes it to not only be very adhesive to foreign objects, but also to itself as it's momentum causes it to wrap around a target. The myriad of magnetic interactions and the occasional plasma leak causes an odd reaction on the ground below, which makes the panel somewhat unstable, and quite flammable. He then uses some of the leftover data from the webbing "net" to bolster his defenses with a coating of electro-magnetic armor. With an attack that not only magnifies his offensive and defensive capabilities, this spider cross is a force to be reckoned with.
(Shot Type + Hold + Small Terrain Change {Grass} + 20HP Casing+ 2TCD)