DragonierMan CrossSplosion

With several missions of fxp rewards since my last cross registration.

[73/120] Lee [Level 2]
[63/120] Sparks [Level 2]
[65/120] Yasu [Level 2]

These three have gained enough FXP to get to level 2.
LeeCross(LVL2)
Element: Fire
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Fire element, +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 320 HP and Speed 6.]
Signatures:
1. Blazing Flame: Passive Imbue Element: Fire. (20x4=80)
2. Wildfire Spin: Melee-Type Attack - Acc C; 20 Fire Damage + Nova2 + Slashing x 2 Hits. [2 TCD]. ((20+20+0)x2=80)
Cosmetic Changes: Hair changes from Gray to Black. The hair does not grow in length however. Eye-color changes from Gray to Brown. His Netopian-style plate armor changes to an Electopian-style, and turns a light red.
His navi symbol bears the normal stone tower, but adds a flaming halberd emblazoned in the middle. He also wields that tremendous, red-poled halberd. It always alight with flames when he uses chips or melee buster shots.

SparksCross(LVL2)
Element: Elec
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Elec element, +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 320 HP and Speed 6.]
Signatures:
1. Zap Infusion: Passive Imbue Element: Elec. (20x4=80)
2. Zap Slash Wave: Passive Shot-Type Attack - Acc: B; 20 Elec Damage + Slashing. ((20+0)x4=80)
Cosmetic Changes: Hair changes from Gray to Blonde, grows a few inches longer, and becomes spikey. Eye-color changes from Gray to Greenish-Yellow. His Netopian-style plate armor changes to an Electopian-style, turns dark green, and is trimmed in yellow. His helmet changes to a green kabuto-style helmet with a crest of two long, yellow thunderbolt-like horns, and a yellow mempo mask. His cloak turns green on the inside, yellow on the outside.
His navi symbol bears the normal stone tower, but adds a dark green circle with crossing thunderbolts. He wears a sheathed katana on his left side. All that is actually sheathed is the hilt of the sword. The blade appears when he uses chips or melee buster shots.

YasuCross(LVL2)
Element: Wood
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Wood element, +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 320 HP and Speed 6.]
Signatures:
1. Sky Severing Blade: Passive Imbue Element: Wood. (20x4=80)
2. Flurry of Blows: Passive Melee-Type Attack - Acc B; 10 Wood Damage x 2 Hits. (20x4=80)
Cosmetic Changes: Hair changes from Gray to Brown, grows a few inches longer, and becomes wild. Eye-color changes from Gray to Green. His Netopian-style plate armor changes to an Electopian-style, turns green, and comes with a matching eye-patch.
His navi symbol bears the normal stone tower, but adds a gust of wind blowing leaves, twisting around the tower. He wears a sheathed katana on his left side. The blade appears when he uses chips or melee buster shots. The blade is usually green in color.
Approved.
Lucia joined the NS, so upgrade!

[60/120] Lucia [Level 2]

LuciaCross(LVL2)
Element: Fire
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Fire element, +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 320 HP and Speed 6.]
Signatures:
1. Incite Radiance: Passive Imbue Element: Fire. (20x4=80)
2. Flaming Arrows: Passive Shot-Type Attack - Acc: A; 20 Fire Damage. (20x4=80)
Cosmetic Changes: Hair changes from Gray to Crimson, grows a few inches longer, and billows upward like flames. Eye-color changes from Gray to Pink. He removes his plate armor and cloak and wears his undersuit of khaki vest and pants. He also removes his boots and goes bare-footed. He wears silvered charm bracelets around both wrists and ankles which are always aflame. A silver stud pierces his right ear.
His navi symbol bears the normal stone tower, but adds crossed quivers filled with arrows before a small flame. He also wears a quiver on his back, which fill with arrows as he uses chips and ranged buster shots. He can summon a compound longbow from the flames of his bracelets to use these arrows. His arms are protected from pull-string backlash by hardened leather bracers.
Approved.
129 FXP with Sparks.EXE.
Upgrading SparksCross to Level 3.

Quote ()

Level 3:

Bonuses: +20 to same-element chips, +40 HP while crossed, one Speed upgrade (caps at 7 unless otherwise mentioned), the total cross points is now equal to 240 total cross points, which can be used toward making cross signature attack(s).


FROM

SparksCross(LVL2)
Element: Elec
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Elec element, +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 320 HP and Speed 6.]
Signatures:
1. Zap Infusion: Passive Imbue Element: Elec. (20x4=80)
2. Zap Slash Wave: Passive Shot-Type Attack - Acc: B; 20 Elec Damage + Slashing. ((20+0)x4=80)
Cosmetic Changes: Hair changes from Gray to Blonde, grows a few inches longer, and becomes spikey. Eye-color changes from Gray to Greenish-Yellow. His Netopian-style plate armor changes to an Electopian-style, turns dark green, and is trimmed in yellow. His helmet changes to a green kabuto-style helmet with a crest of two long, yellow thunderbolt-like horns, and a yellow mempo mask. His cloak turns green on the inside, yellow on the outside.
His navi symbol bears the normal stone tower, but adds a dark green circle with crossing thunderbolts. He wears a sheathed katana on his left side. All that is actually sheathed is the hilt of the sword. The blade appears when he uses chips or melee buster shots.


TO

SparksCross(LVL3)
Element: Elec
Subtype: Speed (High Gear/Overclock)
Bonuses: +20 to all chips of the Elec element, +40 HP while crossed, and a Speed Upgrade (caps at 7 unless otherwise mentioned). [Brings DragonierMan to 340 HP and Speed 7.]
Signatures:
1. Zap Infusion: Passive Imbue Element: Elec. (20x4=80)
2. Zap Slash Wave: Passive Shot-Type Attack - Acc: B; 40 Elec Damage + Slashing. ((40+0)x4=160)
Cosmetic Changes: Hair changes from Gray to Blonde, grows a few inches longer, and becomes spikey. Eye-color changes from Gray to Greenish-Yellow. His Netopian-style plate armor changes to an Electopian-style, turns dark green, and is trimmed in yellow. His helmet changes to a green kabuto-style helmet with a crest of two long, yellow thunderbolt-like horns, and a yellow mempo mask. His cloak turns green on the inside, yellow on the outside.
His navi symbol bears the normal stone tower, but adds a dark green circle with crossing thunderbolts. He wears a sheathed katana on his left side. All that is actually sheathed is the hilt of the sword. The blade appears when he uses chips or melee buster shots.
Approved.
With the purchase of a Process Upgrade, I would like to also change a Cross signature.

From:

Quote ()

2. Zap Slash Wave: Passive Shot-Type Attack - Acc: B; 40 Elec Damage + Slashing. ((40+0)x4=160).


To:

2. Zap Slash Wave: Passive Shot-Type Attack - Acc: B; 10 Elec Damage + Slashing + Stun1. ((10+0+30)x4=160).



Approved.
With the purchase of a Process Upgrade, I would like to also change a Cross signature (I also think I did the math wrong on the original signature).

From:

Quote (LeeCross(LVL2))

2. Wildfire Spin: Melee-Type Attack - Acc C; 20 Fire Damage + Nova2 + Slashing x 2 Hits. [2 TCD]. ((20+20+0)x2=80)

To:

2. Wildfire Spin: Passive Melee-Type Attack - Acc C; 10 Fire Damage + Nova2 + Slashing. ((10x2=20)x4=80)


Approved
With Nightshade joining the Neo-Shogunate and gathering 60 FXP with DragonierMan, we can advance to Level 2 cross.

Quote

Level 2
Bonuses: +15 to same-element chips, +20 HP while crossed, a Speed upgrade (caps at 6 unless otherwise mentioned), and 160 total cross points which can be used toward making cross signature attack(s).


NightshadeCross(LVL2)
Element: Elec
Subtype: Speed
Bonuses: +15 to all chips of the Elec element. +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 320 HP and Speed 6.]
Signatures:
1. Felis Capacitance: Passive Imbue Element: Elec. (20x4=80)
2. Electrodynamic Entry: Passive Melee-Type Attack - Acc: B; 20 Elec Damage. (20x4=80)
Cosmetic Changes: Hair changes from Gray to Black. Eye-color changes from Gray to Sapphire-Blue. He removes his armor down to his undersuit, including his helmet, gauntlets, and boots. His cloak also disappears. This makes it appear that he is wearing a full-body steamer wetsuit. The hood of the steamer wetsuit contains a breather mask that covers up his face from his neck to just over the nose, and the hood itself has two 'cat-ear' protrusions sticking out of the top. The entire suit is outlined in neon-green stripes similar to those of a Bengal Tiger. And like a Bengal Tiger, the suit's hands and feet are clawed.
His navi symbol bears the normal stone tower, but adds a neon-green stylized dragon head with a spiky crest. The claws on his hands and feet crackle and electrically spark with he uses chips or buster shots.
Looks good to me, approved
Since the removal of passives, I need to update all my Cross signatures.

TrentCross(LVL1)
1. Sharpen Knives: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).

ArchCross(LVL1)
1. Bolstering Ribbon: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).

Dee(Myst)Cross(LVL2)
1. Glamour of Frost 1: Imbue Element: Aqua + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Glamour of Frost 2: Imbue Element: Aqua + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).

LeeCross(LVL2)
1. Wildfire Spin 1: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Wildfire Spin 2: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).

LuciaCross(LVL2)
1. Flaming Arrows 1: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Flaming Arrows 2: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).

MachCross(LVL1)
1. Core Afterburner: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).

NightshadeCross(LVL2)
1. Felis Capacitance 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Felis Capacitance 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).

SparksCross(LVL3)
1. Zap Slash Wave 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Zap Slash Wave 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
3. Zap Slash Wave 3: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).

SylkCross(LVL1)
1. Volt Venom: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).

VeeCross(LVL1)
1. Static Shock: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).

YasuCross(LVL2)
1. Sky Severing Blade 1: Imbue Element: Wood + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Sky Severing Blade 2: Imbue Element: Wood + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Approved changes!
Oops, ArchCross is Null. The signature is invalid and needs to be changed.

Quote

ArchCross(LVL1)
1. Bolstering Ribbon: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).


Changes to:

ArchCross(LVL1)
1. Bolstering Ribbon: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).
LyntaelCross(LVL2)
Element: Elec
Subtype: Speed
Bonuses: +15 to all chips of the Elec element. +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 420 HP and Speed 6.]
Signatures:
1. Emotional Overcharge 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Emotional Overcharge 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Blonde. Eye-color changes from Gray to Emerald-Green. He removes the plate armour, helmet, gauntlets and boots. His cloak also disappears. His vest and pants are as yellow as a sunflower on a sunny day.
His navi symbol bears the normal stone tower, but adds a yellow sunburst in the background. The claws on his hands and feet crackle and electrically spark with he uses chips or buster shots.
That all looks good to me, I approve (both as player cross confirmation and as mod math checking etc.)

Confirming the fix for your Arch signature as well.