30 FXP with Broadside acquired.
BroadsideCross
Type: Elec/Break
Level: 1
Appearance:
Covering her head is a golden helmet with a black visor in front of her eyes. The backside has been opened for her hair which hasn't been styled in any specific way but just falls over her shoulders.
Covering her chest is a golden 'sleeveless' armor. The armor stops just below her breasts, revealing the bottom side of her breasts slightly, and has a high collar. Because of this a part of her face is covered too, namely her mouth and nose. Beneath the armor she wears a black sleeveless tubetop, reaching from her neck to just below her breast, that fits so tightly around her bust she might as well wear nothing.
On her hands she wears large metallic golden gloves, two times the size of her actual hands, which reach up to halfway her lower arm. On the wrists of the gauntlets are a ruby each. There is a golden ring floating around each gauntlet, centered at the location of the ruby, which is used for various offensive or defensive reasons.
Her lower body, which is usually a tail of data, is replaced for a golden colored saucer shaped object that keeps her levitated. It can be rotated at will to generate electric data for various purposes. The rotational speed can go up to the speed of light and if this is reached, the saucer looks more like her usual tail but colored yellow.
On the top of each shoulder is a gold-colored cannon which are directly attached to her body. They are positioned diagonally, but can be altered to lie horizontally. Their size is rather big compared to Djinni's body, reaching far to the front and slightly to the back. At the top of each cannon is a prism-shaped ruby that If the levitation saucer is rotating at maximum, she can create a force of electricity capable of fusing the two cannons together with one of her arms or the saucer.
The saucer is capable of splitting open in four parts and create a flexible kind of iron, coloured in red, between the parts to form a dress. Below the dress appear two entirely robotic legs, coloured in gold, with the end shaped like high heels. This is only done if Djinni becomes incapable of floating/flying while in BroadsideCross.
Cross Signature Program:
Deletion Cannon - Custom.
By fusing the two cannons on her shoulders together with one of her arms, she acquires a copy of Broadside's deletion cannon. The outer parts then split open, one upwards and one downwards while the gem at the front remains on its place, so the weapon looks like a giant crossbow. She then fires a beam of concentrated lightning rather than something arrow-shaped.
60 Elec Damage.
2 TCD.
Djinni's BroadsideCross
last edited by
I'm not sure if Pally will be around soon, but I know he was okay with this, and so I will approve your half.
last edited by
More than a bit delayed, but here's my half.
DjinniCross
Type: Fire/Cursor
Level: 1
DjinniCross Broadside: [a.k.a.: Fire-Fall Format]
Broadside's Fire-Fall mech frame stands at approximately the same height (5 meters) as his original battle frame. This new frame, though bulkier in appearance as compared to the original battle frame, weighs in at only 92 metric tons. Unlike the original, however, the Fire-Fall frame was designed for deploying missile type weaponry almost exclusively, and lacks the greater part of the mix of heavy energy armaments and solid shell cannons Broadside normally employs. The entire frame is painted in a mixture of charcoal, sunfire, and desert hues; colors more often seen in areas of HadesNet and NetfricaNet; and gives off a more menacing air overall than the original frame. This frame also lacks Broadside's ever useful H/K units.
The body of this frame is as blocky as the old, but features hard-points for adding an additional layer of shield-grade armor plating on the front side. The missile batteries in the left and right torso have been retained. The two sets of dual cannons mounted on the shoulders have been replaced with a pair of boxy 4-tube cruise missile launchers. As with the original frame, the Fire-Fall's torso is capable of 360* rotation, independent of the legs.
The arms of the Fire-Fall frame are both humanoid in construction, and are quite a bit slimmer than the original battle frame's Gigas Arm. They are customized for greater precision at the expense of raw melee power, and are able to wield a variety of hand-operated ranged weaponry. The sole concession to melee combat this mech frame makes is a pair of standard beam sabers, though it only has the reserve power to operate one at a time.
The Fire-Fall frame's legs are humanoid in construction, and extremely well armored. They are, almost with the exception of the feet, hidden behind a shield-grade armored skirt designed to dissipate the huge amounts of excess heat this frame tends to generate. A great deal of that excess heat comes from the frame's generous load-out of boosters, which it uses to move around with in lieu of walking. The combined effects of the heat dissipation and jet propulsion create a constant heat distortion effect around the Fire-Fall's legs and armored skirt, making them even harder to see, and sometimes even invisible.
In this form, Broadside's head is completely encased in a full armored helmet, complete with a single opaque red visor. The visor is red, and glows dimly at all times. The helmet lacks any form of exterior antenna, as they would snap off against the shoulder launchers the moment Broadside turned his head one way or the other, even if the launchers were in their storage positions on the Navi's back.
In this form. Broadside.EXE's Navi Emblem is mounted on the center of his central torso armor, and on both ear-covers. The symbol is a picture of a modern cannon shell on a dark blue background.
Fire-Fall Format's Custom Weapons:
Buster Shot (Null):
AIWS: Broadside fires a volley of shots from his two gatling cannons that deal [Power * 2] Null Damage. This weapon is usually used to shoot down incoming projectiles, but also does a half decent job of putting lots of holes in an opponent in a very short time.
Charged Shot (Fire):
Nitro Missile: Fires a single cluster missile that delivers a spread of high explosive micro missiles to the target. Deals [Power * Charge * 8] Fire Damage.
Melee Attack (Null):
Power Jab: Broadside executes a quick jab attack that deals [Power * Rapid * 2] Null Damage to the target.
Charged Melee (Fire):
Heat Wave: Broadside ignites his boosters and manipulates his cooling system to dump huge amounts of heat energy into the air around him, cooking nearby opponents where they stand just by being near them. This attack deals [Power * Charge * 8] Fire Damage.
DjinniCross Avecia: ((Not Available))
Cross Signatures:
Ifrit Missile (Cost: 60 + 30 Nerf Cap) (5 Fire x 10 bomblets + Large Area Lava Terrain Change, Side Effect: Slow, 3 TCD)
Description: Broadside deploys one of the two back-mounted heavy missile launchers, locks on, and fires a cruise missile at a far distant target. Unlike normal missiles, this one doesn't even try to strike the target, instead opting to fly right past it. As the missile passes, the missile's chasis breaks apart, and drops cluster munitions over a large area. These tiny glass bomblets are filled with a substance that violently reacts when the capsules break, producing high heat explosions and setting things ablaze over a large area. One spread of these bomblets is enough to melt solid rock over a large area.
DjinniCross
Type: Fire/Cursor
Level: 1
DjinniCross Broadside: [a.k.a.: Fire-Fall Format]
Broadside's Fire-Fall mech frame stands at approximately the same height (5 meters) as his original battle frame. This new frame, though bulkier in appearance as compared to the original battle frame, weighs in at only 92 metric tons. Unlike the original, however, the Fire-Fall frame was designed for deploying missile type weaponry almost exclusively, and lacks the greater part of the mix of heavy energy armaments and solid shell cannons Broadside normally employs. The entire frame is painted in a mixture of charcoal, sunfire, and desert hues; colors more often seen in areas of HadesNet and NetfricaNet; and gives off a more menacing air overall than the original frame. This frame also lacks Broadside's ever useful H/K units.
The body of this frame is as blocky as the old, but features hard-points for adding an additional layer of shield-grade armor plating on the front side. The missile batteries in the left and right torso have been retained. The two sets of dual cannons mounted on the shoulders have been replaced with a pair of boxy 4-tube cruise missile launchers. As with the original frame, the Fire-Fall's torso is capable of 360* rotation, independent of the legs.
The arms of the Fire-Fall frame are both humanoid in construction, and are quite a bit slimmer than the original battle frame's Gigas Arm. They are customized for greater precision at the expense of raw melee power, and are able to wield a variety of hand-operated ranged weaponry. The sole concession to melee combat this mech frame makes is a pair of standard beam sabers, though it only has the reserve power to operate one at a time.
The Fire-Fall frame's legs are humanoid in construction, and extremely well armored. They are, almost with the exception of the feet, hidden behind a shield-grade armored skirt designed to dissipate the huge amounts of excess heat this frame tends to generate. A great deal of that excess heat comes from the frame's generous load-out of boosters, which it uses to move around with in lieu of walking. The combined effects of the heat dissipation and jet propulsion create a constant heat distortion effect around the Fire-Fall's legs and armored skirt, making them even harder to see, and sometimes even invisible.
In this form, Broadside's head is completely encased in a full armored helmet, complete with a single opaque red visor. The visor is red, and glows dimly at all times. The helmet lacks any form of exterior antenna, as they would snap off against the shoulder launchers the moment Broadside turned his head one way or the other, even if the launchers were in their storage positions on the Navi's back.
In this form. Broadside.EXE's Navi Emblem is mounted on the center of his central torso armor, and on both ear-covers. The symbol is a picture of a modern cannon shell on a dark blue background.
Fire-Fall Format's Custom Weapons:
Buster Shot (Null):
AIWS: Broadside fires a volley of shots from his two gatling cannons that deal [Power * 2] Null Damage. This weapon is usually used to shoot down incoming projectiles, but also does a half decent job of putting lots of holes in an opponent in a very short time.
Charged Shot (Fire):
Nitro Missile: Fires a single cluster missile that delivers a spread of high explosive micro missiles to the target. Deals [Power * Charge * 8] Fire Damage.
Melee Attack (Null):
Power Jab: Broadside executes a quick jab attack that deals [Power * Rapid * 2] Null Damage to the target.
Charged Melee (Fire):
Heat Wave: Broadside ignites his boosters and manipulates his cooling system to dump huge amounts of heat energy into the air around him, cooking nearby opponents where they stand just by being near them. This attack deals [Power * Charge * 8] Fire Damage.
DjinniCross Avecia: ((Not Available))
Cross Signatures:
Ifrit Missile (Cost: 60 + 30 Nerf Cap) (5 Fire x 10 bomblets + Large Area Lava Terrain Change, Side Effect: Slow, 3 TCD)
Description: Broadside deploys one of the two back-mounted heavy missile launchers, locks on, and fires a cruise missile at a far distant target. Unlike normal missiles, this one doesn't even try to strike the target, instead opting to fly right past it. As the missile passes, the missile's chasis breaks apart, and drops cluster munitions over a large area. These tiny glass bomblets are filled with a substance that violently reacts when the capsules break, producing high heat explosions and setting things ablaze over a large area. One spread of these bomblets is enough to melt solid rock over a large area.
last edited by
With a new initial design comes a necessary new design for BroadsideCross. And adding the 20 points as I had a 60 points Sig first.
Edited.
BroadsideCross
Type: Elec/Break
Level: 1
Appearance:
Covering her head is a golden helmet with a black visor in front of her eyes. The backside has been opened for her hair which hasn't been styled in any specific way but just falls over her shoulders.
Covering her chest is a golden breastplate. The armor stops just below her breasts, revealing the underside of her breasts slightly, and has a high collar. Because of this a part of her face is covered too, namely her mouth and nose. Beneath the armor she wears a black sleeveless tubetop, reaching from her neck to just below her bust, that fits so tightly around her bust she might as well wear nothing. On the back of the armor is a large crystal-shaped ruby which has a ring hovering over it. From the ring come six yellow-colored flames that spark like electricty, three to the left and three to the right.
Djinni wears a single, bulky golden gauntlet on her left hand and a golden arm guard that extends all the way back to her elbow. This gauntlet is basically a normal, if oversized, mechanical glove that has a large diamond-cut ruby embedded in the golden plate on the back of the hand. This ruby channels Djinni's powers, allowing her to summon her arsenal of weapons to-hand, or, in a pinch, to project a ruby-colored defensive shield.
Djinni's right arm, starting at the elbow, has been replaced with a golden revolver cannon. The cannon is basically an up-scaled copy of the golden handguns she usually carries, sans the grip, the trigger, and the hinge assembly. It is similar in all other aspects, although far more powerful.
Djinni's lower body, starting from the ring around her waist, comes a large skirt made of a flexible yet sturdy kind of metal colored in black. Covering this skirt are four golden panels, one on the front, one on each side and one on the back. The skirt reaches to just above the ground and below the skirt Djinni has entirely robotic legs, colored in gold, with the end shaped like high heels. The panels can fold in and turn Djinni's lower body into a saucer.
Cross Signature Program:
Deletion Cannon - Custom.
Djinni's electric wings arc around her body in a wide movement and connect with the giant handgun attached to her right arm to charge the energy required for this attack. As soon as enough energy is accumulated, Djinni shoots a quick beam of pure electricy at her enemy.
80 Elec Damage.
2 TCD.
Edited.
BroadsideCross
Type: Elec/Break
Level: 1
Appearance:
Covering her head is a golden helmet with a black visor in front of her eyes. The backside has been opened for her hair which hasn't been styled in any specific way but just falls over her shoulders.
Covering her chest is a golden breastplate. The armor stops just below her breasts, revealing the underside of her breasts slightly, and has a high collar. Because of this a part of her face is covered too, namely her mouth and nose. Beneath the armor she wears a black sleeveless tubetop, reaching from her neck to just below her bust, that fits so tightly around her bust she might as well wear nothing. On the back of the armor is a large crystal-shaped ruby which has a ring hovering over it. From the ring come six yellow-colored flames that spark like electricty, three to the left and three to the right.
Djinni wears a single, bulky golden gauntlet on her left hand and a golden arm guard that extends all the way back to her elbow. This gauntlet is basically a normal, if oversized, mechanical glove that has a large diamond-cut ruby embedded in the golden plate on the back of the hand. This ruby channels Djinni's powers, allowing her to summon her arsenal of weapons to-hand, or, in a pinch, to project a ruby-colored defensive shield.
Djinni's right arm, starting at the elbow, has been replaced with a golden revolver cannon. The cannon is basically an up-scaled copy of the golden handguns she usually carries, sans the grip, the trigger, and the hinge assembly. It is similar in all other aspects, although far more powerful.
Djinni's lower body, starting from the ring around her waist, comes a large skirt made of a flexible yet sturdy kind of metal colored in black. Covering this skirt are four golden panels, one on the front, one on each side and one on the back. The skirt reaches to just above the ground and below the skirt Djinni has entirely robotic legs, colored in gold, with the end shaped like high heels. The panels can fold in and turn Djinni's lower body into a saucer.
Cross Signature Program:
Deletion Cannon - Custom.
Djinni's electric wings arc around her body in a wide movement and connect with the giant handgun attached to her right arm to charge the energy required for this attack. As soon as enough energy is accumulated, Djinni shoots a quick beam of pure electricy at her enemy.
80 Elec Damage.
2 TCD.
last edited by
Edited the appearance slightly after a talk with Greco. Didn't really discuss this with him beforehand. Need an approval again here. :B
last edited by
With the coming of Djinni's Summon subtype and reaching 80 FXP, I am now registering BroadsideCross level 2.
BroadsideCross
Type: Elec/Break
Level: 2
Appearance:
Covering her head is a silver helmet with a black visor in front of her eyes. The backside has been opened for her hair which hasn't been styled in any specific way but just falls over her shoulders and which has turned into a bright yellow color.
Covering her chest is a silver futuristic-breastplate. The armor stops just below her breasts, revealing the underside of her breasts slightly, and has a high collar. Because of this a part of her face is covered too, namely her mouth and nose. On the back of the armor is a large crystal-shaped clear yellow topaz which has a ring hovering over it. From the ring come six yellow-colored flames that spark like electricty, three to the left and three to the right.
Djinni wears two bulky silver gauntlets and golden arm guards that extend all the way back to her elbows. These gauntlets are basically normal, if oversized, mechanical gloves that have a large diamond-cut clear yellow topaz embedded in the silver plate on the back of each hand. These topazes channel Djinni's powers, allowing her to summon her fiery companions, or, in a pinch, to project a gold-colored defensive shield.
Djinni's lower body, starting from the ring around her waist, comes a large skirt made of a flexible yet sturdy kind of metal colored in black. Covering this skirt are four silver panels, one on the front, one on each side and one on the back. The skirt reaches to just above the ground and below the skirt Djinni has entirely robotic legs, colored in silver, with the end shaped like high heels. The panels can fold in and turn Djinni's lower body into a saucer.
Djinni's staff is replaced for a silver bazooka with golden ends, similar to her staff, and has a floating silver ring at the front with the circular clear yellow topaz in the center of it. At the back of the bazooka is a large diamond-cut clear yellow topaz which functions as a heat exhaust.
Cross Signature Program:
Towering Topaz. (80|40)
Djinni creates a yellow-colored and electrically-charged shield big enough to hide her entire body behind. Even though one can see through the shield, it has strong defensive abilities. Due to the difference between Djinni and Broadside, whereas Broadside's version is stronger, Djinni's is faster.
- 4-hit Shield. (80)
- Self Slow. (+40)
- 1 TCD.
Bit Rocket. (80|40)
After loading a rocket that's approximately the same size of the bazooka she is carrying, Djinni launches it to an area close to enemies. The rocket is shaped like a monolith with a pyramid-shaped top with yellow mythical carvings all over it. Once the rocket hits the floor with its top and embeds itself in it, the object will fold open as the four sides fall to the sides and reveal a large topaz in the center. This topaz will fire a quick beam of lightning at an enemy.
- 60 HP Object (60); Passive 20 Elec Damage at a specified enemy; Blast 1. (60)
- Self Slow. (+40)
- 3 TCD.
BroadsideCross
Type: Elec/Break
Level: 2
Appearance:
Covering her head is a silver helmet with a black visor in front of her eyes. The backside has been opened for her hair which hasn't been styled in any specific way but just falls over her shoulders and which has turned into a bright yellow color.
Covering her chest is a silver futuristic-breastplate. The armor stops just below her breasts, revealing the underside of her breasts slightly, and has a high collar. Because of this a part of her face is covered too, namely her mouth and nose. On the back of the armor is a large crystal-shaped clear yellow topaz which has a ring hovering over it. From the ring come six yellow-colored flames that spark like electricty, three to the left and three to the right.
Djinni wears two bulky silver gauntlets and golden arm guards that extend all the way back to her elbows. These gauntlets are basically normal, if oversized, mechanical gloves that have a large diamond-cut clear yellow topaz embedded in the silver plate on the back of each hand. These topazes channel Djinni's powers, allowing her to summon her fiery companions, or, in a pinch, to project a gold-colored defensive shield.
Djinni's lower body, starting from the ring around her waist, comes a large skirt made of a flexible yet sturdy kind of metal colored in black. Covering this skirt are four silver panels, one on the front, one on each side and one on the back. The skirt reaches to just above the ground and below the skirt Djinni has entirely robotic legs, colored in silver, with the end shaped like high heels. The panels can fold in and turn Djinni's lower body into a saucer.
Djinni's staff is replaced for a silver bazooka with golden ends, similar to her staff, and has a floating silver ring at the front with the circular clear yellow topaz in the center of it. At the back of the bazooka is a large diamond-cut clear yellow topaz which functions as a heat exhaust.
Cross Signature Program:
Towering Topaz. (80|40)
Djinni creates a yellow-colored and electrically-charged shield big enough to hide her entire body behind. Even though one can see through the shield, it has strong defensive abilities. Due to the difference between Djinni and Broadside, whereas Broadside's version is stronger, Djinni's is faster.
- 4-hit Shield. (80)
- Self Slow. (+40)
- 1 TCD.
Bit Rocket. (80|40)
After loading a rocket that's approximately the same size of the bazooka she is carrying, Djinni launches it to an area close to enemies. The rocket is shaped like a monolith with a pyramid-shaped top with yellow mythical carvings all over it. Once the rocket hits the floor with its top and embeds itself in it, the object will fold open as the four sides fall to the sides and reveal a large topaz in the center. This topaz will fire a quick beam of lightning at an enemy.
- 60 HP Object (60); Passive 20 Elec Damage at a specified enemy; Blast 1. (60)
- Self Slow. (+40)
- 3 TCD.
last edited by
In light of Djinni's shadow subtype, Greco's disappearance act, ass lasers and me not being able to sit still, I'd like to issue another edit to Sigs and appearance.
BroadsideCross
Type: Elec/Break
Level: 2
Appearance:
Covering her head is a silver helmet with a black visor in front of her eyes. The backside has been opened for her hair which hasn't been styled in any specific way but just falls over her shoulders.
Covering her chest is a silver futuristic-breastplate. The armor stops just below her breasts, revealing the underside of her breasts slightly, and has a high collar. Because of this a part of her face is covered too, namely her mouth and nose. On the back of the armor, near the back of Djinni's neck, is a large crystal-shaped clear yellow topaz which has a ring hovering over it. From the ring comes a transparent yellow energy which functions as cape in the same way as her original does.
Djinni wears two bulky silver gauntlets and golden arm guards that extend all the way back to her elbows. These gauntlets are basically normal, if oversized, mechanical gloves that have a large diamond-cut clear yellow topaz embedded in the silver plate on the back of each hand. These topazes channel Djinni's powers, allowing her to wield her many programs and for this Cross she is capable of generating a blade of electricity or a shield of energy.
Djinni's lower body, starting from the ring around her waist, comes a large skirt made of a flexible yet sturdy kind of metal colored in black. Covering this skirt are four silver panels, one on the front, one on each side and one on the back. The skirt reaches to just above the ground and below the skirt Djinni has entirely robotic legs, colored in silver, with the end shaped like high heels. The panels can fold in and turn Djinni's lower body into a saucer.
With her mechanical state, she is capable of transforming her right gauntlet and hand into a broad and long sword directly attached to her limb. The blade of the sword is engraved with electronic patterns, but retains its metallic color.
Cross Signature Program:
Mecha Art - Death Satellite
Practically always done when in the air, Djinni reveals a giant cannon from her behind in her 'saucer form' and aims this at her targets. Shortly after this a quick pulse of electricity is fired which will explode on impact and take anyone in its radius.
40 ELEC Blast 3 (120)
Self Slow (PTS)
3 TCD
Mecha Art - Towering Topaz
Djinni enlarges her shield to prepare for incoming attacks. As it takes hits, it also stores energy collected from the hits which in turn allows Djinni to use it more often.
4-HIT Shield (80)
Self Slow (TCD)
1 TCD
BroadsideCross
Type: Elec/Break
Level: 2
Appearance:
Covering her head is a silver helmet with a black visor in front of her eyes. The backside has been opened for her hair which hasn't been styled in any specific way but just falls over her shoulders.
Covering her chest is a silver futuristic-breastplate. The armor stops just below her breasts, revealing the underside of her breasts slightly, and has a high collar. Because of this a part of her face is covered too, namely her mouth and nose. On the back of the armor, near the back of Djinni's neck, is a large crystal-shaped clear yellow topaz which has a ring hovering over it. From the ring comes a transparent yellow energy which functions as cape in the same way as her original does.
Djinni wears two bulky silver gauntlets and golden arm guards that extend all the way back to her elbows. These gauntlets are basically normal, if oversized, mechanical gloves that have a large diamond-cut clear yellow topaz embedded in the silver plate on the back of each hand. These topazes channel Djinni's powers, allowing her to wield her many programs and for this Cross she is capable of generating a blade of electricity or a shield of energy.
Djinni's lower body, starting from the ring around her waist, comes a large skirt made of a flexible yet sturdy kind of metal colored in black. Covering this skirt are four silver panels, one on the front, one on each side and one on the back. The skirt reaches to just above the ground and below the skirt Djinni has entirely robotic legs, colored in silver, with the end shaped like high heels. The panels can fold in and turn Djinni's lower body into a saucer.
With her mechanical state, she is capable of transforming her right gauntlet and hand into a broad and long sword directly attached to her limb. The blade of the sword is engraved with electronic patterns, but retains its metallic color.
Cross Signature Program:
Mecha Art - Death Satellite
Practically always done when in the air, Djinni reveals a giant cannon from her behind in her 'saucer form' and aims this at her targets. Shortly after this a quick pulse of electricity is fired which will explode on impact and take anyone in its radius.
40 ELEC Blast 3 (120)
Self Slow (PTS)
3 TCD
Mecha Art - Towering Topaz
Djinni enlarges her shield to prepare for incoming attacks. As it takes hits, it also stores energy collected from the hits which in turn allows Djinni to use it more often.
4-HIT Shield (80)
Self Slow (TCD)
1 TCD