With the field mostly cleaned up, Terra was ready to finish off the remaining viruses and ear a well deserved moment's respite. the first order of business, as her defences refreshed, was to sear the irritating bagworm into ash before it could cause any further annoyances. It tried, vainly, to whisk away on its thread and escape, but Terra wasn't letting it go this time, and the burning fires of her elemental rage were too quick for it.
The Rapidfire was all that was left now, and it blasted another stream of fire down the ramp at Terra as she darted up to it. The grass, already singed once, ignited swiftly and then withered into cracked and damaged terrain that sapped Terra's planar protectives, but the terraformer had other protection in place for the time being, and the flames failed to take on her shadowed form. Once she was close enough, her newest field transformation set the platform awash, and sent water running in streams over the sides of the ledge. The Rapidfire skirted back a few more panels splashing and churning the water as it did, and tried to blast Terra again, with a second violent jet of burning flames, but as before she shadowy body slipped around an through the attack without harm.
-=Deep Titans=-
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: DELETED
Shellgeek EXShellgeek EX (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 120
Primary Attack Damage/Effects: 15 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.: DELETED
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: DELETED
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.: DELETED
RapidFire V2RapidFire V2 (RapidFire)
RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.
Area: All
HP: 380
Element: Fire
Primary Attack Damage/Effect: 10 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.
Secondary Attack Damage/Effect: 40 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.
Tertiary Attack Damage/Effect: 30 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.
Special: This virus has a 60 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.
Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny: 375Hp [60Hp Aura (Fire)][Square Platform][Sea]
Scuttler-2Scuttler-2 (Scuttler-)
Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: 60 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Tertiary Attack Damage/Effect: 40 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.
Special: ElecAura: Begins each battle with a 40 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.
Possible Rewards (Per Virus): ElecShock1, AuraHead1, ElecAura1, Elec+20, Lightning (Rare), Zenny: DELETED
Knightmare V2Knightmare V2 (Knightmare)
Knightmares are a combination of the Bagworm, Powie, and Miner viruses. This virus is rather simple: it looks like a bronzewood Knight chess piece. It attacks, moves, and dodges all at the same time.... which is accomplished by jumping.
Area: All
HP: 370
Element: Wood
Primary Attack Damage/Effect: (100 Wood + Seeking + Mine Trap) + (Dodge + High Alt)
Primary Attack Accuracy: S
Primary Attack Description: Jumps into the air, attaining High Altitude status. It leaves a Mine on the panel it jumped from. This can only be set off by someone stepping on the panel later. Knightmares are immune to their own mines. Panel break effects and ground attacks destroy the mine.
Secondary Attack Damage/Effect: 40 Wood + Impact + Break + Blast2
Secondary Attack Accuracy: C
Secondary Attack Description: Crashes down, causing a panel smashing blastwave. Knightmares are immune to their own attacks.
Tertiary Attack Damage/Effect: 20 Wood + Break + Ground Attack x 3 targets + (+20 Wood vs targets on Grass Panels)
Tertiary Attack Accuracy: C
Tertiary Attack Description: Stone spires erupt from the ground as a result of the previous hard landing.
Special: Raises LeafShield at the end of every turn as a free action.
Possible Rewards (Per Virus): WoodTower1, GreenWood1, Quake1, FootStomp, LeafShield, Mine1, Zenny: DELETED
Anaconda-W EXAnaconda-W EX (Anaconda-W)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Yumland
HP: 220
Primary Attack Damage/Effect: 70 Wood + Ground Attack + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Spits out a shockwave.
Secondary Attack Damage/Effect: 70 Wood + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 20 HP snake that moves randomly.
Element: Wood
Possible Rewards (Per Virus): SnakeEgg1, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.: DELETED
-=Deep Terraformer=-
Terra.Exe: 110Hp [Shadow][Sea]
-=Deep Terrain=-
35% Sea [Square Platform, and the near surrounds of it at ground level]
15% Lava [Ground level around the near end of the area]
25% Normal [Back of the area, and two of the platforms]
10% Grass [Far part of the central strip]
15% Missing [Deep holes, several scattered, some now look like sink-holes in the lava]
5% Mine Trap (Somewhere in the middle of the field)
Terrain is a series of uneven ledges of various elevations, with flat tops, but slanted angles. Treating Terra's start point as ground level, a square platform is forward and left of her, raised more than a body-length above her head on the high side, and about her own height on the low side, with sheer sides, and sloping inwards towards the centre. A longer, L-shaped platform occupies much of the right side of the cave, tilted away from Terra, her own height at the high point, and close to ground level at the far end. A third, ovular section thrusts up from the back centre of the area, about two body heights in total, and tilted only slightly towards Terra. Other minor obstructions make the floor uneven and awkward to travel over easily, but aren't severe enough to note.
In Her Element
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With the strongest virus now isolated in front of her, Terra was ready for one last showdown. This time around, the defenses that surrounded her were distinctly more blue than red, absorbing energy from the waters that had spread about beneath her feet. Staring down the robot-like virus, the shadowy Terra also began to patch up her wounds from before. Beneath her inky exterior, her injuries became nearly imperceptible, and she was back to full fighting condition. The black waters swirled around her once more, creating a thin layer of defense.
"Strike this one down and let's move on," said Scarlet, sending in the last few chips for the final part of the battle.
Terra drew her hands to her side, rapidly charging up energy in her palms into a spherical mass. The sound of rushing water could be heard as the artificial whirlpool became more and more dense, before she thrust her arms forward, letting the orb of water loose towards the RapidFire. Her gleaming bluish-green eyes kept their focus on the virus as she then hopped to the side to avoid any retaliating attacks, her body melding with the water underneath her and making her effectively intangible.
Then, as the next couple of chips came in, Terra spread her arms to her side, and the waters flowed about in response to her movement. Her open palms made subtle little circular movements in the air, creating a pair of whirlpools at her sides. Unlike her previous attack, the noise of water was now no longer limited to her hands; the whole cavern filled itself and reverberated with the sounds of an impending flood.
Then, from somewhere behind her, a little creature crept up to her shadowy form, though she didn't flinch when it did. The reason was that the creature was her own Bandcoon; the trusty sidekick had provided her with many a share of extra loot, and this instance wouldn't be any different. This time, its bandana was gone, and an overly bright flower-print T-shirt took its place. It still kept its eyepatch, but over it, the Bandcoon was now wearing a pair of sunglasses, which was a strange choice to be made indoors. Rattling off a brief chattering noise, it nuzzled itself on Terra's cheek before leaping forward with a belly flop into the water.
Then, Terra's attack began, as the whirlpools suddenly collapsed inwards on themselves, before exploding into a huge wave that expanded outwards from Terra's feet. This allowed the Bandcoon to propel itself forward, using its tail as a rudder to steer itself as it rushed towards the RapidFire virus with its arms outstretched in preparation.
// Summary
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Sea: Aqua)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Sea: Aqua)
[Te.1] Sig: Terraforce: Savior of Nature: Heal 60 @ Self
[Te.2] Chip: ElementalRage2Damage: 90 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: C: 90 + LineAttack3 + Terrain-Element (Acc: A) @ RapidFire V2 (Sea: Aqua, Fire: +100%*SrcAtk)
[Te.3] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
[Te.4] Chip: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C: Pickpocket (Acc: B) @ RapidFire V2
[Te.5] Chip: Wave1Damage: 50 + Ground Attack + To-All(Others) + Sea/Onsen Terrain Boost 50
Accuracy: B
Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it.
Duration: Once
Element: Aqua
Trader Rank: D: 50 + Ground Attack + To-All(Others) + Sea/Onsen Terrain Boost 50 (Acc: B) (Sea: SrcAtk+50, Fire: +100%*SrcAtk)
"Strike this one down and let's move on," said Scarlet, sending in the last few chips for the final part of the battle.
Terra drew her hands to her side, rapidly charging up energy in her palms into a spherical mass. The sound of rushing water could be heard as the artificial whirlpool became more and more dense, before she thrust her arms forward, letting the orb of water loose towards the RapidFire. Her gleaming bluish-green eyes kept their focus on the virus as she then hopped to the side to avoid any retaliating attacks, her body melding with the water underneath her and making her effectively intangible.
Then, as the next couple of chips came in, Terra spread her arms to her side, and the waters flowed about in response to her movement. Her open palms made subtle little circular movements in the air, creating a pair of whirlpools at her sides. Unlike her previous attack, the noise of water was now no longer limited to her hands; the whole cavern filled itself and reverberated with the sounds of an impending flood.
Then, from somewhere behind her, a little creature crept up to her shadowy form, though she didn't flinch when it did. The reason was that the creature was her own Bandcoon; the trusty sidekick had provided her with many a share of extra loot, and this instance wouldn't be any different. This time, its bandana was gone, and an overly bright flower-print T-shirt took its place. It still kept its eyepatch, but over it, the Bandcoon was now wearing a pair of sunglasses, which was a strange choice to be made indoors. Rattling off a brief chattering noise, it nuzzled itself on Terra's cheek before leaping forward with a belly flop into the water.
Then, Terra's attack began, as the whirlpools suddenly collapsed inwards on themselves, before exploding into a huge wave that expanded outwards from Terra's feet. This allowed the Bandcoon to propel itself forward, using its tail as a rudder to steer itself as it rushed towards the RapidFire virus with its arms outstretched in preparation.
// Summary
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Sea: Aqua)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Sea: Aqua)
[Te.1] Sig: Terraforce: Savior of Nature: Heal 60 @ Self
[Te.2] Chip: ElementalRage2Damage: 90 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: C: 90 + LineAttack3 + Terrain-Element (Acc: A) @ RapidFire V2 (Sea: Aqua, Fire: +100%*SrcAtk)
[Te.3] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
[Te.4] Chip: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C: Pickpocket (Acc: B) @ RapidFire V2
[Te.5] Chip: Wave1Damage: 50 + Ground Attack + To-All(Others) + Sea/Onsen Terrain Boost 50
Accuracy: B
Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it.
Duration: Once
Element: Aqua
Trader Rank: D: 50 + Ground Attack + To-All(Others) + Sea/Onsen Terrain Boost 50 (Acc: B) (Sea: SrcAtk+50, Fire: +100%*SrcAtk)
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Ready to finish up, Terra restored her protectives and healed her wounds as she closed the last distance to her target and prepared to blast it from her sight. As she drew up the watery sphere, however, the virus was preparing as well, and she could see the same ports on its front that it had used previously to emit its close range flame thrower igniting again.
Terra managed to strike first, her orb of water crashing through the red-hued aura effortlessly and causing some heavy damage to the meta's equipment. As she darted to the side afterwards, the roar of blasting flame released; as before her shadowed form protected her from harm and caused the raging attack to pass all around her without hurting, however, she realised a moment too late that harming Terra directly may not have been the machine's goal. The panels beneath her began to drain suddenly, water slipping away through fresh formed cracks, from the tiles that had already tasted the damaging flame thrower once already. Unable to resist its heat a second time, the damaged cracks showed through and with them, Terra's armour flickered and faded away, leaving just her dark and shadowed form as a measure of protection.
Nevertheless, Terra remained resolute and sent her furry ally in to run interference while she prepared for her next attack. The beach-dressed critter made the jump to the water easily, even if he landed with an ungraceful splash, and quickly made his way to the very large, very dangerous mechanical viral menace. Terra would be able to see occasional flashed of its bright shirt as it scrambled over the virus searching, but it seemed to be having trouble finding anything that it could actually steal. She wouldn't be able to tell how it had fared until later.
Regardless, she released her out-rushing wave with as much ferocity as she could muster, though the overall strength of the attack was a little less than she might have hoped, if she'd had a proper body of water under her feet rather than the damaged terrain that she'd been left on for the moment. The wave hit the RapidFire, rocking it badly and pushing it back while it struggled to stabilise, kicking up water all around it. There was a hissing sound as the droplets steamed on its heated parts. As it steadied, a second blast of close range flame washed over Terra, and this time she didn't manage to avoid the scalding heat (-60). The cracked tiles beneath her ruptured further, but the sudden inrush of water flowing into the new hole looked like it would fill quickly enough.
Terra was able, just barely, to keep herself from tumbling into the gap, ending up on the opposite side of the hole to the virus, while water flowed inwards. Her Bandcoon ally washed by, squeaking with indignation, and managed to catch onto her leg with one paw, before pulling itself out of the water and up to her shoulder, shaking off quickly and then fussing at its shirt and sunglasses with tiny, nimble paws. It had tucked something under its shirt, but the situation was a bit too busy now to ask him what. Opposite her, the waters eddied around the RapidFire as its flame aura reasserted itself again and it wheeled back sightly from her.
-=Deep Titans=-
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: DELETED
Shellgeek EXShellgeek EX (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 120
Primary Attack Damage/Effects: 15 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.: DELETED
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: DELETED
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.: DELETED
RapidFire V2RapidFire V2 (RapidFire)
RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.
Area: All
HP: 380
Element: Fire
Primary Attack Damage/Effect: 10 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.
Secondary Attack Damage/Effect: 40 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.
Tertiary Attack Damage/Effect: 30 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.
Special: This virus has a 60 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.
Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny: 70Hp [60Hp Aura (Fire)][Square Platform][Sea]
Scuttler-2Scuttler-2 (Scuttler-)
Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: 60 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Tertiary Attack Damage/Effect: 40 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.
Special: ElecAura: Begins each battle with a 40 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.
Possible Rewards (Per Virus): ElecShock1, AuraHead1, ElecAura1, Elec+20, Lightning (Rare), Zenny: DELETED
Knightmare V2Knightmare V2 (Knightmare)
Knightmares are a combination of the Bagworm, Powie, and Miner viruses. This virus is rather simple: it looks like a bronzewood Knight chess piece. It attacks, moves, and dodges all at the same time.... which is accomplished by jumping.
Area: All
HP: 370
Element: Wood
Primary Attack Damage/Effect: (100 Wood + Seeking + Mine Trap) + (Dodge + High Alt)
Primary Attack Accuracy: S
Primary Attack Description: Jumps into the air, attaining High Altitude status. It leaves a Mine on the panel it jumped from. This can only be set off by someone stepping on the panel later. Knightmares are immune to their own mines. Panel break effects and ground attacks destroy the mine.
Secondary Attack Damage/Effect: 40 Wood + Impact + Break + Blast2
Secondary Attack Accuracy: C
Secondary Attack Description: Crashes down, causing a panel smashing blastwave. Knightmares are immune to their own attacks.
Tertiary Attack Damage/Effect: 20 Wood + Break + Ground Attack x 3 targets + (+20 Wood vs targets on Grass Panels)
Tertiary Attack Accuracy: C
Tertiary Attack Description: Stone spires erupt from the ground as a result of the previous hard landing.
Special: Raises LeafShield at the end of every turn as a free action.
Possible Rewards (Per Virus): WoodTower1, GreenWood1, Quake1, FootStomp, LeafShield, Mine1, Zenny: DELETED
Anaconda-W EXAnaconda-W EX (Anaconda-W)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Yumland
HP: 220
Primary Attack Damage/Effect: 70 Wood + Ground Attack + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Spits out a shockwave.
Secondary Attack Damage/Effect: 70 Wood + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 20 HP snake that moves randomly.
Element: Wood
Possible Rewards (Per Virus): SnakeEgg1, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.: DELETED
-=Deep Terraformer=-
Terra.Exe: 110Hp [Sea][Edge of the Broken Hole]
-=Deep Terrain=-
25% Sea [Square Platform, and the near surrounds of it at ground level]
5% Cracked [Around the Broken section, on the Square Platform]
5% Broken [Two panels near the top of the ramp to the Square Platform — rapidly filling with water]
15% Lava [Ground level around the near end of the area]
25% Normal [Back of the area, and two of the platforms]
10% Grass [Far part of the central strip]
15% Missing [Deep holes, several scattered, some now look like sink-holes in the lava]
5% Mine Trap (Somewhere in the middle of the field)
Terrain is a series of uneven ledges of various elevations, with flat tops, but slanted angles. Treating Terra's start point as ground level, a square platform is forward and left of her, raised more than a body-length above her head on the high side, and about her own height on the low side, with sheer sides, and sloping inwards towards the centre. A longer, L-shaped platform occupies much of the right side of the cave, tilted away from Terra, her own height at the high point, and close to ground level at the far end. A third, ovular section thrusts up from the back centre of the area, about two body heights in total, and tilted only slightly towards Terra. Other minor obstructions make the floor uneven and awkward to travel over easily, but aren't severe enough to note.
Terra managed to strike first, her orb of water crashing through the red-hued aura effortlessly and causing some heavy damage to the meta's equipment. As she darted to the side afterwards, the roar of blasting flame released; as before her shadowed form protected her from harm and caused the raging attack to pass all around her without hurting, however, she realised a moment too late that harming Terra directly may not have been the machine's goal. The panels beneath her began to drain suddenly, water slipping away through fresh formed cracks, from the tiles that had already tasted the damaging flame thrower once already. Unable to resist its heat a second time, the damaged cracks showed through and with them, Terra's armour flickered and faded away, leaving just her dark and shadowed form as a measure of protection.
Nevertheless, Terra remained resolute and sent her furry ally in to run interference while she prepared for her next attack. The beach-dressed critter made the jump to the water easily, even if he landed with an ungraceful splash, and quickly made his way to the very large, very dangerous mechanical viral menace. Terra would be able to see occasional flashed of its bright shirt as it scrambled over the virus searching, but it seemed to be having trouble finding anything that it could actually steal. She wouldn't be able to tell how it had fared until later.
Regardless, she released her out-rushing wave with as much ferocity as she could muster, though the overall strength of the attack was a little less than she might have hoped, if she'd had a proper body of water under her feet rather than the damaged terrain that she'd been left on for the moment. The wave hit the RapidFire, rocking it badly and pushing it back while it struggled to stabilise, kicking up water all around it. There was a hissing sound as the droplets steamed on its heated parts. As it steadied, a second blast of close range flame washed over Terra, and this time she didn't manage to avoid the scalding heat (-60). The cracked tiles beneath her ruptured further, but the sudden inrush of water flowing into the new hole looked like it would fill quickly enough.
Terra was able, just barely, to keep herself from tumbling into the gap, ending up on the opposite side of the hole to the virus, while water flowed inwards. Her Bandcoon ally washed by, squeaking with indignation, and managed to catch onto her leg with one paw, before pulling itself out of the water and up to her shoulder, shaking off quickly and then fussing at its shirt and sunglasses with tiny, nimble paws. It had tucked something under its shirt, but the situation was a bit too busy now to ask him what. Opposite her, the waters eddied around the RapidFire as its flame aura reasserted itself again and it wheeled back sightly from her.
-=Deep Titans=-
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: DELETED
Shellgeek EXShellgeek EX (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 120
Primary Attack Damage/Effects: 15 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.: DELETED
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: DELETED
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.: DELETED
RapidFire V2RapidFire V2 (RapidFire)
RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.
Area: All
HP: 380
Element: Fire
Primary Attack Damage/Effect: 10 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.
Secondary Attack Damage/Effect: 40 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.
Tertiary Attack Damage/Effect: 30 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.
Special: This virus has a 60 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.
Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny: 70Hp [60Hp Aura (Fire)][Square Platform][Sea]
Scuttler-2Scuttler-2 (Scuttler-)
Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: 60 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Tertiary Attack Damage/Effect: 40 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.
Special: ElecAura: Begins each battle with a 40 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.
Possible Rewards (Per Virus): ElecShock1, AuraHead1, ElecAura1, Elec+20, Lightning (Rare), Zenny: DELETED
Knightmare V2Knightmare V2 (Knightmare)
Knightmares are a combination of the Bagworm, Powie, and Miner viruses. This virus is rather simple: it looks like a bronzewood Knight chess piece. It attacks, moves, and dodges all at the same time.... which is accomplished by jumping.
Area: All
HP: 370
Element: Wood
Primary Attack Damage/Effect: (100 Wood + Seeking + Mine Trap) + (Dodge + High Alt)
Primary Attack Accuracy: S
Primary Attack Description: Jumps into the air, attaining High Altitude status. It leaves a Mine on the panel it jumped from. This can only be set off by someone stepping on the panel later. Knightmares are immune to their own mines. Panel break effects and ground attacks destroy the mine.
Secondary Attack Damage/Effect: 40 Wood + Impact + Break + Blast2
Secondary Attack Accuracy: C
Secondary Attack Description: Crashes down, causing a panel smashing blastwave. Knightmares are immune to their own attacks.
Tertiary Attack Damage/Effect: 20 Wood + Break + Ground Attack x 3 targets + (+20 Wood vs targets on Grass Panels)
Tertiary Attack Accuracy: C
Tertiary Attack Description: Stone spires erupt from the ground as a result of the previous hard landing.
Special: Raises LeafShield at the end of every turn as a free action.
Possible Rewards (Per Virus): WoodTower1, GreenWood1, Quake1, FootStomp, LeafShield, Mine1, Zenny: DELETED
Anaconda-W EXAnaconda-W EX (Anaconda-W)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Yumland
HP: 220
Primary Attack Damage/Effect: 70 Wood + Ground Attack + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Spits out a shockwave.
Secondary Attack Damage/Effect: 70 Wood + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 20 HP snake that moves randomly.
Element: Wood
Possible Rewards (Per Virus): SnakeEgg1, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.: DELETED
-=Deep Terraformer=-
Terra.Exe: 110Hp [Sea][Edge of the Broken Hole]
-=Deep Terrain=-
25% Sea [Square Platform, and the near surrounds of it at ground level]
5% Cracked [Around the Broken section, on the Square Platform]
5% Broken [Two panels near the top of the ramp to the Square Platform — rapidly filling with water]
15% Lava [Ground level around the near end of the area]
25% Normal [Back of the area, and two of the platforms]
10% Grass [Far part of the central strip]
15% Missing [Deep holes, several scattered, some now look like sink-holes in the lava]
5% Mine Trap (Somewhere in the middle of the field)
Terrain is a series of uneven ledges of various elevations, with flat tops, but slanted angles. Treating Terra's start point as ground level, a square platform is forward and left of her, raised more than a body-length above her head on the high side, and about her own height on the low side, with sheer sides, and sloping inwards towards the centre. A longer, L-shaped platform occupies much of the right side of the cave, tilted away from Terra, her own height at the high point, and close to ground level at the far end. A third, ovular section thrusts up from the back centre of the area, about two body heights in total, and tilted only slightly towards Terra. Other minor obstructions make the floor uneven and awkward to travel over easily, but aren't severe enough to note.
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"!!"
Nearly knocked off of her balance, Terra managed to regain her footing quickly, stepping forward into sturdier ground before she clicked her tongue. Her enemy had unfortunately resisted her attacks well, learning that she was drawing energy from the ground and targeting that instead of directly attacking her. While the waters began to swirl about her yet again-- the telltale sign that she was about to re-establish her defenses, they surprisingly merely halted at that, while Terra widened her stance and lowered her center of gravity.
"... Sword," she requested, her tone prompt, impatient. A very attentive Scarlet responded to the request quickly, and sent in the requested chip without delay. However, as soon as her request went through, the operator's screen was mysteriously lacking in its primary occupant. The viewport quickly readjusted itself--it now showed Terra with her full defenses reestablished. Rematerializing behind the RapidFire virus, she was wielding a gleaming blue sword made of water, already in mid-swing. The blade would find itself horizontally swung, its newly bestowed elemental properties aimed at cleaving through the virus's fire-aligned defenses and into the heart of its heavily-damaged body.
// Summary
[Te.1] Sig: Terraforce: Spirit of Nature: Teleport @ Behind RapidFire V2
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Sea: Aqua)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Sea: Aqua)
[Te.2] Chip: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D: 80 + Slashing (Acc: B) @ RapidFire V2 (Geomancer (Sea): Aqua, Fire: +100%*SrcAtk)
-- Turn Splice: 3/5 Actions Remaining
Nearly knocked off of her balance, Terra managed to regain her footing quickly, stepping forward into sturdier ground before she clicked her tongue. Her enemy had unfortunately resisted her attacks well, learning that she was drawing energy from the ground and targeting that instead of directly attacking her. While the waters began to swirl about her yet again-- the telltale sign that she was about to re-establish her defenses, they surprisingly merely halted at that, while Terra widened her stance and lowered her center of gravity.
"... Sword," she requested, her tone prompt, impatient. A very attentive Scarlet responded to the request quickly, and sent in the requested chip without delay. However, as soon as her request went through, the operator's screen was mysteriously lacking in its primary occupant. The viewport quickly readjusted itself--it now showed Terra with her full defenses reestablished. Rematerializing behind the RapidFire virus, she was wielding a gleaming blue sword made of water, already in mid-swing. The blade would find itself horizontally swung, its newly bestowed elemental properties aimed at cleaving through the virus's fire-aligned defenses and into the heart of its heavily-damaged body.
// Summary
[Te.1] Sig: Terraforce: Spirit of Nature: Teleport @ Behind RapidFire V2
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Sea: Aqua)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Sea: Aqua)
[Te.2] Chip: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D: 80 + Slashing (Acc: B) @ RapidFire V2 (Geomancer (Sea): Aqua, Fire: +100%*SrcAtk)
-- Turn Splice: 3/5 Actions Remaining
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The amalgamation of a virus watched Terra disappear into the ether, nervously looking back and forth hurriedly before finally turning around. A look of dread on it's face as it was cut in half by the water powered sword Terra wielded in her hand. Cutting through the barrier it had like a hot knife through butter, it's two halves parting to either side and disappearing. As soon as her battle system shut down, she could collect a hefty sum of zenny from her fallen foes, as well as a gleaming piece of data in the wreckage that was in the core of the RapidFire's corpse, still somehow usable even after being cut cleanly through. And after, a little pocket of data was thrown Terra's way, probably from her pickpocket steal.
-=Deep Titans=-
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: DELETED
Shellgeek EXShellgeek EX (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 120
Primary Attack Damage/Effects: 15 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.: DELETED
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: DELETED
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.: DELETED
RapidFire V2RapidFire V2 (RapidFire)
RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.
Area: All
HP: 380
Element: Fire
Primary Attack Damage/Effect: 10 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.
Secondary Attack Damage/Effect: 40 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.
Tertiary Attack Damage/Effect: 30 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.
Special: This virus has a 60 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.
Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny: DELETED
Scuttler-2Scuttler-2 (Scuttler-)
Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: 60 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Tertiary Attack Damage/Effect: 40 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.
Special: ElecAura: Begins each battle with a 40 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.
Possible Rewards (Per Virus): ElecShock1, AuraHead1, ElecAura1, Elec+20, Lightning (Rare), Zenny: DELETED
Knightmare V2Knightmare V2 (Knightmare)
Knightmares are a combination of the Bagworm, Powie, and Miner viruses. This virus is rather simple: it looks like a bronzewood Knight chess piece. It attacks, moves, and dodges all at the same time.... which is accomplished by jumping.
Area: All
HP: 370
Element: Wood
Primary Attack Damage/Effect: (100 Wood + Seeking + Mine Trap) + (Dodge + High Alt)
Primary Attack Accuracy: S
Primary Attack Description: Jumps into the air, attaining High Altitude status. It leaves a Mine on the panel it jumped from. This can only be set off by someone stepping on the panel later. Knightmares are immune to their own mines. Panel break effects and ground attacks destroy the mine.
Secondary Attack Damage/Effect: 40 Wood + Impact + Break + Blast2
Secondary Attack Accuracy: C
Secondary Attack Description: Crashes down, causing a panel smashing blastwave. Knightmares are immune to their own attacks.
Tertiary Attack Damage/Effect: 20 Wood + Break + Ground Attack x 3 targets + (+20 Wood vs targets on Grass Panels)
Tertiary Attack Accuracy: C
Tertiary Attack Description: Stone spires erupt from the ground as a result of the previous hard landing.
Special: Raises LeafShield at the end of every turn as a free action.
Possible Rewards (Per Virus): WoodTower1, GreenWood1, Quake1, FootStomp, LeafShield, Mine1, Zenny: DELETED
Anaconda-W EXAnaconda-W EX (Anaconda-W)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Yumland
HP: 220
Primary Attack Damage/Effect: 70 Wood + Ground Attack + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Spits out a shockwave.
Secondary Attack Damage/Effect: 70 Wood + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 20 HP snake that moves randomly.
Element: Wood
Possible Rewards (Per Virus): SnakeEgg1, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.: DELETED
-=Deep Terraformer=-
Terra.Exe: 110Hp [Sea][Edge of the Broken Hole]
-=Deep Terrain=-
25% Sea [Square Platform, and the near surrounds of it at ground level]
5% Cracked [Around the Broken section, on the Square Platform]
5% Broken [Two panels near the top of the ramp to the Square Platform — rapidly filling with water]
15% Lava [Ground level around the near end of the area]
25% Normal [Back of the area, and two of the platforms]
10% Grass [Far part of the central strip]
15% Missing [Deep holes, several scattered, some now look like sink-holes in the lava]
5% Mine Trap (Somewhere in the middle of the field)
Terrain is a series of uneven ledges of various elevations, with flat tops, but slanted angles. Treating Terra's start point as ground level, a square platform is forward and left of her, raised more than a body-length above her head on the high side, and about her own height on the low side, with sheer sides, and sloping inwards towards the centre. A longer, L-shaped platform occupies much of the right side of the cave, tilted away from Terra, her own height at the high point, and close to ground level at the far end. A third, ovular section thrusts up from the back centre of the area, about two body heights in total, and tilted only slightly towards Terra. Other minor obstructions make the floor uneven and awkward to travel over easily, but aren't severe enough to note.
Rewards
3600z, CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C, 99 Bugfrags
Pickpocket reward: 230z
-=Deep Titans=-
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: DELETED
Shellgeek EXShellgeek EX (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 120
Primary Attack Damage/Effects: 15 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.: DELETED
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: DELETED
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.: DELETED
RapidFire V2RapidFire V2 (RapidFire)
RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.
Area: All
HP: 380
Element: Fire
Primary Attack Damage/Effect: 10 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.
Secondary Attack Damage/Effect: 40 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.
Tertiary Attack Damage/Effect: 30 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.
Special: This virus has a 60 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.
Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny: DELETED
Scuttler-2Scuttler-2 (Scuttler-)
Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: 60 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Tertiary Attack Damage/Effect: 40 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.
Special: ElecAura: Begins each battle with a 40 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.
Possible Rewards (Per Virus): ElecShock1, AuraHead1, ElecAura1, Elec+20, Lightning (Rare), Zenny: DELETED
Knightmare V2Knightmare V2 (Knightmare)
Knightmares are a combination of the Bagworm, Powie, and Miner viruses. This virus is rather simple: it looks like a bronzewood Knight chess piece. It attacks, moves, and dodges all at the same time.... which is accomplished by jumping.
Area: All
HP: 370
Element: Wood
Primary Attack Damage/Effect: (100 Wood + Seeking + Mine Trap) + (Dodge + High Alt)
Primary Attack Accuracy: S
Primary Attack Description: Jumps into the air, attaining High Altitude status. It leaves a Mine on the panel it jumped from. This can only be set off by someone stepping on the panel later. Knightmares are immune to their own mines. Panel break effects and ground attacks destroy the mine.
Secondary Attack Damage/Effect: 40 Wood + Impact + Break + Blast2
Secondary Attack Accuracy: C
Secondary Attack Description: Crashes down, causing a panel smashing blastwave. Knightmares are immune to their own attacks.
Tertiary Attack Damage/Effect: 20 Wood + Break + Ground Attack x 3 targets + (+20 Wood vs targets on Grass Panels)
Tertiary Attack Accuracy: C
Tertiary Attack Description: Stone spires erupt from the ground as a result of the previous hard landing.
Special: Raises LeafShield at the end of every turn as a free action.
Possible Rewards (Per Virus): WoodTower1, GreenWood1, Quake1, FootStomp, LeafShield, Mine1, Zenny: DELETED
Anaconda-W EXAnaconda-W EX (Anaconda-W)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Yumland
HP: 220
Primary Attack Damage/Effect: 70 Wood + Ground Attack + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Spits out a shockwave.
Secondary Attack Damage/Effect: 70 Wood + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 20 HP snake that moves randomly.
Element: Wood
Possible Rewards (Per Virus): SnakeEgg1, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.: DELETED
-=Deep Terraformer=-
Terra.Exe: 110Hp [Sea][Edge of the Broken Hole]
-=Deep Terrain=-
25% Sea [Square Platform, and the near surrounds of it at ground level]
5% Cracked [Around the Broken section, on the Square Platform]
5% Broken [Two panels near the top of the ramp to the Square Platform — rapidly filling with water]
15% Lava [Ground level around the near end of the area]
25% Normal [Back of the area, and two of the platforms]
10% Grass [Far part of the central strip]
15% Missing [Deep holes, several scattered, some now look like sink-holes in the lava]
5% Mine Trap (Somewhere in the middle of the field)
Terrain is a series of uneven ledges of various elevations, with flat tops, but slanted angles. Treating Terra's start point as ground level, a square platform is forward and left of her, raised more than a body-length above her head on the high side, and about her own height on the low side, with sheer sides, and sloping inwards towards the centre. A longer, L-shaped platform occupies much of the right side of the cave, tilted away from Terra, her own height at the high point, and close to ground level at the far end. A third, ovular section thrusts up from the back centre of the area, about two body heights in total, and tilted only slightly towards Terra. Other minor obstructions make the floor uneven and awkward to travel over easily, but aren't severe enough to note.
Rewards
3600z, CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C, 99 Bugfrags
Pickpocket reward: 230z
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With the last of the viruses finally defeated, Terra stood stock-still, the sword in her hand still at the end of her swing. Her eyes were closed and her breath was held. Then, the blue sword began to lose its glow, and turned back into its usual form, which was a slab of rock with a sharp edge. She then exhaled, and slowly returned to full height, allowing the sword to disintegrate. As she opened her eyes, her sight met the Bandcoon's, which was sopping wet from the ride it had just taken, and something beneath its shirt. It was revealed to be a small zenny cache that dropped out of the flower-print shirt, which the summoned virus proudly presented to its master with a small toss. She caught it deftly, and knelt down to give it a small pat on the head, which it responded to with a happy chitter before disappearing into the ether. She also noted the piece of data inside the RapidFire, which quickly resolved into chip data that made its way to Scarlet's PET.
"Good work," said Scarlet.
Terra smiled a little. "... Mm," she replied, looking around at the cacophony of terrain that she had created, before walking off towards the source of her search. Behind her, the earth warped together, before subsuming into each other into ordinary fertile soil.
[Z > 7575 > 1575, BF > 849, ExF > 11 > 12.]
[Battle 18 - Ready.]
[Terra.EXE: 110 HP.]
"Good work," said Scarlet.
Terra smiled a little. "... Mm," she replied, looking around at the cacophony of terrain that she had created, before walking off towards the source of her search. Behind her, the earth warped together, before subsuming into each other into ordinary fertile soil.
[Z > 7575 > 1575, BF > 849, ExF > 11 > 12.]
[Battle 18 - Ready.]
[Terra.EXE: 110 HP.]
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Terra left the upturned cave behind. She had more important matters to deal with. It was close now; her senses could tell her that much without doubt. The underground felt dark and damp, and turn by turn, fork by fork, and one passageway after another, Terra found her steps climbing upwards again. The hard packed ground gave way to solid stone, smooth underfoot and cool, while the faint sounds of natural creatures began, gradually, to return.
The sense of the creature was growing stronger in her awareness; it was like a glowing beacon of permanence that felt like more earth and land than everything else around her, yet all in a single point. The smooth stone softened again, and Terra began to see the signs she'd likely been hoping to discover as she traced her determined path. Grass, and Moss, growing strongly in the earth and climbing up the walls, beginning to cover rocky formations and reaching upwards with uncurling fronds and spreading mushroom caps.
Quite large mushroom caps, actually. Two in particular, on a high shelf, stepped against the upward-climbing tunnel, seemed particularly vivacious, bobbing up and down and starting to shake spores everywhere. A more distracting appearance made itself known a moment later, as two sets of barking growls sounded from further up the tunnel, and what might have first been mistaken for the glow of far off sunlight was soon revealed to be the burning, rolling forms of two truly massive Spikeys. The travelled by rolling, spreading fire in their wake as they did, and uncurled into aggressive stances when they drew closer to Terra, coming the other way. The pair of them completely filled the tunnel when they stood side by side, and were sounding like they meant either to fight, or to bowl Terra over as they passed. Possibly both. A small collection of other viruses that had been in the tunnel ahead of her quickly scattered up onto some of the stepped ledges that jutted out from the sides of the rising incline, but one that didn't was a small bandcoon that looked between Terra, and the new, angry arrivals, and chittered to itself with glee, rubbing tiny, nimble paws together.
The flames from the two giant Spikeys cast eerie shadows about the dim stretch of tunnel, and it felt a little like it might be making Terra's eyes play tricks on her — for a moment she could swear she had caught a glint of dazzling blue, from just behind the duo, but then it was gone again, and her attention was distracted by another grumbling, rising roar. this one was much closer. It came from the other side of a circular cluster of stalagmites that she had just been passing by, and a sleepy, now very agitated teddy sat up, then stood to its full impressive height, unhappy about being woken.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: 310Hp [Moss][Hidden near the far end]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: 430Hp [Moss][Far end of tunnel, right side]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: 430Hp [Moss][Far end of tunnel, left side]
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: 140Hp [Normal][close to Terra, on the right, inside the ring of stalagmites]
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: 90Hp [Soil][Close to Terra, on the left]
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: 110Hp [Grass][On Step Nearest Terra, on the left]
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: 110Hp [Grass][On Step Nearest Terra, on the left]
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: 110Hp [Grass][On Step near the back, on the left]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: 130Hp [Grass][On Step halfway up the tunnel, on the right]
-=Navis=-
Terra.Exe: 110Hp [Normal]
-=Objects=-
Stalagmite Patch: 60Hp Each, in a ring around Teddy (About 12)
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Terrain=-
40% Moss [Most of the far end of the tunnel]
25% Normal [Most of the near end, where Terra is]
20% Grass [Patches in the mid section, and on most of the side ledges]
15% Soil [Transitional section between the stone and the grass]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is a long, narrow tunnel, about five metres across, inclined upwards away from Terra. the ceiling is dotted with stalactites in the middle, while rough-hewn steps jut out from the side walls at regular intervals. Ground attacks moving up the tunnel generally won't reach these, however ground attacks originating from higher up, moving back down the tunnel, may.
-=Battle 18, Start!=-
The sense of the creature was growing stronger in her awareness; it was like a glowing beacon of permanence that felt like more earth and land than everything else around her, yet all in a single point. The smooth stone softened again, and Terra began to see the signs she'd likely been hoping to discover as she traced her determined path. Grass, and Moss, growing strongly in the earth and climbing up the walls, beginning to cover rocky formations and reaching upwards with uncurling fronds and spreading mushroom caps.
Quite large mushroom caps, actually. Two in particular, on a high shelf, stepped against the upward-climbing tunnel, seemed particularly vivacious, bobbing up and down and starting to shake spores everywhere. A more distracting appearance made itself known a moment later, as two sets of barking growls sounded from further up the tunnel, and what might have first been mistaken for the glow of far off sunlight was soon revealed to be the burning, rolling forms of two truly massive Spikeys. The travelled by rolling, spreading fire in their wake as they did, and uncurled into aggressive stances when they drew closer to Terra, coming the other way. The pair of them completely filled the tunnel when they stood side by side, and were sounding like they meant either to fight, or to bowl Terra over as they passed. Possibly both. A small collection of other viruses that had been in the tunnel ahead of her quickly scattered up onto some of the stepped ledges that jutted out from the sides of the rising incline, but one that didn't was a small bandcoon that looked between Terra, and the new, angry arrivals, and chittered to itself with glee, rubbing tiny, nimble paws together.
The flames from the two giant Spikeys cast eerie shadows about the dim stretch of tunnel, and it felt a little like it might be making Terra's eyes play tricks on her — for a moment she could swear she had caught a glint of dazzling blue, from just behind the duo, but then it was gone again, and her attention was distracted by another grumbling, rising roar. this one was much closer. It came from the other side of a circular cluster of stalagmites that she had just been passing by, and a sleepy, now very agitated teddy sat up, then stood to its full impressive height, unhappy about being woken.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: 310Hp [Moss][Hidden near the far end]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: 430Hp [Moss][Far end of tunnel, right side]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: 430Hp [Moss][Far end of tunnel, left side]
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: 140Hp [Normal][close to Terra, on the right, inside the ring of stalagmites]
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: 90Hp [Soil][Close to Terra, on the left]
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: 110Hp [Grass][On Step Nearest Terra, on the left]
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: 110Hp [Grass][On Step Nearest Terra, on the left]
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: 110Hp [Grass][On Step near the back, on the left]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: 130Hp [Grass][On Step halfway up the tunnel, on the right]
-=Navis=-
Terra.Exe: 110Hp [Normal]
-=Objects=-
Stalagmite Patch: 60Hp Each, in a ring around Teddy (About 12)
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Terrain=-
40% Moss [Most of the far end of the tunnel]
25% Normal [Most of the near end, where Terra is]
20% Grass [Patches in the mid section, and on most of the side ledges]
15% Soil [Transitional section between the stone and the grass]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is a long, narrow tunnel, about five metres across, inclined upwards away from Terra. the ceiling is dotted with stalactites in the middle, while rough-hewn steps jut out from the side walls at regular intervals. Ground attacks moving up the tunnel generally won't reach these, however ground attacks originating from higher up, moving back down the tunnel, may.
-=Battle 18, Start!=-
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"... It's definitely getting closer," said Terra, as her dampened footsteps provided an additional rhythm to the quiet sounds of the underground. The beat of the earth was growing ever stronger, except instead of an all-encompassing faint thrum of the world's heart that spread throughout the network, this was more as if she was inside of one of its main arteries, feeling the flow of its lifeforce passing by her with every beat. Her hair stood on end as she dialed down her senses slightly to cope with the change.
Suddenly, a squeaky voice echoed in the back of her head. "What's getting closer?"
The voice wasn't at all unfamiliar, yet Terra stopped in her tracks anyway. "... Carbide?" she said.
"Yep! All rested up, and ready to go!" the voice replied enthusiastically. In her head, Terra could see the diminutive Support Program pumping her fist into the air in excitement. However, that image was not projected in front of her in reality--she had rejected the summoning request from Scarlet's PET. "Eh?" Carbide said, a hint of confusion mixed into her voice.
"Terra? Something on your end? Carbide can't port over," said Scarlet, though she figured it wasn't likely to be some technical issue, as she saw Terra begin walking once more, with her pace slightly quickened now.
"... Not yet."
"Awww, why not?" pouted Carbide, her face showing up in a smaller popup in Scarlet's view.
"... I want you to save your strength for when I get to what I'm looking for. I need you to be at 100% when we face it," said Terra, her boots rustling against the soft ground, before halting in her tracks once more. Her senses detected disturbances further in, and they were confirmed when the fiery forms of the AlphaSpikeys revealed themselves. The noise that the enormous wolves made seemed to have woken quite a few friends around the area as well, causing Terra to draw back slightly.
Her mind worked quickly, recalling the events of her previous fight. From the lay of the land, she was unlikely to hit anything further up the tunnel or on the sides if she activated her attacks where she stood. However, there was definitely a point of attack, but it would be equivalent to leaping into the mouth of the dragon. Still, if she wanted to eliminate a good bit of her adversaries with overwhelming offense before they could do the same to her, it was the best course of action.
Before she made her request, Terra took a deep breath as her body leaned forward and she placed her spread-out fingers over the land in front of her. She had to make it quick, before more of her enemies had a chance to act. "... RedWaves, please," she muttered.
"Got it."
Then, in a flash, she took off. Despite her stance making it look like she was about to sprint forward, she instead instantly vanished, before her body dropped down behind the two Spikey viruses. At that point, her eyes went wide as she saw one of her dreaded enemies. However, she continued with her motions, as her palms slammed down onto the mossy ground as a green light enveloped her body, wrapping around it to form her under-armor and barrier. From her hands, cracks formed around the ground, and they split open with a roar, belching out unrestrained gouts of lava from the depths of the earth.
The lava poured down from the top of the tunnel down towards the unsuspecting viruses below as the volcanic instigator continued her attack. Three waves of magma flowed through the tunnel before the cracks closed back up. Only a pool of lava was left at the top of the tunnel where the artificial volcano originated from, the Navi in the middle of it standing up as the glow of the molten rock illuminated her features.
// Summary
[Te.1] Sig: Terraforce: Spirit of Nature: Teleport @ Far end of tunnel
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Moss: Wood)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Moss: Wood)
[Te.2] Sig: Terraform: Violent Magma: Large Lava Terrain Change @ Self
[Te.3] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava: SrcAtk+50, Wood: +100%*SrcAtk)
[Te.4] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava: SrcAtk+50, Wood: +100%*SrcAtk)
[Te.5] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava: SrcAtk+50, Wood: +100%*SrcAtk)
Suddenly, a squeaky voice echoed in the back of her head. "What's getting closer?"
The voice wasn't at all unfamiliar, yet Terra stopped in her tracks anyway. "... Carbide?" she said.
"Yep! All rested up, and ready to go!" the voice replied enthusiastically. In her head, Terra could see the diminutive Support Program pumping her fist into the air in excitement. However, that image was not projected in front of her in reality--she had rejected the summoning request from Scarlet's PET. "Eh?" Carbide said, a hint of confusion mixed into her voice.
"Terra? Something on your end? Carbide can't port over," said Scarlet, though she figured it wasn't likely to be some technical issue, as she saw Terra begin walking once more, with her pace slightly quickened now.
"... Not yet."
"Awww, why not?" pouted Carbide, her face showing up in a smaller popup in Scarlet's view.
"... I want you to save your strength for when I get to what I'm looking for. I need you to be at 100% when we face it," said Terra, her boots rustling against the soft ground, before halting in her tracks once more. Her senses detected disturbances further in, and they were confirmed when the fiery forms of the AlphaSpikeys revealed themselves. The noise that the enormous wolves made seemed to have woken quite a few friends around the area as well, causing Terra to draw back slightly.
Her mind worked quickly, recalling the events of her previous fight. From the lay of the land, she was unlikely to hit anything further up the tunnel or on the sides if she activated her attacks where she stood. However, there was definitely a point of attack, but it would be equivalent to leaping into the mouth of the dragon. Still, if she wanted to eliminate a good bit of her adversaries with overwhelming offense before they could do the same to her, it was the best course of action.
Before she made her request, Terra took a deep breath as her body leaned forward and she placed her spread-out fingers over the land in front of her. She had to make it quick, before more of her enemies had a chance to act. "... RedWaves, please," she muttered.
"Got it."
Then, in a flash, she took off. Despite her stance making it look like she was about to sprint forward, she instead instantly vanished, before her body dropped down behind the two Spikey viruses. At that point, her eyes went wide as she saw one of her dreaded enemies. However, she continued with her motions, as her palms slammed down onto the mossy ground as a green light enveloped her body, wrapping around it to form her under-armor and barrier. From her hands, cracks formed around the ground, and they split open with a roar, belching out unrestrained gouts of lava from the depths of the earth.
The lava poured down from the top of the tunnel down towards the unsuspecting viruses below as the volcanic instigator continued her attack. Three waves of magma flowed through the tunnel before the cracks closed back up. Only a pool of lava was left at the top of the tunnel where the artificial volcano originated from, the Navi in the middle of it standing up as the glow of the molten rock illuminated her features.
// Summary
[Te.1] Sig: Terraforce: Spirit of Nature: Teleport @ Far end of tunnel
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Moss: Wood)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Moss: Wood)
[Te.2] Sig: Terraform: Violent Magma: Large Lava Terrain Change @ Self
[Te.3] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava: SrcAtk+50, Wood: +100%*SrcAtk)
[Te.4] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava: SrcAtk+50, Wood: +100%*SrcAtk)
[Te.5] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava: SrcAtk+50, Wood: +100%*SrcAtk)
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With the arrival of more hostiles, Terra took a quick lay of the land and determined that the increased risk of taking the higher point of the tunnel was worth the better offence it would afford her. As she prepared to warp through the earth to her new location, one of the two mushrooms popped down next to her, expelling a cloud of noxious spores, but Terra was already away and escaped its attack.
Appearing at the far end of the inclined tunnel, however, was fraught with risks of its own, and as soon as she arrive, the two aggressive alpha Spikey viruses barked and growled, spinning to face her. They immediately belched a salvo of burning fire bolts at her at close range, and it swiftly became an desperate rush for her to raise her defences and attempt to shift the ground beneath her into something that would help weaken their attacks. By rights, it looked like she wasn't going to make it; it was too many things to take care of at once, before the stream of fire bolts made contact, but at the last moment she managed to spread enough lave to send the protective red infusion through her still forming defences, and the barrage hammered in a fraction of a moment later. Despite managing to get her armour aligned, the number and power of the shots wore through both layers, leaving just the barest flimsy remains of her elemental armour underneath still intact.
Terra had to be aware that if she's been even a fraction slower, and hadn't managed both functions in time, that the force of that volley may well have been her doom; if the defences had still been earthen, they would have barely lasted a shot, and her own body would not have fared any better... but there was little time to count her blessings while the other viruses were also starting to make their moves.
Her first wave assault washed back down the tunnel the way she had come, rushing to meet them; the molten lava was a game ender for most of the other viruses in the passage, but it only seemed to aggravate the two spikes near her, and made the Teddy, at the far end, roar in rage and pain while most of its surrounding bed of spikes was melted away. the only other survivors of the first wave were the small bandcoon that leaped and darted as it raced up the tunnel towards her, half climbing the wall and bouncing off one of the protruding steps, over the main body of the wave, and, by sheer chance, the other mushroom virus that had just teleported a moment after she attacked, appearing beside her beyond the wave, and emitting a second cloud of spores. There was a moment where the air around Terra smelled like cooking mushrooms, the virus toasting lightly in the lava before it returned to its position... however more worrisome was the spore cloud that she couldn't help but inhale. The spores tickled and itched in her lungs, and a borderline psychedelic wash of confusion rolled across her senses, seeking to take root in her mind while the remains of her armour corroded and dropped away from her body. The spikeys also seemed to catch a face-full of the spores, and snuffled in the middle of their growls.
As Terra stumbled from the confusing agent, it may have been her suddenly uncoordinated steps that saved her from the unexpected burst of black, shadowy tendrils that exploded up from the lava beneath her. They reached, trying to grab and restrain the navi, but though several of them managed temporary grasps about her limbs, none got a good enough hold to keep her in place, and Terra managed to stumble from of them, while the feelers reached all around trying to find her again. One thing that her momentary disorientation couldn't save her from, however, was the angry assault by the wounded bear at the far end of the tunnel. It had grabbed one of the few remaining stalagmites that hadn't been melted, broken it off, and now flung it back up the slope at Terra, where it connected with a sharp, piercing impact.
Terra responded with a second wave, just as vicious as the first, and once again made the two alphas yelp in sudden shock. this one washed over the remaining smaller viruses, eliminating them for good, with only the larger targets surviving now. The tendrils that had attempted to restrain Terra took a bad scorching as well, and swiftly withdrew back into the dark portal, with once again returned to an intangible shadow on the lava flow. Meanwhile, the two Spikey viruses were far less subtle. thoroughly enraged by the repeated burns, now, the pair threw their heads up in unison and howled, their bodies exploding in bright novas of flame that burned and scorched Terra badly from both sides. Despite her lucky escape earlier, the twin blasts of fire that rapidly ravaged her body were still enough to send that ominous sensation of her undershirt triggering across her senses. Barely standing, her third wave crashed against the pair — though it seemed to have no effect on the virus hiding in its portal — but even that still wasn't enough to finish the two oversized canines off.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: 200Hp [Lava][In portal near Terra]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: 100Hp [Lava][Right of Terra][Confused!]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: 100Hp [Lava][Left of Terra][Confused!]
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: DELETED
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: DELETED
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: DELETED
-=Navis=-
Terra.Exe: 1Hp [Lava][Confused!]
-=Objects=-
Stalagmite Patch: ALL MELTED
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Terrain=-
40% Lava [Most of the higher end of the tunnel]
25% Normal [Most of the lower end]
20% Grass [Patches in the mid section, and on most of the side ledges]
15% Soil [Transitional section between the stone and the grass]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is a long, narrow tunnel, about five metres across, inclined upwards away from Terra. the ceiling is dotted with stalactites in the middle, while rough-hewn steps jut out from the side walls at regular intervals. Ground attacks moving up the tunnel generally won't reach these, however ground attacks originating from higher up, moving back down the tunnel, may.
Appearing at the far end of the inclined tunnel, however, was fraught with risks of its own, and as soon as she arrive, the two aggressive alpha Spikey viruses barked and growled, spinning to face her. They immediately belched a salvo of burning fire bolts at her at close range, and it swiftly became an desperate rush for her to raise her defences and attempt to shift the ground beneath her into something that would help weaken their attacks. By rights, it looked like she wasn't going to make it; it was too many things to take care of at once, before the stream of fire bolts made contact, but at the last moment she managed to spread enough lave to send the protective red infusion through her still forming defences, and the barrage hammered in a fraction of a moment later. Despite managing to get her armour aligned, the number and power of the shots wore through both layers, leaving just the barest flimsy remains of her elemental armour underneath still intact.
Terra had to be aware that if she's been even a fraction slower, and hadn't managed both functions in time, that the force of that volley may well have been her doom; if the defences had still been earthen, they would have barely lasted a shot, and her own body would not have fared any better... but there was little time to count her blessings while the other viruses were also starting to make their moves.
Her first wave assault washed back down the tunnel the way she had come, rushing to meet them; the molten lava was a game ender for most of the other viruses in the passage, but it only seemed to aggravate the two spikes near her, and made the Teddy, at the far end, roar in rage and pain while most of its surrounding bed of spikes was melted away. the only other survivors of the first wave were the small bandcoon that leaped and darted as it raced up the tunnel towards her, half climbing the wall and bouncing off one of the protruding steps, over the main body of the wave, and, by sheer chance, the other mushroom virus that had just teleported a moment after she attacked, appearing beside her beyond the wave, and emitting a second cloud of spores. There was a moment where the air around Terra smelled like cooking mushrooms, the virus toasting lightly in the lava before it returned to its position... however more worrisome was the spore cloud that she couldn't help but inhale. The spores tickled and itched in her lungs, and a borderline psychedelic wash of confusion rolled across her senses, seeking to take root in her mind while the remains of her armour corroded and dropped away from her body. The spikeys also seemed to catch a face-full of the spores, and snuffled in the middle of their growls.
As Terra stumbled from the confusing agent, it may have been her suddenly uncoordinated steps that saved her from the unexpected burst of black, shadowy tendrils that exploded up from the lava beneath her. They reached, trying to grab and restrain the navi, but though several of them managed temporary grasps about her limbs, none got a good enough hold to keep her in place, and Terra managed to stumble from of them, while the feelers reached all around trying to find her again. One thing that her momentary disorientation couldn't save her from, however, was the angry assault by the wounded bear at the far end of the tunnel. It had grabbed one of the few remaining stalagmites that hadn't been melted, broken it off, and now flung it back up the slope at Terra, where it connected with a sharp, piercing impact.
Terra responded with a second wave, just as vicious as the first, and once again made the two alphas yelp in sudden shock. this one washed over the remaining smaller viruses, eliminating them for good, with only the larger targets surviving now. The tendrils that had attempted to restrain Terra took a bad scorching as well, and swiftly withdrew back into the dark portal, with once again returned to an intangible shadow on the lava flow. Meanwhile, the two Spikey viruses were far less subtle. thoroughly enraged by the repeated burns, now, the pair threw their heads up in unison and howled, their bodies exploding in bright novas of flame that burned and scorched Terra badly from both sides. Despite her lucky escape earlier, the twin blasts of fire that rapidly ravaged her body were still enough to send that ominous sensation of her undershirt triggering across her senses. Barely standing, her third wave crashed against the pair — though it seemed to have no effect on the virus hiding in its portal — but even that still wasn't enough to finish the two oversized canines off.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: 200Hp [Lava][In portal near Terra]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: 100Hp [Lava][Right of Terra][Confused!]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: 100Hp [Lava][Left of Terra][Confused!]
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: DELETED
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: DELETED
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: DELETED
-=Navis=-
Terra.Exe: 1Hp [Lava][Confused!]
-=Objects=-
Stalagmite Patch: ALL MELTED
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Terrain=-
40% Lava [Most of the higher end of the tunnel]
25% Normal [Most of the lower end]
20% Grass [Patches in the mid section, and on most of the side ledges]
15% Soil [Transitional section between the stone and the grass]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is a long, narrow tunnel, about five metres across, inclined upwards away from Terra. the ceiling is dotted with stalactites in the middle, while rough-hewn steps jut out from the side walls at regular intervals. Ground attacks moving up the tunnel generally won't reach these, however ground attacks originating from higher up, moving back down the tunnel, may.
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"Terra!" exclaimed Scarlet and Carbide as they both saw Terra come under heavy fire from the Spikey duo, reducing her program integrity to dangerously low levels, triggering her Undershirt program. However, that wasn't all, as the screen in front of her flashed a bright red, obscuring the viewport screen as it was drowned in a haze of static.
"ERROR 0x000045e1: Protocols compromised: NativeAttackHandler, ChipAttackHandler, RepairHandler, SupportProgramHandler. To protect the System, protocols will be reloaded."
"W-What the heck does that mean?" said Carbide. "I can't get in to help her, either! Scarlet, what's going on?!"
The operator's face darkened as she read out the error, and her hand hesitated. If the error meant what she thought it would, then it would be a difficult thing to even assist Terra in any manner. Stuck between a rock and a hard place, Scarlet's mind froze up, and so did her body--up until she felt her wrist gripped by something.
"Luke? What're you--" she said, realizing that her partner had been the one to take hold of her hand. Her finger was manually pointed towards one of the chips in her folder screen, and forced to upload it into Terra's chip queue. Her eyes stared at the name of the chip that had been uploaded, as she realized what had been done.
"There we go. Now it's up to her," said Luke, as the screen began to clear up from the static.
In the network, Terra's body recoiled hard against the attacks that she had suffered from. Her senses were covered in a haze of static as she failed to recognize her automatic defenses forming around her body. Feeling as if she had been dunked into a pile of needles, with a head-splitting migraine assaulting her mental faculties, she croaked out a tense groan as she struggled to keep herself sane.
Then, suddenly, her form began to melt once again into the shadowy form that had been bestowed upon her several times before, and everything was as if it had been washed away by a thick layer of slime. Her body felt more fluid, and all traces of her headache had gone. In return, her mind was given a single directive, overriding all other conscious thoughts, which was to survive at all costs.
Exactly how she managed to do so was unclear, but her body darted here and there rapidly above the pool of lava that she had created, eerily sharp in her reactions towards the attacks flung in her direction, as if some entity had taken over her movements for her.
// Summary
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Lava: Fire)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Lava: Fire)
[Te.1] Chip: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C: Shadow + 2-Turn (Acc: S)
[Te.2] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
[Te.3] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
[Te.4] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
[Te.5] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
"ERROR 0x000045e1: Protocols compromised: NativeAttackHandler, ChipAttackHandler, RepairHandler, SupportProgramHandler. To protect the System, protocols will be reloaded."
"W-What the heck does that mean?" said Carbide. "I can't get in to help her, either! Scarlet, what's going on?!"
The operator's face darkened as she read out the error, and her hand hesitated. If the error meant what she thought it would, then it would be a difficult thing to even assist Terra in any manner. Stuck between a rock and a hard place, Scarlet's mind froze up, and so did her body--up until she felt her wrist gripped by something.
"Luke? What're you--" she said, realizing that her partner had been the one to take hold of her hand. Her finger was manually pointed towards one of the chips in her folder screen, and forced to upload it into Terra's chip queue. Her eyes stared at the name of the chip that had been uploaded, as she realized what had been done.
"There we go. Now it's up to her," said Luke, as the screen began to clear up from the static.
In the network, Terra's body recoiled hard against the attacks that she had suffered from. Her senses were covered in a haze of static as she failed to recognize her automatic defenses forming around her body. Feeling as if she had been dunked into a pile of needles, with a head-splitting migraine assaulting her mental faculties, she croaked out a tense groan as she struggled to keep herself sane.
Then, suddenly, her form began to melt once again into the shadowy form that had been bestowed upon her several times before, and everything was as if it had been washed away by a thick layer of slime. Her body felt more fluid, and all traces of her headache had gone. In return, her mind was given a single directive, overriding all other conscious thoughts, which was to survive at all costs.
Exactly how she managed to do so was unclear, but her body darted here and there rapidly above the pool of lava that she had created, eerily sharp in her reactions towards the attacks flung in her direction, as if some entity had taken over her movements for her.
// Summary
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Lava: Fire)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Lava: Fire)
[Te.1] Chip: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C: Shadow + 2-Turn (Acc: S)
[Te.2] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
[Te.3] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
[Te.4] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
[Te.5] Act: Evade incoming attacks: Dodge (Shadow: BaseEva=100%)
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In the desperate aftermath of the lava-washed opening moments, the remaining combatants on the field all reeled equally from the confusing agent that had affected them. All except the dark patch of shadow on the ground. Terra was able to see the shadow on the ground as her defences were restored. It was a silly shadow on the ground. Shadow on the ground. Shadow on the ground? As the chip activated, something went amiss and though it seemed to Terra for a moment like the shadows were embracing her again, what she really ended up doing was applying a liberal dose of shadow effect all over the floor of the lava, making it harder than ever to see the portal shadow that lurked beneath. Even so, Terra thought she had done it right, and that was what mattered surely? She dodged away with sharp, erratic motions.
Fortunately, neither of the two Spikey viruses were having any better a time of it. They looked around, losing sight of their quarry for a moment, and being equally confused by the spreading ground shadows as they were the pollen in the air. One of them snuffled and yelp, then curled up suddenly, the spikes on its fur jutting out sharp as it spun in place, then started to shred down the corridor. It ground hard along the left wall of the passage, dislodging dirt and kicking up lava everywhere, though it didn't particularly seem to be aimed at anything other than moving to the end of the corridor. It uncurled on the spot where Terra had started this ill-fated encounter, and looked around in a circle, growling and barking fervently.
The other Spikey was just angry as well as confused and it howled again, expelling another violent burst of wrathful flames. The inferno blasted against Terra's barrier despite her efforts to avoid it, and the ethereal field collapsed under the raw strength of the fire, but otherwise she was fine. As she backed off from the creature though, she heard a different sound, this one more like a snarl of a smaller, lither creature. The gouts of flame had somehow pierced the shadowy entity's hidden portal and ejected it, very suddenly, back into the normal net space, leaving it tossed to the ground and scrambling to pick itself up. Before Terra could look away, it gave a deeper, more furious roar and both of it blue eyes suddenly flared into painfully bright light that bathed the tunnel and set her vision dancing. The two Spikeys also howled in shock and pain, but as she blinked, Terra's impaired vision couldn't find the dark creature any more. It seemed to have slipped away again.
At the far end of the corridor, the other alpha barked and began to spit another series of fire balls up the passage, but strangely, the shots didn't go towards Terra. Instead, they each impacted with the other Spikey, who growled back in equal irritation, and launched a return volley of four more shots. Neither attack actually seemed to have any effect on the two Spikey creatures, though, and if anyone with a clear mind was watching, they might have noticed that the explosive fire novas they'd used before also hadn't hurt each other either.
Amidst this, Terra was still dig her best to dodge attacks that weren't being directed at her, and it was an effort for her not to accidentally slam face-first into the wall of the tunnel or trip over her own feet... but after a few moments the disorienting confusion passed completely and her senses swiftly recovered... to the realisation that she couldn't see clearly at all, and the blinding flash from the GrabBandit had left her with a lingering difficulty.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: 140Hp [Lava][In portal near Terra][Shadow]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: 100Hp [Lava][Far end of tunnel to Terra][Blind!]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: 85Hp [Lava][Left of Terra][Blind!]
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: DELETED
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: DELETED
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: DELETED
-=Navis=-
Terra.Exe: 1Hp [Lava][20Hp Planar Casing (Fire)][Blind!]
-=Objects=-
Stalagmite Patch: ALL MELTED
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Terrain=-
40% Lava [Most of the higher end of the tunnel]
25% Normal [Most of the lower end]
20% Grass [Patches in the mid section, and on most of the side ledges]
15% Soil [Transitional section between the stone and the grass]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is a long, narrow tunnel, about five metres across, inclined upwards away from Terra. the ceiling is dotted with stalactites in the middle, while rough-hewn steps jut out from the side walls at regular intervals. Ground attacks moving up the tunnel generally won't reach these, however ground attacks originating from higher up, moving back down the tunnel, may.
Fortunately, neither of the two Spikey viruses were having any better a time of it. They looked around, losing sight of their quarry for a moment, and being equally confused by the spreading ground shadows as they were the pollen in the air. One of them snuffled and yelp, then curled up suddenly, the spikes on its fur jutting out sharp as it spun in place, then started to shred down the corridor. It ground hard along the left wall of the passage, dislodging dirt and kicking up lava everywhere, though it didn't particularly seem to be aimed at anything other than moving to the end of the corridor. It uncurled on the spot where Terra had started this ill-fated encounter, and looked around in a circle, growling and barking fervently.
The other Spikey was just angry as well as confused and it howled again, expelling another violent burst of wrathful flames. The inferno blasted against Terra's barrier despite her efforts to avoid it, and the ethereal field collapsed under the raw strength of the fire, but otherwise she was fine. As she backed off from the creature though, she heard a different sound, this one more like a snarl of a smaller, lither creature. The gouts of flame had somehow pierced the shadowy entity's hidden portal and ejected it, very suddenly, back into the normal net space, leaving it tossed to the ground and scrambling to pick itself up. Before Terra could look away, it gave a deeper, more furious roar and both of it blue eyes suddenly flared into painfully bright light that bathed the tunnel and set her vision dancing. The two Spikeys also howled in shock and pain, but as she blinked, Terra's impaired vision couldn't find the dark creature any more. It seemed to have slipped away again.
At the far end of the corridor, the other alpha barked and began to spit another series of fire balls up the passage, but strangely, the shots didn't go towards Terra. Instead, they each impacted with the other Spikey, who growled back in equal irritation, and launched a return volley of four more shots. Neither attack actually seemed to have any effect on the two Spikey creatures, though, and if anyone with a clear mind was watching, they might have noticed that the explosive fire novas they'd used before also hadn't hurt each other either.
Amidst this, Terra was still dig her best to dodge attacks that weren't being directed at her, and it was an effort for her not to accidentally slam face-first into the wall of the tunnel or trip over her own feet... but after a few moments the disorienting confusion passed completely and her senses swiftly recovered... to the realisation that she couldn't see clearly at all, and the blinding flash from the GrabBandit had left her with a lingering difficulty.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: 140Hp [Lava][In portal near Terra][Shadow]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: 100Hp [Lava][Far end of tunnel to Terra][Blind!]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: 85Hp [Lava][Left of Terra][Blind!]
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: DELETED
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: DELETED
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: DELETED
-=Navis=-
Terra.Exe: 1Hp [Lava][20Hp Planar Casing (Fire)][Blind!]
-=Objects=-
Stalagmite Patch: ALL MELTED
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Terrain=-
40% Lava [Most of the higher end of the tunnel]
25% Normal [Most of the lower end]
20% Grass [Patches in the mid section, and on most of the side ledges]
15% Soil [Transitional section between the stone and the grass]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is a long, narrow tunnel, about five metres across, inclined upwards away from Terra. the ceiling is dotted with stalactites in the middle, while rough-hewn steps jut out from the side walls at regular intervals. Ground attacks moving up the tunnel generally won't reach these, however ground attacks originating from higher up, moving back down the tunnel, may.
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After some time of autonomous self-preservation, Terra could feel her senses and thoughts returning to her. The murky feeling that had washed over her moments before cleared up. Strangely enough, her sight was still blacked out, but her innate 'senses' were enough to vaguely feel out the combatants around her. Three of the viruses remained around her, and two of them seemed heavily disoriented. The searing heat of the molten rock beneath her feet was only a dim warmth to her as it enveloped her in a cocoon of light, protecting her from further harm and restoring some of her wounds.
However, patching herself up was no reason to keep herself as an easy target; her legs also still felt light enough to keep herself moving. As her weakness was slowly supplanted by her self-repair functions, her vision naturally began to clear up as well, and she was able to see the state of the battlefield for herself. Around the area, the two Spikeys seemed heavily wounded, and the last virus was... nearby, but her eyes couldn't see it anywhere. Wary of her sensory information conflicting within herself, she kept herself aware as her under-armor reinforced itself with a cracking sound. She was far and away still from optimal fighting condition, but it was something.
"NOTE: NativeAttackHandler, ChipAttackHandler, RepairHandler, SupportProgramHandler reloaded successfully. Resume normal operation."
As soon as the sentence appeared appeared on her screen, and the green-tinted notice disappeared from view, Scarlet breathed a sigh of relief. "Thanks, Luke, you saved our bacon," she said. Luke only responded with a chuckle and a bright smile, which she returned in kind, before turning back to her PET. "Terra, can you hear me? Are you all right?"
"... Yes. More or less."
"That's a relief... I'm going to send you the RedWave again. Don't push yourself, let's try to keep it clean," she continued, lightly swiping over the folder to send in the fourth copy of the chip that she had mentioned.
"... Understood," responded Terra. Soon, the lava under her feet began to churn once more with the quick activation of the chip, and Terra readied herself to hop out of the way, before the ground around her erupted once more with the power of cleansing fire, washing over the battlefield with its purifying immolation.
// Summary
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Lava: Fire)
[Te.1] Sig: Terraforce: Savior of Nature: Heal 60 @ Self
[Te.2] Act: Evade incoming attacks: Dodge
[Te.3] Sig: Terraforce: Blessing of Nature: Status Cure @ Self (Blind)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Lava: Fire)
[Te.4] Act: Evade incoming attacks: Dodge
[Te.5] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava: SrcAtk+50)
However, patching herself up was no reason to keep herself as an easy target; her legs also still felt light enough to keep herself moving. As her weakness was slowly supplanted by her self-repair functions, her vision naturally began to clear up as well, and she was able to see the state of the battlefield for herself. Around the area, the two Spikeys seemed heavily wounded, and the last virus was... nearby, but her eyes couldn't see it anywhere. Wary of her sensory information conflicting within herself, she kept herself aware as her under-armor reinforced itself with a cracking sound. She was far and away still from optimal fighting condition, but it was something.
"NOTE: NativeAttackHandler, ChipAttackHandler, RepairHandler, SupportProgramHandler reloaded successfully. Resume normal operation."
As soon as the sentence appeared appeared on her screen, and the green-tinted notice disappeared from view, Scarlet breathed a sigh of relief. "Thanks, Luke, you saved our bacon," she said. Luke only responded with a chuckle and a bright smile, which she returned in kind, before turning back to her PET. "Terra, can you hear me? Are you all right?"
"... Yes. More or less."
"That's a relief... I'm going to send you the RedWave again. Don't push yourself, let's try to keep it clean," she continued, lightly swiping over the folder to send in the fourth copy of the chip that she had mentioned.
"... Understood," responded Terra. Soon, the lava under her feet began to churn once more with the quick activation of the chip, and Terra readied herself to hop out of the way, before the ground around her erupted once more with the power of cleansing fire, washing over the battlefield with its purifying immolation.
// Summary
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Lava: Fire)
[Te.1] Sig: Terraforce: Savior of Nature: Heal 60 @ Self
[Te.2] Act: Evade incoming attacks: Dodge
[Te.3] Sig: Terraforce: Blessing of Nature: Status Cure @ Self (Blind)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Lava: Fire)
[Te.4] Act: Evade incoming attacks: Dodge
[Te.5] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava: SrcAtk+50)
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Coming to her senses, Terra quickly set about restoring her sight and patching some of her burns, but the large viruses still harrying her weren't letting up in their aggression. The one that had moved away down the tunnel, upon shaking off its own confusion, curled up again and rolled back, spikes shredding through the lava and flinging it up in its wake. It uncurled just as it reached Terra herself, lashing out with a pair of clawed swipes, but she was able to step aside and away from the attack.
The other launched its familiar salvo of fire blasts, focused on Terra and spreading out from her in a number of directions. Between her own movements and its hampered vision, however, only one of the four blasts managed to strike her — and even it scattered harmlessly off her defences. Just when it seemed like she might be in the clear, however, her quick back-step put her right on the spot where another burst of tentacles and tendrils erupted from the shadow on the ground. Try as she might, Terra couldn't escape all of them this time, and they swiftly coiled up and around her body, binding limbs and beginning to worm their way uncomfortably beneath her clothing and armour. Her barrier collapsed as the tendrils hugged tighter, but her casing, at least, held firm.
A moment later, infuriated by its inability to hit her, the first Spikey virus howled again, releasing another explosive nova of fire. The tentacles holding her in place made trying to dodge hard, and adding insult to the effect, they all shuffled with remarkable speed to slip around to Terra's back, pushing her ahead of them like a shield, and only resuming their groping grip once the blast wave had passed. Terra's casing crumbled away under the inferno, before she refreshed it right away, but as the tentacles binding her returned to frisking her with an awkward level of familiarity, it seemed almost like the near miss had distracted them from their true intent — they spent far more time fondling and squeezing her various curves and grooves than actually seeking chip data, and so Terra was able to keep the chip she planned to use from them for now.
The distraction, however, allowed the remaining spikey to line up another attack while she was restrained, and it curled up to roll to the far end of the tunnel, in the same place that the first one had gone to earlier. As its slashing spikes barrelled past, neither Terra, nor the vines holding her, escaped the burning slices. The bad news was that the overbearing burning was enough to cut clean through her new casing, despite sharing its elemental affinity. The good news was that, with a sharp hiss and yowl of pain, Terra found herself free of the tendrils. The writhed on the ground near her, rapidly disintegrating into shadow after the rolling spikey severed them from the creature in the portal below. The black void closed back to an incorporeal shadow just moment before Terra lashed out with her lava waves, and finally scorched both of the fire meta-viruses off the playing field. Hidden in its shadow, the GrabBandit remained, licking its wounds, but Terra had seen that it posed a relatively low direct threat compared to some of the other adversaries she had faced so far, so it seemed like she might be able to catch her breath at last.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: 90Hp [Lava][In portal near Terra][Tentacles Severed!]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: DELETED
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: DELETED
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: DELETED
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: DELETED
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: DELETED
-=Navis=-
Terra.Exe: 61Hp [Lava]
-=Objects=-
Stalagmite Patch: ALL MELTED
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Terrain=-
40% Lava [Most of the higher end of the tunnel]
25% Normal [Most of the lower end]
20% Grass [Patches in the mid section, and on most of the side ledges]
15% Soil [Transitional section between the stone and the grass]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is a long, narrow tunnel, about five metres across, inclined upwards away from Terra. The ceiling is dotted with stalactites in the middle, while rough-hewn steps jut out from the side walls at regular intervals. Ground attacks moving up the tunnel generally won't reach these, however ground attacks originating from higher up, moving back down the tunnel, may.
The other launched its familiar salvo of fire blasts, focused on Terra and spreading out from her in a number of directions. Between her own movements and its hampered vision, however, only one of the four blasts managed to strike her — and even it scattered harmlessly off her defences. Just when it seemed like she might be in the clear, however, her quick back-step put her right on the spot where another burst of tentacles and tendrils erupted from the shadow on the ground. Try as she might, Terra couldn't escape all of them this time, and they swiftly coiled up and around her body, binding limbs and beginning to worm their way uncomfortably beneath her clothing and armour. Her barrier collapsed as the tendrils hugged tighter, but her casing, at least, held firm.
A moment later, infuriated by its inability to hit her, the first Spikey virus howled again, releasing another explosive nova of fire. The tentacles holding her in place made trying to dodge hard, and adding insult to the effect, they all shuffled with remarkable speed to slip around to Terra's back, pushing her ahead of them like a shield, and only resuming their groping grip once the blast wave had passed. Terra's casing crumbled away under the inferno, before she refreshed it right away, but as the tentacles binding her returned to frisking her with an awkward level of familiarity, it seemed almost like the near miss had distracted them from their true intent — they spent far more time fondling and squeezing her various curves and grooves than actually seeking chip data, and so Terra was able to keep the chip she planned to use from them for now.
The distraction, however, allowed the remaining spikey to line up another attack while she was restrained, and it curled up to roll to the far end of the tunnel, in the same place that the first one had gone to earlier. As its slashing spikes barrelled past, neither Terra, nor the vines holding her, escaped the burning slices. The bad news was that the overbearing burning was enough to cut clean through her new casing, despite sharing its elemental affinity. The good news was that, with a sharp hiss and yowl of pain, Terra found herself free of the tendrils. The writhed on the ground near her, rapidly disintegrating into shadow after the rolling spikey severed them from the creature in the portal below. The black void closed back to an incorporeal shadow just moment before Terra lashed out with her lava waves, and finally scorched both of the fire meta-viruses off the playing field. Hidden in its shadow, the GrabBandit remained, licking its wounds, but Terra had seen that it posed a relatively low direct threat compared to some of the other adversaries she had faced so far, so it seemed like she might be able to catch her breath at last.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: 90Hp [Lava][In portal near Terra][Tentacles Severed!]
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: DELETED
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: DELETED
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: DELETED
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: DELETED
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: DELETED
-=Navis=-
Terra.Exe: 61Hp [Lava]
-=Objects=-
Stalagmite Patch: ALL MELTED
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Terrain=-
40% Lava [Most of the higher end of the tunnel]
25% Normal [Most of the lower end]
20% Grass [Patches in the mid section, and on most of the side ledges]
15% Soil [Transitional section between the stone and the grass]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is a long, narrow tunnel, about five metres across, inclined upwards away from Terra. The ceiling is dotted with stalactites in the middle, while rough-hewn steps jut out from the side walls at regular intervals. Ground attacks moving up the tunnel generally won't reach these, however ground attacks originating from higher up, moving back down the tunnel, may.
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Dropped from the shadow tentacles thanks to the fireworks they had just received, Terra caught her breath as she recovered from the frisky bondage that she had just received from them. After determining that she didn't have anything wrong, her automated defenses flashed to life upon her body, ready to protect her from further attacks. With the remaining virus count down to one, they would surely be sufficient.
"This last one's pretty hardy," commented Scarlet, noting that the last virus still hadn't kicked the bucket just yet. It seemed to have sunk itself into the ground into a murky shadow pool, which looked eerily similar to that of Terra's Shadow chip. As she had heard, the defensive chip was strongly favored for its ability to allow the user to become mostly intangible, except against bladed attacks. Still, it was also possible that the shadow part was a diversion, and that its true body simply lay elsewhere; their most recent battlechip acquisition would be perfect against deceptions of that type.
She had seen how it acted beforehand, with its chip-stealing capabilities displayed quite prominently, being a bit of a nuisance to deal with as had been displayed only a few encounters earlier. However, just like what happened prior, what she had to do was simple; she just had to overwhelm it with choices, and hide the most critical part in a pile of supporting chips.
Selecting a spread of four chips, she uploaded them with a tap of her screen. "Okay, this should be the last one. I'll patch you up afterwards," said Scarlet, as the chips arrived into Terra's processing queue.
The first of four required no manual activation, as it was simply a way to expand Terra's senses, providing her with accurate targeting information of the elusive tendril-wielding virus. Sure enough, it indicated its position in a strange pocket dimension slightly ahead, which made it appear as if it was hiding in the ground. The second apparated her oft-summoned familiar, the one-eyed Bandcoon. As it appeared on her shoulder, it appeared to be in the middle of drying itself off from its previous adventure, holding a miniature red hair-dryer in one of its paws.
The little virus quickly realized where it was, and chittered briefly before throwing the hairdryer into the lava, and bounding off towards the GrabBandit, its fluffy dried fur making it look about twice as big as usual. Watching her furry companion set off, Terra had a small smile on her face as she, too, prepared to head in, activating the remaining two of her arsenal.
Clumps of molten rock from around her flew upwards towards her palms, revolving around her wrist as they rapidly cooled down into a sooty black. Eventually, they coalesced into a curved one-handed sword and a hand-held arm cannon, with both of the earthen-made weapons readily wielded in her hands. She then darted forward towards the last survivor, and struck at it with her blade in a downwards smash. Then, she drew back slightly to allow the arm to whine to life, before firing a black explosive shell towards the shadow. For good measure, she then darted back in with an upwards diagonal slash that aimed to bisect it, in case it somehow avoided her two previous attacks.
// Summary
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Lava: Fire)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Lava: Fire)
[Te.1] Chip: PanelGrabEffect: Accuracy Enhancement
Accuracy: S
Description: Increases the accuracy of all other attacks this turn by 1 Rank.
Duration: Until end of turn.
Element: Null
Trader Rank: D: Accuracy Enhancement (Acc: S)
[Te.2] Chip: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C: Pickpocket (Acc: B) @ GrabBandit V2 (PanelGrab: Acc+)
[Te.3] Chip: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D: 80 + Slashing (Acc: B) @ GrabBandit V2 (Use 1/6, PanelGrab: Acc+)
[Te.4] Chip: CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C: 100 + Seeking (4 Uses) (Acc: A) @ GrabBandit V2 (Use 1/4)
[Te.5] Chip: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D: 80 + Slashing (Acc: B) @ GrabBandit V2 (Use 2/6, PanelGrab: Acc+)
"This last one's pretty hardy," commented Scarlet, noting that the last virus still hadn't kicked the bucket just yet. It seemed to have sunk itself into the ground into a murky shadow pool, which looked eerily similar to that of Terra's Shadow chip. As she had heard, the defensive chip was strongly favored for its ability to allow the user to become mostly intangible, except against bladed attacks. Still, it was also possible that the shadow part was a diversion, and that its true body simply lay elsewhere; their most recent battlechip acquisition would be perfect against deceptions of that type.
She had seen how it acted beforehand, with its chip-stealing capabilities displayed quite prominently, being a bit of a nuisance to deal with as had been displayed only a few encounters earlier. However, just like what happened prior, what she had to do was simple; she just had to overwhelm it with choices, and hide the most critical part in a pile of supporting chips.
Selecting a spread of four chips, she uploaded them with a tap of her screen. "Okay, this should be the last one. I'll patch you up afterwards," said Scarlet, as the chips arrived into Terra's processing queue.
The first of four required no manual activation, as it was simply a way to expand Terra's senses, providing her with accurate targeting information of the elusive tendril-wielding virus. Sure enough, it indicated its position in a strange pocket dimension slightly ahead, which made it appear as if it was hiding in the ground. The second apparated her oft-summoned familiar, the one-eyed Bandcoon. As it appeared on her shoulder, it appeared to be in the middle of drying itself off from its previous adventure, holding a miniature red hair-dryer in one of its paws.
The little virus quickly realized where it was, and chittered briefly before throwing the hairdryer into the lava, and bounding off towards the GrabBandit, its fluffy dried fur making it look about twice as big as usual. Watching her furry companion set off, Terra had a small smile on her face as she, too, prepared to head in, activating the remaining two of her arsenal.
Clumps of molten rock from around her flew upwards towards her palms, revolving around her wrist as they rapidly cooled down into a sooty black. Eventually, they coalesced into a curved one-handed sword and a hand-held arm cannon, with both of the earthen-made weapons readily wielded in her hands. She then darted forward towards the last survivor, and struck at it with her blade in a downwards smash. Then, she drew back slightly to allow the arm to whine to life, before firing a black explosive shell towards the shadow. For good measure, she then darted back in with an upwards diagonal slash that aimed to bisect it, in case it somehow avoided her two previous attacks.
// Summary
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Lava: Fire)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Lava: Fire)
[Te.1] Chip: PanelGrabEffect: Accuracy Enhancement
Accuracy: S
Description: Increases the accuracy of all other attacks this turn by 1 Rank.
Duration: Until end of turn.
Element: Null
Trader Rank: D: Accuracy Enhancement (Acc: S)
[Te.2] Chip: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C: Pickpocket (Acc: B) @ GrabBandit V2 (PanelGrab: Acc+)
[Te.3] Chip: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D: 80 + Slashing (Acc: B) @ GrabBandit V2 (Use 1/6, PanelGrab: Acc+)
[Te.4] Chip: CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C: 100 + Seeking (4 Uses) (Acc: A) @ GrabBandit V2 (Use 1/4)
[Te.5] Chip: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D: 80 + Slashing (Acc: B) @ GrabBandit V2 (Use 2/6, PanelGrab: Acc+)
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With just one more elusive foe on the field, Terra resorted to the tactic she'd learned when fighting her first pair of these unusual creatures, and loaded up an excessive number of chips to make sure some of them would get through. As her senses expanded and grew in detail, however, she noticed the dark shadow zip away from her, up on wall and onto one of the raised ledges in the corridor. Its tentacles had been severed a moment ago, and if she remembered correctly, it wouldn't be able to use them again right away.
Sure enough, when it emerged from its portal, perched on the ledge and glaring down at her with a growl, she could see the ragged, cut stumps of its back tendrils slowly regrowing themselves. Her bandcoon ally was already en route, however, and before the creature could act, the intrepid little guy had scampered up and launched itself onto the larger beast's face. A tussle ensued, amidst growls and snarls and hisses, the lithe, dark creature shook its head and reared, slashing at the air in front of it, then leapt down from the ledge closer to Terra again in an effort to dislodge the furry clinger. At last, it planted its feet and arched upwards with a roar, its eyes flashing with a blinding light that filled the cavern, dazzling Terra into seeing spots again, and throwing the little bandcoon off it... but its yowls didn't stop, and as Terra's ally tumbled away clutching something bright and blue, the larger beast writhed and thrashed, rolling over on the ground and crashing into the wall nearby. For a brief instant, Terra might notice that only one brilliant blue glow remained on its face, before the whole creature darkened with shadow completely and grew difficult to see. A moment later it was gone, slipping back into its own shadow and closing the portal behind it.
The virus didn't wait long, however, and in a blink the portal flowed across the ground to a spot just behind Terra, and the beast leap out, tackling her to the ground with its body and pinning her as it started trying to search for more chips to steal. Terra had pulled a sword from her arsenal, and the beast tore it from her hand, however, the sword had been a ploy and a moment later, her other arm, bearing a wicked arm cannon, rose and fired, blasting the virus in its midsection and blowing it off her and away. By the time Terra had picked herself up, the last remaining enemy in the area had expired and she was free to rest and claim her spoils. The lava around her had cooled substantially, and already fresh growths of moss were beginning to creep over the edges of it. Nearby, her little bandcoon hadn't returned right away. Instead it had its back to Terra and seemed to be doing something with the glittering trophy it had acquired... alternately chittering at it, blowing on it, and attempting to rub it meaningfully on its armband. After a few moments, it peeked over its shoulder to her and continued its work, chittering more and fiddling with the glittering eye gem. Something shifted while it hid what it was doing from her, but before long it grew excited. When at least it seemed to be finished, it peeked back at Terra... and a second eye-patched face peeked around the first. This one looked similar to the first, save a few minor differences, but its eye patch and arm band were on the opposite side. The pair ran back to Terra and nuzzled her as if nothing unusual had happened.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: DELETED
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: DELETED
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: DELETED
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: DELETED
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: DELETED
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: DELETED
-=Navis=-
Terra.Exe: 61Hp [Cooled Lava]
-=Objects=-
Stalagmite Patch: ALL MELTED
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Battle 18, Victory!=-
Spoils: 2900z, BadSpice1Effect: Adds +30 Wood and Nova2 to Charged Buster Attack
Accuracy: Buster Accuracy = C
Description: Blasts the surrounding area with an explosion of spores from your Charged Buster attacks.
Duration: 6 Uses.
Element: Wood
Special: Overrides Buster. Disables Buster Shot.
Trader Rank: D, 96 BugFrags
PickPocket: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
Sure enough, when it emerged from its portal, perched on the ledge and glaring down at her with a growl, she could see the ragged, cut stumps of its back tendrils slowly regrowing themselves. Her bandcoon ally was already en route, however, and before the creature could act, the intrepid little guy had scampered up and launched itself onto the larger beast's face. A tussle ensued, amidst growls and snarls and hisses, the lithe, dark creature shook its head and reared, slashing at the air in front of it, then leapt down from the ledge closer to Terra again in an effort to dislodge the furry clinger. At last, it planted its feet and arched upwards with a roar, its eyes flashing with a blinding light that filled the cavern, dazzling Terra into seeing spots again, and throwing the little bandcoon off it... but its yowls didn't stop, and as Terra's ally tumbled away clutching something bright and blue, the larger beast writhed and thrashed, rolling over on the ground and crashing into the wall nearby. For a brief instant, Terra might notice that only one brilliant blue glow remained on its face, before the whole creature darkened with shadow completely and grew difficult to see. A moment later it was gone, slipping back into its own shadow and closing the portal behind it.
The virus didn't wait long, however, and in a blink the portal flowed across the ground to a spot just behind Terra, and the beast leap out, tackling her to the ground with its body and pinning her as it started trying to search for more chips to steal. Terra had pulled a sword from her arsenal, and the beast tore it from her hand, however, the sword had been a ploy and a moment later, her other arm, bearing a wicked arm cannon, rose and fired, blasting the virus in its midsection and blowing it off her and away. By the time Terra had picked herself up, the last remaining enemy in the area had expired and she was free to rest and claim her spoils. The lava around her had cooled substantially, and already fresh growths of moss were beginning to creep over the edges of it. Nearby, her little bandcoon hadn't returned right away. Instead it had its back to Terra and seemed to be doing something with the glittering trophy it had acquired... alternately chittering at it, blowing on it, and attempting to rub it meaningfully on its armband. After a few moments, it peeked over its shoulder to her and continued its work, chittering more and fiddling with the glittering eye gem. Something shifted while it hid what it was doing from her, but before long it grew excited. When at least it seemed to be finished, it peeked back at Terra... and a second eye-patched face peeked around the first. This one looked similar to the first, save a few minor differences, but its eye patch and arm band were on the opposite side. The pair ran back to Terra and nuzzled her as if nothing unusual had happened.
-=Viruses=-
GrabBandit V2GrabBandit V2 (GrabBandit)
Navis without access to a useful amount of Slashing damage may struggle with the higher tier versions of this virus. Good RP is a perfectly good substitute in most cases, however the increasing shadow capabilities of the virus can prove problematic without. Check your target's arsenal before deploying this virus and consider carefully about doing so if their access to slashing is limited. Despite this, it should also be noted that this is not a particularly strong virus on its own, either in relative HP, or in offensive capabilities; it doesn't like the spotlight and will not fare well if deployed as the 'centre stage' focus of a battle.
For the most part, GrabBandit's prefer to remain hidden and the full extent of their actual form is hard to tell. Scattered reports have claimed that, when completely out of their shadow portals, the GrabBandit actually resembles a bandcoon, only larger, longer of body, sleek and lither, and seemingly made of solid shadow, with dazzling blue glows where its eyes should be. These stories also report that it sports a writhing forest of very long black tendrils that sprout from its back and wave about with a sentience of their own.
It appears quite nimble when on land, however the virus often moves within a ground-based portal, hidden from sight. When the portal is closed, with the GrabBandit inside, a shadow remains visible on the ground, a circle of roughly one panel, that heralds where the virus is. The portal shadow appears to move with great speed and precision, but only when it is not directly beneath a target. It flashes across the ground to rest directly under a new target, and the GrabBandit will generally attempt to attack that target right away, if it can. When fully out of the portal it is revealed to be, or at least to act as, the virus' own shadow.
In combat, they attempt to ensnare victims by means of opening the portal beneath their target and binding them quickly with a mass of black, shadowy vines. The portals can open to quite a wide size, depending on their target. Nothing but the GrabBandit can pass into or out of the portals, even while they are 'open'; even if one should be opened wide enough to leave a victim standing effectively on black empty space, it will seem like perfectly solid ground underfoot. Seeking attacks seem to disrupt the portal space, and eject the meta-virus back to normal netspace. Looking into a portal reveals only inky blackness, though very occasionally a flash of blue eye-glows might be glimpsed... Looking directly into an open portal is probably a bad idea anyway.
If the virus manages to bind a victim, a large pair Bandcoon paws, seemingly unattached to anything, rise out of the portal as well, and, accompanied by any spare tendrils or vines, perform a pat-down and search of its immobilised target, seeking recent chip data to steal and use. If, however, the GrabBandit is unable to use its vines, it will instead emerge from its portal in an effort to fully scope out the battlefield, moving defensively and attempting to ensure all targets are in its field of vision at once. As a defence mechanism, the GrabBandit appears to be able to flare the glows of its eyes brightly enough to bath the surrounding area in an over-powering blue light. It does this in a brief flash, fierce enough to leave victims dazzled and blinded, and even causing physical pain to those close by, before retreating into its portal again.
Between its defensive nature, and the efficiency of its movements while hidden, this virus has never been known to dodge or evade attackers, except by coincidence. Even when fully exposed it is usually far more interested in getting out of the spotlight quickly, or retreating into its portal again. Despite its shadowy appearance, the virus itself is solid enough that it does not count as being actually shadowed, though stronger variants of the virus have thrown this into question.
Area: All
HP: 310
Element: Null
Primary Attack Damage: 20 Null + Bind
Primary Attack Accuracy: A
Primary Attack Description: Opens a portal beneath a target, attempting to bind it with a sudden explosion of alarmingly sentient shadowy vines. If it fails to bind its target, or if its target escapes without severing the vines, the tendrils continue to reach all around for a victim, remaining vulnerable. Bursting up and Binding is one action, withdrawing requires another. If successful, the virus does not need to expend additional actions to maintain the bind, however it cannot move to another location as long as it is holding a bind. The virus may choose to disengage the bind at any point, and withdraw.
Secondary Attack Effect: Chip Steal + 1/3 Chip Use
Secondary Attack Accuracy: B (A if against a target afflicted with Bind)
Secondary Attack Description: GrabBandits will generally attempt to use this on foes that they have successfully bound, however they are capable of attempting to steal the chips of unrestrained targets at reduced accuracy as well. They prefer to bind before searching. Against a bound target, two large, disembodied Bandcoon paws, along with sundry spare vines, rise from the portal and begin to pat down and otherwise search a bound victim, trying to steal the chip data of a chip that its victim had selected to use that turn. If attempting to steal from an unbound target, the virus will pounce bodily out of its portal in an effort to pin and then frisk its target with unnervingly nimble and dexterous fore-paws. If its tentacles are intact, they will assist the search. If it successfully steals chip data, it may then use it as a free action. Recovery chips are used at full power, while all other types are used only at 1/3 of normal, rounding down to the nearest 5.
Tertiary Attack Damage: 15 + Nova2, Blind1 + To-All (Absolute, Excluding Self),
Tertiary Attack Accuracy: B Damage/S Blind
Tertiary Attack Description: The GrabBandit will only use this attack if it cannot use its vines at the beginning of its turn. The portal will reposition away from any specific target, and the GrabBandit will emerge fully. After scouting the field for a moment, it will show some sign of aggression, usually a snarl or a hiss, towards its foes and then the two bright blue glows that serve as its eyes will flare up into a brilliant flash of blue light, covering the field for a moment and dazzling the vision of everything around it, regardless of friend or foe. Those closest to the flare may feel it as physically painful.
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. Bind is cancelled by attacking the source with Slashing damage, or spending one or more actions to escape with good RP quality. Bound players may attack the vines with non-slashing attacks for normal damage, but this will not free them unless they destroy the virus. Unlike a regular withdrawal, which requires an action from the virus, if the vines are severed, the virus withdraws immediately.
Special: Slashing damage against the vines at any point will sever them from the portal temporarily, and prevent the GrabBandit (if it survives) from using them at all until the next turn, while they regenerate. Severed vines immediately disintegrate, and do not count as an attackable target after they have been cut.
Special: Spends much time hidden in its portal, although there is almost always an attackable portion outside. Exceptional or clever RP may find ways to draw a GrabBandit completely from its portal against its will, leaving it exposed. Any visible part of the virus may be attacked for damage at any time, but attacks may not pass into the portal. Seeking attacks directed against the portal surface will disrupt the portal and cause the virus to displace back to the normal netspace, taking 50 Null damage.
Special: One Time Only, GrabBandit may use Shadow1 as a Free Action. If at any point it emerges fully from its portal and has not yet used this, it will do so then.
Possible Rewards (Per Virus): Rope1, Blinder, PickPocket (Rare), AreaGrab, Shadow1: DELETED
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny A: DELETED
AlphaSpikey V2AlphaSpikey V2 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 430
Element: Fire
Primary Attack Damage/Effect: 10 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 40 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 40 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny B: DELETED
Teddy EXTeddy EX (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 140
Primary Attack Damage/Effect: 30 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 15 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
BandcoonEXBandcoonEX (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 90
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: BandcoonEX steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If BandcoonEX cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. A: DELETED
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle. B: DELETED
SpidyEXSpidyEX (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 110
Attack Damage/Effect: 30 Wood + Slow (Web) / 10 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.: DELETED
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.: DELETED
-=Navis=-
Terra.Exe: 61Hp [Cooled Lava]
-=Objects=-
Stalagmite Patch: ALL MELTED
Stalactites A-E: 40Hp Each, evenly scattered along the centre of the ceiling
-=Battle 18, Victory!=-
Spoils: 2900
Accuracy: Buster Accuracy = C
Description: Blasts the surrounding area with an explosion of spores from your Charged Buster attacks.
Duration: 6 Uses.
Element: Wood
Special: Overrides Buster. Disables Buster Shot.
Trader Rank: D, 96 BugFrags
PickPocket: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
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Terra raised her eyebrows as the Bandcoon brought itself a new friend, and she knelt down to greet them with a liberal amount of petting; they seemed quite excited as they rushed around her arms and legs and nuzzled themselves against her. Eventually, after a minute or so of frisking about, the Bandcoons suddenly disappeared after running around her, vanishing at the next turn. She then stood back up, which was when she felt a quick stream of healing wash over her, just as it did after the fight with Pronus and Fortuna. Terra looked up at the communication screen where Scarlet was watching over her, and gave her operator a quick nod of gratitude before moving further up into the area. What she was looking for was close now. Almost unbearably so, she felt, as she quickened her pace to follow the pounding beat of lifeforce once more.
[Z > 4475, BF > 945, ExF > 14.]
[Terra.EXE: Use MiniEnergyPack. 111 HP.]
[Battle 19 - Ready.]
[Z > 4475, BF > 945, ExF > 14.]
[Terra.EXE: Use MiniEnergyPack. 111 HP.]
[Battle 19 - Ready.]
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Nearly there; the feeling was like a heartbeat, deep and slow, that pulsed in all of Terra's extra senses. Most navis in her position would see the growing plant life, and other visible, natural signs, but few would have been able to feel it like Terra could. She was almost there.
The tunnel climbed steadily, coming out from under the deep, and as her steps carried her across life-filled soil and vigorous moss, the first small hints of natural sunlight began to filter back down. somewhere up ahead, the underground would end, and that was where it waited. The tunnel ceiling rose up and the walls widened, and the sense of air flow increased, blowing one way for many long minutes, then curling and coming back again. The darkness began to feel less like shadows, and more simply like... shade. There was a warmth in the air that hadn't been there, deeper down, and a freshness to the breeze. For a moment there was even a hint of pollen and sap.
Then, light. It wasn't a lot, but a single shaft that filtered down from above, the first real sunlight she'd seen in these tunnels in far too long. It was hard to pinpoint where it came from, other than from between the craggy rocks far above, but the sense of it grew as she moved forward. It began to feel less like Terra was in a tunnel, and more that she was simply in a ravine of some kind, with tall cliffs. They had pinched in again, now, and she wove through narrow crags in the rock; outcrops bore mossy growths, and occasionally small long-stemmed plants that clung to the stone and grew happily. The rock here felt.. softer, in a way. Less compacted than further back. The ravine continued, and gradually more slim shafts of light made their way through to the ground, raising the ambient light further. It really was just a cool shadow that she walked through now, with the feeling the bright day light was just beyond the cliff sides, or perhaps... up ahead, between the meandering curves of the ravine, a patch of bright light peeked out. Just a little further on, the cliffs opened up, into daylight,and whatever lay beyond. If she looked up, Terra began to see glimpses of blue sky between the rocky crags, and after such along journey underground the sight of it might even have been slightly overwhelming.
Of course, if she looked up, Terra would also see that, amongst the tall cliff-like crags of rock, plant life was indeed growing with great vigour and life, and a lot of it was the potentially dangerous kind tat might want to eat her, or generally be a nuisance. KillPlants, Mushrooms, Vineys, Bagworms and even a slightly out-of-place cactus perched overhead, scattered as they grew into and from the walls of the ravine. Many of them were watching her move, and their body language changed subtly when they realised she'd seen them watching her.
At ground level, Other shapes moved through the narrow ravine; and armoured armadillo rooted against one rock wall but looked up at her groggily, and further, another one of those scuttling many-legged virus behemoths. Of all the creatures present, this one looked to be the most actually aggressive. The others were more.. curious. Watching. They weren't exactly peaceful, and they certainly didn't seem friendly... but for now they just watched her. The presence was so close... The immensity of it in her senses couldn't' be ignored now. It had to be aware of her, surely... while the other viruses watched and decided what to do about this curious visitor, the Scuttzer shrieked and stamped its front legs a few times, then came scuttling towards her in a clear fury.
-=Increasingly Effulgent Life=-
Fishy EXFishy EX (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 120
Attack Damage/Effect: 30 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 120Hp [Normal][In the ravine, behind the Scuttzer]
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 110Hp [Moss][Low on the right cliff wall, near Terra]
Viney EXViney EX (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.: 120Hp [Moss][Mid height on the left cliff, towards the grassy area]
PulseBat EXPulseBat EX (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 120
Attack Damage/Effect: 50 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.: 120Hp [Above Soil][Just behind Terra]
Armadill EXArmadill EX (Armadill)
Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Area: Electown, Okuden Valley, Dentech
HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.: 130Hp [Grass][Behind the Scuttzer, ground]
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: 50Hp [Floating mid field]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. A: 130Hp [Moss][high on the right cliff Side][Above the grassy area]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. B: 130Hp [Moss][High on the the left Cliff Side, almost directly above Terra]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. C: 130Hp [Moss][High on the right cliff side, about halfway]
Cacty EXCacty EX (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.: 110Hp [Normal][High on the left cliff side]
Swordy-W EXSwordy-W EX (Swordy-W)
Area: Okuden Valley, Dentech, Yumland
HP: 120
Primary Attack Damage/Effect: 30 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 20 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.: 120Hp [Grass][Further down the ravine]
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action. A: 120Hp [Over Soil, about one movement Up]
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action. B: 120Hp [Over Moss, about one movement Up]
Scuttzer-2Scuttzer-2 (Scuttzer-)
Scuttzer- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Wood
Primary Attack Damage/Effect: 60 Wood + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a hard seed at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Tears at an enemy with its front legs.
Tertiary Attack Damage/Effect: 40 Wood + Small Grass Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses pollen breath to give the enemy fits while making grass grow.
Special: WoodAura: Begins each battle with a 40 HP WoodAura, which is pierced and instantly destroyed by Fire attacks. This reforms at the end of each turn.
Special: GrassProof: Cannot be inflicted with Confusion. Takes half damage from Wood attacks.
Possible Rewards (Per Virus): WoodPowder1, AuraHead1, WoodAura1, Wood+20, GaiaSword (Rare), Zenny: 520Hp [Moss][In front of Terra]
-=Climbing out of the Dark=-
Terra.Exe: 111Hp [Soil]
-=Terrain=-
40% Moss [Mid section of the ravine area, and much of the cliff walls]
25% Grass [Far end of the ravine, where the sunlight is more prevalent]
20% Normal [Scattered hard stone patches, both on the walls and the ground]
15% Soil [Ground nearest Terra]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is along, narrow ravine with craggy uneven walls. Many plant-like viruses have taken purchase on the walls of the cliffs, rather than on the ground. There is not a lot of side to side movement available, but the ravine itself is several movements long
-=Battle 19, Begin!=-
The tunnel climbed steadily, coming out from under the deep, and as her steps carried her across life-filled soil and vigorous moss, the first small hints of natural sunlight began to filter back down. somewhere up ahead, the underground would end, and that was where it waited. The tunnel ceiling rose up and the walls widened, and the sense of air flow increased, blowing one way for many long minutes, then curling and coming back again. The darkness began to feel less like shadows, and more simply like... shade. There was a warmth in the air that hadn't been there, deeper down, and a freshness to the breeze. For a moment there was even a hint of pollen and sap.
Then, light. It wasn't a lot, but a single shaft that filtered down from above, the first real sunlight she'd seen in these tunnels in far too long. It was hard to pinpoint where it came from, other than from between the craggy rocks far above, but the sense of it grew as she moved forward. It began to feel less like Terra was in a tunnel, and more that she was simply in a ravine of some kind, with tall cliffs. They had pinched in again, now, and she wove through narrow crags in the rock; outcrops bore mossy growths, and occasionally small long-stemmed plants that clung to the stone and grew happily. The rock here felt.. softer, in a way. Less compacted than further back. The ravine continued, and gradually more slim shafts of light made their way through to the ground, raising the ambient light further. It really was just a cool shadow that she walked through now, with the feeling the bright day light was just beyond the cliff sides, or perhaps... up ahead, between the meandering curves of the ravine, a patch of bright light peeked out. Just a little further on, the cliffs opened up, into daylight,and whatever lay beyond. If she looked up, Terra began to see glimpses of blue sky between the rocky crags, and after such along journey underground the sight of it might even have been slightly overwhelming.
Of course, if she looked up, Terra would also see that, amongst the tall cliff-like crags of rock, plant life was indeed growing with great vigour and life, and a lot of it was the potentially dangerous kind tat might want to eat her, or generally be a nuisance. KillPlants, Mushrooms, Vineys, Bagworms and even a slightly out-of-place cactus perched overhead, scattered as they grew into and from the walls of the ravine. Many of them were watching her move, and their body language changed subtly when they realised she'd seen them watching her.
At ground level, Other shapes moved through the narrow ravine; and armoured armadillo rooted against one rock wall but looked up at her groggily, and further, another one of those scuttling many-legged virus behemoths. Of all the creatures present, this one looked to be the most actually aggressive. The others were more.. curious. Watching. They weren't exactly peaceful, and they certainly didn't seem friendly... but for now they just watched her. The presence was so close... The immensity of it in her senses couldn't' be ignored now. It had to be aware of her, surely... while the other viruses watched and decided what to do about this curious visitor, the Scuttzer shrieked and stamped its front legs a few times, then came scuttling towards her in a clear fury.
-=Increasingly Effulgent Life=-
Fishy EXFishy EX (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 120
Attack Damage/Effect: 30 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 120Hp [Normal][In the ravine, behind the Scuttzer]
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 110Hp [Moss][Low on the right cliff wall, near Terra]
Viney EXViney EX (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.: 120Hp [Moss][Mid height on the left cliff, towards the grassy area]
PulseBat EXPulseBat EX (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 120
Attack Damage/Effect: 50 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.: 120Hp [Above Soil][Just behind Terra]
Armadill EXArmadill EX (Armadill)
Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Area: Electown, Okuden Valley, Dentech
HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.: 130Hp [Grass][Behind the Scuttzer, ground]
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: 50Hp [Floating mid field]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. A: 130Hp [Moss][high on the right cliff Side][Above the grassy area]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. B: 130Hp [Moss][High on the the left Cliff Side, almost directly above Terra]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. C: 130Hp [Moss][High on the right cliff side, about halfway]
Cacty EXCacty EX (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.: 110Hp [Normal][High on the left cliff side]
Swordy-W EXSwordy-W EX (Swordy-W)
Area: Okuden Valley, Dentech, Yumland
HP: 120
Primary Attack Damage/Effect: 30 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 20 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.: 120Hp [Grass][Further down the ravine]
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action. A: 120Hp [Over Soil, about one movement Up]
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action. B: 120Hp [Over Moss, about one movement Up]
Scuttzer-2Scuttzer-2 (Scuttzer-)
Scuttzer- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Wood
Primary Attack Damage/Effect: 60 Wood + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a hard seed at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Tears at an enemy with its front legs.
Tertiary Attack Damage/Effect: 40 Wood + Small Grass Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses pollen breath to give the enemy fits while making grass grow.
Special: WoodAura: Begins each battle with a 40 HP WoodAura, which is pierced and instantly destroyed by Fire attacks. This reforms at the end of each turn.
Special: GrassProof: Cannot be inflicted with Confusion. Takes half damage from Wood attacks.
Possible Rewards (Per Virus): WoodPowder1, AuraHead1, WoodAura1, Wood+20, GaiaSword (Rare), Zenny: 520Hp [Moss][In front of Terra]
-=Climbing out of the Dark=-
Terra.Exe: 111Hp [Soil]
-=Terrain=-
40% Moss [Mid section of the ravine area, and much of the cliff walls]
25% Grass [Far end of the ravine, where the sunlight is more prevalent]
20% Normal [Scattered hard stone patches, both on the walls and the ground]
15% Soil [Ground nearest Terra]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is along, narrow ravine with craggy uneven walls. Many plant-like viruses have taken purchase on the walls of the cliffs, rather than on the ground. There is not a lot of side to side movement available, but the ravine itself is several movements long
-=Battle 19, Begin!=-
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As she progressed through the tunnels, Terra's innate senses were gradually picking up ever stronger signals of life. Even others who didn't share her view could see that the greenery around her was growing more lush and varied, with the copious amounts of moss from earlier being the most prevalent sign. Strangely enough, however, even with the oppressive overflow of sensory information, after a little while of not encountering anything in her path, she became more and more relaxed, with the only sound she could hear for a while being the occasional drop of water and the scraping of her boots against the soil.
Eventually, however, the silence was broken. "Seems like you're almost about to head back to the surface," said Scarlet.
"Mm. I'm almost there--I can feel it," responded Terra.
"Do I get to come in yeeeeet?" groaned Carbide.
Terra chuckled. "... In a little bit," she said.
Then, the air noticeably changed, from the dank humidity of the underground to something more akin to fresh air. Terra's pace had already been subtly quickened before, but it was now that it turned into a power walk, just barely below breaking into a jog. She only stopped once she noticed something had changed about the way the surroundings looked, as well. Looking upwards, she saw some of the nooks being illuminated by some diffused light. The distraction was brief, and she continued forging onwards. Further and further, the cave opened up, until finally, the first patch of blue sky peeked out at her, blinding her in the eye.
She drew back slightly, before realizing that she had walked into a viral den, with flora and fauna alike staring at the new visitor to their lush ravine. However, none of them looked particularly willing to act against her just yet--none of them, that is, except one. Terra held her breath as the bug-like virus reared up slightly. A very brief standstill ensued as the atmosphere froze, the staredown between trespasser and ruler being the culprit.
"...?"
Scarlet noticed a small text window appearing within her screen, listing out three chip names within her folder. Curiously, she noted, none of them were directly offensive. What was Terra planning to do, Scarlet thought, as she loaded up the silently-requested chips without further delay before going back to observing what seemed to be an imminent fight.
Indeed, imminent it was, as the Scuttzer's terrifying call shook the area, heralding its rapid approach. Terra, however, stood her ground, as her automated defensive setup came online. The soil under her feet glowed green as the circuitry of energy embedded into her body came to life, materializing her usual hardy underarmor. Her barrier likewise appeared as a subtle green aura that enveloped her. Suddenly, the barrier then turned extremely bright, and a pseudo-tessellated hexagonal pattern appeared to spread all over it. The pattern looked almost like a beehive pattern, except that each individual node looked more like a leaf, with its requisite veins, encompassing all of Terra's body.
Her body itself dissolved into a silhouette of its former shape, as it left behind afterimages of itself, quickly swerving to the side to avoid the Scuttzer's attack. The observant might have noticed that she specifically took care to avoid the viruses closest to her as well in her evasion, primarily the PulseBat and the Mushy. It also appeared that she wasn't quite alone--her furry little Bandcoon friend appeared from behind her, squeaking valiantly as it leapt towards the Dream-replicant virus. Its master watched quietly from behind, still light on her feet to avoid any further counterattack.
// Summary
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Soil: Wood)
[Te.1] Chip: LeafShieldProtection: Next non-fire attack, heal for half damage
Accuracy: S
Description: Leafy barrier deflects next attack and heals, destroyed by fire.
Duration: Until destroyed or hit.
Element: Wood
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: Protects: One Non-Fire attack + Recover 50% damage + Status (Acc: S)
[Te.2] Chip: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C: Shadow + 2-Turn (Acc: S)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Soil: Wood)
[Te.3] Act: Sidestep incoming attack, aim to lure attacks away from other viruses: Dodge (Shadow/Soil: BaseEva=110%)
[Te.4] Chip: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C: Pickpocket (Acc: B) @ Scuttzer-2
[Te.5] Act: Sidestep incoming attack, aim to lure attacks away from other viruses: Dodge (Shadow/Soil: BaseEva=110%)
Eventually, however, the silence was broken. "Seems like you're almost about to head back to the surface," said Scarlet.
"Mm. I'm almost there--I can feel it," responded Terra.
"Do I get to come in yeeeeet?" groaned Carbide.
Terra chuckled. "... In a little bit," she said.
Then, the air noticeably changed, from the dank humidity of the underground to something more akin to fresh air. Terra's pace had already been subtly quickened before, but it was now that it turned into a power walk, just barely below breaking into a jog. She only stopped once she noticed something had changed about the way the surroundings looked, as well. Looking upwards, she saw some of the nooks being illuminated by some diffused light. The distraction was brief, and she continued forging onwards. Further and further, the cave opened up, until finally, the first patch of blue sky peeked out at her, blinding her in the eye.
She drew back slightly, before realizing that she had walked into a viral den, with flora and fauna alike staring at the new visitor to their lush ravine. However, none of them looked particularly willing to act against her just yet--none of them, that is, except one. Terra held her breath as the bug-like virus reared up slightly. A very brief standstill ensued as the atmosphere froze, the staredown between trespasser and ruler being the culprit.
"...?"
Scarlet noticed a small text window appearing within her screen, listing out three chip names within her folder. Curiously, she noted, none of them were directly offensive. What was Terra planning to do, Scarlet thought, as she loaded up the silently-requested chips without further delay before going back to observing what seemed to be an imminent fight.
Indeed, imminent it was, as the Scuttzer's terrifying call shook the area, heralding its rapid approach. Terra, however, stood her ground, as her automated defensive setup came online. The soil under her feet glowed green as the circuitry of energy embedded into her body came to life, materializing her usual hardy underarmor. Her barrier likewise appeared as a subtle green aura that enveloped her. Suddenly, the barrier then turned extremely bright, and a pseudo-tessellated hexagonal pattern appeared to spread all over it. The pattern looked almost like a beehive pattern, except that each individual node looked more like a leaf, with its requisite veins, encompassing all of Terra's body.
Her body itself dissolved into a silhouette of its former shape, as it left behind afterimages of itself, quickly swerving to the side to avoid the Scuttzer's attack. The observant might have noticed that she specifically took care to avoid the viruses closest to her as well in her evasion, primarily the PulseBat and the Mushy. It also appeared that she wasn't quite alone--her furry little Bandcoon friend appeared from behind her, squeaking valiantly as it leapt towards the Dream-replicant virus. Its master watched quietly from behind, still light on her feet to avoid any further counterattack.
// Summary
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Soil: Wood)
[Te.1] Chip: LeafShieldProtection: Next non-fire attack, heal for half damage
Accuracy: S
Description: Leafy barrier deflects next attack and heals, destroyed by fire.
Duration: Until destroyed or hit.
Element: Wood
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: Protects: One Non-Fire attack + Recover 50% damage + Status (Acc: S)
[Te.2] Chip: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C: Shadow + 2-Turn (Acc: S)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Soil: Wood)
[Te.3] Act: Sidestep incoming attack, aim to lure attacks away from other viruses: Dodge (Shadow/Soil: BaseEva=110%)
[Te.4] Chip: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C: Pickpocket (Acc: B) @ Scuttzer-2
[Te.5] Act: Sidestep incoming attack, aim to lure attacks away from other viruses: Dodge (Shadow/Soil: BaseEva=110%)
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In light of her current location, Terra opted to take a slightly more cautious approach with the surrounding viruses, and waited, first, to see what they were going to do. She prepared some defences, but the Scuttling meta-virus had already made its intentions clear, at least, and it charged her, slashing with a brutal amount of power. Even her best efforts to dodge back quickly didn't avail Terra as the limbs sliced effortlessly through her shadows, dispelling them. what did work, however, was her leafy barrier that caught the attack and sent a portion of the heavy hit back to Terra, restoring some more of her lingering injuries... enough that she'd be glad the shield had caught the attack, and not her body.
The mushroom virus above, bobbed and watched on, curious, while the Swordy warped in quickly behind the meta-virus. Its intentions weren't entirely clear; it was drawing back its sword, though, for a long thrust that would almost certainly catch Terra as well, even if it successfully stabbed the virus. Dangling above,the two worms flexed in their cocoons and raised leafy barriers, not unlike the one Terra herself had used, but didn't do much else for now.
The Fish virus made a rush down the narrow ravine, blasting past the sedated armadill, and careening off to the side of the Swordy, the Scuttzer, and Terra. It very nearly ground one side of its face against the rocky wall, but didn't actually hit anything else in the ravine on its journey. It would be a very hard guess to work out what it had been aiming for, but either way it was now well past Terra's starting location, and was rotating in place to look back the other way. More clear in its decision was the bat, flapping overhead. It dived slightly and blasted out a sonic shriek that reverberated off the cliff walls and forced Terra to cover her ears for a moment. Ducking temporarily behind a particularly broad outcrop dulled the sound enough that it didn't hurt her, but the brunt of the shock wave had clearly been meant for her.
Perched variously on the cliffs above, the Viney wiggled a little bit from the sound, but didn't react, while the three KillPlants each shuddered and launched heavy-looking seeds around the canyon. One lodged on another crevice of the cliff wall, while the other two landed on the ravine floor. These didn't look to have been specifically aimed at anyone, but in the tight space, Terra's knowledge of the virus would let her know that the actual opening of the seeds would be hard for anyone on the ground to avoid, once they did open. Still... it didn't seem like a deliberately malicious act, just a neutral one. Speaking of neutral, the armadill ambled forward slowly, rooting further along the wall of the cliff looking for snacks. It cast an eye at the angry virus trying to rake Terra, but then looked back to its foraging. It seemed to be trusting its hard shell to keep it from danger. The Cacty, out of place and far from any desert, wiggled back and forth. Chances were, no-one noticed.
The Scuttzer, however, reared slightly and blew a thick stream of noxious pollen over Terra, in a cone that filled her section of the ravine and made the soil beneath her feet burst into thick growing grass quite suddenly. It also collapsed her armour casing, just a moment before she restored her outer barrier. Her Bandcoon did its beast with the plant-like Scuttler, but seemed to struggle to find anything of note. When it returned, it was with a small flower, which it held up with a soft squeak, then tucked it into Terra's hair. She'd have to wait until after the battle to see if it had anything more than sentimental value.
-=Increasingly Effulgent Life=-
Fishy EXFishy EX (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 120
Attack Damage/Effect: 30 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 120Hp [Grass][In the ravine, behind Terra]
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 110Hp [Moss][Low on the right cliff wall, near Terra]
Viney EXViney EX (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.: 120Hp [Moss][Mid height on the left cliff, towards the grassy area]
PulseBat EXPulseBat EX (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 120
Attack Damage/Effect: 50 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.: 120Hp [Above Grass][Just behind Terra]
Armadill EXArmadill EX (Armadill)
Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Area: Electown, Okuden Valley, Dentech
HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.: 130Hp [Grass][Close behind Scuttzer and Swordy, ground]
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: 50Hp [Floating mid field]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. A: 130Hp [Moss][high on the right cliff Side][Above the grassy area]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. B: 130Hp [Moss][High on the the left Cliff Side, almost directly above Terra]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. C: 130Hp [Moss][High on the right cliff side, about halfway]
Cacty EXCacty EX (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.: 110Hp [Normal][High on the left cliff side]
Swordy-W EXSwordy-W EX (Swordy-W)
Area: Okuden Valley, Dentech, Yumland
HP: 120
Primary Attack Damage/Effect: 30 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 20 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.: 120Hp [Grass][Just behind Scuttzer]
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action. A: 120Hp [Over Grass, about one movement Up][LeafShield]
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action. B: 120Hp [Over Moss, about one movement Up][LeafShield]
Scuttzer-2Scuttzer-2 (Scuttzer-)
Scuttzer- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Wood
Primary Attack Damage/Effect: 60 Wood + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a hard seed at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Tears at an enemy with its front legs.
Tertiary Attack Damage/Effect: 40 Wood + Small Grass Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses pollen breath to give the enemy fits while making grass grow.
Special: WoodAura: Begins each battle with a 40 HP WoodAura, which is pierced and instantly destroyed by Fire attacks. This reforms at the end of each turn.
Special: GrassProof: Cannot be inflicted with Confusion. Takes half damage from Wood attacks.
Possible Rewards (Per Virus): WoodPowder1, AuraHead1, WoodAura1, Wood+20, GaiaSword (Rare), Zenny: 520Hp [Moss][40hp Wood aura][In front of Terra]
-=Climbing out of the Dark=-
Terra.Exe: 146Hp [Grass][Planar Barrier (Wood): 20Hp]
-=Terrain=-
35% Moss [Mid section of the ravine area, and much of the cliff walls]
40% Grass [Far end of the ravine, where the sunlight is more prevalent, as well as much of the near patch as well, thanks to the Scuttzer]
15% Normal [Scattered hard stone patches, both on the walls and the ground]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is along, narrow ravine with craggy uneven walls. Many plant-like viruses have taken purchase on the walls of the cliffs, rather than on the ground. There is not a lot of side to side movement available, but the ravine itself is several movements long.
-=Objects=-
PlantSeedA: ??Hp [Immobile][Wedged on right cliff wall][Moss]
PlantSeedB: ??Hp [Immobile][Ground Near Terra, to the left][Grass]
PlantSeedC: ??Hp [Immobile][Ground at the far end of the ravine][Grass]
The mushroom virus above, bobbed and watched on, curious, while the Swordy warped in quickly behind the meta-virus. Its intentions weren't entirely clear; it was drawing back its sword, though, for a long thrust that would almost certainly catch Terra as well, even if it successfully stabbed the virus. Dangling above,the two worms flexed in their cocoons and raised leafy barriers, not unlike the one Terra herself had used, but didn't do much else for now.
The Fish virus made a rush down the narrow ravine, blasting past the sedated armadill, and careening off to the side of the Swordy, the Scuttzer, and Terra. It very nearly ground one side of its face against the rocky wall, but didn't actually hit anything else in the ravine on its journey. It would be a very hard guess to work out what it had been aiming for, but either way it was now well past Terra's starting location, and was rotating in place to look back the other way. More clear in its decision was the bat, flapping overhead. It dived slightly and blasted out a sonic shriek that reverberated off the cliff walls and forced Terra to cover her ears for a moment. Ducking temporarily behind a particularly broad outcrop dulled the sound enough that it didn't hurt her, but the brunt of the shock wave had clearly been meant for her.
Perched variously on the cliffs above, the Viney wiggled a little bit from the sound, but didn't react, while the three KillPlants each shuddered and launched heavy-looking seeds around the canyon. One lodged on another crevice of the cliff wall, while the other two landed on the ravine floor. These didn't look to have been specifically aimed at anyone, but in the tight space, Terra's knowledge of the virus would let her know that the actual opening of the seeds would be hard for anyone on the ground to avoid, once they did open. Still... it didn't seem like a deliberately malicious act, just a neutral one. Speaking of neutral, the armadill ambled forward slowly, rooting further along the wall of the cliff looking for snacks. It cast an eye at the angry virus trying to rake Terra, but then looked back to its foraging. It seemed to be trusting its hard shell to keep it from danger. The Cacty, out of place and far from any desert, wiggled back and forth. Chances were, no-one noticed.
The Scuttzer, however, reared slightly and blew a thick stream of noxious pollen over Terra, in a cone that filled her section of the ravine and made the soil beneath her feet burst into thick growing grass quite suddenly. It also collapsed her armour casing, just a moment before she restored her outer barrier. Her Bandcoon did its beast with the plant-like Scuttler, but seemed to struggle to find anything of note. When it returned, it was with a small flower, which it held up with a soft squeak, then tucked it into Terra's hair. She'd have to wait until after the battle to see if it had anything more than sentimental value.
-=Increasingly Effulgent Life=-
Fishy EXFishy EX (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 120
Attack Damage/Effect: 30 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 120Hp [Grass][In the ravine, behind Terra]
Mushy EXMushy EX (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 110Hp [Moss][Low on the right cliff wall, near Terra]
Viney EXViney EX (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.: 120Hp [Moss][Mid height on the left cliff, towards the grassy area]
PulseBat EXPulseBat EX (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 120
Attack Damage/Effect: 50 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.: 120Hp [Above Grass][Just behind Terra]
Armadill EXArmadill EX (Armadill)
Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Area: Electown, Okuden Valley, Dentech
HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.: 130Hp [Grass][Close behind Scuttzer and Swordy, ground]
Spooky EXSpooky EX (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP: 50Hp [Floating mid field]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. A: 130Hp [Moss][high on the right cliff Side][Above the grassy area]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. B: 130Hp [Moss][High on the the left Cliff Side, almost directly above Terra]
KillPlant EXKillPlant EX (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. C: 130Hp [Moss][High on the right cliff side, about halfway]
Cacty EXCacty EX (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.: 110Hp [Normal][High on the left cliff side]
Swordy-W EXSwordy-W EX (Swordy-W)
Area: Okuden Valley, Dentech, Yumland
HP: 120
Primary Attack Damage/Effect: 30 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 20 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.: 120Hp [Grass][Just behind Scuttzer]
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action. A: 120Hp [Over Grass, about one movement Up][LeafShield]
Bagworm EXBagworm EX (Bagworm)
Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.
Area: Okuden Valley, Beach, Yumland
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action. B: 120Hp [Over Moss, about one movement Up][LeafShield]
Scuttzer-2Scuttzer-2 (Scuttzer-)
Scuttzer- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 520
Element: Wood
Primary Attack Damage/Effect: 60 Wood + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a hard seed at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 60 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Tears at an enemy with its front legs.
Tertiary Attack Damage/Effect: 40 Wood + Small Grass Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses pollen breath to give the enemy fits while making grass grow.
Special: WoodAura: Begins each battle with a 40 HP WoodAura, which is pierced and instantly destroyed by Fire attacks. This reforms at the end of each turn.
Special: GrassProof: Cannot be inflicted with Confusion. Takes half damage from Wood attacks.
Possible Rewards (Per Virus): WoodPowder1, AuraHead1, WoodAura1, Wood+20, GaiaSword (Rare), Zenny: 520Hp [Moss][40hp Wood aura][In front of Terra]
-=Climbing out of the Dark=-
Terra.Exe: 146Hp [Grass][Planar Barrier (Wood): 20Hp]
-=Terrain=-
35% Moss [Mid section of the ravine area, and much of the cliff walls]
40% Grass [Far end of the ravine, where the sunlight is more prevalent, as well as much of the near patch as well, thanks to the Scuttzer]
15% Normal [Scattered hard stone patches, both on the walls and the ground]
Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.
Terrain is along, narrow ravine with craggy uneven walls. Many plant-like viruses have taken purchase on the walls of the cliffs, rather than on the ground. There is not a lot of side to side movement available, but the ravine itself is several movements long.
-=Objects=-
PlantSeedA: ??Hp [Immobile][Wedged on right cliff wall][Moss]
PlantSeedB: ??Hp [Immobile][Ground Near Terra, to the left][Grass]
PlantSeedC: ??Hp [Immobile][Ground at the far end of the ravine][Grass]
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Though Terra's eyes seemed solely focused on the Scuttzer in front of her, her peripheral vision constantly kept the viruses around it in her immediate attention as well. For the moment, at least, it appeared that they were somewhat hesitant to attack her directly, opting to merely have the appearance of being hostile towards her. The most "damage" done at the moment was the PulseBat's shrieking, though all that did was cause her ears to sting slightly. Some other notables were the seeds that the flytrap-like virus had spat out all over the area, though those were still dormant for the moment. She had a brief window of time before they would release their payload.
"... WhiteWeb, FlameLine, Rope," the small text window in Scarlet's screen read out, which she obliged quickly. She didn't exactly understand why, but it seemed like she was somehow avoiding the ire of the horde of viruses around her. Her silence seemed to have something to it, so she continued to keep to herself as well. The operator glanced towards another small area of her screen, which showed an anxiously attentive Carbide, seemingly too transfixed to have any of her usual loud comments.
Still in the midst of her staredown, Terra lowered her body as she reformed her armor, readying herself to take on the Scuttzer. Her figure flickered in and out before vanishing entirely, her body's data transferring through the ground before reappearing directly behind the insectoid metavirus. Placed in front the Swordy virus, the place where she exited causing the moss to rot rapidly into enriched soil. Her emerald barrier glowed strongly as she initiated her salvo of attacks. The ground beneath the Scuttzer started to melt into a bed of peat-filled bog, before sprouting a mess of roots that strongly entangled anything that came into contact with them.
The roots continued to grow at a frighteningly rapid rate as clusters of reddish seeds began to emerge from the peat. If the Scuttzer wasn't shrieking by this point, one would be able to hear subtle cracking sounds from the seeds as they began to grow explosively into bulbous red fruits. Eventually, the fruits reached their limit, and released their payload, which turned out to be a napalm-like substance that coated the immediate area in blazing fire. Fueled by the peat, the flames burned brightly, yet the roots somehow kept on growing, eventually expanding into individual little trunks that combined into a monolithic mangrove tree, weaving and entangling among themselves into an elaborate networked plant.
// Summary (Grass/Moss: Heal 5/Act)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Grass: Wood)
[Te.1] Sig: Terraforce: Spirit of Nature: Teleport @ Between Swordy-W EX and Scuttzer-2
[Te.2] Sig: Terraform: Fertile Soil: Large Soil Terrain Change @ Mossy Area (Preserver)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Soil: Wood)
[Te.3] Chip: WhiteWeb1Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
Trader Rank: D: 40 + Snare x 3 targets (Acc: C) @ Scuttzer-2 (Teleport: Acc+, Innate: Wood+20, Soil: Wood+SrcAtk*100%, Preserver)
[Te.4] Chip: FlameLine2Damage: 120 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: C: 120 + Ground Attack + Wide Attack (Acc: B) @ Scuttzer-2 (EnemyInnate/Grass/Snare: Fire+SrcAtk*300%, Preserver: Prevent Normal Terrain)
[Te.5] Chip: Rope1Damage: 50 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood
Trader Rank: D: 50 + Hold + Ground Attack (Acc: A) @ Scuttzer-2 (Innate: Wood+20)
"... WhiteWeb, FlameLine, Rope," the small text window in Scarlet's screen read out, which she obliged quickly. She didn't exactly understand why, but it seemed like she was somehow avoiding the ire of the horde of viruses around her. Her silence seemed to have something to it, so she continued to keep to herself as well. The operator glanced towards another small area of her screen, which showed an anxiously attentive Carbide, seemingly too transfixed to have any of her usual loud comments.
Still in the midst of her staredown, Terra lowered her body as she reformed her armor, readying herself to take on the Scuttzer. Her figure flickered in and out before vanishing entirely, her body's data transferring through the ground before reappearing directly behind the insectoid metavirus. Placed in front the Swordy virus, the place where she exited causing the moss to rot rapidly into enriched soil. Her emerald barrier glowed strongly as she initiated her salvo of attacks. The ground beneath the Scuttzer started to melt into a bed of peat-filled bog, before sprouting a mess of roots that strongly entangled anything that came into contact with them.
The roots continued to grow at a frighteningly rapid rate as clusters of reddish seeds began to emerge from the peat. If the Scuttzer wasn't shrieking by this point, one would be able to hear subtle cracking sounds from the seeds as they began to grow explosively into bulbous red fruits. Eventually, the fruits reached their limit, and released their payload, which turned out to be a napalm-like substance that coated the immediate area in blazing fire. Fueled by the peat, the flames burned brightly, yet the roots somehow kept on growing, eventually expanding into individual little trunks that combined into a monolithic mangrove tree, weaving and entangling among themselves into an elaborate networked plant.
// Summary (Grass/Moss: Heal 5/Act)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Grass: Wood)
[Te.1] Sig: Terraforce: Spirit of Nature: Teleport @ Between Swordy-W EX and Scuttzer-2
[Te.2] Sig: Terraform: Fertile Soil: Large Soil Terrain Change @ Mossy Area (Preserver)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Soil: Wood)
[Te.3] Chip: WhiteWeb1Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
Trader Rank: D: 40 + Snare x 3 targets (Acc: C) @ Scuttzer-2 (Teleport: Acc+, Innate: Wood+20, Soil: Wood+SrcAtk*100%, Preserver)
[Te.4] Chip: FlameLine2Damage: 120 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: C: 120 + Ground Attack + Wide Attack (Acc: B) @ Scuttzer-2 (EnemyInnate/Grass/Snare: Fire+SrcAtk*300%, Preserver: Prevent Normal Terrain)
[Te.5] Chip: Rope1Damage: 50 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood
Trader Rank: D: 50 + Hold + Ground Attack (Acc: A) @ Scuttzer-2 (Innate: Wood+20)