In Her Element

Being as cautious as she could of the various plant-like viruses and other questionably benign entities in the area, Terra kept her main focus on the aggressive Scuttzer as she paced the regeneration of her defences. It was very much a delicate, and slightly complicated situation, if she wished to remain cautious of her location; some of the viruses seemed mostly neutral, watching with wary curiosity and a sense of mild threatened warning... others were obviously more eager to get rid of the dangerous Meta-virus, which in turn seemed to want to destroy everything, Terra included.... but at the same time, the viruses that might be willing to attack the big one certainly didn't appear to regard Terra herself as a friend, either.

As she might have reached these conclusions of thought, her swift teleport came is exactly the right moment; the Swordy that had moved up behind the many-legged foe stabbed forward with a blade that lanced through the space and would have skewered Terra as well, if she hadn't disappeared at just the right moment. As she reappeared beside the sword-wielding one, she could see its expression, such as it was, was irate; it had failed to do any damage to the larger virus, despite a clean stroke, as the radiant aura enveloping it neutralised the attack. She couldn't really tell if it was also miffed at missing Terra herself, or whether it simply didn't care wither way; there was just enough time for its element to tilt slightly and notice her, before the Scuttzer had jumped, flipping around in place, and released a massive seed chunk with a screech at them.

The attack crushed Terra's barrier and the Swordy also seemed to weather the damage. Just a step behind them, the shrapnel also assaulted the Armadil that had been edging ever closer while it foraged, and it now jumped, startled and angered, and made a sudden rolling charge down the ravine, in retaliation for the assault. The problem with the narrow ravine, of course, was that Terra and the sword virus were also between them, and in the way. The hard-shelled Armadil didn't appear to really register either fact as its curled up body barrelled through. Terra took a hit from it on the way pat, her armour crumbling away, while the Swordy, by coincidence of turning to look at Terra, managed to press itself against the wall and avoid the path. The Scuttzer wasn't one to dodge anyway, and it appeared to shrug off being ploughed through by the virus, though the green aura surrounding it caved in.

Further down the ravine, barely witnessing any of these exchanges, the Fishy virus had turned around lazily and was now darting back the other way. It collided with the on-coming Armadil, skittering slightly off course without seeming to do any damage to the rock hard roller, but the diverted course, grinding itself back along the ravine wall, saw it miss the Scuttzer, Terra and the Swordy, but strike the slightly pulsing seed that one of the plants above had spat out. The seed shattered into fragments. The Fish virus weaved and spun to a halt just behind Terra and the Swordy virus, its momentum spent by the number of targets it had passed through and between. It seemed very dizzy.

As with several other attacks so far, the original intent seemed to be aimed at the meta-virus, with Terra simply being ignored as bonus collateral, neither ally nor friend, for now. Terra, for her part, had enough spare process to refresh another of her defences while she prepared the ground for her main plan, spreading fertile, boggy soil about the area and temporarily displacing the moss and grass. As she did this, though, she would be able to feel very clearly that even her ability to preserve the terrain she wanted was having to work overtime — the life-spreading place she was in wanted the grass and the moss to grow.

Watching on, the PulseBat winged higher for now, assessing the scene and trying to pick a moment to swoop on Terra again — this one at least seemed to think her a proper target. The mushroom continued to bob in contentment, however, happy on its rocky perch and showing no desire to warp down to where things were cutting up. The Scuttzer had no such hesitations and followed up its seed attack with a virulent bellow of grassy spores and pollen that choked the air in the ravine, working its effulgent way into every crack and crevice. Beside her, Terra heard the Sword make a slightly echoing sound of panic and discomfort, quickly choked and strangled out, and while the cloud corroded and destroyed her final protection layer, she saw the sword-wielding virus rapidly overgrowing with seedlings and vines — even its sword had sprouted into plant life far exceeding what it was used to, and the whole virus dropped to the ground, overcome. Just behind, the fishy gave a distressed shriek as well, though it seemed to have survived the blast of spores for now.

Terra could feel the almost overpowering urge from the ground to spring into life as the wash of spores passed over her prepared soil, and it took extra moments of focus to keep it at bay; more effort than it usually took for her to lock her terrain changes in place. She managed to hold it off, though, until her own attack was ready. A moment alter, she struck. The burst of roots was astoundingly virulent once she released it, rushing up in a swarm to rapid and dense that there was a moment that Terra lost clean sight of the massive virus they were rushing to ensnare. The sheer volume and strength of the roots and vines might have startled even her. The Scuttzer, in this instant, had no real chance to do anything other than struggle and scream in its viral, insectoid voice as its every limb was rapidly encircled and controlled, binding the huge virus tightly for the moment.

Just as Terra was about to prepare for her potent follow-up attack, a sound from the far end of the ravine pulled her attention. The other seed that had embedded itself there had just split open and a veritable wall of rising plant growth was coming, rushing up the base of the ravine and filling it completely as it marched forward like the wrathful reclamation of nature. There was no time to avoid it, and as the wall of suddenly up-springing plant life engulfed them, Terra heard the fish virus screech, and the Scuttzer roar. Strangely, whether by coincidence or something else, the vines and grass shoots passed over and around Terra without harm. They also didn't appear to have done any ill to the Aramdil, which had now unrolled further up the pathway and was shaking itself off.

A similar rush of life had streaked across the upper cliff wall at the same time, at a slightly different angle, though not directed at anything, but when the plants lay down and faded back to neutral, Terra could see two tiny, miniature Killplants, like baby seedlings, sitting contentedly in the places where the two successfully hatched seeds had been, now beginning to uncurl and bask in the sunlight.

The Scuttzer looked like it was going to break free soon, after the impact that it had taken, and there was little time to spare; Terra shaped the growths on it, forming bursting, fiery fruits that exploded into searing flame all around the Meta-virus. The sudden fire was potent — incredibly potent and visible, and as well as making the Scuttzer shriek in pain and fury, it sent something of a ripple through the cliffs overhead. Several of the plants seemed to draw back somewhat, and the two worm viruses each squeaked and whisked themselves up and away, much higher up the cliff. The Cacty, bobbing on its own, now looked like it was beginning to panic at the sight of sudden fire, and its head rocked back and forth as though it was considering pelting Terra to get her to stop. For now it didn't... but the fire seemed to have set many of the entities on edge, and the thought might occur to Terra that if the entire ravine turned on her at once, she would be in a lot of trouble. Amidst the crackle of flames and panicked sound of plant viruses, Terra's ear caught the tiniest hint of what sounded suspiciously like a giggle, and as she rapidly sought to rebind the Scuttzer after the first set of restraints had burned away, she aught sight of a slim trail of purple energy feeding into it from far above somewhere. Regardless, her fresh binds struck and held, restraining the Meta-virus once more, much to its fury. Smoke and char rose off it, but the thing was very much still kicking.

While she considered her next move, Terra felt more vines climbing out of the earth. These ones were gentle, but quite insistent in their curiosity, and before she could really stop them, they had crept around her middle and up her legs, and were beginning to prod and search. the vines were, it seemed, trying to be unobtrusive and delicate... they were just curious really, or so it seemed. Unfortunately, they were still restricting her, and they still bore sharp barbs that dragged across her wherever they went, and it did hurt. If her senses followed them back under the ground, she'd find that the trail of new vines led all the way back to the Viney, rooted into the cliff side further down the ravine. It was swaying back and forth slightly, watching her with a very curious expression, seemingly copying what she had done to the Scuttzer, only to her. How odd. And uncomfortable. But mostly odd. The Scuttzer flexed its limbs and the green Aura reasserted itself, straining under the vines and slowly beginning to push them out and away from its body.

-=Increasingly Effulgent Life=-
Fishy EXFishy EX (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 120
Attack Damage/Effect: 30 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes
: DELETED
Mushy EXMushy EX (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
: 110Hp [Moss][Low on the right cliff wall, near Terra]
Viney EXViney EX (Viney)

Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).

Area: Okuden Valley, Yumland, Netfrica, Dentech

HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
: 120Hp [Moss][Mid height on the left cliff, towards the grassy area][Binding Terra]
PulseBat EXPulseBat EX (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 120
Attack Damage/Effect: 50 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
: 120Hp [High Altitude][Just behind Terra]
Armadill EXArmadill EX (Armadill)

Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

Area: Electown, Okuden Valley, Dentech

HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
: 70Hp [Moss][Behind where Terra began]
Spooky EXSpooky EX (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP
: 50Hp [Floating mid field]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
A: 130Hp [Moss][high on the right cliff Side][Above the grassy area]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
B: 130Hp [Moss][High on the the left Cliff Side, almost directly above Terra]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
C: 130Hp [Moss][High on the right cliff side, about halfway]
Cacty EXCacty EX (Cacty)

When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.

Area: ACDC, Electown, Okuden Valley

HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
: 110Hp [Normal][High on the left cliff side]
Swordy-W EXSwordy-W EX (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 120
Primary Attack Damage/Effect: 30 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 20 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
: DELETED
Bagworm EXBagworm EX (Bagworm)

Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.

Area: Okuden Valley, Beach, Yumland

HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.
A: 120Hp [High Altitude][LeafShield]
Bagworm EXBagworm EX (Bagworm)

Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.

Area: Okuden Valley, Beach, Yumland

HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.
B: 120Hp [High Altitude][LeafShield]
Scuttzer-2Scuttzer-2 (Scuttzer-)

Scuttzer- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 520
Element: Wood

Primary Attack Damage/Effect: 60 Wood + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a hard seed at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 60 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Tears at an enemy with its front legs.

Tertiary Attack Damage/Effect: 40 Wood + Small Grass Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses pollen breath to give the enemy fits while making grass grow.

Special: WoodAura: Begins each battle with a 40 HP WoodAura, which is pierced and instantly destroyed by Fire attacks. This reforms at the end of each turn.
Special: GrassProof: Cannot be inflicted with Confusion. Takes half damage from Wood attacks.

Possible Rewards (Per Virus): WoodPowder1, AuraHead1, WoodAura1, Wood+20, GaiaSword (Rare), Zenny
: 85Hp [Grass][40hp Wood aura][By Terra]

-=Climbing out of the Dark=-
Terra.Exe: 131Hp [Soil][Bind!]

-=Terrain=-
30% Moss [Mid section of the ravine area, and much of the cliff walls]
40% Grass [Far end of the ravine, where the sunlight is more prevalent, as well as much of the near patch as well, thanks to the Scuttzer]
20% Soil [Area directly around Terra and the Scutzer]
10% Normal [Scattered hard stone patches, both on the walls and the ground]

Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.

Terrain is along, narrow ravine with craggy uneven walls. Many plant-like viruses have taken purchase on the walls of the cliffs, rather than on the ground. There is not a lot of side to side movement available, but the ravine itself is several movements long.

-=Objects=-

Young KillPlantA: 50Hp [Immobile][Wedged on right cliff wall][Moss]
Young KillPlantB: 50Hp [Immobile][Ground at the far end of the ravine][Grass]


Staring down the Scuttzer as her attacks landed, Terra surveyed the situation. The vines binding her by the legs, and the gleaming emerald fire surrounding her, rivalling that of the Scuttzer's own aura. The match seemed surprisingly mirrored in their circumstances. However, that was all that was similar. The metavirus's struggles and wails reverberated against her barrier and sent earth-shaking vibrations through the ground that she could sense very clearly through her innate ground perception. Meanwhile, Terra kept the viruses around her in her peripheral vision. Most of them were visibly drawing back from the fight, and some of them had gotten themselves caught in the Scuttzer's wide-area attacks as well.

Last hit, thought Scarlet. This time, Terra didn't even need to request for the chip, as she sent in the last one.

The ripples in Terra's barrier began to condense into a singular point as she raised her hand against the concentrated area. A visible stream of energy began to pulse into the area against Terra's palm, before it abruptly stopped, and erupted forward into a plume of green fire, aiming to finally roast the Scuttzer into a crisp. The burst of flame then steadily died down, flowing back towards the Navi and causing a dim glow to envelop Terra, erasing potentially the last of her previous wounds and restoring her to full health.

// Summary
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Soil: Wood)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Soil: Wood)
[Te.1] Chip: LavaCannon1Damage: 90 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: D
: 90 + Lava Panel Boost(+40) (Acc: B) @ Scuttzer-2 (Innate/Grass: Fire+180)
[Te.2] Sig: Terraforce: Savior of Nature: Heal 60 @ Self
-- Turn Splice: 3/5 Actions Remaining.
With the most obvious hostile mostly worn down, Terra refreshed her defences and had time for a quick glance about the ravine. There wasn't long to check on the other plants, however, as the Scuttzer slashed wildly, flexing its limbs and tearing free of the roots holding it down. Close up, Terra had a snap moment to aim the final shot for the violent virus, before it could lash out again, but even as she made the shot, the curious encircling vines holding her own body in place squeezed. to Terra, it was only enough to cause some minor damage to her protectives, and it seemed mostly playful still... but unfortunately it was enough to interfere with her shot and the flare of green fire arced up and to the side, searing the cliff-side but missing its goal by mere hairs. Even if they weren't actively trying to do her harm directly, the other more neutral plants and critters in the area were still making life a bit more difficult for Terra than she'd probably have liked, despite her making the, likely quite wise, decision to not interfere with them.

Even so... The rich, growing sense was swelling to the point that, neutral or not, she might not be safe if she had to remain for much longer without moving forward... As her wounds closed she was able to take a quick assessment of the truly hostile targets, compared to the ones that were just watching on; at least none of them seemed to have reacted tot he burst of green fire she'd released — it didn't really seem to have triggered any fire reaction, like her earlier bursts of napalm had.

The three KillPlants had launched fresh seeds about the ravine, though as before, none seemed directly aimed at any targets in particular. The younger offspring, however, looked to be growing at a very virile pace, blossoming towards full grown in a matter of seconds. They were both beginning to open and close their mouths experimentally. It was kind of cute, actually... or would be, in other circumstances. It was probably more pressing to Terra to clean up the things that needed it and then to get out of here before the rapid-growing life began to drown her.

Her quick assessment suggested that The ghost in the middle of the ravine was a clinger on to the Scuttzer, and would need dealt with too, as would the PulseBat, that was already beginning another rapid descent towards her position. Meanwhile, the Viney was an annoyance that meant no real harm, and the mushroom, KillPlants and cactus viruses were all mostly benign. she'd also managed to gather that, now roused, the Armadil was intent upon seeing off the Scuttzer at least, but otherwise meant no harm... she knew, however, that it wasn't paying attention to whether it hurt her in the process... the same, she could surmise, was true of the worm viruses, that were likely to drop down on their silk threads again any moment.

-=Increasingly Effulgent Life=-
Mushy EXMushy EX (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
: 110Hp [Moss][Low on the right cliff wall, near Terra]
Viney EXViney EX (Viney)

Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).

Area: Okuden Valley, Yumland, Netfrica, Dentech

HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
: 120Hp [Moss][Mid height on the left cliff, towards the grassy area][Binding Terra]
Cacty EXCacty EX (Cacty)

When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.

Area: ACDC, Electown, Okuden Valley

HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
: 110Hp [Normal][High on the left cliff side]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
A: 130Hp [Moss][High on the right cliff Side][Above the grassy area]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
B: 130Hp [Moss][High on the the left Cliff Side, almost directly above Terra]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
C: 130Hp [Moss][High on the right cliff side, about halfway]
Freshly Matured KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
A: 100Hp [Wedged on right cliff wall][Moss]
Freshly Matured KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
B: 100Hp [Ground at the far end of the ravine][Grass]

Armadill EXArmadill EX (Armadill)

Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

Area: Electown, Okuden Valley, Dentech

HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
: 70Hp [Moss][Behind where Terra began]
Bagworm EXBagworm EX (Bagworm)

Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.

Area: Okuden Valley, Beach, Yumland

HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.
A: 120Hp [High Altitude][LeafShield]
Bagworm EXBagworm EX (Bagworm)

Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.

Area: Okuden Valley, Beach, Yumland

HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.
B: 120Hp [High Altitude][LeafShield]
Swordy-W EXSwordy-W EX (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 120
Primary Attack Damage/Effect: 30 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 20 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
: DELETED

Fishy EXFishy EX (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 120
Attack Damage/Effect: 30 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes
: DELETED
Scuttzer-2Scuttzer-2 (Scuttzer-)

Scuttzer- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 520
Element: Wood

Primary Attack Damage/Effect: 60 Wood + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a hard seed at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 60 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Tears at an enemy with its front legs.

Tertiary Attack Damage/Effect: 40 Wood + Small Grass Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses pollen breath to give the enemy fits while making grass grow.

Special: WoodAura: Begins each battle with a 40 HP WoodAura, which is pierced and instantly destroyed by Fire attacks. This reforms at the end of each turn.
Special: GrassProof: Cannot be inflicted with Confusion. Takes half damage from Wood attacks.

Possible Rewards (Per Virus): WoodPowder1, AuraHead1, WoodAura1, Wood+20, GaiaSword (Rare), Zenny
: 85Hp [Grass][40hp Wood aura][By Terra]
PulseBat EXPulseBat EX (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 120
Attack Damage/Effect: 50 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
: 120Hp [High Altitude][Just behind Terra]
Spooky EXSpooky EX (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP
: 50Hp [Floating mid field]

-=Climbing out of the Dark=-
Terra.Exe: 170Hp [Soil][Planar Casing (Wood): 20Hp][Planar Barrier (Wood): 10Hp][Bind!]

-=Terrain=-
30% Moss [Mid section of the ravine area, and much of the cliff walls]
40% Grass [Far end of the ravine, where the sunlight is more prevalent, as well as much of the near patch as well, thanks to the Scuttzer]
20% Soil [Area directly around Terra and the Scutzer]
10% Normal [Scattered hard stone patches, both on the walls and the ground]

Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.

Terrain is along, narrow ravine with craggy uneven walls. Many plant-like viruses have taken purchase on the walls of the cliffs, rather than on the ground. There is not a lot of side to side movement available, but the ravine itself is several movements long.

-=Objects=-
PlantSeedA: ??Hp [Immobile][Wedged on left cliff wall, far end][Moss]
PlantSeedB: ??Hp [Immobile][Nestled on left cliff wall, mid area][Moss]
PlantSeedC: ??Hp [Immobile][Ground in the middle of the ravine][Grass]

-=Terra has 3 Actions Remaining=-


"... Tsk. No sense in holding back now," muttered Terra as she clicked her tongue in annoyance at the Viney's tangling attacks. However, she couldn't exactly retaliate, either, as she was trying to keep the other viruses as non-hostile as possible. Since most of the viruses were firmly rooted into the walls instead of the ground where her attacks would be able to hit them, it would be difficult to mount a counteroffensive if she was to provoke them.

Digging her boots into the dirt, she hardened her resolve along with her stance as she surveyed the surroundings. Most of the viruses could be pretty easily discerned as either non-hostile or neutral, except for a select few. The PulseBat had clearly already attacked her twice, and she was able to trace a healing pattern from the Spooky further up towards the Scuttzer. Some of the viruses had begun to multiply, though, and there was no way of predicting what those would do.

"How's it look, Terra?"

The voice of her operator over the vocal link calmed her down slightly, as she exhaled subtly, before reporting on the situation. "... Still alright. I'd like some solid multi-targeters. I'm looking at these three right now, and I'd like to take them out fast," she said.

"Alright, hold on, I'll get you a few," replied Scarlet, while the sound of her selecting the chips leaked through the transmission. Soon enough, Terra felt the chips load themselves into her chip queue. All at once, they activated in rapid succession and combined into one program as Terra spread out her arms, her palms glowing with an eerie green light, and her head hung down to obscure her face as she began her attack.

Not a moment later, crackling thunder could be heard as the skies darkened rapidly, and a trickling rain began to start. However, the viruses Terra had targeted would feel the rain specifically being focused around their areas, and the water that fell from the clouds onto them would feel slightly "denser" than normal. Mixed in with the rain, a scarce few droplets would then rapidly freeze themselves into hailstones, precisely aiming for weak points in their bodies.

Howling winds began to start up to accompany the sudden rain as well, localized around Terra's body. So violent were these winds, that they began tearing up a few sizable chunks of earth around as well, two of which headed straight for the Scuttzer's already injured body. The abrupt change in weather would be halted just as quickly, as the rain began to clear up, the winds stopped, and the chunks of earth were blown off into parts unknown. Terra lowered her arms to her sides, the green glow already subsiding from her hands as she raised her head once more to survey the results of her attack.

// Summary
[Te.3] Chip: MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
: 90 + Slow + Drop Attack x 3 Targets (Acc: B) @ Scuttzer-2, Spooky EX, PulseBat EX (Drop: Acc+)
[Te.4] Chip: AirStorm1Damage: 50 x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
Trader Rank: D
: 50 x3 shots + Pull + Variable Targeting + Wind Type (Acc: B) @ Scuttzer-2, Spooky EX, PulseBat EX
[Te.5] Chip: DoubleShotDamage: 60 + Small Broken Terrain Change x 2 Shots + Terrain Effect Bonus + Variable Targeting
Accuracy: B
Description: Rips up 2 panels and sends them flying at designated targets.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
: 60 + Small Broken Terrain Change x 2 Shots + Terrain Effect Bonus + Variable Targeting (Acc: B) @ Scuttzer-2
Despite being mildly harassed by some of the slightly more being creatures in the area, Terra retained her focus on the overtly hostile ones and did her best to work around the difficulties that the others provided. As she received the data she needed from scarlet, the irksome spooky sent another slender trail of energy to the Scuttzer, boosting its integrity, while the crusty-looking Armadil huffed and curled up again, rolling back towards the large Meta-virus at speed. It blew past, colliding with both the virus and Terra herself on its way through; Terra felt the remainder of her barrier give way, but the same was clearly true of the meta-virus, so this time the hard-shelled interruption was certainly more on the helpful side.

As the PulseBat raced down towards her, beginning its shriek, Terra's own carefully aimed attack picked out the targets she needed and left the others unharmed; the bat managed to begin its shriek before being drowner out by the sound of rain, and getting pelted with enough ice shards to send it off target for dealing any real harm to Terra. The spooky, too, was finally destroyed and prevented from giving any further aid to its ally, while the raging Scuttzer was hammered hard by the hail and the rain too. Unfortunately, it endured still, thanks to the ghost's final assistance, but Terra wasn't done yet.

The Cacty seemed much more pleased by the sudden rain, and bobbed happily now, as did the mushroom, up above. The bat and the meta-virus, on the other hand, fell final victim to Terra's howling wind storm, and the last targets that seemed obviously hostile to her were dealt with at last. the Armadil reached the end of its charge, unrolling just as it knocked over one of the freshly planted seeds, which, after a brief glance back and a snort of satisfaction, it began to snuffle at and chew on.

Terra was ready with two more large chunks of earth to belt anything else with, but her past choices left her holding them steady, rather than flinging them at more viruses, and the two Bagworms that had just dropped down near where the Meta had been held their own attacks, watching her. Nothing else was fighting, exactly, but as the remaining two seed pods swelled and cracked open in the last trails of drizzling rain, sending more waves of growth over the ravine and resulting in two more small, rapidly uncurling seedlings, it was looking as though Terra probably wanted to get out of the area quickly, before she was hemmed in. The inquisitive Viney was still holding onto her firmly, but unless she wanted to become another plant fixture it was probably time to move on.

-=Increasingly Effulgent Life=-
Mushy EXMushy EX (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
: 110Hp [Moss][Low on the right cliff wall, near Terra]
Viney EXViney EX (Viney)

Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).

Area: Okuden Valley, Yumland, Netfrica, Dentech

HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
: 120Hp [Moss][Mid height on the left cliff, towards the grassy area][Binding Terra]
Cacty EXCacty EX (Cacty)

When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.

Area: ACDC, Electown, Okuden Valley

HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
: 110Hp [Normal][High on the left cliff side]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
A: 130Hp [Moss][High on the right cliff Side][Above the grassy area]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
B: 130Hp [Moss][High on the the left Cliff Side, almost directly above Terra]
KillPlant EXKillPlant EX (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
C: 130Hp [Moss][High on the right cliff side, about halfway]
Freshly Matured KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
A: 100Hp [Wedged on right cliff wall][Moss]
Freshly Matured KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
B: 100Hp [Ground at the far end of the ravine][Grass]

Armadill EXArmadill EX (Armadill)

Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

Area: Electown, Okuden Valley, Dentech

HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
: 70Hp [Grass][Middle of ravine]
Bagworm EXBagworm EX (Bagworm)

Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.

Area: Okuden Valley, Beach, Yumland

HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.
A: 120Hp [Moss][Near Terra][LeafShield]
Bagworm EXBagworm EX (Bagworm)

Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.

Area: Okuden Valley, Beach, Yumland

HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.
B: 120Hp [Moss][Near Terra][LeafShield]
Swordy-W EXSwordy-W EX (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 120
Primary Attack Damage/Effect: 30 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 20 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
: DELETED

Fishy EXFishy EX (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 120
Attack Damage/Effect: 30 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes
: DELETED
Scuttzer-2Scuttzer-2 (Scuttzer-)

Scuttzer- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 520
Element: Wood

Primary Attack Damage/Effect: 60 Wood + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a hard seed at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 60 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Tears at an enemy with its front legs.

Tertiary Attack Damage/Effect: 40 Wood + Small Grass Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses pollen breath to give the enemy fits while making grass grow.

Special: WoodAura: Begins each battle with a 40 HP WoodAura, which is pierced and instantly destroyed by Fire attacks. This reforms at the end of each turn.
Special: GrassProof: Cannot be inflicted with Confusion. Takes half damage from Wood attacks.

Possible Rewards (Per Virus): WoodPowder1, AuraHead1, WoodAura1, Wood+20, GaiaSword (Rare), Zenny
: DELETED
PulseBat EXPulseBat EX (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 120
Attack Damage/Effect: 50 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
: DELETED
Spooky EXSpooky EX (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Uncommon), Recover50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP
: DELETED

-=Climbing out of the Dark=-
Terra.Exe: 170Hp [Soil][Planar Casing (Wood): 20Hp][Bind!]

-=Terrain=-
40% Moss [Mid section of the ravine area, and much of the cliff walls]
50% Grass [Far end of the ravine, where the sunlight is more prevalent]
10% Soil [Area directly around Terra]

Moss is Wood-aligned terrain that bears all the same properties as Grass, and will count as grass for any other effect or trigger that requires it, with the exception that it does not amplify fire damage if burned.

Terrain is along, narrow ravine with craggy uneven walls. Many plant-like viruses have taken purchase on the walls of the cliffs, rather than on the ground. There is not a lot of side to side movement available, but the ravine itself is several movements long.

-=Objects=-
Young KillPlantA: 50Hp [Immobile][Wedged on left cliff wall, far end][Moss]
Young KillPlantB: 50Hp [Immobile][Nestled on left cliff wall, mid area][Moss]

((Note: Leaving this 'area' will now count as victory and the combat will be concluded accordingly))
With the major threat cleared out of the way, Terra exhaled, and lowered her guard for the moment. Looking around the area, the remaining flora, as well as the Armadill and Bagworms, seemed to be content with leaving her behind, save for the Viney, whose vines were at her feet, tugging insistently. She bent down and laid her hands on one of the vines, sending restorative energy through her fingers as she carefully caressed it. The bindings became soft as she easily extracted herself from it, and stepped away from the restraints. Terra then nodded slightly, before turning away to walk through the ravine, headed towards her final destination.

"Leaving them behind... Well, you can do whatever you'd like. Good work, Terra," said Scarlet.

"... Mm," smiled Terra. "Could you send Carbide? I'm very close."

"Oh, sure, hang on," she said. Not long after, a beam of light appeared in front of Terra, and coalesced into a humanoid form. However, while she was expecting a peppy young girl standing at attention, she instead received a curled-up Carbide, lying on a bed of grass. Softly snoring peacefully, Carbide murmured something in her sleep as Terra bent down to rouse her from her sleep.

"... Carbide, it's time to wake up," said Terra, shaking Carbide slightly on her shoulder.

"... Nrk, mmh?" grunted Carbide, her eyes fluttering open groggily, before they turned to Terra. "Is it morning already?" she murmured.

The only reply she received was a quiet smile, as Carbide sat up and rubbed her eyes open, looking around the area while she roused herself. Terra stood up and waited, while Carbide let out a big yawn, and propped herself up to full height. "Sorry, Terra, I kind of fell asleep watching you," apologized Carbide, as she received a rough pat on the head, eliciting a giggle from her. Now fully awake, she saw Terra's back as the Navi walked ahead of her, and turned back to wait for her.

"... Let's go."

[Status Cure to release self from binds, and leaving area. Summon Carbide: 70 HP.]
As the plant life continued to spring ever more vivacious, and even the new seed plants launching seeds of their own about the ravine, Terra made quick efforts to untangle herself and sooth the curious vines holding her, and then make her way further along the path. A few errant shots here and there scrapped and tugged at her as she went, but it was nothing that her personal protections couldn't handle, and she made it, eventually, away from the densest growth points and out into the valley proper. Sensing the ultimate goal of her long, long trek close by, Terra took an extra moment to call back her much beloved bundle of cuddles and shields so that they could face whatever awaited them together.

-=Battle 19, Victory=-

Spoils: 3150z, WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
, 105 BugFrags

==

It was only a few more steps for the pair to move out from the last crags of the ravine and into the sunlight properly. The grass felt fresh and lush beneath each step and as their eyes adjusted to the light, they could see that it stretched and rolled away into a wild, natural valley, seemingly untouched yet bursting with life. The air in the valley moved in a gently circle, generating a soft, refreshing breeze that was cool on the skin while the sun was warm. The sounds of birds came from scattered points around them, and the background trickle and rush of water flowing from somewhere out of sight as well.

The valley was peculiar in its setting; it seemed like they were sill in the Okuden net... or at least, they had never formally left it, and yet, Terra would feel strangely certain that this wasn't a pace that anyone could easily stumble upon, without meaning to. The edges of the valley rose into mountainous peaks, far off, but all encircling. To get here, Terra knew she had travelled first very deep underneath the roots of some of these mountains, passed beneath a deep lake at some point, and only then climbed back up to the light. There was a stillness to it, sort of... everything lived and moved, grew and thrived, and yet, the pervading sense was of something untouched... and ancient.

What Carbide might see, looking around as they moved through the valley, was an assortment of fascinating plants and trees, shrubs and vines, flowers and fruits, all growing in their own places without any particular order to them. Small creatures clambered through the tree branches occasionally picking fruits or eating things, while a number of small, brightly coloured birds flitted back and forth, examining flowers or picking seeds, and their small calls and songs faded to quiet as they passed, then grew bright again once they moved by.

A stream passed through the valley at one point, flowing from a waterfall in one cliff wall and running in a broad, winding path between the trees and grassy banks, to form a broad pool with shapes swimming back and forth beneath the surface and large, fluffy water birds bobbing on the surface. The pool closed back to a river below, but a small ford, edged with loose pebbles seemed to offer an easy way across. It was dotted with small rocks that broke the surface to smooth, flat steps and it would be easy enough to hop across them while the water babbled between, if one didn't wish to get wet.

What Terra might feel, however, was much, much more than the simple growth and beauty of this hidden sanctuary. She wasn't just here to see beautiful locations, and the sense, the goal of her journey, was close, not far now... just at the far end of the valley. Sun dappled paths led them over lush grass with equal patches of sunny breaks and cool shaded retreats, ever closer to what Terra was now finding herself inexorably drawn towards; it was night irresistible now — she had to see it... whatever it was.

Soon, Terra found her steps approaching the end of the valley, and the shady trees gave way to a cool glade with a thick layer of familiar moss underfoot. Across the way, a rocky edifice covered in moss and strewn with the great hulking trunks of old, fallen trees that still tried to send out new shoots even as they lay against the stone. At least, that's what it looked like. Terra knew otherwise. Time seemed to slow as they stepped into glade. The gentle breeze moved over them, but nothing else stirred; it felt as though it took her next step an age to move forward.

The rocks began to shift, ponderously slow, yet steady. As much as Terra could always feel the land around her, her senses were alight now, overwhelmed by the magnitude of presence just a short way away from her now. The beast gradually unfolded itself, rocks shifting, branches and tree-trunks lifting up. A shape began to form. Terra's foot hit the ground as her step completed. Two large green emeralds, each half the size of Terra's body rose up, set into a shifting collection of stone slabs and rocks, grown together with vines in a way that vaguely resembled a face. The eyes were looking at Terra, and in that moment at least, Terra would find it impossible not to look back.

Still the creature unfolded and rose; rock, earth and stone formed its limbs, trees, vines and moss grew between and some parts seemed to float freely as they held their place in the structure of the body. Its exact form was hard to distinguish, but for a time it didn't seem to matter; the eyes held Terra's attention while they examined her. In her senses, this being was permanence... just as she might feel every part of the net that was ground beneath her, so did this being feel like every piece of ground and growth she had ever known. It was the net, and the net was it, a beast of primal force, but something that embodied more than that as well. Her senses passed down into the moss, and the moss into the soil, the soil to the earth, the earth to the fingers of stone that reached down into the bottomless depths of everything, and all of it reached back, to here, and to now, one moment in an endless procession of time that flowed past without heed because what it was to exist, was not to be any one thing, or any one shape... it was just simply to Be.

Her next footfall reached the ground and the creature was moving slow and deliberate, towards her, its form pressing low to the ground as it brought its massive emerald eyes closer. The face shifted and changed, one chunk of stone replacing another seemingly at random. In Terra's senses, she could feel its presence a hair's breadth from touching her mind, and the feeling crept in that an experience like that might tear her from all sense of time and place and overwhelm. She felt herself breath in, after an exhale that seemed like it had lasted hours. But what was time, really? The being, she knew, had been, always, in some fashion. Sometimes in one form, sometimes in another. It had existed in many bodies, and in few, been fought and thrown down, and cast down others that threatened its sense of balance and the right to grow and to exist... she knew that it would endure, too, even if it were destroyed, down to the last byte of data and cast wide across the net as ash, so it would return, and rise again, in a new form, different, and yet still eternally the same. Once it had been a wild animal; once an avatar of reclamation. It had borne countless names, titles, and callings; words bequeathed upon it by others that washed away again as time rained over it and it endured.

What was this one to it? She could feel the glacial, unstoppable passage of its awareness washing over her. Somewhere along the way, she began to inhale again, beginning another breath. This one was a seedling. A sapling maybe. A seed that made seeds before it was grown. Terra could feel a sense of patience... and of measuring. Moss began to climb up Terra's feet and legs, growing in a way that looked and felt gradual, but had travelled to her knees before she finished breathing in. then, gently, it stopped. The measuring gaze from the creature remained implacable, but the sense from it changed just subtly. Maybe a measure. Maybe a test...?

Only seconds has passed, but it felt like she'd been close to its mind for hours. The creature drew away slightly, and she felt the overbearing presence of its being pull back from overwhelming her thoughts, replaced by a background sense of contentment and readiness. She could still feel it — could feel practically nothing but it, this close, but it wasn't drowning her any more. Looking more clearly, Terra could see that the beast, here and now, wasn't nearly as physically massive as it had been when she'd first seen it. It was still gigantic, many, many times her own size, but not quite as dominating as it had been before. The eyes were the same size though. She got the sense that its raw physical size was fluid, and not especially important, to this creature. Currently, it resembled a beast of some kind, with extensions that vaguely resembled four long, think limbs and a torso section beneath the smaller head. It would probably be comfortable moving on any assortment of them, however, if it even felt the need to do so at all; raw, primal elemental force was what was looking back at her currently, waiting to see what she would do.

Observing it from the outside, Scarlet wouldn't be able to get a clear read on the creature. sometimes it registered as an entity, sometimes not, fading and flickering. Eventually, it cleared up enough to begin trying to produce a designated name for it, but that, too took time. Many combinations of letters came past the field where its designate ought to print out; sometimes they formed into words that she recognised, names of old deities of the land and spirits of earth or stone, the names of rock types, or crystal types, of plants species and of vaguer words that represented such concepts. Terra felt the process go through her own mind a well as she looked at it. Gradually the name coalesced into a single form, capturing the here and now of the creature, though when it was finally still, there was no extension or explanation or detail... just a single name: Marridite.



-=Master of the Garden=-

Marridite: 3100Hp [Moss]

-=Lady of the Land=-

Terra.Exe: 170Hp [Moss][Slow]
Carbide.SP: 70Hp [Moss][Slow]

-=Hidden Glade=-

100% Moss

-=Battle 20, Begin=-
[Z > 7625, BF > 1050, ExFldr > 16.]
[ PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
OUT ==> Drain1Damage: Drain 50
Accuracy: C
Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null
Trader Rank: D
IN.]
[ PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
OUT ==> IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
IN.]

"This is so much better than that stuffy cave we've been in forever!" laughed Carbide, as she hopped onto a slightly higher ledge, having her own bit of fun while following Terra, who strove onwards into the densely forested valley. Despite her tomfoolery, Carbide never fell too far back from Terra, and likewise, Terra never walked too far forward that Carbide lost sight of her, stopping every now and then while the younger of the two stopped to play and poke at her surroundings.

While the two programs enjoyed the sights for a while, Scarlet and Luke were watching the PET's screen intently. While Scarlet was more focused on the girls, Luke by her side was watching their surroundings. One thing that peaked his curiosity was the fact that the area no longer registered as a public area sector in the logs that usually denoted their location. Not exactly, at least--the area's sector identifier tagged the area as a "Zero-Access Low-Level Area".

Owned by the Global Network Administration, such areas weren't even normally traversable--they represented core functions that allowed the network to heal itself over time. These would manifest as an area so full of chaos, where no sentient process ever survived for very long, as they would be pulled into the self-healing function. Ripped and torn apart, they would eventually be deconstructed into a part of the network. The only way to interact with these areas was through non-sentient automated maintenance Progs that carefully weaved in and did whatever maintenance work they were instructed to, before succumbing to the chaotic self-healing process.

Yet, he could clearly see, plain as day, that Terra and Carbide were walking through this supposedly heavily restricted area, appearing to be full of life. Somehow, Terra had been drawn to the area, where rivers roared and brooks babbled and creatures crawled. Her mind was overtaken by the pure stream of lifeforce that shook her body every time it throbbed through the path she was taking. Carbide had been affected by it as well, but instead of being negatively affected by it, she was caught up in it, almost becoming one of the forest's residents, had she not been reigned in by Terra every time she was about to.

Eventually, the journey drew to a close as they came upon an empty glade, with only rocks and moss spread out all over the area. At that point, even Carbide, who had been laughing and playing about, stared forward at the only feature in the clearing--a tall rocky edifice. Both of them knew at that point what the dead end meant, even Carbide, whose senses were far less sensitive than her master's. The wind blew gently as their feet stepped forward, almost unbidden, while the scene etched itself into their minds as a record of the moment before they crossed the threshold--the point of no return.

Time slowed. Hair stood on end and shivers overtook them as the terrain shifted and moved, revealing its true nature. As the entity before them showed its true form once again, both of them were drowned in what felt like the history of the entire world, from the perspective of the ever-present earth around them. They melted into their surroundings, while the master of the glade came forward, its gemstone eyes shining against their own.

"..."

"... Ah! I got distracted!"

The first to break the silence was Carbide, who broke out of her trance, and immediately assumed her battle-ready position. She spread out her arms to her sides, rapidly manifesting her enormous tower shields and leaping in front of Terra. "Terra! We've got to get out of here! This is bad!" she declared loudly, holding the tower shields together in front of her--the little giant's impenetrable wall. Scarlet had already thought of the same, and immediately slotted in the IronShield chip for Terra--this was not something they wanted to take a first hit from if they could help it.

"..."

However, the grey shield only came to manifest behind Terra's body, affixed to her back with a few leather straps. Terra was still staring up at the beast, which had shrunk back, watching them from a short distance away. She then walked forward slowly, past Carbide's stalwart defense, with no signs of raising her own.

"Hey! Terra, what're you doing?!"
"Terra! Get back from there!"

Carbide and Scarlet called out to the Navi in turn, but it appeared that she was still in the middle of the trance from before. However, that was only what it looked like on the outside--Terra had perfectly recovered her lucidity at the same time Carbide did. Even so, one thought remained in her mind as her fists were clenched to her side, and her lips moved to speak.

"... I seek permission for a test to prove my strength," she said, her voice carrying clearly through the glade. The statement came as a surprise to both Carbide and Scarlet as they watched Terra kneel on one knee and lower her head, waiting for the beast's response. The former of the two was stunned for a moment, before she remembered what she had been doing, and darted in front of Terra, raising her shields.

"Terra, snap out of it!" she yelled, to no response from her master.

// Summary
[Ca.*] Sig: Terraskill: Reflex Armor: 20 HP Casing @ Self (Sturdy Defense)
[Ca.1] Sig: Terraforce: Knight of Nature: 3(+1)-Hit Shield + 3-Hit Planar Shield @ Self, pointed forward (Moss: Wood, Reinforce)
[Te.1] Chip: IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
: 2-Hit Shield + Status (Acc: S) @ Self, pointed behind
[Te.2] Act: Walk to Marridite: Movement
[Te.3] Act: Address for permission to challenge: RP
[Te.4] Act: Genuflect: RP
[Ca.2] Act: Redirect one attack on Terra to self: Defend
[Te.5] Act: Wait: RP
The heartbeat pulsed again, bringing another moment of bright clarity to Terra's senses while Carbide fretted over her unexpected calm. The beast was watching, to see what she would do, and the sense of surface thoughts that rode the current of its presence continued to drift past her, even though the sheer force of its existence wasn't pressing directly against her mind any more. It wasn't easy to gather exactly what it was thinking; the thoughts, if they could be called such, were so alien, and so spaced out that it made it hard to bring together in the moment. Each fragment was a concept that spread through an age, connected to all the things that changed that concept, and putting all these fragments together in a way that built a picture of the here and now was an effort. Still, it observed her as she approached and gave her respects, unmoving save for the way in which small parts of its current body floated and drifted about its main form.

A she kneeled, the plant life beneath her reached back, beginning once more to grow slowly over the parts of her that were touching the ground, and creeping upwards. It didn't feel good, or bad... but there was a sense of acceptance and welcome; of taking in and being part of. The impressions of its thoughts mixed with her other senses. Her form as it was was not made for stillness and observing the flow of the net, but that would change if she let it. The growth crept higher, and focusing on the feeling of her extremities grew slightly... fuzzy. But yet... the growth slowed once more, part way up her limbs. It was still creeping, but so slowly as to be almost imperceptible. But yet... This seedling; this seedling that made other seedlings before it itself was grown full; there was more to this one than first it seemed.

Not yet. That much of the thought was clear enough, but exactly what it related to was more complicated. There was the impression that Terra herself was not matured, mixed with the strangeness of her creating seeds of her own before she was, mixed again with curiosity. Part of the sense suggested that, as she was, she was yet made for conflict and strife and growth; the passage of seasons and fires, and movement and change, still awaited her before.... but the 'before what' that the thought carried had no answering concept. She felt its focus shift, to where Carbide was, to put it delicately, stressing out about her navi's behaviour.

This was curious; the unmatured seed of an unmatured seed... limited in form to being a part of the parent; not a life of its own, but a symbiont. Dependant, but also helpful. One massive limb reached forward slowly, the eyes still watching Terra. There was no formed hand, so much as a blunt mass of stone at the end, but in the moment that it looked like it was going to push at Terra herself, and Carbide leapt in front, the stone arm paused, then drew back again slowly. A sense of strange satisfaction passed through Terra's mind. A seed loyal to its parent, that parent barely a seed itself. Would it ever grow properly like that?

The attention returned to Terra and she could see that, in the space of timeless few heart beats and breaths, the body of the beast had been shifting and changing gradually, setting the harder parts of its form to the outside more thoroughly, shifting and reinforcing in layers. A green light, pulsing with the same, achingly slow beat that Terra had been feeling had grown from inside, somewhere behind its two massive eyes, and she cold feel life waxing bright from it as moss and vines grew further over the beast's form. The test, so the passage of ponderous thought-like concepts continued, was here, and was now. The body she used was for movement, and for conflict, as much as it was for siring life. Staying still, waiting, and becoming a part of the timeless flow of the net was a concept that she could embrace, and it would embrace her back if she remained passive. But she had growth ahead of her, and that meant motion. So... She should struggle, and strive, for that showed life.

The feeling of slow time persisted but Terra would be able to understand that it accepted whatever assault she could bring now, and that it was ready to witness her efforts, as it witnessed so much else. The valley they were in was as transitory as it was effusive; life would return and spring forth greater, wherever it was disrupted.

That thought lead to more fragments that momentarily flicked through her mind one after another; other landscapes that weren't natural ,or part of the rock and the earth. Places where this beast's sense of timeless nature didn't reach. An endless, dark ocean filled her mind for a moment, and in it, something vast beyond comprehension moving; a shadow in the depths that sang. Another fragment. A volcanic hell-scape, baked and burning land and billowing plumes of smoke, and within the black clouds a creature born of flame and tempest; faster than the wind as it screamed fire. Another. Steel towers, unnatural more than any other, with storm clouds and lightning bolts arcing between the chaotic structures, amongst them a shifting, erratic swarm of electricity and corruption, ever unpredictable; one that fed on the unnatural expansion of structure and its cast-offs. Another. Wastes without form, in a void without feeling, and thrashing, restrained in its own body, a beast with rage as its only emotion; hissing and shrieking as it destroyed everything that wasn't itself.

The fragments slowed, but the sense that replaced them was calm; all of these places, all of these things, eventually, all of the net and everything in it, would be, as was right, returned to earth and stone, to leaf and vine, to growth and life. That was what must be, in the end. No destruction that this test might work on this valley, here and now, would be anything more than the slightest fraction of a heartbeat, compared to all else that must eventually come to pass.


-=Master of the Garden=-

Marridite: 3100Hp [Moss][6-hit shield][90Hp Casing][Regen(30): Per Action, 7/9 Actions]

-=Lady of the Land=-

Terra.Exe: 170Hp [Moss][Slow][2-Hit Shield (Behind)][Status Guard]
Carbide.SP: 70Hp [Moss][Slow][20Hp Casing][4-Hit Shield (Reinforced)(Front)][3-Hit Planar Shield: (Wood)(Front)]

-=Hidden Glade=-

100% Moss


As her senses allowed her to peer into the flow of the creature's mind, Terra was left unaware of her immediate surroundings, where the plant life had almost consumed her body. She was almost unable to distinguish between her own thoughts and that of the beast's, were it not for the fragmented nature of its mental stream. As massively overwhelming as the stream was, her own self still persisted throughout, and she was able to divine the slow deliberations of the beast. It was hard to think of them as sentient thoughts, when she looked at them now--they were more like a curious animal's, merely observing the two in front of it most of the time.

Her mind was swept along with the fragments of mental worlds, taking her into areas that she had never seen before. Uncharted lands, undiscovered depths, unscaled heights. In each, she saw a different beast--perhaps different forms that the beast took? Within the different kinds of places that she saw, she mirrored it with her own observations and understandings--after all, she was a walking representation of all of the landscapes, forming them into reality from the corners of her mind.

As for the beast itself, Terra noticed that didn't use the observations obtained to draw any conclusions at first, but soon enough, Terra was able to discern its true meanings, however fragmented they were. It was waiting for her to make her move... Whatever it was, it would accept her. Before she exited the confluence of thoughts, however, she noticed a small foreign bundle of thoughts mixed in with the grand sceneries and deliberations that passed through her mind. From how frantically it was trying to keep itself together but ultimately leaking its contents, Terra could already determine its source from the very first thought that came from it.

"Arghhh--fine! Sit there! Be like that! I'm not moving from here no matter what!"

A quiet chuckle escaped her lips as she opened her eyes. In front of her, she could see Carbide's back pointed towards her as she held up the earthen tower shields far too large for her diminutive figure. One shield pointed to the side, colored a deep grey, and the other pointed forward towards Marridite. Upon closer inspection, she could see the shields periodically shake from Carbide's shivering, which she mitigated by resting the shields on the ground. Something inside her chest moved at the sight as she stood back up.

Upon doing so, she felt a heavier weight on her back than she remembered carrying--the IronShield that Scarlet had given her was slightly more reinforced. Before her eyes, a dim green glow also took over, and she felt the hidden underarmor underneath her clothes rapidly begin to form.

"Did you have a nice nap, Terra?" a voice said from the back of her mind with a joking tone.

"... Yes. I'll be counting on you shortly, Scarlet," replied Terra.

"Hey, what about me?!" Carbide yelled from in front, stealing quick glances back at Terra. It seemed like she wasn't willing to tear her eyes off of the giant monster in front of her, which was mirrored by Terra as well as she stared up at the beast, and readied her stance, bringing her hands in front of her in balled up fists. The sea of consciousness might have dissolved, but at that moment, Terra was able to sense Carbide's fiery spirit, and felt it affect her own.

"... Thank you, Carbide. Please protect me," said Terra, smiling as she began the execution of battle routine. Around her fists, a scrapped-together mess of dirt was already gathering, like a localized dust storm. Then, she swept one of her hands out in an arc, instantly crystallizing the dirt into earthen bullets that fanned out towards Marridite's enormous shifting plates. Despite their size, they would be able to embed themselves in the plates, slowly exploiting weaknesses in the stone.

She then hopped off to the side, continuing her assault twice over while she kept herself mobile. Carbide also kept pace with Terra, her shields always at the ready to protect her master from any harm, and the spires about her body ready to intercept any attack on herself. Their movements appeared to be almost synchronized in a sequence of choreographed steps as the curtains raised on the momentous battle.

// Summary -- Moss: Regen5/Action
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Soil: Wood, Sturdy Defense)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Soil: Wood, Sturdy Defense)
[Ca.*] Sub: Reinforce IronShield1: +1 Shield Hit @ Terra

[Ca.*] Act: Point Planar Shield forward and Shield to the side: RP
[Te.1] Act: Buster Shot: 10 Null @ Marridite's Shields
[Ca.1] Act: Redirect one attack on Terra to self: Defend

[Te.2] Act: Avoid incoming attack: Dodge (Slow: BaseEva=40%)
[Ca.2] Act: Redirect one attack on Terra to self: Defend

[Te.3] Act: Buster Shot: 10 Null @ Marridite's Shields
[Te.4] Act: Avoid incoming attack: Dodge (Slow: BaseEva=40%)
[Te.5] Act: Buster Shot: 10 Null @ Marridite's Shields
[Ca.*] Sig: Terraskill: Reflex Armor: 20 HP Casing @ Self (Sturdy Defense)
As it became clearer that a battle of some extent was going to take place, and Terra assisted Carbide in raising and strengthening their protections opposite the massive elemental's armouring, Terra began her efforts far more cautiously than she had approached most of the lesser conflicts on her way here. The timeless slowness continued to flood through both of them, and it made her actions feel sluggish as she moved to test the creature's hardened stone plates with some light shots. Even so, Marridite didn't seem particularly interested in dodging her attack; the shot chipped off a small piece of slate-like stone which fell away to the ground and was swiftly overgrown with moss.

The beast was moving as well, slowly and gradually but with a glacial unstoppable certainty. It was drawing its form up higher, two of its foremost, massive stone limbs rising, and then with a forward lean, they were falling again, directly towards the pair. It looks slow; it really did... and yet getting away from the descending bludgeons was strangely hard, and they seemed to fall on both Terra and Carbide with a crushing weight. As it was, Terra couldn't dodge away, but Carbide was already there and ready, and the little SP, who must truly have felt beyond tiny in the face of this behemoth, made no effort to evade as she put herself and her shield between Terra and the hammering slabs.

Small as she was, she was forced to push Terra back a little, to get the shield into place, but regardless of what she may have been expecting to happen, her defence held. True, on the other side of that elementally charged defence, which felt far to thin and frail for comfort, Carbide's feet sank into the soft moss several inches, and she could palpably feel the strength behind the blows, surely enough to reduce her to a data smear... but it was also infused with the same life-giving energy as the shield she was being crushed beneath, and the force diffused away, leaving her unharmed. the ground shook and rumbled around the strike, sending tremors through the ground; even with her natural grace and connection to the land beneath her, Terra felt herself unsteadied by the rumbling tremors of the beasts movements, and Carbide, in particular as she absorbed the force of its first attack, felt like her arms and legs had going numb from it. The fists withdrew, leaving her with an unsteady feeling of clumsiness. It was probably fortunate that she wasn't making her career being nimble, because right now she was about as far from that as a program could get.

Terra managed a second quick testing shot as the beast's limbs drew back and it settled itself to look down at Carbide with its giant green eyes. Briefly Terra felt another surge of curiosity from it. It didn't seem to notice her tiny buster shot chipping away another slate of stone from its outer body. She was making headway, but Marridite didn't appear to care, and also didn't seem inclined to avoid such attacks.

Instead, it had repositioned its limbs into a quadrupedal, low stance... vaguely? And lowered its vine-encircled head before raising it up again. A deep, echoing moan reverberated around the valley, practically deafening both women as it howled with a sound like grinding stone. The rumbling grew more and more pronounce, and then, suddenly, in bursting spikes the land around and beneath them began to erupt into stone pillars and spines, lancing upwards from the earth. Terra, unstable on her feet, tried to dart away from where one pillar of stone attempted to erupt, but couldn't get away from it until Carbide dashed in, close to her side. The column burst up just as she got there, and Carbide was left to take the upward driving force that would have struck Terra. With the column hammering up from between her feet, her shields were of no avail, and the column shattered through her casing effortlessly and deal a bone shattering blow that stripped the poor SP of much of her stamina.

In the process, Terra and Carbide both were lifted high off the ground, twice Terra's body-height, thrown up by the pillar forcefully into the air. The hard stone beneath them was freshly raised, and Terra felt her elemental protectives flicker and shut off, as did one of Carbide's shields. Pillars were still bursting from the ground all over the area, and even in the same moment that this one settled, a second shot up and under, from an angle, striking Carbide from beneath and behind, and pin-balling her away from Terra with a crack that sounded like breaking limbs.

Carbides form rag-dolled away, and tumbled back to the soft moss below, rolling over a few times to come to a momentarily still rest part way between Terra and the massive cybeast. It still felt like the battle scene was moving in slow motion; Terra herself was still tumbling in the air from being thrown upwards, only just now beginning to fall again, and possibly try to catch her footing on the flat top of the raised pillar. As she tried to prepare herself for a landing, though, she could see one of the beast's massive stone limbs arcing around overhead. It was the size that made it deceptive, she might realise; they seemed to move slowly, but when it was that large, the leading edge of its bludgeon fist approached with terrifying pace.

It connected before she could orient herself to guard against it, and the blow slammed her back down onto the pillar top almost like a swatted fly. The blow itself was monumentally powerful, as she may have been expecting, and it left her head ringing and dizzy for a few moments (-70, Stun).

Almost as if it had exhausted its choice of action for the moment, the creature drew away again, just a little bit, settling down on four limbs while chunks or rock and earth drifted about its form and repositioned themselves on its body. It watched Terra, waiting to see how she'd react to a few of its love taps. Carbide was still down, part way between them on the moss, but she wasn't out of the fight, just hurt.

The erupting of pillars had stopped, leaving a variety of them at different angles scattered about the field. Some were flat topped and straight, like the one Terra had been made to land on top of, others looked like wicked spikes of stone, and she could only be glad that it hadn't been one of those that had emerged beneath Carbide or herself. Moss was already creeping up the pillars and would cover them before long... but it seemed that the hard, smooth stone they were formed of, when first emerging was devoid enough of terrains she was familiar with that they would interfere with her planar defences.


-=Master of the Garden=-

Marridite: 3100Hp [Moss][3-hit shield][90Hp Casing][Regen(30): Per Action, 4/9 Actions]

-=Lady of the Land=-

Terra.Exe: 100Hp [Normal][Slow][EarthShaker][3-Hit Shield (SG)(Behind)(Reinforced)][Stunned!(1)]
Carbide.SP: 1Hp [Moss][Slow3][EarthShaker][20Hp Casing][4-Hit Shield (Reinforced)(Side)]

-=Hidden Glade=-

80% Moss
20% Normal

-=Risen Rocks=-

StoneSpire x 9: 15Hp [Scattered]

Each spire is about two body-heights long or tall, and emerges from the ground at various upward angles. About half of them are sharp spines of stone, the others are flat topped with enough space for a navi to stand on, possibly two at a squeeze, and count as normal terrain.

EarthShaker: The ground shakes and tremors as Marridite moves. Being in contact with the ground near this unsteadying effect decreases base evasion by one rank, independently of any other effects.
Her breath was stolen away from her as she was flung upwards into the sky from the pillar attack. Nausea rose up her throat and burning pain racked her tiny body as she hurtled through the air, before another one of the pillars crashed into her back, and she heard something crack, and something else snapped. Gravity soon did its job; she fell onto her side and rolled to a halt, with each individual roll exacerbating the breaking and the splitting that was running rampant throughout her internals. Her eyes were snapped open in shock as her mouth gasped shallowly for air, and her body twitched intermittently in trying to regain control of her body.

Terra hadn't fared much better than Carbide on that front either; as her feet left the ground from being slammed upwards into the air, she felt her connection to the ground rapidly dissipate. At the mercy of the earth-beast, she regained her senses moments too late, and saw the approaching giant's bludgeon right before it crashed against her body and bringing her back down to solid ground, atop one of the pillars. While her vitality was much more pronounced than that of Carbide's, she felt her body not responding to her will--her mental processes had blocked itself off from her sudden body shutdown.

Down on the ground, Carbide struggled through her blurred vision, and her body spasmed even more violently as she forced herself to overcome the pain. Burning heat seared through her head as she choked out word after word through gritted teeth. "I'm--not--done--yeeeet!!" she grunted angrily, her arm tearing itself off the ground to lift her shield above her body to protect it from further attacks. Her other hand dug into the moss with its fingers, and so did her feet as her grunts became more animalistic, and the rocky spires around her body began jutting out to a length unseen before, such that some of them were even ejected upwards at Marridite like a hail of tiny projectiles.

"Terra, Carbide!" exclaimed Scarlet, shocked at how easily they seemed to be overrun.

"... I'm... fine. Just need to... get back on my feet," said Terra, though the way she tried to prop herself up against the raised top of the pillar wasn't quite helping her case. Just as she managed to sit up slightly, she heard the desperate cries of her little knight, and her body faltered for a moment as she was taken by surprise. Gritting her teeth, her fingers scraped against the hard rocky surface beneath her, and a dim glow was emitted from her hand. Restorative energy flowed through the ground into Carbide's body as it patched her up rapidly.

The act seemed to have strained Terra, as she grunted in pain, before she tucked her body in, and rolled off to the side and off the pillar itself, landing on the mossy ground. All at once, her strength returned to her from the contact with proper elementally-aligned ground, and she jumped back up to full height, while her defenses re-asserted themselves swiftly. Shaking her head to attempt to clear it of the sluggishness, she quickly exhaled as she drew her shield from behind her and gripped it tightly. The ground beneath her feet was still somewhat unstable, but she was able to somewhat maintain a firm stance.

"... DoubleShot," she requested, as she quickly tried to gain control of the field for her own. The moss in front of her began to rot at a frightening pace as it seeped back into the ground, while the soil underneath it began to take on a dull metallic luster. Realizing her Navi's plans, Scarlet made quick work of the chip selection. Not long after, Terra raised her foot and stomped down on the ground, as if in defiance of the shaking earth, causing a crack in the ground to snake out from her boot and ejecting two chunks of the metal terrain that she had just created. Headed straight for Marridite's slightly weakened defenses, the makeshift missiles aimed to punch straight through them with their potent strength.

// Summary
[Ca.*] Act: Point Shield forward: RP
[Te.1] Act: No action: Stunned
[Ca.1] Act: Basic Attack: 20 Null @ Marridite's Shields

[Te.2] Sig: Terraforce: Savior of Nature: Heal 60 @ Carbide
[Ca.2] Act: Basic Attack: 20 Null @ Marridite's Shields

[Te.3] Act: Hop down onto Moss: Dodge (Slow/Earthshaker: BaseEva=30%)
[Ca.*] Sig: Terraskill: Reflex Armor: 20 HP Casing @ Self (Sturdy Defense)

[Te.*] Act: Point IronShield forward: RP
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Soil: Wood, Sturdy Defense)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Soil: Wood, Sturdy Defense)

[Te.4] Sig: Terraform: Tough Steel: Large Metal Terrain Change @ Under Marridite (Preserver)
[Te.5] Chip: DoubleShotDamage: 60 + Small Broken Terrain Change x 2 Shots + Terrain Effect Bonus + Variable Targeting
Accuracy: B
Description: Rips up 2 panels and sends them flying at designated targets.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
: 60 + Small Broken Terrain Change x 2 Shots + Terrain Effect Bonus + Variable Targeting (Acc: B) @ Marridite (Metal (Preserver): Elec/Break, Metal: Elec+60)
Barely a second or two had passed since the eruption of pillars and spines from the ground, ad the unceremonious slamming of both Terra and Carbide. The tiny Sp wasn't ready to lie down and be a victim just yet though, no matter how big her opponent. At this point, mouse and lion didn't even come close to capturing the comparison between the battered little girl and the ancient creature that towered above her; the mouse had more of a chance... but that wasn't stopping her from forcing her way back up and retaliating for all she was worth while Terra struggled to recover from the stunning blow that had waylaid her, behind. The small rocky spines that flew out and up as her animalistic rage pushed her on glanced and grazed past parts of Marridite while it drew back from its previous strikes, implacable emerald eyes watching the diminutive child with curiosity; Each spine tore through rock and gouged deep, but they were still little more than tiny pin pricks against the solid edifice of the beast.

Terra could see this going on as she fought to recover; the events transpired in a sort of desperate slow motion for her, even as she reached out to give life and energy back to her fierce defender. As she watched, though, still trying to make her own feet and unable to help more, the massive stone arm of the creature bore downwards again towards where Carbide growled her defiance. She felt the ground shake as the weight of it hammered down, and for a moment she lost sight of her support program.

Carbide had thrust her shield upwards to the blow, for what it was worth; as large as the shield seemed to her, it had to feel insignificant against the light-blocking pillar of stone and vines that bore down on her. Even so, as it struck, her shield held. True, she felt it crack and buckle, and she was borne down into the soft moss, sinking in half a foot and the pressure of it compacted through the rest of he body, leaving a numb shuddering feeling... but she wasn't any more hurt.

Terra finally managed to get her own feet under her as the hammer blow fell to earth, and as she touched the vibrant moss her connection was restored and her defences returned. the massive fist stilled, then shifted to one side and settled in the soft earth again, allowing Terra to see Carbide, still facing the beast. She fought to give them all some more solid ground, and something she hoped to work with, but as she reached out to change the land, there was something.. strange about it.

The metal panels spread out, but even as the crossed the moss, they rippled. the terrain took hold, but almost instantly there was a kick-back, as the land responded; it was as though it change,d and then remembered what it was, what it was meant to be, and how it should always be... and these metal chunks were wrong. It felt like he control of the land was shaky in the face of that sensation, and the area around the base of the beach began to warp and bubble. The panels sank and dissolved into wet, rich mud, teeming with the potential for life and growth, and it spread rapidly outwards, displacing most of the metal that Terra had made; only a small section near her remained, an that bit felt like it might go at any moment. Carbide found herself knee deep in the thick brown substance, clinging and sucking at her. It was slightly warm, and she could almost see the tiny beginnings of plant seeds and mosses eager to feed on the nutrients in it. It would have been a nice feeling, actually, if not for her present circumstance.

As the mud bubbled and spread, the beast stretched up, raising its head and making a long, low keening sound that rang through the valley. Far off, birds took flight and smaller critters darted away. Its face turned to Terra, vines encircling the massive eye stones as the 'head' part shifted in its body and pushed forward slightly. For a brief moment, it's immense, slow mind brushed hers again; not words but a rough principle draped itself over her awareness, momentarily making her feel like the world was moving on without her. Life consuming life, life begetting life; life reclaiming death and and returning the cycle to what was right. It lasted only a second before becoming something more pointed. It wondered what this sapling would do, if its own stunted seedling were recycled into new life.
Another one of its forelimbs was moving now; it had... crawled...? Forward across the mud, dropping to several of its limbs as it brought its face close to Terra. Large chunks of rock or tree trunk drifted alongside or within the parts of its body, but even as this thought washed over her mind, one of its more obviously formed bludgeons arced in, directing itself towards Carbide again.

This blow was every bit as bone-shattering and impactful as the last, and Carbide felt one half of her body lose sensation as it slammed into her. Her shield shattered and the girl was thrown down into the mud with a squelch. for a moment it seemed like she might be pushed under the surface of it, but there was a sense of embracing firmness beneath her back; something barely felt as her senses felt shaken and detached from reality. Grass, moss, ferns and small mushrooms were sprouting up underneath and all around her, pushing back and keeping her from sinking. It was hard to tell, in her dazed state, but they also seemed to be starting to curl playfully around her limbs and were taking root and growing in the mud that was coating her body. The fist swung away, moving on at its unstoppable slow pace and seemingly leaving Carbide to her fate for now.

Terra had to strike while she could, tearing up the few remaining metal remnants around her and sending them back at the beast that still felt... calm... in her mind. As the panels lifted, hey left a deep, earth hole in the ground, and Terra could see a sudden effusion of moss and growth beginning to well up from it The edges of the mud were starting to accelerate into lush, thick moss growth as well, though a good portion of it still churned around the beast's limbs, and around the grassy patch that was trying to reclaim and overgrow on Carbide.

The attacks, however, Terra shot through with enough force to pierce the hardened stone surfaces of the beast and rip away large chunks of the moss and vine growth that covered the apparent body of the beast... only to reveal more stone and vines underneath, all of which were rapidly regrowing to fill in the gouges that she had made. Marridite was watching her still, its eyes glowing faintly and unreadable as it didn't respond to the damage that she had managed to deal... and she had dealt damage; she was sure at least of that... but it didn't seem like it was enough to outpace the speed that it was re-growing. After another long second of watching her, there was a sense of heaving motion as suddenly the beast reared up, each set of its limbs rising from the ground until it towered in the air above her, supported only by two primary limb structures at the base while it extended into the air.

The various detached pieces of rock and plant circled its core in a drifting orbit that sped up just for a moment as it suddenly came crashing downwards again, two broad hammers at the front, one made of dark stone and the other that looked like most of a tree. The remaining metal panel under Terra's feet betrayed her in that moment, making her defences all the more easily scattered by the fearsome blows. Try as she might to avoid them, the angles that the two limbs swept down on her from were hard to avoid; one ripped through her barrier effortlessly and slammed against her shield, shuddering her arm and making the defence buckle badly. The second bashed it out of her hand completely and ripped apart her under-armour layer as well, scraping the edge of its swipe painfully across her body before pummelling into the ground alongside her. Rock pieces and chunks of wood settled all around her, then lifted off again, drifting back and away as the beast recovered its stance to view the results of its handiwork.

The rumbling of the ground saw the metal that remained, as well as the torn pit dissolve further until Terra, too, found herself standing in a broad swath of fresh mud, with the hole in front of her swiftly filling in. It was hard to tell whether the creature settling in the mud before her was toying with her and Carbide, or whether it was just particularly slow and ponderous to take action. Its mind still felt calm and relaxed to her, as much curious as anything else. At the same time, one had to wonder, if this was the strength of its blows while it was calm, what would angry be like?

-=Master of the Garden=-

Marridite: 3055Hp [Mud][Regen(30): Per Action, 1/9 Actions]

-=Lady of the Land=-

Terra.Exe: 70Hp [Mud][Slow2][EarthShaker]
Carbide.SP: 61Hp [Grass][Slow2][EarthShaker][20Hp Casing (Sturdy)][Stun(2)]

-=Hidden Glade=-

45% Moss
30% Mud
15% Normal
5% Broken
5% Grass


-=Risen Rocks=-

StoneSpire x 9: 15Hp [Scattered]

Each spire is about two body-heights long or tall, and emerges from the ground at various upward angles. About half of them are sharp spines of stone, the others are flat topped with enough space for a navi to stand on, possibly two at a squeeze, and count as normal terrain.

EarthShaker: The ground shakes and tremors as Marridite moves. Being in contact with the ground near this unsteadying effect decreases base evasion by one rank, independently of any other effects.

Though her body felt as though it was taking an inordinate time to move, she could still feel her mind moving at normal speed, having accustomed herself to the thought-stream of the beast. The pain from the attacks allowed her to latch her focus onto important things, and not become affected as much by what felt like a viscous retardant poured onto her thoughts.

Her eyes suddenly locked onto a tiny figure underneath Marridite's massive body. A tiny figure, whose life signals, by all means, should have been drowned out by the overwhelming presence of the beast. However, she could still feel a faint force of will, like an infant's heartbeat, defiantly broadcasting its presence. She could see the little one's body faintly twitching, yet unable to move, and her lips pried open just barely, as if trying to speak out.

Her next action was purely thoughtless, as Terra's body hurtled through the air, propelled by a sudden localized force from behind her, directed towards the ground. The mud made a splash as she raced forward, the only thing in her view being the little girl, lying on a bed of plants in the middle of a swath of mud, seeming like they were threatening to swallow her up into the earth.

---

She could see, and hear, and feel, but all of those senses felt like they were being mixed into a slurry and delivered straight into her mind through a funnel. Willing herself to move through overwhelming force like earlier wasn't working either; she wasn't able to move her body as she wanted. Even clenching her fist was now an ordeal. As what felt like a long stretch of time went on, Carbide felt it difficult to keep herself conscious from the repeated pounding that she had endured. Eventually, she was at least able to process her current situation bit by bit, one at a time, from the blurry sea of information.

A featureless mess of grey in front of her kept slowly shifting around.
The ground was behind her.
Breathing was difficult, but manageable.
Most importantly, there was nothing in her hands.

... Why was that piece of information important?

She tried to clench her hand, as if to grasp something in it. There was nothing there, so she couldn't hold anything. She needed to hold something; something in her hands to be used. To be used to do something important. As she went on, her mind slowly began to feel as if it was rising from the mud that was her mishmash of sensory information. Her eyes were forced wide open as they began to refocus, and her lips trembled as they attempted to cry out.

Then, her body felt a sudden rush of force, displaced in an instant from where she had previously been. Her barely focused eyes picked up an emerald light that dominated her entire sight--and that was when she was able to breathe easy, safe in the arms of her fellow protector. Her eyes flitted slightly before they shut as she breathed in, and her expression turned serious while she focused on getting herself back up to prime fighting form.

---

"... Scarlet!"

"ElementalRage, WhiteWeb, WoodDragon, coming your way!"

The spherical protection about Terra's body rapidly reconstructed itself as her armor also began to reconstruct itself, while she came to a stop after her rapid relocation. Carbide's body was a rather heavy weight in her arms in the rush of battle, though with how she was grimacing, Terra didn't mind at the moment. Right now, her focus was on Marridite, who would surely be looming directly above them at the moment.

Beneath her feet, the soles of her boots began to emit a bright green light as the series of chips began to consecutively feed themselves into them. After a second or so, the transfer completed, and the chips manifested themselves as a trio of bright green spheres in front of her. The first one blasted forward as a wide beam of emerald light, in an attempt to chip off more of Marridite's overwhelming strength, while the latter two rushed into the ground, and rapidly disappeared.

One of their effects shortly emerged as an enormous growth of vines erupted from the mud, propelling themselves at an insane pace to almost completely scale Marridite's height like live tendrils. Should enough of them catch onto the beast, the vines would exert a crushing force that, while weak, would at least be able to restrain a normal beast. The last attack came with a roar that shook the glade, as the image of a luminescent green dragon emerged from the ground and rushed forward, aiming to slam itself into Marridite's body with its overwhelming force.

All of the battle's participants watched with bated breath for the result of the attacks. Terra would also find her armor being reinforced by Carbide, her own rocky shielding replacing that of her elementally-aligned armor.

// Summary
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Mud: Wood, Sturdy Defense)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Self (Mud: Wood, Sturdy Defense)
[Te.1] Sig: Terraforce: Force of Nature: Microburst @ Self towards Carbide
[Te.2] Act: Equip/Carry Carbide: RP
[Te.3] Chip: ElementalRage2Damage: 90 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: C
: 90 + LineAttack3 + Terrain-Element (Acc: A) @ Marridite (Terrain-Element: Mud(Wood), Preserver(Soil))
[Ca.*] Sig: Terraskill: Reflex Armor: 20 HP Casing @ Terra (Sturdy Defense)
[Te.4] Chip: WhiteWeb1Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
Trader Rank: D
: 40 + Snare x 3 targets (Acc: C) @ Marridite (Same Element: Wood+10, Soil: Wood+50)
[Te.5] Chip: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
: 150 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C) @ Marridite (Same Element: Wood+10, Soil: Wood+160, Preserver(Grass))

[Ca.1-2] Act: Stunned: No action
Shutting out other thoughts in the moment, Terra's immediate action saw her shooting away beneath the behemoth beast, through the tracking mud, to tear her dazed support program free from the curling plants and bear her up and away. The heavy weight of Merridite's presence pulled at them both, but Terra was resolute and surged beneath it. From either side, two massive battering rams of stone swung down beneath the main bulk of the beast's body; Terra was too focused to avoid them, and each crashed into her, one after the other. One made her movement veer unsteadily to the left, them the other thrust her back to the right, her barrier collapsing after the second blow, but as she reclaimed her treasure and passed from out of its shadow, the entirety of its incredible side crashed down into the mud, as though to crush them both.

The beast fell like a landslide of hammering rocks, sinking into the mud with a splatter, and everywhere sent a ripple through the ground. Terra stumbled, just out of her rapid movement, but caught her footing in time to see the expanse of mud replaced with a broad, thick mass newly growing grass. The various pieces of the beast were already beginning to lift up again, coming back together to form a more coherent creature once more, but Terra took the opportunity to release a lancing line of raw energy back at it while it we reassembling. The blast struck, shooting through and upwards into the air beyond, but where the attack passed through the beast, it simply seemed to diffuse into it and fade away. The vines growing through its stone grew and the moss thrived; she didn't think it had been actually healed by the assault, but it certainly hadn't been hurt.

Next, She tried something new, and as the beast turned it head around and reconfigured each of its limbs to the point that it was facing her again, her next attack saw a series of vines casting up and around, attempting to restrain. Binding down a beast of this size and magnitude wouldn't have been easy to accomplish on the best of days, and using plant life to do it didn't seem like the most effective method, but at the same time, Marridite didn't move in any way to throw the vines off or struggle free; they wrapped and latched on, as surely as they could. It was hard to say how restrained it really was; there was no real measure of how strong it was, and the vines looked uncomfortably thin compared to the beast's size. A series of heavy thumps shook the ground a moment later, followed by a familiar rumbling as the beast planted each of its limbs firmly and roared again, the low sound resounding through the hills.

More spikes and columns of stone began to erupt all over the field. A column exploded from the earth just to Terra's right, before, a moment later, another jutted up from the left, a sharp spike of black stone at a low angle. Focused on shielding Carbide from more assaults, Terra was left to bear the impact of the jagged spine piercing into her. Despite Carbide's help with a fresh casing, the stone spike punctured in, ramming into Terra's body somewhere just below her navel and driving through with enough force to slam her bodily into, and through, the tall column that had just risen on the other side. The tip of the spine broke off as it punched her form through the other mass of rock, leaving the terraformer to drop to the ground. The tip of the spike was still buried in her, thick enough to protrude from both side; it seemed to be taking a few extra seconds to dissolve into data, as one would normally hope. Despite being skewered, she was still alive, at least, and Carbide hadn't suffered from the sudden bursting of stone columns and spikes.

Terra's final assault for now served at least in part as a distraction from their difficulties. She would have guessed by now that the dragon wasn't able to hurt the massive Cybeast, but as it coursed back and forth harassing the creature and striking it, Marridite paused. Its slow motions regarded the dragon, then turned back to the pair below. The brilliant green gemstones seemed to focus on Terra in particular, before the beast rose up, straining against its binding vines, then slammed down again, for-most limbs slamming down atop both her and Carbide, and crushing both of them into the soft grass and giving earth beneath. As the ground rumbled beneath its strikes, the remaining vines lifted out of the soil and continued to coil around the beast's body and limbs, swiftly becoming just another part of the creature and no longer restraining it. Around Terra and Carbide, the crushed grass gave off the scent of sap, but was just as quickly regrowing and spreading outwards. The huge creature didn't attack quickly, and Terra, even in her battered state, knew that she was faster than it, even with the aura of timeless stillness that covered everything... but for all of its sedate pace, its size compensated for that, and it moved with a deliberateness that that was proving quite adept at finding its marks... and when it did connect, the power behind each blow was staggering. Terra had to be wondering how long she could keep this up; the land was on her side, perhaps... but it was on it's side as well, and to an arguable extent moreso.


-=Master of the Garden=-
Marridite: 3100Hp [Grass]

-=Lady of the Land=-
Terra.Exe: 1Hp[Grass][Slow3][EarthShaker]
Carbide.SP: 31Hp [Grass][Slow2][EarthShaker]

-=Hidden Glade=-
35% Moss [The outer area]
30% Normal [15 pillars and spines]
35% Grass [Directly under and around Marridite and Terra]

-=Risen Rocks=-
StoneSpire x 15: 15Hp [Scattered]

Each spire is about two body-heights long or tall, and emerges from the ground at various upward angles. About half of them are sharp spines of stone, the others are flat topped with enough space for a navi to stand on, possibly two at a squeeze, and count as normal terrain.

EarthShaker: The ground shakes and tremors as Marridite moves. Being in contact with the ground near this unsteadying effect decreases base evasion by one rank, independently of any other effects.
While she watched the beast acclimatize itself to her attempt to bind it, Terra could feel herself losing her stance. However, rather than feeling like she was injured, Terra felt something different entirely. Her body felt like it was buried under six feet of soil, even though she could plainly see that it wasn't the case. Her consciousness was getting difficult to maintain as well, as her mental processes were affected by the slowdown, and Marridite's "thought streams" were beginning to overpower her. While her senses were working fully, she wasn't able to process it; even the pain of the spire that had suddenly stabbed into her lower abdomen simply jolted her body slightly without any reaction from her.

Suddenly, she felt her arm move, though not of its own accord. It took her a little while to realize that it was someone shaking it, and there was a voice along with it. A voice that she could recognize to be familiar, but not parse. The arm that had been shaken about then suddenly stopped, before she felt a large weight being hefted onto it. Her fingers closed in instinctively on what she had in her hand, gripping onto it tightly.

Then, around her, a radiant green light surrounded her, and infused her with energy.

All at once, her senses returned to her like a crashing freight train, and she stumbled in her stance, crying out in pain. "Hey, Terra, can you hear me now?" a voice said, which she recognized at once to be Scarlet's.

"Yes," Terra responded, as she looked around her to regain her bearings. Around her, a two-layered green honeycomb-patterned barrier enveloped her, one of which depicted a small leaf symbol all over it. In front of her, Carbide stood with one of her tower shields propped high. Carbide's other shield, which would usually be on her other hand, seemed to be on her own hand instead--most likely the thing that she had gripped unconsciously before. Carbide turned around with a roguish grin on her face.

"Yo, Terra, you awake now? Jeez, I didn't know you could pass out standing up like that. Naturally, I fixed things up. You can thank me later!" said Carbide.

Flexing her limbs, Terra could feel herself reinvigorated. Of course, with the situation she was in, she quickly proceeded to reposition herself, with Carbide following suit, jumping after her to match her movements. Terra realized that the doubled barrier that enveloped her was, in fact, two separate barriers, one of them being on Carbide. As she did so, Scarlet chimed in.

"Carbide's just spinning up some hogwash, I'm the one who forcefully flushed your systems out--it seemed like you were running more slowly than usual for some reason. Seems to have worked to some degree, though. You can move properly now, right?" the operator said.

"Hey! I saw what was wrong and called for your help!" retorted Carbide in turn.

"... Yes, thank you both. Scarlet, let's continue," said Terra.

"Got it, hang on," said Scarlet, her fingers deftly selecting two chips to be sent to Terra. In the network, the Navi felt the battlechips' power responding almost instantly, and she reacted as such. Raising her palm upwards, she activated the first of two, manifesting a cluster of loose gravel in the air and morphing them into tiny spires. The little rocky needles then flew forward, right before Terra threw her arm backwards. The earth that materialized afterwards came in much larger chunks, and looked much more black in color. It clustered into the rough shape of a black sphere, which she hurled forward, aiming to land the enormous object somewhere under the massive beast.

[font=Courier]// Summary - Grass: Regen 5/Action
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Grass: Wood, Sturdy Defense)
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier @ Carbide (Grass: Wood, Sturdy Defense)
[Ca.*] Sig: Terraskill: Reflex Armor: 20 HP Casing @ Self (Sturdy Defense)
[Te.1] Chip: LeafShieldProtection: Next non-fire attack, heal for half damage
Accuracy: S
Description: Leafy barrier deflects next attack and heals, destroyed by fire.
Duration: Until destroyed or hit.
Element: Wood
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: Protects: One Non-Fire attack + Recover 50% damage + Status (Acc: S) @ Self
[Ca.1] Sig: Terraforce: Knight of Nature: 3(+1)-Hit Shield @ Terra + 3-Hit Planar Shield @ Self (Grass: Wood, Reinforce)
[Te.2] Sig: Terraforce: Blessing of Nature: Status Cure @ Self (Slow3)
[Ca.2] Act: Defend: Redirect attack to self @ Terra
[Te.3] Act: Avoid incoming attack: Dodge
[Te.4] Chip: Drain1Damage: Drain 50
Accuracy: C
Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null
Trader Rank: D
: Drain 50 (Acc: C) @ Marridite
[Te.5] Chip: BlackBomb1HP: 50
Properties: Heavy, StoneBody
Object Damage: 10 + Impact + Break
Damage Method: Throw, Telekinesis
Attack Damage: 120 Fire + Blast 4
Accuracy: S
Description: Throws a bomb that detonates if hit with fire, damaging a large area. Rare
Duration: Until hit with fire, destroyed, or end of battle
Element: Fire
Trader Rank: C
: 50HP Heavy StoneBody Object: (120 + Blast4 + Self-Destruct): On-Hit-Fire (Acc: S) @ Behind Marridite
By the time Terra had shaken off her overloaded thoughts, Carbide had already provided both of them with a fresh assortment of protections from the beast's slow, yet steady and heavy assaults. The rumbling in the ground around them, with every shift of its body, still made keeping their footing harder than it ought to have been, and the creeping feeling of timeless slowness pervaded still; clearing out her processes alleviated some of it, certainly, but the source wasn't going away. The large emerald eyes looked down at the pair as they regrouped and Terra could feel the press of its awareness heavy on her once more.

The urge to preserve that which grew; unexpected in small saplings and stems of life. Its struggle to survive made Marridite... happy wasn't the right word, but something like it. There was a deeper sense, that there was something satisfying about this tiny being's refusal to give up. Yet also the attachment. Strange the bonding between this sapling and this seed. Such energy spent on sheltering, from seedling to seed, from seed to seedling. The thoughts became images again, of one plant growing upon the side of a tree, before the tree fell and the smaller plant was torn apart in the motion. Stronger growing entwined, perhaps, but troublesome too. The beast's massive head turned, even while Terra and Carbide completed more defences. Now the eyes seemed to focus squarely on Carbide, though the pressure of its ponderous thoughts continued to blanket Terra's mind. What, it queried, when one was torn from the other? Sensations of deep stone, layered from different rocks, exposed to the elements over countless years, and then, gradually, eroded; in her mind, the sensation was focused one one layer of the strata, sturdy and strong, impervious to the grinding winds and gnawing waters, yet supported by softer stone, which shrank and thinned, then eventually crumbled, sending the greater stone crashing down. Dependency grew strength, but also flaws. As the thoughts rolled across Terra's awareness, one of the beast's massive bludgeoning limbs sailed down again.

It was aimed at Terra, primarily, and might well have caught her distracted, but Carbide put herself in front, shield raised against the mammoth pile-driver of stone. The size difference defied belief, and once more, the small SP's feet sank half a foot into the soft earth as she took the blow. The impact left her numb and shaken again, but she still stood and the natural energies of her shield absorbed the punishment without weakening. Protected in weakness, the sense of awareness rumbled, and yet...

A fresh grinding bellow rose from the creature and more lances of solid stone began to burst from the ground. Terra managed to dodge aside from the one that erupted beneath her feet, but Carbide was not so quick, still recovering from the first shuddering blow. The spire that lifted Carbide back out of the earth and threw her into the air was sharp and pointed, and would have dealt the small girl a serious damage if not for her protective barrier. Unfortunately, as she landed, tumbling roughly onto the flat top of the spire that had appeared alongside, her elemental defences gave out, leaving her with just her protective armour. All around them, more flat and pointed spars of hard stone lanced the clearing, and around the edges of the field, several of them served as the focal point for fresh expanses of damp moss. Terra had just avoided the spire aimed for her neatly and countered with an attempt to drain some vitality back from the beast but as the tiny needles of rock struck they simply began to drift and join with the rest of the creature. None returned to Terra and she could only assume the attack had failed.

Marridite wasn't watching this and Terra didn't need the overbearing pressure of its presence to see that it was still focused entirely on the figure of Carbide, on her feet but exposed on one of the rock spires for now. The beast seemed to topple forwards, resting more limb-like extensions on the ground, but even as it did, two thick, vine-wrapped boulders swung over and around. Carbide had precious little time to respond to these, and try as she might to brace herself, the first pummelled down hard, crushing her against the pillar and cracking it. Her armour couldn't endure the hammer-blow and as the rock broke beneath her, Carbide likely felt parts of her own body breaking as well. The rock went soft as she was slammed into the ground, becoming giving, embracing soil even as warnings told the small SP that she was pressed to her final stand. A moment later, a second impact from somewhere above on top of the weight already crushing her, ended her participation in this battle.

Terra witnessed the first blow strike down and shatter the stone pillar with her SP on it, saw the sudden pooling of soil from where the boulder had crushed into the ground and felt the shock wave of the slam as it rippled out and unsteadied her footing further. She lost sight of Carbide again in the process, somewhere beneath the massive vine-encircled boulder, but saw the second slab of stone crash down on top of the first, driving it even further into the soil. The earthen ground sprung up into a wild growth of fresh grass as the dust settled and a long moment of stillness followed.

The limbs drew back again, dragging out of the grass and soil and taking clumps of earth with it, but even as they lifted back into the creature, there was no sign of Carbide anywhere. For a fraught few moments, her signal and location were uncertain, lost amidst the devouring and regenerating net space they were in, and there was no sign even on the real-world side of the battle, but after several tense and possibly panicked moments the SP arrived safely in her PET.

Amongst all of this, Terra's other subtle attack was prepared, and there didn't seem to be any notice from the behemoth creature above her that it had seen or understood the other thing that she'd done. Right now, it was mostly... curious. Calm and curious, to see how she reacted to what it had done.


-=Master of the Garden=-
Marridite: 3100Hp [Grass]

-=Lady of the Land=-
Terra.Exe: 26Hp [Grass][Slow2][EarthShaker][20Hp Planar (Wood) Casing][LeafShield Barrier][4-Hit Shield]
Carbide.SP: EJO

-=Hidden Glade=-
45% Moss [The outer area]
20% Normal [23 pillars and spines]
35% Grass [Directly under and around Marridite and Terra]

-=Risen Rocks=-
StoneSpire x 23: 15Hp [Scattered]

Each spire is about two body-heights long or tall, and emerges from the ground at various upward angles. About half of them are sharp spines of stone, the others are flat topped with enough space for a navi to stand on, possibly two at a squeeze, and count as normal terrain.

BlackBomb: 50hp [Heavy][StoneBody][Grass][Under/Behind Marridite]

EarthShaker: The ground shakes and tremors as Marridite moves. Being in contact with the ground near this unsteadying effect decreases base evasion by one rank, independently of any other effects.

As Terra was launching her own attacks, she was still actively fighting off the overwhelming mental presence from Marridite, and as such, was able to parse a few of its intents. While it took time to form anything resembling coherent thoughts, she was still able to understand the last thing in its thought stream--and her eyes went wide. As the hammer of one of Marridite's limbs came rumbling down once again, she could only watch as Carbide caught the attack with her tower shield, resisting the colossal swing with her impossibly smaller body.

"Uraaaahhhh!!!"

Dread overtook Terra as Carbide's body sank into the earth in front of her, yet the little girl resisted, roaring valiantly amidst the deafening rumbles. Beneath her feet, she could feel the immense energy of the network's earth behind the girl's enormous shield, lending an invisible hand against the beast's attacks--turning the little one into an impenetrable fortress. Suddenly, Terra sensed a familiar rumbling under her feet, and she instinctively moved out of the way. Mid-leap, she realized that Carbide was still in front of her, and the hardened spire stabbed into the girl from the rear. Her breath was taken away even as the barrier took the brunt of the impact, sending her flying into the air. As she flew, the mossy shield she had been carrying crumbled into nothingness, leaving the girl with nothing but her tiny body.

Terra's body was still moving almost by itself, launching the Drain attack as she avoided another set of earthen lances--the system refresh really did have a bit of an effect on her agility, she noted--but her eyes were all on Carbide. As she finished her last attack, Terra was about to head straight forward, in an attempt to save the very person trying to sacrifice herself for her. Try as she might, however, the slow crawl of her own limbs made her cry out internally, as she watched Marridite's body slam down on the girl's body.

"Carbide!!" the green-clad Navi called out, as uselessly as she thought it was--before Marridite, almost as easily as flicking away a fly, finally pressed down the remaining little distance it had between it and the ground.

A brief silence took over the area once again, right before a second strike drove Marridite's limb further into the ground, as if to cement the 'burial' that had just occurred. As the long, unnerving quietness followed, the spectators of the battle watched with widened eyes and slackened jaws. The one with a front-row seat to the action became something like a statue, unmoving for the long period before Marridite moved again. As she witnessed the empty space underneath the limb that had just lifted itself back up, something inside Terra flipped its switch for the second time that day.

Her skin started to 'crack' with fracture lines snaking all over her body. Beneath the cracks, a pulsing reddish-orange light shone through, and the fractures began spreading out in tiny little capillaries, emulating what looked like a network of blood vessels all over Terra. The bluish-green color of her eyes quickly gave way to the same glow as the barrier around her began changing as well, shifting from its original green color to an odd turbulent mix of red and green, as if each color was vying to take over the entire barrier. Terra then rose to full height, her sights now locked onto Marridite's own emerald 'eyes'.

--Then, a voice came through the still-active audio link.

However, it wasn't Scarlet's, nor was it Terra's.

"Go get 'em, Terra! Right in the kisser!"

"..." "..."

Undoubtedly, the squeaky voice belonged to the just-defeated Carbide, and the source was confirmed as the audio link expanded itself into a video feed, with Carbide's image in half of it, and Scarlet and Luke in the other half. "Hey, Terra! If you lose after this I'll get really mad, okay?!" continued Carbide. Terra glanced to the side towards the feed, seeing Carbide's cheeks puffing up as she pressed her face against the screen; it looked like her Support had returned safely to the PET, judging from the background that she could see.

Slowly, the 'transformation' that Terra had been undergoing began undoing itself, with all of her features returning to as it was before. As the last bit of her barrier turned back to green, she nodded, with a small smile on her face. "... Understood. I'll do my best," said Terra. In the video feed, Carbide's face beamed with a satisfied grin, before the feed cut itself out, leaving only her operator(s?) visible.

"Aww, I thought I was gonna see some cool 'rage mode' transformation or something there," commented Luke.

Beside the man, Scarlet rolled her eyes with a small sigh at her partner's quip. "Ready for some chips, Terra?" she asked.

".. Mm," she muttered, turning her attention back to Marridite, feeling herself reinforced with her operator's supporting battlechips in mere moments. Her feet pushed back into the grass under her feet as she established her stance, and initiated her attack. A streak of light raced down her legs into the ground, triggering a cascade of effects. Far out towards Marridite's other side, below its undercarriage, a clump of black rock stood dormant as the ground beneath it began to light up with a gleaming red. Before long, a pillar of flame burst out from underneath it, igniting the explosive payload inside the black rock, as well as rocketing up towards Marridite itself.

Around Terra, the results were similarly as pronounced: the ground around her began to rapidly turn itself into molten earth, swallowing up the grass that had been there moments ago. The transformation of the earth was as violent as it was before, with the suddenly-spawned cauldron of magma beginning to belch out molten rock rapidly in all directions. In front of Terra, a swirl of magma also began forming, before it explosively ejected itself skyward towards Marridite's enormous body. Terra herself, was, as usual, excluded from the natural pyrotechnics, though the armor under her suit was still reforming itself as usual, fueling itself from the lava she had spawned.

// Summary - Grass: Regen 5/Action
[Te.1] Chip: FlameLine2Damage: 120 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: C
: 120 + Ground Attack + Wide Attack (Acc: B) @ BlackBomb + Marridite (Element Advantage: Fire+120)
[Te.2] Sig: Terraform: Violent Magma: Large Lava Terrain Change @ Self (Preserver)
[Te.3] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D
: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava Terrain Boost: Fire+50, Element Advantage: Fire+100)
[Te.4] Chip: LavaCannon1Damage: 90 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: D
: 90 + Lava Panel Boost(+40) (Acc: B) @ Marridite (Lava Terrain Boost: Fire+40, Element Advantage: Fire+130)
[Te.5] Chip: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D
: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Lava Terrain Boost: Fire+50, Element Advantage: Fire+100)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Lava: Fire)
The presence was expectant in the moments after the beast had dispatched her too-adorable-for-such-violence SP, and as the wrathful-seeming transformation started to creep over Terra, it watched. Carbide's ultimate survival calmed her down, however, and she regained a measure of composure before opening up the throttles of her arsenal and beginning to vent the more fiery side of her nature at the massive elemental shape.

Still focused on Terra, it would be easy to suppose that Marridite wasn't aware of the hidden payload in the earth below it... but it would also be odd to think that it wasn't. The question, if Terra wondered it, was answered in her mind just as she struck; not truly a sense of satisfaction, but the contentment of something understood, or a deeper knowledge of something. Even so, Terra might experience some satisfaction of her own, as the beast had not anticipated quite so fierce or fiery an offence as she mounted in the first moments of her assault. The sense of calm weighing down her mind... flinched. Just slightly, but in a very unexpected manner.

Externally, the reaction was much more pronounced. The explosion of fire burned upwards, scorching the beast's underside as well as detonating her other surprise; the force of this explosion cleared much of the area of the smaller stone spire, and the entire form of the massive beast lurched up and to one side, its balance shifting in response. Stone chunks flew and rained down over the clearing and the scent of burning leaf-litter filled the air as the booming roar of the bomb was matched by a similar grinding bellow of stone crushing against stone. Less fortunate for Terra, was that by whatever quirk of small movements, she seemed to have misjudged the sheer reach of her explosive charge; the edges of the blast buffeted against her, scorching through the outermost layer of her defence before she managed to shield herself from the detonation.

Images filled Terra's mind; forests ablaze and sending plumes of smoke into the sky; grinding plates of rock warping and melting under friction spread across a continent; heat and magma in the depths, warming the soil that in turn warmed seeds that grew into threes that burned as the ground erupted and cast choking fire and smoke through the woods which quickened other seeds and saw them spring to new life in the wake of burning and... the pressure grew as the cycle of burning thoughts and images rolled over Terra. This wasn't an emotion, or even anything like the vaguely formed proto-emotional sensations from before, so much as a rush of pure primal being. It was hard to say whether she had hurt the beast — or even if the concept of hurt truly applied to it, but the attack had had an immediate impact, that much she could be sure of. It was responding, in some way, to what she had done, but how, exactly was a mystery.

Terra's next move was to capitalise as best she could, converting the land around her and beneath the beast into something she could work with. Even so, she felt resistance. The change didn't spread as far as she meant it to, and getting it even as far as she did was a fight. The ground rippled and heaved, stilled into lava, then rippled again, threatening to change back almost immediately. Her will held long enough to draw the energy she needed and release her next attack, but even as she sent the wave rolling out, Marridite was responding. A thick, broad wall lifted up from the lava in front of Terra, molten rock sliding off a mass of peaty, cool earth that steamed. It came with a burst of dust and spores and the scent of fungal plants and in the cloud, Terra's vision blurred and darkened while her senses began to grow increasingly scrambled. A pulse hit her as the wall finished rising and Terra found herself thrown back and off her feet, sliding across the uneven surface of the lava.

By the time she regained her senses, she managed to look towards the massive being clearly enough to see that her wave had been parted partially, and the rest of it had only managed to lap against temporary shell of force surrounding the beast's limbs. The ground shuddered again and as she wave faded, she could see that the lava had cooled and cracked, then broken into warm, slightly steaming soil. Marridite lowered down, folding into a single rocky mass in front of her, its emerald eyes hidden briefly beneath a crossing mass of stones and vines, and, likely to her chagrin, she could see the same hardening from earlier beginning to take place again. The beast was bracing itself against her assaults, rather than continuing to attack. A brush of its mind on hers revealed the sense of timeless calm again, ready to see more of what she could bring against it in her wrath.

She tried anyway, blasting the now immobile behemoth with a potent magma round, and then another wide-spreading wave of fire, but each struck and washed by, chipping away at the hardened outer stone but little more. As she watched, the large chunks or rock and wood that had been torn away by her surprise attack were being rapidly replaced by other pieces or rock, stone and earth, or by freshly growing vines and moss; it was regenerating again. The soil shifted even as she attacked with her other weapons, gaining a green tinge as damp, vibrant moss began to sprout ad spread from the soil, rapidly covering the area again, almost as though it had never been disturbed.

-=Master of the Garden=-
Marridite: 2740Hp [Moss][4-hit shield][90hp casing][Regen(30): Per Action, 7/9 Actions]

-=Lady of the Land=-
Terra.Exe: 41Hp [Moss][Blind(2)][Confuse(2)][Slow1][EarthShaker][20Hp Planar (Wood) Casing][3-Hit Shield]

-=Hidden Glade=-
100% Moss [Most of the area — just a little more uneven than when this started]

-=Risen Rocks=-
StoneSpires: MELTED!

Each spire is was about two body-heights long or tall, and emerges from the ground at various upward angles. About half of them are sharp spines of stone, the others are flat topped with enough space for a navi to stand on, possibly two at a squeeze, and count as normal terrain.

BlackBomb: DETONATED!
EarthenWall: MELTED!

EarthShaker: The ground shakes and tremors as Marridite moves. Being in contact with the ground near this unsteadying effect decreases base evasion by one rank, independently of any other effects.

The heavy pyrotechnics began to land one by one and Terra's mind began to sharpen as she focused on her consciousness within the sea of turbulent images of Marridite's mindstream. Without Carbide around to split her awareness, she was able to focus more on her sense of self, isolating herself in order to withstand the brunt of the mental 'attack'. Of course, that came at a cost--her connection to the earth didn't feel quite as strong now, as the enemy trying to assault her was essentially one and the same with it; her terrain shifts didn't feel like they came as naturally. Instead, she was able to keep a clear head as she kept her sights forward and her attacks coming.

Suddenly, the cloud of spores burst up, and she could feel her external senses either fading or going haywire--and with how she was isolating her mental space, that wasn't a great position to find herself in. At the very least, however, she could probably clear her head if she refreshed her systems once again. Closing her eyes as she did so, the clear voice of her operator came in from the back of her head.

"Looks like it's got some directional defenses up, Terra. SandWorm good enough for you?" said Scarlet.

"Appreciated," replied Terra almost immediately.

"Whoa, quick answer. Alright, coming up," said Scarlet. Meanwhile, Terra began allowing a small connection to the earth for her defenses to go back up, along with some rudimentary positional data on any attacks coming her way. With how huge Marridite was, it wasn't too difficult to gauge where exactly the attacks were coming from, it was just getting the timing right, as well as avoiding properly in the first place with all the tremors. The chip data came into her systems quickly enough, and she started another instance of her system refresh.

Then, her eyes shot open, now provided with the full gamut of her visual capabilities once again. Her feet felt the effects of the time-slow yet again, but she still forced herself to move, before kicking pointedly at her feet, sending a powerful signal into the ground towards Marridite. The shockwave from her kick tunneled through the tremors radiating from Marridite, silently snaking its way through Marridite's undercarriage. Then, it suddenly burst up from behind it in the form of a huge earthen spear, shooting up at the massive beast in such a shape that would pierce through softer defenses. Terra then immediately closed up the connection after siphoning the exact amount of energy to refresh her defenses, replenishing the under-armor hidden under her suit.

// Summary - Moss: Regen 5/Action
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier (Moss: Wood)
[Te.1] Sig: Terraskill: Blessing of Nature: Status Cure (Confuse2)
[Te.2] Act: Avoid incoming attacks: Dodge
[Te.3] Sig: Terraskill: Blessing of Nature: Status Cure (Blind2)
[Te.4] Act: Avoid incoming attacks: Dodge
[Te.5] Chip: SandWorm1Damage: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.
Trader Rank: D
: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost (Acc: B) (Impact: Null+80 vs. Barrier)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing @ Self (Moss: Wood)