The battle began by swelling the group with healing energy. Lyntael hesitated, her electrical energy charging, and watched as Lynternalis was catapulted across the field by the high gear shifting of the rocket dog. Rocket dog then headed for the sky. The Bluegon breathed its frosty breath at Sparky as he began to climb. Even with the huge evasion boost, the Bluegon's breath hit. The Ironshield A's top-facing twin mortars then lit up, launching a barrage of rounds into the air, before falling on Aurora and Lyntael. Unfortunately for the Ironshield, none of the explosions hit as the two women dodged around those shells that got close to them. Aurora retaliated with a underground explosion of water. The powerful wall of water that rushed out from below lifted both Ironshields off the ground and had them crash into the ground, shattered and broken.
The Octon creates a large balloon, with angry eyes, that floats towards Lyntael. Lyntael doesn't wait for the balloon to come to her, running around the perimeter of the battlefield to go after the Ashuraid. Aurora and Sparky continue their evasive stances while Lynternalis damages himself to attack the Octon that is targeting Lyntael. Unfortunately the attack misses, though the heavy Slipstream wind generated by the movement does hit, damaging the Octon.
Lyntael starts putting up some Turbulence as she evades around the Ashuraid, who still hadn't reacted yet to the invasion of its personal space. The Whirly begins spinning around the battlefield in a wide, boomerang-shaped arc. It strikes Lynternalis for some aquatic damage, though the golden slime barely budges against the attack. Aurora goes after the Whirly and launches an electrical attack against it. The Whirly is deleted as Aurora's attack hits. The Lunaroid evasively orbits the Solarite, as the Solarite launches solar energy at Aurora, Sparky, and Lyntael. All three strike true, but Lyntael's Turbulence reflects the attack, right into the Ashuraid. The HardCase around the Ashuraid halves the damage from the attack, but it is not happy to be struck by its "ally's" attack. The Solarite heals some of the damage it inflicted on Aurora, Sparky, and the Ashuraid. However, it was already at full, and didn't have the nice Overheal effect that Lynternalis had. Lynternalis rounds the battlefield and causes the Slipstream to explode behind the FortFighter, damaging its shield as well.
Lyntael follows up the reflected attack by punching it with an electrically-strengthend fist, that also explodes out more electricity. Both sets of attacks hit the Ashuraid, who shrugs off most of the damage due to its HardCase. One would have to break it down in order to cause more significant damage. Lynternalis then shows up to run around the Ashuraid. Unfortunately, the Slipstream created is close enough to affect Lyntael as well. The Slipstream batters both the Ashuraid and Lyntael, causing slight damage the Ashuraid, and full damage to Lyntael. The Ashuraid decides that now is the time to strike and sends three of its six arms to punch the heck out of Lynternalis and Lyntael. Two go to Lyntael while one goes to Lynternalis. All three hit, but cause minimal damage.
Lyntael continues to shock the Ashuraid. This time she manages to put more effort into it and shatters the HardCase, causing much more significant damage. The Ashuraid, however, was not even blown back from the gusting winds that flowed from the attack. It was also still some distance away from the snow and not getting any closer. Lynternalis continued the marathon around the track and ran around the Lunaroid and Solarite. Even the evasive Lunaroid was struck with its Solarite brother, taking some damage from the Slipstream in the navi's wake. Unfortunately, running onto cracked terrain caused Lynternalis to fall into a hole. The Lunaroid and Solarite tipped to look down into the hole for a moment, before continuing to float there. Lyntael puts up an electrical barrier as Lynternalis jumps out of the hole riding on a current of wind to land on top of Sparky. The Lunaroid and Solarite, who were moments above him, get swept up into the funnel and end up in High Altitude with the navi and his pet rocket dog. The FortFighter, not to be forgotten, throws a snowball at Aurora. The snowball, however, misses.
Lyntael finally feels the Off-Target1 effect she inflicted upon herself (having not actually suffered the effects yet). She will be more inaccurate in her next set of actions.
-- Viruses --
FortFighterFortFighter (FortFighter)
A short little humanoid virus no more than 2 feet tall, the FortFighter uses it stature to its advantage in its combat style of choice: snowball fighting. Being able to endlessly produce snow forts and snowballs, FortFighter will harass you endlessly with below-freezing balls of pain. Its body is outfitted in miniaturized winter gear, including a snow cap, winter coat, and snowshoes. Its only exposure comes from its head, which is just a grey sphere with two big eyes on it. Its hands, which only have 3 fingers each, are a bit disproportionately large compared to the rest of its body. The difference between the virus levels is the outfit: FortFighter is green, FortWarrior is blue, and FortChampion is red.
Area: Sharo
HP: 50
Attack Damage/Effect: 15 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort1, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.: 22 HP [Immobile] [1-hit AquaBody Shield] [Ice]
WhirlyWhirly (Whirly)
Area: Yoka, Beach, Sharo
HP: 90
Attack Damage/Effect: 20 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl1, Zenny
Special: Omnishoes. Cannot fly into high altitude.: DELETED
OctonOcton (Octon)
Octon are fairly large viruses, but instead of using that bulk for direct attacks, they contain a huge amount of elemental energy. They utilize this by forming balloons from their mouth capable of absorbing their chosen element. This does use up a lot of energy, so no more than one balloon per virus can be active at any one time. The balloon itself has an odd homing property, in that as long as it's within sight, it will always try to remain between its creator and the target.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 50 Aqua + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): AquaBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Aqua element object with infinite HP, and the Light, OmniShoes, and AquaBody properties. If hit by an Elec elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Aqua attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octon that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.: 92 HP [Immobile] [Normal] [North-East]
LunaroidLunaroid (Lunaroid)
A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.
Area: Sharo, NAXA
HP: 80
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.: 52 HP [OmniShoes] [Codependent] [High Altitude]
SolariteSolarite (Solarite)
A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.
Area: Sharo, NAXA
HP: 80
Attack Damage/Effect: 20 Null + Recover 10 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 10 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.: 52 HP [OmniShoes] [Codependent] [High Altitude]
AshuraidAshuraid (Ashuraid)
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
HP: 100
Primary Attack Damage/Effect: 5 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 5 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 5 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: 29 HP [HardCase: Broken!] [Arms: 3/6 Remaining, 3 returning after next action] [Normal] [North-West]
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however. A: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however. B: DELETED
BluegonBluegon (Bluegon)
Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.
Area: Sharo
HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.: 200 HP [Missing]
-- Navis --
Lynternalis.EXE: 605/600 HP (Slipstream/Airstep) [High Altitude] [Must take an action to equip at start of next turn or fall. Either Lynternalis or Sparky may do that for the first action.]
Aurora.EXE: 100/100 HP (Tag Along/One for All) [Snow]
Sparky.SP: 12/60 HP (High Gear/Overclock) [High Altitude]
Lyntael.EXE: 132/150 HP (Gust/Turbulence) [80 HP (Elec) Barrier] [Buster Charge x1: Used!] [Buster Charge x1] [Off-Target1] [Normal] [Near Ashuraid]
-- Terrain --
20% Snow [Starting area]
40% Normal [Everywhere else]
5% Ice [Patch among the Normal]
25% Cracked [Around hole in the center]
5% Missing [Hole in the center]
5% Broken [Below Lunaroid and Solarite]
-- Objects --
Balloon: ??? HP [Light, OmniShoes, and AquaBody] [Normal] [Between Octon and Lyntael]