Frankenstein's busting

A column of light shot down from the sky above, crashing into the network below, a rumble of power being heard as it restructured it's self into a monstrous, powerful looking navi. Muscles bulging and rippling about as he stood at his full height, arms simply hanging down and swinging back and forth, dwarfing many a virus and navi as he slowly walked forward, blood colored, blood-shot eyes looking about as he slowly swiveled his head, seeking viruses and anyone else stupid enough to get in his way.

(Battle 1, 150 HP, open topic to team-ups)
As Asymptote beamed into the network, he happened to fall in on a rather empty sector of the ACDC area. As such there wasn't much in the way of opposition for the terrifying-looking Navi, until he came to a rather wide road, with three little yellow helmets standing in his way. They appeared to be talking to each other at first, but as they saw Asymptote approaching, one of them squeaked out to its mates, and the whole trio went into formation, with two of them forming the frontline and one in the back. It seemed like they weren't about to let him pass, despite his frightening appearance.

-- Viruses --
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
A: 40 HP (In front, left)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
B: 40 HP (Behind, center)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
C: 40 HP (In front, right)

-- Navis --
Asymptote.EXE: 150 HP

-- Terrain --
80% Normal
20% Missing (10% to the sides each)

-- Battle 1 Ready? Start!! --
The navi would let out a long, loud sigh as the viruses just began to surround him, eyes darting back and forth between the ones on his left and right, holes in his throat growling at the three completely unafraid Metools. Death wish... He breathed as he would turn to the metool behind him in a single movement. Welcome. To. Die. He said, raising his arms, as in a welcoming and menacingly way. The long arms covered in cuts and scars that even a recovery program couldn't heal. Ch-Chiiiips. Asymptote would stutter, asking his netop who was fumbling behind the scenes, looking for those chips he was tossed before handing off his navi. A-Alright. Here...this should get rid of one. He mumbled, fiddling with his PET for a moment before shoving the chip into the receptor.

Asymptote would soon feel the effects take hold, data beaming into his form as his eyes widened from the rush and surge of power from what he was given, eyes practically bulging out as he would close his eyes. Eyeing the Metool in front of him, giving it a glare and a simple grin from behind the mask. Yoooouuuu...Stay. There. Can't. Hurt. Me. He growled, tapping into his combat parameters. The simple grin would attempt to lower the Metool's damage output for the moment, Asymptote had read up on them, this would take it out until he could properly focus upon it.

He would simply turn back around to the Metools that had formed a front-line, looking to try and block his way even further forwards into the network, deeper and deeper he'd climb, one way or another to get stronger. One thing burned in his mind as he snorted at the two weak viruses in front of him. Revenge against the one who did this. If the viruses had to die and reward him with their junked data, then he would do what it took. Though it was funny, three days ago he'd cower in front of them, even if he knew it meant nothing to them. Now? He'd destroy them. Rip them to shreds and take their data for himself and his operator to continue to fight with. He'd then activate the data in his body, the Rageclaw1 his operator had been "graciously" given, as part as his "starter" pack for his navi.

The navi would roar in pain, the backs of his hands bulging out grotesquely as the data rushed from his body and forming at the tips of his knuckles, ending with a bloody, great roar of pain as bloodied, sharp nails burst out violently from his hands, blood raining down around his body as he recovered, glaring intently at the two viruses in front of him. Curling his fingers into fists, his feet stomping the ground loudly as he got into a fighting stance. And then began to rush towards the two Metools, arms outstretched as he lunged towards the two viruses, not caring an ounce for the one behind him.

His body flying through the air as he lunged forward, fingers curled into fists, his eyes darting back and forth between the two Metools as he took an uppercut towards the one on the left, nails scraping and digging lightly into the panels as he delivered it brutally, potentially ripping apart the Metool three ways in a vertical manner. His other fist rearing back briefly as he punched forward with all his strength, sweat dripping off his muscled and scarred arm as it flew towards the Metool's blank face, the points of his gloved fist aiming to punch a hole through the Metool's body and come out through the other end.

After his dealings with the two in front of him, his visage turned towards the third he weakened with his inherent abilities as a variable netnavi, the piercing stare from his bloodshot eyes analyzing it's form carefully. His body fully turned to it as he growled like a wild beast, steam escaping from the holes drilled into his mouth and nostrils much like a dragon billowing smoke from it's nostrils. A loud, guttural growl emitting from his throat turning into a loud roar as he ran towards the final Metool, his feet making the ground quake below him as his fist would attempt to claw through the Metool's face like the one on the left, his claws quickly becoming embedded in the ground behind the Metool that stood there...or, if he was lucky, what used to stand there.

Asymptote's netop just sitting there, slack jawed and bewildered by what was happening in front of him, only mouthing out What...what did they do to him? after the carnage for the turn was over.

Summary
*Buff (Add 10 to one Chip/SP Attack)
*Debuff---MetoolB (10 Damage reduction from attacks)
1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)--->Metool A
2: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)--->Metool C
3: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)--->Metool B
Having been sent a battlechip from his terrified operator, Asymptote began his work as he first stared down the Metool behind him, which froze it to the ground in fear, and caused it to drop its pickaxe onto the ground with a clatter. As it tried to pick it up (somehow, with the lack of hands), its comrades were tasked with dealing with the enraged Navigator, who now had grotsque-looking nails bursting out of his knuckles. The Metools that were in front of him still tried to fight, with one throwing its pickaxe down onto the ground, and one throwing it directly at him. Only the latter met its mark (-10), but it didn't save them from being slashed and gored by the Navi's claws. The first one he hit was slashed apart so powerfully that its helmet went flying, landing with a clatter after a second or so.

The last one attempted to turn heel, but somehow it was rooted to the spot from fear as it was skewered by the nails into the ground. The carnage didn't leave behind much in the way of blood, fortunately, aside from Asymptote's own. The viruses were all converted into raw data, but Asymptote would also find the helmet of the first Metool he had attacked, still intact enough to convert into Battlechip data.

-- Viruses --
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
A: HACKED APART
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
B: CLAWED
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
C: BRUTALIZED

-- Navis --
Asymptote.EXE: 140 HP

-- Terrain --
80% Normal
20% Missing (10% to the sides each)

-- Battle 1, Victory!! --
Rewards: 240z, Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
BattleChip
The navi wrenched his claws back and forth, the nails from the RageClaw1 not wishing to let themselves free as he grunted and growled at the claws. Wrenching them up and down, he'd break them from the mid-point, letting out a guttural roar as he held onto his hand. Looking down at it as the nails slowly retracted back under his skin and the broken data would fade away.

He'd slowly look about, the viruses slain and deleted, little more than junked zenny data would be left, grunting and chuckling to himself as he grabbed the money without a second thought, sending it to his netop's bank account.

Jumping over the missing holes and landing with a massive thud, he'd begin to walk on towards the deeper parts of the network, only to be stopped by the helm he punched off the small virus. Giggling to himself about a "job well done", he placed it on top of his head and giggled about, "dancing" (More like stomping side to side) as he balanced the new chip atop his head, walking onwards into the network. His netop would sigh, almost afraid of the schizophrenic nature of his navi as he downloaded down the chip data, his navi's level raising by 1 as it converted into chip data.

(Battle 2, 140 HP)
Asymptote celebrated his first win against the viruses of the network, dancing away with his little yellow helmet, and moved further into the network to find more viruses to smash up. The grotesque muscular Navi's celebration was cut short when he came onto a rather steep slope in his path, and nearly stepped onto an enormous crack. The ground shook slightly as he came to it, and another crack traveled down the slope. One look up would reveal the culprits to be two stove-like viruses at the very top of the slope, spitting out pillars of fire that weakened the integrity of the sloping path before them. A little further down were two flying Powie viruses just off the edges of the sloping path, which were flapping away as they saw Asymptote approach. While their happy-looking faces didn't quite show much hostility, Asymptote's idea of mercy was probably nonexistent.

-- Viruses --
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
A: 50 HP (Top of slope, 1 movement away, Normal)
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
B: 50 HP (Top of slope, 1 movement away, Normal)
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: 60 HP (Missing, left of path)
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: 60 HP (Missing, right of path)

-- Navis --
Asymptote.EXE: 140 HP (Cracked)

-- Terrain --
45% Normal (The road itself)
35% Cracked (Wide stretch of cracks running down the middle of the slope)
20% Missing (Edges of the road, 10% on either side)

-- Battle 2 Ready? Start!! --
Staring at the hill in front of him, Asymptote would growl out at the terrain in front of him, much like the Viruses he had to deal with in front and to the sides of him, watching the Powie viruses just flutter there with their happy looking faces, mind racing at the thought of what would happen if the ground below him finally gave out and he careened down into the void. No, he shook his head as he would simply let the thought pass, closing his eyes and analyzing the situation around him. The moment he moved he'd wind up without any sort of footing, leaving only a hole into the abyss behind him and who knew what the Oldstoves and Powies were capable of if he took a frontal assault towards them to higher and more stable ground.

Opening his eyes, staring down the Oldstoves with his red, bloodshot eyes, he'd nod to himself. Clearly capable of coherent thought regardless of his shape and form, he'd still have to make his body do the work and put the plan into action. Closing his eyes as he sent a message to his Netop in the form of text, not wanting to give the Oldstoves or Powies a chance to overhear what he planned.

Guard1. Shotgun. Have idea. is all he wrote, his netop still a little slackjawed at the last battle, but he'd only simply nod with a resounding Okay. Guard1, Shotgun, Slot-In. As he did just that, two clicks resounding in Asymptote's head as he glared at the two Oldstoves in front of him, ready to put his plan into action.

Getting to the Guard data installed into his body, Asymptote would quickly bring his arm in front of him, the data taking effect as he roared out in pain like the RageClaw before. His forearm and hand slowly morphing into what resembled a large shield that covered Asymptote's front, flesh and dark red blood covering over the normally yellow Metool helmet that would form, his body shuddering in anticipation as he let out a feral roar towards the viruses. His legs starting to move as fast as they could, stomping down on the ground heavily, his movement starting to shake loose the panel below him as he began his plan of attack, rushing up the middle of the path in front of him. Each heavy stomp of his feet quaking below him as he rushed the two Oldstoves that floated in front of him, arm held out as he hoped one of them would take the bait and try to blast him with their blazing hot flames, trying to get him twice one after the other.

And whilst he tried to move to higher, more stable, ground. A literal shotgun would form in his free hand, a 12-gage would materialize into his large hand, the black metal cold to his touch as he turned his head for a moment, tossing the shotgun a good couple centimeters into the air so he could grasp the hilt and grab it. His fingers tightly held around the metallic grip as his pointer finger would slip into the guard, firmly nestled in the curve of the trigger, turning his bloodshot eyes towards one of the Powies, a grumble resounded in his throat, a soft glow hitting the shotgun as he took quick aim and pulled the trigger. Nonexistent knock-back recoiling into his massive hand and sending out a golden colored energy shot at the Powie, slim but sharp, it careened towards the virus in an attempt to pierce through it's skin and through the core it might have had.

Actions
*Buff--->Shotgun (+11 damage)
1: Equip Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) (Acc: S)
2: Movement up the middle of the cracked path with guard1 held out
3: ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A)--->Powie A (50+11, Splash1)
Though it appeared that Asymptote had some form of plan at the start of the encounter, it was revealed that his strategy mostly just consisted of running things down the center of the road, recklessly leaving a trail of broken paneling behind him. His brute-force technique seemed to bear fruit, however, as the stove viruses took the bait and belched out streams of fire towards him. One was aimed slightly off the mark, but one hit his morphed arm, which rang out loudly as it reflected a lightspeed-velocity shockwave back towards the Stove, instantly deleting it. The Powie at the sides weren't about to be left behind either, leaping into the air and bearing down on Asymptote as they transformed into ten-ton presses. Unfortunately, one was shot down by Asymptote's 12-gage, blowing it to smithereens, while the other gauged its timing too late, and fell into a broken tile with a loud thud. He reached the top of the slope without wasting much time, coming face-to-face with a shivering OldStove virus.

-- Viruses --
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
A: 50 HP (Top of slope, Normal)
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
B: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: 60 HP (Fell into Broken, about halfway down the slope)

-- Navis --
Asymptote.EXE: 140 HP (Top of slope, Normal) (Guard1 Broken!)

-- Terrain --
25% Normal (The road itself)
35% Cracked (Wide stretch of cracks running down the middle of the slope, plus a few more to the side)
15% Broken (Middle of the wide stretch of cracks)
20% Missing (Edges of the road, 10% on either side)
Asymptote would just chuckle to himself as his "run up the hill like a mad-man with a shield out" 'plan' worked out so well, so much so the Oldstove in front of him shake and shook in front of him. If he could show, he'd give the virus a toothy, malicious grin. He would call for a Rageclaw and Cannon, looking to finish this fight as he glared at the stove in front of him. His netop would simply sigh at the navi, grabbing the two chips and hesitantly slotting them in for the bestial netnavi, staring down at the screen as he would watch things unfold.

With a roar of superiority, the navi would quickly access the data of the Rageclaw that was sent to him, sending the data to his left arm and leaving his right completely free for what he had in store. Jagged, bloody nails quickly erupting from his hand, white porcelain bones covered in caked on blood and gore, fresh blood dripping down from the tips onto the previously clean panels. With a loud roar of pain, he brought his arm back, nails clicking loudly as he thrust forward, the bloodied nails aiming for the quaking body of the Oldstove, looking to go through the eyes with the red-ivory nails, just enough to leave room for the next part of his hastily thought out plan.

Looking to finish the fight here and now, the navi would turn to the lower parts of the hill he stood atop of, trying to remember where the Powie had fallen through and with some quick calculations in the back of his mind wind-speed nominal...arc...height...speed...THERE! he thought as he would toss the hopefully impaled virus through the air underhand and into the hole where the Powie virus would still be trying to climb it's way out, it hadn't shown up as deleted yet.

And with his final action for the round, he'd summon up a miniature Cannodumb head onto his free hand, a handle sprouting from the side as he gripped it with his clawed hand. The navi looking about for the Powie virus in case his toss didn't make it tumble into the abyss, and as soon as he thought he saw the virus show up, he'd let out the blast of energy, aiming it towards it in hopes to end the fight right here and now.

Actions
Buff--->RageClaw1 (11 to one chip attack)
1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)--->Oldstove A (40 Slashing) (Equipped to Left Hand)
2: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)--->Oldstove A into Powie B (31 Impact to two)
3: CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A)---Powie B (60+Knockback, Shot) (Right hand)
Having reduced the number of enemies he was facing down to two, Asymptote set about subtracting the number further as he grew out the RageClaw that his operator had sent him as the long, bloody nails from his left arm from his last encounter. The pain didn't seem to get to him much as he struck at the Stove virus. Unfortunately, in his haste, the claw swipe went a little wide, while the Stove retaliated at the same time with a blast of fire. The fire barely grazed above his shoulder as he still managed to improvise on his plan by simply smacking the Stove into the air, directly into the hole where the Powie had been. The jumping heavy press virus had just managed to leap out of its hole to initiate another attack, but the flying Stove virus had other plans for it, crashing into its comrade and sending them both tumbling back into the chasm. This silly chain of events made Asymptote's next Cannon shot go flying above their heads, way off of his intended mark.

-- Viruses --
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
A: 19 HP (Fell into Broken, about halfway down the slope)
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
B: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: 40 HP (Fell into Broken, about halfway down the slope)

-- Navis --
Asymptote.EXE: 140 HP (Top of slope, Normal) (RageClaw 4/6)

-- Terrain --
25% Normal (The road itself)
35% Cracked (Wide stretch of cracks running down the middle of the slope, plus a few more to the side)
15% Broken (Middle of the wide stretch of cracks)
20% Missing (Edges of the road, 10% on either side)
The navi would look slack jawed at how FUBARed his plans went from that first round of combat, now looking back on it. He could have just blasted the Powies and then took care of the Oldstoves instead of rushing in like an idiot and just took care of them systematically. Oh well, hindsight and all that. The navi audibly sighing and closing his eyes. He would begin to walk down the left, uncracked pathway he had been left, stomping his way down the path and causing small localized quakes with every step.

Walking up to where the Powie and Oldstove were at, Asymptote would look down, hopefully the two viruses were still there...well, at the least, the Powie hadn't tried to attack again as far as things went. So the Oldstove was likely still there, god knows those things couldn't climb to save their lives with the belching fire and all that, it hadn't been sent tumbling into the void so THEORETICALLY there was a bottom he could use his RageClaw to climb out of if the need arose. Clearing his throat for a moment as he looked down, he'd take a few steps back and unceremoniously jump into the cracked panel that the viruses wound up in.

Brandishing his RageClaw mid-air, the Navi would look for the Powie mid-fall, pulling his arm back and clacking the bloodied ivories as he would take his chance to slash at the Powie, sending his arm in a horizontal fashion as he was sent tumbling towards the two viruses and taking his swing at the flapping, almost bell-shaped virus. And as it happened, the Navi would begin to spin around and around mid-air, twirling about the air, seemingly gracefully as his clawed hand was outstretched in an attempt to take both of the viruses out in one, prolonged, swing of his arm, hoping to hack the both of them apart into three pieces.

Actions
*Buff RageClaw1 (11 Strengthen, 1 Chip hit)
1: Movement down the left path towards the cracked panel the viruses were in and jump in
2: RageClaw1---> Powie A (40+11, Slashing)
3: RageClaw1---> Oldstove A (40 Slashing)
Opting to go with some good old fashioned one-on-two brutality, Asymptote took the smart choice and simply leapt into the chasm that he had made by running up the hill, and destroyed both of the viruses with a twirling slice. It was too dark in the hole to tell much of anything apart, but suffice to say that he'd gotten rid of both of them. Now came the question of how he would climb back out.

-- Viruses --
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
A: 19 HP (Fell into Broken, about halfway down the slope)
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
B: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: 40 HP (Fell into Broken, about halfway down the slope)

-- Navis --
Asymptote.EXE: 140 HP (Top of slope, Normal) (RageClaw 4/6)

-- Terrain --
25% Normal (The road itself)
35% Cracked (Wide stretch of cracks running down the middle of the slope, plus a few more to the side)
15% Broken (Middle of the wide stretch of cracks)
20% Missing (Edges of the road, 10% on either side)

-- Battle 2, Victory!! --
Rewards: FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D
Battlechip, 360z
After the battle was over, the navi would sigh as he fell backwards onto his ass and unconciously gathering up the data from the battle, the muscular, tired navi letting out a breath of contentment as he would look up at the hole above him with bloodshot eyes. His RageClaw disappearing from his hand and returning it to "normal" or at least as normal as he was. He would start figuring out how to get out...only, as the network would finally finish calculating just now the battle was over. The floor below him starting to push upwards at high speeds, the navi letting out a resounding FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUU- as he was lifted and thrown out of the broken panel, being launched forwards towards the deeper parts of the network, landing face first, body completely sprawled out with a loud, LOUD ringing noise as his face hit the ground.

Battle 3, 140 HP
Off Asymptote went on his impromptu journey, going arse over elbow, elbow over arse and back again until he finally came crashing down onto...grass? If the Navi were to look around, he'd find himself on a single patch of lush greenery, somewhere deep in a crag. There's plenty of room to move around, and plenty of light to boot, but no obvious way back up to the surface aside from more random crags going...somewhere. Curiously, ringing the patch were a series of deliberate-looking cracks, as though it were the beginnings of a moat that never had the work put in.

A trifecta of baying sounded off. From the darkness around the little arena came three canine heads, flames licking at their maws. A sinister little giggle joined them as a skull mask phased into existence right before Asymptote's eyes. It stuck its overlong tongue out with the classic child's singsong laugh; around the grassy patch, the Spikeys began to circle their newest prey.

-Hunting Party-
SpikeyA: 90HP [Normal, right side]
SpikeyB: 90HP [Normal, behind Asymptote]
SpikeyC: 90HP [Normal, left side]
Spooky: 30HP [Normal, in front of Asymptote]

-Hunting Grounds-
30% Grass [Patch around Asymptote]
20% Cracked [Ring around Grass]
50% Normal [Everything else]

-Hunting Supplies-
Asymptote.EXE: 140HP [Grass]

-BATTLE #3: START!!-
As the navi continued to fly above all possible onlookers, his stream of verbal swears and mental notes to never jump into a cracked panel again, he would fall all over himself in a comical fashion, arms and legs practically bending unnaturally as he soon rested face down in a patch of grass, the soft(er) terrain as his onslaught of harsh and VERY colorful language would soon be stopped by the growls of the Spikey viruses that would soon surround him. Looking up to see the Spooky virus in front of him, trying to be scary, leading to only a sigh from the netnavi as he would slowly get up onto his misshapen feet, doing his best to not cause any sort of anger or far, far worse as he stood in the middle of it all, eyes darting from back and forth in his head, toes wiggling within the soft blades of glass as he took note of his situation...which would start with a happy sounding PUPPIES! He yelled out, ignoring the ringing in his ears entirely.

The navi would chuckle to himself and closed his eyes happily, clapping his massive hands together, dancing in the grass as his feet stomped side to side in a happy little dance. Asymptote always wanted a pet of his own, SP or otherwise, though he had a hard time trying to distinguish between the feral gazes of the "puppies" to his sides and behind him, as well as the ghostly virus in front of him. Joseph would sigh as he would apply his hand to his head, transitioning into rubbing the bridge of his nose as he scanned the area around him, two images popping up onto the screen with data on the Spikey viruses and the Spooky in front of them.

Asymptote... The netop would begin, his navi still not noticing the danger he was in as he cleared his throat, the navi's feet continuing to stomp into the ground loudly, likely aggravating the viruses surrounding him. ASYMPTOTE, LISTEN! Joseph yelled at his navi, causing the misshapen creature to stop stomping around happily before turning his head to the sky. Look at your feet, then to the puppies. You're in a bad spot and just rushing in isn't going to fix things this time. Listen to me instead of rushing off to kill them. Get off that grass NOW or you're going to be charbroiled before too long. Grass burns nicely. Now. The puppies are fire type. And fire type attacks get a 100 percent bonus if you're hit while on grass. Get off there and then get rid of them before you turn into the navi equivalent of the Burning Man.

Asymptote would look about, calculating the distance to the normal and cracked panels as best he could in his addled, fucked up head. Bloodshot eyes looking about for an out to his predicament as he took off towards the Spooky virus in a hurried dash to escape the grassy area he had found himself in, the navi letting out a bloodcurdling yell as he rushed towards it in a simpleminded way, his netop letting out a sigh as he watched his navi stomp through the patches of grass all around him, kicking up blades into the air as he slammed his feet down in a rhythmic pattern.

A simple click could be heard on Asymptote's end, battle chip data flooding into his body as he feinted to the left of the Spooky with his hurried dash, looking to get out of the way of the viruses aim, only to feel his back starting to bulge up readily into a domed shape. It was a Guard1 that began to form, the mutated looking shield grotesquely forming up on Asymptote's back, loud pops and cracks echoing around the immediate area as he slumped forward in pain, veins and blood caking across the yellow shield as it forced it's way out of his back. The navi, nonetheless, was not deterred from his potential way out of the grassy hell he had been shot into, still slumped forwards in a futile attempt to keep his foes attacks at bay so it would hit the shield born from his flesh and blood and not his fleshy body, seeking refuge in a corner of the area so he could have more time to formulate a plan, all the while shooting the ghostly apparition a menacing look through his eyes, a bloodshot glare looking to try and deter the virus from attacking, if not just scaring it so it could hit him more lightly.

Actions
Buff: 11 Strengthen
Debuff--->Spooky (Reduce damage from attacks equal to Buff (11))
1: Movement towards the Spooky
2: Equip Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
on Back
3: Movement towards left corner of Normal panels
(Bumping this)
(bump)
Regardless of how cute the puppies were, Jospeh had some cautionary words for his navi which sent Asymptote moving from his grassy landing zone. As he began to move, the Spooky teleported forward to met him, giving his vaguely unlovable face an excessively slobbery, over-enthusiastic lick. Fortunately, it didn't actually seem to hurt him at all.

The Spikies, on the other hand, moved and circled, each launching their fireballs at him in turn as he dashed away. The first ball of flame whizzed past his shoulder as he ran, but the second struck the shield on his back squarely. The grass beneath his feet ignited from the heat, but Asymptote himself was unharmed as the defence absorbed the hit. It returned a thin bolt of energy before collapsing, which struck the Spikey that had launched the fire ball, making it yelp in surprise.

The third fireball also managed to find its mark, despite his best efforts to get away from it. fortunately for Asymptote, he had made it off the grass by the time this one landed, so it didn't hurt him as badly as it might have done. A section of the cracked panels he crossed when leaving the grassy section fell in behind him, but the Spikies seemed undeterred, circling wide as they came after him.


-=Hunting Party=-

SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
A: 90Hp [Normal, behind and to the right]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
B: 75Hp [Grass, behind Asymptote]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
C: 90Hp [Normal, Behind and to the left]
SpookySpooky (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP
: 30Hp [Normal, in front of Asymptote][Debuff: 1 point left]

-=Hunting Grounds=-

25% Grass [Circular patch]
5% Soil [One small patch within the Grass]
15% Cracked [Ring around Grass]
5% Broken [Two holes: directly behind Asymptote, where he crossed the cracked, and opposite this, where one Spikey crossed it on the other side]
50% Normal [Everything else]

-=Hunting Supplies=-

Asymptote.EXE: 125Hp [Normal]

Grunting as he managed to make it to the normal tiles of the area, the navi reaching over to rub at the singe mark that had been left over from the attack he had been hit with, wincing in pain and feeling the heat that had been leftover. Grunting as he would casually rub over it for a moment, he would slowly turn about to face his foes this time, a stern glare in his eyes as he looked over the Spikies that had begun to move in on the mutated navi, only just now realizing he was stuck for the most part in a corner that he couldn't exactly get out of unscathed. Poor planning...No matter. Asymptote muttered to himself, the navi looking back and forth across the field as he was being approached upon by the three Spikey viruses from three different angles.

Meanwhile, Joseph cursed his navi's luck as he was stuck in the corner with three feral viruses and a Spooky that he had to go up against, at the very least, his navi could handle a couple hits, though he'd have to be patched up later. I'll send the Fireburn to you, burn that Spikey on the grass up and then try to figure a way out of there. Joseph said simply, taking the chip he got from the last battle and sending it with a flick of his wrist, looking down on the dirty coffee table in front of him, he would pick up two more gun chips his navi could use to flay another of the viruses in front and to the side of him.

The navi could feel a warmth come up from his body, spreading out from his center and quickly igniting him from within. The navi would quickly close his eyes, producing a pack on his back and straps wrapping around his shoulders, trailing and holding the pack in place as a hose reaching out from the left of it and trailing out until it wound up forming a small metal tube with a handle and trigger winding up in his gargantuan hands. The navi would look to the left of him as he gave the Spikey a cold, hateful glare, hand raising to his throat and with sticking out his thumb, made a slow graze across his neck, a possible intimidation tactic from the navi before taking his attention back to the two viruses on the patch of grass in front of him.

Burn...ME? BURN...YOURSELVES! He yelled out, letting out a guttural roar as he hit the trigger on his patented flamethrower, a loud click echoing as sparks flew from the nozzle. A second producing the same click, and more sparks. And with the third click, flames spewed out from the nozzle, ahead of him in the air as the flames flew over the broken panel in front of him and with it, napalm flying just over the grass, individual blades of grass catching on fire and wilting from the intense heat as it continued to fly outwards, trying to burn the Spikey in front of the navi, the virus looking like it would catch on fire quite well if it didn't move away from the flames in time.

The flames soon died out, the napalm in the tank exhausted and empty, it would quickly disintegrate and disappear from his hands, metal bits falling and clattering to the floor afterwards before disappearing. Cheap...garbage. He mumbled to himself, thinking the battle chips he got for the most part were cheap, one use and done, almost as if bought from a megamart of sorts. But shrugging he would turn to the right to deal with the Spikey there, the Spooky and the other Spikey being non-entities to him for the moment as he would summon up the two chips that he had been given alongside the flame spewing FireBurn. Closing his eyes and summoning up...a cobbled together fusion of the two chips that he had been given, a Cannon and Shotgun...a sleek black Twelve-Gage shotgun that gleemed in the light...with a third barrel unceremoniously cobbled together with a green sheen and two wires messily attached to the impromptu third barrel into the two barrels to the sides of it. The navi would have facepalmed at what he had been given alongside the practical flamethrower, but he wasn't going to say a word, a toothy grin from behind the mask as he held the weapon in both of his hands, setting it against his shoulder and bracing for potential impact. Clicking the sawed off trigger from the finger guard, a loud, almost explosive blast would echo out from the weapon, two different blasts of energy shooting out from the three barrels, combining together, creating a giant blast of energy. It would fly towards the Spikey in front of his face, looking to blast the Spikey into many different digital gibs as the navi would wince from the kick of the weapon that shot through his arms the entire while, weapon clattering to the ground loudly as he dropped it, shattering into junk data almost immediately.

Summary
Buff: 11
Debuff Spikey C (Reduce damage up to the total of Buff)
1: FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D
: 50 + Line Attack(3) (Acc: A)--->Spikey B
2&3: CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) and ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A)--->Spikey A (60+50+Knockback+(50) Spread1)
Retaliating against the Spikeys' flames with some of his own, Asymptote produced a flamethrower from his body, roasting of the Spikey behind him quite thoroughly. It disintegrated shortly after usage, being made of the one-time material that BattleChip data had mostly in common. Without delay, the next couple of chips came in, with a huge overbearing triple barrel design resulting from Asymptote's unorthodox fusion of the data. Pointing it at another one of the Spikey, it too was deleted into bits with a deadly flourish. The viruses' remaining comrades weren't about to take it sitting down, however, and retaliated with a spat fireball and a lick of the tongue. Fortunately, with Asymptote's damage reduction abilities, the damage was relatively minimal. (-4) (-9)

-=Hunting Party=-

SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
A: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
B: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
C: 90Hp [Normal, Behind and to the left]
SpookySpooky (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP
: 30Hp [Normal, in front of Asymptote]

-=Hunting Grounds=-

25% Grass [Circular patch]
5% Soil [One small patch within the Grass]
15% Cracked [Ring around Grass]
5% Broken [Two holes: directly behind Asymptote, where he crossed the cracked, and opposite this, where one Spikey crossed it on the other side]
50% Normal [Everything else]

-=Hunting Supplies=-

Asymptote.EXE: 110Hp [Normal]