It wasn't much longer before Sparks and Lucky were jacked back into the net. Both feeling just a tad bit stronger then they had their first visit. It was easy to find their comrades due to Drago's beacon. "Hey there. Mind if we join yall before we get started?" Sparks lowered himself to the ground, in between Aya and Suzume, then pulled off his kabuto, giving everybody a clear look of his newly fashion silvery grey colored hair. Just a little bit different then the blonde he had worn previously.
Lucky plopped down beside his master, the dog's head landing gently on the samurai's lap. Sparks stroked his snout, which made his tail slam against the ground multiple times out of glee. It was a peaceful moment, compared to the usual rushing into battle that they were accustomed to.
Their bond continues to grow! Into the Rogue. EXECUTE!
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"Sir Sparks, of course you can join us," Suzume said as she began pouring drinks and passing sandwiches. Aya helped get them set up as well. Magistrate sipped on some iced tea, while DragonierMan continued to stuff his face. Bits of food and mustard dribbled out of his mouth as he just went to town. Even so, it was a fairly quiet moment shared with friends.
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Sparks reached into a pocket that was on the inside of his jacket, and pulled out a dark brown oak bottle, that was plugged with a cork. "I know we're about to go into battle and all but why don't we take this time to take in some of this wonderful Sake. I don't have any cups on me, but we can share." It seemed on if their friends from the NS had rubbed off on the samurai upon the success of their last mission. "I find a small amount is very relaxing, and helps clear my mind. No need to address what large amounts can lead to." He took a swig from the bottle then held it out for any to grab.
Lucky perked up at the sweet aroma that drifted around them at the pop of the cork. The pup had never tasted alcohol, "I want some." His ears were standing at attention as he eyed the bottle hang in the center. If the others chose to accept the Navi's offer then Lucky would wait his turn and go last.
If they made no move to take it, then Sparks would stand up to say, "Sit Lucky" The dog obeyed moving to a more upright position, "Shake." He held out his left palm facing upward, and the Support Program swiped his paw down into the open hand with obedience. "Speak Lucky."
"I can talk, now gimme some." He said, tongue falling to the side of his jaw. Sparks turned the bottle upside down, and let just a sip fall down into Lucky's gaping mouth.
Lucky perked up at the sweet aroma that drifted around them at the pop of the cork. The pup had never tasted alcohol, "I want some." His ears were standing at attention as he eyed the bottle hang in the center. If the others chose to accept the Navi's offer then Lucky would wait his turn and go last.
If they made no move to take it, then Sparks would stand up to say, "Sit Lucky" The dog obeyed moving to a more upright position, "Shake." He held out his left palm facing upward, and the Support Program swiped his paw down into the open hand with obedience. "Speak Lucky."
"I can talk, now gimme some." He said, tongue falling to the side of his jaw. Sparks turned the bottle upside down, and let just a sip fall down into Lucky's gaping mouth.
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Suzume giggled at the interaction between Sparks and Lucky. "Let the dog get the first swig," Aya said after Lucky asked for the bottle. She reached into one of the baskets and took out an empty Netopian cups, placing it down near where Sparks was sitting. "And we brought cups, just don't expect anything fancy." Looking around, Sparks and Lucky could see that everyone had a very plain gray cup with a handle. Most of the drinks they had came in a variety of plain gray thermoses with label stickers slapped on. Coffee, tea, sodaer, it ran the gamut.
DragonierMan held out his empty cup. "I'll take a little of that." One by one, the others took a small swigs worth of sake each. When everyones' cheeks were a little rosy and warm, they began to finish up their little picnic. Packing everything away didn't take very long either, as there were six of them. "So," Drago began as he straightened out his armor, picking up his helmet from the ground to place upon his head. "Where to next?"
Status
DragonierMan.EXE: 300/300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Magistrate.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Suzume.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
[Bounty: CirCrush: 1 Kills.]
[Requesting Battle 1.]
DragonierMan held out his empty cup. "I'll take a little of that." One by one, the others took a small swigs worth of sake each. When everyones' cheeks were a little rosy and warm, they began to finish up their little picnic. Packing everything away didn't take very long either, as there were six of them. "So," Drago began as he straightened out his armor, picking up his helmet from the ground to place upon his head. "Where to next?"
Status
DragonierMan.EXE: 300/300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Magistrate.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Suzume.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
[Bounty: CirCrush: 1 Kills.]
[Requesting Battle 1.]
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Lucky howled af the slight burning sensation that stuck to his throat as the alcohol passed into his belly. "Don't be a wuss." Sparks smiled. "You breathe fire after all."
"You're right." Lucky shook the sensation off and prepped his mind for battle mode.
The samurai sealed the bottle and tucked it away, once again dawning his helm. "The only right way is forward, we're alsays moving forward. Let us embrace the challenges that come before us, and May our blades stay shade during the heat of battle"
((Requesting Rogue Battle 1))
Sparks.EXE 250/250 HP
Elec
Sword
Sword Mastery
Swordplay
Undershirt, HP+50
Lucky.SP 90/90 HP
Fire
Ground
Pathfinder
Tectonic Shift
PresetChip has been changed to: HeatDragon1
Flight:Planswalker
"You're right." Lucky shook the sensation off and prepped his mind for battle mode.
The samurai sealed the bottle and tucked it away, once again dawning his helm. "The only right way is forward, we're alsays moving forward. Let us embrace the challenges that come before us, and May our blades stay shade during the heat of battle"
((Requesting Rogue Battle 1))
Sparks.EXE 250/250 HP
Elec
Sword
Sword Mastery
Swordplay
Undershirt, HP+50
Lucky.SP 90/90 HP
Fire
Ground
Pathfinder
Tectonic Shift
PresetChip has been changed to: HeatDragon1
Flight:Planswalker
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((+1 FXP))
Upon returning to the network, Drago and his girls found themselves to be in more or less the same location, though there had been a very slight displacement — whatever facility they had been near wasn't in sight any more, though they still appeared to be in a valley and hill area. The ridge to the east had a laboratory on it which looked somewhat familiar, while the westward ridge did not — perhaps they were just one hill over? Regardless, there was enough quiet time for them to have a rest and refresh, take care of some maintenance, and meet back up with Sparks and Lucky.
Not long after the group had called their rest to a close, however, a somewhat ominous sight approached the group from the south. The ground in most of the valley they were in was heavily magnetised, but further south the ridges flattened out and became a dull, plain metal. As far as the flat plain, though, a very massive object was slowly drifting towards them. It was high up, and looked about the size of a small planetoid, relative to everything else, and dull yellow patterns swirled about its surface.
Orbiting about the gigantic virus, for it certainly registered as one, were four other much smaller viruses that seemed to have been at least partially caught up in its gravitational field. These the others would recognise as two more UFOs, blue lights flashing, and two more Megalians as well. They all orbited at a steady pace, but given the viruses they were it seemed unlucky that hey would actually be trapped by the gravity.
Coming in at ground level, far below the massive virus, a trio of small mechanised soldiers marched across the metal terrain, in a wedge formation as they escorted a CirCrush virus, or the very type Drago was seeking. What these particular viruses were doing in these calmer reaches of the rogue net was a curiosity for another day; the planet stopped its drifting and a sonorous sound that hammered at all of their ears boomed outwards — like a giant being curious about ants. Below, the super soldiers stopped when they sighted the group and presented arms — in the quite literal sense of taking combat stances and raising their hands, palm out, towards the collection of navis and SPs.
-=Viruses=-
BlueUFO (V2)BlueUFO (V2) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes. A: 160Hp [High Altitude][East side of BB]
BlueUFO (V2)BlueUFO (V2) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes. B: 160Hp [High Altitude][West side of BB]
BiggerBangBiggerBang (BigBang)
A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.
Area: Dentech, NAXA
HP: 240
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force2, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.: 240Hp [High Altitude][To the South of the group]
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. A: 190Hp [High altitude][Above BB][80Hp Elec Aura]
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. B: 190Hp [High Altitude][Beneath BB][80Hp Elec Aura]
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. A: 180Hp [Metal][Approaching from the South]
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. B: 180Hp [Metal][Approaching from the South]
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. C: 180Hp [Metal][Approaching from the South, ahead of the others]
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: 180Hp [Metal][Approaching from the South, between the two Supers]
-=Navis=-
DragonierMan.Exe: 300Hp [Magnet]
Magistrate.SP: 100Hp [Magnet]
Suzume.SP: 100Hp [Magnet]
Aya.SP: 100Hp [Magnet]
Sparks.Exe: 250Hp [Magnet]
Lucky.SP: 90Hp [Magnet]
-=Terrain=-
40% Metal
60% Magnet
Terrain is a similar area, with hills climbing on either side of a valley, which the group are more or less in the base of.
-=Rogue Re-1, Start!=-
Upon returning to the network, Drago and his girls found themselves to be in more or less the same location, though there had been a very slight displacement — whatever facility they had been near wasn't in sight any more, though they still appeared to be in a valley and hill area. The ridge to the east had a laboratory on it which looked somewhat familiar, while the westward ridge did not — perhaps they were just one hill over? Regardless, there was enough quiet time for them to have a rest and refresh, take care of some maintenance, and meet back up with Sparks and Lucky.
Not long after the group had called their rest to a close, however, a somewhat ominous sight approached the group from the south. The ground in most of the valley they were in was heavily magnetised, but further south the ridges flattened out and became a dull, plain metal. As far as the flat plain, though, a very massive object was slowly drifting towards them. It was high up, and looked about the size of a small planetoid, relative to everything else, and dull yellow patterns swirled about its surface.
Orbiting about the gigantic virus, for it certainly registered as one, were four other much smaller viruses that seemed to have been at least partially caught up in its gravitational field. These the others would recognise as two more UFOs, blue lights flashing, and two more Megalians as well. They all orbited at a steady pace, but given the viruses they were it seemed unlucky that hey would actually be trapped by the gravity.
Coming in at ground level, far below the massive virus, a trio of small mechanised soldiers marched across the metal terrain, in a wedge formation as they escorted a CirCrush virus, or the very type Drago was seeking. What these particular viruses were doing in these calmer reaches of the rogue net was a curiosity for another day; the planet stopped its drifting and a sonorous sound that hammered at all of their ears boomed outwards — like a giant being curious about ants. Below, the super soldiers stopped when they sighted the group and presented arms — in the quite literal sense of taking combat stances and raising their hands, palm out, towards the collection of navis and SPs.
-=Viruses=-
BlueUFO (V2)BlueUFO (V2) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes. A: 160Hp [High Altitude][East side of BB]
BlueUFO (V2)BlueUFO (V2) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes. B: 160Hp [High Altitude][West side of BB]
BiggerBangBiggerBang (BigBang)
A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.
Area: Dentech, NAXA
HP: 240
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force2, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.: 240Hp [High Altitude][To the South of the group]
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. A: 190Hp [High altitude][Above BB][80Hp Elec Aura]
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. B: 190Hp [High Altitude][Beneath BB][80Hp Elec Aura]
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. A: 180Hp [Metal][Approaching from the South]
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. B: 180Hp [Metal][Approaching from the South]
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. C: 180Hp [Metal][Approaching from the South, ahead of the others]
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: 180Hp [Metal][Approaching from the South, between the two Supers]
-=Navis=-
DragonierMan.Exe: 300Hp [Magnet]
Magistrate.SP: 100Hp [Magnet]
Suzume.SP: 100Hp [Magnet]
Aya.SP: 100Hp [Magnet]
Sparks.Exe: 250Hp [Magnet]
Lucky.SP: 90Hp [Magnet]
-=Terrain=-
40% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
60% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
Terrain is a similar area, with hills climbing on either side of a valley, which the group are more or less in the base of.
-=Rogue Re-1, Start!=-
last edited by
DragonierMan, Magistrate, Suzume, and Aya watched as a large planetoid began descending onto the battlefield. Its orbit carrying with it many flying monsters. They also noticed a mechanized column coming up from the metal road from the same direction. Clearly they were about to have their hands full. "This doesn't look good," Aya muttered as she noticed the kinds of enemies that were approaching them. "I agree," Magi agreed. "Once again our foes are quite fitting in negating our strengths. It is as if a higher power is testing or interfering with us," she mused. "Be careful Sir Sparks and Fluffy!" Suzume called to Sparks and Lucky as the four dragoniers took off to deal with the enemy's flying cavalry, their defensive powers activiating around them. "This could get real messy." Drago smirked, "Yeah, for them."
Drago sped ahead of the three sisters and attempted to join the viruses and floating rocks orbiting the BiggerBang. He OverClocked his flight capabilities as he dashed at the BiggerBang, then spun, ducked, weaved, and piloted himself at breakneck speed around and around and around and around the virus. His form seemed to speed up with every orbiting rotation as he plowed through rock and virus alike, encased in a coccoon of rapidly vibrating kinetic energy. Magi, Suzume, and Aya dodged and weaved as they made their approach. This was going to turn into a messy aerial battle.
Coming out of the tornado of his own making, Drago turned and threw a large boomerang back along the path he traveled. He tried to aim it so the boomerang arced right into the orbit of the BiggerBang. If he succeeded, the orbit would lead the wooden weapon on a circling path, that might end up hitting every creature within the same gravity field. Even if he couldn't get it to fly right, his opponents were all clustered together. It shouldn't be too hard to hit the so densly packed group. "Breath weapons," Magi ordered as the girls approached. Taking advantage of the cluster, the three women blew various elemental breaths at them. Magi blew a cone of confusing powder and wooden slivers. Suzume exhaled an icy storm of freezing cold. Aya followed up with a cascade of lightning. The sky became a cacophony of lights and sounds as dust, rain, snow, hail, thunder, and lightning violently assaulted the flying viral horde.
The three women retreated in the chaos as Drago flapped his wings and moved above the BiggerBang. He summoned into his hand the large pot of the WoodDragon, and dumped it onto the flying creatures below. He hoped that either the large serpent would strike them all on the way down, or get caught in the gravitational field of the BiggerBang and strike them all as it orbited. Either way, it was a gamble that it would even work like he hoped. The three other dragoniers circled evasively as the dragon plummeted out of the pot.
Assuming everything wouldn't go so easily his way, Drago dropped a flashbang on the battlefield. He then evaded away and summoned his friendly, neighborhood fighterpilot. A portal opened as the P-47D Thunderbolt, veteran of countless battles, appeared again. Its engine roared as it set its sights on the most wounded of their adversaries and made an attack run upon them. Its machine guns gave out a raucous RATTA-TAT-RATTA-TAT-TAT as it spit hot energy shells all over its target.
Drago sped ahead of the three sisters and attempted to join the viruses and floating rocks orbiting the BiggerBang. He OverClocked his flight capabilities as he dashed at the BiggerBang, then spun, ducked, weaved, and piloted himself at breakneck speed around and around and around and around the virus. His form seemed to speed up with every orbiting rotation as he plowed through rock and virus alike, encased in a coccoon of rapidly vibrating kinetic energy. Magi, Suzume, and Aya dodged and weaved as they made their approach. This was going to turn into a messy aerial battle.
Coming out of the tornado of his own making, Drago turned and threw a large boomerang back along the path he traveled. He tried to aim it so the boomerang arced right into the orbit of the BiggerBang. If he succeeded, the orbit would lead the wooden weapon on a circling path, that might end up hitting every creature within the same gravity field. Even if he couldn't get it to fly right, his opponents were all clustered together. It shouldn't be too hard to hit the so densly packed group. "Breath weapons," Magi ordered as the girls approached. Taking advantage of the cluster, the three women blew various elemental breaths at them. Magi blew a cone of confusing powder and wooden slivers. Suzume exhaled an icy storm of freezing cold. Aya followed up with a cascade of lightning. The sky became a cacophony of lights and sounds as dust, rain, snow, hail, thunder, and lightning violently assaulted the flying viral horde.
The three women retreated in the chaos as Drago flapped his wings and moved above the BiggerBang. He summoned into his hand the large pot of the WoodDragon, and dumped it onto the flying creatures below. He hoped that either the large serpent would strike them all on the way down, or get caught in the gravitational field of the BiggerBang and strike them all as it orbited. Either way, it was a gamble that it would even work like he hoped. The three other dragoniers circled evasively as the dragon plummeted out of the pot.
Assuming everything wouldn't go so easily his way, Drago dropped a flashbang on the battlefield. He then evaded away and summoned his friendly, neighborhood fighterpilot. A portal opened as the P-47D Thunderbolt, veteran of countless battles, appeared again. Its engine roared as it set its sights on the most wounded of their adversaries and made an attack run upon them. Its machine guns gave out a raucous RATTA-TAT-RATTA-TAT-TAT as it spit hot energy shells all over its target.
Summary (Turn 1)
~Actions Summary~
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D1: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D [Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: Fly towards the BiggerBang and try to match its gravitational rotation. Attempt to rotate/spin around the BiggerBang with everything else and attack BlueUFO(V2)A, BlueUFO(V2)B, BiggerBang, Megalian-E2A, and Megalian-E2B.
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward BiggerBang.
M1: Dodge (Eva: 50%).
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward BiggerBang.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward BiggerBang.
A1: Dodge (Eva: 50%).
Action Count 2
D2: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: BlueUFO(V2)A, BlueUFO(V2)B, Megalian-E2A, Megalian-E2B. BiggerBang if possible as well.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack. Target: BlueUFO(V2)A, BlueUFO(V2)B, Megalian-E2A, Megalian-E2B. BiggerBang if possible as well.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: Blizzard2Damage: 100 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 100 Aqua Damage + Ice Panel Change + Cone Attack. Target: BlueUFO(V2)A, BlueUFO(V2)B, Megalian-E2A, Megalian-E2B. BiggerBang if possible as well.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 100 Elec Damage + Solar Panel Change + Stun + Cone Attack. Target: BlueUFO(V2)A, BlueUFO(V2)B, Megalian-E2A, Megalian-E2B. BiggerBang if possible as well.
Action Count 3
*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Move above the BiggerBang.
D3: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+AccEnh; 60%); 150 Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer. Target: BlueUFO(V2)A, BlueUFO(V2)B, BiggerBang, Megalian-E2A, and Megalian-E2B.
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
Action Count 4
D4: BlinderEffect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C [Battlechip]: Acc: S; Blind1 + To-All-Clause.
Action Count 5
D5: Dodge: (50%+High Gear+Haste; 70%).
Action Count 6
D6: AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D [Battlechip]: HP: 100; Acc: A (A+AccEnh); 10 Null Damage x 10 Shots; 3 Turns or until destroyed. Target: Lowest HP virus.
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1
Null/Object
HP: 100/100
Properties: Normal, Omnishoes, Mobile.
Duration: 2/3 Turns Remaining. Will leave at the end of Turn 3.
Magistrate
Null/Team
HP: 100/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 100/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 100/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D1: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D [Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: Fly towards the BiggerBang and try to match its gravitational rotation. Attempt to rotate/spin around the BiggerBang with everything else and attack BlueUFO(V2)A, BlueUFO(V2)B, BiggerBang, Megalian-E2A, and Megalian-E2B.
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward BiggerBang.
M1: Dodge (Eva: 50%).
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward BiggerBang.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward BiggerBang.
A1: Dodge (Eva: 50%).
Action Count 2
D2: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: BlueUFO(V2)A, BlueUFO(V2)B, Megalian-E2A, Megalian-E2B. BiggerBang if possible as well.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack. Target: BlueUFO(V2)A, BlueUFO(V2)B, Megalian-E2A, Megalian-E2B. BiggerBang if possible as well.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: Blizzard2Damage: 100 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 100 Aqua Damage + Ice Panel Change + Cone Attack. Target: BlueUFO(V2)A, BlueUFO(V2)B, Megalian-E2A, Megalian-E2B. BiggerBang if possible as well.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 100 Elec Damage + Solar Panel Change + Stun + Cone Attack. Target: BlueUFO(V2)A, BlueUFO(V2)B, Megalian-E2A, Megalian-E2B. BiggerBang if possible as well.
Action Count 3
*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Move above the BiggerBang.
D3: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+AccEnh; 60%); 150 Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer. Target: BlueUFO(V2)A, BlueUFO(V2)B, BiggerBang, Megalian-E2A, and Megalian-E2B.
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
Action Count 4
D4: BlinderEffect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C [Battlechip]: Acc: S; Blind1 + To-All-Clause.
Action Count 5
D5: Dodge: (50%+High Gear+Haste; 70%).
Action Count 6
D6: AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D [Battlechip]: HP: 100; Acc: A (A+AccEnh); 10 Null Damage x 10 Shots; 3 Turns or until destroyed. Target: Lowest HP virus.
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1
Null/Object
HP: 100/100
Properties: Normal, Omnishoes, Mobile.
Duration: 2/3 Turns Remaining. Will leave at the end of Turn 3.
Magistrate
Null/Team
HP: 100/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 100/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 100/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
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"We shall match your wished luck with a show of skill." One of the handles at his waist unclipped and floated to his right hand. A streak of lighting blasted from the hilt, forming itself into an elemental blade. A buzzing sound hiummed as the energy vibrated. "Lucky, change as much of this magnet to metal as you can. We will use electricity to our advantage."
The pup did as he was told, he fired a metallic fire ball towards the center of the magnet panels that should convert the majority, if not all of them into metal. Sparks' intent? It was more or less the usual. Put the grounded enemies at a disadvantage by attacking them with lighting while they were standing on metal. With the terrain changed, he climbed onto Lucky's back. Once seated, he pointed the blade towards the ground below. As of it had fallen from the smh naturally, the energy launched itself from the handle and slammed into the ground creating a massive, powerful shockwave. The wave formed a ring around the duo, then erupted and spread outward in each direction. The powerful attack's sole purpose was to delete anything in its path.
Once the wave subsided, Sparks quietly created a clone behind him, keeping it hidden by having it mimic his posture. Then the real Navi vanished from his spot atop Lucky, leaving the clone in place to lure the attention of the remaining viruses. His real body appeared behind the wedge of enemies, he swung his katana handle, causing a condensed stream of lighting to burst forward once again. With a poetic wide slash he aimed to wipe out the two trailing supers, as well as the CirCrush they were escorting. If one slash wasn't enough, he would fluidly flow into a second slash combo from the opposite direction.
While he jumped backwards to avoid any counter attacks the enemies might spawn towards him after possibly catching them by suprise with his slashes. He jumped even further back a second time in hopes of avoiding his .SP's incoming attack. Sparks yelled, "Now Lucky. Attack!" Lucky sent a fiery dragon rushing across the metal between them and which ever incoming viruses were still standing. The dragon rushed in a straight line towards the most forward Super, Then it attempted to zigzag its way into as many viruses behind, as it could before it ultimately smoked out and vanished. Lucky also took evasive maneuvers and hopped to his right, unsure if their attack from two fronts would be enough to finish off the ground level opponents.
Summary
Sparks Passive: [Cloud Barrier] - [20 HP barrier] [Passive]
Lucky Passive: [Puppy Protection] - [20 HP barrier] [Passive]
Lucky Passive: [Metal Puppy Armor] - [ HP Casing] [Passive]
L1: [Metalic Flame Burst] - [Large Metal Terrain Change] at center of Magnet Panels.
S1: Equip to Lucky.
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at Gaia1.
Sparks Passive: [Sparking Delicacy] - [Imbue Element] [Passive] at Gaia1.
S2: Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C: 100 + Ground Attack + To-All-Others (Acc: C) +Acc C -> A with Take Aim, and Lucky's pathfinder, imbued Elec, To All.
Sparks Passive: [Elec clone] - [Decoy type] [Passive] Leaves the clone riding Lucky.
S3: [God Speed] - [Teleport] [2 TCD] Sparks Teleports behind the enemy wedge.
S4: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A+ with Sword Mastery, Teleport bonus, +15 Dmg type bonus, at Super-X2 A, Super-X2 B, and CirCrush.
S5: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A with Sword Mastery, +15 Dmg type bonus, at Super-X2 A, Super-X2 B, and CirCrush.
-Free dodge with Swordplay-
S6: Dodge.
L2: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C) +Acc C -> B with Pathfinder, +15 Dmg type bonus, at Super-X2 C, and any other viruses it can hit behind it before it vanishes.
L3: Dodge
The pup did as he was told, he fired a metallic fire ball towards the center of the magnet panels that should convert the majority, if not all of them into metal. Sparks' intent? It was more or less the usual. Put the grounded enemies at a disadvantage by attacking them with lighting while they were standing on metal. With the terrain changed, he climbed onto Lucky's back. Once seated, he pointed the blade towards the ground below. As of it had fallen from the smh naturally, the energy launched itself from the handle and slammed into the ground creating a massive, powerful shockwave. The wave formed a ring around the duo, then erupted and spread outward in each direction. The powerful attack's sole purpose was to delete anything in its path.
Once the wave subsided, Sparks quietly created a clone behind him, keeping it hidden by having it mimic his posture. Then the real Navi vanished from his spot atop Lucky, leaving the clone in place to lure the attention of the remaining viruses. His real body appeared behind the wedge of enemies, he swung his katana handle, causing a condensed stream of lighting to burst forward once again. With a poetic wide slash he aimed to wipe out the two trailing supers, as well as the CirCrush they were escorting. If one slash wasn't enough, he would fluidly flow into a second slash combo from the opposite direction.
While he jumped backwards to avoid any counter attacks the enemies might spawn towards him after possibly catching them by suprise with his slashes. He jumped even further back a second time in hopes of avoiding his .SP's incoming attack. Sparks yelled, "Now Lucky. Attack!" Lucky sent a fiery dragon rushing across the metal between them and which ever incoming viruses were still standing. The dragon rushed in a straight line towards the most forward Super, Then it attempted to zigzag its way into as many viruses behind, as it could before it ultimately smoked out and vanished. Lucky also took evasive maneuvers and hopped to his right, unsure if their attack from two fronts would be enough to finish off the ground level opponents.
Summary
Sparks Passive: [Cloud Barrier] - [20 HP barrier] [Passive]
Lucky Passive: [Puppy Protection] - [20 HP barrier] [Passive]
Lucky Passive: [Metal Puppy Armor] - [ HP Casing] [Passive]
L1: [Metalic Flame Burst] - [Large Metal Terrain Change] at center of Magnet Panels.
S1: Equip to Lucky.
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at Gaia1.
Sparks Passive: [Sparking Delicacy] - [Imbue Element] [Passive] at Gaia1.
S2: Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C: 100 + Ground Attack + To-All-Others (Acc: C) +Acc C -> A with Take Aim, and Lucky's pathfinder, imbued Elec, To All.
Sparks Passive: [Elec clone] - [Decoy type] [Passive] Leaves the clone riding Lucky.
S3: [God Speed] - [Teleport] [2 TCD] Sparks Teleports behind the enemy wedge.
S4: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A+ with Sword Mastery, Teleport bonus, +15 Dmg type bonus, at Super-X2 A, Super-X2 B, and CirCrush.
S5: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A with Sword Mastery, +15 Dmg type bonus, at Super-X2 A, Super-X2 B, and CirCrush.
-Free dodge with Swordplay-
S6: Dodge.
L2: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C) +Acc C -> B with Pathfinder, +15 Dmg type bonus, at Super-X2 C, and any other viruses it can hit behind it before it vanishes.
L3: Dodge
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Beset by a fresh selection of foes, the team were quick to shake themselves out and get ready for combat. With the encroaching enemies somewhat divided, the two allies and their followers took the most logical course of action and focused on the targets best suited to their own strengths. Drago and his girls were quick to take wing, heading up to meet the on-coming planetoid with its orbiting viruses while sparks set himself to meet the force of ground-based soldiers directly below them.
Drago himself led the charge, picking up speed faster and faster until he blasted into the orbiting sphere of his enemies, almost before they could really register his approach. the gravitational pull of the planet virus dragged as Drago used its gravity to take a quick slingshot around it, the g-force pulling tremendously as a result of his sheer speed; It was hard to process all at once, but he definitely crashed through several viruses, and the force of impact shuddered the over-sized virus itself before he came out of the manoeuvre. One of the megalians had managed not to be battered by his dash, but the rest all seemed to have been clipped at the least.
While his girls flew to catch up, down below Sparks and Lucky adopted some of their own tried and tested tactics, though even as they mounted up and started preparing the ground, the trio of pint-sized super-soldiers braced themselves in unison, each presenting hand towards sparks and lucky while the other arced high, tracing after the airborne combatants. A blinding volley of laser shots erupted from each of them, filling the air and the sky with a barrage of light points that set everyone scrambling. Sparks and Lucky both did their best to avoid the heavy amount of covering fire, though despite both of their nimble motions, the spread ensured that they both took at least one solid laser strike each, a layer of protection stripped away in a jolting flash. Above, the others dodges and wove in amongst the light storm, though no-one quite managed to avoid everything untouched, except for Magistrate, who found the gaps in the barrage with a sure calm.
Despite this strong offence, Sparks struck back a moment later, his shock-wave lighting up the ground even as the trio stood straight again, their firing pattern complete. The first Super, ahead of the others, leapt nimbly over the blast wave, landing briefly on one hand before flipping upright again, however the other two were slightly slower, and did not prove sturdy enough to withstand the empowered electrical wave. Behind them, the Cirkill virus was just moving forward, but had nowhere to run as it, too, was obliterated by the attack.
Drago, for his part, was coming out of his advance manoeuvres, and managed to twist away from a sudden particle beam that attempted to make off with the boomerang he was readying. Obligingly, Drago gave the chip to the UFO anyway, but with rather more active force than the little ship had probably intended. Once more, he attempted to use the gravitational pull of the planet-like virus to his advantage, sending the wooden weapon back along his flightpath into the slingshot of the gravity; it looped about the planet twice, striking viruses, but each hit sent it further and further out of predictable control. Magistrate found herself having to hastily dodge out of the way of the flying implement, as did Aya; fortunately they were both quick enough to get clear. By the time it came back to Drago, the object was far too wild to catch or keep control of, and he too was forced to make a hair-raising dodge to avoid being hit by the return.
Even so, the weapon had done its work, for the most part. In particular, the BigBang looked to be breaking up. The gravity well faltered, and though everyone else around could fly comfortably enough, the sudden shift created a deal of confusion while the giant virus broke apart and began to fall towards the ground below. In the confusion, Aya, Suzume and Magistrate attempted to clean up the remaining viruses with breath attacks, though Magi found the surviving UFO an irritation as it tauntingly pulsed her with its beam and blocked her own chip usage. Aya and Suzume were quick to assist, however, and between them managed to destroy not only the surviving ship, but all the other airborne foes, except for a single, badly damaged and very wobbly-looking megalian.
Drago, flying above, aimed carefully and tipped his normally ground-bound dragon out into the high atmosphere, trying to drop it only the final flying foe. The dragon was extremely out of its element for a moment, and dived in a very direct line straight towards the ground, plummeting like a shot... fortunately for Drago, this was enough, after he had lined up, and the dragon took a deep swallow of the remaining Megalian as it fell past.
While this was all happening above, Sparks had one foe still before him, and he pulled a quick deception, leaving a decoy behind in plain sight as he warped behind the final soldier. At the last moment, it seemed to notice, spinning on its heel as he appeared, sword-bared. The Super dropped to one knee, opening its arms as a broad beam of raw destructive energy lanced out from its chest in sparks' direction, but the samurai was quicker, and the beam was rushed and wild. A moment later his blade cut twice and silenced the machine, just in time for both sparks and his canine companion to make a hasty duck for cover from the falling chunks of planetary debris, and one rather confused wood dragon.
When the dust settled, the field was still. The whole encounter had taken only seconds, in the end, but the destruction was more or less absolute, leaving the group to pick through the wreckage for their spoils. Cash and fragments made up most of their finds, though Sparks was able to make a very interesting salvage from the final super soldier he had cut down.
-=Viruses=-
BlueUFO (V2)BlueUFO (V2) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes. A: DELETED
BlueUFO (V2)BlueUFO (V2) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes. B: DELETED
BiggerBangBiggerBang (BigBang)
A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.
Area: Dentech, NAXA
HP: 240
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force2, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. A: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. B: DELETED
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. A: DELETED
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. B: DELETED
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. C: DELETED
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: DELETED
-=Navis=-
DragonierMan.Exe: 300Hp [High Altitude][20hp Casing]
Magistrate.SP: 100Hp [High Altitude][20hp Barrier][20hp Casing]
Suzume.SP: 100Hp [High Altitude][20hp Casing]
Aya.SP: 100Hp [High Altitude][20hp Casing]
Sparks.Exe: 250Hp [Metal]
Lucky.SP: 90Hp [Metal][20hp Casing]
-=Battle Re-1, Victory!=-
Drago: 4240z, 42 BugFrags, CirCrush Bounty +1
Sparks: 3380z, Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: C, 42 BugFrags, Megalian Bounty +2
Both Get: 10 Mutual FXP (7 Base +3 for co-ordination)
Drago himself led the charge, picking up speed faster and faster until he blasted into the orbiting sphere of his enemies, almost before they could really register his approach. the gravitational pull of the planet virus dragged as Drago used its gravity to take a quick slingshot around it, the g-force pulling tremendously as a result of his sheer speed; It was hard to process all at once, but he definitely crashed through several viruses, and the force of impact shuddered the over-sized virus itself before he came out of the manoeuvre. One of the megalians had managed not to be battered by his dash, but the rest all seemed to have been clipped at the least.
While his girls flew to catch up, down below Sparks and Lucky adopted some of their own tried and tested tactics, though even as they mounted up and started preparing the ground, the trio of pint-sized super-soldiers braced themselves in unison, each presenting hand towards sparks and lucky while the other arced high, tracing after the airborne combatants. A blinding volley of laser shots erupted from each of them, filling the air and the sky with a barrage of light points that set everyone scrambling. Sparks and Lucky both did their best to avoid the heavy amount of covering fire, though despite both of their nimble motions, the spread ensured that they both took at least one solid laser strike each, a layer of protection stripped away in a jolting flash. Above, the others dodges and wove in amongst the light storm, though no-one quite managed to avoid everything untouched, except for Magistrate, who found the gaps in the barrage with a sure calm.
Despite this strong offence, Sparks struck back a moment later, his shock-wave lighting up the ground even as the trio stood straight again, their firing pattern complete. The first Super, ahead of the others, leapt nimbly over the blast wave, landing briefly on one hand before flipping upright again, however the other two were slightly slower, and did not prove sturdy enough to withstand the empowered electrical wave. Behind them, the Cirkill virus was just moving forward, but had nowhere to run as it, too, was obliterated by the attack.
Drago, for his part, was coming out of his advance manoeuvres, and managed to twist away from a sudden particle beam that attempted to make off with the boomerang he was readying. Obligingly, Drago gave the chip to the UFO anyway, but with rather more active force than the little ship had probably intended. Once more, he attempted to use the gravitational pull of the planet-like virus to his advantage, sending the wooden weapon back along his flightpath into the slingshot of the gravity; it looped about the planet twice, striking viruses, but each hit sent it further and further out of predictable control. Magistrate found herself having to hastily dodge out of the way of the flying implement, as did Aya; fortunately they were both quick enough to get clear. By the time it came back to Drago, the object was far too wild to catch or keep control of, and he too was forced to make a hair-raising dodge to avoid being hit by the return.
Even so, the weapon had done its work, for the most part. In particular, the BigBang looked to be breaking up. The gravity well faltered, and though everyone else around could fly comfortably enough, the sudden shift created a deal of confusion while the giant virus broke apart and began to fall towards the ground below. In the confusion, Aya, Suzume and Magistrate attempted to clean up the remaining viruses with breath attacks, though Magi found the surviving UFO an irritation as it tauntingly pulsed her with its beam and blocked her own chip usage. Aya and Suzume were quick to assist, however, and between them managed to destroy not only the surviving ship, but all the other airborne foes, except for a single, badly damaged and very wobbly-looking megalian.
Drago, flying above, aimed carefully and tipped his normally ground-bound dragon out into the high atmosphere, trying to drop it only the final flying foe. The dragon was extremely out of its element for a moment, and dived in a very direct line straight towards the ground, plummeting like a shot... fortunately for Drago, this was enough, after he had lined up, and the dragon took a deep swallow of the remaining Megalian as it fell past.
While this was all happening above, Sparks had one foe still before him, and he pulled a quick deception, leaving a decoy behind in plain sight as he warped behind the final soldier. At the last moment, it seemed to notice, spinning on its heel as he appeared, sword-bared. The Super dropped to one knee, opening its arms as a broad beam of raw destructive energy lanced out from its chest in sparks' direction, but the samurai was quicker, and the beam was rushed and wild. A moment later his blade cut twice and silenced the machine, just in time for both sparks and his canine companion to make a hasty duck for cover from the falling chunks of planetary debris, and one rather confused wood dragon.
When the dust settled, the field was still. The whole encounter had taken only seconds, in the end, but the destruction was more or less absolute, leaving the group to pick through the wreckage for their spoils. Cash and fragments made up most of their finds, though Sparks was able to make a very interesting salvage from the final super soldier he had cut down.
-=Viruses=-
BlueUFO (V2)BlueUFO (V2) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes. A: DELETED
BlueUFO (V2)BlueUFO (V2) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes. B: DELETED
BiggerBangBiggerBang (BigBang)
A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.
Area: Dentech, NAXA
HP: 240
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force2, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. A: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. B: DELETED
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. A: DELETED
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. B: DELETED
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. C: DELETED
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: DELETED
-=Navis=-
DragonierMan.Exe: 300Hp [High Altitude][20hp Casing]
Magistrate.SP: 100Hp [High Altitude][20hp Barrier][20hp Casing]
Suzume.SP: 100Hp [High Altitude][20hp Casing]
Aya.SP: 100Hp [High Altitude][20hp Casing]
Sparks.Exe: 250Hp [Metal]
Lucky.SP: 90Hp [Metal][20hp Casing]
-=Battle Re-1, Victory!=-
Drago: 4240
Sparks: 3380
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: C, 42 BugFrags, Megalian Bounty +2
Both Get: 10 Mutual FXP (7 Base +3 for co-ordination)
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A flow of magnetism pulled the sword handle back to the clip at Sparks side. Lucky scuffled through the junk remains, rounding up some Zenny, and a nice chip drop. He even scraped up some Bugfrags to gobble down before they moved forward. "Good right!" Sparks exclaimed. "We made quick work of our enemies this time "
Lucky let loose a triumph roar that sounded out across the whole area. He was pleased with how fast he had gotten stronger. He was also eager to find another group of viruses to test himself against. "Let's keep going guys!" With a frie in his eyes, compared to the usual laziness he showed after battles, the armor clad chow chow started moving further into the Naxa Rouge.
"Woah there, slow down buddy." Sparks called out, but Lucky didn't halt. Excitment pulled at the pups core, and he took off sprinting. With a laugh the samurai yelled, "Well something's gotten into him. Let's go guys!" Sparks bolted behind his support program, keeping his eyes up for the next challenge
((Requesting battle 2))
Lucky let loose a triumph roar that sounded out across the whole area. He was pleased with how fast he had gotten stronger. He was also eager to find another group of viruses to test himself against. "Let's keep going guys!" With a frie in his eyes, compared to the usual laziness he showed after battles, the armor clad chow chow started moving further into the Naxa Rouge.
"Woah there, slow down buddy." Sparks called out, but Lucky didn't halt. Excitment pulled at the pups core, and he took off sprinting. With a laugh the samurai yelled, "Well something's gotten into him. Let's go guys!" Sparks bolted behind his support program, keeping his eyes up for the next challenge
((Requesting battle 2))
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Surprisingly the battle went incredibly smoothly. Given the kind of enemies they had just dealt with, it was amazing that they came out ahead so quickly. The adrenaline rush pushed Lucky into a sprint, heading deeper into the darkness of the NET. The four dragoniers quickly threw all the data fragments into their sacks before taking off behind their rushing allies. "Wait up!" they yelled after them.
Status
DragonierMan.EXE: 300/300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Magistrate.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Suzume.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
[Bounty: CirCrush: 2 Kills.]
[Requesting Battle 2.]
Status
DragonierMan.EXE: 300/300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Magistrate.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Suzume.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
[Bounty: CirCrush: 2 Kills.]
[Requesting Battle 2.]
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Eager to move on from a quick fight, the others chased lucky forward across the plane that the earlier group had come from. far off the the east, the odd, deep-run machine channel stretched away, with occasional pulses of light flashing along the interior of it, accompanied by the sound of a high-powered magnetic force. Looking for more action, however, Lucky didn't find himself having to look too far. He was about halfway across the plain, with the others quickly catching up, when a laser light sparked in front of him, then arced back to begin forming a broad perimeter as a claxton sounded somewhere below the ground. A rumble followed, then large sections of the metallic flat zone they were crossing began to flip over and change.
Sections opened up to admit some kind of security installation, with towers and platforms, most of which the surrounded navis would probably be able to ignore, all things considered. Other sections began to magnetise themselves heavily, to lit up with solar displays. More pressing were the presence of numerous viruses, and a couple of large entities that looked like dangerous compositions thereof.
On top of one stand-alone turret to the north-west, a singe DemonEye opened up and began to look down over the area — a red light field had sprung up in abroad square encompassing the rising fortification, though it didn't seem to actually be an obstruction or a danger for now. Front and centre, a hatch lifted a CirCrush virus, which would be good news for Drago, though the virus also seemed to have a passenger riding atop it, in the form of an alien-looking humanoid in a tight full-body suit, with a massively over-sized, bulging brain; bleary, bloodshot eyes fixed on the arrivals as it lifted one hand to rub at the side of its head.
To the right, on a small raised platform that glowed brightly, a Cube shifted back and forth between bright blue and red settings, and it seemed to be... wearing..? a scarecrow virus on the top face. there was also another roving Megalian flying down to inspect the odd scene; there seemed to be a fair population of the viruses in the area, flying about at loose ends, though that might explain the bounty on them currently.
The most striking shapes to emerge, however, were entities on the north, east and west extremes of the square area, at the highest points of the structures. Despite being positioned over a metal platform, they floated freely in the air, and each one looked to have a core of some sort suspended between a pair of opposed tesla coils that sparked and crackled with energy. The ones on the east and west had bright blue orbs serving as their cores, while the northern one was a blue crystal prism instead. The other difference between the side cases and the northern one was the fact that they each seemed to control a number of remotely controlled electrical bits that moved about the core of each one in geometric patterns, carried out in sharp, precise shifts.
-=Viruses=-
DemonEyeDemonEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 180Hp [Solar][Lone platform, high up on the north-west]
Invader2Invader2 (Invader)
Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.
Area: NAXA
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.: 190Hp [Riding on CirCrush]
Scarecrow2Scarecrow2 (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: 180Hp [Riding on TRICUBE]
TRICUBETRICUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: 220Hp [Floating over Solar][central east]
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: 180Hp [Metal][Front and centre, ground level]
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.: 190Hp [High Altitude][Flying in from the south-east][80Hp ElecAura]
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny A: 520Hp [Above Metal][Further up and back than the TRICUBE, central east][Meta-virus]
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny B: 520Hp [Above Metal][High up and back, central west][Meta-virus]
-=Navis=-
DragonierMan.Exe: 300Hp [Magnet]
Magistrate.SP: 100Hp [Magnet]
Suzume.SP: 100Hp [Magnet]
Aya.SP: 100Hp [Magnet]
Sparks.Exe: 250Hp [Magnet]
Lucky.SP: 90Hp [Magnet]
-=Terrain=-
40% Magnet
25% Normal
25% Solar
10% Metal
-=Objects=-
Byte...Master...?: 40Hp [Solar][High up and back, central north]
-=Rogue Re-2, Start!=-
Sections opened up to admit some kind of security installation, with towers and platforms, most of which the surrounded navis would probably be able to ignore, all things considered. Other sections began to magnetise themselves heavily, to lit up with solar displays. More pressing were the presence of numerous viruses, and a couple of large entities that looked like dangerous compositions thereof.
On top of one stand-alone turret to the north-west, a singe DemonEye opened up and began to look down over the area — a red light field had sprung up in abroad square encompassing the rising fortification, though it didn't seem to actually be an obstruction or a danger for now. Front and centre, a hatch lifted a CirCrush virus, which would be good news for Drago, though the virus also seemed to have a passenger riding atop it, in the form of an alien-looking humanoid in a tight full-body suit, with a massively over-sized, bulging brain; bleary, bloodshot eyes fixed on the arrivals as it lifted one hand to rub at the side of its head.
To the right, on a small raised platform that glowed brightly, a Cube shifted back and forth between bright blue and red settings, and it seemed to be... wearing..? a scarecrow virus on the top face. there was also another roving Megalian flying down to inspect the odd scene; there seemed to be a fair population of the viruses in the area, flying about at loose ends, though that might explain the bounty on them currently.
The most striking shapes to emerge, however, were entities on the north, east and west extremes of the square area, at the highest points of the structures. Despite being positioned over a metal platform, they floated freely in the air, and each one looked to have a core of some sort suspended between a pair of opposed tesla coils that sparked and crackled with energy. The ones on the east and west had bright blue orbs serving as their cores, while the northern one was a blue crystal prism instead. The other difference between the side cases and the northern one was the fact that they each seemed to control a number of remotely controlled electrical bits that moved about the core of each one in geometric patterns, carried out in sharp, precise shifts.
-=Viruses=-
DemonEyeDemonEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 180Hp [Solar][Lone platform, high up on the north-west]
Invader2Invader2 (Invader)
Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.
Area: NAXA
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.: 190Hp [Riding on CirCrush]
Scarecrow2Scarecrow2 (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: 180Hp [Riding on TRICUBE]
TRICUBETRICUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: 220Hp [Floating over Solar][central east]
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: 180Hp [Metal][Front and centre, ground level]
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.: 190Hp [High Altitude][Flying in from the south-east][80Hp ElecAura]
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny A: 520Hp [Above Metal][Further up and back than the TRICUBE, central east][Meta-virus]
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny B: 520Hp [Above Metal][High up and back, central west][Meta-virus]
-=Navis=-
DragonierMan.Exe: 300Hp [Magnet]
Magistrate.SP: 100Hp [Magnet]
Suzume.SP: 100Hp [Magnet]
Aya.SP: 100Hp [Magnet]
Sparks.Exe: 250Hp [Magnet]
Lucky.SP: 90Hp [Magnet]
-=Terrain=-
40% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
25% Normal
- No effects.
25% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
10% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
-=Objects=-
Byte...Master...?: 40Hp [Solar][High up and back, central north]
-=Rogue Re-2, Start!=-
last edited by
DragonierMan, Magistrate, Suzume, and Aya stared in awe as a giant base just rose up from the ground. "Well, you don't see that everyday," Drago smirked. The four dragoniers raised their defenses and took to the air. "I'm going to call for a little assistance," Drago said as a portal opened up and the P-47D Thunderbolt appeared out of a portal. "I'll go after the flier. Pilot take the tower. The rest deal with all the ground targets. Save those metas for last," he told his companions before speeding off towards the South-East.
The girls rose into High Altitude and moved towards the central area like a flight of bombers. The fighter pilot broke off and headed towards the DemonEye tower, while the three dragoniers held out their hands and produced pot-dragon pots. Drago sonic-boomed through the air at breakneck speeds, just before he tried to crash into the Megalian. The fighter plane lined up with the DemonEye virus and began an attack run on it, its machine guns opening up with a thunderous racket. The three sisters got into a line formation and dropped their payload one by one as they passed overhead. Magi dropped a wood dragon upon the partially Elec forces. This was followed by a fire dragon from Suzume, hoping to burn up the grass left behind by the wood dragon. And finally Aya dropped behind Suzume, letting an aqua dragon loose upon the lava left behind by the fire dragon. Smoke bellowed from the areas where the dragons intersected, either from wildfires or steam explosions.
The girls broke off and scattered. Magi went north, Suzume went East, and Aya went West. They didn't move very far before they were under attack from below, but they tried to dodge and weave through the various attacks. Drago continued his assault on the Megalian, breathing a cone of woodpowder all over the virus. Followed by a boomerang and a bunch of robot fists. During any of these following attacks, he would switch targets to some of the ground enemies, if the Megalian had been destroyed. He then flew evasively for a while to figure out what came next.
The girls rose into High Altitude and moved towards the central area like a flight of bombers. The fighter pilot broke off and headed towards the DemonEye tower, while the three dragoniers held out their hands and produced pot-dragon pots. Drago sonic-boomed through the air at breakneck speeds, just before he tried to crash into the Megalian. The fighter plane lined up with the DemonEye virus and began an attack run on it, its machine guns opening up with a thunderous racket. The three sisters got into a line formation and dropped their payload one by one as they passed overhead. Magi dropped a wood dragon upon the partially Elec forces. This was followed by a fire dragon from Suzume, hoping to burn up the grass left behind by the wood dragon. And finally Aya dropped behind Suzume, letting an aqua dragon loose upon the lava left behind by the fire dragon. Smoke bellowed from the areas where the dragons intersected, either from wildfires or steam explosions.
The girls broke off and scattered. Magi went north, Suzume went East, and Aya went West. They didn't move very far before they were under attack from below, but they tried to dodge and weave through the various attacks. Drago continued his assault on the Megalian, breathing a cone of woodpowder all over the virus. Followed by a boomerang and a bunch of robot fists. During any of these following attacks, he would switch targets to some of the ground enemies, if the Megalian had been destroyed. He then flew evasively for a while to figure out what came next.
Summary (Turn 1)
~Actions Summary~
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1
*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Move to High Altitude.
D1: AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D [Battlechip]: HP: 100; Acc: A (A+AccEnh); 10 Null Damage x 10 Shots; 3 Turns or until destroyed.
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
M1: Dodge (Eva: 50%).
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
A1: Dodge (Eva: 50%).
Action Count 2
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D2: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D [Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: Megalian-E2.
* AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D: Acc: A (A+AccEnh); 10 Null Damage x 10 Shots. Target: DemonEye.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 150 Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer. Target: CirCrush, Invader2, TRICUBE, Scarecrow2.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 150 Fire Damage + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer. Target: CirCrush, Invader2, TRICUBE, Scarecrow2.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 150 Aqua Damage + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer. Target: CirCrush, Invader2, TRICUBE, Scarecrow2.
Action Count 3
D3: WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C [Battlechip]: Acc: B (C+AccEnh; 60%); 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack. Target: Megalian-E2.
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
Action Count 4
D4: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: Megalian-E2. If Megalian-E2 is deleted; Target: CirCrush, Invader2, TRICUBE, Scarecrow2.
Action Count 5
D5: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: All 3 Fists to Megalian-E2. If Megalian-E2 is deleted; Target: All 3 Fists to any of the following, in order of priority: CirCrush, Invader2, TRICUBE, Scarecrow2.
Action Count 6
D6: Dodge: (50%+High Gear+Haste; 70%).
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1
Null/Object
HP: 100/100
Properties: Normal, Omnishoes, Mobile.
Duration: 2/3 Turns Remaining. Will leave at the end of Turn 3.
Magistrate
Null/Team
HP: 100/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 100/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 100/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1
*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Move to High Altitude.
D1: AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D [Battlechip]: HP: 100; Acc: A (A+AccEnh); 10 Null Damage x 10 Shots; 3 Turns or until destroyed.
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
M1: Dodge (Eva: 50%).
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
A1: Dodge (Eva: 50%).
Action Count 2
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D2: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D [Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: Megalian-E2.
* AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D: Acc: A (A+AccEnh); 10 Null Damage x 10 Shots. Target: DemonEye.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 150 Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer. Target: CirCrush, Invader2, TRICUBE, Scarecrow2.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 150 Fire Damage + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer. Target: CirCrush, Invader2, TRICUBE, Scarecrow2.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+Take Aim; 60%); 150 Aqua Damage + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer. Target: CirCrush, Invader2, TRICUBE, Scarecrow2.
Action Count 3
D3: WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C [Battlechip]: Acc: B (C+AccEnh; 60%); 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack. Target: Megalian-E2.
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
Action Count 4
D4: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: Megalian-E2. If Megalian-E2 is deleted; Target: CirCrush, Invader2, TRICUBE, Scarecrow2.
Action Count 5
D5: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: All 3 Fists to Megalian-E2. If Megalian-E2 is deleted; Target: All 3 Fists to any of the following, in order of priority: CirCrush, Invader2, TRICUBE, Scarecrow2.
Action Count 6
D6: Dodge: (50%+High Gear+Haste; 70%).
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1
Null/Object
HP: 100/100
Properties: Normal, Omnishoes, Mobile.
Duration: 2/3 Turns Remaining. Will leave at the end of Turn 3.
Magistrate
Null/Team
HP: 100/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 100/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 100/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
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Joseph gave his Navi access to a lot of chips and just focused on the battle. Their group was face to face with some powerful foes. First Sparks and Lucky activated their defenses. Sparks then activated the first chip, a shadowy figure enveloped the Samutai's body, making him harder to hit unless the enemy was using a blade. Lucky did a quick little dodge before the battle really got going while, Sparks used his Godspeed technique to vanish and reappear behind one of the BytrMaster viruses.
One of the katana handles at his side I flipped and floated to his right as he was already preparing to slash. As the samurai continued the motion, a cracking blade of electricity burst from the hilt. This first slash was his signature Zapslash, but the current of electric energy remained steady as he slashed out twice more , activating his ElecSword battlechip. After the third stroke of his blade, he weaved backwards a few steps hoping avoid any well aimed attack's that would connect passed his shadow. He sent a clone running towards the other ByteMaster in hopes that it would keep the MetaVirus busy while they tried to finish off the rest of the enemies.
Lucky unleashed a dragon of his own. The firey snake like creature slithered it's way towards the same ByteMaster Sparks had already tried to wound or delete. While the flames ravage the terrain and changed it to lava, the dragon would hopefully be able to finish the job. If the BytrMastet was already injured, the dragon would pursue the other one instead. The pup hopped to his right making sure not to get complacent under his defenses.
Summary
Sparks Passive: [Cloud Barrier] - [20 HP barrier] [Passive]
Lucky Passive: [Puppy Protection] - [20 HP barrier] [Passive]
Lucky Passive: [Metal Puppy Armor] - [ HP Casing] [Passive]
S1: Shadow1Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: One turn
Element: Null
Trader Rank: D: Shadow + 1-Turn (Acc: S) at himself.
L1: Dodge
S2: [God Speed] - [Teleport] [2 TCD], Behind ByteMaster V3 B.
S3: [Zap Slash] - [Melee Type] 70 Elec Damage + Slashing + Stun1 [3 TCD] Accuracy: C -> A with Sword Mastery and teleport bonus, at ByteMaster V3 B.
S4: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A with Sword Mastery, +15 Dmg type bonus, at ByteMaster V3 B.
S5: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A with Sword Mastery, +15 Dmg type bonus, at ByteMaster V3 B.
-Free Dodge with Swordplay-
Sparks Passive: [Elec clone] - [Decoy type] [Passive] The clone rushes ByteMaster V3 A.
S6: Dodge
L2: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C)+Acc C -> B with Pathfinder, +15 Dmg type bonus, at ByteMaster V3 B, and any other viruses it can hit behind it before it vanishes. If ByteMaster V3 B is deleted already, it's target will be ByteMaster V3 A.
L3: Dodge
One of the katana handles at his side I flipped and floated to his right as he was already preparing to slash. As the samurai continued the motion, a cracking blade of electricity burst from the hilt. This first slash was his signature Zapslash, but the current of electric energy remained steady as he slashed out twice more , activating his ElecSword battlechip. After the third stroke of his blade, he weaved backwards a few steps hoping avoid any well aimed attack's that would connect passed his shadow. He sent a clone running towards the other ByteMaster in hopes that it would keep the MetaVirus busy while they tried to finish off the rest of the enemies.
Lucky unleashed a dragon of his own. The firey snake like creature slithered it's way towards the same ByteMaster Sparks had already tried to wound or delete. While the flames ravage the terrain and changed it to lava, the dragon would hopefully be able to finish the job. If the BytrMastet was already injured, the dragon would pursue the other one instead. The pup hopped to his right making sure not to get complacent under his defenses.
Summary
Sparks Passive: [Cloud Barrier] - [20 HP barrier] [Passive]
Lucky Passive: [Puppy Protection] - [20 HP barrier] [Passive]
Lucky Passive: [Metal Puppy Armor] - [ HP Casing] [Passive]
S1: Shadow1Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: One turn
Element: Null
Trader Rank: D: Shadow + 1-Turn (Acc: S) at himself.
L1: Dodge
S2: [God Speed] - [Teleport] [2 TCD], Behind ByteMaster V3 B.
S3: [Zap Slash] - [Melee Type] 70 Elec Damage + Slashing + Stun1 [3 TCD] Accuracy: C -> A with Sword Mastery and teleport bonus, at ByteMaster V3 B.
S4: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A with Sword Mastery, +15 Dmg type bonus, at ByteMaster V3 B.
S5: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B) +Acc B -> A with Sword Mastery, +15 Dmg type bonus, at ByteMaster V3 B.
-Free Dodge with Swordplay-
Sparks Passive: [Elec clone] - [Decoy type] [Passive] The clone rushes ByteMaster V3 A.
S6: Dodge
L2: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C)+Acc C -> B with Pathfinder, +15 Dmg type bonus, at ByteMaster V3 B, and any other viruses it can hit behind it before it vanishes. If ByteMaster V3 B is deleted already, it's target will be ByteMaster V3 A.
L3: Dodge
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With the battle ahead of them, the group all prepared their defences before anything could get the jump on them, but even as they reacted, the two intimidating meta-viruses moved their disconnected parts with speed and precision, the bits zipping through the air to lock into geometric shaped positions while the two cores spun and rotated. All eight bits began to emit sweeping laser sights that sought out targets, and even as Drago's team moved skyward, avoiding them as they joined up and intersected proved more deceptive than any of them had anticipated in the opening seconds. They flew around the beams as the sweep path closed, but Aya was left in a vector that she didn't manage to elude; the moment her body contacted one of the sweeping beams, four of the scanning bits stopped dead for a moment.
Flying on, she might have guessed that she'd made it past, but a splitting bolt of lightning from the core of the eastern Meta lanced out to the four, which all immediately tilted themselves to track Aya and launch a volley of four searing electrical beams. For a moment, the sky was lit up by the converging bars of energy and Aya did her best to avoid the sudden attack, but two of the bolts still scorched her, tearing effortlessly though her defences and shocking her soundly.
As this happened, Sparks warped up to a position behind the other ByteMaster's core, ready to strike, and the quick teleport moved him past where the beams were sweeping, even as Lucky skipped around the one that would otherwise have crossed over his position. When the other four beams didn't find anything, however, there came the sound of a hum and a crackle. Sparks had just enough time to look up before the bit directly above where he'd warped to discharged a full force blast of electricity directly down in a crushing bolt that sundered his shadowy guise and his other protections alike, arcing through him as it electrified the metal beneath his feet.
Leaving the samurai smoking, and Aya scorched, the eight bits all swiftly repositioned themselves, flying in far-flung patterns around the area before settling on new, equally precise locations. Two were in the northern corners of the area, while four more were at the east and west edges, in the centre, and the remaining two were in the southern corners.
Drago was still going through his combat motions, despite the unexpected offence, summoning in a fighter plane to harry the lone Demon Eye, while the eyeball blinked and laid out a laser trip beam of its own, crossing diagonally across the area below, in a line that might prevent anyone from approaching the ground enemies directly without crossing it. As the line went down, the large-brained Invader set its sights on the only target directly in front of it still, and lifted both hands to its head, massaging the wrinkles of its brain in a build up of neuro-static sparks. When it lifted its face again, it glared at Luck and extended both hands forward, emitting an arcing bolt of electricity that the swift-acting canine dodged away from. The bolt splashed against the metal behind him and dissipated safely, but the CirCrush seemed to be following the lead of its apparent pilot and also took a shot at him — though as it moved forward it made sure to only circle far enough that it didn't cross the laser beam set down by its ally, and this seemed to throw its targeting off; it missed him comfortably.
Up above, Sparks had shaken off the blast of lightning that had seared him and counter-attacked, beginning to swing and slice at the glowing blue core of the dangerous creation. His sword cut in and passed through cleanly, coming out the other side of the core three times in quick succession, and the the Tesla coils spun around rapidly in response; It was hard to tell what that meant exactly, but the crackled and sparked with electricity in a frightful way.
Just below him, on a lower ledge, the Cube with attached scarecrow rose up slightly, blinking red, then shot three thin, lancing beams of energy up into the sky, towards Drago and his allies, though all three bolts missed them without the any of the four having to exert themselves too much. It seemed almost like the line the three support programs formed as they prepared their dragon drop was perfectly fit to avoid all of the shots from the cube, but a moment after the penny dropped as a bolt of energy erupted from the scarecrow directly across their line-up, hitting the blind spot that the cube had left with its other shots. Suzume and Magistrate both managed to duck and weave in the brief moment of warning that they had, but Aya, still shaking off the blasts she'd taken before, wasn't quick enough and felt the electrifying arc pierce through her even more roughly than the first hits. As it cleared she remained, hovering in the air just barely; she'd felt the dull tone of her second chance protective trigger and absorb the remainder of the bolt, but it had been a near thing.
The group had to get the enemy under control before things got any worse, and even as the ByteMaster's bits all began to sweep from their new positions, Drago made a forceful dash towards the Megalian that had only now just made it properly to the battlefield. Perhaps distracted by the unexpected damage against the team, Drago didn't manage to connect his dash attack, while, having to weave to avoid the scattered enemy fire lighting up the air above the battlefield, the fighter-plan only managed to land a handful of its machine shot on the DemonEye as it finished its first attack run and began to wheel around for another attempt.
The girls regrouped quickly and finally unleashed their main assault on the ground-bound enemies. Dropping their payloads one after the other, though Aya was still a bit shaky. As the first dragon roared out towards the invader, the alien's eyes shot wide, seeing its demise in the dragon's jaws. Its hands flew up as it grabbed at its head and let out brain-melting shriek of terror that unerringly unthreaded everyone around the battle-field. Drago, a little further off, had just enough warning to shield himself from the mental blast, drowning out the scream in some fashion, but all of his allies, as well as all the remaining enemies, seemed to hear it clearly enough. They also heard it cut off abruptly after a second, as the first dragon made its path of destruction across the battle field. The next two followed in quick succession and by the time the final dragon ran its course the four ground-based foes nearest them were removed from the field. None of the dragons had quite had the coverage to move on from them towards either ByteMaster, but getting rid of the smaller foes would be welcome all the same. Not far off, Drago made another attack against the flying Megalian before it could respond, this time covering it in a breath attack that stripped off its aura and very nearly destroyed it outright. The virus held on by a thread, barely alive and wobbling unsteadily in the air, but Drago had bigger problems upon him in that moment.
As it was, Drago's activities had been focused on dealing with his own targets, and he didn't see the sweeping light from one of the remote bits pass over his position and lock onto his back just before it closed its rectangular path. As before, four of the bits went dead, then woke up and angled towards Drago as they were jolted by the ByteMaster core — this time from the western one as it turned out. Despite his best efforts to dodge away from the sudden volley of four powerful beam attacks, three of them still found their marks against him, chewing through his defences and scoring his body.
Down below, Lucky had been similarly focused on other aspects of the battle, picking his moment to attack, and failed to move out of the way of the beam that swept over him. The other four bits shut off, then reactivated as lightning from the eastern meta-virus electrified them. Less nimble, he still did his best to dodge the four beams that came his way, but three of them struck true, reducing Lucky to a badly jolted state.
The eight bits flourished and repositioned themselves again, into an equal-distance spaced pattern of eight around the outside edges of the battlefield — one in each corner and one in each cardinal; As much as spark's decoy was attempting to harass the coldly shocking foes, neither seemed to even register the decoy's presence, though it probably didn't help that they didn't seem to attack directly, either.
Having been badly shocked by one of the Metas, and with the field mostly clear besides, Drago was able to begin turning his attention to the dangerous foes; his boomerang sliced easily through the Megalian near him, but the main thrust of the throw, without other targets to clean up, was mostly directed at the ByteMaster that had shocked him. He struck true, and this weapon caused a sound something like glass scraping across metal as the tesla coils wrapped more tightly about the glowing core for a few moments in the wake of the wood-elemental weapon. That one hurt it, he was fairly sure. He was able to follow up with two more meteor fists on the same virus, adding in further damage as far as he could tell, though nothing like the adverse reaction the first strike had caused.
With the girls splitting up and taking evasive positions away form centre-field they found themselves all positioned at the edges of the field, but as the remote bits sweep paths formed a square along the outside edge and a diamond at the cardinals, all three ended up precariously over the bits marking the cardinal points of the field, and Lucky would have the sinking realising that one was above his own head as well. The beam sweeps concluded a moment later, finding no targets, then all eight bits began to crackled and glow. The discharge came suddenly, and while Lucky had to know it was coming, the girls may have been caught off guard a little. The bolt that blasted down at Luck struck hard. As his master had earlier, Lucky felt the overbearing electrical force crash down on him, but unlike the other support programs on the field, he had no extra protection beyond the emergency point. The strength of this blast was too much for him to withstand and there was a flash as Sparks' PET retrieved the support program before any lasting damage could be done. What Aya, Suzume and Magistrate saw, was that the bit discharged in both directions, both down to the ground and up into the sky; they saw this, but didn't have a chance to react. Of the three, Aya's own shakiness saved her; she hadn't quite ended up in as perfect formation as the other two, and so the searing blast shot up just in front of her face, barely inches away. Suzume and Magi weren't as fortunate, taking the brunt of the discharge bolts.
In the aftermath of this, the bits once more began to swirl and reposition themselves. This time they ended up in slightly unexpected positions. The set that had been in the four corners now moved to take up a place similar to the other — in the cardinal positions at the sides of the battlefield, however, they seemed to be a step or two inwards from the other set, and this put the bits floating above the cores of the two ByteMasters, as well as directly above the other, third one that hadn't done anything this entire time. The fourth bit was in the aligned southern central area as well, and this time it was easier to see that the four were a linked set. The alternate four bits adopted a position at the perimeter again, in the four corners. From what the navis had seen, they could be fairly certain where the sweep lines would go, this time, since the beams always looked t be making geometric patterns that closed on themselves by the end of the sweep — rectangles, squares and diamonds. They'd also seen that when the beams didn't find anything the bits discharged where they were.
Fortunately, there weren't many foes left. The DemonEye, not having had any luck with anyone crossing its beam, blinked a few more times then looked down the line to the eastern ByteMaster and set out a new trip beam, running north to south directly in front of the meta-virus, in the hopes that someone would approach it in melee from that angle. It was at about this point that the lingering effects from the fallen invader's scream began to set in and Drago alone found himself the only one on the field not badly disoriented.
-=Viruses=-
DemonEyeDemonEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 135Hp [Solar][Lone platform, high up on the north-west][Trip Beam on a North-south line, directly on the inside of ByteMaster A][Confused]
Invader2Invader2 (Invader)
Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.
Area: NAXA
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.: DELETED
Scarecrow2Scarecrow2 (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: DELETED
TRICUBETRICUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny A: 240Hp [Above Metal][High up and back, central east][Meta-virus][Confused]
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny B: 520Hp [Above Metal][High up and back, central west][Meta-virus][Confused]
-=Navis=-
DragonierMan.Exe: 230Hp [High Altitude][Central]
Magistrate.SP: 30Hp [High Altitude][North Edge, Centre][Confused]
Suzume.SP: 30Hp [High Altitude][East Edge, Centre][Confused]
Aya.SP: 1Hp [High Altitude][West Edge, Centre][confused]
Sparks.Exe: 80Hp [Metal][High ledge, beside ByteMaster B][Confused]
Lucky.SP: EJO
-=Terrain=-
25% Sea
25% Normal
25% Solar
15% Magnet
10% Metal
-=Objects=-
Byte...Master...?: 40Hp [Solar][High up and back, central north]
Remote Bits: 8 Total, it's often hard to tell which bits belong to which ByteMaster.
-Centre North, directly above 'ByteMaster(?)'
-Centre East, directly above ByteMaster A
-Centre West, directly above ByteMaster B
-Centre South, directly above Lucky
-North East Corner Edge
-North West Corner Edge
-South East Corner Edge
-South West Corner Edge
Fighter Plane: 100Hp [High Altitude, North-ish][Confused]
Flying on, she might have guessed that she'd made it past, but a splitting bolt of lightning from the core of the eastern Meta lanced out to the four, which all immediately tilted themselves to track Aya and launch a volley of four searing electrical beams. For a moment, the sky was lit up by the converging bars of energy and Aya did her best to avoid the sudden attack, but two of the bolts still scorched her, tearing effortlessly though her defences and shocking her soundly.
As this happened, Sparks warped up to a position behind the other ByteMaster's core, ready to strike, and the quick teleport moved him past where the beams were sweeping, even as Lucky skipped around the one that would otherwise have crossed over his position. When the other four beams didn't find anything, however, there came the sound of a hum and a crackle. Sparks had just enough time to look up before the bit directly above where he'd warped to discharged a full force blast of electricity directly down in a crushing bolt that sundered his shadowy guise and his other protections alike, arcing through him as it electrified the metal beneath his feet.
Leaving the samurai smoking, and Aya scorched, the eight bits all swiftly repositioned themselves, flying in far-flung patterns around the area before settling on new, equally precise locations. Two were in the northern corners of the area, while four more were at the east and west edges, in the centre, and the remaining two were in the southern corners.
Drago was still going through his combat motions, despite the unexpected offence, summoning in a fighter plane to harry the lone Demon Eye, while the eyeball blinked and laid out a laser trip beam of its own, crossing diagonally across the area below, in a line that might prevent anyone from approaching the ground enemies directly without crossing it. As the line went down, the large-brained Invader set its sights on the only target directly in front of it still, and lifted both hands to its head, massaging the wrinkles of its brain in a build up of neuro-static sparks. When it lifted its face again, it glared at Luck and extended both hands forward, emitting an arcing bolt of electricity that the swift-acting canine dodged away from. The bolt splashed against the metal behind him and dissipated safely, but the CirCrush seemed to be following the lead of its apparent pilot and also took a shot at him — though as it moved forward it made sure to only circle far enough that it didn't cross the laser beam set down by its ally, and this seemed to throw its targeting off; it missed him comfortably.
Up above, Sparks had shaken off the blast of lightning that had seared him and counter-attacked, beginning to swing and slice at the glowing blue core of the dangerous creation. His sword cut in and passed through cleanly, coming out the other side of the core three times in quick succession, and the the Tesla coils spun around rapidly in response; It was hard to tell what that meant exactly, but the crackled and sparked with electricity in a frightful way.
Just below him, on a lower ledge, the Cube with attached scarecrow rose up slightly, blinking red, then shot three thin, lancing beams of energy up into the sky, towards Drago and his allies, though all three bolts missed them without the any of the four having to exert themselves too much. It seemed almost like the line the three support programs formed as they prepared their dragon drop was perfectly fit to avoid all of the shots from the cube, but a moment after the penny dropped as a bolt of energy erupted from the scarecrow directly across their line-up, hitting the blind spot that the cube had left with its other shots. Suzume and Magistrate both managed to duck and weave in the brief moment of warning that they had, but Aya, still shaking off the blasts she'd taken before, wasn't quick enough and felt the electrifying arc pierce through her even more roughly than the first hits. As it cleared she remained, hovering in the air just barely; she'd felt the dull tone of her second chance protective trigger and absorb the remainder of the bolt, but it had been a near thing.
The group had to get the enemy under control before things got any worse, and even as the ByteMaster's bits all began to sweep from their new positions, Drago made a forceful dash towards the Megalian that had only now just made it properly to the battlefield. Perhaps distracted by the unexpected damage against the team, Drago didn't manage to connect his dash attack, while, having to weave to avoid the scattered enemy fire lighting up the air above the battlefield, the fighter-plan only managed to land a handful of its machine shot on the DemonEye as it finished its first attack run and began to wheel around for another attempt.
The girls regrouped quickly and finally unleashed their main assault on the ground-bound enemies. Dropping their payloads one after the other, though Aya was still a bit shaky. As the first dragon roared out towards the invader, the alien's eyes shot wide, seeing its demise in the dragon's jaws. Its hands flew up as it grabbed at its head and let out brain-melting shriek of terror that unerringly unthreaded everyone around the battle-field. Drago, a little further off, had just enough warning to shield himself from the mental blast, drowning out the scream in some fashion, but all of his allies, as well as all the remaining enemies, seemed to hear it clearly enough. They also heard it cut off abruptly after a second, as the first dragon made its path of destruction across the battle field. The next two followed in quick succession and by the time the final dragon ran its course the four ground-based foes nearest them were removed from the field. None of the dragons had quite had the coverage to move on from them towards either ByteMaster, but getting rid of the smaller foes would be welcome all the same. Not far off, Drago made another attack against the flying Megalian before it could respond, this time covering it in a breath attack that stripped off its aura and very nearly destroyed it outright. The virus held on by a thread, barely alive and wobbling unsteadily in the air, but Drago had bigger problems upon him in that moment.
As it was, Drago's activities had been focused on dealing with his own targets, and he didn't see the sweeping light from one of the remote bits pass over his position and lock onto his back just before it closed its rectangular path. As before, four of the bits went dead, then woke up and angled towards Drago as they were jolted by the ByteMaster core — this time from the western one as it turned out. Despite his best efforts to dodge away from the sudden volley of four powerful beam attacks, three of them still found their marks against him, chewing through his defences and scoring his body.
Down below, Lucky had been similarly focused on other aspects of the battle, picking his moment to attack, and failed to move out of the way of the beam that swept over him. The other four bits shut off, then reactivated as lightning from the eastern meta-virus electrified them. Less nimble, he still did his best to dodge the four beams that came his way, but three of them struck true, reducing Lucky to a badly jolted state.
The eight bits flourished and repositioned themselves again, into an equal-distance spaced pattern of eight around the outside edges of the battlefield — one in each corner and one in each cardinal; As much as spark's decoy was attempting to harass the coldly shocking foes, neither seemed to even register the decoy's presence, though it probably didn't help that they didn't seem to attack directly, either.
Having been badly shocked by one of the Metas, and with the field mostly clear besides, Drago was able to begin turning his attention to the dangerous foes; his boomerang sliced easily through the Megalian near him, but the main thrust of the throw, without other targets to clean up, was mostly directed at the ByteMaster that had shocked him. He struck true, and this weapon caused a sound something like glass scraping across metal as the tesla coils wrapped more tightly about the glowing core for a few moments in the wake of the wood-elemental weapon. That one hurt it, he was fairly sure. He was able to follow up with two more meteor fists on the same virus, adding in further damage as far as he could tell, though nothing like the adverse reaction the first strike had caused.
With the girls splitting up and taking evasive positions away form centre-field they found themselves all positioned at the edges of the field, but as the remote bits sweep paths formed a square along the outside edge and a diamond at the cardinals, all three ended up precariously over the bits marking the cardinal points of the field, and Lucky would have the sinking realising that one was above his own head as well. The beam sweeps concluded a moment later, finding no targets, then all eight bits began to crackled and glow. The discharge came suddenly, and while Lucky had to know it was coming, the girls may have been caught off guard a little. The bolt that blasted down at Luck struck hard. As his master had earlier, Lucky felt the overbearing electrical force crash down on him, but unlike the other support programs on the field, he had no extra protection beyond the emergency point. The strength of this blast was too much for him to withstand and there was a flash as Sparks' PET retrieved the support program before any lasting damage could be done. What Aya, Suzume and Magistrate saw, was that the bit discharged in both directions, both down to the ground and up into the sky; they saw this, but didn't have a chance to react. Of the three, Aya's own shakiness saved her; she hadn't quite ended up in as perfect formation as the other two, and so the searing blast shot up just in front of her face, barely inches away. Suzume and Magi weren't as fortunate, taking the brunt of the discharge bolts.
In the aftermath of this, the bits once more began to swirl and reposition themselves. This time they ended up in slightly unexpected positions. The set that had been in the four corners now moved to take up a place similar to the other — in the cardinal positions at the sides of the battlefield, however, they seemed to be a step or two inwards from the other set, and this put the bits floating above the cores of the two ByteMasters, as well as directly above the other, third one that hadn't done anything this entire time. The fourth bit was in the aligned southern central area as well, and this time it was easier to see that the four were a linked set. The alternate four bits adopted a position at the perimeter again, in the four corners. From what the navis had seen, they could be fairly certain where the sweep lines would go, this time, since the beams always looked t be making geometric patterns that closed on themselves by the end of the sweep — rectangles, squares and diamonds. They'd also seen that when the beams didn't find anything the bits discharged where they were.
Fortunately, there weren't many foes left. The DemonEye, not having had any luck with anyone crossing its beam, blinked a few more times then looked down the line to the eastern ByteMaster and set out a new trip beam, running north to south directly in front of the meta-virus, in the hopes that someone would approach it in melee from that angle. It was at about this point that the lingering effects from the fallen invader's scream began to set in and Drago alone found himself the only one on the field not badly disoriented.
-=Viruses=-
DemonEyeDemonEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 135Hp [Solar][Lone platform, high up on the north-west][Trip Beam on a North-south line, directly on the inside of ByteMaster A][Confused]
Invader2Invader2 (Invader)
Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.
Area: NAXA
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.: DELETED
Scarecrow2Scarecrow2 (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: DELETED
TRICUBETRICUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny A: 240Hp [Above Metal][High up and back, central east][Meta-virus][Confused]
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny B: 520Hp [Above Metal][High up and back, central west][Meta-virus][Confused]
-=Navis=-
DragonierMan.Exe: 230Hp [High Altitude][Central]
Magistrate.SP: 30Hp [High Altitude][North Edge, Centre][Confused]
Suzume.SP: 30Hp [High Altitude][East Edge, Centre][Confused]
Aya.SP: 1Hp [High Altitude][West Edge, Centre][confused]
Sparks.Exe: 80Hp [Metal][High ledge, beside ByteMaster B][Confused]
Lucky.SP: EJO
-=Terrain=-
25% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
25% Normal
- No effects.
25% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
15% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
10% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
-=Objects=-
Byte...Master...?: 40Hp [Solar][High up and back, central north]
Remote Bits: 8 Total, it's often hard to tell which bits belong to which ByteMaster.
-Centre North, directly above 'ByteMaster(?)'
-Centre East, directly above ByteMaster A
-Centre West, directly above ByteMaster B
-Centre South, directly above Lucky
-North East Corner Edge
-North West Corner Edge
-South East Corner Edge
-South West Corner Edge
Fighter Plane: 100Hp [High Altitude, North-ish][Confused]
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Beams filled the sky and across the ground as the viruses fought back hard against the navi onslaught. Heavy damage was suffered on both sides, leaving few remaining on the field. Lucky was forced into emergency jack-out while Aya barely held on, holes blown through her armor and silver blood bleeding from the open wounds. As everyone tried to scatter further, attempting to get away from the massive swarm of Remote Bits, the dragoniers tried to patch their wounds. Aya clenched her teeth and whimpered as black tendrils drilled through her flesh as she attempted to stitch some of the more gaping wounds shut. Defenses raised to also fill in the gaps in their armors. "Fight through it Sparks!" DragonierMan directed his curing power down to Sparks, as even though Drago took some good hits, he was much better off than the rest. The main thing was to cure the confusion that beclouded everyone on the field so they could continue to fight. Having not suffered the headaches, Drago could also continue without his reliable status cure. "Listen to my voice and focus on the task at hand. We can win this!"
"Pilot, suppress that tower! Everyone else, concentrate fire on the wounded meta. When it dies move on to the other. Keep away from those beams!" Drago called out as he kept his distance from the Remote Bits and moved toward the wounded ByteMaster. The three dragoniers fought through the pain and flew in from various angles toward the ByteMaster. They would win this fight or die trying. The P-47D Thunderbolt wheeled around and made another run on the tower. Its machine guns lit up the tower as he tried to shoot down the DemonEye. The power in his guns wouldn't be enough on their own, but he could at least damage it a bit more. Energy formed around Drago's clenched fists before he lobbed a cannon shot at ByteMaster V3 A. Various beams of light danced across the ByteMasters as each woman in turn unleashed their cannon attacks. The shells pounded the area and stirred up metal fragments and dust, bent metal plates, and scored the terrain.
The woman warriors broke off after their attack and continued their scattered flight paths, attempting to move away from any nearby Remote Bit. Drago, however, did not let up his attack. Almost suicidally, he pushed forward and punched at the ByteMasters again. And again. And again. A giant stone fist rushed down upon the ByteMasters, followed by him zipping this way and that, flapping his wings as he flew just above their 'cores'. He continued to strike at the enemy that wounded his forces so (though he attempted to at least not run over or through any trip beams if he could avoid it). His vision turned red as he relinquished any defensive measures as he zipped about, his fists empowered by his rage. He punched, kicked, bit, and scratched his way through the enemy until the armor on his gauntlets broke and the leather worn down to the threads. His hands were flushed and exposed, his fingernails mangled and bleeding, but he would not relent his attack. His heavy breaths and growls of pain panted along with him as he continued to fight near the ground, headless of the many attacks that would probably be thrown his way.
"Pilot, suppress that tower! Everyone else, concentrate fire on the wounded meta. When it dies move on to the other. Keep away from those beams!" Drago called out as he kept his distance from the Remote Bits and moved toward the wounded ByteMaster. The three dragoniers fought through the pain and flew in from various angles toward the ByteMaster. They would win this fight or die trying. The P-47D Thunderbolt wheeled around and made another run on the tower. Its machine guns lit up the tower as he tried to shoot down the DemonEye. The power in his guns wouldn't be enough on their own, but he could at least damage it a bit more. Energy formed around Drago's clenched fists before he lobbed a cannon shot at ByteMaster V3 A. Various beams of light danced across the ByteMasters as each woman in turn unleashed their cannon attacks. The shells pounded the area and stirred up metal fragments and dust, bent metal plates, and scored the terrain.
The woman warriors broke off after their attack and continued their scattered flight paths, attempting to move away from any nearby Remote Bit. Drago, however, did not let up his attack. Almost suicidally, he pushed forward and punched at the ByteMasters again. And again. And again. A giant stone fist rushed down upon the ByteMasters, followed by him zipping this way and that, flapping his wings as he flew just above their 'cores'. He continued to strike at the enemy that wounded his forces so (though he attempted to at least not run over or through any trip beams if he could avoid it). His vision turned red as he relinquished any defensive measures as he zipped about, his fists empowered by his rage. He punched, kicked, bit, and scratched his way through the enemy until the armor on his gauntlets broke and the leather worn down to the threads. His hands were flushed and exposed, his fingernails mangled and bleeding, but he would not relent his attack. His heavy breaths and growls of pain panted along with him as he continued to fight near the ground, headless of the many attacks that would probably be thrown his way.
Summary (Turn 2)
~Actions Summary~
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
*Dragon's Wings [Signature]: Passive Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Stay away from the Remote Bits.
D1: Dragon's Resilience [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Sparks. Status Cure: Confusion1.
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Stay away from the Remote Bits.
M1: Command Word - Refresh [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Confusion1.
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Stay away from the Remote Bits.
S1: Renewal of Light [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Confusion1.
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Stay away from the Remote Bits.
A1: Renewal of Darkness [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Confusion1.
Action Count 2
D2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #2 [Battlechip]: Acc: A (A+Lock-On+AccEnh; 70%); 100 Null Damage + Seeking + Lock-on. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
* AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D: Acc: A (A+AccEnh); 10 Null Damage x 10 Shots. Target: DemonEye.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #2 [Battlechip]: Acc: A (A+Lock-On+Take Aim; 70%); 100 Null Damage + Seeking + Lock-on. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #1 [Battlechip]: Acc: A (A+Take Aim; 70%); 120 Null Damage. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #2 [Battlechip]: Acc: A (A+Take Aim; 70%); 120 Null Damage. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
Action Count 3
D3: GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C [Battlechip]: Acc: B (C+AccEnh; 60%); 190 Null Damage + Break + Panel Crack + Wide Attack. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
M3: Dodge (Eva: 50%). Stay away from the Remote Bits.
S3: Dodge (Eva: 50%). Stay away from the Remote Bits.
A3: Dodge (Eva: 50%). Stay away from the Remote Bits.
Action Count 4
D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: ByteMaster V3 A (attempt to avoid crossing any trip beams). If ByteMaster V3 A is deleted, Target: ByteMaster V3 B (attempt to avoid crossing any trip beams). 2/3 Uses Remaining.
Action Count 5
D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: ByteMaster V3 A (attempt to avoid crossing any trip beams). If ByteMaster V3 A is deleted, Target: ByteMaster V3 B (attempt to avoid crossing any trip beams). 1/3 Uses Remaining.
Action Count 6
D6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: ByteMaster V3 A (attempt to avoid crossing any trip beams). If ByteMaster V3 A is deleted, Target: ByteMaster V3 B (attempt to avoid crossing any trip beams). 0/3 Uses Remaining. Broken!
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 230/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Dragon's Resilience [Signature]: 2 TCD.
4. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1
Null/Object
HP: 100/100
1. Confused. Will end at the end of Turn 2.
Properties: Normal, Omnishoes, Mobile.
Duration: 1/3 Turns Remaining. Will leave at the end of Turn 3.
Magistrate
Null/Team
HP: 60/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Command Word - Refresh [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 60/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Renewal of Light [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 31/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Renewal of Darkness [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
*Dragon's Wings [Signature]: Passive Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Stay away from the Remote Bits.
D1: Dragon's Resilience [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Sparks. Status Cure: Confusion1.
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Stay away from the Remote Bits.
M1: Command Word - Refresh [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Confusion1.
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Stay away from the Remote Bits.
S1: Renewal of Light [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Confusion1.
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Stay away from the Remote Bits.
A1: Renewal of Darkness [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Confusion1.
Action Count 2
D2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #2 [Battlechip]: Acc: A (A+Lock-On+AccEnh; 70%); 100 Null Damage + Seeking + Lock-on. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
* AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D: Acc: A (A+AccEnh); 10 Null Damage x 10 Shots. Target: DemonEye.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #2 [Battlechip]: Acc: A (A+Lock-On+Take Aim; 70%); 100 Null Damage + Seeking + Lock-on. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #1 [Battlechip]: Acc: A (A+Take Aim; 70%); 120 Null Damage. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #2 [Battlechip]: Acc: A (A+Take Aim; 70%); 120 Null Damage. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
Action Count 3
D3: GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C [Battlechip]: Acc: B (C+AccEnh; 60%); 190 Null Damage + Break + Panel Crack + Wide Attack. Target: ByteMaster V3 A. If ByteMaster V3 A is deleted, Target: ByteMaster V3 B.
M3: Dodge (Eva: 50%). Stay away from the Remote Bits.
S3: Dodge (Eva: 50%). Stay away from the Remote Bits.
A3: Dodge (Eva: 50%). Stay away from the Remote Bits.
Action Count 4
D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: ByteMaster V3 A (attempt to avoid crossing any trip beams). If ByteMaster V3 A is deleted, Target: ByteMaster V3 B (attempt to avoid crossing any trip beams). 2/3 Uses Remaining.
Action Count 5
D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: ByteMaster V3 A (attempt to avoid crossing any trip beams). If ByteMaster V3 A is deleted, Target: ByteMaster V3 B (attempt to avoid crossing any trip beams). 1/3 Uses Remaining.
Action Count 6
D6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: ByteMaster V3 A (attempt to avoid crossing any trip beams). If ByteMaster V3 A is deleted, Target: ByteMaster V3 B (attempt to avoid crossing any trip beams). 0/3 Uses Remaining. Broken!
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 230/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Dragon's Resilience [Signature]: 2 TCD.
4. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1
Null/Object
HP: 100/100
1. Confused. Will end at the end of Turn 2.
Properties: Normal, Omnishoes, Mobile.
Duration: 1/3 Turns Remaining. Will leave at the end of Turn 3.
Magistrate
Null/Team
HP: 60/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Command Word - Refresh [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 60/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Renewal of Light [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 31/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Renewal of Darkness [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
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Sparks stumbled backwards a little bit after taking such massive damage over a short period of time. His head throbbed from the confusion, and he couldn't split reality from fake. "Lucky! Come here boy." Sparks though that his pup had came to support him and he leaned over to rest momentarily. Assuming, Drago's status cure was a success, he would shake his head to clear his mind, and open his eyes to see that his pup was no longer there, and he was in face leaning against the MetaVirus he had sought to destroy just moments before. Too his surprise the enemy was unphased by his electrical slashes. "Thank you my friend." Sparks waived with his free hand, and took a few evasive steps backwards hoping to avoid being caught in the enemies attack again.
A thunderbolt cracked down from above and struck Sparks' body, giving him a slight boost in health and strength. Followed by his defenses reappearing, it seemed like he had his second wind and was ready to go back on the offensive. The yellow beam of electricity shifted into a vibrant glowing green, a shade similar to what you would see on the fresh Netopian Plains. A slight hum could be heard vibrating from the energy flow. Sparks looked up and eyed the remotebit that was above the ByteMaster, he dodged to his left to hopefully avoid another attack, then waived the blade above his head, stepped forward once again and brought the blade downwards with a powerful stroke, then another stroke from left and right hoping to cut another chunk of life from the enemy.
After his second slash sparks jumped backwards once again making sure to keep focus on the weapon the floated closely above him. Again, he followed up his dodge with a leap forward and unleashed a wild slash from his Bamboo powered slash. If that happened to be the end of the virus, Sparks would momentarily sheath his weapon, and say, "You put up a good fight... but their is no shame in falling to the blade of a warrior."
Summary
S1: Dodge
S2: [Invigorating Voltage] - [Healing] 30 Healing + Status Cure + 10 Strengthen. [2 TCD] Acc:S at Sparks.
S3: Dodge
S4: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) +10 Dmg with Strengthen, Acc: B -> A with Sword Mastery, at ByteMaster V3 B.(5/6 uses remaining)
S5: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) Acc: B -> A with Sword Mastery, at ByteMaster V3 B.(4/6 uses remaining)
-Free Dodge with Swordplay-
S6: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) Acc: B -> A with Sword Mastery, at ByteMaster V3 B.(3/6 uses remaining)
A thunderbolt cracked down from above and struck Sparks' body, giving him a slight boost in health and strength. Followed by his defenses reappearing, it seemed like he had his second wind and was ready to go back on the offensive. The yellow beam of electricity shifted into a vibrant glowing green, a shade similar to what you would see on the fresh Netopian Plains. A slight hum could be heard vibrating from the energy flow. Sparks looked up and eyed the remotebit that was above the ByteMaster, he dodged to his left to hopefully avoid another attack, then waived the blade above his head, stepped forward once again and brought the blade downwards with a powerful stroke, then another stroke from left and right hoping to cut another chunk of life from the enemy.
After his second slash sparks jumped backwards once again making sure to keep focus on the weapon the floated closely above him. Again, he followed up his dodge with a leap forward and unleashed a wild slash from his Bamboo powered slash. If that happened to be the end of the virus, Sparks would momentarily sheath his weapon, and say, "You put up a good fight... but their is no shame in falling to the blade of a warrior."
Summary
S1: Dodge
S2: [Invigorating Voltage] - [Healing] 30 Healing + Status Cure + 10 Strengthen. [2 TCD] Acc:S at Sparks.
S3: Dodge
S4: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) +10 Dmg with Strengthen, Acc: B -> A with Sword Mastery, at ByteMaster V3 B.(5/6 uses remaining)
S5: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) Acc: B -> A with Sword Mastery, at ByteMaster V3 B.(4/6 uses remaining)
-Free Dodge with Swordplay-
S6: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) Acc: B -> A with Sword Mastery, at ByteMaster V3 B.(3/6 uses remaining)
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The first few moments were taken to restore order to battlefield, with everyone recovering from their disoriented systems through their respective status recovery methods. (+30) (+30) (+30) (+30)All of the viruses crackled slightly with sparks as their circuits were fried from the Invader's indiscriminate cognitive attack. Nonetheless, the combatants would be able to see some of the bits slide about into a square configuration, protecting the weaker ByteMaster from close-range approaches. DragonierMan spurred his allies onwards into battle after they recovered, leading the charge with a MarkCannon aimed towards the ByteMaster, while his supporters pulled out their own artillery. The FighterPlane shook off the Mindbender attack as well, and they all focused down on the viruses, while Sparks took a bit more time to recover more of his wounds. (+30) The results were a completely deleted ByteMaster, another slightly damaged, and one heavily wounded DemonEye. The assault continued on the ByteMaster, with Sparks joining in as well. Punches and slashes rained down on the floating spherical virus, reducing it to a mere pulp very quickly, leaving the sole survivor on the field as the DemonEye, looking down on the field as it just recovered from the Mindbender attack.
-=Viruses=-
DemonEyeDemonEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 55Hp [Solar][Lone platform, high up on the north-west][Trip Beam on a North-south line, directly on the inside of ByteMaster A]
Invader2Invader2 (Invader)
Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.
Area: NAXA
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.: DELETED
Scarecrow2Scarecrow2 (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: DELETED
TRICUBETRICUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny A: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny B: DELETED
-=Navis=-
DragonierMan.Exe: 260Hp [High ledge, west][Barrier20/Casing20]
Magistrate.SP: 60Hp [High Altitude][North Edge, Centre][Barrier20/Casing20]
Suzume.SP: 60Hp [High Altitude][East Edge, Centre][Barrier20/Casing20]
Aya.SP: 31Hp [High Altitude][West Edge, Centre][Barrier20/Casing20]
Sparks.Exe: 140Hp [Metal][High ledge, west]
Lucky.SP: EJO
-=Terrain=-
25% Sea
25% Normal
25% Solar
15% Magnet
10% Metal
-=Objects=-
Byte...Master...?: 40Hp [Solar][High up and back, central north]
Fighter Plane: 100Hp [High Altitude, North-ish]
-=Viruses=-
DemonEyeDemonEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 55Hp [Solar][Lone platform, high up on the north-west][Trip Beam on a North-south line, directly on the inside of ByteMaster A]
Invader2Invader2 (Invader)
Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.
Area: NAXA
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.: DELETED
Scarecrow2Scarecrow2 (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: DELETED
TRICUBETRICUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny A: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny B: DELETED
-=Navis=-
DragonierMan.Exe: 260Hp [High ledge, west][Barrier20/Casing20]
Magistrate.SP: 60Hp [High Altitude][North Edge, Centre][Barrier20/Casing20]
Suzume.SP: 60Hp [High Altitude][East Edge, Centre][Barrier20/Casing20]
Aya.SP: 31Hp [High Altitude][West Edge, Centre][Barrier20/Casing20]
Sparks.Exe: 140Hp [Metal][High ledge, west]
Lucky.SP: EJO
-=Terrain=-
25% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
25% Normal
- No effects.
25% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
15% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
10% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
-=Objects=-
Byte...Master...?: 40Hp [Solar][High up and back, central north]
Fighter Plane: 100Hp [High Altitude, North-ish]
last edited by
With only the tower left, everyone immediately turned toward it and bombarded the DemonEye with a barrage of energy bullets.
Summary (Turn 3)
~Actions Summary~
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1
D1: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
M1: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
S1: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
A1: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 2
D2: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
* AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D: Acc: A (A+AccEnh; 70%); 10 Null Damage x 10 Shots. Target: DemonEye.
M2: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
S2: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
A2: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 3
D3: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
M3: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
S3: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
A3: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 4
D4: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 5
D5: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 6
D6: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 230/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Dragon's Resilience [Signature]: 1 TCD.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1
Null/Object
HP: 100/100
Properties: Normal, Omnishoes, Mobile.
Duration: 0/3 Turns Remaining. Leaving at the end of Turn 3.
Magistrate
Null/Team
HP: 60/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Command Word - Refresh [Signature]: 1 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 60/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Renewal of Light [Signature]: 1 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 31/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Renewal of Darkness [Signature]: 1 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.
*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.
*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.
*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1
D1: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
M1: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
S1: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
A1: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 2
D2: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
* AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D: Acc: A (A+AccEnh; 70%); 10 Null Damage x 10 Shots. Target: DemonEye.
M2: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
S2: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
A2: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 3
D3: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
M3: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
S3: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
A3: Attack [SP]: Acc: A (70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 4
D4: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 5
D5: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
Action Count 6
D6: Buster Shot: Acc: A (A+AccEnh; 70%); 30 Null Damage + Disarm. Target: DemonEye.
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 230/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Dragon's Resilience [Signature]: 1 TCD.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1
Null/Object
HP: 100/100
Properties: Normal, Omnishoes, Mobile.
Duration: 0/3 Turns Remaining. Leaving at the end of Turn 3.
Magistrate
Null/Team
HP: 60/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Command Word - Refresh [Signature]: 1 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 60/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Renewal of Light [Signature]: 1 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 31/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Renewal of Darkness [Signature]: 1 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
last edited by
Sparks didn't hesitate to rush in behind the lone DemonEye virus and unleash and assortment of different blade attacks. His three remaining Bamboo slashes, followed by four quick slashes from a katana, ending with one slash from the regular sword chip. "Battle is finished." Feeling confident that it would be the end of their final enemy.
S1: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) B -> A with Sword Mastery at DemonEye.
S2: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) B -> A with Sword Mastery at DemonEye.
S3: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) B -> A with Sword Mastery at DemonEye.
S4: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) B -> A with Sword Mastery at DemonEye.
S5: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) B -> A with Sword Mastery at DemonEye.
S6: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D: 80 + Slashing (Acc: B) B -> A with Sword Mastery at DemonEye.
S1: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) B -> A with Sword Mastery at DemonEye.
S2: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) B -> A with Sword Mastery at DemonEye.
S3: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D: 60 + Slashing (Acc: B) B -> A with Sword Mastery at DemonEye.
S4: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) B -> A with Sword Mastery at DemonEye.
S5: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) B -> A with Sword Mastery at DemonEye.
S6: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D: 80 + Slashing (Acc: B) B -> A with Sword Mastery at DemonEye.