It was more than enough to cast her back into full fighting seriousness, however, and she disappeared a moment later, leaving a second virus, one of the Killby-types, stabbing at empty air where she had been. When she reappeared behind its partner, the second Kilbur let out a startled squeak and hurriedly tried to dart back and away from her, over the rock, but Terra wasn't focused on that particular virus just yet.
Instead, a quick shuffle of the elemental alignments beneath her saw most of the grass on the hillside around her scoured away to white stone, while the previously exposed chalk outcroppings were instead covered in fresh growth. Terra raised a more serious defence; one that would prove truly impenetrable for the viruses around her. Thus, when the Monsoon turned to follow her position, tipped its broad hat and rushed her, the gale of its tearing wind storm did nothing at all to faze the impervious navi. It halted, winds whirling, then backed off again more cautiously to watch her. The Dragrin was less cautious, spurred by its earlier success and, it had to be said, a lack of wisdom at the best of times. It attempted to bathe Terra in another fire burst, but this time, despite scorching the grass beneath her, it had no effect at all on Terra herself.
The nature-navi was more focused with other matters anyway, for now, and tore up two large chunks of the grass before her to send them flying towards the Jelly that was still in the process of its usual charge-routine. One advantage of hunting a particularly over-populated virus like this did meant that their behaviours often got very predictable.
Both chunks crashed into its large body, making it wobble in the air, before dropping down to expel a familiar wave of mud and debris across the hillside. Terra, of course, was unaffected by this. The other viruses on the hillside couldn't claim the same sense of safety and while the wave missed the Monsoon, and the two Kilbur viruses just barely managed to dodge past it as it washed outwards, the Dragrin was blasted in the side by the wave of mud. Served it right.
Still focused on the gap she'd ripped up in the hillside, Terra summoned forth her other commonly called-upon allies, and as the dragons roared upwards and split off, the viruses were left in a panic of confusion. The two Kilburs were promptly eaten, and though the Dragrin and the Monsoon both managed to avoid the attentions of the windy dragon, each of them suffered a final punishment at the jaws of its icy counterpart. As the two spirits faded away, Terra was alone again, hurt from that one unlucky shot, but otherwise victorious.
-=Viruses=-
MonsoonMonsoon (Storm)
Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.
Area: Dentech, Yumland, NAXA
HP: 150
Attack Damage/Effect: 15 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes: DELETED
KilburKilbur (Kilby)
Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.
Area: Yumland, Okuden Valley, Dentech
HP: 170
Attack Damage/Effect: 70 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo2, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only. A: DELETED
KilburKilbur (Kilby)
Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.
Area: Yumland, Okuden Valley, Dentech
HP: 170
Attack Damage/Effect: 70 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo2, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only. B: DELETED
Dragrin2Dragrin2 (Dragrin)
Area: Yumland, Hades Isle
HP: 200
Attack: 50 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): HotBody2, Zenny
Special: High dodge rate when not attacking.
- HeatBody: DELETED
EarthJelly2EarthJelly2 (EarthJelly)
EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.
Area: Yumland
HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.: DELETED
-=Navis=-
Terra.EXE: 60Hp [Soil]
-=Terrain=-
60% Normal
- No effects.
15% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
10% Poison
- -10 HP/action standing, -20 HP/action submerged.
- Zombie nullifies damage, heals 10 HP/action on contact.
- Cannot be in Sigs.
- PanelShot: Poison(20).
5% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
-=Objects=-
Chalk Protrusion A: 10Hp [A short way ahead of Terra; tall and thin]
Chalk Protrusion B: 50Hp [To Terra's direct right, long and low]
Chalk Protrusion C: DELETED
-=Battle 1, Victory!=-
Spoils: 3600