Assistant to the Regional Manager

"Burned by... jellyfish?" said Carbide, tilting her head as she picked up the returned reward list. At least the rewards didn't seem too bad, as she started to figure out how to mention that she had snuck out for this particular errand to Terra.
[>> Hyperbolic Training Network - Hades Net]

Reappearing in the Netfrican Bounty Shop area, Terra held the bounty list in her hand, examining the immediate area. "... Seems a little run-down," said Terra, as she walked over to Wrangler's little shack, and placed the list on the counter. "... I'd like to report successful deletion of 7 of these."
The prog turned around to Terra before giving a casual tip of his hat. "Seven of 'em? Sounds good to me. Here's yer bounty for the two and five tiers!" He happily shouted out, dropping a sack onto the counter from god knows where, probably the sky, filled with the zenny that she had earned. "Alrighty, come on back when ya want another bountie kiddo!"

Terrora get: 1960z
[Z > 12665]

Slightly taken aback by the sudden appearance of the sack of zenny, she lifted it gingerly, before nodding. "... Thank you. Let's go, Scarlet," she said, before disappearing in a beam of light.

[>> Second Home - Yoka]
[>> Second Home - Yoka.]

The telepad to the Netfrica network's Bounty Shop area lit up, and Terra stepped through, walking at a leisurely pace towards the little shack. She stared at the listings for a moment, before turning her attention to Wrangler. "I'd like a Rogue Net bounty listing, please," she said.
Mysterious guitar music began to frantically play as a hole in the ground opened up, and slowing rising from beneath the earth came...

The little Wrangle-prog.

"Yippie-ai-yay! YIPPIE-AI-YOOOOO!" he sang, until he noticed Terra. "Oh. Rogue bounty? Sure thing!" A nethorse cantered around to the front of the shack, and the little prog rummaged around in a saddlebag until he pulled out a crumpled piece of paper. "Any of these strike your fancy?"

EarthJelly2EarthJelly2 (EarthJelly)

EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Yumland

HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
(EarthJelly)
- MudWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood
Trader Rank: C
(Rare)
Scarecrow2Scarecrow2 (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
(Scarecrow)
- DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C

Trumpy2Trumpy2 (Trumpy)

Area: Dentech

HP: 150
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Rare), Zenny
Special: Attacks every other turn.
(Trumpy)
- FanfareHP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Invincibility + To-All-Clause (Allies)
Accuracy: S
Description: Grants invincibility.
Duration: 1 turn or until destroyed.
Element: Null
Trader Rank: C
(Rare)
SnowmedSnowmed (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 150
Attack Damage/Effect: 50 wood + impact / (25 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche2, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
-- Can use IceStage once.
(Snowlo)
- Avalanche2Damage: 100 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a guarantee if the target is on Snow Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

Invader2Invader2 (Invader)

Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.

Area: NAXA

HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.
(Invader)
- Synapse2Damage: 120 + Piercing + Chain 2
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Trader Rank: C
, MindbenderEffect: Confuse 1 + To-All-Clause
Accuracy: S
Description: A flash of light confuses all, even you.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C
(Rare)
Megalian-F2Megalian-F2 (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 190
Attack Damage/Effect: 80 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
(Megalian-F)
- AuraHead2Damage: 120 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: C
, Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

SmasherSmasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 30 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum2 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
(Basher)
- Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
(Rare)
KarmaKarma (Dharma)

Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.

Area: Yoka, Netopia, Sharo, NetVegas

HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, Zenny
(Dharma)
- AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C

Anaconda-W2Anaconda-W2 (Anaconda-W)

This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.

Area: Yumland

HP: 250
Primary Attack Damage/Effect: 90 Wood + Ground Attack + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Spits out a shockwave.
Secondary Attack Damage/Effect: 90 Wood + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 30 HP snake that moves randomly.
Element: Wood
Possible Rewards (Per Virus): SnakeEgg2, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.
(Anaconda-W)
- SnakeEgg2Damage: 130 + Ground Attack + Phasing + Homing
Accuracy: C
Description: An earth-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Wood
Trader Rank: C

Bluegon2Bluegon2 (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 290
Primary Attack Damage/Effect: 60 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 70 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): WaterStream (Rare), IceDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
(Bluegon)
- WaterStreamDamage: 240 + Knockback
Accuracy: B
Description: Creates a torrential stream that strikes a single enemy. Rare
Duration: Once
Element: Aqua
Trader Rank: B
(Rare), IceDragon2Damage: 220 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: B
(Rare)
Satellite2Satellite2 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 200
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (9 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
(Satellite)
- Lock-On2HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 15 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: C

RareWindBoxRareWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 200
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
(Wind & Fan)
- WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
Watching the Prog appear from the hole in the ground in the most deadpan expression possible, Terra picked up the crumpled piece of paper and quickly scanned through it, before handing it back to Wrangler. "I'll take the EarthJelly bounty," she said.
"EarthJelly, yeah, that's a neat one!" Wrangler replied , as he dug around in the saddlebags again, pulling out another piece of paper.

Bounty Reward for EarthJelly2 (EarthJelly)

Area: Beach, Yumland

2 kills: 1200z, turn-in available
5 kills: 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: 12000z
30 kills: 15000z
50 kills: MudWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood
Trader Rank: C
; OR 21000z

And with that, the Prog began to sink back into the hole he came out of, "GHOOST NAVIS IN... THE SKKKKKKKKKKKKKKKKKKKKKKYYYYYYYYYYYYYYYYY....." he sang as the guitar music returned.
As Terra took the piece of paper with a small nod, a female voice boomed from behind her. "Got what you wanted?" it said. Terra looked up and nodded, walking back to the telepad. "I'm going back home," she said, disappearing as quickly as she came.

[>> Home Field Advantage - Yumland Rogue Net.]
[>> Home Field Advantage - Yumland Rogue Net.]

Walking out of the network transfer, Terra headed to the counter, looking up into the sky for ghostly Navis as she approached. The piece of paper detailing the bounty hunt was placed onto the counter. "I'd like to redeem my deletions," she said.

EarthJelly2 Bounty x8: 1200z + 3000z = 4200z
[Z > 26675]
"Whoooowee! Sure got a number of em girlie! Congrats on yer successful hunting!" The prog pipped up as he pressed a button under his stand, sending a decent sized bag of zenny up for Terra to download to her PET. "Come on back now, y'hear?"

Terra get: 1200z+3000z=4200z for 2 and 5 kills respectively!
Terra smiled slightly as she retrieved the sack of zenny, and nodded to leave into a different network transfer.

[>> Navi Net-Shop - Commercial Area.]