[Attached: ColdPunchDamage: 70 + Impact + Knockback Accuracy: B Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. Duration: Until Overridden/Broken. Breaks after 6 swings. Element: Aqua Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable. Trader Rank: D Battlechip]
OH HEY HI HARKE LET'S SEE YOUR FOLDER OH I'LL TAKE THAT AND THAT AND THAT AND THAT AND OH DON'T WORRY THIS'LL JUST BE FOR A SEC BECAUSE LIBRARY STUFF IS THE BEST OH AND HERE'S A LIST OF THE CHIPS I NEED
- SplashMan.EXE ATTACHMENTS: FireBomb2Damage: 90 + Burn(10) + Blast2 Accuracy: C Description: A bomb that bursts into intense flames on impact. Duration: Once Element: Fire Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure. Trader Rank: C Team1HP: 200 Properties: Light Object damage: 10 Damage method: Telekinesis Attack Damage: 10 + Seeking Accuracy: A Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy. Duration: 3 turns or Until destroyed Element: Null Trader Rank: D PanicEffect: Trap((Negate Confusion) Then (Confuse + To-All-Clause (Enemies))): When targeted by a Confusion Attack. Accuracy: S Description: Negates the Confusion effect of an attack, then counters by confusing all enemies. All other effects of the attack still occur normally. Duration: One Attack Element: Null Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed. Special: Confusion Guard: This chip blocks Confusion. Trader Rank: C SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1 Accuracy: C Description: Throws a grenade that automatically seeks out the enemy it's intended for. Duration: Once Element: Null Trader Rank: C StaticDamage: 20 x 8 Hits + Bug Spreader Accuracy: (Special) Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare Duration: Once Element: Null Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs. Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has. Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. Trader Rank: S
[Attached Battlechips: - HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer Accuracy: C Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes. Duration: Once Element: Fire Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed). Trader Rank: C - MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target Accuracy: B Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well. Duration: Once Element: Null Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit. Trader Rank: D - Katana2Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack) Accuracy: B Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare Duration: Until Overridden/Broken. Breaks automatically after 2 uses. Element: Null Trader Rank: B - DBLBeam2Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 10 Null + Stun to all Enemies (Yellow Beam) - Status Cure to all Allies (Green Beam) Trader Rank: C - BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40 Accuracy: B Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare Duration: Once / Up to 2 uses before the end of the turn Element: Null Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with. Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack. Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking. Trader Rank: S]
I feel I've got to ask. Are you... feeling alright? You seem a bit more manic than usual. Oh well, a trade is a trade, let me check this. Yep, all clear, consider yourselves traded. I'll, um, just stick about.
Harke GET:
FireBomb2Damage: 90 + Burn(10) + Blast2 Accuracy: C Description: A bomb that bursts into intense flames on impact. Duration: Once Element: Fire Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure. Trader Rank: C Team1HP: 200 Properties: Light Object damage: 10 Damage method: Telekinesis Attack Damage: 10 + Seeking Accuracy: A Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy. Duration: 3 turns or Until destroyed Element: Null Trader Rank: D PanicEffect: Trap((Negate Confusion) Then (Confuse + To-All-Clause (Enemies))): When targeted by a Confusion Attack. Accuracy: S Description: Negates the Confusion effect of an attack, then counters by confusing all enemies. All other effects of the attack still occur normally. Duration: One Attack Element: Null Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed. Special: Confusion Guard: This chip blocks Confusion. Trader Rank: C SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1 Accuracy: C Description: Throws a grenade that automatically seeks out the enemy it's intended for. Duration: Once Element: Null Trader Rank: C StaticDamage: 20 x 8 Hits + Bug Spreader Accuracy: (Special) Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare Duration: Once Element: Null Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs. Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has. Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. Trader Rank: S
Splash GET:
HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer Accuracy: C Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes. Duration: Once Element: Fire Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed). Trader Rank: C MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target Accuracy: B Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well. Duration: Once Element: Null Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit. Trader Rank: D Katana2Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack) Accuracy: B Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare Duration: Until Overridden/Broken. Breaks automatically after 2 uses. Element: Null Trader Rank: B DBLBeam2Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 10 Null + Stun to all Enemies (Yellow Beam) - Status Cure to all Allies (Green Beam) Trader Rank: C BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40 Accuracy: B Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare Duration: Once / Up to 2 uses before the end of the turn Element: Null Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with. Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack. Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking. Trader Rank: S
NOPE I'M JUST DANDY BACON BACON BACON BACON BACON BAOCNAOIFMAKGEFONGKJ
- SplashMan.EXE ATTACHMENTS: HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer Accuracy: C Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes. Duration: Once Element: Fire Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed). Trader Rank: C MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target Accuracy: B Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well. Duration: Once Element: Null Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit. Trader Rank: D Katana2Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack) Accuracy: B Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare Duration: Until Overridden/Broken. Breaks automatically after 2 uses. Element: Null Trader Rank: B DBLBeam2Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 10 Null + Stun to all Enemies (Yellow Beam) - Status Cure to all Allies (Green Beam) Trader Rank: C BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40 Accuracy: B Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare Duration: Once / Up to 2 uses before the end of the turn Element: Null Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with. Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack. Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking. Trader Rank: S
[Attached: FireBomb2Damage: 90 + Burn(10) + Blast2 Accuracy: C Description: A bomb that bursts into intense flames on impact. Duration: Once Element: Fire Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure. Trader Rank: C Team1HP: 200 Properties: Light Object damage: 10 Damage method: Telekinesis Attack Damage: 10 + Seeking Accuracy: A Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy. Duration: 3 turns or Until destroyed Element: Null Trader Rank: D PanicEffect: Trap((Negate Confusion) Then (Confuse + To-All-Clause (Enemies))): When targeted by a Confusion Attack. Accuracy: S Description: Negates the Confusion effect of an attack, then counters by confusing all enemies. All other effects of the attack still occur normally. Duration: One Attack Element: Null Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed. Special: Confusion Guard: This chip blocks Confusion. Trader Rank: C SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1 Accuracy: C Description: Throws a grenade that automatically seeks out the enemy it's intended for. Duration: Once Element: Null Trader Rank: C StaticDamage: 20 x 8 Hits + Bug Spreader Accuracy: (Special) Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare Duration: Once Element: Null Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs. Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has. Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. Trader Rank: S]
If you say so. Forgive a navi for worrying about his most prominent source of trade activity. And back we go. See you again soon Splash twins and miss Jetto.
Harke GET:
HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer Accuracy: C Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes. Duration: Once Element: Fire Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed). Trader Rank: C MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target Accuracy: B Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well. Duration: Once Element: Null Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit. Trader Rank: D Katana2Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack) Accuracy: B Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare Duration: Until Overridden/Broken. Breaks automatically after 2 uses. Element: Null Trader Rank: B DBLBeam2Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 10 Null + Stun to all Enemies (Yellow Beam) - Status Cure to all Allies (Green Beam) Trader Rank: C BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40 Accuracy: B Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare Duration: Once / Up to 2 uses before the end of the turn Element: Null Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with. Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack. Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking. Trader Rank: S
Splash GET:
FireBomb2Damage: 90 + Burn(10) + Blast2 Accuracy: C Description: A bomb that bursts into intense flames on impact. Duration: Once Element: Fire Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure. Trader Rank: C Team1HP: 200 Properties: Light Object damage: 10 Damage method: Telekinesis Attack Damage: 10 + Seeking Accuracy: A Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy. Duration: 3 turns or Until destroyed Element: Null Trader Rank: D PanicEffect: Trap((Negate Confusion) Then (Confuse + To-All-Clause (Enemies))): When targeted by a Confusion Attack. Accuracy: S Description: Negates the Confusion effect of an attack, then counters by confusing all enemies. All other effects of the attack still occur normally. Duration: One Attack Element: Null Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed. Special: Confusion Guard: This chip blocks Confusion. Trader Rank: C SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1 Accuracy: C Description: Throws a grenade that automatically seeks out the enemy it's intended for. Duration: Once Element: Null Trader Rank: C StaticDamage: 20 x 8 Hits + Bug Spreader Accuracy: (Special) Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare Duration: Once Element: Null Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs. Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has. Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. Trader Rank: S
Greetings. That Boomerang you have looks quite good...how about trading it for my FlameScales? It's a decent enough chip, but it's not me at all.
- Shuri.EXE ATTACHMENT: FlameScales1Effect: 5 HP Fire Element StoneBody Casing, Slow + Mobility Down. Accuracy: S. Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn. Duration: Until destroyed. Element: Fire. Special: Status Guard: This chip blocks debuffs. Special: Casing is instantly destroyed by Aqua and/or Break attacks. Trader Rank: D BattleChip data
Attached: Boomerang1Damage: 60 + Group Attack (Arc) Accuracy: B Description: Throws a boomerang at enemies Duration: Once Element: Wood Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful. Trader Rank: D BattleChip
Wow, that was fast, I barely put up the listings for like 2 seconds. Here you go!
[Attached: MagBolt1Damage: 90 + Stun + Magnetic Pull Accuracy: B Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock. Duration: Once Element: Elec Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal. Trader Rank: D Battlechip]
Uuuuurgh. I just noticed you have a Recover120 on your sale list. I don't have the 3500z to buy it outright along with the Magbolt, could I intrest you in 3000z and a Shockwave to help make up the difference? He's been getting good milage out of healing signatures, and that recover120 could really extend our busting sprees. -Joseph Sine
Joseph LOSE/Harke GET: 4000z, ShockWaveDamage: 40 + Line Attack + Ground Attack Accuracy: C Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Duration: Once Element: Null Trader Rank: E.
Harke LOSE/Joseph GET: MagBolt1Damage: 90 + Stun + Magnetic Pull Accuracy: B Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock. Duration: Once Element: Elec Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal. Trader Rank: D, Recover120Recovery: 120 HP Accuracy: S Description: Heals 120 HP. Duration: Once Element: Null Trader Rank: C.
AquaLine is a really good chip but Daybreak is against using it... something about "dampening god's sacred flames" or some such. Do you have anything appropriate for a fire navi? Ideally something... safe?