Harke's Chip Exchange

Alright, I don't need these anymore, I suppose.

- Harke

[Attached:
FireBomb2Damage: 90 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: C

Team1HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 10 + Seeking
Accuracy: A
Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

PanicEffect: Trap((Negate Confusion) Then (Confuse + To-All-Clause (Enemies))): When targeted by a Confusion Attack.
Accuracy: S
Description: Negates the Confusion effect of an attack, then counters by confusing all enemies. All other effects of the attack still occur normally.
Duration: One Attack
Element: Null
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Special: Confusion Guard: This chip blocks Confusion.
Trader Rank: C

SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1
Accuracy: C
Description: Throws a grenade that automatically seeks out the enemy it's intended for.
Duration: Once
Element: Null
Trader Rank: C

StaticDamage: 20 x 8 Hits + Bug Spreader
Accuracy: (Special)
Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: S
]
If you say so. Forgive a navi for worrying about his most prominent source of trade activity. And back we go. See you again soon Splash twins and miss Jetto.


Harke GET:

HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C

MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
Accuracy: B
Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.
Trader Rank: D

Katana2Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: B

DBLBeam2Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 10 Null + Stun to all Enemies (Yellow Beam)
- Status Cure to all Allies (Green Beam)
Trader Rank: C

BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40
Accuracy: B
Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare
Duration: Once / Up to 2 uses before the end of the turn
Element: Null
Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with.
Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack.
Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking.
Trader Rank: S


Splash GET:

FireBomb2Damage: 90 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: C

Team1HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 10 + Seeking
Accuracy: A
Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

PanicEffect: Trap((Negate Confusion) Then (Confuse + To-All-Clause (Enemies))): When targeted by a Confusion Attack.
Accuracy: S
Description: Negates the Confusion effect of an attack, then counters by confusing all enemies. All other effects of the attack still occur normally.
Duration: One Attack
Element: Null
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Special: Confusion Guard: This chip blocks Confusion.
Trader Rank: C

SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1
Accuracy: C
Description: Throws a grenade that automatically seeks out the enemy it's intended for.
Duration: Once
Element: Null
Trader Rank: C

StaticDamage: 20 x 8 Hits + Bug Spreader
Accuracy: (Special)
Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: S


-LinkMan.EXE
Greetings. That Boomerang you have looks quite good...how about trading it for my FlameScales? It's a decent enough chip, but it's not me at all.

- Shuri.EXE
ATTACHMENT: FlameScales1Effect: 5 HP Fire Element StoneBody Casing, Slow + Mobility Down.
Accuracy: S.
Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
Duration: Until destroyed.
Element: Fire.
Special: Status Guard: This chip blocks debuffs.
Special: Casing is instantly destroyed by Aqua and/or Break attacks.
Trader Rank: D
BattleChip data
Sounds like a good offer. It's a deal!

-Harke

Attached: Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D
BattleChip
Oh hey, a trade! I haven't had one of those yet today!

Harke LOSE/Shuri GET: Boomerang1

Harge GET/Shuri LOSE: FlameScales1

Enjoy! hopesoryugetsbettersoon

-LinkMan.exe
My navi could REALLY make use of that Magbolt1, here's the money!
-Joseph Sine

*Asymptote.exe is currently fighting a walking lawsuit for copyright infringement!*

Attachment: 1000z
Wow, that was fast, I barely put up the listings for like 2 seconds. Here you go!

[Attached: MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D
Battlechip]

- Harke
Uuuuurgh. I just noticed you have a Recover120 on your sale list. I don't have the 3500z to buy it outright along with the Magbolt, could I intrest you in 3000z and a Shockwave to help make up the difference? He's been getting good milage out of healing signatures, and that recover120 could really extend our busting sprees.
-Joseph Sine

Attached: 3000z+Shockwave.chipdat
Yeah, sure, I can deal with that.

- Harke

[Attached: Recover120Recovery: 120 HP
Accuracy: S
Description: Heals 120 HP.
Duration: Once
Element: Null
Trader Rank: C
Battlechip]
Going once, going twice, sold!

Joseph LOSE/Harke GET: 4000z, ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E
.

Harke LOSE/Joseph GET: MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D
, Recover120Recovery: 120 HP
Accuracy: S
Description: Heals 120 HP.
Duration: Once
Element: Null
Trader Rank: C
.

-LinkMan.EXE
AquaLine is a really good chip but Daybreak is against using it... something about "dampening god's sacred flames" or some such. Do you have anything appropriate for a fire navi? Ideally something... safe?

-Marian Simeon
Perfect! I'll attach the chip.

-Marian Simeon

*AquaLine attached*
AquaLine... Sounds pretty good. How about this FlameScales1Effect: 5 HP Fire Element StoneBody Casing, Slow + Mobility Down.
Accuracy: S.
Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
Duration: Until destroyed.
Element: Fire.
Special: Status Guard: This chip blocks debuffs.
Special: Casing is instantly destroyed by Aqua and/or Break attacks.
Trader Rank: D
chip? It's pretty handy, and I haven't gotten around to using it. Sounds good?

- Harke

[Attached: FlameScales1Effect: 5 HP Fire Element StoneBody Casing, Slow + Mobility Down.
Accuracy: S.
Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
Duration: Until destroyed.
Element: Fire.
Special: Status Guard: This chip blocks debuffs.
Special: Casing is instantly destroyed by Aqua and/or Break attacks.
Trader Rank: D
Battlechip]
You wouldn't happen to be interested in a two for one trade would you? I got this TrainArrow2 from a raffle, and got the feeling it would suit you better then me. Maybe the SummonBlack2, and the AquaTower1?
-Julius Ramon

Attached: TrainArrow2Effect: Adds +40 Aqua to Buster Shot Attack
Accuracy: Buster Accuracy = A
Description: Allows the user to fire Aqua Spears from buster.
Duration: 6 Uses.
Element: Aqua
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C
Hmm... That's a hard bargain, but I'm not particularly using them, so sure. TrainArrow's a lot more suited to my uses.

- Harke

[Attached: SummonBlack2Damage: 200 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: C
AquaTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
Battlechips]
Let's have a look at these. Alright, that's all good. Consider yourselves traded!

Harke LOSE: SummonBlack2, AquaTower1, FlameScales1
Harke GET: TrainArrow2, AquaLine

Julius LOSE: TrainArrow2
Julius GET: SummonBlack2, AquaTower1

Marian LOSE: AquaLine
Marian GET: FlameScales1

Enjoy your new chips!

-LinkMan.EXE
Excuse me, I was looking at your chips and I couldn't help but notice that...BugCharge you have outside of your folder. Would you be willing to sell it? I don't have a large amount of Zenny, but I DO have a number of Bugfrags that I might be able to add in? 5000z and 200 of these Bugfrags for your chip?
-Joseph Sine

Attached: 5000z and 200 Bugfragments
Never heard of BugFrags being used for trade currency, but they are pretty hard to find, I guess. I'll take the trade.
- Harke

[Attached: BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40
Accuracy: B
Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare
Duration: Once / Up to 2 uses before the end of the turn
Element: Null
Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with.
Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack.
Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking.
Trader Rank: S
Battlechip]
It seems I'm doing more and more... unusual trades, these days. Oh well. If everyone's happy, that's what matters!

Joseph LOSE: 5000z, 200 BugFrags
Joseph GET: BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40
Accuracy: B
Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare
Duration: Once / Up to 2 uses before the end of the turn
Element: Null
Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with.
Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack.
Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking.
Trader Rank: S


Harke LOSE: BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40
Accuracy: B
Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare
Duration: Once / Up to 2 uses before the end of the turn
Element: Null
Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with.
Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack.
Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking.
Trader Rank: S

Harke GET: 5000z, 200 BugFrags

Consider yourselves traded!

-LinkMan.EXE