Part 15
In this update: I actually experience a white out!
This is the team as voted on by everyone. As you can see, Dratini and Scyther are a tad underleveled. As such, there will be much grinding on Route 18 (area west of Fuchsia City).
To help with this, I give Dratini Swift (pictured) and Surf (not pictured). Thunder Wave/Wrap is nice, but time consuming, and this'll eat enough time as is.
Naturally, Thunder Wave/Wrap ends up working more reliably than trying to outmuscle Fearow and Raticate higher level than you, so I use that.
No Agility for Dratini, Thunder Wave is better at least 9 times out of 10, probably more.
Double Team isn't really needed, but it's better than nothing. Scyther'll take it.
The crystal things are the standard 'powerful Ice attack' animation, and are used for most Ice attacks.
Surf's official explanation is that the user creates a giant water wave to attack an enemy. Thanks to the miracles of modern technology, it looks more like it's raining. Still painful for the enemy.
LV 29 is pretty much the point where Scyther ceases to be quasi-dead weight and becomes a force to be reckoned with.
All because of this. Slash is a high critical hit rate move, and Scyther clears the requirement for a 100% critical with it handily. ~140 power attacks (it's 70 base power) that ignore any Defense modifiers are no laughing matter. Unless you're using them, in which case you're prone to laugh evilly as the opponent's HP bar keeps going down.
Woo! Dratini tries to learn Slam, but I pass. Slam is an 80 power Normal type move, which would be a nice upgrade over Swift...but it only has 74.6% accuracy, and has no extra effects. I've got Surf for raw power, so I stick with Swift and the Thunder Wave/Wrap combo.
Did I mention that Dratini also evolves at LV 30?
Because it does. I hope you like Dragonair, because it'll be staying in this stage for a VERY long time, and not by choice: Dragonair has the highest level-based requirement in the game, not evolving until a whopping LV 55. Another Pokemon would join it in Gen 2, but until Pokemon Black and White, it held the record for latest level-based evolution. Ouch.
That's better. The rest of the team also reached LV 33, thanks to helping out with training. Now that I'm all leveled up, time to crush another gym!
This gym's gimmick is that there are 'invisible' walls, and you have to get around them to reach the gym leader, Koga, who you can see right there. As you can see, however, they're not quite that invisible.
Jugglers are a new trainer type. They prefer Psychic types. Note that this is not a Psychic type gym. One noteworthy thing about Jugglers: they're one of the very few trainer classes that switch. Not intelligently, mind you, but they do.
Most trainers here say something along the lines of 'statuses rule!' or 'I'm ninja training under Koga!'.
What's odd about that is that most of the trainers are Jugglers, and they all use some combination of Drowzee, Hypno, and Kadabra here. I'll get into it more later, but I personally believe that at some point, the Fuchsia and Saffron Gyms were going to be reversed.
In other news, LV 38 Hypno. That's actually dangerous, since it has Psychic at that point, and has Headbutt for the likes of Alakazam. If you're unlucky with the AI roulette, you'll feel the pain.
The other couple of trainers here are Tamers, who have no particular favorite Pokemon. Am I the only one that thinks it's weird that so many trainer classes in Gen 1 have whips? A different time, I suppose.
This line is funny because Koga is laughably easy, despite easily being the highest leveled trainer fought thus far.
He's still awesome, because how many other gym leaders look like they're doing one handed push ups? Zero, that's how many.
Unlike his underlings, Koga definitely uses Poison Pokemon. First up, a Koffing that could've evolved by now. A couple of Surfs were all that were needed.
Next up, a Muk that could've been legally acquired, and I think is the only Muk in the entire game that meets that standard. Alakazam was less than impressed and OHKO'd it.
By the way, remember that Koffing? He has a second one at the same level. Replace 'Dragonair' with 'Wartortle' for a complete analysis of that part of the battle.
His final Pokemon is Weezing, and look at that level. 43's pretty intimidating, but it also makes it extremely susceptible to a certain act of AI stupidity. I picked Arcanine specifically to show it; let's just use Dig, and...
Weezing learns Selfdestruct at LV 43, so it's on its' moveset. Selfdestruct is a 130 base power Normal type move, but halves Defense when calculating its damage, so for all intents and purposes has a whopping 260 base power. The catch? The user faints after using it, as the name implies. But since Arcanine's underground, it whiffs, but the fainting part is absolute. Did I mention that Weezing is Koga's final Pokemon?
Soul Badge, get! What that has to do with Poison types is beyond me.
The Soul Badge lets you Surf outside of battle. Very nice.
He also gives out TM 06 (Toxic) upon defeat. Toxic inflicts Badly Poisoned status. Normally, Poison does 1/16th of a Pokemon's HP every turn. Toxic induced Poison, however, does 1/16 after one turn, 2/16 after two turns, 3/16 after three turns, and so on. However, if the opponent switches, or the battle ends, it reverts to regular Poison status. There are a couple of moves that combo great with it, Wrap and Leech Seed. Good thing nothing can get all three of those moves, or else it'd be a total game breaker.
Oddly, despite its highly poisonous nature, every Pokemon capable of learning TMs can learn Toxic. Weird, but since some Pokemon that are normally very unpoisonous are among the best users of it, I'm not complaining.
There's not much else to Fuchsia aside from the Safari Zone and the gym. Bill's grandfather lives in the house to the right of the gym, and another brother of the Fishing Guru will give you the Good Rod, which lets you catch Goldeen and Poliwag...which the Super Rod can already do. But that's it.
Now, it's time to play around with Surf a bit. First, to Celadon!
In the southeast corner of Celadon is a building. Inside, it looks like a Pokemon Center, sans machines, but it's a hotel. Three people are taking a vacation there: a woman, her boyfriend...and her little brother.
The boyfriend is understandly not happy about being Lanceablocked by a kid.
They actually used the Pokemon Center as a template for the hotel. Unfortunately for them, they forgot to remove the trigger that activates the PC, so you can still conduct business there. It works perfectly normally, with no side effects or anything. Cool.
Next up, back to Fuchsia!
And bac to the Safari Zone, because there's one thing I forgot in there.
Yes, I got on my Wartortle. DEAL WITH IT.
All Pokemon using Surf have that icon, regardless of it's what they have in their stats. If you're wondering, I just picked up a Nugget on the island to the left, which requires Surf to reach. Incidentally, you can't Fly out of the Safari Zone, presumably so you can't jack Safari Balls. Weak.
Now, to Cerulean!
Remember the cave I talked out way back when I was here for real? The guy's still there, even though we can reach it now. He says there's high level Pokemon in there, and that the Pokemon League champion is the only trainer allowed inside. For once, they're not exaggerating about the danger: I think the lowest leveled Pokemon inside that cave is around LV 45, and top out at LV 64. Seriously.
West of the cave is this trainer on Route 4, which can't be accessed without Surf. She likes mushrooms, and uses Paras and Parasect. So basically, Steve's girlfriend cameos in this game.
Next up, Vermilion! And since I'm due for it, it's time for some glitch fun...
First, you get right here, next to the guy that checked for the S.S. Ticket. If you try to walk forward from here, he turns you back.
Then, take one step to the right, and pressing Start BEFORE you take the full step, so the menu comes up the instant you do. Save and restart.
Once you've loaded, WITHOUT PRESSING THE D-PAD FIRST, press Start, and use Surf.
Voila! You're Surfing on the guy! I don't know every detail about this glitch (and in fact I didn't even know about it until after I started this LP), but you're basically tricking the game here. Normally, when you boot up the game, the character is always facing downward, as the game normally doesn't save what direction you're facing. By bringing up the start menu before completing the step, the game gets screwed up, and thus you face right. However, the game still acts like you're facing down, even though you're not. And since you're actually facing right, and thus facing a water tile, the game will allow you to use Surf...but since it still thinks you're facing down, you move down instead of right. I really, really hope that explained it...
But by doing so, you're free to access the S.S. Anne area without trading for Cut, or intentionally losing while on board.
And yes, even if you watched it leave, the S.S. Anne will still be there. It won't leave again, as the trigger for it doing so is curing the captain of seasickness, and the ship is exactly as you left it. So, you can pick up any items, or fight any trainers you missed. Handy if you forgot to snag TMs 08 and 44 on your first trip.
This also means that you can freely access the legendary truck! There's no items or anything around, but hey, legendary truck! Also, the boxes in the corner aren't seen anywhere else in the game, for extra spiffiness.
Go ahead and gaze in awe at the truck. I'll wait for you.
...Done? No? That's okay.
...How about now? No? Fine.
...Okay, that's enough gazing in awe. I didn't think you'd spend THAT long...
Next up, Celadon again, because I was dumb and forgot something there!
You can see this guy as soon as you reach Celadon, but you can't talk to him until you have Surf.
He gives you TM 41 (Softboiled). Number of Pokemon capable of using it: 2. That's right, only Chansey and Mew are capable of using it. Ironically, a couple additional Pokemon are capable of using it in the remakes...oh yeah, Softboiled restores 50% of your HP, like Recover.
In the far east of the city is a hidden PP Up. PP Ups up your PP. Stunning. More specifically, they boost PP by (Base PP/5). So, if you used it on Surf, which has 15 PP, it would be raised by 3 to 18 PP. It's worth saving these for very low PP moves you plan on using. I actually will be using these, but the move I have in mind hasn't shown up yet.
Next up, Route 12 (area south of Lavender Town)!
WOO! TM 16 teaches Pay Day. It's a 40 power Normal type move. Unimpressive, right? Well...it also produces money. Each time you use Pay Day in battle, you acquire (User's level * 2) Pokedollars. It's the only way you can get infinite money without abusing glitches or repeatedly fighting a certain group of trainers in Gen 1, so love the Pokemon that can use this TM. Unortunately, no Pokemon that can use this TM were voted in, so it'll rot in my box, because I refuse to sell it on principle.
Next stop, Cerulean again! Well, sorta...
First off, I demonstrate how to release Pokemon by letting Steve out into the wild. Bye Steve! Don't let the door hit you on the way out! ...Because I don't want ass prints on my new door!
In more important news, I take out Farfetch'd. I don't require Cut, but it's the quicker and easier way to Route 10, so I do so. At the Pokemon Center near Rock Tunnel, I box it again.
I NEED AN ADULT, BECAUSE HE UNDOUBTEDLY WANTS TO ABDUCT ME, AND CAN'T POSSIBLY REFER TO HIS POKEMON.
...Oh, he has a Lickitung, which is actually very rare and is fairly impressive in a collection. Sorry, guy.
FUN FACT: Lickitung couldn't learn Lick until Gen 2.
What I wanted to show, however, is this place.
Behold, the Power Plant, in all its ruined glory. You can tell it's ruined by all the rocks.
Like many places, the Power Plant has a gimmick. Here, a lot of what appear to be items...
Are, in fact, Voltorb. And look at that level. 40! Good luck outspeeding that in the mid-30s. Also, one wrong AI roulette roll and you'll take a Selfdestruct in the face. Ow. Even with Voltorb's miserable Attack, that hurts on base power alone.
It gets worse: a few are Electrode, which are pretty much impossible to outspeed without being overleveled. And there's still Selfdestruct worries, but now there's an even greater chance of taking a critical hit. And Voltorb's no slouch in that department, either. Yeesh.
There's also wild Magneton lurking around, and they love defying the odds with Thundershock and paralyzing you. Thank goodness they don't get Thunder Wave at those levels.
Despite all the annoyance factors, I still fought everything in here, as at the end of the day, they'll mostly use Normal type moves. You just have to cross your fingers and hope for the best...though it still took me three tries to get completely through the area without getting wrecked by something.
There's the free Reflect TM.
This is more noteworthy. TM 25 contains Thunder, a 120 power Electric type move, but only has 69.6% accuracy. I like Thunderbolt more, but if you don't mind taking chances, Thunder's a move for you. Plus, I probably will use it in this playthrough, though I'm not sure who to give it to.
If a Pokemon learns a move at the same level it evolves (like Dratini and Slam), it'll learn that move a bit later. So, I get to turn down Slam twice. Hooray!
Again, I AM the Itemfinder.
And this is where beating up all those Voltorb and Magnemite and Pikachu pays off.
No B button pressing today!
YEAH. Final formed starter. I'm now set for life.
The bad thing about critical hits is that they ignore ALL stat changes, including ones that are beneficial to you. Still, Swords Dance is better than Leer, in the off chance I use Quick Attack.
Hey look, some bird's here! What kind of idiot bird would hang out in a Power Plant?...Aside from ones hanging out with their trainer?
...And what kind of idiot bird goes 'Gyaoo!'?
...Oh.
...OH.
Yes, that bird is none other than the first legendary we've encountered: the mythical bird of lightning, Zapdos. Legendary Pokemon are distinguishable by their uniqueness (generally, only one of each appears normally per game), high stats (and usually, but not always, high level when found) and by their maddening capture rate. You see, every Pokemon has a number between 1 and 255 assigned to them, which determines how hard they are to catch; the higher the number, the easier it is. Pokemon like Pidgey and Rattata have the max of 255. Zapdos's capture rate is...3. Until Gen 4, that was the lowest number a Pokemon could be assigned. The reason isn't actually purely by choice, either. Eventually, we'll encounter the Master Ball, which is known for its 100% capture rate, regardless of the Pokemon it's used on, or its condition. However, because of how Poke Ball success is calculated, if there was a capture rate below 3 in Gen 1, the Master Ball would have a chance of failure. This was eventually fixed, but it's been a tradition ever since to have most legendaries have capture rates of 3, with certain exceptions.
Anyway, Zapdos is LV 50, which only a handful of trainers reach. Hell, you can beat the game without reaching LV 50. It only has two attacks, but they're all it needs against a team 15 levels lower than it: Thundershock, which you know about, and Drill Peck, that lovely 80 power Flying attack Fearow and Dodrio get (but not Pidgeotto...sigh). That latter move can probably one-shot most of my team, and three of my Pokemon are Electric weak, to boot.
Things don't work out well. Eventually, it dawns on me to use, what else, the Thunder Wave/Wrap combo, as Dragonair can probably withstand a single Drill Peck, and can shrug off Thundershock. It works, but then I notice I only have a dozen or so Great Balls. Smooth. It didn't matter at that point, as my team was wiped out before I depleted my supply. I should've taken a screencap of me whiting out, since I wouldn't be surprised if this was the only time that happens. Instead, I reload my save, which I did right before fighting Zapdos. Yeah, small word of advice...
ALWAYS SAVE BEFORE FIGHTING LEGENDARY AND OTHER ONE-OFF POKEMON, BECAUSE THE GAME DOESN'T MIND SCREWING YOU OVER AGAINST THEM. AT ALL. SO DO IT.
Now where was I...oh, right. In Blue, you can find wild Raichu here, who are annoying thanks to knowing Thunder Wave. In Red, however, you get a unique Pokemon, who I'm amazed hasn't been found yet.
However, this happens while I go back and look for that Pokemon.
K.
Personally, I like Pidgeotto more, but it was going to happen sooner or later.
There we go. Electabuzz is awesome, and had I picked my own team, it would almost certainly have been my Electric type choice. But since Jolteon won the voting, it must be KO'd. Scyther actually hits LV 36 by beating it. Go figure.
My fingers are getting a little tired from all this typing, so I'm calling it a day. Until next time:
Next time: TM bliss!
Might as well keep doing it. Time for team voting! This time, however, only four Pokemon spots are up for vote: in addition to Blastoise, I'm taking along Tauros, to show it off a bit. Other than that, vote however you want.
Required Member: LV 36 Blastoise: Strength, Ice Beam, Surf, Bite
Required Member: LV 26 Tauros: Tackle, Stomp
- LV 36 Pidgeot: Fly, Wing Attack, Quick Attack, Double-Edge
- LV 35 Alakazam: Teleport, Confusion, Recover, Psybeam
- LV 30 Weepinbell: Mega Drain, Growth, Acid, Sleep Powder
- LV 35 Arcanine: Bite, Leer, Ember, Dig
- LV 33 Jolteon: Thundershock, Sand-Attack, Thunderbolt, Quick Attack
- LV 31 Gengar: Lick, Night Shade, Confuse Ray, Hypnosis
- LV 33 Marowak: Bone Club, Growl, Leer, Mega Punch
- LV 32 Hitmonchan: Comet Punch, Agility, Submission
- LV 36 Scyther: Quick Attack, Swords Dance, Slash, Double Team
- LV 35 Dragonair: Wrap, Swift, Thunder Wave, Surf