Quote (Hiko)
You're probably right... but Valve takes immediate action on aimbots. It's pretty much a VAC ban for that sort of hacking as soon as you're caught with it. We had months and months of idling, hundreds of hours of the time, and they didn't seem to take action so I figured I didn't want to be left behind. Aimbots are obviously game-altering, even to those currently in the game, and the community will agree with the punishment given to the hacker. With idling, no one can really tell because the whole thing is messed up anyways, and you're not supposed to be able to tell the difference between achievement and initial weapons, and hats don't change a damn thing.
Also, I bought TF2 over two years ago. I don't even know where the ToS thing was there. Did they make me scroll through it, or?
Hm, but aimbots are common over many games. Nobody makes an online FPS and doesn't think about the possibility of cheating aimbots. It's the oldest cheat in the book.
Idling is a new, and very specific, sort of unfair advantage.
Still, I feel the comparison isn't far off. What if aimbots were completely unheard of, and aimbotter users used arguments like "come on, Valve hasn't said anything before now and the aimbot doesn't do anything you can't do manually with a mouse."
I agree that the new weapons are kinda screwed in balance (although I find myself switching back more and more for specific situations.) but surely two wrongs doesn't make a right. That's sounds too much like the aimbotters saying "aw, come on, the aiming system in this game is broken already".
Also, if you read Valve's TF2 blog, it explains pretty well why their system is so broken and why they aren't doing anything about it. To put it short, all the alernatives are even more broken. If the system based itself on anything else but playing time then nightmares would ensure. Valve has no way to verify the performance reported by third party servers. Basically, you could make a server that does nothing but report you constantly owning everybody and earning weapons. It's only (due to how steam works) your playing time that Valve can accurately monitor.
Personally, I don't think the current system is THAT terrible. It's a lot better than achievement based, where heavies would suddenly start meleeing while ubered to get that rare achievement. That actually happened to me and I sure was a pissed medic for the rest of the day :/
(This system is fair according to the ideology of the Joker in the Dark Knight. And you wouldn't argue with him, would you? :o)