>.>
<.<
I play no card-related games, other than a few traditional ones like War, Go Fish, Crazy Eights, Old Maid, and my personal favourite, Cheat!
But yeah, other than that, I can't do jack shit with a rectangular piece of corregulated cardboard. Or at least I think they're pieces of corregulated cardboard....
Magic: The Gathering thread
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I'm not too familiar with the current Type 2 scene, you'd probably better ask Medic about that.
Metagame... *Twich*
Is it sad that I havn't played magic since the summer of last year... and I have about no clue about what is in the new set, or what the metagame is at the moment :'D I'm free from the Metagame : D FREE I SAY! *Starts to frolic in a field of flowers*
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Wrath, Balance, Tax, Swords, and even Humility for shits
...I don't know what that last card is...
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Humility is one of the most hax and biggest rule nightmare cards in existence. (Know Licids? Yeah, that bad.)
Humility: White Enchantment: 2WW
All creatures lose all abilities and become 1/1.
Sounds powerful, huh? Well, here's the bad part: It doesn't keep applying it every upkeep. New creatures played have no abilities, and come in as 1/1s, but if I put some +1/+1 counters on a creature AFTER the spell was played, they count. Any sort of modifier or counter that was BEFORE the spell was played is ignored. So, you have to keep track of before modifiers and after modifiers, and keep track of which creatures have had what done to them... a real pain in the ass. I sometimes use in on my friends so that they'll just give up, it's that big of a headache. Hilarious in casual multiplayer, though.
And, I haven't done much with the new block, either. I've gotten maybe 5 or 6 Lorwyn Boosters, but no Morningtide.
Humility: White Enchantment: 2WW
All creatures lose all abilities and become 1/1.
Sounds powerful, huh? Well, here's the bad part: It doesn't keep applying it every upkeep. New creatures played have no abilities, and come in as 1/1s, but if I put some +1/+1 counters on a creature AFTER the spell was played, they count. Any sort of modifier or counter that was BEFORE the spell was played is ignored. So, you have to keep track of before modifiers and after modifiers, and keep track of which creatures have had what done to them... a real pain in the ass. I sometimes use in on my friends so that they'll just give up, it's that big of a headache. Hilarious in casual multiplayer, though.
And, I haven't done much with the new block, either. I've gotten maybe 5 or 6 Lorwyn Boosters, but no Morningtide.
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Quote (SpaceMonkeySteve)
Humility: White Enchantment: 2WW
All creatures lose all abilities and become 1/1.
That sounds positively broken if you pair it with a Red Burn Deck.
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Quote (KamikazeLord)
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Humility: White Enchantment: 2WW
All creatures lose all abilities and become 1/1.
That sounds positively broken if you pair it with a Red Burn Deck.
Bad Moon works better. Kills everything, and everything dies as it is summoned.
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meh, I only played other people's decks in magic, when I tried to get my own, my parents got me pokemon cards instead...
then I scounged up a 'scrap deck' for yugioh made from smart trading up. started with 10 cards that a kid diddn't want, and built up to 100 cards that were middle of the road, all without spending a dime.
then I bought 2 decks of .hack//infection from a closing comic book store for 2 dollars, and haven't played since...
then I scounged up a 'scrap deck' for yugioh made from smart trading up. started with 10 cards that a kid diddn't want, and built up to 100 cards that were middle of the road, all without spending a dime.
then I bought 2 decks of .hack//infection from a closing comic book store for 2 dollars, and haven't played since...
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Quote (SpaceMonkeySteve)
Quote (KamikazeLord)
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Humility: White Enchantment: 2WW
All creatures lose all abilities and become 1/1.
That sounds positively broken if you pair it with a Red Burn Deck.
Bad Moon works better. Kills everything, and everything dies as it is summoned.
What's bad moon do? As in, cost, and what the card says?
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Quote (KamikazeLord)
Quote (SpaceMonkeySteve)
Quote (KamikazeLord)
Quote (SpaceMonkeySteve)
Humility: White Enchantment: 2WW
All creatures lose all abilities and become 1/1.
That sounds positively broken if you pair it with a Red Burn Deck.
Bad Moon works better. Kills everything, and everything dies as it is summoned.
What's bad moon do? As in, cost, and what the card says?
It's a black Enchantment. I don't recall the exact cost, but it says "All creatures gain -1/-1." The trick is to cast it after Humility, so that when the creature comes in, the older spell hits it first, turning it into the 1/1, and then the second subtracts it, giving it zero toughness, resulting in death.
Part of the rules nightmare of Humility is if you play Bad Moon first. In that case, a creature coming into play gets the -1/-1 FIRST, then gets changed to 1/1, so, even a 1/1 will live through it. You almost need a detailed journal of the state of the board after every turn to keep track of age and modifiers to make sure it's doing what it should be.
I think Wizards called it "The Most Annoying White Card of All Time".
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Best damn deck in the world.
Blue/Red
Capsize heaven, few red monsters for balance *use proportions!* and a fire spell *forgot the name* that burns all land of a specific type. So say you're fighting a green deck. Hold onto the card for 30 turns when you know they're good and out of land. And BAM burn their forests. If they have Snow-covered forests *5 or so* they become so less a threat to your capsizes BAM!
Seriously Capsize buyback=win
Blue/Red
Capsize heaven, few red monsters for balance *use proportions!* and a fire spell *forgot the name* that burns all land of a specific type. So say you're fighting a green deck. Hold onto the card for 30 turns when you know they're good and out of land. And BAM burn their forests. If they have Snow-covered forests *5 or so* they become so less a threat to your capsizes BAM!
Seriously Capsize buyback=win
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Quote (SpaceMonkeySteve)
Quote (KamikazeLord)
Quote (SpaceMonkeySteve)
Quote (KamikazeLord)
Quote (SpaceMonkeySteve)
Humility: White Enchantment: 2WW
All creatures lose all abilities and become 1/1.
That sounds positively broken if you pair it with a Red Burn Deck.
Bad Moon works better. Kills everything, and everything dies as it is summoned.
What's bad moon do? As in, cost, and what the card says?
It's a black Enchantment. I don't recall the exact cost, but it says "All creatures gain -1/-1." The trick is to cast it after Humility, so that when the creature comes in, the older spell hits it first, turning it into the 1/1, and then the second subtracts it, giving it zero toughness, resulting in death.
Part of the rules nightmare of Humility is if you play Bad Moon first. In that case, a creature coming into play gets the -1/-1 FIRST, then gets changed to 1/1, so, even a 1/1 will live through it. You almost need a detailed journal of the state of the board after every turn to keep track of age and modifiers to make sure it's doing what it should be.
I think Wizards called it "The Most Annoying White Card of All Time".
Steve, hate to tell you but Bad Moon is the black enchantment that gives all black cretures +1/+1. I think the card you are thinking of is the Legendary black enchantment from Kimigawa, or however it is spelled. Can't remember the name of the card off the bat, but the cost should be 2 Black and 2 colorless.
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It's not Bad Moon? Hmm, I could havs sworn that's what it was called.
At any rate, it's a black enchantment that does that. I don't actually own the actual card, but my friend, who ran a monoblack deck, would use it in multiplayer after I cast Humility. Everyone else hated us...
EDIT: You're right, Medic. The card I'm thinking of is Night of Soul's Betrayal. Cost 2BB.
At any rate, it's a black enchantment that does that. I don't actually own the actual card, but my friend, who ran a monoblack deck, would use it in multiplayer after I cast Humility. Everyone else hated us...
EDIT: You're right, Medic. The card I'm thinking of is Night of Soul's Betrayal. Cost 2BB.
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I'm a decent player. I played it last year when at summer camp- I only have a Sky Slam deck, though.
I did almost beat one of the veterans at camp, but I didn't make the winning move and lost the match afterwards.
HE EQUIPPED A STEEL WALL WITH WINGS AND CLAWS. Yes, he made a flying wall with 2 attack. WTF.
I did almost beat one of the veterans at camp, but I didn't make the winning move and lost the match afterwards.
HE EQUIPPED A STEEL WALL WITH WINGS AND CLAWS. Yes, he made a flying wall with 2 attack. WTF.
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That's not WTF, its good sense.
Giving a wall flying gives it the ability to block fliers as well, which is powerful, as Flight it the most common form of evasion in the game. Giving it power gives it the ability to actually kill stuff that it blocks, which makes people think twice about attacking.
I once saw a cool combo that involved a strong wall, (like, 0/8) get a +1/+1, and could attack as though it wasn't a wall. The opponent was tapped out, and he played an ability that swapped power and toughness and swung for 9 for the win. The wall collapsed on him. XD
Giving a wall flying gives it the ability to block fliers as well, which is powerful, as Flight it the most common form of evasion in the game. Giving it power gives it the ability to actually kill stuff that it blocks, which makes people think twice about attacking.
I once saw a cool combo that involved a strong wall, (like, 0/8) get a +1/+1, and could attack as though it wasn't a wall. The opponent was tapped out, and he played an ability that swapped power and toughness and swung for 9 for the win. The wall collapsed on him. XD
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There's actually a couple of walls printed with with flying, as well. My favorite being Illusionary Wall. How the hell can a Wall block if it isn't real?
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Quote (SpaceMonkeySteve)
That's not WTF, its good sense.
Giving a wall flying gives it the ability to block fliers as well, which is powerful, as Flight it the most common form of evasion in the game. Giving it power gives it the ability to actually kill stuff that it blocks, which makes people think twice about attacking.
I once saw a cool combo that involved a strong wall, (like, 0/8) get a +1/+1, and could attack as though it wasn't a wall. The opponent was tapped out, and he played an ability that swapped power and toughness and swung for 9 for the win. The wall collapsed on him. XD
Wanna know whats even MORE WTF?
Evolution Charm in a Treefolk deck. FLYING TREES! AAAAAH!
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I stopped playing several years ago, but due to circumstances beyond my control (I.E. new friends who actually play), I've once more begun playing around in the proverbial MTG sandbox.
Personal deck is a G/U combo deck using 0-to-cast creatures, Cloudstone Curio, and Glimpse of Nature to power a massive Brain Freeze, though for more casual games, I've become rather partial to elves.
And then, for fun, there's the Innuendo Deck. Nothing better than sending your "Reckless Wurm" "Through the Breach" and casting "Giant Growth" on it... unless it's "Jump"ing your "Restless Bones," comboing "Squeeze" and "The Rack," or tapping yourself out and still being able to "Gush."
Personal deck is a G/U combo deck using 0-to-cast creatures, Cloudstone Curio, and Glimpse of Nature to power a massive Brain Freeze, though for more casual games, I've become rather partial to elves.
And then, for fun, there's the Innuendo Deck. Nothing better than sending your "Reckless Wurm" "Through the Breach" and casting "Giant Growth" on it... unless it's "Jump"ing your "Restless Bones," comboing "Squeeze" and "The Rack," or tapping yourself out and still being able to "Gush."
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Ooo, Kobolds and the like. I was playing around with some old artifact decktypes, (By old, I mean Urza's Saga, not Mirrodin) and I had some fun with that. Old school Phyrexian Colossus and Voltaic Key, boosted by Metalworkers and sped up with Tinkers... ahh, memories... My buddies like tribal stuff, they run Elves, Zombies, Mistforms, and, of course, the nefarious Slivers. I once tried to build a Goblin deck to get in on the action, but I never really got the hang of it.