RE: RERN Card Game Dev. Room
I actually just came up with another idea.
Scrapping the "virii don't always attack" thing that Heat disagreed with, I see why. A more, fast paced battle seems a tad bit better. Thought what we could do is give the mod.. a sort of resource that could be renamed better (Bandwith, data, etc. etc.) that he can use. Mods could use this to alter the area for players, one at a time or both, could use both of those techniques. The resources could also bring more enemies to battle, or enhance them, and pretty much everything bad in the book for the players. So then, the Mod can't go FULL OUT OMG UR GONNA DIEEEZZZZ (Which I think Twi will dislike not having that power xD) but they will still be able to dish out some things, and keep it fast-paced and the players on their feet. This would also get rid of the whole "pick crummy virii and not die" because the player himself would get bad chips, and then the mod could just say "It's your fault for trying to cheat the rules" and crush them.
With the resource system, mods could have weaker tier cards for little amounts of resources/data/bandwith/whatever to god tier cards for large amounts. So then you'd know if the mod isn't making many moves, he could be saving up for DE BANHAMMER. The Mod could maybe have "chance cards" that give him extra resources, subtract resources, maybe freeze him from movement, give him access to certain cards and such, so pretty much being a 50/50 thing.
Keep note, I was writing this while recovering from a small bit of writer's block.
That or just tired hands.
EDIT: Also, to Heat's post, with the Law Neutral Mafia system, isn't that alot like the DnD system, with characters being Lawful, Neutral and Chaotic? That being said, good idea. Maybe you could add in chips or other things that work better when you're more mafia, or good. Maybe even areas could work with this. Say when you're put in an undernet style stage, Mafia characters would work better there, but they wouldn't work as well in some place like Netopia or AC/DC.
posted in General-la-de-da •