If I were to start a pirate campaign of some sort, who would be interested in playing it?
posted in General-la-de-da •
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Liliana/Deepsea: 1535Z:0BF
Netop
Liliana Rosenqueen
chips
Lock-On1 x1
Shotgun x1
Drain1 x1
Bubbler x1
Needler1 x1
Trainarrow1 x1
QuickBoomerang1 x1
MaruBlaster1 x1
8/30
Shotgun x1
Drain1 x1
Bubbler x1
Needler1 x1
Trainarrow1 x1
QuickBoomerang1 x1
MaruBlaster1 x1
8/30
Navi
Deepsea.dec
level 3
120 HP
Buster 2/1/1
Key Item: Vosrot's Keepsake
Purple Stiletto Heels
level 3
120 HP
Buster 2/1/1
Key Item: Vosrot's Keepsake
Purple Stiletto Heels
Mainboard
Active sigs
Harpoon Crew
60 points + 30 nerfs
Not Cala's most favorite of card in the deck, but one of the more useful ones for the early game. The Harpoon Crew consist of two men, one man to load and the other to aim and fire, harpoons, and a harpoon gun. The harpoon gun itself is mounted on the back of a giant card, that both men and ammunition. The gun's fire is powerful enough that the harpoon can go right trough a virus and stick into the next.
Unfortunately for Cala, her process slow down upon casting the card. Weither this is an actual effect of the card or a side effect of her trying to, cram the whole thing using the least amount of points is up to debate.
20 HP object
Object Passive: 15 aqua+slashing+Spread1(Behind): B accuracy
Nerf: self slow
CD3
Spawning Pool
60 points
A card effective in stalling out aggressive decks until board control can be achieve, Deepsea decided to use this card for her next sig after realizing that on the net, facing viruses is pretty much dealing with an agro deck most of the time. The Spawning pool itself is just a simple card, with a picture of a pool of some kind on it with small white squids floating about with text under it explaining effects and what now. The card itself is placed in a small poll of water that replaces the terrain near Deepsea. The card spawns small squids on the surface of the water, that like to float around in the air and be obstacles to whatever wants to get by them or fire past them.
Small sea terrain created near Deepsea
?SpawningPoolCard? placed submerged in the sea terrain with following properties
HP 20
Passive: 2 Squid Tokens created each turn in the panels next to the Card
light property
?Squid Token? has the following properties
HP5
Light property
CD2
Sea Goddess Wrath
60 points
Sea Goddess' Wrath is a low cost card designed to keep a creature from being able to act, with the added ability of being able to be played from the Discard pile. Of course, the net isn't Yugic the Reckoning and doesn't have a discard pile but that didn't stop Deepsea from putting this card into her signature attack systems. She wanted a way to make something big ineffective for a while, and seeing how the systems handled the Discardpile effect could very well block off choices for the navi later on down the road.
Deepsea shows the card to the opponent, followed by a bolt of lighting bursting from the card to the target, stunning it if the bolt connects, and her placing the card face up in the air next to her. While the card is next to her in it's ?Discard pile?, Deepsea can charge her buster to cause the effect to happen once more towards the nearest enemy, but the card then vanishes.
Stun target: A accuracy
Trap(Trigger: Deepsea gains bustercharge): Deepsea loses bustercharge, stun closet enemy: A Accuracy
CD2
Harpoon Crew
60 points + 30 nerfs
Not Cala's most favorite of card in the deck, but one of the more useful ones for the early game. The Harpoon Crew consist of two men, one man to load and the other to aim and fire, harpoons, and a harpoon gun. The harpoon gun itself is mounted on the back of a giant card, that both men and ammunition. The gun's fire is powerful enough that the harpoon can go right trough a virus and stick into the next.
Unfortunately for Cala, her process slow down upon casting the card. Weither this is an actual effect of the card or a side effect of her trying to, cram the whole thing using the least amount of points is up to debate.
20 HP object
Object Passive: 15 aqua+slashing+Spread1(Behind): B accuracy
Nerf: self slow
CD3
Spawning Pool
60 points
A card effective in stalling out aggressive decks until board control can be achieve, Deepsea decided to use this card for her next sig after realizing that on the net, facing viruses is pretty much dealing with an agro deck most of the time. The Spawning pool itself is just a simple card, with a picture of a pool of some kind on it with small white squids floating about with text under it explaining effects and what now. The card itself is placed in a small poll of water that replaces the terrain near Deepsea. The card spawns small squids on the surface of the water, that like to float around in the air and be obstacles to whatever wants to get by them or fire past them.
Small sea terrain created near Deepsea
?SpawningPoolCard? placed submerged in the sea terrain with following properties
HP 20
Passive: 2 Squid Tokens created each turn in the panels next to the Card
light property
?Squid Token? has the following properties
HP5
Light property
CD2
Sea Goddess Wrath
60 points
Sea Goddess' Wrath is a low cost card designed to keep a creature from being able to act, with the added ability of being able to be played from the Discard pile. Of course, the net isn't Yugic the Reckoning and doesn't have a discard pile but that didn't stop Deepsea from putting this card into her signature attack systems. She wanted a way to make something big ineffective for a while, and seeing how the systems handled the Discardpile effect could very well block off choices for the navi later on down the road.
Deepsea shows the card to the opponent, followed by a bolt of lighting bursting from the card to the target, stunning it if the bolt connects, and her placing the card face up in the air next to her. While the card is next to her in it's ?Discard pile?, Deepsea can charge her buster to cause the effect to happen once more towards the nearest enemy, but the card then vanishes.
Stun target: A accuracy
Trap(Trigger: Deepsea gains bustercharge): Deepsea loses bustercharge, stun closet enemy: A Accuracy
CD2
Upgrades
PowerUPx1
HPMemoryx1
PUx3
HPMemoryx1
PUx3
navicust
Undershirt, stage reset
25/40
25/40
GMO
Viktoriya/Второй_Arc: 4300Z:102BF
Netop
Viktoriya
subchips
minienergypack
chips
Shotgunx2
Rageclaw
Magbomb1x3
Golemhit1
Guard1
EnergybombX3
FlameLine1
Litlbomb
Elecreel1
Cornshot1
barrier
Machinegun1
GrabStop
MaruBlaster1
19/30
Rageclaw
Magbomb1x3
Golemhit1
Guard1
EnergybombX3
FlameLine1
Litlbomb
Elecreel1
Cornshot1
barrier
Machinegun1
GrabStop
MaruBlaster1
19/30
Navi
Второй_Arc
Fire/Break
Level 5
140 HP
2 HP memory
5 PUs
Buster 1/1/1
Signature attacks
Fire/Break
Level 5
140 HP
2 HP memory
5 PUs
Buster 1/1/1
Signature attacks
navicust
Undershirt
30/40
30/40
FXP
213- 24 FXP
Exo
Quote ()
Jessey: To denounce the evils of Doctor Who and pie!
Quote ()
Hal Bread: It's teethman-riffic.
Quote ()
PaladinGC: So, we learned that playing with curling irons, toasters, and plasma swords while swimming is a bad thing...
Quote ()
PaladinGC: epic epic epic WTF RACOON LOL epic epic epic.
Posts made by planeswalking fieldmedic
Question
RE: This Calamari Smells Funny
"...Huh." Cala said, slowly snapping out of the haze and noticing the three larks that seem to be looking at her. ...I wonder where I am... Cala looked around a bit, getting her barrings before focusing more attention on the larks. It seemed that she had probably wandered somewhere, although she didn't know why. First she should get rid of these larks, and then figure out what to do.
"Cala, I'm going to send you some object chips. You want something else to go along with them?" Liliana asked her navi, pulling out two chips from her pack.
"Just send the objects for now Liliana. We'll weaken them first before using the other chips." Cala said, keeping her harpoon at the ready. Liliana sent her navi the Lock-On1 and Needler1 chips, which the navi promptly used.
The lockon appeared near Cala, it's solar panels rotating a bit as it turned to aim at one of the larks. The object's barrel began to turn, firing a round of shots at the lark. The locked moved between Cala Mary and the viruses after the attack.
Next the needler appeared by Cala's side, and was suddenly covered by coral. The object turned to face towards the viruses. The object hovered forward, and sat itself down between the Larks and it's fellow object. The needler fired a volley of needles at the three Larks. Cala decided to hang back behind the two objects she ha summoned, keeping an eye on the lark's movements. If they would fire an attack that could get past her objects and hit her, she should be able to avoid it as long as she keeps watching them.
((Passive: Lockon-1 and Needler gain one time free tactical move
1 Lock-On1: HP: 80: Omnishoes, Mobile
-Lock-On shoot at LarkC: 6 shots of 10: A accuracy
-Lock-On one time tactical move between Cala and Larks
2 Needler1: HP: 60: FloatShoes, Mobile
-Masterwork Needler1: +23hp
-Needler one time tactical move between Lock-On and Larks
-Needler Shoot at Lark A-C: 30 damage: A accuracy
3: dodge))
posted in SciLab Net •
"Cala, I'm going to send you some object chips. You want something else to go along with them?" Liliana asked her navi, pulling out two chips from her pack.
"Just send the objects for now Liliana. We'll weaken them first before using the other chips." Cala said, keeping her harpoon at the ready. Liliana sent her navi the Lock-On1 and Needler1 chips, which the navi promptly used.
The lockon appeared near Cala, it's solar panels rotating a bit as it turned to aim at one of the larks. The object's barrel began to turn, firing a round of shots at the lark. The locked moved between Cala Mary and the viruses after the attack.
Next the needler appeared by Cala's side, and was suddenly covered by coral. The object turned to face towards the viruses. The object hovered forward, and sat itself down between the Larks and it's fellow object. The needler fired a volley of needles at the three Larks. Cala decided to hang back behind the two objects she ha summoned, keeping an eye on the lark's movements. If they would fire an attack that could get past her objects and hit her, she should be able to avoid it as long as she keeps watching them.
((Passive: Lockon-1 and Needler gain one time free tactical move
1 Lock-On1: HP: 80: Omnishoes, Mobile
-Lock-On shoot at LarkC: 6 shots of 10: A accuracy
-Lock-On one time tactical move between Cala and Larks
2 Needler1: HP: 60: FloatShoes, Mobile
-Masterwork Needler1: +23hp
-Needler one time tactical move between Lock-On and Larks
-Needler Shoot at Lark A-C: 30 damage: A accuracy
3: dodge))
RE: Exo.SP
102 bugfrags
buying speed upgrade for Exo for 100 frags, raising actions from 1 to 2, and level from 0 to 5.
2 frags left over.
posted in Profile Edits/Appearance Changes •
buying speed upgrade for Exo for 100 frags, raising actions from 1 to 2, and level from 0 to 5.
2 frags left over.
RE: Starter Folder upgrades!
Cala: Marublaster1
Arc: Marublaster1
Daisy: Marublaster1
posted in Profile Edits/Appearance Changes •
Arc: Marublaster1
Daisy: Marublaster1
RE: This Calamari Smells Funny
Cala wandered off in a haze without anyone noticing, and probably ran into something else.
((Battle 1))
posted in SciLab Net •
((Battle 1))
RE: This Calamari Smells Funny
The Lock On stayed at it's location, still aiming towards the Champu if had fired upon earlier. The object's barrel begun to spin once more, firing another volley of shoots at the fire virus.
...What is that smell, and why do I feel... Cala was asking herself mentally, she felt... odd, down there. She felt kind of... hot, or something down there... She looked down, and watched the movement of her tentacles... And then she turned her upper body and head a bit to look behind her, and saw that some of them were trying to reach for Phero.... and at least one or two tried to grab onto the lockon...
And then Phero said something about Chemicals... Which explained a lot...
"...Where you trying to test an aphrodisiac..." Cala asked, looking at Phero. "...Only if you want to risk it." She responded, before looking back down at her appendages.
I better do something to keep these things busy, I guess. Cala thought, looking watching the movement a bit more closely. It was either aphrodisiac, or it just made them want to grab something... [i]If they just want to go towards the nearest thing... using Spawning pool might just...[i] Cala thought, before she looked down and... Accidentally used Spawning pool...
Splash
Cala was now submerged to the waist in a pool of water that suddenly appeared under her, with a rather large card right underneath her. Her tentacles quickly wrapped themselves around the card. They messed around with the object, shaking and moving it around, pressing it against Cala's underside (Which was just skin, but still wasn't conformable being poked there).
Two little white squids popped out of the water, and floated around Cala for a bit. One of the squids floated over towards Phero, and then promptly landed on her head. It kind of just, sat there... maybe moved one of it's appendages trough the hair... Otherwise, it just sat there. The other squid got closer to Cala, and rubbed up against her side. Cala watched as Phero launched her attacks against the viruses. If one of them survived her partner's onslaught, then Cala would at least be ready for cleanup with her blue harpoons.
((Passive: Spawning pool has 1 time tactical move
Squid Token A and B have 1 time tactical move
-Lockon: Shoot ChampuA
1 Spawning Pool:Small sea terrain created near Deepsea
"SpawningPoolCard" placed submerged in the sea terrain with following properties
HP 20
Passive: 2 Squid Tokens created each turn in the panels next to the Card
light property
-Spawning Pool: spawn two squid tokens with the following properties:HP 5
Light property
-Token A: Move to Phero
-Token B: Move to Deepsea
2 Bustershot surviving Virus: 39 aqua: A accuracy
3 Bustershot surviving Virus: 39 aqua: A accuracy))
posted in SciLab Net •
...What is that smell, and why do I feel... Cala was asking herself mentally, she felt... odd, down there. She felt kind of... hot, or something down there... She looked down, and watched the movement of her tentacles... And then she turned her upper body and head a bit to look behind her, and saw that some of them were trying to reach for Phero.... and at least one or two tried to grab onto the lockon...
And then Phero said something about Chemicals... Which explained a lot...
"...Where you trying to test an aphrodisiac..." Cala asked, looking at Phero. "...Only if you want to risk it." She responded, before looking back down at her appendages.
I better do something to keep these things busy, I guess. Cala thought, looking watching the movement a bit more closely. It was either aphrodisiac, or it just made them want to grab something... [i]If they just want to go towards the nearest thing... using Spawning pool might just...[i] Cala thought, before she looked down and... Accidentally used Spawning pool...
Splash
Cala was now submerged to the waist in a pool of water that suddenly appeared under her, with a rather large card right underneath her. Her tentacles quickly wrapped themselves around the card. They messed around with the object, shaking and moving it around, pressing it against Cala's underside (Which was just skin, but still wasn't conformable being poked there).
Two little white squids popped out of the water, and floated around Cala for a bit. One of the squids floated over towards Phero, and then promptly landed on her head. It kind of just, sat there... maybe moved one of it's appendages trough the hair... Otherwise, it just sat there. The other squid got closer to Cala, and rubbed up against her side. Cala watched as Phero launched her attacks against the viruses. If one of them survived her partner's onslaught, then Cala would at least be ready for cleanup with her blue harpoons.
((Passive: Spawning pool has 1 time tactical move
Squid Token A and B have 1 time tactical move
-Lockon: Shoot ChampuA
1 Spawning Pool:Small sea terrain created near Deepsea
"SpawningPoolCard" placed submerged in the sea terrain with following properties
HP 20
Passive: 2 Squid Tokens created each turn in the panels next to the Card
light property
-Spawning Pool: spawn two squid tokens with the following properties:HP 5
Light property
-Token A: Move to Phero
-Token B: Move to Deepsea
2 Bustershot surviving Virus: 39 aqua: A accuracy
3 Bustershot surviving Virus: 39 aqua: A accuracy))