While I'll never reach the level of awesomeness that Skyrender has achieved (It's over nine-thousaaaaaaaand! :lol:), I've thought up a new villian, so here we go.
Name: Clericman
Gender: Male
Element: Normal
Type: Recover
Appearance: Clericman is about 6 feet of lanky goodness. His faces is gaunt, his eyes icy blue, and he has lank, shoulder length hair of a silvery-white hue. He wears white priest's vestments with a black sash haning over each shoulder. In his right hand is a simple mace, and his left carries a tome of indistinct religious origin.
Personality: He's not your friendly neighborhood "God bless you, my child" kind of priest. No, he's more of the fire-and-brimstone, "You're all demons and you're going to Hell!" type of priest. He sees all but a select few as condemned to eternal damnation or demons, and is more than eager to send them on their way
to the lake of fire.
Custom Weapon: Mace and "Bible" combo.
Signature Attacks:-Holy Flames: Clericman flips to a page in his "Bible", reads a passage from it, then summons a pilliar of white flames to strike the opponent from above. (Damage)
-Zealotry: Clericman's eyes begin burning with holy energy and his attacks become strenghted with divine strength. (Boosts attack power and reduces damage taken)
-Purge: Reads a passage from his "Bible", which causes his opponent to explode in white energy. No damage is caused to the body, however;
the target's "soul" is assaulted by the attack. (Greater Damage. Also cancels out Demonic Possession, but I'll get to that in a moment.)
-Ashes to Ashes: Clericman spreads his arms wide, scattering what appears to be just plain ashes. Upon contact with any data construct, however, the ashes rapidly multiply until the construct is buried. Avoidance of this attack is highly warned, for once the second stage of the attack is complete, the dust will burn again, returning to ash and dealing massive damage to any construct caught in the blaze. (Entrapment for one turn. Failure to escape, after using another turn to try and claw your way out, will result in God knows how much damage.)
Now, I plan on this guy being tough. Really tough. So, to even things out a bit, you get a little buddy to help you out.
Name: Razakel
Gender: Male
Element: Fire
Type: Wind
Appearance: Razakel is a demonic Navi. You know: horns, wings, the whole shebang. He has a blood red jumpsuit, his gloves end with claws and his boots are cleft like hooves. Aside from red eyes and pointed teeth, however, his countenance is rather kindly.
Personality: Despite his outward appearance and the history of the
Razakel demon, Raz is actually a kind person. He doesn't eat babies, he doesn't make sock puppets out of other's souls. In fact, he's been known to help any and all who ask for it. Recently been hunted down by Clericman and is constantly on the run just to stay alive.
Custom Weapon: An elaborate sword wreathed in hellfire.
Signature Attack: -Hell Fire: Razakel slashes his sword, sending a blast wave that hits the ground in front of the enemy and engulfs them in flame. (Damage)
-Curse: Places a curse upon the target, dealing damage over several turns. (Damage over time)
-Demonic Possession: Razakel possesses a friendly target, boosting their strength and defense by an amount equal to his own. Possessed Navi sprouts both Razakel's horns and wings, but is otherwise unchanged physically. A Navi cannot Cross while possessed, and will remain this way until either 3 turns are over or he/she is hit with a Purge attack.
-Fist of Hades: A gaping hole opens below the target and a great skeletal fist explodes upwards. As it takes hold of it's victim, it sinks its claws into him/her, damaging the target. (Damage and hold)