Things That Movies/Anime/Games Have Taught Us

215. Irony always works. If a giant brain can control brain suckers, what CAN'T happen?
216. Only Andross has the brains to rule Lylat. No exceptions.

217. When in doubt, do a barrel roll.

218. Try not to take the lines out of context. It's not safe for humanity, otherwise.
219. Poke the giant red button, or DON'T poke the giant red button. Either way, there will be consequences.
220. Hey, haven't we done enough of these?
220a. No.
221. Press the red button, sun goes down, time's up, let's play again.

222. Find the first letter. Find the next letter. Find the last letter.
223. Times up! Let's play again.
224. Faind teh furst lettur! Faind teh neckst lettur! Find teh lasst lettur!

225. Stop, go, yay!
226. Fid gor kitten eyeball.
227. All your base are belongs to us
228a. Get up on the hydra's back!
228b. Get up on the hydra's back!!
228c. Get up on the hydra's back!!!
(228 is from Kingdom Hearts II)
229. When you fight bad guys, the battle music is always cooler than normal.

230. There is always music in the background.
231. There will almost always be choirs 'ahhing' in the background when you're fighting some apoctalypic demon/machine/etc.

232. Animals have a 1 in about 3000 chance of looking any different then they do normally.
233. Today is a good day to do what is needed by me to help defeat the enemy where they are at! Really fast!
234. We're going to do the same thing we do every night. Try to take over the world.
235. We're going to save and/or destroy the world!
231. If someone can destroy the world by looking at it, they will save it. No exceptions
230b. The sole exception to this rule is when plot exposition or character development is in effect.
237. Bah weep grahna weep nini bahn.
236: Don't poke the bunny. Ever.