Lurch's Swapshop

Shelving Holly & HangMan for Alexander & ResQ

Holly & HangMan.EXE | Zenny: 3550z
[[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7533759/1/]HangMan's Profile[/url]] [[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7533758/1/]Holly's Profile[/url]]
HangMan.EXE
Navi Stats
Level: 1
HP: 100
Element/Subtype: Wood/Shadow
Actions: 3
Buster Upgrades: None
NCP: [20/40] Undershirt (10), SetGrass (15)
Subchips: MiniEnergy x2
Signature Attacks
[60/60] Max Cap: 60 (90 Nerf) 20 Passive
Leeching Loop: (15dmg Wood LifeDrain + Stun + 2TCD) (60pts)
BattleChips (7)
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

Pillow2Damage: 60 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: C

MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D

Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D

Invis1Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null
Trader Rank: D

FXP

none


Alexander & ResQ.EXE | Zenny: 870z
[[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7500151/1/]ResQ's Profile[/url]] [[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7500150/1/]Alexander's Profile[/url]]
ResQ.EXE
Navi Stats
Level: 1
HP: 150
Element/Subtype: Null/Wind
Actions: 3
Buster Upgrades: None
NCP: [20/40] Undershirt (10), HP+50 (10)
Subchips: MiniEnergy x2
Signature Attacks
[60/60] Max Cap: 60 (90 Nerf) 20 Passive
Grapple Claw: (20dmg Null + Stun + Pull + 2TCD) (60pts)
BattleChips (8)

ElementalRage1Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: D

TwinFang1Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: D

Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D

WaveArm1Damage: 80 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain: This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D

FXP

Dullahan: 15
Approved! Be sure to put your profiles in the proper areas in information databases and to update your signature before you start posting.
Shelving Jack and ClampMan for Holly and HangMan

Jack & ClampMan.EXE | Zenny: 930z
[[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7533525/1/#post-8012485]ClampMan's Profile[/url]] [[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7533524/1/#post-8012484]Jack's Profile[/url]]
ClampMan.EXE
Navi Stats
Level: 0
HP: 100
Element/Subtype: Aqua/Ground (P: Pathfinder | A: Geomancer)
Actions: 3
Buster Upgrades: None
NCP: [20/40] Undershirt (10), SetSea (15)
Subchips: MiniEnergy x2
Signature Attacks
[80/80] Max Cap: 60 (90 Nerf) 20 Passive
Increased PSI: (20 Strengthen) [Passive] (80pts)
BattleChips (4)
Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

BubbleWrap2Protection: 2-hit Aqua element barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective bubble, which can take two hits before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
Duration: Until end of battle, hit with an Elec attack, or overridden.
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.
Trader Rank: C
FXP/Crosses/GMOs
HandyMan: 4FXP


Holly & HangMan.EXE | Zenny: 3550z
[[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7533759/1/]HangMan's Profile[/url]] [[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7533758/1/]Holly's Profile[/url]]
HangMan.EXE
Navi Stats
Level: 1
HP: 100
Element/Subtype: Wood/Shadow
Actions: 3
Buster Upgrades: None
NCP: [20/40] Undershirt (10), SetGrass (15)
Subchips: MiniEnergy x2
Signature Attacks
[60/60] Max Cap: 60 (90 Nerf) 20 Passive
Leeching Loop: (15dmg Wood LifeDrain + Stun + 2TCD) (60pts)
BattleChips (7)
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

Pillow2Damage: 60 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: C

MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D

Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D

Invis1Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null
Trader Rank: D

FXP

none
Approved
Swapping Charles & RiderMan for Jack & ClampMan

Charles & RiderMan.EXE | Zenny: 760z
[[url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=8536&view=findpost&p=13683018]RiderMan's Profile[/url]] [[url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=8535&view=findpost&p=13683017]Chuck's Profile[/url]]
RiderMan.EXE
Navi Stats
Level: 2
HP: 170 (HP Mem x1)
Element/Subtype: Fire/Melee (P: Iron Jaw | A: Roundhouse)
Actions: 3
Buster Upgrades: None
NCP: [25/40] Undershirt (10), HP+50 (10), FirstArmor (5)
Subchips: MiniEnergy x3
Signature Attacks
[140/140] PU #2 Max Cap: 60 (90 Nerf) 20 Passive
Wheel Bash (Movement + 10dmg + Stun + 2TCD) [60pts]
Slide Tackle (Movement + Microburst + 2TCD) [60pts]
Rider Shield (1-hit shield + 1TCD) [20pts]
BattleChips (11)
ColorBall1Damage: 40 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

SonicBlade1Damage: 60 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: D

BronzeFistDamage: 100 + Impact + Knockback
Accuracy: B
Description: Creates a large fist of bronze for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. The user can sacrifice an action before a use to send the fist rocketing forward, to make it a long range attack. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: C

CrossBombDamage: 100 + Blast 3
Accuracy: C
Description: Lobs a bomb that deals damage in a large range.
Duration: Once
Element: Null
Trader Rank: C

FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D

FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

HeatBreath1Damage: 80 + Medium Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
Trader Rank: D

FireAura1Protection: Any Non-Aqua attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 40HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

SolarShield1Effect: (1 Hit Shield) + (Counter Fire/Elec (50 Fire Shot + Piercing + Solar Terrain Boost 50): On-Hit)
Accuracy: A
Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
Duration: Once
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

FanfareHP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Invincibility + To-All-Clause (Allies)
Accuracy: S
Description: Grants invincibility.
Duration: 1 turn or until destroyed.
Element: Null
Trader Rank: C

Crosses/FXP
Dune.EXE: 10FXP
DragonierMan.EXE: 7FXP
Purloin.EXE: 3FXP

Jack & ClampMan.EXE | Zenny: 930z
[[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7533525/1/#post-8012485]ClampMan's Profile[/url]] [[url=http://s10.zetaboards.com/RockmanChaosNetwork/topic/7533524/1/#post-8012484]Jack's Profile[/url]]
ClampMan.EXE
Navi Stats
Level: 0
HP: 100
Element/Subtype: Aqua/Ground (P: Pathfinder | A: Geomancer)
Actions: 3
Buster Upgrades: None
NCP: [20/40] Undershirt (10), SetSea (15)
Subchips: MiniEnergy x2
Signature Attacks
[80/80] Max Cap: 60 (90 Nerf) 20 Passive
Increased PSI: (20 Strengthen) [Passive] (80pts)
BattleChips (4)
Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

BubbleWrap2Protection: 2-hit Aqua element barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective bubble, which can take two hits before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
Duration: Until end of battle, hit with an Elec attack, or overridden.
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.
Trader Rank: C
FXP/Crosses/GMOs
HandyMan: 4FXP

Since nothing is new and already existed, I believe I can approve this as a blue mod because they aren't new characters.

Approved.
Pulling KaijuMan off the shelf into the previously vacant 4th slot (47 total Navi levels so far: 38-Mach, 6-KaijuMan, 2-HangMan, 1-ClampMan)

John & KaijuMan.EXE | Zenny: 2930z
[[url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=7613&view=findpost&p=13630754]KaijuMan's Profile[/url]] [[url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=7612&view=findpost&p=13630753]John's Profile[/url]]
Zenny: 2930z
KaijuMan.EXE
Navi Stats
Level: 6 (2 chip, 2 HP Mem, 1 Speed)
HP: 190
Element/Subtype: Fire/Break
Actions: 4
Buster Upgrades: None
NCP: [20/40] Undershirt (10), HP+50 (10)
Subchips: MiniEnergy x2
Signature Attacks
[300/300] PU #6 Max Cap: 100 (150 Nerf) 20 Passive
Drain Crunch: (70 Drain Fire + Self Slow + 4TCD) (100pts + 40 Nerf)
Lava Mortar: (70dmg Fire Blast2 + Shot Type + Self-Slow + 2TCD) (100pts + 40 Nerf)
Scorched Earth:(Medium Coal Terrain [centered on self] + Take Aim + 1TCD) (30pts)
Crushing Terror: (Movement + Stun Nova3 + Self Slow + 3TCD) (70pts + 40 Nerf)
BattleChips (13)

Shotgun x1 (50dmg + Spread1)
RageClaw x1 (40dmg + Slashing/20dmg + Impact)
ShockWave x1 (40dmg + Ground Attack + Line Attack)
MiniBomb x1 (60dmg Blast1)
Firehit1 x1 (60dmg + Impact + Double Attack)
RingZap1 x1 (30dmg per action {melee range})
RemoteBit1 x1 (Summon 100HP object, 80dmg + Panel Break for 3 turns)
Magbolt1 x1 (90dmg + Stun + Magnet Pull)

Totem1 x1 Fire/Wood (Summon 100HP object, doing 100dmg Fire + Spread 2 / Healing 50 for 3 turns)
Rope1 x1 (50dmg + Hold) [3 turn duration]
RollingLog1 x1 (50dmg + Ground Attack + Wide Attack(2) + Double Attack)

BubbleWrap x1 (Blocks 1 non-Elec attack per turn)
Panic x1 Trap((Negate Confusion) Then (Confuse + To-All-Clause))
Crosses/FXP
ZephyrMan.EXE: 62FXP (Level 1 Cross) Normal/Wind
Ante.EXE: 52FXP
(Level 1 Cross) Normal/Break
Approved.