SHELVING PARTY

...Switching to SharpMan while Goroke's having 'fun' in Washington. Please don't hurt me. D:

350/350 HP
14770z
176 BugFrags
Chips
SplashFolder
WideShot3 (100, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
AquaSword (80, Aqua, B, Slashing, may hit up to 3, up to 3 uses)
ColdPunch (70, Aqua, B, Impact, Knockback, up to 6 uses)
AquaDragon (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
WaterLine2 (130, Aqua, B, Ground Attack, may hit up to 3)
Blizzard (100, Aqua, C, hits up to 4 nearby enemies, creates Ice panels)
Bubble-V (80, Aqua, A, Spread 2)
AquaNeedle2 (30, Aqua, B, hits 3 times)
AquaTower1 (100, Aqua, D, Piercing, Group Attack)
IceWave1 (80, Aqua, A, Freeze)
TrainArrow1 (Aqua, A, grants the buster +30 power and Aqua element for the turn after it's used)
GutImpact (160, B, Impact, Knockback, Break, up to 3 uses)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
BambooSword (80, Wood, B, Slashing, may hit up to 3, up to 3 uses)
AuraHead2 (120, B, Break, hits up to 3, accuracy decreases with each hit, powered up by barriers/auras)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
DrillArm1 (60, B, Break, Knockback, hits one enemy twice and another once)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Recover120 (120, S, Recovery)
NumberBall1 (???, C, Hits 3 times, each hit = last two HP digits)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
IronShield2 (S, blocks up to four attacks)
AreaGrab (S, teleports Navi to another spot)
PickPocket (B, steals rewards from one virus)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 32/32
Total Chip Count: 42
Extra Chips
Boomerang1 (60, Wood, B, hits up to 3 enemies)
ElecKnife (60, Elec, B, up to 6 uses)
FastGauge (S, increases user's/ally's dodge by 10% for 3 turns)
IronShield1 (S, blocks up to two attacks)
Mine1 (180, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Shake1 (90, C, Break, hits up to 3, hits on second turn with halved accuracy)
Skully2 (120, C, Homing, Confusion)
TreeBomb1 (60, Wood, C, causes WoodTower effect, Aqua move causes WoodTower effect and raises power)
Vortex (10, Aqua, D, instantly deletes all enemies at 100 or less HP, instantly destroys objects it touches) [Rare]
SubChips
MiniEnergyPack: 4/4
-SmallEnergyPack: 4/4
-EnergyPack: 1/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 1/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
AirShot1
AquaDragon
AquaNeedle1
AquaNeedle2
AquaSword
AquaTower1
AquaWhirl1
AreaGrab
Arrow1
Arrow2
Attack+20
AuraHead2
BambooSword
Barrier
BigHammer1
Blizzard
Boomerang1
Bubbler
BubbleStar1
Bubble-V
CactusBall1
Cannon
ColdPunch
CornShot2
CrossBomb
CurseShield1
DashAttack
DBLBeam1
DoubleNeedle
DrillArm1
ElecKnife
ElecReel1
ElecReel2
ElecShock
EnergyBomb
FastGauge
FireHit1
FlameLine2
GolemHit1
Guard1
Guard2
Guard3
GutImpact
HeatShot
HeatSpreader
Heat-V
Hi-Cannon
IceWave1
IronShield1
IronShield2
LilBomb
LilCloud
LockOn2
MachineGun2
MagBolt1
MagBomb1
Magnum1
MarkCannon1
MaruBlaster2
MediumCloud
Mine1
Mine2
MiniBomb
MoonBlade1
NumberBall1
PhoenixShot2
PickPocket
PowerShot
Pulsar2
Quake1
RageClaw1
Recover10
Recover30
Recover50
Recover80
Recover120
RollingLog1
SeaSeed
Shake1
Shotgun
Skully2
Spreader1
SummonBlack2
Sword
TankCannon1
Thunder1
TimeBomb1
Totem2
TrainArrow1
TreeBomb1
TwinFang1
Vortex
Vulcan1
Vulcan2
WaterLine1
WaterLine2
WideShot1
WideShot2
WideShot3
WideSword
Wind
Wrecker
Yo-Yo1
ZapRing1
ZapRing2
Total: 105
SplashLady
Basic Information
LV 40
Element: Aqua
Subtype: Ground

-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)

-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Spread 1
NaviCust
-UnderShirt (10)
-MegaFolder2 (25)
-HP+50 (10)
Total: 45/55
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Spread 1
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 2 + Medium Area Sea Terrain Change
+ 6 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 130 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 900/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 2 + 40 = 240
- Aqua Ram: 130 + 20 + 20 + 10 = 180
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 240 + 180 + 160 = 900/900
Crosses
VoulgeCross (LV 2) (Fire/Guts)
+15 to Fire Chips
+20 HP
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Spread 1)
Signature Attacks:
- Aquilo Solaris (Fire, Large Area Lava Terrain where it hits) (40/160)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2) (120/160)
Total: 160/160
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Spread 1)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Spread 1)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
---
---
---
---
---
SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Spread 1)
Signature Attacks:
- Summon: Great Wall (120 HP Object, Self Slow)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Spread 1)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
---
---
Friends
Voulge: 118 FXP (LV 2 Cross)
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Exorcist: 1 FXP
Upgrade List
HPMemory: 10
PowerUP: 12
Speed Upgrade: 3
NaviCust Expansion: 3
Process Upgrade: 21
SubMemory: 0
Support Programs
Blub.SP
Type: Aqua/Guts
LV 12
70/70 HP
Attack: 30
Actions: 2
Special Abilities: (none)
E-Mail
Sabrina's E-Mail Address
Address Book:
(none)
Key Items
- PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
Comm.
PvP Win/Loss Record: 0-1
Navis Defeated: (none)
Navis Defeated By: MachMan
Save
*puts away sledgehammer*

Approved.
Switching back to the Splashes, since Goroke's back.

150/150 HP
1510z
Chips
SharpFolder
Sword (80, B, Slashing, up to 6 uses)
FireKnife (60, Fire, B, Slashing, up to 6 uses)
AquaBalloon (10+, Aqua, S, To-All, absorbs all damage taken into attack power; 200 HP Aqua Object, AquaBody, Mobile) Rare
RageClaw1 (40, B, Slashing, can also be 20 + Impact to up to 2, up to 6 uses)
MeteorKnuckle1 (30, B, Break, Impact, Knockback, hits 3 times)
ShockWave (40, C, Ground Attack, Piercing, Line Attack)
ZapRing1 (40, Elec, A, Stun)
Shotgun (50, A, Spread 1)
Folder Count: 8/30
Total Chip Count: 8
Extra Chips
(none)
SubChips
MiniEnergyPack: 0/4
-SmallEnergyPack: 0/4
-EnergyPack: 0/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 0/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
AquaBalloon
Cannon
FireKnife
MeteorKnuckle1
RageClaw1
ShockWave
Shotgun
Sword
ZapRing1
- Total: 9
SharpMan
Basic Information
LV 1
Element: Normal
Subtype: Sword

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 3 (3 actions)

-Buster Damage: 2
-Charge Damage: 8
-Buster Effect: None
NaviCust
-UnderShirt (10)
-HP+50 (10)
Total: 20/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Sharp Buster
- SharpMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 2 damage
Charge Shot: Single Edge
-SplashMan: SharpMan performs a single slash with his arm blades.
= 8 damage
Tornado Blade
- SharpMan detaches one of his arm blades and flings it with great spin, dealing multiple hits to an enemy.
= 20 damage x 3 hits + Slashing
+ 2 TCD
Sig Points
- Total Points Available: 60/60 (points acquired/max points possible)
- Spare Points Available: 0
- Tornado Blade: 60
=Total: 60/60
Crosses
(none)
Friendships
(none)
E-Mail
Dawn's E-Mail Address
Address Book:
(none)
Key Items
- PET: Dawn's PET. SharpMan is currently installed.
Comm.
Win-Loss Record: 0-0
Wins: (none)
Losses: (none)
Save
Fine, approved.
Goroke's absence is making me rage, so I shall unrage...BY SHELVING. :'D

Anyway, time to give ZephyrMan a whirl.

Operator:
Name: Ariel Fuujimoto
Age: 24
Gender: Female
Appearance: Ariel is a rather slender woman, weighing a mere 124 lbs. despite being 5'9".

Perhaps Ariel's most immediate feature is right atop her head; her brown hair extends all the way to just below her knees. Atop her head are a pair of flight goggles, and a headset over her left ear, which tends to be used frequently during flights. This headset contains her and ZephyrMan's emblem, a stylized view of a hurricane from above.

For body wear, she usually wears a special, nearly skintight sky blue jumpsuit, which strangely has very few pockets, save for a few that are approximately where one would find pockets in a pair of pants. She has a black vest and black fingerless gloves to add a bit of flair to her appearance, as well as a black mini-skirt that would be virtually unwearable in public if it wasn't for her jumpsuit. While not black, she also wears a pair of dark brown boots, which are surprisingly large and bulky compared to her relatively sleek clothing choices elsewhere.

Around Ariel's waist is what appears to be some kind of special belt, with various pockets and storage areas attached to it. This is where she keeps her items, including her PET.

Personality: Ariel is a friendly, outgoing person, always willing to lend a helping hand (or wing). As one might expect for a pilot, she also has a daring side to her, unafraid of risks, no matter how much they might impede others. Unfortunately, this tends to double as 'having her head in the clouds', and is prone to missing even painfully obvious things...unless she's in the cockpit of a plane, at which point absolutely nothing escapes her keen eye.

Background: From the first time she rode an airplane, Ariel loved to fly. Coming from the wealthy town of Kotobuki, her parents were able to send her on various flights throughout Electopia, all for the sheer thrill of flight. At 16, she was able to take flying lessons, and began showing signs that talent for flying could match her love of it. Upon receiving her pilot's license, her parents got her a present to commemorate it: a specially made biplane. She also received a custom NetNavi with it, designed to assist in handling it, called ZephyrMan. With their mutual love of flying, the two became fast friends.

Over the years, Ariel has continued to acquire skill in the art of aerial travel, and now professionally flies for a DenTech area tourism plane compant. While she enjoys it, her true passion remains in the biplane, her hair flapping in the wind as she explores the world above...

PET Modifications: Her PET is sky blue, with a few clouds to break up the monotony. It possesses a detailed GPS system, allowing her to know her exact location, regardless of altitude.

NetNavi
Name: ZephyrMan.EXE
Gender: Male
Element: Normal
Subtype: Wind

Appearance: ZephyrMan appears at a fairly tall 7 feet, yet if he stood on a cyberscale, would weigh a logic defying 7 lbs. His listed height is somewhat exaggerated by his...lower body, however.

ZephyrMan's head, strangely, is nearly unviewable, as it is blocked by several of the Navi's various features. A gray metal band crosses the Navi's forehead, which has two flaps that cover the most likely spot for his ears. These flaps contain his emblem, a stylized view of a hurricane from above. Strangely, no sign of a head exists above this band; instead, a whirlwind constantly spins from it, which obscures any views into his head. Most of the rest of his face is obscured by white, cloud-like puffiness, which takes the form of a large beard and eyebrows. The only things that pop out from it are a pair of eyes and a small, sky blue nose.

His torso is a bit less nebulous; aside from being rather broad, it's simply blue, with no adornments or decoration at all. Whether this is a type of armor or his actual skin, however, cannot be told by sight alone. His arms are fairly muscular, but otherwise are nondescript aside from a pair of gray gloves that cover his hands.

His lower body, strangely, consists of a single large tornado. Due to how it bends with the rest of his body, it most likely serves as his legs, instead of actually having them.

Personality: ZephyrMan is a jovial Navi, enjoying nothing more than a bit of fun, especially when it involves flying. Strangely, despite his aerial appearance, he is much more grounded than his operator, knowing their limitations.

Custom Weapon: ZephyrMan is capable of generating strong winds to attack with.

Buster Shot: Zephyr Buster - ZephyrMan shoots a regular buster shot.

Charge Shot: Zephyr Blast - ZephyrMan creates a straight line wind to blow an enemy away.

Signature Attack:

- Storm Spin: ZephyrMan whips up a whirlwind that either blows the target farther away, or knocks them close. (40 damage, Knockback or Pull, effect determined at time of use) (60)

Also I'll be taking a HP+50.

AND SUDDENLY SPLASH STUFF
350/350 HP
14770z
176 BugFrags
Chips
SplashFolder
WideShot3 (100, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
AquaSword (80, Aqua, B, Slashing, may hit up to 3, up to 3 uses)
ColdPunch (70, Aqua, B, Impact, Knockback, up to 6 uses)
AquaDragon (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
WaterLine2 (130, Aqua, B, Ground Attack, Wide Attack)
Blizzard (100, Aqua, C, hits up to 4 nearby enemies, creates Ice panels)
Bubble-V (80, Aqua, A, Spread 2)
AquaNeedle2 (30, Aqua, B, hits 3 times)
AquaTower1 (100, Aqua, D, Piercing, Group Attack)
IceWave1 (80, Aqua, A, Freeze)
TrainArrow1 (Aqua, A, grants the buster +30 power and Aqua element for the turn after it's used)
GutImpact (160, B, Impact, Knockback, Break, up to 3 uses)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
BambooSword (80, Wood, B, Slashing, may hit up to 3, up to 3 uses)
AuraHead2 (120, B, Break, hits up to 3, accuracy decreases with each hit, powered up by barriers/auras)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
DrillArm1 (60, B, Break, Knockback, hits one enemy twice and another once)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Recover120 (120, S, Recovery)
NumberBall1 (???, C, Hits 3 times, each hit = last two HP digits)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
IronShield2 (S, blocks up to four attacks)
AreaGrab (S, teleports Navi to another spot)
PickPocket (B, steals rewards from one virus)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 32/32
Total Chip Count: 42
Extra Chips
FastGauge (S, increases user's/ally's dodge by 10% for 3 turns)
FireBurn1 (50, Fire, A, hits up to 3)
FlameLine1 (70, Fire, B, Ground Attack, Wide Attack)
IronShield1 (S, blocks up to two attacks)
Mine1 (180, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Shake1 (90, C, Break, hits up to 3, hits on second turn with halved accuracy)
Skully2 (120, C, Homing, Confusion)
TreeBomb1 (60, Wood, C, causes WoodTower effect, Aqua move causes WoodTower effect and raises power)
Vortex (10, Aqua, D, instantly deletes all enemies at 100 or less HP, instantly destroys objects it touches) [Rare]
SubChips
MiniEnergyPack: 4/4
-SmallEnergyPack: 4/4
-EnergyPack: 1/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 1/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
SplashLady
Basic Information
LV 40
Element: Aqua
Subtype: Ground

-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)

-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Spread 1
NaviCust
-UnderShirt (10)
-MegaFolder2 (25)
-HP+50 (10)
Total: 45/55
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Spread 1
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 2 + Medium Area Sea Terrain Change
+ 6 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 130 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 900/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 2 + 40 = 240
- Aqua Ram: 130 + 20 + 20 + 10 = 180
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 240 + 180 + 160 = 900/900
Crosses
VoulgeCross (LV 2) (Fire/Guts)
+15 to Fire Chips
+20 HP
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Spread 1)
Signature Attacks:
- Aquilo Solaris (Fire, Large Area Lava Terrain where it hits) (40/160)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2) (120/160)
Total: 160/160
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Spread 1)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Spread 1)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
---
---
---
---
---
SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Spread 1)
Signature Attacks:
- Summon: Great Wall (120 HP Object, Self Slow)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Spread 1)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
---
---
Friends
Voulge: 118 FXP (LV 2 Cross)
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Exorcist: 1 FXP
Upgrade List
HPMemory: 10
PowerUP: 12
Speed Upgrade: 3
NaviCust Expansion: 3
Process Upgrade: 21
SubMemory: 0
Support Programs
Blub.SP
Type: Aqua/Guts
LV 12
70/70 HP
Attack: 30
Actions: 2
Special Abilities: (none)
E-Mail
Sabrina's E-Mail Address
Address Book:
(none)
Key Items
- PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
Comm.
PvP Win/Loss Record: 0-1
Navis Defeated: (none)
Navis Defeated By: MachMan
Save
It's fine, approved.
And suddenly, I had a second spot for a Navi. Gasp. So, I'll be using SplashMan and ZephyrMan as my two. Woo. ...I mean, hooray.
Approved.
I'm switching ZephyrMan for SharpMan, since I feel more like the latter.

ZephyrStuff:

ZephyrMan - 150/150 HP - 1360[s
z[/s]]
Chips
ZephyrFolder
Shotgun (50, A, Spread 1)
Shotgun (50, A, Spread 1)
RingZap2 (40, Elec, B, damages anyone within Melee range of user for one turn)
HiCannon (80, A, Knockback)
AirShot1 (20, A, Microburst)
Fan (0, 100 HP, S, draws in all enemies)
DrillArm1 (60, B, Break, Knockback, hits one enemy twice and another once)
DoubleNeedle (50, B, hits twice)
HeatShot (40, Fire, A, Spread 1)
Thunder1 (40, Elec, C, Stun 1, Homing)
DBLBeam1 (???, A/S, 50% 40 To-All, 50% Recover30 To-All Allies)
IronShield1 (S, blocks up to two attacks)
Guard1 (60-, S, blocks and reflects an attack)
Folder Count: 13/30
Total Chip Count: 12
Extra Chips
(none)
SubChips
-MiniEnergyPack: 1/4
-SmallEnergyPack: 0/4
-EnergyPack: 0/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 0/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
CactusBall1
Cannon
DBLBeam1
DoubleNeedle
DrillArm1
Fan
Guard1
HeatShot
HiCannon
IronShield1
MagBomb1
RageClaw1
RingZap2
Shotgun
Thunder1
- Total: 14
ZephyrMan
Basic Information
LV 4
Element: Normal
Subtype: Wind

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 4 (4 actions)

-Buster Damage: 2
-Charge Damage: 8
-Buster Effect: None
NaviCust
-UnderShirt (10)
-ShadowShoes (5)
-HP+50 (10)
Total: 25/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Zephyr Buster
- SharpMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 2 damage
Charge Shot: Zephyr Blast
- ZephyrMan creates a straight line wind to blow an enemy away.
= 8 damage
Storm Spin
- ZephyrMan whips up a whirlwind that either blows the target farther away, or knocks them close.
= 40 damage + Knockback OR Pull (determined at time of use)
+ 2 TCD
Split Tornado
- ZephyrMan creates a tornado around an enemy, which then splits into smaller tornados that travel to opposite sides.
= 20 damage + Spread 2
+ 1 TCD
Sig Points
- Total Points Available: 100/100 (points acquired/max points possible)
- Spare Points Available: 120
- Storm Spin: 60
- Split Tornado: 40
=Total: 100/220
Crosses
KaijuCross (LV 1) (Fire/Break)
+10 to Fire chips
Buster Shot: Kaiju Buster (2)
Charge Shot: Smashing Cut (8)
Signature Attacks:
- Monster Slash (100, Fire, Slashing, Break, Self Slow)
Total: 80/80
AnteCross (LV 1) (Normal/Variable)
+10 to Non-elemental chips
Buster Shot: Ante Buster (2)
Charge Shot: Giant Flop (8)
Signature Attacks:
- Turn Card (Strengthen 10) (Passive)
- River Card (10, Stun 1)
Total: 80/80
Friends
KaijuMan: 62 FXP (LV 1 Cross)
Ante: 56 FXP (LV 1 Cross)
- Bunny: 2
- Canodumb: 2
- Spikey: 1
Upgrades
HPMemory: 0
PowerUP: 0
Speed Upgrade: 1
NaviCust Expansion: 0
Process Upgrade: 4
SubMemory: 0
E-Mail
Ariel's E-Mail: ArielAce@KotoMail.net
Address Book:
THOTTA@dentechmail.net (Teruko Hotta)
JohnM@Yoka.net (John Montagliati)
Key Items
- PET: Ariel's PET. ZephyrMan is currently installed.
Comm.
Win-Loss Record: 0-0
Wins: (none)
Losses: (none)
Save


...This thread's about to last two pages. I feel sad on multiple levels. D:
AS MANY LEVELS OF SADNESS AS THERE ARE PAGES TO THIS TOPIC? PERHAPS, BECAUSE I HAVE JUST MADE THE TOPIC LONGER WITH AN APPROVAL.