350/350 HP
14770z
176 BugFrags
Chips
SplashFolder
WideShot3 (100, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
AquaSword (80, Aqua, B, Slashing, may hit up to 3, up to 3 uses)
ColdPunch (70, Aqua, B, Impact, Knockback, up to 6 uses)
AquaDragon (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
WaterLine2 (130, Aqua, B, Ground Attack, may hit up to 3)
Blizzard (100, Aqua, C, hits up to 4 nearby enemies, creates Ice panels)
Bubble-V (80, Aqua, A, Spread 2)
AquaNeedle2 (30, Aqua, B, hits 3 times)
AquaTower1 (100, Aqua, D, Piercing, Group Attack)
IceWave1 (80, Aqua, A, Freeze)
TrainArrow1 (Aqua, A, grants the buster +30 power and Aqua element for the turn after it's used)
GutImpact (160, B, Impact, Knockback, Break, up to 3 uses)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
BambooSword (80, Wood, B, Slashing, may hit up to 3, up to 3 uses)
AuraHead2 (120, B, Break, hits up to 3, accuracy decreases with each hit, powered up by barriers/auras)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
DrillArm1 (60, B, Break, Knockback, hits one enemy twice and another once)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Recover120 (120, S, Recovery)
NumberBall1 (???, C, Hits 3 times, each hit = last two HP digits)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
IronShield2 (S, blocks up to four attacks)
AreaGrab (S, teleports Navi to another spot)
PickPocket (B, steals rewards from one virus)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 32/32
Total Chip Count: 42
WideShot2 (80, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
AquaSword (80, Aqua, B, Slashing, may hit up to 3, up to 3 uses)
ColdPunch (70, Aqua, B, Impact, Knockback, up to 6 uses)
AquaDragon (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
WaterLine2 (130, Aqua, B, Ground Attack, may hit up to 3)
Blizzard (100, Aqua, C, hits up to 4 nearby enemies, creates Ice panels)
Bubble-V (80, Aqua, A, Spread 2)
AquaNeedle2 (30, Aqua, B, hits 3 times)
AquaTower1 (100, Aqua, D, Piercing, Group Attack)
IceWave1 (80, Aqua, A, Freeze)
TrainArrow1 (Aqua, A, grants the buster +30 power and Aqua element for the turn after it's used)
GutImpact (160, B, Impact, Knockback, Break, up to 3 uses)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
BambooSword (80, Wood, B, Slashing, may hit up to 3, up to 3 uses)
AuraHead2 (120, B, Break, hits up to 3, accuracy decreases with each hit, powered up by barriers/auras)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
DrillArm1 (60, B, Break, Knockback, hits one enemy twice and another once)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Recover120 (120, S, Recovery)
NumberBall1 (???, C, Hits 3 times, each hit = last two HP digits)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
IronShield2 (S, blocks up to four attacks)
AreaGrab (S, teleports Navi to another spot)
PickPocket (B, steals rewards from one virus)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 32/32
Total Chip Count: 42
Extra Chips
Boomerang1 (60, Wood, B, hits up to 3 enemies)
ElecKnife (60, Elec, B, up to 6 uses)
FastGauge (S, increases user's/ally's dodge by 10% for 3 turns)
IronShield1 (S, blocks up to two attacks)
Mine1 (180, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Shake1 (90, C, Break, hits up to 3, hits on second turn with halved accuracy)
Skully2 (120, C, Homing, Confusion)
TreeBomb1 (60, Wood, C, causes WoodTower effect, Aqua move causes WoodTower effect and raises power)
Vortex (10, Aqua, D, instantly deletes all enemies at 100 or less HP, instantly destroys objects it touches) [Rare]
ElecKnife (60, Elec, B, up to 6 uses)
FastGauge (S, increases user's/ally's dodge by 10% for 3 turns)
IronShield1 (S, blocks up to two attacks)
Mine1 (180, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Shake1 (90, C, Break, hits up to 3, hits on second turn with halved accuracy)
Skully2 (120, C, Homing, Confusion)
TreeBomb1 (60, Wood, C, causes WoodTower effect, Aqua move causes WoodTower effect and raises power)
Vortex (10, Aqua, D, instantly deletes all enemies at 100 or less HP, instantly destroys objects it touches) [Rare]
SubChips
MiniEnergyPack: 4/4
-SmallEnergyPack: 4/4
-EnergyPack: 1/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 1/4
-Unlocker: 0/4
-SPRevive: 0/4
-SmallEnergyPack: 4/4
-EnergyPack: 1/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 1/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
AirShot1
AquaDragon
AquaNeedle1
AquaNeedle2
AquaSword
AquaTower1
AquaWhirl1
AreaGrab
Arrow1
Arrow2
Attack+20
AuraHead2
BambooSword
Barrier
BigHammer1
Blizzard
Boomerang1
Bubbler
BubbleStar1
Bubble-V
CactusBall1
Cannon
ColdPunch
CornShot2
CrossBomb
CurseShield1
DashAttack
DBLBeam1
DoubleNeedle
DrillArm1
ElecKnife
ElecReel1
ElecReel2
ElecShock
EnergyBomb
FastGauge
FireHit1
FlameLine2
GolemHit1
Guard1
Guard2
Guard3
GutImpact
HeatShot
HeatSpreader
Heat-V
Hi-Cannon
IceWave1
IronShield1
IronShield2
LilBomb
LilCloud
LockOn2
MachineGun2
MagBolt1
MagBomb1
Magnum1
MarkCannon1
MaruBlaster2
MediumCloud
Mine1
Mine2
MiniBomb
MoonBlade1
NumberBall1
PhoenixShot2
PickPocket
PowerShot
Pulsar2
Quake1
RageClaw1
Recover10
Recover30
Recover50
Recover80
Recover120
RollingLog1
SeaSeed
Shake1
Shotgun
Skully2
Spreader1
SummonBlack2
Sword
TankCannon1
Thunder1
TimeBomb1
Totem2
TrainArrow1
TreeBomb1
TwinFang1
Vortex
Vulcan1
Vulcan2
WaterLine1
WaterLine2
WideShot1
WideShot2
WideShot3
WideSword
Wind
Wrecker
Yo-Yo1
ZapRing1
ZapRing2
Total: 105
AquaDragon
AquaNeedle1
AquaNeedle2
AquaSword
AquaTower1
AquaWhirl1
AreaGrab
Arrow1
Arrow2
Attack+20
AuraHead2
BambooSword
Barrier
BigHammer1
Blizzard
Boomerang1
Bubbler
BubbleStar1
Bubble-V
CactusBall1
Cannon
ColdPunch
CornShot2
CrossBomb
CurseShield1
DashAttack
DBLBeam1
DoubleNeedle
DrillArm1
ElecKnife
ElecReel1
ElecReel2
ElecShock
EnergyBomb
FastGauge
FireHit1
FlameLine2
GolemHit1
Guard1
Guard2
Guard3
GutImpact
HeatShot
HeatSpreader
Heat-V
Hi-Cannon
IceWave1
IronShield1
IronShield2
LilBomb
LilCloud
LockOn2
MachineGun2
MagBolt1
MagBomb1
Magnum1
MarkCannon1
MaruBlaster2
MediumCloud
Mine1
Mine2
MiniBomb
MoonBlade1
NumberBall1
PhoenixShot2
PickPocket
PowerShot
Pulsar2
Quake1
RageClaw1
Recover10
Recover30
Recover50
Recover80
Recover120
RollingLog1
SeaSeed
Shake1
Shotgun
Skully2
Spreader1
SummonBlack2
Sword
TankCannon1
Thunder1
TimeBomb1
Totem2
TrainArrow1
TreeBomb1
TwinFang1
Vortex
Vulcan1
Vulcan2
WaterLine1
WaterLine2
WideShot1
WideShot2
WideShot3
WideSword
Wind
Wrecker
Yo-Yo1
ZapRing1
ZapRing2
Total: 105
SplashLady
Basic Information
LV 40
Element: Aqua
Subtype: Ground
-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)
-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Spread 1
Element: Aqua
Subtype: Ground
-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)
-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Spread 1
NaviCust
-UnderShirt (10)
-MegaFolder2 (25)
-HP+50 (10)
Total: 45/55
-MegaFolder2 (25)
-HP+50 (10)
Total: 45/55
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Spread 1
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Spread 1
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 2 + Medium Area Sea Terrain Change
+ 6 TCD
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 2 + Medium Area Sea Terrain Change
+ 6 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 130 Aqua damage + Break + Impact + Knockback
+ 5 TCD
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 130 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 900/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 2 + 40 = 240
- Aqua Ram: 130 + 20 + 20 + 10 = 180
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 240 + 180 + 160 = 900/900
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 2 + 40 = 240
- Aqua Ram: 130 + 20 + 20 + 10 = 180
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 240 + 180 + 160 = 900/900
Crosses
VoulgeCross (LV 2) (Fire/Guts)
+15 to Fire Chips
+20 HP
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Spread 1)
Signature Attacks:
- Aquilo Solaris (Fire, Large Area Lava Terrain where it hits) (40/160)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2) (120/160)
Total: 160/160
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Spread 1)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Spread 1)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
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SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Spread 1)
Signature Attacks:
- Summon: Great Wall (120 HP Object, Self Slow)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Spread 1)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
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+15 to Fire Chips
+20 HP
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Spread 1)
Signature Attacks:
- Aquilo Solaris (Fire, Large Area Lava Terrain where it hits) (40/160)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2) (120/160)
Total: 160/160
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Spread 1)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Spread 1)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
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SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Spread 1)
Signature Attacks:
- Summon: Great Wall (120 HP Object, Self Slow)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Spread 1)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
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Friends
Voulge: 118 FXP (LV 2 Cross)
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Exorcist: 1 FXP
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Exorcist: 1 FXP
Upgrade List
HPMemory: 10
PowerUP: 12
Speed Upgrade: 3
NaviCust Expansion: 3
Process Upgrade: 21
SubMemory: 0
PowerUP: 12
Speed Upgrade: 3
NaviCust Expansion: 3
Process Upgrade: 21
SubMemory: 0
Support Programs
Blub.SP
Type: Aqua/Guts
LV 12
70/70 HP
Attack: 30
Actions: 2
Special Abilities: (none)
LV 12
70/70 HP
Attack: 30
Actions: 2
Special Abilities: (none)
E-Mail
Key Items
- PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
Comm.
PvP Win/Loss Record: 0-1
Navis Defeated: (none)
Navis Defeated By: MachMan
Navis Defeated: (none)
Navis Defeated By: MachMan
Save