Quote (Diva)
Wouldn't grounding a sig attack be a nerf? Like make it so they can be stopped by Hole Panels if they travel across the terrain?
I like that idea. Except I was thinking grounding would be a nerf as it would miss flying targets, or those using Float Shoes, originally. But not working due to terrain effects sounds good, too. I was also thinking about an "Aerial Target Only" nerf, which would only be able to be used on targets that were in the air.
I may be wrong, but escaping from battle requires actions, and each action taking increases the chance of success, correct? If so, then I propose the ability to use fleeing as a signature attack free-action type effect. (you know, like how dodge and tactical movement can be used now) I don't know what kind of cost, but some people are better at balancing than I am, so I'm sure they could figure it out.
Any chance on a variation of status cure to cure a specific status effect?
Also, though this could probably be a horrible idea, maybe a "Resistance/Immunity/Guard" type thing for status effects? Like, you would choose which status effect upon creation of the sig, and it would work like the ones for NaviCust, Signature Attack, and Buster.
So, those are my suggestions. I apologize if they are stupid or ridiculous.