Terra's Signatures

Okay, so apparently I didn't define positioning in my earlier spliced terrain sig. I'm correcting that here.

Quote (Old)

Active: Terraform: Yumland's Forests
| Spliced Large Terrain: Mud/Grass/Soil/Sand | 2 TCD | 60 SP |
Naturally, being a terraformer born on Yumland soil, Terra is able to recreate the breathtaking landscapes of the heart of Yumland; its sprawling forests and valleys of vast greenery, with lush grass, brown earth, and rain-soaked soil.


Quote (New)

Active: Terraform: Yumland's Forests
| Spliced Large Terrain: Mud/Grass/Soil/Sand | 2 TCD | 60 SP |
Naturally, being a terraformer born on Yumland soil, Terra is able to recreate the breathtaking landscapes of the heart of Yumland; its sprawling forests and valleys of vast greenery, with lush grass, brown earth, and rain-soaked soil.

Set Conditions:
-- Sand: Specified Target, Circular Area
-- Mud: Surrounding Sand, Circular Area
-- Soil: Surrounding Self, Circular Area
-- Grass: Surrounding Soil, Circular Area
Approved
PROCESS UPGRADE ONE.

Quote (New Signature)

Active: Minor Synthesis
| Heal 30 | 1 TCD | 40 SP |
Using a bit of the earth's natural restorative properties, Terra uses it to treat a small amount of her wounds.
Hi Healbot Mini. Approved.
Restart. Whoop whoop Geomancer advantages.

Active: Terraform: Fertile Soil
| Large Terrain: Soil | 1 TCD | 40 SP |
Coming from a soil-abundant network, Terra knows how to copy the soil's form better than anyone. Getting into her natural territory, the soil synchronizes with her elemental alignment, which increases her agility and improves her ability to sense incoming attacks through the ground.

Active: Terraform: Tough Steel
| Large Terrain: Metal | 1 TCD | 40 SP |
After analysis of the Science Labs' metal terrain composition, Terra acquired the ability to copy the ground's makeup into her terrain-change process. Transforming the ground beneath her into a normally unbreakable steel alloy, it amplifies electrical currents running through it, increasing damage done by attacks of that nature.

Active: Terraskill: Earthen Barrier 1
| 20 HP Planar Barrier | 1 TCD | 20 SP |
A lot of network resources are inside the expansive terrain features that span almost the entirety of all of the Internet. Terra borrows some of these resources to create a defense that blocks a small amount of damage to her. As a result of her siphoning off the terrain, the defense inherits the elemental properties of the terrain. It depends on this property to function, and thus fails to work on non-elemental terrains.
Whoop whoop approved.
=== REMOVAL ===

Quote (Old Sig)

Active: Terraskill: Earthen Barrier 1
| 20 HP Planar Barrier | 1 TCD | 20 SP |
A lot of network resources are inside the expansive terrain features that span almost the entirety of all of the Internet. Terra borrows some of these resources to create a defense that blocks a small amount of damage to her. As a result of her siphoning off the terrain, the defense inherits the elemental properties of the terrain. It depends on this property to function, and thus fails to work on non-elemental terrains.


SIG POINTS LEFT: 100/180

=== ADDITION ===

Quote (New Sigs)

Active: Terraforce: Shock Pulse 1
| Null 40 | Ground-Type | Blast2 | Self-Slow | 2 TCD | 60 SP/20 NP |
Tuning herself into the ground's innate frequency, Terra chooses a spot somewhere, preferably near her enemies, and isolates the data in the spot. She then creates a contained resonant wave, which adds to itself as Terra feeds it. Then, when all is said and done, Terra releases the isolation, and induces a small explosion. She has to slow down herself a bit to feed the wave as it grows in power.

Active: Terraskill: Nature Force 1
| Imbue Wood 2 | 1 TCD | 40 SP |
Being a friend of the earth, Terra has quite the green thumb. In fact, she can cause plant growth from the most improbable of places, and bend it to her will. This, of course, includes attacking any enemies that might go against her, and assisting her through powering up her offenses.
Approved
lol, recycle.

Adding this now that I can do 20-point passives. 180/260 used turns to 260/260.

Quote ()

Passive: Terraskill: Earthen Barrier 1
| 20 HP Planar Barrier | 20 PP/80 SP |
A lot of network resources are inside the expansive terrain features that span almost the entirety of all of the Internet. Terra borrows some of these resources to create a defense that blocks a small amount of damage to her. As a result of her siphoning off the terrain, the defense inherits the elemental properties of the terrain. It depends on this property to function, and thus fails to work on non-elemental terrains.


Also changing this from Self-Slow to Buster-Lock. Increased TCD from 2 to 3. Increased damage to 45, from 40.

Quote ()

Active: Terraforce: Shock Pulse 1
| Null 45 | Ground-Type | Blast2 | Buster-Lock 2 | 3 TCD | 60 SP/30 NP |
Tuning herself into the ground's innate frequency, Terra chooses a spot somewhere, preferably near her enemies, and isolates the data in the spot. She then creates a contained resonant wave, which adds to itself as Terra feeds it. Then, when all is said and done, Terra releases the isolation, and induces a small explosion. She uses her buster system to fuel the change, and thus forces it into a state of cooldown for some time.
It's fine, approved.
Hurf durf busterlock is now zit. Changing back to Self-Slow.

Quote ()

Active: Terraforce: Shock Pulse 1
| Null 45 | Ground-Type | Blast2 | Self-Slow | 3 TCD | 60 SP/30 NP |
Tuning herself into the ground's innate frequency, Terra chooses a spot somewhere, preferably near her enemies, and isolates the data in the spot. She then creates a contained resonant wave, which adds to itself as Terra feeds it. Then, when all is said and done, Terra releases the isolation, and induces a small explosion. She has to slow down herself a bit to feed the wave as it grows in power.
Since Terra is now level 5, you can get the whole 40 points from self-slow.
Nah, nerf points = 1/2 sig points.
my mistake. go for it. approved
Adding.

Active: Terraform: Violent Magma
| Large Terrain: Lava | 1 TCD | 40 SP |
Using a sample obtained from an external source, Scarlet inputted the ability of fire terrain production into Terra's systems. This lava amplifies water-based attacks, as well as dealing damage to unprotected non-Fire Elementals.

300/340 used to 340/340 used.
approved
That feel when it's been nearly 5 years since I last touched this topic. New level cap!

Sig Caps: 180(270)/30
Current Sig Pool: 340/500

Quote (Removing)

Active: Terraforce: Shock Pulse 1
| Null 45 | Ground-Type | Blast2 | Self-Slow | 3 TCD | 60 SP/30 NP |
Tuning herself into the ground's innate frequency, Terra chooses a spot somewhere, preferably near her enemies, and isolates the data in the spot. She then creates a contained resonant wave, which adds to itself as Terra feeds it. Then, when all is said and done, Terra releases the isolation, and induces a small explosion. She has to slow down herself a bit to feed the wave as it grows in power.

New Sig Pool: 280/500

Quote (Adding)

Active: Terraforce: Spirit of Nature
| Teleport + Accuracy Enhancement + Decoy | 4 TCD | 140 SP |
One of the many interesting facets of the terrain that spans every network is the embedded data transfer lines within the CyberPanels. An ingenious method of dramatically increasing throughput of small data packets, these ultra high speed lines are usually only traversable by those packets, as they follow a specific format. Through this signature, Terra converts her form into compatible packet data, warps through the data lines, and reappears somewhere else in the blink of an eye. The warp leaves an afterimage of her at her previous location, which works well for distracting enemy fire.

Passive: Terraskill: Earthen Armor 1
| 20 HP Planar Casing | 20 PP/80 SP |
A lot of network resources are inside the expansive terrain features that span almost the entirety of all of the Internet. Terra borrows some of these resources to create a defense that blocks a small amount of damage to her. As a result of her siphoning off the terrain, the defense inherits the elemental properties of the terrain. It depends on this property to function, and thus fails to work on non-elemental terrains.

Final Sig Pool: 500/500
Approved.
80/580 points remaining.

Quote (Old Signature)

Active: Terraforce: Spirit of Nature
| Teleport + Accuracy Enhancement + Decoy | 4 TCD | 140 SP |
One of the many interesting facets of the terrain that spans every network is the embedded data transfer lines within the CyberPanels. An ingenious method of dramatically increasing throughput of small data packets, these ultra high speed lines are usually only traversable by those packets, as they follow a specific format. Through this signature, Terra converts her form into compatible packet data, warps through the data lines, and reappears somewhere else in the blink of an eye. The warp leaves an afterimage of her at her previous location, which works well for distracting enemy fire.


Removing Accuracy Enhancement and Decoy from this signature to get 140/580 points remaining.

Quote (New Signatures)

Active: Terraforce: Spirit of Nature
| Teleport | 2 TCD | 80 SP |
One of the many interesting facets of the terrain that spans every network is the embedded data transfer lines within the CyberPanels. An ingenious method of dramatically increasing throughput of small data packets, these ultra high speed lines are usually only traversable by those packets, as they follow a specific format. Through this signature, Terra converts her form into compatible packet data, warps through the data lines, and reappears somewhere else in the blink of an eye.

Active: Terraforce: Protector of Nature
| IronBody: 1 Turn | 2 TCD | 80 SP |
Directing her Terraforming ability into herself, Terra allows her skin to be infused with a thin layer of extremely tough metal alloy. The alloy's silver shine only shows itself upon taking damage, but the ability is extremely taxing for her, causing her to be unable to move from a spot, as well as only lasting for a short time. Breaking through the defense through sheer force will hurt her more than usual, as the infusion works against her.

Active: Terraforce: Blessing of Nature (2 Instances)
| Status Cure | 1 TCD | 2 Instances | 60 SP |
Drawing upon restorative data from the network's self-maintenance processes, Terra refreshes a target from any errors that had plagued them before.
0/580 points remaining.
Approved