Scourge's Sigs

Current: (60/140)

Charged Scourge
-- Description: Scourge flings out a few bandages to wrap around an enemy and steals some of their energy for herself.
-- Effects: Life Drain 30 [60]
-- Cooldown: 2 Turns

New: (140/140)

Witch's Trial
-- Description: Scourge summons a myriad of wrappings near a target location that fly up from the ground and bind up those that come in contact with them, restricting their offenses (e.g. arms, weapons).
-- Effects: Freeze, Blast2, Ground-Type [100]
-- Cooldown: 2 Turns

Reinforced Linens
-- Description: Scourge's bandages unwrap and rebind around her arms and legs, hardening to create a thin but strong protective layer.
-- Effects: 40 HP Casing [40]
-- Cooldown: 1 Turn
Approved
Process Upgrades: 7
Points available: 80 + 7*40 = 80 + 280 = 360.
    [li] Passive: Reinforced Linens
    | 20HP Casing | 20 PP/80 SP |
    Scourge's bandages unwrap and rebind around her arms and legs, hardening to create a thin but strong protective self-repairing layer that can withstand a small hit.
    [li] Active: Witch's Trial
    | Freeze, Blast2, Ground-Type | 3 TCD | 100 SP |
    Scourge summons a myriad of wrappings near a target enemy that fly up from the ground and bind up those that come in contact with them, restricting their offenses (e.g. arms, weapons).
    [li] Active: Witch's Hunt
    | Hold, Blast2, Shot-Type | 3 TCD | 100 SP |
    Scourge holds out her hand, unfurling the bandages from her arm into a duplicate bandage-arm that increases massively in size. The giant arm then detaches and rushes forward to entrap enemies in a large area.
  • Active: Shadowstep
    | Teleport | 2 TCD | 80 SP |
    Scourge's bindings enlarge tremendously before covering her entirely. The bandages collapse in on themselves before disappearing entirely. They then unfurl from empty space elsewhere in the area, before Scourge herself arrives in them.
Looks good to me, approved.