Mach's Sig Upgrades/Updates

Ah, just reviewing quickly here - if I'm reading the maths correctly, your new iteration of Chaos Pulse is using more than 50% nerf points relative to pool points spent.  Remember that your nerf points can only equal at most 50% ofthe actual pool points that you're putting into a signature (so effectively 1/3 of the total maximums all combined); when spending 420, you can also spend 210 nerf, etc.,  For a signature using 240 pool points, the maximum amount of nerf point you can use is 120. 

For the current new iteration of Chaos Pulse, you could spend 250 Pool points, and 120 Nerf points to reach the 370 that the effects cost (Or, 245 and 125, if you wanted to cut it to the wire)

That said, the nerfs you are using more than cover this - so the signature is effectively legal, so long as you are ok with some of the nerf value not being used, and the signature consuming an effective minimum of 245 pool points (not 240 as written currently).
Since I have a hard-set 240 sig points available to play with (SoulCross sig), I'll only use 80 of the 90 available BusterLock nerf points, and drop the Feint down to a Movement.

Chaos Pulse (SylkCross): (Movement (20) + Confusion Nova4 (320) + Decoy (20) + Self Slow (40Nerf) + BusterLock (80Nerf) + 9TCD) (240pts + 120pt Nerf)
Approved.

Edit: Approval on hold, seems like Turbo Boost is still illegal. My bad for not catching that.
To avoid confusion, I lumped all changes/corrections together to a single sig request.


Sig Attacks: (Pool: 1980/2060) [PE #49]Max Cap: 420 (630 nerfed) / 60 passive
--Old--
Chaos Pulse (SylkCross): (Movement (20) + Confusion Nova4 (320) + Self Slow (40Nerf) + BusterLock (60Nerf) + 9TCD) (240pts + 100pt Nerf)
Turbo Dash: Movement (20) + (Microburst(Nova2) x3) (240) + BusterLock (20Nerf) + 6TCD (240pts +20pt Nerf)
--New--
Chaos Pulse (SylkCross): (Movement (20) + Confusion Nova4 (320) + Decoy (20) + Self Slow (40Nerf) + BusterLock (80Nerf) + 9TCD) (240pts + 120pt Nerf)
Turbo Dash REMOVED  [+240 points back to pool]

Shrike Sigs:
SCRAM Boost:  Just like its Navi counterpart, Shrike can temporarily max-perform its turbojet engines in its legs to move so quickly, it's as if it could teleport from one spot to another.
Teleport + 2TCD (80pts)
Optic Blast:  Shrike focuses its thermal beam into an even more intensely burning ray of heat, capable of melting through armor and temporarily blinding its target.
80dmg Fire [Shot Type] (80) + Break (20) + Blind (60) + 4TCD (160pts)
Divert Power:  Shrike briefly shifts to a defensive posture, with a focus on evasion and re-utilizing energy to bring special attacks back online.  Using a form of wireless energy transfer, Shrike can utilize its eye laser to deliver a boost of energy (instead of a pain ray) to an ally if needed.
Dodge (40) + Sig Chill (40) + 2TCD (80pts)

End Result:
Sig Attacks: (Pool: 2060/2060)
Optic Blast's 80 fire damage should cost 80, but taking that into account, the costs line up. Approved.
I ran the numbers, come to find out I'm sitting with 2080 points out of a 2060 pool; to get back into compliance I'll take 1-hit off Mach's Heavy Shielding sig, making it into this:

Heavy Shielding: (5-hit Shield + 3TCD) (100pts)
Approved.
(Pool: 2060/2100) [PE #50]Max Cap: 460 (690 nerfed) / 65 passive
Remove: HyperSonic: (Freeze + Hold(Nova4)) + Self-Slow + Off Target + 10TCD (320pts +80Nerf)

Add: Scrambler Missiles: Mach launches a salvo of four missiles; two carry powerful concussive warheads that leave targets deeply disoriented, while the other two carry payloads akin to flashbang grenades, temporarily blinding their targets. ((Confusion x 2) x 2 Targets) then (Blind x 2 Targets) + BusterLock + 11TCD (360pts +80Nerf)
This looks correct to me, you're all good.
--WARNING-- Major revamp due to Mach's reliance on Passives --WARNING--

Sig Attacks: (Pool: 2100/2120) [PE #51]Max Cap: 420 (630 nerfed)

--OLD--
Heavy Shielding: 5-hit Shield + 3TCD (100pts)
Auto-Injectors: (Heal 135 + 5TCD) (180pts)
SCRAM Boost: Teleport +2TCD (80pts)
Blitz Assault: Teleport + Stun(Nova2) + 4TCD (140pts)
Scrambler Missiles: ((Confusion x 2) x 2 Targets) then (Blind x 2 Targets) + BusterLock + 11TCD (360pts +80Nerf)
Auto-Cage Gyros: [Passive] Status Cure (120pts)
Overclocking:(x2) [Passive] Dodge (160pts)
Enhanced Perception: [Passive] Accuracy Enhancement (160pts)
Anti-Gravity Engines: [Passive] Haste (160pts)
Force Multiplier: [Passive] Spawn 2 Machman Decoys (160pts)

-Shrike-
SCRAM Boost: Teleport + 2TCD (80pts)
Optic Blast: 80dmg Fire + Break + Blind + 4TCD (160pts)
Divert Power: Dodge + Sig Chill + 2TCD (80pts)


--New--
Heavy Shielding: 6-hit Shield + 3TCD (120pts)
Auto-Injectors: (Heal 150 + 5TCD) (200pts)
SCRAM Boost: Teleport +2TCD (80pts)
Blitz Assault: Teleport + Glitch + Stun(Nova2) + 4TCD (160pts)
Scrambler Missiles: ((Confusion x 2) x 2 Targets) then (Blind x 2 Targets) + BusterLock + 11TCD (360pts +80Nerf)

Surgical Strafe: After calibrating his targeting system, Mach swoops in for a precision bombardment of the enemy's position.
(Accuracy Enhancement + Buster Shotx2 + Movement +3TD) (120pts)

MachMan Missile Massacre: Mach unleashes a salvo of twenty-five missiles towards a single enemy, then lines up for another shot.
(Buster Shotx5 + Take Aim +4TCD) (160pts)

Reload: Mach utilizes the brief pause in his assault to dodge enemy fire and reload, so he can go back in "guns blazing."
(Dodge + Sig Chill + 2TCD) (80pts) x2

Decoy Squadron: A quartet of holo drones are jettisoned from Mach's frame, that then take the shape of their master
((Decoy x4)x2 turns + Dodge +5TCD) (200pts)


-Shrike-
SCRAM Boost: Teleport + 2TCD (80pts)
Optic Blast: 80dmg Fire + Break + Blind + 4TCD (160pts)
Divert Power: Dodge + Sig Chill + 2TCD (80pts)

Dazzle Ray: Shrike sweeps two targets with a rapidly shifting, multi-frequency beam to "dazzle" and confuse the enemy, but the effect is neither damaging nor permanent.
(Confusion x2 Targets + 4TCD) (160pts)

Terrain Denial: The ocular SP utilizes its searing glare like a thermal lance to carve into the battlefield with blazing heat, leaving behind a long scar of glowing, bubbling lava.
(Large-Area Terrain Effect [Lava] + Strengthen 40 +2TCD) (80pts)

New Total: 2120/2120
Approved.