Teleport Cost Change

Before:
Sig Attacks: (Pool: 540/540) [PE #11]

Thrust Laser: 35x2dmg +2TCD (70pts)
Rising Barrage: 25x4dmg + Breaking + Strategic Movement + 4TCD (140pts)
SCRAM Boost: Teleport +2TCD (50pts)
Overwatch: [Passive] Take Aim once per turn (40pts)
Plasma Shield: [Passive] 1Hit Shield once per turn (80pts)

After:
Sig Attacks: (Pool: 540/540) [PE #11]

Thrust Laser: 20x2dmg +1TCD (40pts)
Rising Barrage: 25x4dmg + Breaking + Strategic Movement + 4TCD (140pts)
SCRAM Boost: Teleport +3TCD (80pts)
Overwatch: [Passive] Take Aim once per turn (40pts)
Plasma Shield: [Passive] 1Hit Shield once per turn (80pts)
Cloak and Dagger: Teleport+70 slashing damage.

I'll rereg my RedCross sig some other time, not quite sure what I'll do with it yet.
Asator: Approved
Ah gez nao I has tah reg mah sigs. SO SAD.

Quote (BEFORE)

Passive: Aegean Water
| 5 Heal x 4 | Aqua | 80 SP |
Active: Icicle Fragmenter
| 60 Damage | Aqua | 1-Hit Shield | 2 TCD | 80 SP |
- Fires icicle at enemy
Active: Force Cannon
| 100 Damage | Aqua | 3 TCD | 100 SP |
Active: Vapor Reassimilation
| Teleport, Take Aim | 2 TCD | 60 SP |
- Turn to vapor, reappear
Active: Flow Storage
| Strengthen 20 | 1 TCD | 20 SP |


Quote (AFTER)

Passive: Aegean Water
| 5 Heal x 4 | Aqua | 80 SP |
Active: Icicle Fragmenter
| 60 Damage | Aqua | 1-Hit Shield | 2 TCD | 80 SP |
- Fires icicle at enemy
Active: Force Cannon
| 100 Damage | Aqua | 3 TCD | 100 SP |
Active: Vapor Reassimilation
| Teleport | 2 TCD | 80 SP |
- Turn to vapor, reappear


So, dumping Take Aim in Vapor Reassimilation, and dumping Flow Storage altogether.
Retairius Triden: Voulge's Lancea transforms into a strange trident along with a metal net. The trident is light and completely gold, but the sharpness of the blade isn't as great compare to Lancea's other transformation. The main function of this weapon is not to damage the enemy, but to pin down them down limb by limb. Along with his trident, Voulge aims for legs, arms, or even the neck of the enemy(If the enemy isn't a humanoid, he will improvise) and throws the heavy metal net over the helpless enemy. This could go vice-versa with the net first and trident second. When he transforms the weapon, an arm guard, shoulder guard, and a full helm is added to his armor for a brief moment.

[Teleport {50} / Stun x2 {60} / Take Aim {10} / 3TCD] {120 Points}

Into:

[Teleport {80} / Stun {30} / Take Aim {10} / 3TCD] {120 Points}

I only lose one stun, which isn't such a big deal since the double stun never worked on a boss...
Grim, Fera, and Goroke approved.
Well, considering the new rules, I'll be leeching 30 points from electric blaze and putting 'em into Hyperspeed.

Old:

Electric Blaze, 70 DMG, 2tcd
Hyperspeed, Teleport, 2tcd 50 pts

New:
Electric Blaze, 40 DMG, 1tcd
Hyperspeed, Teleport, 2tcd 80 pts.

(Thanks Bomb.)
B4:

Flash: Teleport + Strengthen [30] [80 points]

Lock and Load: Strenghten [40] [40 points]


After:

Lock and Load: Strenghten [80] [80 points]

+40 points remaining

:<
Hey, look at that. I just happened to have 60 extra points sitting around for just such an occasion. What a coincidence.


Before:
Sig Attacks: (Pool: 680/740)
(Tennisman)Split Step: Teleport + 2TCD (50 points)
(Deuce)Split Step: Teleport + 2TCD (50 points)

After:
Sig Attacks: (Pool: 740/740)
(Tennisman)Split Step: Teleport + 2TCD (80 points)
(Deuce)Split Step: Teleport + 2TCD (80 points)
P.A., Mosu, and Pocket: Approved
Hope I'm not too late ^^

Old:
Fire Morph (Teleport) 50/140 2 turn cooldown

Phantom Flames (40 DMG, Shot Type, Attack Attribute) 40/140 1 turn CD

New:

Fire Morph (Teleport) 80/140 2 turn cooldown

+ 30 extra points

Quote ()

Emulation: Execution: Calling upon untapped experiences with allies of the past, Nachahmen manipulates his shadow, causing it to rise from the ground before forming into what appears to be a exact copy of himself(Decoy1). The two then shuffle amongst themselves at high-speed, forming one of their arms into a blade all the while. Upon stopping this short ritual, the two put the blades to their opposite arms before pulling them across, slicing at roughly the wrist(Sacrifice1).

Afterward, the two engage in a venomous(Poison1) assault, one rushing forward a foe, the other disappearing in a wisp before appearing behind(Teleport1, 80Null). Further, to the unsuspecting foe's dismay, one of the attackers is an illusion, and as such, caution should be exercised against this potentially fatal attack.


Decoy1 (20), Sacrifice1 (20), Poison1 (20), Teleport1 (50), 80SlashDmg (Null) (80)

CD: 4

Point Cost: 150 (Total: 170)


Remove Poison1, SlashDmg becomes 70.

Changed result: Decoy1 (20), Sacrifice1 (Nerf20), Teleport1 (80), 70SlashDmg (Null) (70) Point Cost: 150 (Total: 170)

CD is still 4


Quote ()

Clockshift: Green: Nachahmen's eyes glow sharp, neon green. This change signifies new protocols in his processing systems, allowing him to effectively expand and/or overclock them.

Effects: Allows Nac to Teleport.

Point Cost: 50

CD: 2


Adding Sacrifice1 and remaining 10 Pool to make it work. Editing description to to fit.

Changed Result: Clockshift: Green: Nachahmen's eyes glow sharp, neon green. This change signifies new protocols in his processing systems, allowing him to effectively expand and/or overclock them. This process causes some instability in his body as a result.

Effects: Nac gains Teleport1 (80), at the cost of Sacrifice1 (Nerf20)

Point Cost: 60 (Total: 80)

CD remains 2

K?
Bump??
Nerfs can't reduce both point costs and cooldowns. Either pay 170 for Emulation Execution or make its cooldown 5 turns. Clockshift: Green is approved, though.
...

Oh, right. 170. XD

My bad, my bad. 5 turns. Sorry about that.
Approved with 5TCD
Is mine ok?
You're... just scrapping Phantom Flames to pay for Fire Morph? If so, yeah, that's fine, approved. Sorry for missing you. XD
Soul Fist: Savior Flash (Strengthen 60, 10 hits of 1 slashing, Teleport, 3TC)

to

Soul Fist: Savior Flash (Strengthen 30, 10 hits of 1 slashing, Teleport, 3TC)
Simple enough. Approved.