Powie Zowie [Nightshade and DragonierMan]

The team were comfortable and confident as more viruses showed up, and the dragoniers teleported in close in an attempt to take the ninjas by surprise. It's often hard to sneak up on a ninja, however, even with teleportation. As soon as Drago arrived, one of the Genin turned and flung a spread of knives both at him, and at Aya; the cross-field teleport helped make Drago a harder target, but he still had one knife scratch against his outer most defence. Aya, meanwhile, received two hits, which managed to collapse her barrier completely for now.

Aya appeared just a moment behind her leader, but sparked another spray of knives from the other ninja as she arrived. This time Drago caught three of the small projectiles, while Aya's blurring form only got nicked by one. The result was that Drago had lost both of his defences, while Aya was down her barrier. Already committed, Suzume arrived a fraction of a second after, and the first ninja retaliated with a broad sweep of is moonblade, trying to hit all three of them. Drago was the largest target and got clipped, though it was only a scratch, while the twins managed to avoid the blade.

When magistrate arrived fourth, the second Genin also spun its blade about, trying to tag as many of the assailants as it could. It missed Drago and Aya, and Magistrate's warping form was too indistinct in the moment for it to land a blow there, but Suzume caught the edge of the blade, wearing it on her barrier.

As this happened, Nightshade and the summoned Swordy were focused on the mud pit in the centre and the aggressive RainGear. Nightshade moved in with Yumi, evasive as he closed, while the Swordy warped in directly, but as they arrived, the virus seemed to exhale, and lifted a thick column of water and mud from beneath the entire mud pit, buffeting everyone. It wasn't enough to break through Nightshade or Yuni's protections, and the Swordy seemed sturdy and unperturbed. Night attacked first, tearing into the virus, before the Sword finished it off with a stroke of its own.

Back out in the water, the two Genin seemed to have exhausted themselves in the opening seconds, trying to respond to their foes, ad now were at the mercy – or lack thereof – of the dragoniers. Drago led the attack, smashing one effortlessly into the other, before his supports descended on the pair with blades of their own to put an end to the sneak viruses.

As they flew quickly back to their corners and refreshed their defences, a larger eruption fountained a veritable school of piranhas into the air, before they fell back into the growing mud-lake. There wasn't a lot of sand left between the spreading pool and the actual sea now – it would probably break through soon.

-=Viruses=-
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
C: DELETED
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
A: DELETED
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
B: DELETED
GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
A: DELETED
GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
B: DELETED
RaingearRaingear (Raingear)

This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Yoka, Beach, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.
: DELETED

PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: 60Hp [Circling in the mud]
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: 60Hp [Circling in the mud]
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
C: 60Hp [Circling in the mud]

-=Navis=-
Nightshade.Rx: 160Hp [Barrier: 20Hp][Casing: 20hp][Mud]
Yumi.Sp: 60Hp [Barrier: 20Hp][Casing: 20hp][Equipped to Nightshade]
DragonierMan.Exe: 270Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (North)]
Magistrate.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (South)]
Suzume.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (East)]
Aya.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (West)]

-=Allies=-
Swordy3: 165Hp [Mud][1 Turn Left]

-=Terrain=-
20% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Largest part of the area – a long beach running in both directions]
30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Predictably, on one side of the sand]
40% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Large mud pool, cut off from the sea, directly ahead]
10% Normal
  • No effects.
[Rocky patches]

Battle Mode=-
Survival
- Victory condition: Endure for three full turns
- Additional failure conditions: None
- 3 additional viruses will spawn a the end of each turn, to a maximum of seven on the field at any one time.
- All participants will be given a guaranteed but optional escape at the end of the third turn, but may stay longer is desired. Escaping at any point after the victory condition is met will grant full rewards.

-=Turn 3!=-
"You guys are doing great. Here, heal up!" Aya said as she tossed a recover battlechip at the fused pair. She then looked at the nicked DragonierMan. "We got this boss, you stay there and get healed up for the next round. Let's go girls!" Aya shouted out as the three warped towards the school of Piranha, swords gleaming. Drago also warped, but kept to the same sector of space high above the increasingly muddy beachfront. He dodged and weaved around in the air, as he pulled out and drank some healing concoction he got from his belt.

The three dragonier women and the lightly-wounded Swordy3 joined YumiShade with blades drawn, and advanced upon the three Piranha. The Swordy3, unafraid for its own safety, came straight at the school of Piranha, taunting them. Piranhas were known to go after one target at a time with all their ferocity. But the Swordy3 knew it was still very healthy, and could take the beating. Using the distraction, its three companions tried to slip around the flanks of the Piranha and hack them to death with the help of YumiShade.

Assuming the Swordy3 survived the Piranhas' assault, it would slowly fade away as the three dragoniers took to the sky. It gave a salute with its sword, as the warriors took back their positions high above the battlefield, refreshing their defenses once more. Drago returned the salute with his glowing claws. "You have served us well friend. I will call on you again soon."


Summary (Turn 3)
Actions

Action Count 1
D1: DragonierMan's Blink 3 [Signature]: Teleport. [2 TCD]. Teleport around in High Altitude.
* Swordy1: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Targets: Piranha A, Piranha B, Piranha C. Uses its free action Teleport to get into melee. Try to taunt the Piranhas' full attention and attacks.
M1: Magistrate's Blink 3 [Signature]: Teleport. [2 TCD]. Teleport into melee with Piranhas.
S1: Suzume's Blink 3 [Signature]: Teleport. [2 TCD]. Teleport into melee with Piranhas.
A1: Aya's Blink 3 [Signature]: Teleport. [2 TCD]. Teleport into melee with Piranhas.
* Active: All for One: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Aya transfers Recover80Recovery: 80 HP
Accuracy: S
Description: Heals 80 HP.
Duration: Once
Element: Null
Trader Rank: C
: Recover 80 HP (Acc: S) to Nightshade.


Action Count 2
D2: DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 60%). [3 TCD]. Target: DragonierMan.
* Swordy2: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Targets: Piranha A, Piranha B, Piranha C.
M2: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B). #1. Targets: Piranha A, Piranha B, Piranha C. [0/2 Uses Remaining].
S2: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B). #2. Piranha A, Piranha B, Piranha C. [0/2 Uses Remaining].
A2: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B). #3. Piranha A, Piranha B, Piranha C. [0/2 Uses Remaining].


Action Count 3
* Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D3: DragonierMan's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement (Eva: 60%). [2 TCD]. Target: Self. Movement: Fly around in High Altitude.
* Swordy3: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Targets: Piranha A, Piranha B, Piranha C.
( D4: --> ) M3: Magistrate's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: Return to High Altitude at the South-most end of the battlefield.
( D5: --> ) S3: Suzume's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: Return to High Altitude at the East-most end of the battlefield.
( D6: --> ) A3:] Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: Return to High Altitude at the West-most end of the battlefield.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects

DragonierMan
Null/Speed
HP: 270/300 --> 300/300
1. DragonierMan's Blink 1 [Signature]: Teleport. [0 TCD. Refreshed!].
2. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [0 TCD. Refreshed!].
3. DragonierMan's Blink 2 [Signature]: Teleport. [1 TCD].
4. RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B
: [5/6 Uses Remaining].
5. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
6. DragonierMan's Blink 3 [Signature]: Teleport. [2 TCD].
7. DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
8. DragonierMan's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 120/120
1. Magistrate's Blink 1 [Signature]: Teleport. [0 TCD. Refreshed!].
2. Magistrate's Aegis 1 [Signature] 20HP Barrier + 20HP Casing + Movement. [0 TCD. Refreshed!].
3. Magistrate's Blink 2 [Signature]: Teleport. [1 TCD].
4. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1: [0/2 Uses Remaining. Broken!].
5. Magistrate's Aegis 2 [Signature] 20HP Barrier + 20HP Casing + Movement. [1 TCD].
6. Magistrate's Blink 3 [Signature]: Teleport. [2 TCD].
7. Magistrate's Aegis 3 [Signature] 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 120/120
1. Suzume's Blink 1 [Signature]: Teleport. [0 TCD. Refreshed!].
2. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [0 TCD. Refreshed!].
3. Suzume's Blink 2 [Signature]: Teleport. [1 TCD].
4. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2: [0/2 Uses Remaining. Broken!].
5. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
6. Suzume's Blink 3 [Signature]: Teleport. [2 TCD].
7. Suzume's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]..
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 120/120
1. Aya's Blink 1 [Signature]: Teleport. [0 TCD. Refreshed!].
2. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [0 TCD. Refreshed!].
3. Aya's Blink 2 [Signature]: Teleport. [1 TCD].
4. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3: [0/2 Uses Remaining. Broken!].
5. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
6. Aya's Blink 3 [Signature]: Teleport. [2 TCD].
7. Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.

Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
[0/3 Turns Remaining. Swordy3 will leave the field at the end of Turn 3.]
Null
HP: 165/165
Immune: Sleep.
Special: Can Teleport as a free action once per turn.
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.




Seeing as they were making quick work of the viruses showing up,Nightshade took a moment to heal up and top off his energy reserve with the chipdata Aya gave him. He would then stretch and adjust his tabi boots a little before getting back into the swing of it. He literally jumped in the mud and made sure to switch terrains to something more favorable before attacking relentlessly with his claws. Well...Yumi's claws, considering he was wearing the small fluffy wyvern as his battle armor.
=========================
Action 1: [chip=Recov80]
Action 2: overclock to the viruses.
Action 3: SetMagnet
Action 4: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at Piranha A
Action 5: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at Piranha B
Action 6: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at Piranha C
Free Action: Clone to distract.

Yumi 1: Dodge
Yumi 2: Dodge
Nightshade and Drago both topped themselves off, restoring themselves to full strength before rejoining the fray, but the time it took the newly arrived Piranhas to find and settle on a target together was all it took for Aya, Suzume, Magistrate and their temporary Swordy ally to cut the newest arrivals mostly apart. Nightshade and Yumi threw themselves into the mix at the last moment, helping to clean up, before sealing over the spilling mud pit with a broad spread of magnetic panels.

That seemed to stop the geyser from below, certainly, and it seemed as though the beach might finally get back to a semblance of calm, excepting the large circle of magnetic ground, but despite their efforts, more viruses were gradually making their way towards the shore from the ocean. To be fair on the party of hunters, they couldn't exactly be expected to stay and fight the entire ocean; it seemed like this particular problem was now handled, and they could move on, if they wanted, knowing that they'd done their part, for this stretch of beach at least.

-=Viruses=-
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
C: DELETED
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
A: DELETED
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
B: DELETED
GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
A: DELETED
GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
B: DELETED
RaingearRaingear (Raingear)

This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Yoka, Beach, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.
: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
C: DELETED

StarfishStarfish (Starfish)

Area: Yoka, Beach

HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
: 60Hp [Sea]
LarkLark (Lark)

Area: Electown, Yoka, Beach

HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes
: 100Hp [Sea]
SenbonSenbon (Senbon)

Area: Yoka, Beach

HP: 80
Attack Damage/Effect: 5 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle1, Zenny
: 80Hp [Sea]

-=Navis=-
Nightshade.Rx: 180Hp [Barrier: 20Hp][Casing: 20hp][Mud]
Yumi.Sp: 60Hp [Barrier: 20Hp][Casing: 20hp][Equipped to Nightshade]
DragonierMan.Exe: 300Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (North)]
Magistrate.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (South)]
Suzume.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (East)]
Aya.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (West)]

-=Allies=-
Swordy3: EXPIRED

-=Terrain=-
20% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Largest part of the area – a long beach running in both directions]
30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Predictably, on one side of the sand]
40% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Large circular area, replacing the mud-breach]
10% Normal
  • No effects.
[Rocky patches]

-=Turn 3 Complete!=-
All players may choose to escape at any point, with guaranteed success, and will receive full spoils for the battle and for all viruses defeated. Players may remain to hunt viruses for additional rounds if desired.
"The main problem has been dealt with," Magistrate stated as YumiShade stoppered the Mud geyser with Magnets (How do they work?). "It is time to leave this area and hunt elsewhere." Suzume shook her head in disbelief. "They just keep coming!" she shouted. "Is this another Spawn situation? We don't even have one of those V-Eliminators."

"I don't think so," Aya replied. "From what we heard, that comes from special viruses. This just looks like normal virus propagation."

"Let's go kids," DragonierMan called to YumiShade. "Suzume, Aya, give us some covering fire! Drago called out as he and Magi started moving out of the area. Suzu and Aya turned and shot a few warning buster shots at the ocean, causing small eruptions of water in front of the enemy to cover for the withdraw.

[Use guaranteed success escape.]

"Right!" Yumishade nodded, a couple of backflips transitioning to full hopps only to jump up and over to where his sibligs and dad were. Better skedaddle before things get too out of hand!

[Free Escape]
With the main problem plugged for now, the group safely moved on, ready to seek further battles and rewards. The remaining viruses didn't give chase, instead bobbing back down into the sea before the hunt team could take any further objection to their presence.

-=Viruses=-
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
C: DELETED
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
A: DELETED
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
B: DELETED
GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
A: DELETED
GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
B: DELETED
RaingearRaingear (Raingear)

This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Yoka, Beach, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.
: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
C: DELETED

StarfishStarfish (Starfish)

Area: Yoka, Beach

HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
: 60Hp [Sea]
LarkLark (Lark)

Area: Electown, Yoka, Beach

HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes
: 100Hp [Sea]
SenbonSenbon (Senbon)

Area: Yoka, Beach

HP: 80
Attack Damage/Effect: 5 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle1, Zenny
: 80Hp [Sea]

-=Navis=-
Nightshade.Rx: 180Hp [Barrier: 20Hp][Casing: 20hp][Mud]
Yumi.Sp: 60Hp [Barrier: 20Hp][Casing: 20hp][Equipped to Nightshade]
DragonierMan.Exe: 300Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (North)]
Magistrate.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (South)]
Suzume.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (East)]
Aya.SP: 120Hp [Barrier: 20Hp][Casing: 20Hp][High Altitude (West)]

-=Battle 2, Victory!=-
Drago Gets: 1200z, 33 BugFrags, Powie Bounty +3
Nightshade Gets: 600z, Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D
, 33 BugFrags, Powie Bounty +3

Both Get: 6 Mutual FXP (4 Base, +2 for sharing/teamwork)
Everyone quickly gathered their rewards and regrouped a few blocks away. "Good work so far. We have destroyed a large number of enemies today, with more to come," he stated. He then looked at his arm bracer, which popped up a digital clock window showing the time. "Even with that endurance match, are making good time. I think we can go for another few battles before we wrap up for the day."

He chuckled. "By the time we are done, it will take them a long time to repopulate. Even with their seemingly endless numbers." He turned to address YumiShade. "You up for another two-to-three battles?" he asked them as he scanned the horizon for the next challenge.

[Requesting Battle 3.]

Yumishade was currently busy huggling the living hell out of Suzume, but from the way he was showing her how cool his uniform was and how nice Aya's old tabi boots he was wearing felt during combat it would be easy to tell he would have to go through a good few more battles before all tht energy would be used up.

[Requestig battle 3]
((+1FXP))

The party moved on, combing the beach and keeping an eye out for their next collection of bounty viruses. The light breeze settled down to still air before long and the warmth of the sun became a more pointed summery heat. They found themselves moving away from the beach itself, slightly, crossing a low point in the dunes and moving through meandering board paths, set on a mixture of sandy sprawl and scattered grassy verges, always with the regular, rhythmic crash of the beach waves not too far off to the right, just out of sight.

They'd only travelled a short way before a second background sound began to join the first; the gentle rush or running water. The path they were on led in short order out to a broad spring. It looked constructed, more like a water feature or miniature park, perhaps for navis who didn't feel like going in the ocean itself? It was made up of a broad moat of water, maybe waist deep on someone like Nightshade, with a grass-covered island in the centre. The island had three structures – tall, mushroom-shaped fountains, with a single pillar each supporting a wide caps. Each one flowed with water, creating a spray about the area, and more solid water curtains cascading down from the 'cap' of each fountain. The largest one in the centre was four or five nightshades tall, and its cap covered the majority of the central island, sheltering it from the sun, while the two smaller ones nestled under its shade, only about two nightshades tall each, closer to the edges of the island.

The idyllic little water park was, unfortunately, not vacant at the moment. A couple of aquatic viruses occupied one side of the outer pool – a starfish, and one with a spiralling shell. Perched on the top of the largest fountain, barely in sight, a Walla seemed to be enjoying the water flowing about it, though it seemed to be risking scratching the structure with its large tusks. A pair of Powies had just hopped into sight from between the dunes, to the back left of where the hunting party emerged, but taking absolute pride of place was the massive, massive polar bear that had seated itself in the middle, with its back pressing heavily against the central pillar, which creaked with ominous complaint. the virus, if it was a virus, barely fit under the structure, and would easily about twenty feet tall, if it stood up on its hind legs fully. It seemed to be trying to escape the heat, but gave a ground-shaking roar of challenge as Drago, Nightshade and the rest of their band showed up.

As the sound faded away and the creature rocked forward onto its feat with a grumble, and blur of motion caught the group's attention. Darting between the dunes, to emerge on the left of the water park, a small figure was made to look even more diminutive alongside the gigantic bear. She was perhaps three feet tall at best, including the height of a set of soft rabbit ears rising from either side of her head, and was covered in short, white fur wherever it showed beneath a festive, yet beach-appropriate outfit. There wasn't a lot to it, but enough to be reservedly decent – a red chest band, made of light swim-suit material was trimmed with white and had patterns of snowflakes across it, along with a pair of round seasonal puddings patterned on the front in an impressionistic style. She was also wearing a denim skirt that was lightly pleated and had seasonal messages written on it in red and white glittery text. The only other piece of clothing seemed to be a slim sun visor, that converted into a light, fluttering, floppy, santa-cap, nestled between her ears, and coming to a point with a bright red pom-pom part way down her back.

As she came to a halt at the edge of the water, a small rabbit tail could be seen in brief flashes at the back of her skirt, and along with her other visible features, it would be hard to describe her as anything other than a bunny girl of some sort. She had a small wicker basked looped over one arm but looked around the area with a sharp, blue gaze while one hand rustled around inside it. It was a figure that Drago himself might recognise, though the last time he and his SPs had seen the bubbly gift-giver it had been in a much more hostile network. She paused and stopped rummaging in her basket to clap her hands when she saw the massive Kodiak.

“Oh! You guys found a big one!!” The voice was soft and high-pitched, as might be expected, but it managed to avoid being squeaking or shrill. After a moment she shook her head and pulled a small crystal out of the basket, flipping it onto the ground beside her at the edge of the water. It rapidly expanded into a full sized mystery data.

“Hey there, sorry, business first, hehe. Seasonal greetings and all that! Lot of you in this group! Don't worry, there's enough for everyone, and it's all safe and guaranteed not locked or trapped. Whew...” She flopped down on the ground and kicked her feet in the water, seemingly unperturbed by the increasingly irate viral presence.

“I'm going to stay and watch this one. It gets hot running the beaches, and the water here is really nice...” She glanced briefly at DragonierMan and raised a curious eyebrow, then looked at the rest of his party, her eyes settling for the last few moments on Nightshade and his SP. “If you need help, give me a shout, okay? I shouldn't, but there's been a huge Powie overload out on the beach today... it's driven a bunch of newbies away... going to have to fix that later. Ugh... Oh well.”

The Kodiak roared again, unhappy about being ignored, but the bunny girl just leaned back on her hands and splashed her feet in the water.

-=Viruses=-
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: 60Hp [Normal][Left back of area]
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: 60Hp [Normal][Left back of area]
Kodiak V1Kodiak V1 (Kodiak)

Kodiaks are a combination of the ColdBear, Teddy, and Pengi viruses. These viruses appear to be dire polar bears with anger management issues, muderous claws, and the beastly strength to hurl ice cubes or whatever else comes to hand like it was fired from a cannon. Kodiaks are massive, easily 6 meters tall when standing up on their hind legs. Their roar is enough to stun a Navigator in cold fear.

Area: All

HP: 380
Element: Aqua

Primary Attack Damage/Effect: 30 Damage + Impact + ???
Primary Attack Accuracy: B
Primary Attack Description: Hurls either an IceCube or a nearby whatever at the target. Elemental damage and effects may vary. If hurling an IceCube, and the attack misses, the IceCube remains on the field.

Secondary Attack Damage/Effect: 30 Aqua + Slashing + Knockback
Secondary Attack Accuracy: B
Secondary Attack Description: Rakes enemy with RageClaw or strikes at a distance with IceSlashers.

Tertiary Attack Damage/Effect: Mass Navigator/SP Stun
Tertiary Attack Accuracy: S
Tertiary Attack Description: CyberRoar.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: GlacialBody: Gains IronBody while on Ice or Snow terrain.
Special: Indomitable: A fatal blow will leave this virus at 1 HP one time only. This virus will not flinch or shy away no matter how hard you hit it.

Possible Rewards (Per Virus): RageClaw1, IceSlasher1, IceWave1, IceCube, CyberRoar, Zenny
: 380Hp [Meta-Virus][Grass][Under the central spout]
WallaWalla (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny
: 100Hp [Normal][On top of the central spout]
NautilusNautilus (Nautilus)

Area: Yoka, Beach, Sharo

HP: 60
Attack Damage/Effect: 20 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 10 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
: 60Hp [Sea][Right side of pool]
StarfishStarfish (Starfish)

Area: Yoka, Beach

HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
: 60Hp [Sea][Right side of pool]

-=Navis=-
Nightshade.Rx: 180Hp [Normal]
Yumi.Sp: 60Hp [Equipped to Nightshade]
DragonierMan.Exe: 300Hp [Normal]
Magistrate.SP: 120Hp [Normal]
Suzume.SP: 120Hp [Grass]
Aya.SP: 120Hp [Grass]

Prosopopoeia.LAPIN: [Integrity Masked] [Grass][Watching from the edge of the pool]

-=Terrain=-
30% Normal
  • No effects.

40% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.

30% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.


-=Objects=-
Waterspout A: 60Hp [Large, centre of grass]
Waterspout B: 20Hp [Small, left edge of grass]
Waterspout C: 20Hp [Small, right edge of grass]

GMD: 30Hp [Sea][left side of the pool]

-=Battle Mode=-
Elite:
- Victory condition: Destroy the Meta-virus to win
- Additional failure conditions: none

-=Battle 3, Start!=-
[103/120 FXP]

Suzume gave out a little squeak as she was set upon by YumiShade. "My, you two are always so affectionate. It must be multiplied when you two are fused," she said as she patted their back. "Now keep your wits about you, we are moving along and have to be careful for any surprises." Suzume gently extracted herself from YumiShade's hug before the group continued their trek.





It wasn't long before the group traveled further inland and came upon a tiny waterpark. Magistrate smirked as she surveyed the area, thinking back to Keep's Castle, and how they converted that into a water park. However, it seemed that this place was infested with viruses. Viruses that were playing around in it like normal navis. Strangely enough, one of them looked like a polar bear, which was well out of place in a beach environment. DragonierMan returned the ground-shaking roar of challenge it bellowed, though the navi's voice wasn't nearly as strong.

But before it could come to blows, a small bunny girl appeared in festive attire. She looked familiar, but Drago was having a tough time placing her. Suzume and Aya, much more astute and with sharper minds, gave an affirmative nod to the bunny girl Prose. "Well, if it isn't trapped, we can get it off the playing field right away," Aya said as her form shimmered and disappeared. She appeared right beside the GMD and placed her hands on the polyhedron, attempting to open it. She looked over at Prose. "This is about to get messy. You should probably move to a safe distance."

"YumiShade I want you to take the bear," DragoDad told his adoptive son, pointing at the Kodiak V1 Meta-virus. "I think you two can do it. We'll keep the others off your back," he said as the rest of them shimmered and disappeared. Drago appeared next to the Walla and brought down a massively sharp, glowing bearclaw to slash through the thick hide of the beast. It was possible for the Walla to block the navi's attack with its own tusks, but that was a risk Drago was willing to take.

Meanwhile, Magistrate and Suzume had teleported directly above a pair of viruses each. Glowing golden orbs appeared around Magi again as she unleashed her accurate trio of ThunderBeams to strike at the aquatic viruses in the pool. The third of the three beams lanced off somewhere to deal with one of the other nearby viruses. Seeking out worthy prey to devour. Suzu appeared above the Powies and dropped slimey blobs of MetaGel upon them, taking advantage of the fact that they tended to fly before they dropped. The third of the trio of viscous gel dropped on one of the other viruses. It was kind of hard to tell during the massive brawl that was starting to form in the previously peaceful waterpark.

After attacking, the four dragoniers split up and dashed away into the air, taking their places above the battlefield once more. Defenses layered themselves around them as they glided in a circle above the battlefield, waiting to see how the initial attack fared. They jerked from side to side if they saw attacks coming in their direction. They attempted to dodge and weave through the storm of counterfire.


Summary (Turn 1)
Actions

Action Count 1
A1: Aya's Blink 1 [Signature]: Teleport. [2 TCD]. Teleport beside GMD.

D2: DragonierMan's Blink 1 [Signature]: Teleport. [2 TCD]. Teleport besides Walla.
M1: Magistrate's Blink 1 [Signature]: Teleport. [2 TCD]. Teleport above Nautilus and Starfish.
S1: Suzume's Blink 1 [Signature]: Teleport. [2 TCD]. Teleport above Powie A and Powie B.


Action Count 2
A2: Open GMD.

D2: RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B
: 100 + Slashing (Attack) OR 50 + Impacting (Throw) (Acc: B / B then B). Target: Walla. [5/6 Uses Remaining].
M2: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A). Targets: Nautilus, Starfish, Walla (or Powie A or Powie B, if Walla is deleted).
S2: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 130 + Slow + Drop Attack x 3 Targets (Acc: B). Targets: Powie A, Powie B, Walla (or Nautilus or Starfish, if Walla is deleted).


Action Count 3
* Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D3: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement (Eva: 60%). [2 TCD]. Target: Self. Movement: To High Altitude.
( D4: --> ) M3: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: To High Altitude.
( D5: --> ) S3: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: To High Altitude.
( D6: --> ) A3:] Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: To High Altitude.


Action Count 4


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects

DragonierMan
Null/Speed
HP: 300/300
1. DragonierMan's Blink 1 [Signature]: Teleport. [2 TCD].
2. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
3. RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B
[Battlechip]: [5/6 Uses Remaining].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 120/120
1. Magistrate's Blink 1 [Signature]: Teleport. [2 TCD].
2. Magistrate's Aegis 1 [Signature] 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 120/120
1. Suzume's Blink 1 [Signature]: Teleport. [2 TCD].
2. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 120/120
1. Aya's Blink 1 [Signature]: Teleport. [2 TCD].
2. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.




And another battle is a go! Yumishade nodded and went to work. So, this time it was going to be a bigger virus. Alright. Nothing too fancy. Just need to smack him dead like the rest.

Ayashade raised his guard up and rushed over to the target. On approach,he would use the grassy field to his advantage. Better destroy that. After that, switch up terrain to somethig more his taste and then just attack relentlessly. That meant clawing the ever living hell out of it.

Nighty had never seen the thing before, but if people taught him: If it bleeds we can kill it!
=====================
Action 1: Nightshade Defence 1
Action 2: HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
: 40 + Spread 1 (Acc: A) at metavirus
Action 3: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at metavirus
Action 4: SetMagnet
Action 5: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at metavirus
Action 6: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at metavirus
Free Action: Clone
Free Action: Overclock at big sister Suzu

Yumi 1: Yumi defense 1
Yumi 2: Dodge
As battle started to break out, Aya warped across to where Prose was kicking her feet in the water. The diminutive figure grinned up at her as Aya accessed the data directly, causing its contents to unpack and circle about her, pending a formal transfer until after combat routines were disengaged. A she did so, however, the Kodiak let out a final bellow of challenge, determined to out-shout DragonierMan's return challenge. This roar made the whole water park shake and tremor, and every navi and sp in the area felt a paralysing jolt run through them, causing flinches and momentary disorientation. Prose kicked to her feet while Aya felt the debilitating stun flood her for a moment, before the bunny-girl's fingertip booped her nose, accompanied by a quiet giggle. Immediately, the stun subsided.

“Well, I was going to keep it safe for all of you, but I guess that means I can help out a little, huh?” she glanced out to where the others were pushing through their own stuns and beginning to obliterate the viral presence with zeal. “Eh... not that you guys need it... Say... when're you and the big guy planning on hitting the chaos? A vacation up here like this is great and all, but the work down there always needs more strong hands...” Watching the battle unfold, she seemed relaxed and casual, despite the wroth growling and raging of the massive virus a few feet away.

As the delivery girl chatted to Aya, Drago, Magistrate and Suzume all warped into position while Nightshade and Yumi prepared their defences together and made ready to charge the central target. The nautilus drew a foaming barrier about itself, then blasted a marching column of water towards the Yumishade duo; with the water of the pool fuelling its attack, the jets of water burst up with lamentable speed; the duo did their best to dodge away from it, but Nightshade himself still took the brunt of one blast, which stripped away his outer most layer of defence.

The Walla glanced up in a panic as Drago appeared above it, and launched both of its tusks in an almost cross-eyed state. One lanced up towards Drago, but missed him as he arrived from his warp. the other darted down towards the left side of the field, to where Aya and prose were standing; the bunny girl tilted her head slightly and the tusk crumpled and disintegrated a few inches out from her head. Drago attacked the fear-stricken Walla with his claws, but an ill turn of luck saw it throw itself bodily off the large mushroom towards the water below, in an attempt to get away from him.

Eager to play to a terrain advantage, Nightshade shook off the hit he'd taken and launched a heat shot at the Kodiak in front of him; it wasn't a particularly well-aimed shot, but fortunately for the fused duo, the bear was large and easy to hit. The grass ignited and drew a satisfying bellow of discomfort from the creature, though it didn't so much as flinch or move back at all. It took a step forward, in fact, raising its claws ready to tear apart the little creature that dared attack it directly.

A short distance away, the starfish was dealing with a similar situation to the Walla, shocked by the surprise proximity of one of its foes. It immediately started blowing bubbles, attempting to catch magistrate as she appeared, or at least put some kind of barrier between her and it, but ultimately its efforts were to no avail. Magistrate avoided the single bubble that would have been on target for her, before zapping it with a level of overkill that was vaguely becoming the unwilling SP's signature style. Also victims of Magistrate's fury were the nearby Nautilus, whose bubble barrier did nothing at all to save it, as well as the unfortunate Walla, who got electrocuted mere moments after escaping from Drago's claw attack.

On the other side, Suzume prepared an attack of her own, lining up with the two Powies and dropping large gooey gel blobs onto the pair just as they leapt upwards, right into them. The third blob dropped into the middle of the pool, more or less; it may have been aiming for a virus, but whatever it had been directed at, it missed by a wide margin.

Back in the centre of the water park, the Yumishade duo rushed into close the distance tot he kodiak, and slashing it with their own much smaller claws. The attack hit, though it felt like a very small scratch on such a large creature. The Kodiak responded by reaching back, wrapping both claws about the central shaft of the middle water fountain, and then uprooting it entirely to bring the whole of the large structure structure smashing down on top of the pair. Unable to tell where one began and the other ended, this time it was Yumi who took the force of the blow, as it crushed through her barrier and ripped apart her casing as well. The pair were smashed bodily into the ground and knocked flat under the destroyed ruins of the fountain, but a moment later a ripple of magnetic panels spread out from them, replacing the water with something more suitable to electric types.

Drago and his SPs zipped up and away, taking an aerial view of the scene and getting ready for their next move, while Nightshade and Yumi picked themselves up and came out of the rubble swinging. the zeal and enthusiasm was admirable, but unfortunately they seemed to be striking blind in those first few seconds after getting back to their feet; their swipes went wide and failed to connect with the great bear.

-=Viruses=-
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: DELETED
Kodiak V1Kodiak V1 (Kodiak)

Kodiaks are a combination of the ColdBear, Teddy, and Pengi viruses. These viruses appear to be dire polar bears with anger management issues, muderous claws, and the beastly strength to hurl ice cubes or whatever else comes to hand like it was fired from a cannon. Kodiaks are massive, easily 6 meters tall when standing up on their hind legs. Their roar is enough to stun a Navigator in cold fear.

Area: All

HP: 380
Element: Aqua

Primary Attack Damage/Effect: 30 Damage + Impact + ???
Primary Attack Accuracy: B
Primary Attack Description: Hurls either an IceCube or a nearby whatever at the target. Elemental damage and effects may vary. If hurling an IceCube, and the attack misses, the IceCube remains on the field.

Secondary Attack Damage/Effect: 30 Aqua + Slashing + Knockback
Secondary Attack Accuracy: B
Secondary Attack Description: Rakes enemy with RageClaw or strikes at a distance with IceSlashers.

Tertiary Attack Damage/Effect: Mass Navigator/SP Stun
Tertiary Attack Accuracy: S
Tertiary Attack Description: CyberRoar.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: GlacialBody: Gains IronBody while on Ice or Snow terrain.
Special: Indomitable: A fatal blow will leave this virus at 1 HP one time only. This virus will not flinch or shy away no matter how hard you hit it.

Possible Rewards (Per Virus): RageClaw1, IceSlasher1, IceWave1, IceCube, CyberRoar, Zenny
: 260Hp [Meta-Virus][Magnet][Centre of Area]
WallaWalla (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny
: DELETED
NautilusNautilus (Nautilus)

Area: Yoka, Beach, Sharo

HP: 60
Attack Damage/Effect: 20 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 10 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
: DELETED
StarfishStarfish (Starfish)

Area: Yoka, Beach

HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
: DELETED

-=Navis=-
Nightshade.Rx: 180Hp [Magnet][Casing: 20Hp][Stunned! (1)]
Yumi.Sp: 60Hp [Equipped to Nightshade][Stunned! (1)]
DragonierMan.Exe: 300Hp [High Altitude][Casing: 20Hp][Barrier: 20hp][Stunned! (1)]
Magistrate.SP: 120Hp [High Altitude][Casing: 20Hp][Barrier: 20hp][Stunned! (1)]
Suzume.SP: 120Hp [High Altitude][Casing: 20Hp][Barrier: 20hp][Stunned! (1)]
Aya.SP: 120Hp [High Altitude][Casing: 20Hp][Barrier: 20hp]

Prosopopoeia.LAPIN: [Integrity Masked][Normal][Watching from the edge of the area]

-=Terrain=-
40% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Central area where the island was]
30% Normal
  • No effects.

30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.



-=Objects=-
Waterspout A: DESTROYED
Waterspout B: 20Hp [Small, left edge of Magnet]
Waterspout C: 20Hp [Small, right edge of Magnet]

GMD: [Safely Accessed: Contents in flux until battle ends]

-=Battle Mode=-
Elite:
- Victory condition: Destroy the Meta-virus to win
- Additional failure conditions: none
Aya looked at Prose as the stun subsided, one eyebrow arched in question. "Thanks... for the assist," she said, slowly, with a pause. Her leathery wings fluttered a little. "You didn't really need to though. I have this well under control." Aya then waved a hand in front of her body and a vid-window popped up near Prose:

Quote (Signatures)

Aya's Aegis 1: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. [2 TCD].
Aya's Aegis 2: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Available.
Aya's Aegis 3: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Available.
Aya's Blink 1: Teleport. [2 TCD]. [2 TCD].
Aya's Blink 2: Teleport. [2 TCD]. Available.
Aya's Blink 3: Teleport. [2 TCD]. Available.
Aya's Remedy: 30 Healing + Status Cure + Dodge. [3 TCD]. Available.

"As you can see at the end there, I am quite capable of dealing with the odd status effect," Aya said with a little hint of pride.

She then listened as Prose asked her about Chaos Net. "Given how busy we have been with helping out the Neo-Shoguns and training others, we haven't had a lot of time to go spelunking into the Lower Nets," Aya replied. She then noted one of the Walla's attacks disintegrating near Prose. Probably a barrier or something. "We might have some room open later if you want to go for a deeper dive," Aya commented to Prose. It was clear with how she was acting that Prose could take care of herself.

Then her eyes twitched for a moment as she thought of something. "... Hold that thought. You're help just now does free me up to do this!" she said before spreading her wings and flying off. She decided to activate that very same recovery signature she had just shown Prose, but directed it at YumiShade in a beam of light. Suzume suffered through the Stun before using her own healing signature to break the second part of the YumiShade duo out of their Stun as well. DragonierMan and Magistrate decided to use their own recovery on themselves. The better movement allowed them to attempt to avoid attacks from the remaining Kodiak V1 while they strategized.

The dragoniers cheered from above as YumiShade fought the polar bear. They waited for them to spar a few rounds before bringing their own fire to bear. Drago shot from the sky like a comet and attempted to smash into the Kodiak V1. Aya teleported away. And Magistrate fired precision energy blasts down upon the virus.

When Aya appeared again, she was in melee range. She drew a shining sword clad in a bright emerald light, and thrust it into the back of the giant meta. Drago squared up and jabbed his own brilliant golden first at the meta's face. And the two other dragoniers barraged it from above with more cannon fire.


Summary (Turn 2)
Actions

Action Count 1
D1: DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 60%). [3 TCD]. Target: DragonierMan. Status Cure: Stun1.
M1: Magistrate's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 50%). [3 TCD]. Target: Magistrate. Status Cure: Stun1.
S1: Stunned!
A1: Aya's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 50%). [3 TCD]. Target: Yumi. Status Cure: Stun1.


Action Count 2
S2: Suzume's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 60% [Nightshade's High Gear]). [3 TCD]. Target: Nightshade. Status Cure: Stun1.


Action Count 3
[N/A]


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Action Count 7
* Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D2: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: 120 + Impact + LineAttack(5) + Movement (Acc: C). (Eva: 60%). Target: Kodiak V1.
M2: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A). Target: Kodiak V1. [3/4 Uses Remaining].
A2: Aya's Blink 2 [Signature]: Teleport. [2 TCD]. Target: Aya. Teleport to behind the Kodiak V1.


Action Count 8
D3: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B). Target: Kodiak V1. [1/2 Uses Remaining.]
( D4: --> ) M3: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A). Target: Kodiak V1. [2/4 Uses Remaining].
( D5: --> ) S3: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
: 120 / 120 + Blast 2 (Acc: A / C). #1. Target: Kodiak V1.
( D6: --> ) A3:] GaiaBladeDamage: 300 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: A
: 300 + Slashing (Acc: B). Target: Kodiak V1.


Other Effects

DragonierMan
Null/Speed
HP: 300/300
1. DragonierMan's Blink 1 [Signature]: Teleport. [1 TCD].
2. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B). Target: Kodiak V1. [1/2 Uses Remaining.]
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 120/120
1. Magistrate's Blink 1 [Signature]: Teleport. [1 TCD].
2. Magistrate's Aegis 1 [Signature] 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Magistrate's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
[Battlechip]: [2/4 Uses Remaining].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 120/120
1. Suzume's Blink 1 [Signature]: Teleport. [1 TCD].
2. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Suzume's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 120/120
1. Aya's Blink 1 [Signature]: Teleport. [1 TCD].
2. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Aya's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. Aya's Blink 2 [Signature]: Teleport. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.




Thankfully for Yumishade, his family was always watching over him, making sure he would have room to train and make mistake but still be relatively safe and sheltered.

Now, there would be time to be grateful later. The bear was his game, it would not be right not finishing his job. He wanted to make both fater and siblings proud. So, Yumishade was quick at his feet and schemes again, still wanting to make good use of his claws. Blue scales spread further down the navi's arms, down to the elbows. Apparently, the two had been watching and learning from their wardens.Their transformation was still quite crude and unrefined, also helped by the chip they were using, compared to Aya's and Suzume's dragonic look but Yumishade's arms had actually become dragon claws. More over it seemed they were pulsating with Yumi's water powers as the little wyvern finally managed to properly channel some of her strenght through the bond they shared.

Yumishade launched once more at the metavirus, baring his claws ready to block and protect himself from the virus' attack. Three more swipes, each one in auick succession. After that, some more dragon themed attacks thanks to another much more powerful chip in the young navi's arsenal.

=========================
Action 1: Nightshade Defense 2
Action 1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at bear.
Action 1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at bear.
Action 1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at bear.
Action 5: aim
Action 6: WyrmEgg1Damage: 110 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: D
: 110 + Ground Attack + Phasing + Homing (Acc: C) at bear.

Yumi 1: Yumi defence 2
Yumi 2: 20 aqua damge at bear
The stunning roar from the Kodiak might normally have caused other navis a problem, but within moments those that could had already shaken it off, and those that couldn't do so received help from allies. Drago and his crew held back, however, readying themselves but giving their charge a chance to end the fight with his own strength.

As Aya explained herself and zipped away to rejoin her formation, their spectator held her response until things were calmer, and settled back against a tree to watch. Her eyes focused mostly on Nightshade and Yumi, carefully watching the duo as they faced off against their monumental foe.

With an audience of several cheering him on, nightshade began assaulting the Kodiak again, launching himself and Yumi at it. His strikes were a little wild, but they managed to be accurate enough to hit the gigantic bear. It roared again as they met, sending another stunning tremor through the air, before attempting to rend Nightshade and Yumi in turn with its own claws. The exchange was brief and violent, but the bear couldn't get through all of Nightshade's defences despite its efforts. When the smaller fighter pulled back long enough to launch his final attack, the draconic-themed fire snake wrapped around the bear an immolated it in a large burst of fire.

Despite this, however, when the fire cleared, the virus was still standing, rearing up and roaring in pained defiance. It was badly burned and barely standing, but it wasn't backing down. Just before Drago and his team were forced to step in, however, a final burst of motion and energy from Yumi brought Nighty's claws around in one last slash that cut the roar short into a low moan. Silence for a moment, and then the massive creature tumbled forward into the pool with a resounding crash.

As the mostly-intact beach-side pool returned to peacefulness, the sound of small hands clapping came from the side of the area, where the outside guest was on her feet again, grinning as she applauded.

Drago and his team had no further need of their readied weapons and were able to stow them again and collect their rewards. Meanwhile, Prose splashed playfully across the shallow water to approach Nightshade and look between him and the rapidly breaking down remnants of the Kodiak.

“Nice job there. You did really well!” She nudged him in the shoulder and winked, giggling. “Both of you! A little stronger every day, right?” She leaned in a little closer and gave the duo a faux conspiratorial grin. “You keep on battling and busting, and one day you'll probably even give the big guy a run for his money.” She skipped back again, then waved to the others.

“I'm not really meant to get involved in the fighting when there are others around. I'm kinda meant to keep contact to a minimum, really... I kind of don't play nice with navis, except in little short dates like this... It'd be a bad idea for me to fight with others around... but I figure, as long as I don't actually do any of the offence stuff, it's probably okay, right?” She shrugged and splashed her feet in the water again. “Still, if you don't mind that, and you wanted to do something when I'm off the clock, we might be able to work something out. I do a lot of things, for a lot of important reasons.” she paused and folded her arms. “And yes, giving out presents to netbattlers is important!” the pout only lasted a moment before she continued. “I'm always busy, but I can probably find time if you wanted to... I just might have to do some work while I play, a bit. It's just how it goes.” She shrugged her shoulders and made a point of shaking herself out and stretching.

“Anyhow, I've still got a few deliveries left on my list for today, but I'm almost at the end of it. Once that's done, I'm going to have to sort out this Powie problem too... rest when you're dead, right?” For the last bit, she grinned again, doing her best to show the jest in the phrase rather than anything more serious.



-=Viruses=-
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
A: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
B: DELETED
Kodiak V1Kodiak V1 (Kodiak)

Kodiaks are a combination of the ColdBear, Teddy, and Pengi viruses. These viruses appear to be dire polar bears with anger management issues, muderous claws, and the beastly strength to hurl ice cubes or whatever else comes to hand like it was fired from a cannon. Kodiaks are massive, easily 6 meters tall when standing up on their hind legs. Their roar is enough to stun a Navigator in cold fear.

Area: All

HP: 380
Element: Aqua

Primary Attack Damage/Effect: 30 Damage + Impact + ???
Primary Attack Accuracy: B
Primary Attack Description: Hurls either an IceCube or a nearby whatever at the target. Elemental damage and effects may vary. If hurling an IceCube, and the attack misses, the IceCube remains on the field.

Secondary Attack Damage/Effect: 30 Aqua + Slashing + Knockback
Secondary Attack Accuracy: B
Secondary Attack Description: Rakes enemy with RageClaw or strikes at a distance with IceSlashers.

Tertiary Attack Damage/Effect: Mass Navigator/SP Stun
Tertiary Attack Accuracy: S
Tertiary Attack Description: CyberRoar.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: GlacialBody: Gains IronBody while on Ice or Snow terrain.
Special: Indomitable: A fatal blow will leave this virus at 1 HP one time only. This virus will not flinch or shy away no matter how hard you hit it.

Possible Rewards (Per Virus): RageClaw1, IceSlasher1, IceWave1, IceCube, CyberRoar, Zenny
: DELETED
WallaWalla (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny
: DELETED
NautilusNautilus (Nautilus)

Area: Yoka, Beach, Sharo

HP: 60
Attack Damage/Effect: 20 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 10 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
: DELETED
StarfishStarfish (Starfish)

Area: Yoka, Beach

HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
: DELETED

-=Navis=-
Nightshade.Rx: 180Hp
Yumi.Sp: 60Hp
DragonierMan.Exe: 300Hp
Magistrate.SP: 120Hp
Suzume.SP: 120Hp
Aya.SP: 120Hp

Prosopopoeia.LAPIN: [Integrity Masked]

-=Terrain=-
40% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Central area where the island was]
30% Normal
  • No effects.

30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.



-=Objects=-
Waterspout A: DESTROYED
Waterspout B: 20Hp [Small, left edge of Magnet]
Waterspout C: 20Hp [Small, right edge of Magnet]

GMD: [Safely Accessed]

-=Battle 3, Victory!=-
Drago Gets: 1500z, 24 BugFrags, + 3000z from GMD
Nightshade Gets: 1050z, 24 BugFrags, + Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D
from GMD

Both Get: 8FXP (5 Base, +3 for Support Actions)
[111/120 FXP]

The dragoniers took a moment to gather their winnings and regroup with Prose and YumiShade. Prose explained further who she was and what she was doing there. Kind of. Then answered that she really couldn't join them in future busting runs. Aya nodded in understanding. "Sounds like we shouldn't keep you."

DragonierMan tried to place a hand on YumiShade's shoulder and give it a little squeeze. "You did well against that Metabear," he said with a little pride in his voice. "Looks like you learned well from us." He then looked to Prose. "Thanks for the holiday cheer."

Susume and Aya presented a sack with their stone tower navi symbol and handed it to YumiShade. It contained his share of the rewards from the previous battle as YumiShade didn't seem like they collected them. "We believe you forgot to store these in your PET before we continued last time," Suzume said. "You may wish to record the spoils from last battle, as well as this one. In the spirit of the season, here is a little gift from your 'sisters'. Your very own, limited-edition, dragonier storage sack."

[Attached: Limited-EditionDragonierStorageSack.dat]

Yumishade would glue to Drago's waist for a moment making sure to squeeze one fun hug out of him. He and Yumi both were quite proud of having impressed their adoptive family with their busting skills.

The little navi's blue armor slowly peeled off his body and flopped on the ground like a puddle. Yumi rose from the gelatinous data and stretched. As much as she liked being merged with Nightshade, it was rather tiring. Once she was fine, she hopped his way around towards Magistrate. Once she had her had safely under her mom's hand, she turned around to curiously observe whoever was there with Aya and Suzume.

Nighty of course was overjoyed at the gift. He would first take the satchel and make sure it would be safely secure to his back before jumping at Suzume's neck. From there on, Nightshade would pretty much be too busy snuggling with Suzume to properly salute Prosopopeia. Hell, his arms and hands were still dragon like. It didn't seem to bother him. As long as he could hug...

"Who are you?" Yumi asked, looking at the new arrival. "Why are you here?"
Prose had a wink for Aya, and a relaxed smile. She shrugged and stretched, rolling her shoulders one more time and bouncing on her toes like she was thinking about running.

“It's a living...” was the quiet response before she turned a brighter, more attentive smile to the newly separated Yumi. She didn't seem to mind her greeting being ignored by Nightshade, and instead focused solely on Yumi. Some element of the more over-bright performance came back, almost like she was putting a work face on again. She offered a hand to the SP.

“I'm an easter bunny, of course. I just help the other holidays out in the off season! You are adorable! You can call me Prose, and I'm here to give special gifts and prizes to netbattlers just like you, all over the net!” She giggled into one hand. “But I'm getting really behind my delivery rounds now. Lots of presents to give out, so I've got run! But you keep on battling and getting stronger, and maybe I'll see you again next holiday!” She skipped back across the water again and reclaimed the wicker basket she'd set down earlier.

“Got to go, guys and gals! Stay safe and good luck!” The bunny-girl backed off to the edge of the tree line as she called out, then waved one more time, hand making broad sweeps with her free arm above her head. A moment later she darted off between the trees and swiftly disappeared from sight, leaving the other programs in the small water park to decide where to head next. From here, the green verge continued for a while, but at any point they could head back into the dunes, and likely find another stretch of beach. further on, the land seemed to rise and grow rockier; it might head up to some cliff-side bluffs, potentially.
As the bunny girl darted away, the dragoniers gave her a wave goodbye. "Her name was Prose," Magistrate told Yumi with a squeeze of her hand. "DragonierMan met her some time ago in a similar situation. She seems to act as some sort of delivery girl, probably for the GNA, when a major holiday comes along. Another way for them to score positive PR with the general populace."

DragonierMan hugged back YumiShade, then just Nightshade as Yumi unequipped. "Oh?" Suzume chuckled out as she watched the separated children go to their respective 'parents'. "Does this mean that you too plan on going solo for the next battle?" Aya got a Cheshire Cat Grin and made some chuckling noises with her mouth closed. "I'd say that they want to fight the next battle adjacent to their 'parents'," she said. "What do you say there 'dad' and 'mom', think you could do a little 'parent-and-child' busting for the next one?"

Drago and Magi looked towards Aya somewhat flabergasted. Then they looked down at their charges with some concern. Then they looked up at each other, eyes locked, determination appearing on their faces, and then nodded. "Sure!" Drago said with a hand-squeeze on Nightshade's shoulder. "Very well," Magi stated as she held Yumi's hand. "We will show you all how it is done."

Assuming that Nightshade and Yumi didn't object, Drago and Magi would drag along their child towards the rockier cliff-side bluffs. Suzume and Aya smirked at each other and then followed suit.

[Requesting Battle 4.]