His summoned ice dragon shot a trio of attacks, though the other bluegon curled away from the one directed at it. The other two darted down towards the swordies, with one connecting and the other passing wide. The missed shots curved in the air and came about, trailing frost as they did, but it would be a moment before they could strike again.
In this brief skirmish, the oversized Rapidfire had waited, picking its moment. As jazz summoned his boomerang and planted his feet to begin swinging it, a burst of fire and metal shot forward form between the snowmen. One of the meta's remote bits, wreaked in shattering flame crashed into him squarely; his protective casing crumbled and broke, but just barely saved the navi underneath from a nasty burn.
The force of the blow staggered Jazz briefly, but he was able to recover his stance and swing his weapon about, gaining speed and sending it out on a scything arc. The shot he was aiming for was difficult to nail, with the way the weapon was wont to curve; it didn't quite manage to connect with the bluegon, but the more important target behind, the Rapidfire, took the blow solidly. As the boomerang attempted to cleave into it, however, just before reaching the virus, it struck a previously unseen ward, as flames leapt up around the meta-virus in a burning aura. the boomerang pressed on its strike, cleaving through the fiery field after a moment of tension, but it skited off wild as it broke through, disappearing into the snowfield beyond.
The assault from the controlled viruses didn't slow for Jazz, and they continued to harass him with mindless determination. The Bluegon blasted him with a second fierce breath of frost, and this time he had no protections to cover him. The rabbit took it in the chest, and sent ice and frost flying up as he accelerated into a dash that aimed to bring him into contention with the dangerous meta-virus. He blasted through the bluegon, damaging it badly, and also obliterated one of the snowmen in the way, before crashing with force into the chest of the Rapidfire and driving it back.
Up close and personal, Jazz pulled a pistol, but even as the virus recovered from his first assault, a vent opened and bathed the immediate area in a roar of flame, from which Jazz had no cover. Ice and snow melted around them and Jazz pushed through the burn to fire his weapon. It struck true, drenching and quenching the large virus in a cloud of steam, before the rapid cold of the network misted and re-froze around it. Frost formed, and as Jazz landed on the rapidly melting ice, it reeled backwards, its joints locking up and its options shuddering in their orbit.
Before he could finish it off, a blur of motion obscured Jazz's vision, as the remaining Swordy warped close, putting itself between Jazz and the damaged meta, sword raised high. Behind it, the flaming aura flickered and rose up to cover the RapidFire again, beginning to defrost its joints swiftly. It wouldn't stay locked down for long.
-=Viruses=-
RapidFire V1RapidFire V1 (RapidFire)
RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.
Area: All
HP: 290
Element: Fire
Primary Attack Damage/Effect: 5 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.
Secondary Attack Damage/Effect: 20 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.
Tertiary Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.
Special: This virus has a 40 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.
Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny: 60Hp [Snow, at far back of ice lake][40Hp fire Aura][Freeze1]
BluegonBluegon (Bluegon)
Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.
Area: Sharo
HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.: 110Hp [Missing, middle of ice lake][IceDragon Homing]
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range. A: 80Hp [Sea, between Jazz and RapidFire][IceDragon Homing]
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range. B: DELETED
-=Navis=-
Jazz.Exe: 130Hp [Sea at the edge of the lake][Barrier/Casing Broken!]
-=Terrain=-
10% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
30% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
15% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
30% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
5% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
-=Objects=-
Snowman A: 100 HP [AquaBody] [Snow, far back of ice lake, in front of RapidFire V1] -90
Snowman B: 100 HP [AquaBody] [Snow, far back of ice lake, to the left of RapidFire V1]
Snowman C: 100 HP [AquaBody] [Snow, far back of ice lake, to the right of RapidFire V1]
-=Battle Mode=-
Elite:
- Win Condition: Defeat the Metavirus
- Additional Failure Condition: None