Ahead and to his right somewhat, the ground fell away into a muddy sink hole, but that was one of the few defining features of the area. Two neometools peeked out from either side of the large rock nearest to mach as he approached. Each one pulled its gun mask down tightly, aiming upwards at him. Directly ahead, at his own height, there was a pulsebat registering as coming towards him; it was probably unaware of the ground based targets just as much as they probably were of it, but it was unlikely that such a distinction mattered to Mach.
Further out, a small tank virus was inscribing an arc on the ground as it curved to face him, raising its own turret; it was back behind another large rock, just behind the sink hole. Mach himself likely wouldn't notice the odd shape of this rock, given his sensor display, but it was shaped quite specifically like a giant Prog, dipping its feet in the mud. Quite peculiar.
To the left, another Doomer showed itself, while the brief flash of something else moved across the ground, hiding behind one of the tall rocks in the middle of the area.
-=Viruses=-
NeoMetool3NeoMetool3 (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 160
Attack Damage/Effect: 70 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit an enemy on each side of it, as if forming a line shape.
Element: Null
Possible Rewards (Per Virus): SideGun, Reflector, Zenny
Special: Can hide in its helmet to negate damage and negative statuses.
Special: If hit while hiding with a non-Break attack, it will counter with a 20 damage ray as a free action. This attack also has any statuses that the blocked attack had.
Special: Can use Recover120 on self once. A: 160Hp [Soil][To right of Hard Rock]
NeoMetool3NeoMetool3 (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 160
Attack Damage/Effect: 70 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit an enemy on each side of it, as if forming a line shape.
Element: Null
Possible Rewards (Per Virus): SideGun, Reflector, Zenny
Special: Can hide in its helmet to negate damage and negative statuses.
Special: If hit while hiding with a non-Break attack, it will counter with a 20 damage ray as a free action. This attack also has any statuses that the blocked attack had.
Special: Can use Recover120 on self once. B: 160Hp [Soil][To left of Hard rock]
RacburglarRacburglar (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 200
Primary Attack Damage/Effect: Chip Steal + 2/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: Racburglar steals a single random chip the opponent has selected this turn. They then use the chip at 2/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 50 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If Racburglar cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).
Special: Can use AreaGrab once, to ensure the success of its stealing.: 200Hp [Soil][Cover behind Classic Rock]
Kabutank3Kabutank3 (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 210
Primary Attack Damage/Effect: 20 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 80 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny: 210Hp [Soil][Back right]
DoomerDoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 220
Primary Attack Damage/Effect: 75 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 25 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang3, QuickBoomerang3 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.: 220Hp [Normal][Back left]
PulseBat3PulseBat3 (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 240
Attack Damage/Effect: 120 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar3, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack. Can use Rockcube chip once per battle.: 240Hp [High Altitude directly ahead]
-=Navis=-
MachMan.Exe: 640Hp [Flaying over Soil]
Shrike.SP: 100Hp [Flying over Soil]
-=Terrain=-
50% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
30% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
10% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
10% Normal
- No effects.
-=Objects=-
Hard Rock: 120Hp [Near Right][Hardbody]
Soft Rock: 20Hp [Back left]
Classic Rock: 40Hp [Mid field]
Prog. Rock: 180Hp [Far side of the sink hole]
-=Chaos Battle 4, Start!=-