Atop one of the islets that dotted the place, a blue Metool looked about the area, its back turned to a Kabutank. They weren't alone, however, as a pair of spider viruses emerged from a bubbling patch of mud to one side of the islet, and a hairpin-shaped Doomer rose from the other side as well. Far off ahead, they would also be able to see a Swordy being entranced with a shiny purple crystal floating by itself in the mud. The Metool and the Kabutank spotted MachMan easily, pointing their gunbarrels towards him while they alerted the nearby viruses, but the far off Swordy was still distracted.
-- Local Wildlife --
ArachyArachy (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 220
Attack Damage/Effect: 60 Wood + Slow (Web) / 25 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb3, Zenny
Special: Webs cause damage when player dodges. A: 220 HP (Mud, to the right of the islet)
ArachyArachy (Spider)
Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.
Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas
HP: 220
Attack Damage/Effect: 60 Wood + Slow (Web) / 25 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb3, Zenny
Special: Webs cause damage when player dodges. B: 220 HP (Mud, to the right of the islet)
DoomerDoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 220
Primary Attack Damage/Effect: 75 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 25 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang3, QuickBoomerang3 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.: 220 HP (Mud, to the left of the islet)
NeoMetool3NeoMetool3 (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 160
Attack Damage/Effect: 70 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit an enemy on each side of it, as if forming a line shape.
Element: Null
Possible Rewards (Per Virus): SideGun, Reflector, Zenny
Special: Can hide in its helmet to negate damage and negative statuses.
Special: If hit while hiding with a non-Break attack, it will counter with a 20 damage ray as a free action. This attack also has any statuses that the blocked attack had.
Special: Can use Recover120 on self once.: 160 HP (Normal, in front)
Kabutank3Kabutank3 (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 210
Primary Attack Damage/Effect: 20 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 80 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny: 210 HP (Grass, in front)
Swordy-W3Swordy-W3 (Swordy-W)
Area: Okuden Valley, Dentech, Yumland
HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.: 240 HP (Mud, turned away, far in front (1 movement away))
-- Forest Rangers --
MachMan.EXE: 640 HP (Flying over Mud)
Shrike.EXE: 100 HP (Flying over Mud)
-- Local Fauna --
80% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
10% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
10% Normal
- No effects.
-- Objects --
PMD: 30 HP (Floating in Mud slightly behind Swordy)
-- Chaos Battle 3 Ready? Start!! --