DragonierMan's Virus Hunt

DragonierMan returned to Wrangler. "Give me the list for Rogue NET bounties. Let's see what is on the menu today."

[Requesting Bounty List for Rogue NET.]
Beam of light and both Nightshade and Yumi dropped in the lobby where the hunter prog was. Apparently Drago said it would be best to get a bounty thing before going out busting. He never got a bounty before, but if his dad said it was necessary, it would mean it was indeed necessary.
DragonierMan, Magistrate, Suzume, and Aya appeared through a doorway of light from their White Tower base. They approached the Wrangler Bounty Booth as a group. "Greetings Wrangler. What bounties do you have for the Normal Net area today?

[Requesting Bounty List for Normal NET.]
"howdy there, cowpokes! goin' out to wrangle some viral varmints together are ya?" The ever boisterous prog greeted the small group of navis and SPs that approached him together. "Safety in numbers, as they say. Hope ya get out there and bring in a big haul! Let's see what critters we've got causing a ruckus out there today..."

After a moment or two of bobbing in place, bright smiling expression unflinching as it continued to stare at the assembled programs, a stream of paper began to print out from underneath his hat, fluttering in sections to the counter.

"That's one fer you, and one fer you!" The two sheets settled, with no real indication which one was for whom - it seemed they'd be more or less free to take one each.

Normal Wrangling List 1:

HeatJellyHeatJelly (HeatJelly)

HeatJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. HeatJelly attack by launching large waves of magma at enemies The attack cycle of HeatJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Hades Isle

HP: 220
Attack Damage/Effect: 30 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 20 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): RedWave1 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
(HeatJelly)
- RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: D
(Rare)
RaiderRaider (Raider)

A large black sphere, with 4 mechanical, spider-like legs. It attacks by forming a large hammer atop its head/body, then somehow swinging it without any apparent body motion.
Raider does two things: it draws near, and attacks. In a battle, this is done by Feinting to get close to its target without completely sacrificing self-preservation, then smacking them hard with a hammer. It always alternates between these two, and almost never strays for this pattern: however, if it is completely incapable of harming any enemies for some reason, it will dodge to buy time for the enemy to become vulnerable. Which action it starts with depends on its initial position, as it will attack if it's already close, without bothering to feint.

Area: Netopia, Hades Isle, NetVegas

HP: 130
Attack Damage/Effect: 30 Null + Break + Impact / 20 Null + Drop Attack
Attack Accuracy: B / D
Attack Description: Swings a hammer with such force, that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.
Element: Null
Possible Rewards (Per Virus): GodHammer1, Zenny
Special: The second part of the attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if there are no other valid targets.
(Raider)
- GodHammer1Damage: 100 + Break + Impact / 50 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.
Trader Rank: D

SpidySpidy (Spider)

Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.

Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas

HP: 80
Attack Damage/Effect: 20 Wood + Slow (Web) / 5 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.
(Spider)
- WhiteWeb1Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
Trader Rank: D

NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
(Nightmare)
- SummonBlack1Damage: 160 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Nightmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: D

GrinnerGrinner (Grinner)

The Grinner virus possesses a body consisting of only one large solar panel, coated in colored metal with a design like a stoic, robotic face. The color of its body varies according to its strength. (yellow/orange/red/purple/blue/green/black). The virus attacks by opening its "mouth" to reveal its panel, then firing a beam of refracted light towards its enemies. When other solar panels are nearby, its attack will magnify additional light and become even more powerful. The Grinner moves very slowly, but is entirely invulnerable to attacks while its mouth is closed. It has been described jokingly as "the energy efficient Dominerd" due to the similarities between the viruses. The virus itself is electric, but its beam burns like fire, so wood navis need be wary.

Area: NAXA, Electown, SciLab

HP: 100
Primary Attack Damage/Effect: 20 Fire Shot + Piercing + Solar Terrain Boost 10 + Self-Cancel Body Effects
Primary Attack Accuracy: A
Primary Attack Description: Fires a scorching beam of refracted, magnified light. The beam deals extra damage when fired by a Grinner floating over solar terrain. When using this attack, the Grinner voids all protection granted by its metallic body and remains vulnerable until it closes its mouth again.
Secondary Attack Damage/Effect: 1 turn self IronBody
Secondary Attack Accuracy: S
Secondary Attack Description: Protects self using its metallic "face" encasing.
Element: Elec
Possible Rewards (Per Virus): SolarShield1, Zenny
Special: Omnishoes, cannot dodge
(Grinner)
- SolarShield1Effect: (1 Hit Shield) + (Counter Fire/Elec (50 Fire Shot + Piercing + Solar Terrain Boost 50): On-Hit)
Accuracy: A
Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
Duration: Once
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

GreengonGreengon (Greengon)

Greengons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Yumland

HP: 200
Primary Attack Damage/Effect: 40 Wood + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of hazardous spores.
Secondary Attack Damage/Effect: 50 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Rends the air with its claws, then shoots the blade of air forward.
Element: Wood
Possible Rewards (Per Virus): GaiaSword (Rare), WindDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
(Greengon)
- GaiaSwordDamage: 180 + Slashing
Accuracy: B
Description: Creates a sword of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: C
(Rare), WindDragon1Damage: 160 + Confusion + Homing x 3 Targets
Accuracy: B
Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare
Duration: Once
Element: Wood
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C
(Rare)
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
(Cragger)
- GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D

TotemTotem (Totem)

Totems always begin in attack mode. They switch modes (spin around) when they take damage. Mode switching is automatic, and doesn't require an action. When hit with a Multi-Hit attack, the Totems will switch modes for however many times they are hit. An even number of hits will result in no change, and an odd number of hits will leave the Totems on the opposite mode. Multi-Hit attacks happen quickly enough that the Totems will not take an action in between the multiple mode changes.

Area: Yumland, Netfrica

HP: 80
Primary Attack Damage/Effect: 20 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem1, Zenny
Special: Immobile. Switches modes after taking damage.
(Totem)
- Totem1HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Fire + Line Attack (3) / Healing 50
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: D

HandyHandy (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
(Handy)
- TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D

GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
(Gunner)
- Vulcan1Damage: 10 + Spread 1 x 3 Shots
Accuracy: A
Description: Attacks with a 3-shot minigun.
Duration: Once
Element: Null
Trader Rank: E
, MachineGun1Damage: (30 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
Trader Rank: D

AppleSamuAppleSamu (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 70
Primary Damage/Effect: 15 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit1, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
(AppleSamu)
- RedFruit1Recovery: 80 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
Duration: Once
Element: Null
Trader Rank: D

Swordy-WSwordy-W (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 80
Primary Attack Damage/Effect: 15 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 10 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
(Swordy-W)
- BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D


Normal Wrangling List 2:

LarkLark (Lark)

Area: Electown, Yoka, Beach

HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes
(Lark)
- WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D

Megalian-WMegalian-W (Megalian-W)

All Megalian-W viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Dentech, Yumland

HP: 130
Attack Damage/Effect: 40 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.
(Megalian-W)
- AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: D
, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

DarkMechDarkMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
(DarkMech)
- MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
Accuracy: B
Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.
Trader Rank: D

SkarabSkarab (Skullavia)

Area: Netfrica, Hades Isle, NetVegas

HP: 120
Attack Damage/Effect: 20 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully1, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.
(Skullavia)
- Skully1Damage: 100 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
Trader Rank: D

StormStorm (Storm)

Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.

Area: Dentech, Yumland, NAXA

HP: 70
Attack Damage/Effect: 5 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes
(Storm)
- Squall1Damage: 20 + Nova 3 + Knockback + Wind Type x 3 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes.
Duration: Once
Element: Null
Trader Rank: D

SenbonSenbon (Senbon)

Area: Yoka, Beach

HP: 80
Attack Damage/Effect: 5 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle1, Zenny
(Senbon)
- AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

NullNull (Null&Void)

Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

Area: Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Set 2x Panel Trap: (10 Aqua + Gravity Crush 50 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (10 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 10 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold1, Whirlpool (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(50): This virus regenerates 50 HP per action.
(Null&Void)
- GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
, WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: C
(Rare)
CrazyRazyCrazyRazy (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 80
Primary Attack Damage/Effect: 10 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 10 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+10 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
(CrazyRazy)
- 3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C
, Navi+10Status: Buster Attack +10
Accuracy: S
Description: Adds 10 Damage to all Buster Shots for 1 use, and 40 to all Charged Shots for 3 uses.
Duration: 18 Uses or until overridden.
Element: Null
Trader Rank: D
(Rare)
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
(Piranha)
- TriArrowDamage: 10 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trader Rank: D
, TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
Accuracy: Buster Accuracy = A
Description: Allows the user to fire Aqua Spears from buster.
Duration: 6 Uses.
Element: Aqua
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: D

NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
(Nightmare)
- SummonBlack1Damage: 160 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Nightmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: D

LunaroidLunaroid (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 80
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
(Lunaroid)
- MoonRay1Damage: 80 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: D

SnowloSnowlo (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 90
Attack Damage/Effect: 20 wood + impact / (10 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche1, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
(Snowlo)
- Avalanche1Damage: 50 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a guarantee if the target is on Snow Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
Magistrate ran both lists through a quick program:

Quote

Easy
Kotobuki Town (Fire) - Gunner, CrazyRazy
Yoka (Aqua) - Handy, Lark, Senbon, Piranha
Electown (Elec) - Grinner, Lark
Okuden Valley (Wood) - Spidy, Handy, Swordy-W, CrazyRazy

Intermediate
Netopia - Raider, Cragger, Handy
Netfrica (Fire) - Spidy, Totem, Skarab
Beach (Aqua) - Lark, Senbon, Piranha
SciLab (Elec) - Grinner, Handy, Gunner
Dentech (Wood) - Spidy, Gunner, AppleSamu, Swordy-W, Megalian-W, Storm, Piranha

Difficult
NetVegas - Raider, Nightmare, DarkMech, Skarab
Hades Isle (Fire) - HeatJelly, Raider, Nightmare, Cragger, Handy, Skarab
Sharo (Aqua) - Nightmare, Cragger, DarkMech, Null, Lunaroid, Snowlo
NAXA (Elec) - Grinner, DarkMech, Storm, Null, CrazyRazy, Lunaroid
Yumland (Wood) - Spidy, Greengon, Totem, AppleSamu, Swordy-W, Megalian-W, Storm, CrazyRazy

Viruses on both lists: Nightmare

"We have a wide selection of environments to choose from for our hunt," Magi said at the end of the analysis. "Though we also have a common element between both lists, the Nightmare virus," she added. Aya snarled. "That's a tough one. But even though it would be in greater numbers due to its proliferation, I think we should be able to handle it," she said. "There are so many," Suzume gasped, referring to the number of different viruses propagating like mad across the NET. "We've been slacking in our duties it seems," she admitted.

DragonierMan turned to Nightshade and Yumi. "Well kids, what do you feel like hunting today? Do you have your eyes set on something in specific, a location in mind, or do you think we can take down those Nightmares?" he asked.


EDIT - [Put DragonierMan/Nightshade on hold.]

DragonierMan walked up to Wrangler and rapped the tabletop with his knuckles. "Can I get a Bounty list for Rogue NET?"

[Requesting Bounty List for Rogue NET.]

"Rogue net? Can do partner! Hope y'all can handle them varments!" Wrangler piped up, a small list printing out slowly for Drago and SPs to go over for their potential prospects.

Beetank2Beetank2 (Beetank)

Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.

Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas

HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParaBomb, Zenny
(Beetank)
- CrossBombDamage: 100 + Blast 3
Accuracy: C
Description: Lobs a bomb that deals damage in a large range.
Duration: Once
Element: Null
Trader Rank: C
, ParaBombDamage: 90 + Stun + Blast 2
Accuracy: C
Description: Throw a bomb that paralyzes everything in a small area.
Duration: Once
Element: Null
Trader Rank: C

YurtYurt (Yort)

Yort viruses are dangerous top-tier viruses, and should only appear starting at battle 6 or later in any given thread. They move and dodge at high speed, and possess OmniShoes. In addition to this, Yorts are able to block enemy attacks with their own attack: the Yo-Yo. Any non-breaking attack that strikes the Yo-Yo is nullified instantly, and the Yo-Yo is neither slowed nor stopped by them. Thus, head-to-head combat against Yorts is suicide unless the opponent is able to produce a Break attack of 40 or more damage to destroy the Yo-yo. Yorts cannot regenerate a destroyed Yo-Yo, and are completely helpless without it. If a Yort is deprived of its weapon, it will Escape after 2 turns. Yorts cannot damage other Yorts. If two Yo-yos collide in mid-air, they mutually annihilate each other. Yorts can't move while attacking. Yort attacks are faster than the battlechip version of Yo-Yo and have greater range, but have a tiny delay before the attack in exchange. Yo-Yos are immune to every effect (including Glitch) except Break. AoE effects can reach past a Yo-Yo, but do nothing to stop it. Yo-Yos self destruct if the Yort that fired them is deleted.

Area: Netopia, Beach, NAXA, NetVegas

HP: 150
Attack Damage/Effect: 20 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo2, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
(Yort)
- Yo-Yo2Damage: 50 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
Trader Rank: C

GloomerGloomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
(Boomer)
- Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
, QuickBoomerang2Damage: 10 + Slashing + Group Attack (Arc) x 6 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
(Rare)
ElecMechElecMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 200
Primary Attack Damage/Effect: 15 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 30 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
(DarkMech)
- ElementSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Frozen Target
Accuracy: B
Description: Summons a squad of ElecMech viruses that appear next to any frozen enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently frozen during the action this chip is activated. Does not target enemies who have just exited the frozen state or who become frozen after the execution of this chip attack. Only targets enemies afflicted with the Freeze status ailment, and only Freeze. Cancels Freeze on-hit.
Trader Rank: C

DrixorDrixor (Drixol)

Area: Electown, Kotobuki Town, Hades Isle

HP: 170
Primary Attack Damage/Effect: 60 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (60 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm2, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
(Drixol)
- DrillArm2Damage: 70 + Break + Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
Trader Rank: C

Powie2Powie2 (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 140
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (60 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
(Powie)
- Quake2Damage: 150 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: C

LizeggLizegg (Cregg)

The Cregg version is a brown scaly egg with red spots. Most notably, it possesses a long gray tail that extends from a crack in the egg's rear, which is constantly on fire. It moves around by emitting flames from cracks in the scaly shell, trying to hit an enemy. The Lizegg is the same, but grows four gray scaly legs and feet that pop out of the egg and two holes at the front for two shining yellow eyes. It retains the tail from its weaker form, though the flames are a bit more intense. The egg grows slightly. Its scales also become stronger which allows it to pop back in for a defensive action. The Raptegg's hind legs grow more so it can stand on them. Its head, similar to that of a raptor but gray, pops out of the egg too and a long gray scaly tail that moves behind him frantically, which is covered in roaring fire. The egg grows slightly again. Same as the Lizegg, it can also pop everything back in for a defensive action, though it is better than its lower version at this.

Area: Netfrica, Hades Isle

HP: 150
Attack Damage/Effect: 40 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales2, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.
Special: Can use an action to retreat into its shell, protecting it from all hits of a single attack. Break penetrates this effect.
(Cregg)
- FlameScales2Effect: 10 HP Fire Element StoneBody Casing, Slow + Mobility Down.
Accuracy: S.
Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
Duration: Until destroyed.
Element: Fire.
Special: Status Guard: This chip blocks debuffs.
Special: Casing is instantly destroyed by Aqua and/or Break attacks.
Trader Rank: C

Swordy-F2Swordy-F2 (Swordy-F)

Area: Kotobuki Town, Netfrica, Hades Isle

HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
(Swordy-F)
- FireSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire
Trader Rank: C

Armadill2Armadill2 (Armadill)

Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

Area: Electown, Okuden Valley, Dentech

HP: 160
Attack Damage/Effect: 60 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell2, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
(Armadill)
- IronShell2Damage: 100 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: C

AppleSamu2AppleSamu2 (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 170
Primary Damage/Effect: 45 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit2, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
(AppleSamu)
- RedFruit2Recovery: 140 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 140 HP.
Duration: Once
Element: Null
Trader Rank: C

KarmaKarma (Dharma)

Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.

Area: Yoka, Netopia, Sharo, NetVegas

HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, Zenny
(Dharma)
- AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C

ElecOgre2ElecOgre2 (ElecOgre)

ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.

Area: NAXA, NetVegas

HP: 210
Attack Damage/Effect: 60 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel2, Zenny
Special: Omnishoes.
(ElecOgre)
- ElecReel2Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: C
"I'll take the Gloomer," DragonierMan said. "Need more Wood battlechips for the Shop at least."

[Request Gloomer (Boomer) Bounty.]

"Comin up, parder!" He chipperly spoke again, the program printing out the list of tiers and rewards for each for Drago to go over sooner or later. "Just don't get deleted now!"

Locations: SciLab, Okuden Valley, Dentech
720
2 kills: 1440z
5 kills: One of: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
OR 3600z
10 kills: 5760z
15 kills: 8640z
20 kills: One of: Boomerang3Damage: 120 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: B
OR Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
+10800z OR 14400z
30 kills: 18000z
50 kills: One of: QuickBoomerang2Damage: 10 + Slashing + Group Attack (Arc) x 6 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
OR Boomerang3Damage: 120 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: B
+10800z OR Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
+14400z OR 25200z

"Now, get on out there and kill them varmants until they's dead!"
"They will rue the day they decided to live on my NET," DragonierMan said as he opened a portal and stepped through it with his three SPs in tow.

DragonierMan and his SPs returned to the Wrangler booth. Drago placed his slim bounty sheet on the table. "Sorry about the lack of culling on this one. We wanted to do a quick run to shake out the dust on our equipment."

[Bounty: Gloomer (Boomer) - 2 kills: 1440z.]


EDIT - [Take DragonierMan/Nightshade off hold.]

Having reunited with Nightshade and Yumi, DragonierMan asked for another bounty. "Can we get another set of bounties for Normal Net? See if we can get another tandem virus."

[Requesting Bounty List for Normal NET.]

"Yeeeeehaw! That's nothin to be ashamed of, no harm done...well, to you at least. hope ya wrangled them varmints up all well and good though!" Wrangler would speak happily, a small bag of zenny plopping onto the counter, all fourteen-forty of Dragonier's zenny, all well and accounted for.

Dragonierman get: 1440z!

"So y'all want a double bounty? In Normal Net? Fine by me then!" He spoke again, two pieces of separate paper coming out for Dragonierman and Nightshade to go over with together. "Pick yer bounties and get down ta murderin them varmants!"

Dragonierman's List
CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
(CannonGuard)
- MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D

HardheadHardhead (HardHead)

HardHeads alternate actions between attacking and guarding. These are the only actions HardHeads may perform, and the first action of every battle is always guarding. Hardheads will not break from this pattern unless forced to by status effects. HardHeads cannot be lifted or thrown, even with Rageclaw.

Area: Electown, Kotobuki Town, Dentech

HP: 60
Attack Damage/Effect: 30 Null + Break + Panel Break
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Breaks Panels.
Element: Null
Possible Rewards (Per Virus): Wrecker, Zenny
Special: Immobile.
- Iron Body when not attacking.
(HardHead)
- WreckerDamage: 80 + Break + Panel Break
Accuracy: C
Description: A bomb that breaks the ground it lands on
Duration: Once
Element: Null
Trader Rank: D

SlimeySlimey (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
(Slimey)
- MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
(Powie)
- Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D

SpidySpidy (Spider)

Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.

Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas

HP: 80
Attack Damage/Effect: 20 Wood + Slow (Web) / 5 Wood (Dodge w/ Web)
Attack Accuracy: C / S
Attack Description: Teleport to enemy and creates spider webs
Element: Wood
Possible Rewards (Per Virus): WhiteWeb1, Zenny
Special: Webs cause damage when player dodges.
(Spider)
- WhiteWeb1Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
Trader Rank: D

ElebeeElebee (Elebee)

Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.

Area: Electown, NAXA

HP: 90
Attack Damage/Effect: 20 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.
(Elebee)
- Arrow1Damage: 100 + Homing
Accuracy: B
Description: Summons an Elebee virus, and sends it flying at an enemy. The Elebee is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec
Trader Rank: D

SnowloSnowlo (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 90
Attack Damage/Effect: 20 wood + impact / (10 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche1, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
(Snowlo)
- Avalanche1Damage: 50 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a guarantee if the target is on Snow Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

BeetankBeetank (Beetank)

Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.

Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas

HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny
(Beetank)
- MiniBombDamage: 90 + Blast1
Accuracy: C
Description: A Multi-use bomb.
Duration: Once
Element: Null
Trader Rank: E
, LilBombDamage: 80 + Blast 2
Accuracy: C
Description: Lobs a bomb that deals damage in a moderate range.
Duration: Once
Element: Null
Trader Rank: D
, CrackerBombDamage: 70 + Panel Crack + Blast 2
Accuracy: C
Description: Throw a bomb that damages or breaks panels in a small area.
Duration: Once
Element: Null
Trader Rank: D

YellowgonYellowgon (Yellowgon)

Yellowgons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: NAXA

HP: 200
Primary Attack Damage/Effect: 40 Elec + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of electrical breath.
Secondary Attack Damage/Effect: 50 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Element: Elec
Possible Rewards (Per Virus): Lightning (Rare), ThunderDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
(Yellowgon)
- LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
(Rare), ThunderDragon1Damage: 160 + Blind + Homing x 3 Targets
Accuracy: B
Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare
Duration: Once
Element: Elec
Trader Rank: C
(Rare)
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
(Twisty)
- RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

NullNull (Null&Void)

Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

Area: Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Set 2x Panel Trap: (10 Aqua + Gravity Crush 50 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (10 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 10 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold1, Whirlpool (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(50): This virus regenerates 50 HP per action.
(Null&Void)
- GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
, WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: C
(Rare)
MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
(Melody)
- Binder1Damage: 60 x 4 possible hits.
Accuracy: D
Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
Duration: Once
Element: Null
Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.
Trader Rank: D
, ColorBall1Damage: 40 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: D
(Rare)

Nightshade's List
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
(Swordy-A)
- AquaKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua
Trader Rank: D

CatackCatack (Catack)

Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

Area: SciLab, Electown, Dentech, Beach, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
(Catack)
- TankCannon1Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D

RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
(Ratty)
- Ratton1Damage: 40 + Blast1 + Ground Attack + Homing
Accuracy: C
Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
Duration: Once
Element: Null
Special: Can be intercepted and destroyed by a break attack.
Trader Rank: D

BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
(Blazer)
- Burner1Damage: 110 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
Trader Rank: D

TrombyTromby (Tromby)

Area: Hades Isle

HP: 90
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Super Rare), Zenny
Special: Attacks every other turn.
(Tromby)
- TimpaniHP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Hold + To-All-Clause(Enemies)
Accuracy: S
Description: Stops all enemies from moving with a powerful sonic wave.
Duration: 1 turn or until destroyed.
Element: Null
Trader Rank: C
(Rare)
ElecOgreElecOgre (ElecOgre)

ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.

Area: NAXA, NetVegas

HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.
(ElecOgre)
- ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D

BigBangBigBang (BigBang)

A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.

Area: Dentech, NAXA

HP: 120
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force1, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.
(BigBang)
- G-Force1Damage: (Gravity + Blast 3) + (40 damage + Microburst + Blast 1)
Accuracy: C
Description: A bomb that pulls everything into range before exploding violently.
Duration: Once
Element: Null
Trader Rank: D

TwinsTwins (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
(Twins)
- Team1HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 10 + Seeking
Accuracy: A
Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

Anaconda-FAnaconda-F (Anaconda-F)

This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.

Area: Netfrica, Hades Isle

HP: 200
Primary Attack Damage/Effect: 50 Fire + Line Attack
Primary Attack Accuracy: B
Primary Attack Description: Spits out a line of fire.
Secondary Attack Damage/Effect: 50 Fire + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 20 HP snake that moves randomly.
Element: Fire
Possible Rewards (Per Virus): WyrmEgg1, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.
(Anaconda-F)
- WyrmEgg1Damage: 110 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: D

PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
(Powie)
- Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D

Dynamite1Dynamite1 (Dynamite)

Area: Netopia, Beach

HP: 100
Attack Damage/Effect: 50 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 30 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite1, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
(Dynamite)
- Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

Swordy-FSwordy-F (Swordy-F)

Area: Kotobuki Town, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 10 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireKnife, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
(Swordy-F)
- FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D
DragonierMan took a look through both lists. "Looks like Powies are on both menus. I think we should take the Powie bounty," he said as he pointed to the picture of a Powie. "Where should we hunt though... Beach or Netopia?" he asked Nightshade and Yumi.

[Request Powie (Powie) Bounty.]

Nightshade looked at his dad and shrugged. "Whatever works. Beach though would be favorable terrain to us." He stated, taking a bounty from the table.

[Requesting Powie bounty]
"Well, wherever ya kill em at, be careful! Them varmints ain't exactly a cakewalk! Anyways, since the two of ya'll seem to be willing to share the same bounty, you'll be gettin em at double the time! So congrats on yer friendship! And here's yer list of potentials and all'a that!" He yammered before printing out two of the exact same bounty sheet for the two to take for their bounty hunting. "Shame I can't offer ya more for em, but rules is rules!"

Bounty Rewards for Powie (Powie) Viruses

Area: ACDC, Electown, Netopia, Beach

2 kills: 400z, turn-in available
5 kills: Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D
; OR 1000z
10 kills: 1600z
15 kills: 2440z
20 kills: Quake2Damage: 150 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: C
; OR Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D
+ 3000z; OR 4000z
30 kills: 5000z
50 kills: Quake2Damage: 150 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: C
+ 3000z; OR Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D
+ 4000z; OR 7000z
"Okay! We'll head out first. Finish any shopping you need and we'll meet you there," DragonierMan said to Nightshade as he opened a portal to Beach Net and stepped through with his three SPs.
DragonierMan and the rest of his group returned to the Wrangler booth. Drago placed his fat bounty sheet on the table. "I'd like it all in cold hard cash please."

[Bounty: Powie (Powie) - 10 Kills: (400+1000+1600=) 3000z.]

He turned to Nightshade, "Hey, do you plan on taking the Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D
battlechip or the 1000z for the 5 Kills level?"
Aya rolled her eyes. "He has like two Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D
s already from previous conquests, does he really need a third? I'd suggest taking the money,"
she suggested.

"Maybe he wants them for trade," Suzume suggested. Then smiled and clapped her hands as she thought of something funny. "Or maybe he is going to fill his folder with them and release a swarm onto the battlefield whenever he fights!"

Aya's eyes almost rolled out of her head, so hard did they roll.

A portal popped out and a rather unusual Nightshade gracefully landed on all fours down on the ground. He was...well...rather default looking. No aya armor. No suzume ninja outfit. No Yumi armor either. Instead, he was back to his old self. Half bodysuit, black with a white belly, feet paws, paw padded gloves, long thin tail. Nighty was back to his regular kitty self. Well kinda. First, he barely made any sound when walking. Aya's training had had its results. His eyes thiugh...were still that greyish blue from before.

He went up to the counter and settled his bounty on the table, sneaking his other, free paw into Dragodad's hand. His expression was by now an open book for his sisters. Littlenighty was thinking something.

"I would like uuuh...zenny compensation rather than chips doubles. I can use that to fund myself a better folder.." He stated,.

Yumi would suddenly emerge from Suzume's shadow and silently prowl to Magistrate's side.
"Alrighty partners!" The Wrangler would happily pipe up as he brought up a pair of brown paper bags for both Dragonier and Nightshade, the paper bags full of zenny for the two to take. "Come back soon, we always need more varmants cleaned up and you two are good hunters!"

Dragonierman Get: 3000z
Nightshade Get: 3000z
DragonierMan's large hand cupped Nightshade's paw as he reached forward and took his rewards with his other hand. "Good choice," Aya nodded approvingly. "You can never have enough money for upgrades. They eventually get so expensive you want to punch them in the mouth," Aya grumbled. "Highway robbery if you ask me."

"Now, now, no need to get all riled up," Suzume said, trying to calm her twin. She placed her hands on Aya's shoulders and rocked her jovially. "We should be celebrating our good fortune today. We took in a good haul and had fun with others. I'd say today was a great succ-ack! brr...." Suzu shivered as she felt Yumi emerge from her shadow. "Success," Suzu finished up, as she watched Yumi creep up to Magistrate.

Due to all of them being together, it wasn't hard for Magi to notice Yumi appear. Yumi would most likely see her 'mom' note her in attendance, but not verbally greet her, before turning back to the rest of the group. They hadn't been apart for more than a few minutes at most, so it wasn't as if there was much to say. Magi did stand a little straighter when Yumi took her place at her side. Probably a combination of pride at being joined by her 'daughter', as well as a silent admonishment to Yumi to correct her posture. A proper lady doesn't prowl, she was probably conveying.

Drago stepped back from the counter to get a better look at Nighty. "Back to the standard catsuit huh? Although this one is black and white over the tiger stripes," he noted out loud. He then yawned reflexively, "Aaoohhmm," and shook his head. "Guess I need a nap too," he admitted.

"So what are your plans for the future?" Drago asked, before turning to leave. He waved goodbye to Wrangler as he walked. "I'd think it would do you some good to 'spread your wings' a little and head out into the world to have some fun adventures of your own."