Suzume cried out and clenched her body tight as the pain of damage ran through her.
DragonierMan bellowed across the battlefield to his wounded soldier.
Drago said as he tucked his wings and dived. Magistrate and Aya's arms buffed out as they dived as well. The three screamed down upon the Scuttler-3 like vengeful hawks. A mach-cone formed around Drago as he sped towards the ground, Overclocking his systems for more speed. There was a roaring crack and a deafening boom as he tore through the remaining distance in a flash, slamming into the area the virus occupied. One by one, Magi and Aya slammed into the area as well, hulking fists smashing into the grassy plain like meteors.
All four dragoniers shimmered and disappeared right after. Suzume continued in High Altitude as she reappeared, dodging whatever attacks came her way. The other three appeared around the Scutter-3, ready to pummel it some more.
Suzu drew a Recover80 Battlechip from her pocket and crushed it in her hands, absorbing the healing goodness to bring her back into the fight. Meanwhile, Drago had drawn a giant wooden blade and attempted to slash it across the Scutter's hide. Magi and Aya pulled back their mighty fists and tried to slam them into the Scutter, hoping to crush the rest of the life from its body. Hopefully their teleportations confused the Scutter enough on where the next attacks were going to appear that it left an opening to exploit.
ActionsAction Count 1* Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D1:
DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C [Battlechip]: Acc: C (50%); 120 Null Damage + Impact + LineAttack(5) + Movement (Eva: 10% --> 50% Overclock+High Gear; 60%). Target: Scuttler-3. (Use a Movement's worth of distance over unobstructed terrain directly towards the target from the Melee Attack to fly directly at the Scuttler-3).
M1:
GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A [Battlechip]: Acc: B (60%); 180 Null Damage + Impact + Knockback. Use 4 actions to charge to send x 3 Fists at x 3 Targets; Until Overridden/Broken. Breaks after 2 uses. [1/2 Uses Remaining] Target: Scuttler-3 (Use a Movement's worth of distance over unobstructed terrain directly towards the target from the Melee Attack to fly directly at the Scuttler-3).
S1: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: Circle in High Altitude.
A1:
GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: B (60%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. [2/3 Uses remaining] Target: Scuttler-3. (Use a Movement's worth of distance over unobstructed terrain directly towards the target from the Melee Attack to fly directly at the Scuttler-3).
Action Count 2D2: DragonierMan's Blink 2 [Signature]: Teleport. [2 TCD]. Teleport to the far Northern side of Scutter-3, in melee range.
M2: Magistrate's Blink 2 [Signature]: Teleport. [2 TCD]. Teleport to the far Southern side of Scutter-3, in melee range.
S2: Suzume's Blink 2 [Signature]: Teleport. [2 TCD]. Teleport around the far Eastern side of the battle, while remaining in High Altitude.
A2: Aya's Blink 2 [Signature]: Teleport. [2 TCD]. Teleport to the far Western side of Scutter-3, in melee range.
Action Count 3D3:
GaiaBladeDamage: 300 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: A [Battlechip]: Acc: A (B+Teleport; 70%); 300 Wood Damage + Slashing. Target: Scuttler-3.
(
D4: --> )
M3:
GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A [Battlechip]: Acc: A (B+Teleport; 70%); 180 Null Damage + Impact + Knockback. Use 4 actions to charge to send x 3 Fists at x 3 Targets; Until Overridden/Broken. Breaks after 2 uses. [0/2 Uses Remaining; Broken!] Target: Scuttler-3.
(
D5: --> )
S3:
Recover80Recovery: 80 HP
Accuracy: S
Description: Heals 80 HP.
Duration: Once
Element: Null
Trader Rank: C [Battlechip]: Acc: S (S+Teleport; 100%); Recovery 80 HP. Target: Suzume.
(
D6: --> )
A3:
GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+Teleport; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. [1/3 Uses remaining] Target: Scuttler-3.
Action Count 4[N/A]
Action Count 5[N/A]
Action Count 6[N/A]
Other EffectsDragonierManNull/Speed
HP: 275/300
1.
DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
2.
DragonierMan's Blink 1 [Signature]: Teleport. [1 TCD].
3.
DragonierMan's Blink 2 [Signature]: Teleport. [2 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
MagistrateNull/Team
HP: 120/120
1.
Magistrate's Aegis 1 [Signature] 20HP Barrier + 20HP Casing + Movement. [1 TCD].
2.
Magistrate's Blink 1 [Signature]: Teleport. [1 TCD].
4.
Magistrate's Blink 2 [Signature]: Teleport. [2 TCD].
5.
GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A [Battlechip]: [0/2 Uses Remaining; Broken!].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
SuzumeNull/Team
HP: 50/120
1.
Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
2.
Suzume's Blink 1 [Signature]: Teleport. [1 TCD].
3.
Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
4.
Suzume's Blink 2 [Signature]: Teleport. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
AyaNull/Team
HP: 120/120
1.
Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
2.
Aya's Blink 1 [Signature]: Teleport. [1 TCD].
3.
Aya's Blink 2 [Signature]: Teleport. [2 TCD].
4.
GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: [1/3 Uses Remaining].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.