Without much time to ponder the odd diversion, Terra and Carbide began to prepare themselves for another field-sweeping exercise while the hostile threats moved in. The hellish beach-scape quickly gained a small bay as Terra's lava spread out in all directions, joining up with the sea they had just left and creating a deep crescent into the shoreline. As she did, the two Megalians moved in, one manoeuvring around to take the opposite side of her to the first, while the leading one launched its head towards the pair. The attack bore wide, but recovered swiftly before Terra could take advantage of its split-up form. Across what remained of the beach, the Blazer darted forward, spinning and spreading fire as it went. It was still mostly just running away from the Spikey, however, and its gouts of fire didn't come anywhere near Terra or her SP.
It was at about this point that Terra crashed the party hard for everyone else around, with a slamming weight of gravity. The Megalians crashed down to the ground on either side of her, and the HeatJelly, attempting to rise up and draw energy, splattered back down into the lava with an indelicate sound. The Cregg tumbled further down the rocky slope as the gravity weighed on it and even the Blazer skidded temporarily into the pool of lava as it drifted along. the two Catacks lurched to a halt roughly, rocks cracking beneath their treads, and the Spikey was pressed to the ground with its legs spreading out to either side. It looked at Terra and barked in frustration, sending a blazing fireball in her direction, which splattered against the red barrier protecting both her and her SP. the central mass of the gravity well didn't manage to connect with anything in particular, but it had done the more important part of its work for now.
Each of the Cattacks, further out, launched shells in Terra's direction while they struggled tog et moving again. Both rounds were more accurate than the elementalist might have liked, and while they crashed in against the pair's other defences — the first dispersing itself on the remains of Carbide's barrier, and the second being weathered on her shield — the lava beneath them laced outwards with sudden, pressure-hardened cracks, going solid under the blastwave, and then shattering into a large space of broken stone, leaving Terra and Carbide both to drop slightly into the hole it formed. All around them, the lava began to spill over the sides of the unexpected pit, though, in reality that wasn't going to be much of a worry for either of them, even as it began to spread over the floor of the hole. On the down side, though, the sudden alteration of the land beneath her caused Terra's casing to fade away, unable to maintain a neutral alignment.
One benefit to being in the slightly subterranean position, of course, was that it was that much easier for her to send her waves of earth-sundering force through the ground and out to everything else in the near vicinity. None of her three waves were completely perfect, and the latter two couldn't draw as much potency as she normally managed, without lava directly beneath her feet, but between the three, most of the surrounding viruses were severely decimated. The Cregg's hard body let it weather the first two waves, long enough for it to roll up to the lip of the hole and attack the duo, but Carbide still had an eye on it, and caught the effort on her shield, before Terra's final wave destroyed it.
-=Lava Shore Layabouts=-
Megalian-FMegalian-F (Megalian-F)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.A: 80Hp [Flying][In Front of Terra] -50
Megalian-FMegalian-F (Megalian-F)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.B: 80Hp [Flying][Behind Terra]
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: SlowA: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: SlowB: DELETED
BlazerBlazer (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes: DELETED
SpikeySpikey (Spikey)
Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys: DELETED
CreggCregg (Cregg)
The Cregg version is a brown scaly egg with red spots. Most notably, it possesses a long gray tail that extends from a crack in the egg's rear, which is constantly on fire. It moves around by emitting flames from cracks in the scaly shell, trying to hit an enemy. The Lizegg is the same, but grows four gray scaly legs and feet that pop out of the egg and two holes at the front for two shining yellow eyes. It retains the tail from its weaker form, though the flames are a bit more intense. The egg grows slightly. Its scales also become stronger which allows it to pop back in for a defensive action. The Raptegg's hind legs grow more so it can stand on them. Its head, similar to that of a raptor but gray, pops out of the egg too and a long gray scaly tail that moves behind him frantically, which is covered in roaring fire. The egg grows slightly again. Same as the Lizegg, it can also pop everything back in for a defensive action, though it is better than its lower version at this.
Area: Netfrica, Hades Isle
HP: 90
Attack Damage/Effect: 20 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales1, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.: DELETED
HeatJellyHeatJelly (HeatJelly)
HeatJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. HeatJelly attack by launching large waves of magma at enemies The attack cycle of HeatJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.
Area: Hades Isle
HP: 220
Attack Damage/Effect: 30 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 20 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): RedWave1 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.: 70Hp [Lava][Behind and to the left of Terra]
-=Hades Hot-Footers=-
Terra.Exe: 140Hp [Broken]
Carbide.SP: 70Hp [Equipped to Terra]
-=Burning Beach-=
10% Sand [Area between the rougher coal, and the rocky edge of the lava]
20% Coal [Ground forming hills and dunes inland of the shore]
40% Lava [Area behind and surrounding Terra and Carbide]
10% Furnace [Scattered patches on the shore]
10% Normal [Most of the area bordering the lava]
10% Broken [Small circle directly around Terra]